|
The goal of the game is for a player to accomplish 100 points worth
of missions. To do this, a player brings into play ships, personnel
and equipment from the Federation, the Klingons, or the Romulans.
Players choose their own missions, but they also can 'seed' the
missions with obstacles called 'dilemmas'. The game plays out much
like a Star Trek: The Next Generation TV episode with plot
twists and lots of interaction.
The biggest problem with the game is that it is hard to field a
playable deck. Starter decks are rarely playable by themselves.
You will likely need 2 or 3 to even get enough Mission cards (and
even then, you may not have personnel which can solve them). The
other problem this game suffers from is that there are lots of
abusive combinations that are almost certain game winners.
|
|
We welcome feedback and discussion on the content here or games
in general on the
TCG Forum.
|
|
|
|
There are not a lot of active web pages for this game any more.
|
|
Card Lists
| Limited/Unlimited Edition |
- |
PS |
Dec 1994 |
| Alternate Universes |
Text |
- |
Mar 1996 |
| Q-Continuum |
Text |
- |
Dec 1996 |
| DS-9 |
Text |
- |
Aug 1998 |
Here are some lists by other authors.
Other Files
| Q-Continuum Rules Sheet |
Text |
July 1998 |
| Alternate Universe Rules Sheet |
Text |
July 1998 |
| Fajo Collection Rules Sheet |
Text |
July 1998 |
| FAQ collection |
Text |
Apr 1998 |
| FAQ Part 1-3: Rules Questions |
Text |
Feb 1995 |
| FAQ Part 4: Card and Rule Info |
Text |
Dec 1995 |
| FAQ Part 5: Alternate Universe |
Text |
Dec 1995 |
|
|