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Star Trek: TNG

About the Game
The goal of the game is for a player to accomplish 100 points worth of missions. To do this, a player brings into play ships, personnel and equipment from the Federation, the Klingons, or the Romulans. Players choose their own missions, but they also can 'seed' the missions with obstacles called 'dilemmas'. The game plays out much like a Star Trek: The Next Generation TV episode with plot twists and lots of interaction.

The biggest problem with the game is that it is hard to field a playable deck. Starter decks are rarely playable by themselves. You will likely need 2 or 3 to even get enough Mission cards (and even then, you may not have personnel which can solve them). The other problem this game suffers from is that there are lots of abusive combinations that are almost certain game winners.

Discussion
We welcome feedback and discussion on the content here or games in general on the TCG Forum.

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Links
There are not a lot of active web pages for this game any more.


Downloads

Card Lists

Limited/Unlimited Edition - PS Dec 1994
Alternate Universes Text - Mar 1996
Q-Continuum Text - Dec 1996
DS-9 Text - Aug 1998

Here are some lists by other authors.
Limited/Unlimited Edition Text Text Spoiler Nov 1994

Other Files

Q-Continuum Rules Sheet Text July 1998
Alternate Universe Rules Sheet Text July 1998
Fajo Collection Rules Sheet Text July 1998
FAQ collection Text Apr 1998
FAQ Part 1-3: Rules Questions Text Feb 1995
FAQ Part 4: Card and Rule Info Text Dec 1995
FAQ Part 5: Alternate Universe Text Dec 1995



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