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Spellfire: Master the Magic is a collectible card game made
by TSR (of Dungeons and Dragons fame). Although it
is a collectible card game, it is not in any other way like
Magic. The goal of the game is for a player to put 6 Realm
cards into play before your opponent can do so. To stop your
opponent, you can put Champions and Magical Items out to attack
with. You can also play Allies to help your Champions and Events
to spice up game play.
I find the game a bit too simplistic for enjoyable play. It can
also degenerate rapidly if someone spends a lot and gets lots of
cool cards. And I'm not talking about broken cards here, such as
Magic's Black Lotus. There just seems to be little reason to pick
anything other than your biggest champions. The player with more
big ones wins. Ones with special abilities that are useful for
defeating the big ones are rarer and so you need plenty of cards
before you can play a deck with a reasonable chance of defeating
the big champion deck.
Playing by tournament rules can level the playing field a bit, but
the tournament rules are very complicated, and it is hard to even
make a tournament legal deck without buying plenty of cards.
I've gotten several flame e-mails from this commentary, so I'll add
a note here that all my commentary is based upon the 1st Edition
card set and 1st Edition rules. Some say things have improved a
lot, but I really can't say since I have not seen anything newer
than 1st Edition for sale in a card store.
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