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The Lord of the Rings is probably the most widely read and most
respected work of fantasy ever published.
Decipher scored a coup when they picked up the license for this game
in time for the release of the upcoming movie
Lord of the Rings: Fellowship of the Ring.
Decipher has a history of making great games.
Their games are successful for two reasons. First, they make
games that play well and have a twist. Their games
have always featured unique mechanics and respect the feel of the material
they are adapting. Second, they have
incredible visual appeal. The layout and design are always crisp and clean. And the
art is typically drawn from actual photos or footage from the movies and
television shows the games are based on. This makes the cards appealing to
collectors as well as players.
As excellent examples of Decipher's game quality, take a look at
the Star Wars and
Star Trek: The Next Generation
trading card games. These are the two longest continuously published
TCG's after Magic: The Gathering!
The Lord of the Rings game proves once again that Decipher
knows its business. The game mechanics are simple to learn, yet promise
plenty of room for the complex maneuvering that is required to keep a game
from getting stale. And the art is drawn from the upcoming
Lord of the Rings movie. Seeing the images 6 weeks before the film
comes out may be reason enough for fans to buy some of these cards!
Each player plays both Frodo (the ring bearer) and the Shadow forces. On your
turn, you gather companions such as Gandalf, Samwise, and Legolas, and you
move them on their mission to destroy the One Ring. On other players' turns,
you play cards that represent the Shadow forces' attempts to destroy the
Fellowship and reclaim the One Ring.
Movement feels similar to that found in the Star Wars or Star Trek
games, but it is much simpler. Those of you familiar with I.C.E.'s
Middle Earth TCG (now long out of print) will
enjoy seeing the mechanic of movement has been improved. Players start on
site #1 and move toward site #9, one site at a time (but sometimes two sites
can be traversed in one turn). You win if you can get to site #9 first.
Getting across nine sites is (just like in the book and film) not a cakewalk!
The first few sites are generally pretty easy, but as you move along the
forces of Shadow get stronger .
One of the things I always look for in a game is how the balance is kept
between the stronger and weaker cards. Decipher dreamed up a
nice mechanic this time. When the Fellowship player plays companions or
equipment, he or she puts Twilight tokens in a pool. Twilight tokens are
also paid when moving to the next site. The Shadow player plays their cards
using these Twilight tokens. This makes for some interesting game play!
Strong cards cost more Twilight tokens and generate a lot of opportunity for
the Shadow player to womp you. But playing cards that cost fewer Twilight
tokens won't make your Fellowship strong enough to last in the
later sites when things get more dangerous. The other balancing factor on
the Shadow forces is that each card has a site number on it. A card is
more expensive to play if you play it before the Fellowship reaches the given
site.
Most turns result in a battle between the Fellowship and Shadow forces. This
is probably the one thing about this game that doesn't excite me. The battle
rules are likely well balanced, but there seem to be a few too many steps and
rules here for the casual player to feel comfortable. The battle steps break down
like this:
Play "maneuver" actions
Play "archery" actions
Apply archery damage
Play "assignment" actions
Assign companions to minions
Assign leftover minions
Play "skirmish" actions for one companion's battle
Resolve skirmish for that companion
Repeat the last two steps for each companion's battle
If any minions are "fierce", go back to the "assignment actions" step
and go through all that again but only for those minions
While many of these steps are skipped most of the time, it takes players a
while to understand how battles really work.
Unlike many of Decipher's games, this one is well suited for
multi-player games. I suspect that the game will feel slow with more than
4 or 5 players, but the sweet spot of 3 or 4 for casual play is quite well
done.
On the whole, this looks to be an excellent game. If you like some of the
other TCG's from Decipher, I recommend you give it a try.
November 4, 2001
You can find more about this game on the main
Lord of the Rings page here on Crystal Keep.
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