============================================================================== Dragon Dice Kicker Pack #5: Swamp Stalkers 12/13/96 ============================================================================== List by Stephen D'Angelo (dangelo@crystalkeep.com) Each pack comes with 4 common, 2 uncommon, 1 rare, and 1 monster. The set consists of 20 dice. Faces are listed as you look at the ID: Top/Bottom/Left/Right/Back For monsters, the order is presented with the ID to the top going around to the right, then around the bottom from down/left of the head (if I have the information). Rarity Tags: Tag Name Die Type Points --- -------- ---------------------- ------ M Monster 10 sided (20 mm) 4 R Rare Large (20 mm) 6 sided 3 U Uncommon Medium (18 mm) 6 sided 2 C Common Small (16 mm) 6 sided 1 MR Monster Rare (3.5 times harder to find than common monsters) MU Monster Uncommon (2.5 times harder to find than common monsters) Side Types: Code Type ----- ------------------------------------------------------------------- Mag Magic Man Manuever Mel Melee Mis Missile Sav Save Bulls Bullseye (In missile, do targeted damage) Cantr Cantrip (Use as magic -or- magic during non-magic roll) Coil Coil (4 pts to target unit, melee icons during save roll hurt) Pois Poison (In melee, 4 pts of opponent save or die then save or bury) Rend Rend (Use as Melee -or- Melee and roll again) Smite Smite (Melee which cannot be saved against) Smoth Smother (In melee, 4 pts of opponent roll maneuver or die) Surpr Surprise (In melee, no return attacks by other army) Tail Tail (2 dmg to army and roll again) Tramp Trample (Use as either Manuever -or- Melee) Wave Wave (Give -4 on opponent saves; -4 to stop your manuevers) ============================================================================== SWAMP STALKERS (Black/Green) ============================================================================== Maneuvers count as saves in Swampland. Start game with up to half as many Swamp Stalkers set aside as you have in your armies. At the start of each turn, 3 health of units in another player's reserve roll saves or are buried. You bring equal health to units buried from the set aside area to play. Name Details --------------- ---------------------------------------------- _____ _____ MU Crocosaur Man Sav Tail Surpr Tail Surpr Rend Mel Mel _____ _____ M Mudman Surpr Mel Mel Mel Man Smoth Smoth Sav Sav _____ _____ MR Ormyrr Sav Man Sav Coil Mis Mel Mag Mel Mag _____ _____ M Swamp Beast Mel Man Sav Pois Pois Surpr Wave Wave Man _____ _____ MU Swamp Giant Sav Sav Pois Smite Smite Mel Tramp Tramp Man Name Class Details --------------- -------- ------------------------------------ _____ _____ R Destroyer Heavy Smite(4) Mel(5) Sav(3) Sav(2) Mel(2) _____ _____ R Invader Light Mis(3) Pois(4) Sav(2) Mel(4) Man(3) _____ _____ R Deluger Missile Mis(2) Sav(3) Bulls(4) Mis(2) Mis(5) _____ _____ R Wave Rider Cavalry Man(5) Sav(3) Sav(2) Man(2) Coil(4) _____ _____ R Swamp Wizard Magic Cantr(4) Mag(5) Sav(2) Mag(3) Mel(2) _____ _____ U Annihilator Heavy Sav(2) Mel(4) Mel(3) Mel(1) Sav(2) _____ _____ U Raider Light Sav(2) Mis(2) Mis(2) Mel(3) Man(3) _____ _____ U Stormer Missile Mel(2) Mis(4) Mis(2) Mis(2) Sav(2) _____ _____ U Marsh Swimmer Cavalry Mel(2) Man(4) Sav(2) Sav(2) Man(2) _____ _____ U Marsh Mage Magic Mel(2) Mag(4) Mag(2) Mag(2) Sav(2) _____ _____ C Ravager Heavy Sav(1) Mel(1) Mel(2) Mel(1) Sav(1) _____ _____ C Attacker Light Sav(1) Mis(1) Mel(1) Mel(2) Man(1) _____ _____ C Sprayer Missile Sav(1) Mis(2) Mis(1) Mis(1) Mel(1) _____ _____ C Bog Runner Cavalry Sav(1) Man(2) Mel(1) Man(1) Sav(1) _____ _____ C Bog Adept Magic Sav(1) Mag(2) Mag(1) Mag(1) Mel(1)