============================================================================== Dragon Dice Kicker Pack #2: Firewalkers 08/12/96 ============================================================================== List by Stephen D'Angelo (dangelo@crystalkeep.com) Each pack comes with 4 common, 2 uncommon, 1 rare, and 1 monster. The set consists of 20 dice. Faces are listed as you look at the ID: Top/Bottom/Left/Right/Back For monsters, the order is presented with the ID to the top going around to the right, then around the bottom from down/left of the head (if I have the information). Rarity Tags: Tag Name Die Type Points --- -------- ---------------------- ------ M Monster 10 sided (20 mm) 4 R Rare Large (20 mm) 6 sided 3 U Uncommon Medium (18 mm) 6 sided 2 C Common Small (16 mm) 6 sided 1 MR Monster Rare (3.5 times harder to find than common monsters) MU Monster Uncommon (2.5 times harder to find than common monsters) Side Types: Code Type ----- ------------------------------------------------------------------- Mag Magic Man Manuever Mel Melee Mis Missile Sav Save Bulls Bullseye (In missile, do targeted damage) Cantr Cantrip (Use as magic -or- magic during non-magic roll) Count Counter (hit during roll for saves) Creat Create Fireminions (provides 4 points of whatever is needed) FiBre Firebreath (In melee, kills 2 pts of enemy without any save) FiClo Firecloud (In missile, 4 pts rull manuever or die) FiWlk Firewalking (Moves self and 3 pts to another terrain) Fly Fly (Use as either Manuever -or- Save) Gale Galeforce (An army ignores flying rolls until end your next turn) Rise Rise from the Ashes (4 saves; If killed roll this to go to reserves) Seize Seize (In missile, 4 pts save or die, and saved go to reserve) Smite Smite (Melee which cannot be saved against) ============================================================================== FIREWALKERS (red/blue) ============================================================================== Get benefits in Coastland and Flatland (terrain with blue in it). During reserve phase can move from Coastland or Flatland to another without going to the reserves first. Name Details --------------- --------------------------------------------- _____ _____ M Fireshadow Mel Smite Creat Fly/Cantr Creat Count Fly Mel _____ _____ MU Genie FiClo Cantr Sav Gale/Mel FiWlk Mel Mag Sav _____ _____ M Gorgon Man Sav Man FiBre / Man FiBre Man Man Sav _____ _____ MR Phoenix Seize Smite Rise Fly / Sav Fly Sav Seize Rise _____ _____ MU Salamander Mel Sav Mag Mel / Smite Sav Mel Cantr Mis Name Class Details --------------- ------- ------------------------------------ _____ _____ R Sentinel Heavy Smite(4) Mel(3) Sav(3) Man(3) Mis(3) _____ _____ R Expeditioner Light Count(4) Mis(3) Mel(3) Mel(3) Man(3) _____ _____ R Firestormer Missile Bulls(4) Mis(4) Mel(3) Sav(2) Man(3) _____ _____ R Daybringer Cavalry Fly(4) Sav(2) Mel(4) Mis(4) Man(2) _____ _____ R Ashbringer Magic Cantr(3) Mag(3) Mag(3) Mag(3) Man(4) _____ _____ U Watcher Heavy Mel(3) Mel(3) Mis(2) Sav(2) Man(2) _____ _____ U Adventurer Light Mis(3) Sav(1) Mel(3) Mel(2) Man(3) _____ _____ U Firemaster Missile Mis(3) Mis(3) Mel(2) Sav(2) Man(2) _____ _____ U Nightsbane Cavalry Mel(3) Mis(3) Man(2) Man(2) Sav(2) _____ _____ U Sunflare Magic Mag(2) Mag(2) Mag(3) Mag(2) Man(3) _____ _____ C Guardian Heavy Mel(2) Mel(1) Mis(1) Sav(1) Man(1) _____ _____ C Explorer Light Mel(1) Mel(1) Mis(1) Sav(1) Man(2) _____ _____ C Firestarter Missile Mis(2) Mis(1) Mel(1) Sav(1) Man(1) _____ _____ C Shadowchaser Cavalry Man(1) Man(1) Mis(1) Mel(2) Sav(1) _____ _____ C Sunburst Magic Mag(1) Mag(1) Mag(1) Mag(1) Man(2)