============================================================================== Dragon Dice 08/12/96 ============================================================================== List by Stephen D'Angelo (dangelo@crystalkeep.com) Each starter comes with 9 common, 4 uncommon, 2 rare, two 8-sided terrain dice and one 12-sided dragon dice. The set consists of 86 dice and 4 dice bags. There are also 7 promotional dice that are only available at conventions and such. Faces are listed as you look at the ID: Top/Bottom/Left/Right/Back Rarity Tags: Tag Name Die Type Points --- -------- ---------------------- ------ D Dragon 12 sided (22 mm) T Terrain 8 sided (20 mm) L Lord Huge (22 mm) 6 sided 4 (promotional dice only) R Rare Large (20 mm) 6 sided 3 U Uncommon Medium (18 mm) 6 sided 2 C Common Small (16 mm) 6 sided 1 Side Types: Code Type Code Type ---- --------- ----- ---------------------------------------------- Mag Magic Bulls Bullseye (targeted missile hit) Man Manuever Cantr Cantrip (magic / magic during non-magic roll) Mel Melee Count Counter (hit during roll for saves) Mis Missile Fly Fly (Manuever / Save) Sav Save Rend Rend (Melee / Melee + Roll Again) Smite Smite (Melee which cannot be saved against) Tramp Trample (Manuever / Melee) ============================================================================== DICE BAGS ============================================================================== Name ------------------------- _____ _____ Black with Red writing _____ _____ Blue with Green writing _____ _____ Red with Yellow writing _____ _____ Yellow with Black writing ============================================================================== DRAGONS (12 sided) ============================================================================== Drakes: 2 tails (3 dmg + roll again), 2 wings (flies away) Wyrms: 3 tails (3 dmg + roll again), 1 treasure (promote a unit) Both: 4 claws (5 dmg), 1 breath (special), 1 jaws (10 dmg), 2 belly (does not get 5 saves), Name Breath Weapon ----------- ------------------------------------------------- _____ _____ D Black Drake Kills all units that roll their ID face _____ _____ D Blue Drake Army can only roll for saves until end next turn _____ _____ D Gold Drake 5 units of choice save or die _____ _____ D Green Drake Army rolls at 1/2 until end of next turn _____ _____ D Red Drake 5 pts in units are killed _____ _____ D Black Wyrm Kills all units that roll their ID face _____ _____ D Blue Wyrm Army can only roll for saves until end next turn _____ _____ D Gold Wyrm 5 units of choice save or die _____ _____ D Green Wyrm Army rolls at 1/2 until end of next turn _____ _____ D Red Wyrm 5 pts in units are killed ============================================================================== TERRAIN (8 sided) ============================================================================== All lands of the same type have the same face sequence, so it is listed once. Name Faces Colors ------------------------- ---------- ------------ _____ _____ T Coastland City Magic(1) Blue + Green _____ _____ T Coastland Standing Stones Missile(4) Air + Water _____ _____ T Coastland Temple Melee(2) _____ _____ T Coastland Tower TOP(1) _____ _____ T Flatland City Magic(1) Blue + Gold _____ _____ T Flatland Standing Stones Missile(3) Air + Earth _____ _____ T Flatland Temple Melee(3) _____ _____ T Flatland Tower TOP(1) _____ _____ T Highland City Magic(3) Gold + Red _____ _____ T Highland Standing Stones Missile(2) Earth + Fire _____ _____ T Highland Temple Melee(2) _____ _____ T Highland Tower TOP(1) _____ _____ T Swampland City Magic(2) Gold + Green _____ _____ T Swampland Standing Stones Missile(2) Earth + Water _____ _____ T Swampland Temple Melee(3) _____ _____ T Swampland Tower TOP(1) ============================================================================== CORAL ELVES (blue & green 6 sided) ============================================================================== In Coastland, Manuevers can count as Saves. Name Class Details --------------- ------- ------------------------------------ _____ _____ R Champion Heavy Sav(3) Mis(2) Mel(3) Mel(4) Smite(4) _____ _____ R Herald Light Mel(3) Mel(3) Man(3) Man(3) Count(4) _____ _____ R Sharpshooter Missile Mel(2) Man(3) Mis(3) Mis(4) Bulls(4) _____ _____ R Eagle Knight Cavalry Mel(4) Mel(3) Fly(3) Fly(3) Mis(3) _____ _____ R Enchanter Magic Mel(3) Sav(2) Mag(3) Mag(4) Cantr(4) _____ _____ U Hero Heavy Man(2) Sav(2) Mel(3) Mel(3) Mis(2) _____ _____ U Courier Light Mel(2) Mel(2) Man(2) Man(3) Mis(3) _____ _____ U Archer Missile Man(2) Mel(2) Mis(3) Mis(3) Mis(2) _____ _____ U Knight Cavalry Mel(2) Mel(3) Man(2) Man(3) Sav(2) _____ _____ U Conjurer Magic Man(2) Mel(2) Mag(3) Mag(3) Mag(2) _____ _____ C Trooper Heavy Mel(1) Mel(1) Man(1) Mis(1) Mel(2) _____ _____ C Sentinel Light Mel(1) Mel(1) Man(1) Man(1) Mis(2) _____ _____ C Bowman Missile Mis(1) Mis(1) Man(1) Mel(1) Mis(2) _____ _____ C Horseman Cavalry Man(2) Man(1) Mel(1) Mel(1) Mis(1) _____ _____ C Evoker Magic Mag(1) Mag(1) Man(1) Mel(1) Mag(2) ============================================================================== DWARVES (red & gold 6 sided) ============================================================================== In Highland, Manuevers count double. Name Class Details --------------- ------- ------------------------------------ _____ _____ R Warlord Heavy Smite(4) Sav(3) Mel(3) Mel(3) Mel(3) _____ _____ R Skirmisher Light Mel(3) Mel(4) Man(2) Man(3) Count(4) _____ _____ R Crack Shot Missile Bulls(4) Mel(4) Mis(3) Mis(3) Mis(2) _____ _____ R Mammoth Rider Cavalry Mel(3) Mel(4) Tramp(3)Tramp(3)Sav(3) _____ _____ R Wizard Magic Mel(2) Sav(3) Mag(3) Mag(4) Cantr(4) _____ _____ U Sergeant Heavy Sav(3) Man(2) Mel(2) Mel(2) Mel(3) _____ _____ U Patroller Light Mel(3) Mel(3) Man(2) Man(2) Sav(2) _____ _____ U Marksman Missile Sav(2) Mel(3) Mis(2) Mis(2) Mis(3) _____ _____ U Lizard Rider Cavalry Mel(2) Mel(3) Man(2) Man(3) Sav(2) _____ _____ U Thaumaturgist Magic Sav(2) Mel(2) Mag(3) Mag(3) Mag(2) _____ _____ C Footman Heavy Sav(1) Sav(1) Mel(1) Mel(1) Mel(2) _____ _____ C Sentry Light Mel(2) Mel(1) Man(1) Man(1) Mis(1) _____ _____ C Crossbowman Missile Sav(1) Mel(1) Mis(1) Mis(1) Mis(2) _____ _____ C Pony Rider Cavalry Mel(1) Mel(1) Man(2) Man(1) Sav(1) _____ _____ C Theurgist Magic Sav(1) Mel(1) Mag(1) Mag(1) Mag(2) ============================================================================== GOBLINS (gold & black 6 sided) ============================================================================== In Swampland, Manuevers count double. Name Class Details --------------- ------- ------------------------------------ _____ _____ R Marauder Heavy Sav(3) Man(2) Mel(3) Mel(4) Smite(4) _____ _____ R Filcher Light Sav(3) Man(3) Mel(3) Mel(3) Count(4) _____ _____ R Deadeye Missile Sav(3) Mel(2) Mis(3) Mis(4) Bulls(4) _____ _____ R Leopard Rider Cavalry Sav(3) Mis(3) Rend(3) Rend(3) Mel(4) _____ _____ R Death Mage Magic Man(3) Sav(2) Mag(3) Mag(4) Cantr(4) _____ _____ U Cutthroat Heavy Man(3) Sav(2) Mel(2) Mel(2) Mel(3) _____ _____ U Ambusher Light Sav(2) Mel(3) Man(2) Man(3) Mis(2) _____ _____ U Slingman Missile Man(2) Mel(2) Mis(3) Mis(3) Sav(2) _____ _____ U Wolf Rider Cavalry Mel(2) Mel(2) Man(3) Man(3) Sav(2) _____ _____ U Hedge Wizard Magic Man(2) Sav(2) Mag(3) Mag(3) Mag(2) _____ _____ C Thug Heavy Man(1) Sav(1) Mel(1) Mel(1) Mel(2) _____ _____ C Mugger Light Mel(2) Mel(1) Man(1) Man(1) Sav(1) _____ _____ C Pelter Missile Sav(1) Sav(1) Mis(2) Mis(1) Man(1) _____ _____ C Wardog Rider Cavalry Mel(1) Mel(1) Man(1) Man(2) Sav(1) _____ _____ C Trickster Magic Man(1) Mel(1) Mag(1) Mag(1) Mag(2) ============================================================================== LAVA ELVES (black & red 6 sided) ============================================================================== In Highland, Manuevers can count as Saves. Name Class Details --------------- ------- ------------------------------------ _____ _____ R Conqueror Heavy Sav(3) Mis(2) Mel(1) Mel(5) Smite(4) _____ _____ R Infiltrator Light Mel(1) Mel(5) Man(1) Man(5) Count(4) _____ _____ R Assassin Missile Bulls(4) Mis(5) Mis(1) Mis(3) Mel(3) _____ _____ R Wyvern Rider Cavalry Mel(2) Mel(4) Fly(1) Fly(5) Mis(4) _____ _____ R Necromancer Magic Mel(3) Sav(2) Mag(2) Mag(5) Cantr(4) _____ _____ U Duelist Heavy Man(2) Sav(2) Mel(2) Mel(4) Mis(2) _____ _____ U Spy Light Mel(1) Mel(4) Man(1) Man(4) Mis(2) _____ _____ U Dead Shot Missile Man(2) Mel(2) Mis(2) Mis(2) Mis(4) _____ _____ U Scorpion Knight Cavalry Mel(1) Mel(4) Man(2) Man(3) Sav(2) _____ _____ U Warlock Magic Man(2) Mel(2) Mag(2) Mag(2) Mag(4) _____ _____ C Bladesman Heavy Mis(1) Sav(1) Mel(1) Mel(1) Mel(2) _____ _____ C Scout Light Mel(1) Mel(2) Man(1) Man(1) Mis(1) _____ _____ C Fusilier Missile Man(1) Mel(1) Mis(1) Mis(2) Sav(1) _____ _____ C Spider Rider Cavalry Mel(1) Mel(1) Man(1) Man(2) Mis(1) _____ _____ C Adept Magic Man(1) Sav(1) Mag(1) Mag(1) Mag(2) ==============================================================================