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Every story has to have a setting. Although there are many
pre-built game worlds out there, I have usually preferred to
play in a setting that is of my own design. I can then mold
the world to fit my story.
Lantyr
This game world was created in 1997 because my old game world was
just not inspiring new stories after 12 years.
Lantyr is a world of magic, politics, strange peoples, and danger.
Magic is commonplace in people's lives. For example, the town
carpenter has a hammer of true striking. Powerful items
are still rare, but creative uses for magic are plentiful.
Politics drive many stories in this world. I've modeled the world
on fuedal Japan, but have used the more familiar European titles.
Barons, Counts and Dukes rule. Rank is important. Greed for power
makes information valuable. Spies and schemes are everywhere.
The people are diverse. Travel from one barony to another may
yield a completely different populace. Centaurs and Minotaurs
form strong communities.
And the world itself is dangerous. The same magic that people find
useful has made the world untamable. The Wilds are rife with
creatures and the ruins of previous attempts to tame them.
| Short World Description |
Text |
(Dec 1997) |
The Known World
The Known World has just one continent. It is dominated by a
human empire, but Dwarves and Elves have fairly large populations
as well. Halflings are less common and Gnomes are barely known
at all.
The world is fairly low on magic and high on realism. It's a
gritty kind of fantasy world. Adventurers come into town tired,
dirty, and hungry.
| Map of the Known World |
PDF |
(Aug 1992) |
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