|
This search based on the Oct 23, 2009 release of the Rulings.
General Rulings - G8G8.1 - Hand
- G8.1a - (1) A zone. A player's hand is where that player holds cards he or she has drawn but not played yet. [CompRules 2009/07/08]
- G8.1b - (2) All the cards in a player's hand. [CompRules 2009/07/08]
- Note - See Rule 402, "Hand."
G8.2 - Hand Modifier
- G8.2a - A characteristic that only vanguards have. See Rule 209, "Hand Modifier." [CompRules 2009/10/01]
G8.3 - Haste
- G8.3a - A keyword ability that lets a creature ignore the "summoning sickness" rule. See Rule 302.6. [CompRules 2009/07/08]
- Note - See Rule 702.10, "Haste."
G8.4 - Haunt
- G8.4a - A keyword ability that exiles cards. A card exiled this way "haunts" a creature targeted by the haunt ability. [CompRules 2009/07/08]
- Note - See Rule 702.52, "Haunt."
G8.5 - Hidden Zone
- G8.5a - A zone in which not all players can be expected to see the cards' faces. See Rule 400.2. [CompRules 2009/10/01]
- Note - See Rule G16.40, "Public Zone".
G8.6 - Hideaway
- G8.6a - A keyword ability that lets a player store a secret card. [CompRules 2009/07/08]
- Note - See Rule 702.72, "Hideaway."
G8.7 - Horsemanship
- G8.7a - A keyword ability that restricts how a creature may be blocked. [CompRules 2009/07/08]
- Note - See Rule 702.28, "Horsemanship."
G8.8 - Hybrid Card
- G8.8a - A card with one or more hybrid mana symbols in its mana cost. See Rule 202.2d. [CompRules 2009/07/08]
G8.9 - Hybrid Mana Symbols
- G8.9a - A mana symbol that represents a cost that can be paid in one of two ways. See Rule 107.4. [CompRules 2009/07/08]
This search based on the Oct 23, 2009 release of the Rulings.
|
|
|
|