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This search based on the September 7, 2008 release of the Rulings.

G8.1 - Hand
  • G8.1a - The hand is the zone where a player holds cards that haven't been played yet. [CompRules 2003/07/01]
  • Note - Also see Rule 217, "Zones." [CompRules 2003/07/01]
G8.2 - Haste
  • G8.2a - Normally a creature can't attack or use activated abilities with costs that include the tap symbol ({Tap}) or the untap symbol ({Untap}) unless its controller has controlled it continuously since the start of his or her most recent turn. Haste is a static ability that allows a creature to ignore this rule. [CompRules 2008/05/01]
  • Note - Also see Rule 502.5, "Haste."
G8.3 - Haunt
  • G8.3a - Haunt is a triggered ability. "Haunt" on a permanent means "When this permanent is put into a graveyard from play, remove it from the game haunting target creature." "Haunt" on an instant or sorcery spell means "When this spell is put into a graveyard during its resolution, remove it from the game haunting target creature." A card with haunt typically has another ability that triggers "when the creature this card haunts is put into a graveyard."
  • Note - Also see Rule 502.51, "Haunt."
G8.4 - Hidden Information (Informal)
  • G8.4a - Some information within a Magic game isn't known by all players. For example, face-down cards in any zone and the contents of players' libraries and hands are hidden information. If an effect "reveals" a card that's normally hidden, the card is public information as long as it remains revealed. [CompRules 2005/02/01]
  • Note - Also see Rule G16.32, "Public Information."
G8.5 - Hideaway
  • G8.5a - Hideaway is a keyword ability that represents a static ability and a triggered ability. "Hideaway" means "This permanent comes into play tapped" and "When this permanent comes into play, look at the top four cards of your library. Remove one of them from the game face down and put the rest on the bottom of your library in any order. As long as that card remains removed from the game, it may be looked at by any player who has controlled this permanent." [CompRules 2007/10/01]
  • Note - Also see Rule 502.75, "Hideaway."
G8.6 - Horsemanship
  • G8.6a - Horsemanship is an evasion ability. A creature with horsemanship can't be blocked by creatures without horsemanship. A creature with horsemanship can block a creature with or without horsemanship. See Rule 502.17, "Horsemanship." [CompRules 2003/07/01]
G8.7 - Hybrid Card
  • G8.7a - A hybrid card is a card with one or more hybrid mana symbols in its mana cost. The card is all of the colors of its mana symbols. Most hybrid cards costs are printed in a two-tone frame. [CompRules 2008/05/01]
G8.8 - Hybrid Mana Symbols
  • G8.8a - Each of the hybrid mana symbols represents a cost that can be paid in one of two ways, as represented by the two halves of the hybrid mana symbol. {W/U} in a cost can be paid with either white or blue mana, {W/B} white or black, {U/B} blue or black, {U/R} blue or red, {B/R} black or red, {B/G} black or green, {R/G} red or green, {R/W} red or white, {G/W} green or white, and {G/U} green or blue. [CompRules 2008/05/01]
  • G8.8b - Each of the monocolored hybrid mana symbols represents a cost that can be paid with one mana of a specific color or two mana of any type. {2/W} can be paid with either one white mana or two mana of any type, {2/U} one blue mana or two mana of any type, {2/B} one black mana or two mana of any type, {2/R} one red mana or two mana of any type, and {2/G} one green mana or two mana of any type. [CompRules 2008/05/01]
  • G8.8c - A hybrid mana symbol is all of its component colors. [CompRules 2008/05/01]
  • G8.8d - When calculating the converted mana cost of an object with a hybrid mana symbol in its mana cost, use the largest component of each hybrid symbol. [CompRules 2008/05/01]
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