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This search based on the Oct 23, 2009 release of the Rulings.
General Rulings - G20G20.1 - Tap
- G20.1a - To turn a permanent sideways from an upright position. [CompRules 2009/07/08]
- Note - See Rule 701.15, "Tap and Untap."
G20.2 - Tapped
G20.3 - Tap Symbol
- G20.3a - The tap symbol {Tap} in an activation cost means "Tap this permanent." See Rule 107.5. [CompRules 2009/07/08]
G20.4 - Target
- G20.4a - A preselected object, player, and/or zone a spell or ability will affect. [CompRules 2009/07/08]
- Note - See Rule 113, "Targets."
G20.5 - Team
- G20.5a - A group of players who share a common victory condition in a multiplayer game. [CompRules 2009/07/08]
- Note - See Rule 806, "Two-Headed Giant Variant."
- Note - See Rule 807, "Emperor Variant."
- Note - See Rule 809, "Teams Variant."
G20.6 - Teammate
- G20.6a - In a multiplayer game between teams, a player's teammates are the other players on his or her team. See Rule 102.3. [CompRules 2009/07/08]
G20.7 - Teams Variant
- G20.7a - A multiplayer variant played among two or more teams of equal size. [CompRules 2009/07/08]
- Note - See Rule 809, "Teams Variant."
G20.8 - Text Box
- G20.8a - Part of a card. The text box is printed on the lower half of the card and contains the card's rules text, reminder text, and flavor text. [CompRules 2009/07/08]
- Note - See Rule 206, "Text Box."
G20.9 - Text-Changing Effect
- G20.9a - A continuous effect that changes the text that appears in an object's text box and/or type line. [CompRules 2009/07/08]
- Note - See Rule 612, "Text-Changing Effects."
G20.10 - Threshold
- G20.10a - "Threshold" used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the threshold keyword have received errata in the Oracle card reference. [CompRules 2009/07/08]
G20.11 - Timestamp Order
- G20.11a - A system used to determine in which order continuous effects in the same layer or sublayer are applied. See Rule 613.6. [CompRules 2009/07/08]
- Note - See Rule G4.15, "Dependency."
G20.12 - Token
- G20.12a - A marker used to represent any permanent that isn't represented by a card. See Rule 110.5. [CompRules 2009/07/08]
G20.13 - Tombstone Icon
- G20.13a - An icon that appears in the upper left of some Odyssey block cards that has no effect on game play. See Rule 107.8. [CompRules 2009/07/08]
G20.14 - Total Casting Cost (Obsolete)
- G20.14a - An obsolete term for converted mana cost. Cards printed with this text have received errata in the Oracle card reference. [CompRules 2009/07/08]
G20.15 - Total Cost
- G20.15a - What a player actually has to pay, in practical terms, to cast a spell or activated ability: the mana cost, activation cost, or alternative cost, plus all cost increases (including additional costs) and minus all cost reductions. See Rule 601.2e. [CompRules 2009/07/08]
G20.16 - Toughness
- G20.16a - (1) Part of a card that only creatures have. A creature card's toughness is printed after the slash in its lower right corner. [CompRules 2009/07/08]
- G20.16b - (2) A characteristic that only creatures have. See Rule 302.4. [CompRules 2009/07/08]
- Note - See Rule 207, "Power/Toughness."
G20.17 - Tournament
- G20.17a - An organized play activity where players compete against other players to win prizes. See Rule 100.6. [CompRules 2009/07/08]
G20.18 - Tournament Rules
- G20.18a - Additional rules that apply to games played in a DCI-sanctioned tournament. See Rule 100.6. [CompRules 2009/07/08]
G20.19 - Traditional Magic Card
- G20.19a - A Magic card that measures approximately 2.5 inches (6.3 centimeters) by 3.5 inches (8.8 centimeters) and has a "Deckmaster" back. See Rule 108.2. [CompRules 2009/10/01]
G20.20 - Trample
- G20.20a - A keyword ability that modifies how a creature assigns combat damage. [CompRules 2009/07/08]
- Note - See Rule 702.17, "Trample."
G20.21 - Transfigure
- G20.21a - A keyword ability that lets a player search his or her library for a replacement creature card. [CompRules 2009/07/08]
- Note - See Rule 702.68, "Transfigure."
G20.22 - Transmute
- G20.22a - A keyword ability that lets a player search his or her library for a replacement card. [CompRules 2009/07/08]
- Note - See Rule 702.50, "Transmute."
G20.23 - Tribal
- G20.23a - A card type. Whether or not a tribal is a permanent depends on its other card type. [CompRules 2009/07/08]
- Note - See Rule 308, "Tribals."
G20.24 - Trigger
- G20.24a - Whenever a game event or game state matches a triggered ability's trigger event, that ability automatically "triggers." That means its controller puts it on the stack the next time a player would receive priority. [CompRules 2009/07/08]
- Note - See Rule 603, "Handling Triggered Abilities."
G20.25 - Trigger Condition
- G20.25a - The first part of a triggered ability, consisting of "when," "whenever," or "at" followed by a trigger event. [CompRules 2009/07/08]
- Note - See Rule 603, "Handling Triggered Abilities."
G20.26 - Triggered Ability
- G20.26a - A kind of ability. Triggered abilities begin with the word "when," "whenever," or "at." They're written as "<-Trigger condition->, <-effect->." [CompRules 2009/07/08]
- Note - See Rule 112, "Abilities."
- Note - See Rule 603, "Handling Triggered Abilities."
G20.27 - Trigger Event
- G20.27a - The event that a triggered ability looks for. Whenever the trigger event occurs, the triggered ability triggers. [CompRules 2009/07/08]
- Note - See Rule 603, "Handling Triggered Abilities."
G20.28 - Turn-Based Actions
- G20.28a - Game actions that happen automatically when certain steps or phases begin, or when each step or phase ends. [CompRules 2009/07/08]
- Note - See Rule 703, "Turn-Based Actions."
G20.29 - Turn Markers
- G20.29a - Markers used to keep track of which players are taking turns in a Grand Melee game. See Rule 808.4. [CompRules 2009/07/08]
G20.30 - Two-Headed Giant Variant
- G20.30a - A multiplayer variant played among two-player teams that each have a shared life total and take a simultaneous turn. [CompRules 2009/07/08]
- Note - See Rule 806, "Two-Headed Giant Variant."
G20.31 - Type
- G20.31a - (1) An object's card type or, more broadly, its card type, subtype, and/or supertype. See section 3, "Card Types." [CompRules 2009/07/08]
- G20.31b - (2) An attribute mana has. See Rule 106, "Mana." [CompRules 2009/07/08]
- Note - See Rule 204, "Type Line."
G20.32 - Type Icon
- G20.32a - An icon that appears in the upper left of some Future Sight cards that has no effect on game play. See Rule 107.9. [CompRules 2009/07/08]
G20.33 - Type Line
- G20.33a - Part of a card. The type line is printed directly below the illustration and contains the card's card type(s), subtype(s), and/or supertype(s). [CompRules 2009/07/08]
- Note - See Rule 204, "Type Line."
G20.34 - Type-Changing Effect
- G20.34a - An effect that changes an object's card type, subtype, and/or supertype. See Rule 613.1d. [CompRules 2009/07/08]
G20.35 - Typecycling
This search based on the Oct 23, 2009 release of the Rulings.
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