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General Rulings - 802

802 - Attack Multiple Players Option
  • 802.1 - Some multiplayer games allow the active player to attack multiple other players. If this option is used, a player can also choose to attack only one player during a particular combat. [CompRules 2009/07/08]
  • 802.2 - As the combat phase starts, the attacking player doesn't choose an opponent to become the defending player. Instead, all the attacking player's opponents are defending players during the combat phase. [CompRules 2009/07/08]
  • 802.2a - Any rule, object, or effect that refers to a "defending player" refers to one specific defending player, not to all of the defending players. If the source of an ability that refers to a defending player is an attacking creature, it will usually refer to the player it's attacking or the controller of the planeswalker it's attacking. If there are multiple defending players that could be chosen, the controller of the ability chooses one. [CompRules 2009/10/01]
    Example: Rob attacks Alex with Runeclaw Bear and attacks Carissa with a creature with mountainwalk. Whether the creature with mountainwalk is unblockable depends only on whether Carissa controls a Mountain. [CompRules 2009/10/01]
  • 802.3 - As the attacking player declares each attacking creature, he or she chooses a defending player or a planeswalker controlled by a defending player for it to attack. See Rule 508, "Declare Attackers Step." [CompRules 2009/07/08]
  • 802.3a - Restrictions and requirements that don't apply to attacking a specific player are evaluated based on the entire group of attacking creatures. Restrictions and requirements that apply to attacking a specific player apply only to creatures attacking that player. The entire group of attacking creatures must still be legal. See Rule 508.1. [CompRules 2009/07/08]
  • 802.3b - Creatures in a band can't attack different players. See Rule 702.19, "Banding." [CompRules 2009/07/08]
  • 802.4 - If more than one player is being attacked or controls a planeswalker that's being attacked, each defending player in APNAP order declares blockers as the declare blockers step begins. (See Rule 101.4 and Rule 509, "Declare Blockers Step.") The first defending player declares all his or her blocks, then the second defending player, and so on. [CompRules 2009/07/08]
  • 802.4a - A defending player can block only with creatures he or she controls. Those creatures can block only creatures attacking that player or a planeswalker that player controls. [CompRules 2009/07/08]
  • 802.4b - When determining whether a defending player's blocks are legal, ignore any creatures attacking other players and any blocking creatures controlled by other players. [CompRules 2009/07/08]
  • 802.5 - After blockers have been declared, if any creatures are blocking multiple creatures, each defending player in APNAP order announces the damage assignment order among the attacking creatures for each blocking creature he or she controls. See Rule 510, "Combat Damage Step." [CompRules 2009/07/08]
  • 802.6 - Combat damage is assigned in APNAP order. Other than that, the combat damage step proceeds just as in a two-player game. See Rule 510, "Combat Damage Step." [CompRules 2009/07/08]
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