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This search based on the Oct 23, 2009 release of the Rulings.

General Rulings - 309

309 - Planes
  • 309.1 - Plane is a card type seen only on nontraditional Magic cards. Only the Planar Magic casual variant uses plane cards. See Section 901, "Planar Magic." [CompRules 2009/10/01]
  • 309.2 - Plane cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up. They're not permanents. They can't be cast. If a plane card would leave the command zone, it remains in the command zone. [CompRules 2009/10/01]
  • 309.3 - Plane subtypes are listed after a long dash, and may be multiple words: "Plane - Serra's Realm." Each word after the dash is, collectively, a single subtype. Planar subtypes are called planar types. A plane can have only one subtype. See Rule 204.3m for the complete list of planar types. [CompRules 2009/10/01]
  • 309.4 - A plane card may have any number of static, triggered, and/or activated abilities. As long as a plane card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated. [CompRules 2009/10/01]
  • 309.5 - The controller of a face-up plane card is the player designated as the planar controller. Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until he or she leaves the game or a different player becomes the active player, whichever comes first. [CompRules 2009/10/01]
  • 309.6 - A plane card is treated as if its text box included "When you roll {P}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck face up." This is called the "planeswalking ability." A face-up plane card that's turned face down becomes a new object. [CompRules 2009/10/01]
  • 309.7 - Each plane card has a triggered ability that triggers "Whenever you roll {C}." These are called "chaos abilities." Each one is indicated by a {C} to its left, though the symbol itself has no special rules meaning. [CompRules 2009/10/01]
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