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This search based on the September 7, 2008 release of the Rulings.
306 - Combat Phase
- 306.1 - The combat phase has five steps, which proceed in order: beginning
of combat, declare attackers, declare blockers, combat damage, and end of
combat. The declare blockers and combat damage steps are skipped if no
creatures are declared as attackers or put into play attacking (see
Rule 308.4). There are two combat damage steps if any attacking or
blocking creature has first strike (see Rule 502.2) or double strike (see
Rule 502.28). [CompRules 2007/10/01]
- 306.1b - If an effect would put a creature into play attacking under the
control of any player except an attacking player, that creature does come
into play, but it's never considered to be an attacking creature.
[CompRules 2008/10/01]
- 306.1c - If an effect would put a creature into play blocking but the
creature it would block isn't attacking either the first creature's
controller or a planeswalker that player controls, that creature does
come into play, but it's never considered to be a blocking creature.
[CompRules 2008/10/01]
- 306.2 - During the combat phase, the active player is the attacking player;
creatures that player controls may attack. As the combat phase starts,
the active player chooses one of his or her opponents. The chosen
opponent is the defending player; that player and planeswalkers he or she
controls may be attacked. Some multiplayer games allow the active player
to attack multiple other players. See Rule 602, "Attack Multiple Players
Option," and Rule 606, "Two-Headed Giant Variant." [CompRules 2007/10/01]
- 306.3 - Only a creature can attack or block. Only a player or a
planeswalker can be attacked. [CompRules 2007/10/01]
- 306.3a - If an effect would put a noncreature permanent into play attacking
or blocking, the permanent does come into play but it's never considered
to be an attacking or blocking permanent. [CompRules 2007/10/01]
- 306.4 - A creature or planeswalker is removed from combat if it leaves
play (such as by being destroyed or removed from the game); if its
controller changes; if it stops being a creature or planeswalker,
respectively; or if an effect removes it from combat. A creature is also
removed from combat if it regenerates (see Rule 419.6b). A creature
that's removed from combat stops being an attacking, blocking, blocked,
and/or unblocked creature. A planeswalker that's removed from combat
stops being attacked. [CompRules 2007/10/01]
- 306.4a - Once a creature has been declared as an attacking or blocking
creature, spells or abilities that would have kept that creature from
attacking or blocking don't remove the creature from combat.
[CompRules 2007/10/01]
- 306.4b - Tapping or untapping a creature that's already been declared as an
attacker or blocker doesn't remove it from combat and doesn't prevent its
combat damage. [CompRules 2007/10/01]
- 306.4c - If a creature is attacking a planeswalker, removing that
planeswalker from combat doesn't remove that creature from combat. It
continues to be an attacking creature, although it is attacking neither a
player nor a planeswalker. It may be blocked. If it is unblocked, it
will deal no combat damage. [CompRules 2007/10/01]
- 306.5 - An attacking creature is attacking alone if it's the only creature
declared as an attacker during the declare attackers step. A creature is
attacking alone if it's attacking but no other creatures. A creature
blocks alone if it's the only creature declared as a blocker during the
declare blockers step. A creature is blocking alone if it's blocking but
no other creatures are. [CompRules 2008/10/01]
This search based on the September 7, 2008 release of the Rulings.
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