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215 - Life
  • 215.1 - Each player begins the game with a life total of 20. In a Two-Headed Giant game, each team begins the game with a shared life total of 30 instead; see Rule 606, "Two-Headed Giant Variant." [CompRules 2007/05/01]
  • 215.2 - Damage dealt to a player causes that player to lose that much life. [CompRules 2007/05/01]
  • 215.3 - If an effect causes a player to gain life or lose life, that player's life total is adjusted accordingly. [CompRules 2007/05/01]
  • 215.4 - If a cost or effect allows a player to pay an amount of life greater than 0, the player may do so only if his or her life total is equal to or greater than the amount of the payment. If a player pays life, the payment is subtracted from his or her life total. [CompRules 2008/07/15]
  • 215.4a - If a cost or effect allows a player to pay an amount of life greater than 0 in a Two-Headed Giant game, the player may do so only if his or her team's life total is equal to or greater than the amount of the payment. If a player pays life, the payment is subtracted from his or her team's life total. [CompRules 2008/07/15]
  • 215.5 - If an effect sets a player's life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total. [CompRules 2007/05/01]
  • 215.6 - If a player has 0 or less life, that player loses the game as a state-based effect. See Rule 420.5. [CompRules 2007/05/01]
  • 215.7 - If an effect says that a player can't gain life, that player can't exchange life totals with a player who has a higher life total; in that case, the exchange won't happen. In addition, a cost that involves having that player gain life can't be paid, and a replacement effect that would replace a life gain event affecting that player won't do anything. [CompRules 2008/05/01]
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