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This search based on the Oct 23, 2009 release of the Rulings.
General Rulings - 207207 - Power/Toughness
- 207.1 - A creature card has two numbers separated by a slash printed in its lower right corner. The first number is its power (the amount of damage it deals in combat); the second is its toughness (the amount of damage needed to destroy it). For example, 2/3 means the object has power 2 and toughness 3. Power and toughness can be modified or set to particular values by effects. [CompRules 2009/07/08]
- 207.2 - Some creature cards have power and/or toughness represented by a * instead of a number. [CompRules 2009/07/08]
- 207.2a - The card may have a characteristic-defining ability that sets its power and/or toughness according to some stated condition. (See Rule 604.3.) Such an ability is worded "<-This creature's-> <-power or toughness-> is equal to ..." or "<-This creature's-> power and toughness are each equal to ..." This ability functions everywhere, even outside the game. If the ability needs to use a number that can't be determined, use 0 instead of that number. [CompRules 2009/10/01]
Example: Lost Order of Jarkeld has power and toughness each equal to 1+*. It says "As Lost Order of Jarkeld enters the battlefield, choose an opponent" and "Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures that opponent controls." While Lost Order of Jarkeld isn't on the battlefield, there won't be a chosen opponent. Its power and toughness will each be equal to 1 plus 0, so it's 1/1. [CompRules 2009/07/08]
- 207.2b - The card may have a static ability that creates a replacement effect that sets the creature's power and toughness to one of a number of specific choices as it enters the battlefield or is turned face up. (See Rule 614, "Replacement Effects.") Such an ability is worded "As <-this creature-> enters the battlefield ... ," "As <-this creature-> is turned face up ... ," or "<-This creature-> enters the battlefield as ..." and lists two or more specific power and toughness values (and may also list additional characteristics). The characteristics chosen with these effects affect the creature's copiable values; see Rule 706.2. While the card isn't on the battlefield, its power and toughness are each considered to be 0. [CompRules 2009/07/08]
- 207.3 - A noncreature permanent has no power or toughness, even if it's a card with a power and toughness printed on it (such as a Licid that's become an Aura). [CompRules 2009/07/08]
This search based on the Oct 23, 2009 release of the Rulings.
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