Adventuring Gear 1 Artifact - Equipment Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) AEther Figment 1U Creature - Illusion 1/1 Kicker {3} (You may pay an additional {3} as you cast this spell.) AEther Figment is unblockable. If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. Akoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. Archive Trap 3UU Instant - Trap If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. Archmage Ascension 2U Enchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. Arid Mesa Land {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. Armament Master WW Creature - Kor Soldier 2/2 Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. Arrow Volley Trap 3WW Instant - Trap If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. Bala Ged Thief 3B Creature - Human Rogue Ally 2/2 Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. Baloth Cage Trap 3GG Instant - Trap If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield. Baloth Woodcrasher 4GG Creature - Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Beast Hunt 3G Sorcery Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. Beastmaster Ascension 2G Enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. Blade of the Bloodchief 1 Artifact - Equipment Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} Bladetusk Boar 3R Creature - Boar 3/2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Blazing Torch 1 Artifact - Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip {1} Blood Seeker 1B Creature - Vampire Shaman 1/1 Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. Blood Tribute 4BB Sorcery Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. Bloodchief Ascension B Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Bloodghast BB Creature - Vampire Spirit 2/1 Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. Bog Tatters 4B Creature - Wraith 4/2 Swampwalk Bold Defense 2W Instant Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. Brave the Elements W Instant Choose a color. White creatures you control gain protection from the chosen color until end of turn. Burst Lightning R Instant Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. Caller of Gales U Creature - Merfolk Wizard 1/1 {1}{U}, {T}: Target creature gains flying until end of turn. Cancel 1UU Instant Counter target spell. Caravan Hurda 4W Creature - Giant 1/5 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Carnage Altar 2 Artifact {3}, Sacrifice a creature: Draw a card. Celestial Mantle 3WWW Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. Chandra Ablaze 4RR Planeswalker - Chandra 5 +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -2: Each player discards his or her hand, then draws three cards. -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. Cliff Threader 1W Creature - Kor Scout 2/1 Mountainwalk Cobra Trap 4GG Instant - Trap If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield. Conqueror's Pledge 2WWW Sorcery Kicker {6} (You may pay an additional {6} as you cast this spell.) Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. Cosi's Trickster U Creature - Merfolk Wizard 1/1 Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. Crypt of Agadeem Land Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. Crypt Ripper 2BB Creature - Shade 2/2 Haste {B}: Crypt Ripper gets +1/+1 until end of turn. Day of Judgment 2WW Sorcery Destroy all creatures. Demolish 3R Sorcery Destroy target artifact or land. Desecrated Earth 4B Sorcery Destroy target land. Its controller discards a card. Devout Lightcaster WWW Creature - Kor Cleric 2/2 Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. Disfigure B Instant Target creature gets -2/-2 until end of turn. Eldrazi Monument 5 Artifact Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. Electropotence 2R Enchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. Elemental Appeal RRRR Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. Emeria Angel 2WW Creature - Angel 3/3 Flying Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. Emeria, the Sky Ruin Land Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W} to your mana pool. Eternity Vessel 6 Artifact Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. Expedition Map 1 Artifact {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Explorer's Scope 1 Artifact - Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Feast of Blood 1B Sorcery Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. Felidar Sovereign 4WW Creature - Cat Beast 4/6 Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. Forest Basic Land - Forest G Frontier Guide 1G Creature - Elf Scout 1/1 {3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Gatekeeper of Malakir BB Creature - Vampire Warrior 2/2 Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. Geyser Glider 3RR Creature - Elemental Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. Giant Scorpion 2B Creature - Scorpion 1/3 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Gigantiform 3GG Enchantment - Aura Kicker {4} Enchant creature Enchanted creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. Goblin Bushwhacker R Creature - Goblin Warrior 1/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. Goblin Guide R Creature - Goblin Scout 2/2 Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. Goblin Ruinblaster 2R Creature - Goblin Shaman 2/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. Goblin Shortcutter 1R Creature - Goblin Scout 2/1 When Goblin Shortcutter enters the battlefield, target creature can't block this turn. Goblin War Paint 1R Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has haste. Gomazoa 2U Creature - Jellyfish 0/3 Defender, flying {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. Grappling Hook 4 Artifact - Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} Graypelt Refuge Land Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W} to your mana pool. Grazing Gladehart 2G Creature - Antelope 2/2 Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. Greenweaver Druid 2G Creature - Elf Druid 1/1 {T}: Add {G}{G} to your mana pool. Grim Discovery 1B Sorcery Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. Guul Draz Specter 2BB Creature - Specter 2/2 Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. Guul Draz Vampire B Creature - Vampire Rogue 1/1 As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Hagra Crocodile 3B Creature - Crocodile 3/1 Hagra Crocodile can't block. Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. Hagra Diabolist 4B Creature - Ogre Shaman Ally 3/2 Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. Halo Hunter 2BBB Creature - Demon 6/3 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. Harrow 2G Instant As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Heartstabber Mosquito 3B Creature - Insect 2/2 Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. Hedron Crab U Creature - Crab 0/2 Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. Hedron Scrabbler 2 Artifact Creature - Construct 1/1 Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. Hellfire Mongrel 2R Creature - Elemental Hound 2/2 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. Hellkite Charger 4RR Creature - Dragon 5/5 Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. Hideous End 1BB Instant Destroy target nonblack creature. Its controller loses 2 life. Highland Berserker 1R Creature - Human Berserker Ally 2/1 Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. Inferno Trap 3R Instant - Trap If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. Inferno Trap deals 4 damage to target creature. Into the Roil 1U Instant Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. Iona, Shield of Emeria 6WWW Legendary Creature - Angel 7/7 Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. Ior Ruin Expedition 1U Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. Island Basic Land - Island U Joraga Bard 3G Creature - Elf Rogue Ally 1/4 Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. Journey to Nowhere 1W Enchantment When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. Jwar Isle Refuge Land Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool. Kabira Crossroads Land Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool. Kabira Evangel 2W Creature - Human Cleric Ally 2/3 Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. Kalitas, Bloodchief of Ghet 5BB Legendary Creature - Vampire Warrior 5/5 {B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Kazandu Blademaster WW Creature - Human Soldier Ally 1/1 First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. Kazandu Refuge Land Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool. Kazuul Warlord 4R Creature - Minotaur Warrior Ally 3/3 Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. Khalni Gem 4 Artifact When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color to your mana pool. Khalni Heart Expedition 1G Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Kor Aeronaut WW Creature - Kor Soldier 2/2 Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. Kor Cartographer 3W Creature - Kor Scout 2/2 When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. Kor Duelist W Creature - Kor Soldier 1/1 As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) Kor Hookmaster 2W Creature - Kor Soldier 2/2 When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Kor Outfitter WW Creature - Kor Soldier 2/2 When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. Kor Sanctifiers 2W Creature - Kor Cleric 2/3 Kicker {W} (You may pay an additional {W} as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. Kor Skyfisher 1W Creature - Kor Soldier 2/3 Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. Kraken Hatchling U Creature - Kraken 0/4 Landbind Ritual 3WW Sorcery You gain 2 life for each Plains you control. Lavaball Trap 6RR Instant - Trap If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature. Lethargy Trap 3U Instant - Trap If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0 until end of turn. Living Tsunami 2UU Creature - Elemental 4/4 Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. Lorthos, the Tidemaker 5UUU Legendary Creature - Octopus 8/8 Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. Lotus Cobra 1G Creature - Snake 2/1 Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. Lullmage Mentor 1UU Creature - Merfolk Wizard 2/2 Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. Luminarch Ascension 1W Enchantment At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. Magma Rift 2R Sorcery As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature. Magosi, the Waterveil Land Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U} to your mana pool. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. Makindi Shieldmate 2W Creature - Kor Soldier Ally 0/3 Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. Malakir Bloodwitch 3BB Creature - Vampire Shaman 4/4 Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. Mark of Mutiny 2R Sorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. Marsh Casualties BB Sorcery Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. Marsh Flats Land {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. Merfolk Seastalkers 3U Creature - Merfolk Scout 2/3 Islandwalk {2}{U}: Tap target creature without flying. Merfolk Wayfinder 2U Creature - Merfolk Scout 1/2 Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. Mind Sludge 4B Sorcery Target player discards a card for each Swamp you control. Mindbreak Trap 2UU Instant - Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. Mindless Null 2B Creature - Zombie 2/2 Mindless Null can't block unless you control a Vampire. Mire Blight B Enchantment - Aura Enchant creature When enchanted creature is dealt damage, destroy it. Misty Rainforest Land {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. Mold Shambler 3G Creature - Fungus Beast 3/3 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. Molten Ravager 2R Creature - Elemental 0/4 {R}: Molten Ravager gets +1/+0 until end of turn. Mountain Basic Land - Mountain R Murasa Pyromancer 4RR Creature - Human Shaman Ally 3/2 Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. Narrow Escape 2W Instant Return target permanent you control to its owner's hand. You gain 4 life. Needlebite Trap 5BB Instant - Trap If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life. Nimana Sell-Sword 3B Creature - Human Warrior Ally 2/2 Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. Nimbus Wings 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 and has flying. Nissa Revane 2GG Planeswalker - Nissa 2 +1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. +1: You gain 2 life for each Elf you control. -7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. Nissa's Chosen GG Creature - Elf Warrior 2/3 If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead. Noble Vestige 2W Creature - Spirit 1/2 Flying {T}: Prevent the next 1 damage that would be dealt to target player this turn. Ob Nixilis, the Fallen 3BB Legendary Creature - Demon 3/3 Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. Obsidian Fireheart 1RRR Creature - Elemental 4/4 {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) Ondu Cleric 1W Creature - Kor Cleric Ally 1/1 Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. Oracle of Mul Daya 3G Creature - Elf Shaman 2/2 You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. Oran-Rief Recluse 2G Creature - Spider 1/3 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. Oran-Rief Survivalist 1G Creature - Human Warrior Ally 1/1 Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. Oran-Rief, the Vastwood Land Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Paralyzing Grasp 2U Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Pillarfield Ox 3W Creature - Ox 2/4 Piranha Marsh Land Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B} to your mana pool. Pitfall Trap 2W Instant - Trap If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. Destroy target attacking creature without flying. Plains Basic Land - Plains W Plated Geopede 1R Creature - Insect 1/1 First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. Predatory Urge 3G Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." Primal Bellow G Instant Target creature gets +1/+1 until end of turn for each Forest you control. Punishing Fire 1R Instant Punishing Fire deals 2 damage to target creature or player. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. Pyromancer Ascension 1R Enchantment Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. Quest for Ancient Secrets U Enchantment Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. Quest for Pure Flame R Enchantment Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Quest for the Gemblades 1G Enchantment Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. Quest for the Gravelord B Enchantment Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. Quest for the Holy Relic W Enchantment Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. Rampaging Baloths 4GG Creature - Beast 6/6 Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. Ravenous Trap 2BB Instant - Trap If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard. Reckless Scholar 2U Creature - Human Wizard 2/1 {T}: Target player draws a card, then discards a card. Relic Crush 4G Instant Destroy target artifact or enchantment and up to one other target artifact or enchantment. Rite of Replication 2UU Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. River Boa 1G Creature - Snake 2/1 Islandwalk {G}: Regenerate River Boa. Roil Elemental 3UUU Creature - Elemental 3/2 Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. Ruinous Minotaur 1RR Creature - Minotaur Warrior 5/2 Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. Runeflare Trap 4RR Instant - Trap If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. Sadistic Sacrament BBB Sorcery Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. Savage Silhouette 2G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." Scalding Tarn Land {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. Scute Mob G Creature - Insect 1/1 At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. Scythe Tiger G Creature - Cat 3/2 Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. Sea Gate Loremaster 4U Creature - Merfolk Wizard Ally 1/3 {T}: Draw a card for each Ally you control. Seascape Aerialist 4U Creature - Merfolk Wizard Ally 2/3 Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. Seismic Shudder 1R Instant Seismic Shudder deals 1 damage to each creature without flying. Sejiri Refuge Land Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool. Shatterskull Giant 2RR Creature - Giant Warrior 4/3 Shepherd of the Lost 4W Creature - Angel 3/3 Flying, first strike, vigilance Shieldmate's Blessing W Instant Prevent the next 3 damage that would be dealt to target creature or player this turn. Shoal Serpent 5U Creature - Serpent 5/5 Defender Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. Sky Ruin Drake 4U Creature - Drake 2/5 Flying Slaughter Cry 2R Instant Target creature gets +3/+0 and gains first strike until end of turn. Soaring Seacliff Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U} to your mana pool. Sorin Markov 3BBB Planeswalker - Sorin 4 +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. -3: Target opponent's life total becomes 10. -7: You control target player's next turn. Soul Stair Expedition B Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. Spell Pierce U Instant Counter target noncreature spell unless its controller pays {2}. Sphinx of Jwar Isle 4UU Creature - Sphinx 5/5 Flying, shroud You may look at the top card of your library. (You may do this at any time.) Sphinx of Lost Truths 3UU Creature - Sphinx 3/5 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. Spidersilk Net 0 Artifact - Equipment Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Spire Barrage 4R Sorcery Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. Spreading Seas 1U Enchantment - Aura Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. Steppe Lynx W Creature - Cat 0/1 Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Stonework Puma 3 Artifact Creature - Cat Ally 2/2 Summoner's Bane 2UU Instant Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. Summoning Trap 4GG Instant - Trap If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. Sunspring Expedition W Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. Surrakar Marauder 1B Creature - Surrakar 2/1 Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Swamp Basic Land - Swamp B Tajuru Archer 2G Creature - Elf Archer Ally 1/2 Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. Tanglesap 1G Instant Prevent all combat damage that would be dealt this turn by creatures without trample. Teetering Peaks Land Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. {T}: Add {R} to your mana pool. Tempest Owl 1U Creature - Bird 1/2 Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. Terra Stomper 3GGG Creature - Beast 8/8 Terra Stomper can't be countered. Trample Territorial Baloth 4G Creature - Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. Timbermaw Larva 3G Creature - Beast 2/2 Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. Torch Slinger 2R Creature - Goblin Shaman 2/2 Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. Trailblazer's Boots 2 Artifact - Equipment Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) Equip {2} Trapfinder's Trick 1U Sorcery Target player reveals his or her hand and discards all Trap cards. Trapmaker's Snare 1U Instant Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. Trusty Machete 1 Artifact - Equipment Equipped creature gets +2/+1. Equip {2} Tuktuk Grunts 4R Creature - Goblin Warrior Ally 2/2 Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. Turntimber Basilisk 1GG Creature - Basilisk 2/1 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. Turntimber Grove Land Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. {T}: Add {G} to your mana pool. Turntimber Ranger 3GG Creature - Elf Scout Ally 2/2 Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. Umara Raptor 2U Creature - Bird Ally 1/1 Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. Unstable Footing R Instant Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. Valakut, the Molten Pinnacle Land Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. {T}: Add {R} to your mana pool. Vampire Hexmage BB Creature - Vampire Shaman 2/1 First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. Vampire Lacerator B Creature - Vampire Warrior 2/2 At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. Vampire Nighthawk 1BB Creature - Vampire Shaman 2/3 Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Vampire's Bite B Instant Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) Vastwood Gorger 5G Creature - Wurm 5/6 Verdant Catacombs Land {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. Vines of Vastwood G Instant Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. Warren Instigator RR Creature - Goblin Berserker 1/1 Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. Welkin Tern 1U Creature - Bird 2/1 Flying Welkin Tern can block only creatures with flying. Whiplash Trap 3UU Instant - Trap If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands. Windborne Charge 2WW Sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn. Windrider Eel 3U Creature - Fish 2/2 Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. World Queller 3WW Creature - Avatar 4/4 At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. Zektar Shrine Expedition 1R Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. Zendikar Farguide 4G Creature - Elemental 3/3 Forestwalk