Accelerate 1R Instant Target creature gains haste until end of turn. Draw a card. Acorn Harvest 3G Sorcery Put two 1/1 green Squirrel creature tokens onto the battlefield. Flashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Alter Reality 1U Instant Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ambassador Laquatus 1UU Legendary Creature - Merfolk Wizard 1/3 {3}: Target player puts the top three cards of his or her library into his or her graveyard. Angel of Retribution 6W Creature - Angel 5/5 Flying, first strike Anurid Scavenger 2G Creature - Frog Beast 3/3 Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. Aquamoeba 1U Creature - Elemental Beast 1/3 Discard a card: Switch Aquamoeba's power and toughness until end of turn. Arrogant Wurm 3GG Creature - Wurm 4/4 Trample Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Aven Trooper 3W Creature - Bird Soldier 1/1 Flying {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. Balshan Collaborator 3U Creature - Bird Soldier 2/2 Flying {B}: Balshan Collaborator gets +1/+1 until end of turn. Balthor the Stout 1RR Legendary Creature - Dwarf Barbarian 2/2 Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn. Barbarian Outcast 1R Creature - Human Barbarian Beast 2/2 When you control no Swamps, sacrifice Barbarian Outcast. Basking Rootwalla G Creature - Lizard 1/1 {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Boneshard Slasher 1B Creature - Horror 1/1 Flying Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." Breakthrough XU Sorcery Draw four cards, then choose X cards in your hand and discard the rest. Cabal Coffers Land {2}, {T}: Add {B} to your mana pool for each Swamp you control. Cabal Ritual 1B Instant Add {B}{B}{B} to your mana pool. Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. Cabal Surgeon 2BB Creature - Human Minion 2/1 {2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. Cabal Torturer 1BB Creature - Human Minion 1/1 {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. Carrion Rats B Creature - Rat 2/1 Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. Carrion Wurm 3BB Creature - Zombie Wurm 6/5 Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. Centaur Chieftain 3G Creature - Centaur 3/3 Haste Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." Centaur Veteran 5G Creature - Centaur 3/3 Trample {G}, Discard a card: Regenerate Centaur Veteran. Cephalid Aristocrat 4U Creature - Cephalid 3/3 Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. Cephalid Illusionist 1U Creature - Cephalid Wizard 1/1 Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. Cephalid Sage 3U Creature - Cephalid 2/3 Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." Cephalid Snitch 1U Creature - Cephalid Wizard 1/1 Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. Cephalid Vandal 1U Creature - Cephalid Rogue 1/1 At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. Chainer, Dementia Master 3BB Legendary Creature - Human Minion 3/3 Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. Chainer's Edict 1B Sorcery Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Churning Eddy 3U Sorcery Return target creature and target land to their owners' hands. Circular Logic 2U Instant Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Cleansing Meditation 1WW Sorcery Destroy all enchantments. Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. Compulsion 1U Enchantment {1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card. Coral Net U Enchantment - Aura Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." Crackling Club R Enchantment - Aura Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. Crazed Firecat 5RR Creature - Elemental Cat 4/4 When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. Crippling Fatigue 1BB Sorcery Target creature gets -2/-2 until end of turn. Flashback-{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Dawn of the Dead 2BBB Enchantment At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Deep Analysis 3U Sorcery Target player draws two cards. Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Devastating Dreams RR Sorcery As an additional cost to cast Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. Dwell on the Past G Sorcery Target player shuffles up to four target cards from his or her graveyard into his or her library. Enslaved Dwarf R Creature - Dwarf 1/1 {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. Equal Treatment 1W Instant If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card. Faceless Butcher 2BB Creature - Nightmare Horror 2/3 When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. False Memories 1U Instant Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. Far Wanderings 2G Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. Fiery Temper 1RR Instant Fiery Temper deals 3 damage to target creature or player. Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Flaming Gambit XR Instant Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flash of Defiance 1R Sorcery Players can't block with green and/or white creatures this turn. Flashback-{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Floating Shield 2W Enchantment - Aura Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. Frantic Purification 2W Instant Destroy target enchantment. Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Ghostly Wings 1U Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand. Gloomdrifter 3B Creature - Zombie Minion 2/2 Flying Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." Gravegouger 2B Creature - Nightmare Horror 2/2 When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. Grim Lavamancer R Creature - Human Wizard 1/1 {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. Grotesque Hybrid 4B Creature - Zombie 3/3 Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. Gurzigost 3GG Creature - Beast 6/8 At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. Hell-Bent Raider 1RR Creature - Human Barbarian 2/2 First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. Hydromorph Guardian 2U Creature - Elemental 2/2 {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. Hydromorph Gull 3UU Creature - Elemental Bird 3/3 Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. Hypnox 8BBB Creature - Nightmare Horror 8/8 Flying When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. Hypochondria 1W Enchantment {W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. Ichorid 3B Creature - Horror 3/1 Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. Insidious Dreams 3B Instant As an additional cost to cast Insidious Dreams, discard X cards. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. Insist G Sorcery The next creature spell you cast this turn can't be countered by spells or abilities. Draw a card. Invigorating Falls 2GG Sorcery You gain life equal to the number of creature cards in all graveyards. Kamahl's Sledge 5RR Sorcery Kamahl's Sledge deals 4 damage to target creature. Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. Krosan Constrictor 3G Creature - Snake 2/2 Swampwalk {T}: Target black creature gets -2/-0 until end of turn. Krosan Restorer 2G Creature - Human Druid 1/2 {T}: Untap target land. Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. Laquatus's Champion 4BB Creature - Nightmare Horror 6/3 When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion. Last Laugh 2BB Enchantment Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh. Liquify 2U Instant Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Llawan, Cephalid Empress 3U Legendary Creature - Cephalid 2/3 When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. Longhorn Firebeast 2R Creature - Elemental Ox Beast 3/2 When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. Major Teroh 3W Legendary Creature - Bird Soldier 2/3 Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. Mesmeric Fiend 1B Creature - Nightmare Horror 1/1 When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. Militant Monk 1WW Creature - Human Monk Cleric 2/1 Vigilance {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Mind Sludge 4B Sorcery Target player discards a card for each Swamp you control. Morningtide 1W Sorcery Exile all cards from all graveyards. Mortal Combat 2BB Enchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. Mortiphobia 1BB Enchantment {1}{B}, Discard a card: Exile target card from a graveyard. {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard. Mutilate 2BB Sorcery All creatures get -1/-1 until end of turn for each Swamp you control. Mystic Familiar 1W Creature - Bird 1/2 Flying Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. Nantuko Blightcutter 2G Creature - Insect Druid 2/2 Protection from black Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. Nantuko Calmer 2GG Creature - Insect Druid 2/3 {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. Nantuko Cultivator 3G Creature - Insect Druid 2/2 When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. Nantuko Shade BB Creature - Insect Shade 2/1 {B}: Nantuko Shade gets +1/+1 until end of turn. Narcissism 2G Enchantment {G}, Discard a card: Target creature gets +2/+2 until end of turn. {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. Nostalgic Dreams GG Sorcery As an additional cost to cast Nostalgic Dreams, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. Obsessive Search U Instant Draw a card. Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Organ Grinder 2B Creature - Zombie 3/1 {T}, Exile three cards from your graveyard: Target player loses 3 life. Overmaster R Sorcery The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. Draw a card. Parallel Evolution 3GG Sorcery For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Pardic Arsonist 2RR Creature - Human Barbarian 3/3 Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." Pardic Collaborator 3R Creature - Human Barbarian 2/2 First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. Pardic Lancer 4R Creature - Human Barbarian 3/2 Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. Pay No Heed W Instant Prevent all damage a source of your choice would deal this turn. Petradon 6RR Creature - Nightmare Beast 5/6 When Petradon enters the battlefield, exile two target lands. When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. {R}: Petradon gets +1/+0 until end of turn. Petravark 3R Creature - Nightmare Beast 2/2 When Petravark enters the battlefield, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. Pitchstone Wall 2R Creature - Wall 2/5 Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. Plagiarize 3U Instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Possessed Aven 2UU Creature - Bird Soldier Horror 3/3 Flying Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." Possessed Barbarian 2RR Creature - Human Barbarian Horror 3/3 First strike Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." Possessed Centaur 2GG Creature - Centaur Horror 3/3 Trample Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." Possessed Nomad 2WW Creature - Human Nomad Horror 3/3 Vigilance Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." Psychotic Haze 2BB Instant Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Putrid Imp B Creature - Zombie Imp 1/1 Discard a card: Putrid Imp gains flying until end of turn. Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. Pyromania 2R Enchantment {1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. Radiate 3RR Instant Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. Rancid Earth 1BB Sorcery Destroy target land. Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. Reborn Hero 2W Creature - Human Soldier 2/2 Vigilance Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." Restless Dreams B Sorcery As an additional cost to cast Restless Dreams, discard X cards. Return X target creature cards from your graveyard to your hand. Retraced Image U Sorcery Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. Sengir Vampire 3BB Creature - Vampire 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Seton's Scout 1G Creature - Centaur Druid Scout Archer 2/1 Reach (This creature can block creatures with flying.) Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. Shade's Form 1BB Enchantment - Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature is put into a graveyard, return that card to the battlefield under your control. Shambling Swarm 1BBB Creature - Horror 3/3 When Shambling Swarm is put into a graveyard from the battlefield, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. Sickening Dreams 1B Sorcery As an additional cost to cast Sickening Dreams, discard X cards. Sickening Dreams deals X damage to each creature and each player. Skullscorch RR Sorcery Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. Skywing Aven 2U Creature - Bird Soldier 2/1 Flying Discard a card: Return Skywing Aven to its owner's hand. Slithery Stalker 1BB Creature - Nightmare Horror 1/1 Swampwalk When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. Sonic Seizure R Instant As an additional cost to cast Sonic Seizure, discard a card at random. Sonic Seizure deals 3 damage to target creature or player. Soul Scourge 4B Creature - Nightmare Horror 3/2 Flying When Soul Scourge enters the battlefield, target player loses 3 life. When Soul Scourge leaves the battlefield, that player gains 3 life. Spirit Flare 3W Instant Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback-{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Stern Judge 2W Creature - Human Cleric 2/2 {T}: Each player loses 1 life for each Swamp he or she controls. Strength of Isolation 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Strength of Lunacy 1B Enchantment - Aura Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Stupefying Touch 1U Enchantment - Aura Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated. Tainted Field Land {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp. Tainted Isle Land {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp. Tainted Peak Land {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp. Tainted Wood Land {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp. Temporary Insanity 3R Instant Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. Teroh's Faithful 3W Creature - Human Cleric 1/4 When Teroh's Faithful enters the battlefield, you gain 4 life. Teroh's Vanguard 3W Creature - Human Nomad 2/3 Flash Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." Transcendence 3WWW Enchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) Turbulent Dreams UU Sorcery As an additional cost to cast Turbulent Dreams, discard X cards. Return X target nonland permanents to their owners' hands. Unhinge 2B Sorcery Target player discards a card. Draw a card. Vengeful Dreams WW Instant As an additional cost to cast Vengeful Dreams, discard X cards. Exile X target attacking creatures. Violent Eruption 1RRR Instant Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Waste Away 4B Instant As an additional cost to cast Waste Away, discard a card. Target creature gets -5/-5 until end of turn. Zombie Trailblazer BBB Creature - Zombie Scout 2/2 Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.