Abandon Hope X1B Sorcery As an additional cost to play Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. Advance Scout 1W Creature - Human Soldier Scout 1/1 First strike W: Target creature gains first strike until end of turn. Aftershock 2RR Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Altar of Dementia 2 Artifact Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. Aluren 2GG Enchantment Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. Ancient Runes 2R Enchantment At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. Ancient Tomb Land T Add 2 to your mana pool. Ancient Tomb deals 2 damage to you. Angelic Protector 3W Creature - Angel 2/2 Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. Anoint W Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. Apes of Rath 2GG Creature - Ape 5/4 Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. Apocalypse 2RRR Sorcery Remove all permanents from the game. You discard your hand. Armor Sliver 2W Creature - Sliver 2/2 All Sliver creatures have "2: This creature gets +0/+1 until end of turn." Armored Pegasus 1W Creature - Pegasus 1/2 Flying Auratog 1W Creature - Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Avenging Angel 3WW Creature - Angel 3/3 Flying When Avenging Angel is put into a graveyard from play, you may put Avenging Angel on top of its owner's library. Barbed Sliver 2R Creature - Sliver 2/2 All Sliver creatures have "2: This creature gets +1/+0 until end of turn." Bayou Dragonfly 1G Creature - Insect 1/1 Flying, swampwalk Bellowing Fiend 4B Creature - Spirit 3/3 Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. Benthic Behemoth 5UUU Creature - Serpent 7/6 Islandwalk Blood Frenzy 1R Instant Play Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn. Blood Pet B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. Boil 3R Instant Destroy all Islands. Booby Trap 6 Artifact As Booby Trap comes into play, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. Bottle Gnomes 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Bounty Hunter 2BB Creature - Human Archer Minion 2/2 T Put a bounty counter on target nonblack creature. T Destroy target creature with a bounty counter on it. Broken Fall 2G Enchantment Return Broken Fall to its owner's hand: Regenerate target creature. Caldera Lake Land Caldera Lake comes into play tapped. T Add 1 to your mana pool. T Add U or R to your mana pool. Caldera Lake deals 1 damage to you. Canopy Spider 1G Creature - Spider 1/3 Reach (This creature can block creatures with flying.) Canyon Drake 2RR Creature - Drake 1/2 Flying 1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. Canyon Wildcat 1R Creature - Cat 2/1 Mountainwalk Capsize 1UU Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. Carrionette 1B Creature - Skeleton 1/1 2BB: Remove Carrionette and target creature from the game unless that creature's controller pays 2. Play this ability only if Carrionette is in your graveyard. Chaotic Goo 2RR Creature - Ooze 0/0 Chaotic Goo comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. Charging Rhino 3GG Creature - Rhino 4/4 Charging Rhino can't be blocked by more than one creature. Chill 1U Enchantment Red spells cost 2 more to play. Choke 2G Enchantment Islands don't untap during their controllers' untap steps. Cinder Marsh Land T Add 1 to your mana pool. T Add B or R to your mana pool. Cinder Marsh doesn't untap during your next untap step. Circle of Protection: Black 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Shadow 1W Enchantment 1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Clergy en-Vec 1W Creature - Human Cleric 1/1 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Clot Sliver 1B Creature - Sliver 1/1 All Slivers have "2: Regenerate this permanent." Cloudchaser Eagle 3W Creature - Bird 2/2 Flying When Cloudchaser Eagle comes into play, destroy target enchantment. Coercion 2B Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Coffin Queen 2B Creature - Zombie Wizard 1/1 You may choose not to untap Coffin Queen during your untap step. 2B, T Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, remove that creature from the game. Coiled Tinviper 3 Artifact Creature - Snake 2/1 First strike Cold Storage 4 Artifact 3: Remove target creature you control from the game. Sacrifice Cold Storage: Return each creature card removed from the game with Cold Storage to play under its owner's control. Commander Greven il-Vec 3BBB Legendary Creature - Human Warrior 7/5 Fear When Commander Greven il-Vec comes into play, sacrifice a creature. Corpse Dance 2B Instant Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.) Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove the creature from the game at end of turn. Counterspell UU Instant Counter target spell. Crazed Armodon 2GG Creature - Elephant 3/3 G: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn. Crown of Flames R Enchantment - Aura Enchant creature R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to its owner's hand. Cursed Scroll 1 Artifact 3, T Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. Dark Ritual B Instant Add BBB to your mana pool. Darkling Stalker 3B Creature - Shade Spirit 1/1 B: Regenerate Darkling Stalker. B: Darkling Stalker gets +1/+1 until end of turn. Dauthi Embrace 2B Enchantment BB: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Dauthi Ghoul 1B Creature - Dauthi Zombie 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul. Dauthi Horror 1B Creature - Dauthi Horror 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. Dauthi Marauder 2B Creature - Dauthi Minion 3/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Mercenary 2B Creature - Dauthi Knight Mercenary 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) 1B: Dauthi Mercenary gets +1/+0 until end of turn. Dauthi Mindripper 3B Creature - Dauthi Minion 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Dauthi Slayer BB Creature - Dauthi Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. Deadshot 3R Sorcery Tap target creature. It deals damage equal to its power to another target creature. Death Pits of Rath 3BB Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. Diabolic Edict 1B Instant Target player sacrifices a creature. Dirtcowl Wurm 4G Creature - Wurm 3/4 Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. Disenchant 1W Instant Destroy target artifact or enchantment. Dismiss 2UU Instant Counter target spell. Draw a card. Disturbed Burial 1B Sorcery Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. Dracoplasm UR Creature - Shapeshifter 0/0 Flying As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. R: Dracoplasm gets +1/+0 until end of turn. Dread of Night B Enchantment White creatures get -1/-1. Dream Cache 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Dregs of Sorrow X4B Sorcery Destroy X target nonblack creatures. Draw X cards. Duplicity 3UU Enchantment When Duplicity comes into play, remove the top five cards of your library from the game face down. At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Duplicity. At the end of your turn, discard a card. When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards. Earthcraft 1G Enchantment Tap an untapped creature you control: Untap target basic land. Echo Chamber 4 Artifact 4, T An opponent chooses target creature he or she controls. Put a token into play as a copy of that creature. The token gains haste until end of turn. Remove the token from the game at end of turn. Play this ability only any time you could play a sorcery. Eladamri, Lord of Leaves GG Legendary Creature - Elf Warrior 2/2 Other Elf creatures have forestwalk. Other Elves have shroud. (They can't be the targets of spells or abilities.) Eladamri's Vineyard G Enchantment At the beginning of each player's precombat main phase, add GG to that player's mana pool. Elite Javelineer 2W Creature - Human Soldier 2/2 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. Elven Warhounds 3G Creature - Hound 2/2 Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. Elvish Fury G Instant Buyback 4 (You may pay an additional 4 as you play this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. Emerald Medallion 2 Artifact Green spells you play cost 1 less to play. Emmessi Tome 4 Artifact 5, T Draw two cards, then discard a card. Endless Scream XB Enchantment - Aura Enchant creature Endless Scream comes into play with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. Energizer 4 Artifact Creature - Juggernaut 2/2 2, T Put a +1/+1 counter on Energizer. Enfeeblement BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets -2/-2. Enraging Licid 1R Creature - Licid 1/1 R, T Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect. Enchanted creature has haste. Ertai's Meddling XU Instant X can't be 0. Target spell's controller removes it from the game with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is removed from the game, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. Escaped Shapeshifter 3UU Creature - Shapeshifter 3/4 As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. Essence Bottle 2 Artifact 3, T Put an elixir counter on Essence Bottle. T, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. Evincar's Justice 2BB Sorcery Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. Excavator 2 Artifact T, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. Extinction 4B Sorcery Destroy all creatures of the creature type of your choice. Fevered Convulsions BB Enchantment 2BB: Put a -1/-1 counter on target creature. Field of Souls 2WW Enchantment Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Spirit creature token with flying into play. Fighting Drake 2UU Creature - Drake 2/4 Flying Firefly 3R Creature - Insect 1/1 Flying R: Firefly gets +1/+0 until end of turn. Fireslinger 1R Creature - Human Wizard 1/1 T Fireslinger deals 1 damage to target creature or player and 1 damage to you. Flailing Drake 3G Creature - Drake 2/3 Flying When Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. Flickering Ward W Enchantment - Aura Enchant creature As Flickering Ward comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. W: Return Flickering Ward to its owner's hand. Flowstone Giant 2RR Creature - Giant 3/3 R: Flowstone Giant gets +2/-2 until end of turn. Flowstone Salamander 3RR Creature - Salamander 3/4 R: Flowstone Salamander deals 1 damage to target creature blocking it. Flowstone Sculpture 6 Artifact Creature - Shapeshifter 4/4 2, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect doesn't end at end of turn.) Flowstone Wyvern 3RR Creature - Drake 3/3 Flying R: Flowstone Wyvern gets +2/-2 until end of turn. Fool's Tome 4 Artifact 2, T Draw a card. Play this ability only if you have no cards in hand. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Frog Tongue G Enchantment - Aura Enchant creature When Frog Tongue comes into play, draw a card. Enchanted creature has reach. (It can block creatures with flying.) Fugitive Druid 3G Creature - Human Druid 3/2 Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. Furnace of Rath 1RRR Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Fylamarid 1UU Creature - Squid Beast 1/3 Flying Fylamarid can't be blocked by blue creatures. U: Target creature becomes blue until end of turn. Gallantry 1W Instant Target blocking creature gets +4/+4 until end of turn. Draw a card. Gaseous Form 2U Enchantment - Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Gerrard's Battle Cry W Enchantment 2W: Creatures you control get +1/+1 until end of turn. Ghost Town Land T Add 1 to your mana pool. 0: Return Ghost Town to its owner's hand. Play this ability only if it's not your turn. Giant Crab 4U Creature - Crab 3/3 U: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) Giant Strength RR Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. Goblin Bombardment 1R Enchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. Gravedigger 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Grindstone 1 Artifact 3, T Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. Hand to Hand 2R Enchantment Instants and activated abilities that aren't mana abilities can't be played during the combat phase. Hanna's Custody 2W Enchantment Artifacts have shroud. (They can't be the targets of spells or abilities.) Harrow 2G Instant As an additional cost to play Harrow, sacrifice a land. Search your library for up to two basic land cards and put them into play. Then shuffle your library. Havoc 1R Enchantment Whenever an opponent plays a white spell, he or she loses 2 life. Heart Sliver 1R Creature - Sliver 1/1 All Sliver creatures have haste. Heartwood Dryad 1G Creature - Dryad 2/1 Heartwood Dryad can block creatures with shadow as though they didn't have shadow. Heartwood Giant 3GG Creature - Giant 4/4 T, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. Heartwood Treefolk 2GG Creature - Treefolk 3/4 Forestwalk Helm of Possession 4 Artifact You may choose not to untap Helm of Possession during your untap step. 2, T, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped. Hero's Resolve 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+5. Horned Sliver 2G Creature - Sliver 2/2 All Sliver creatures have trample. Horned Turtle 2U Creature - Turtle 1/4 Humility 2WW Enchantment All creatures lose all abilities and are 1/1. Imps' Taunt 1B Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. Insight 2U Enchantment Whenever an opponent plays a green spell, you draw a card. Interdict 1U Instant Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be played this turn. (Mana abilities can't be targeted.) Draw a card. Intuition 2U Instant Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. Invulnerability 1W Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Jackal Pup R Creature - Hound 2/1 Whenever Jackal Pup is dealt damage, it deals that much damage to you. Jet Medallion 2 Artifact Black spells you play cost 1 less to play. Jinxed Idol 2 Artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect doesn't end at end of turn.) Kezzerdrix 2BB Creature - Rabbit Beast 4/4 First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. Kindle 1R Instant Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. Knight of Dawn 1WW Creature - Human Knight 2/2 First strike WW: Knight of Dawn gains protection from the color of your choice until end of turn. Knight of Dusk 1BB Creature - Human Knight 2/2 BB: Destroy target creature blocking Knight of Dusk. Krakilin XGG Creature - Beast 0/0 Krakilin comes into play with X +1/+1 counters on it. 1G: Regenerate Krakilin. Leeching Licid 1B Creature - Licid 1/1 B, T Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. Legacy's Allure UU Enchantment At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect doesn't end at end of turn.) Legerdemain 2UU Sorcery Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect doesn't end at end of turn.) Light of Day 3W Enchantment Black creatures can't attack or block. Lightning Blast 3R Instant Lightning Blast deals 4 damage to target creature or player. Lightning Elemental 3R Creature - Elemental 4/1 Haste (This creature can attack and T as soon as it comes under your control.) Living Death 3BB Sorcery Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way. Lobotomy 2UB Sorcery Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library. Lotus Petal 0 Artifact T, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Lowland Giant 2RR Creature - Giant 4/3 Maddening Imp 2B Creature - Imp 1/1 Flying T Each non-Wall creature the active player controls attacks this turn if able. At end of turn, destroy each of those creatures that didn't attack this turn. Play this ability only during an opponent's turn, before attackers are declared. Magmasaur 3RR Creature - Elemental Lizard 0/0 Magmasaur comes into play with five +1/+1 counters on it. At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. Magnetic Web 2 Artifact If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack this turn if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. 1, T Put a magnet counter on target creature. Mana Severance 1U Sorcery Search your library for any number of land cards and remove them from the game. Then shuffle your library. Manakin 2 Artifact Creature - Construct 1/1 T Add 1 to your mana pool. Manta Riders U Creature - Merfolk 1/1 U: Manta Riders gains flying until end of turn. Marble Titan 3W Creature - Giant 3/3 Creatures with power 3 or greater don't untap during their controllers' untap steps. Marsh Lurker 3B Creature - Beast 3/2 Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. Master Decoy 1W Creature - Human Soldier 1/2 W, T Tap target creature. Mawcor 3UU Creature - Beast 3/3 Flying T Mawcor deals 1 damage to target creature or player. Maze of Shadows Land T Add 1 to your mana pool. T Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Meditate 2U Instant Draw four cards. You skip your next turn. Metallic Sliver 1 Artifact Creature - Sliver 1/1 Mindwhip Sliver 2B Creature - Sliver 2/2 All Slivers have "2, Sacrifice this permanent: Target player discards a card at random. Play this ability only any time you could play a sorcery." Minion of the Wastes 3BBB Creature - Minion */* Trample As Minion of the Wastes comes into play, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it came into play. Mirri's Guile G Enchantment At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. Mnemonic Sliver 2U Creature - Sliver 2/2 All Slivers have "2, Sacrifice this permanent: Draw a card." Mogg Cannon 2 Artifact T Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at end of turn. Mogg Conscripts R Creature - Goblin 2/2 Mogg Conscripts can't attack unless you've played a creature spell this turn. Mogg Fanatic R Creature - Goblin 1/1 Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. Mogg Hollows Land T Add 1 to your mana pool. T Add R or G to your mana pool. Mogg Hollows doesn't untap during your next untap step. Mogg Raider R Creature - Goblin 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. Mogg Squad 1R Creature - Goblin 3/3 Mogg Squad gets -1/-1 for each other creature in play. Mongrel Pack 3G Creature - Hound 4/1 When Mongrel Pack is put into a graveyard from play during combat, put four 1/1 green Hound creature tokens into play. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mounted Archers 3W Creature - Human Soldier Archer 2/3 Reach (This creature can block creatures with flying.) W: Mounted Archers can block an additional creature this turn. Muscle Sliver 1G Creature - Sliver 1/1 All Sliver creatures get +1/+1. Natural Spring 3GG Sorcery Target player gains 8 life. Nature's Revolt 3GG Enchantment All lands are 2/2 creatures that are still lands. Needle Storm 2G Sorcery Needle Storm deals 4 damage to each creature with flying. No Quarter 3R Enchantment Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature. Nurturing Licid 1G Creature - Licid 1/1 G, T Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay G to end this effect. G: Regenerate enchanted creature. Opportunist 2R Creature - Human Soldier 2/2 T Opportunist deals 1 damage to target creature that was dealt damage this turn. Oracle en-Vec 1W Creature - Human Wizard 1/1 T Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of the chosen creatures that didn't attack. Play this ability only during your turn. Orim, Samite Healer 1WW Legendary Creature - Human Cleric 1/3 T Prevent the next 3 damage that would be dealt to target creature or player this turn. Orim's Prayer 1WW Enchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature. Overrun 2GGG Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Pacifism 1W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can't attack or block. Pallimud 2R Creature - Beast */3 As Pallimud comes into play, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. Patchwork Gnomes 3 Artifact Creature - Gnome 2/1 Discard a card: Regenerate Patchwork Gnomes. Pearl Medallion 2 Artifact White spells you play cost 1 less to play. Pegasus Refuge 3W Enchantment 2, Discard a card: Put a 1/1 white Pegasus creature token with flying into play. Perish 2B Sorcery Destroy all green creatures. They can't be regenerated. Phyrexian Grimoire 3 Artifact 4, T Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one into your hand. Phyrexian Hulk 6 Artifact Creature - Golem 5/4 Phyrexian Splicer 2 Artifact 2, T Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. Pincher Beetles 2G Creature - Insect 3/1 Shroud (This creature can't be the target of spells or abilities.) Pine Barrens Land Pine Barrens comes into play tapped. T Add 1 to your mana pool. T Add B or G to your mana pool. Pine Barrens deals 1 damage to you. Pit Imp B Creature - Imp 0/1 Flying B: Pit Imp gets +1/+0 until end of turn. Play this ability no more than twice each turn. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Power Sink XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Precognition 4U Enchantment At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. Propaganda 2U Enchantment Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you. Puppet Strings 3 Artifact 2, T You may tap or untap target creature. Quickening Licid 1W Creature - Licid 1/1 1W, T Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect. Enchanted creature has first strike. Rain of Tears 1BB Sorcery Destroy target land. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Ranger en-Vec 1GW Creature - Human Soldier Archer 2/2 First strike G: Regenerate Ranger en-Vec. Rathi Dragon 2RR Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains. Rats of Rath 1B Creature - Rat 2/1 B: Destroy target artifact, creature, or land you control. Reality Anchor 1G Instant Target creature loses shadow until end of turn. Draw a card. Reanimate B Sorcery Put target creature card from a graveyard into play under your control. You lose life equal to its converted mana cost. Reap 1G Instant Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you play Reap. Reckless Spite 1BB Instant Destroy two target nonblack creatures. You lose 5 life. Recycle 4GG Enchantment Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. Reflecting Pool Land T Add to your mana pool one mana of any type that a land you control could produce. Renegade Warlord 4R Creature - Human Warrior 3/3 First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. Repentance 2W Sorcery Target creature deals damage to itself equal to its power. Respite 1G Instant Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. Rolling Thunder XRR Sorcery Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. Root Maze G Enchantment Artifacts and lands come into play tapped. Rootbreaker Wurm 5GG Creature - Wurm 6/6 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Rootwalla 2G Creature - Lizard 2/2 1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Rootwater Depths Land T Add 1 to your mana pool. T Add U or B to your mana pool. Rootwater Depths doesn't untap during your next untap step. Rootwater Diver U Creature - Merfolk 1/1 T, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. Rootwater Hunter 2U Creature - Merfolk 1/1 T Rootwater Hunter deals 1 damage to target creature or player. Rootwater Matriarch 2UU Creature - Merfolk 2/3 T Gain control of target creature as long as that creature is enchanted. Rootwater Shaman 2U Creature - Merfolk Shaman 2/2 You may play Aura cards with enchant creature as though they had flash. Ruby Medallion 2 Artifact Red spells you play cost 1 less to play. Sacred Guide W Creature - Human Cleric 1/1 1W, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other cards revealed this way from the game. Sadistic Glee B Enchantment - Aura Enchant creature Whenever a creature is put into a graveyard from play, put a +1/+1 counter on enchanted creature. Safeguard 3WW Enchantment 2W: Prevent all combat damage that would be dealt by target creature this turn. Salt Flats Land Salt Flats comes into play tapped. T Add 1 to your mana pool. T Add W or B to your mana pool. Salt Flats deals 1 damage to you. Sandstone Warrior 2RR Creature - Human Soldier Warrior 1/3 First strike (This creature deals combat damage before creatures without first strike.) R: Sandstone Warrior gets +1/+0 until end of turn. Sapphire Medallion 2 Artifact Blue spells you play cost 1 less to play. Sarcomancy B Enchantment When Sarcomancy comes into play, put a 2/2 black Zombie creature token into play. At the beginning of your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you. Scabland Land Scabland comes into play tapped. T Add 1 to your mana pool. T Add R or W to your mana pool. Scabland deals 1 damage to you. Scalding Tongs 2 Artifact At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. Scorched Earth XR Sorcery As an additional cost to play Scorched Earth, discard X land cards. Destroy X target lands. Scragnoth 4G Creature - Beast 3/4 Scragnoth can't be countered. Protection from blue Screeching Harpy 2BB Creature - Harpy Beast 2/2 Flying 1B: Regenerate Screeching Harpy. Scroll Rack 2 Artifact 1, T Remove any number of cards in your hand from the game face down. Put that many cards from the top of your library into your hand. Then look at the removed cards and put them on top of your library in any order. Sea Monster 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. Searing Touch R Instant Buyback 4 (You may pay an additional 4 as you play this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to target creature or player. Seeker of Skybreak 1G Creature - Elf 2/1 T Untap target creature. Segmented Wurm 3RG Creature - Wurm 5/5 Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. Selenia, Dark Angel 3WB Legendary Creature - Angel 3/3 Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand. Serene Offering 1W Instant Destroy target enchantment. You gain life equal to its converted mana cost. Servant of Volrath 2B Creature - Minion 3/3 When Servant of Volrath leaves play, sacrifice a creature. Shadow Rift U Instant Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. Shadowstorm R Sorcery Shadowstorm deals 2 damage to each creature with shadow. Shatter 1R Instant Destroy target artifact. Shimmering Wings U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) U: Return Shimmering Wings to its owner's hand. Shocker 1R Creature - Insect 1/1 Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. Sky Spirit 1WU Creature - Spirit 2/2 Flying, first strike Skyshroud Condor 1U Creature - Bird 2/2 Flying You can't play Skyshroud Condor unless you've played another spell this turn. Skyshroud Elf 1G Creature - Elf Druid 1/1 T Add G to your mana pool. 1: Add W or R to your mana pool. Skyshroud Forest Land Skyshroud Forest comes into play tapped. T Add 1 to your mana pool. T Add U or G to your mana pool. Skyshroud Forest deals 1 damage to you. Skyshroud Ranger G Creature - Elf 1/1 T You may put a land card from your hand into play. Play this ability only any time you could play a sorcery. Skyshroud Troll 2GG Creature - Troll Giant 3/3 1G: Regenerate Skyshroud Troll. Skyshroud Vampire 3BB Creature - Vampire 3/3 Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. Soltari Crusader 2W Creature - Soltari Knight 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) 1W: Soltari Crusader gets +1/+0 until end of turn. Soltari Emissary 1W Creature - Soltari Soldier 2/1 W: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Soltari Foot Soldier W Creature - Soltari Soldier 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Guerrillas 2WR Creature - Soltari Soldier 3/2 Shadow (This creature can block or be blocked by only creatures with shadow.) 0: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead. Soltari Lancer 2W Creature - Soltari Knight 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking. Soltari Monk WW Creature - Soltari Monk Cleric 2/1 Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Priest WW Creature - Soltari Cleric 2/1 Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Trooper 1W Creature - Soltari Soldier 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. Souldrinker 3B Creature - Spirit 2/2 Pay 3 life: Put a +1/+1 counter on Souldrinker. Spell Blast XU Instant Counter target spell with converted mana cost X. Spike Drone G Creature - Spike Drone 0/0 Spike Drone comes into play with a +1/+1 counter on it. 2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. Spinal Graft 1B Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. Spirit Mirror 2WW Enchantment At the beginning of your upkeep, if there are no Reflection tokens in play, put a 2/2 white Reflection creature token into play. 0: Destroy target Reflection. Spontaneous Combustion 1BR Instant As an additional cost to play Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. Squee's Toy 1 Artifact T Prevent the next 1 damage that would be dealt to target creature this turn. Stalking Stones Land T Add 1 to your mana pool. 6: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.) Starke of Rath 1RR Legendary Creature - Human Rogue 2/2 T Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect doesn't end at end of turn.) Static Orb 3 Artifact If Static Orb is untapped, players can't untap more than two permanents during their untap steps. Staunch Defenders 3WW Creature - Human Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. Steal Enchantment UU Enchantment - Aura Enchant enchantment You control enchanted enchantment. Stinging Licid 1U Creature - Licid 1/1 1U, T Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. Stone Rain 2R Sorcery Destroy target land. Storm Front G Enchantment GG: Tap target creature with flying. Stun 1R Instant Target creature can't block this turn. Draw a card. Sudden Impact 3R Instant Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Tahngarth's Rage R Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. Talon Sliver 1W Creature - Sliver 1/1 All Sliver creatures have first strike. Telethopter 4 Artifact Creature - Thopter 3/1 Tap an untapped creature you control: Telethopter gains flying until end of turn. Thalakos Dreamsower 2U Creature - Thalakos Wizard 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped. Thalakos Lowlands Land T Add 1 to your mana pool. T Add W or U to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. Thalakos Mistfolk 2U Creature - Thalakos Illusion 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) U: Put Thalakos Mistfolk on top of its owner's library. Thalakos Seer UU Creature - Thalakos Wizard 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves play, draw a card. Thalakos Sentry 1U Creature - Thalakos Soldier 1/2 Shadow (This creature can block or be blocked by only creatures with shadow) Thumbscrews 2 Artifact At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. Time Ebb 2U Sorcery Put target creature on top of its owner's library. Time Warp 3UU Sorcery Target player takes an extra turn after this one. Tooth and Claw 3R Enchantment Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore into play. Torture Chamber 3 Artifact At the beginning of your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it. 1, T, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. Tradewind Rider 3U Creature - Spirit 1/4 Flying T, Tap two untapped creatures you control: Return target permanent to its owner's hand. Trained Armodon 1GG Creature - Elephant 3/3 Tranquility 2G Sorcery Destroy all enchantments. Trumpeting Armodon 3G Creature - Elephant 3/3 1G: Target creature blocks Trumpeting Armodon this turn if able. Twitch 2U Instant You may tap or untap target artifact, creature, or land. Draw a card. Unstable Shapeshifter 3U Creature - Shapeshifter 0/1 Whenever a creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability. Vec Townships Land T Add 1 to your mana pool. T Add G or W to your mana pool. Vec Townships doesn't untap during your next untap step. Verdant Force 5GGG Creature - Elemental 7/7 At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control. Verdigris 2G Instant Destroy target artifact. Vhati il-Dal 2BG Legendary Creature - Human Warrior 3/3 T Target creature's power or toughness becomes 1 until end of turn. Volrath's Curse 1U Enchantment - Aura Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to its owner's hand. Wall of Diffusion 1R Creature - Wall 0/5 Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though they didn't have shadow. Warmth 1W Enchantment Whenever an opponent plays a red spell, you gain 2 life. Wasteland Land T Add 1 to your mana pool. T, Sacrifice Wasteland: Destroy target nonbasic land. Watchdog 3 Artifact Creature - Hound 1/2 Watchdog blocks each turn if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. Whim of Volrath U Instant Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") Whispers of the Muse U Instant Buyback 5 (You may pay an additional 5 as you play this spell. If you do, put this card into your hand as it resolves.) Draw a card. Wild Wurm 3R Creature - Wurm 5/4 When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. Wind Dancer 1U Creature - Faerie 1/1 Flying T Target creature gains flying until end of turn. Wind Drake 2U Creature - Drake 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Winds of Rath 3WW Sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. Winged Sliver 1U Creature - Sliver 1/1 All Sliver creatures have flying. Winter's Grasp 1GG Sorcery Destroy target land. Wood Sage GU Creature - Human Druid 1/1 T Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. Worthy Cause W Instant Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.) As an additional cost to play Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness.