Absorb Vis 6B Sorcery Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Acidic Slime 3GG Creature - Ooze 2/2 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Acolyte of Xathrid B Creature - Human Cleric 0/1 {1}{B}, {T}: Target player loses 1 life. Act of Treason 2R Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) Ad Nauseam 3BB Instant Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. Adventuring Gear 1 Artifact - Equipment Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Aerie Mystics 4W Creature - Bird Wizard 3/3 Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. AEther Figment 1U Creature - Illusion 1/1 Kicker {3} (You may pay an additional {3} as you cast this spell.) AEther Figment is unblockable. If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. Agony Warp UB Instant Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. Air Elemental 3UU Creature - Elemental 4/4 Flying Ajani Goldmane 2WW Planeswalker - Ajani 4 +1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." Ajani Vengeant 2RW Planeswalker - Ajani 3 +1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls. Akoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. Akrasan Squire W Creature - Human Soldier 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Algae Gharial 3G Creature - Crocodile 1/1 Shroud Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial. Alluring Siren 1U Creature - Siren 1/1 {T}: Target creature an opponent controls attacks you this turn if able. Anathemancer 1BR Creature - Zombie Wizard 2/2 When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Ancient Ziggurat Land {T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells. Angelic Benediction 3W Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. Angel's Feather 2 Artifact Whenever a player casts a white spell, you may gain 1 life. Angel's Herald W Creature - Human Cleric 1/1 {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. Angel's Mercy 2WW Instant You gain 7 life. Angelsong 1W Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) Ant Queen 3GG Creature - Insect 5/5 {1}{G}: Put a 1/1 green Insect creature token onto the battlefield. Apocalypse Hydra XRG Creature - Hydra 0/0 Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. Arcane Sanctum Land Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B} to your mana pool. Archdemon of Unx 5BB Creature - Demon 6/6 Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. Architects of Will 2UB Artifact Creature - Human Wizard 3/3 When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) Archive Trap 3UU Instant - Trap If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. Archmage Ascension 2U Enchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. Ardent Plea 1WU Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Arid Mesa Land {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. Armament Master WW Creature - Kor Soldier 2/2 Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. Armillary Sphere 2 Artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. Armored Ascension 3W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. Arrow Volley Trap 3WW Instant - Trap If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. Arsenal Thresher 2(W/B)U Artifact Creature - Construct 2/2 As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. Asha's Favor 2W Enchantment - Aura Enchant creature Enchanted creature has flying, first strike, and vigilance. Assassinate 2B Sorcery Destroy target tapped creature. Aven Mimeomancer 1WU Creature - Bird Wizard 3/1 Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. Aven Squire 1W Creature - Bird Soldier 1/1 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Aven Trailblazer 2W Creature - Bird Soldier 2/* Flying Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. Awakener Druid 2G Creature - Human Druid 1/1 When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. Bala Ged Thief 3B Creature - Human Rogue Ally 2/2 Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. Ball Lightning RRR Creature - Elemental 6/1 Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. Baloth Cage Trap 3GG Instant - Trap If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield. Baloth Woodcrasher 4GG Creature - Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Banefire XR Sorcery Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. Baneslayer Angel 3WW Creature - Angel 5/5 Flying, first strike, lifelink, protection from Demons and from Dragons Banewasp Affliction 1B Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. Bant Battlemage 2W Creature - Human Wizard 2/2 {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. Bant Charm GWU Instant Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. Bant Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. Bant Sojourners 1GWU Creature - Human Soldier 2/4 When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) Bant Sureblade (G/U)W Creature - Human Soldier 2/1 As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Battlegrace Angel 3WW Creature - Angel 4/4 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. Beacon Behemoth 3GG Creature - Beast 5/3 {1}: Target creature with power 5 or greater gains vigilance until end of turn. Beast Hunt 3G Sorcery Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. Beastmaster Ascension 2G Enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. Behemoth Sledge 1GW Artifact - Equipment Equipped creature gets +2/+2 and has lifelink and trample. Equip {3} Behemoth's Herald G Creature - Elf Shaman 1/1 {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. Berserkers of Blood Ridge 4R Creature - Human Berserker 4/4 Berserkers of Blood Ridge attacks each turn if able. Birds of Paradise G Creature - Bird 0/1 Flying {T}: Add one mana of any color to your mana pool. Bituminous Blast 3BR Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature. Black Knight BB Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Blade of the Bloodchief 1 Artifact - Equipment Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} Bladetusk Boar 3R Creature - Boar 3/2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Blazing Torch 1 Artifact - Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip {1} Blightning 1BR Sorcery Blightning deals 3 damage to target player. That player discards two cards. Blinding Mage 1W Creature - Human Wizard 1/2 {W}, {T}: Tap target creature. Blister Beetle 1B Creature - Insect 1/1 When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. Blitz Hellion 3RG Creature - Hellion 7/7 Trample, haste At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. Blood Cultist 1BR Creature - Human Wizard 1/1 {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. Blood Seeker 1B Creature - Vampire Shaman 1/1 Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. Blood Tribute 4BB Sorcery Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. Blood Tyrant 4UBR Creature - Vampire 5/5 Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. Bloodbraid Elf 2RG Creature - Elf Berserker 3/2 Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bloodchief Ascension B Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Bloodghast BB Creature - Vampire Spirit 2/1 Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. Bloodhall Ooze R Creature - Ooze 1/1 At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. Bloodpyre Elemental 4R Creature - Elemental 4/1 Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. Bloodthorn Taunter 1R Creature - Human Scout 1/1 Haste {T}: Target creature with power 5 or greater gains haste until end of turn. Bog Tatters 4B Creature - Wraith 4/2 Swampwalk Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bogardan Hellkite 6RR Creature - Dragon 5/5 Flash (You may cast this spell any time you could cast an instant.) Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. Bold Defense 2W Instant Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. Bone Saw 0 Artifact - Equipment Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Bone Splinters B Sorcery As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature. Borderland Ranger 2G Creature - Human Scout 2/2 When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Bountiful Harvest 4G Sorcery You gain 1 life for each land you control. Brackwater Elemental 2U Creature - Elemental 4/4 When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Brainbite 2UB Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card. Bramble Creeper 4G Creature - Elemental 0/3 Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. Branching Bolt 1RG Instant Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. Brave the Elements W Instant Choose a color. White creatures you control gain protection from the chosen color until end of turn. Breath of Malfegor 3BR Instant Breath of Malfegor deals 5 damage to each opponent. Brilliant Ultimatum WWUUUBB Sorcery Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Broodmate Dragon 3BRG Creature - Dragon 4/4 Flying When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. Bull Cerodon 4RW Creature - Beast 5/5 Vigilance, haste Burning Inquiry R Sorcery Each player draws three cards, then discards three cards at random. Burst Lightning R Instant Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. Burst of Speed R Sorcery Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) Caldera Hellion 3RR Creature - Hellion 3/3 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. Call to Heel 1U Instant Return target creature to its owner's hand. Its controller draws a card. Caller of Gales U Creature - Merfolk Wizard 1/1 {1}{U}, {T}: Target creature gains flying until end of turn. Cancel 1UU Instant Counter target spell. Canyon Minotaur 3R Creature - Minotaur Warrior 3/3 Capricious Efreet 4RR Creature - Efreet 6/4 At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. Captain of the Watch 4WW Creature - Human Soldier 3/3 Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. Captured Sunlight 2GW Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life. Caravan Hurda 4W Creature - Giant 1/5 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Carnage Altar 2 Artifact {3}, Sacrifice a creature: Draw a card. Carrion Thrash 2BRG Creature - Viashino Warrior 4/4 When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. Cathartic Adept U Creature - Human Wizard 1/1 {T}: Target player puts the top card of his or her library into his or her graveyard. Cavern Thoctar 5G Creature - Beast 5/5 {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. Celestial Mantle 3WWW Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. Celestial Purge 1W Instant Exile target black or red permanent. Cemetery Reaper 1BB Creature - Zombie 2/2 Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. Centaur Courser 2G Creature - Centaur Warrior 3/3 Cerodon Yearling RW Creature - Beast 2/2 Vigilance, haste Chandra Ablaze 4RR Planeswalker - Chandra 5 +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -2: Each player discards his or her hand, then draws three cards. -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. Chandra Nalaar 3RR Planeswalker - Chandra 6 +1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. Charnelhoard Wurm 4BRG Creature - Wurm 6/6 Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. Child of Alara WUBRG Legendary Creature - Avatar 6/6 Trample When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated. Child of Night 1B Creature - Vampire 2/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Clarion Ultimatum GGWWWUU Sorcery Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. Cliff Threader 1W Creature - Kor Scout 2/1 Mountainwalk Cliffrunner Behemoth 3G Creature - Rhino Beast 5/3 Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. Clone 3U Creature - Shapeshifter 0/0 You may have Clone enter the battlefield as a copy of any creature on the battlefield. Cloudheath Drake 4U Artifact Creature - Drake 3/3 Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. Cloven Casting 5UR Enchantment Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Cobra Trap 4GG Instant - Trap If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield. Colossal Might RG Instant Target creature gets +4/+2 and gains trample until end of turn. Coma Veil 4U Enchantment - Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. Conflux 3WUBRG Sorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. Conqueror's Pledge 2WWW Sorcery Kicker {6} (You may pay an additional {6} as you cast this spell.) Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. Constricting Tendrils U Instant Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Consume Spirit X1B Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Controlled Instincts U Enchantment - Aura Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step. Convincing Mirage 1U Enchantment - Aura Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Coral Merfolk 1U Creature - Merfolk 2/1 Corpse Connoisseur 4B Creature - Zombie Wizard 3/3 When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Corrupted Roots B Enchantment - Aura Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. Cosi's Trickster U Creature - Merfolk Wizard 1/1 Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. Countersquall UB Instant Counter target noncreature spell. Its controller loses 2 life. Courier's Capsule 1U Artifact {1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. Court Archers 2G Creature - Human Archer 1/3 Reach (This can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Court Homunculus W Artifact Creature - Homunculus 1/1 Court Homunculus gets +1/+1 as long as you control another artifact. Covenant of Minds 4U Sorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. Cradle of Vitality 3W Enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. Craw Wurm 4GG Creature - Wurm 6/4 Crucible of Fire 3R Enchantment Dragon creatures you control get +3/+3. Cruel Ultimatum UUBBBRR Sorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. Crumbling Necropolis Land Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R} to your mana pool. Crypt of Agadeem Land Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. Crypt Ripper 2BB Creature - Shade 2/2 Haste {B}: Crypt Ripper gets +1/+1 until end of turn. Crystallization (G/U)W Enchantment - Aura Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature. Cudgel Troll 2GG Creature - Troll 4/3 {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Cumber Stone 3U Artifact Creatures your opponents control get -1/-0. Cunning Lethemancer 2B Creature - Human Wizard 2/2 At the beginning of your upkeep, each player discards a card. Cylian Elf 1G Creature - Elf Scout 2/2 Cylian Sunsinger 1G Creature - Elf Shaman 2/2 {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. Dark Temper 2R Instant Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. Darklit Gargoyle 1W Artifact Creature - Gargoyle 1/2 Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. Darksteel Colossus 11 Artifact Creature - Golem 11/11 Trample Darksteel Colossus is indestructible. If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. Dauntless Escort 1GW Creature - Rhino Soldier 3/3 Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. Dawnray Archer 2U Creature - Human Archer 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. Day of Judgment 2WW Sorcery Destroy all creatures. Deadly Recluse 1G Creature - Spider 1/2 Reach (This creature can block creatures with flying.) Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Deadshot Minotaur 3RG Creature - Minotaur 3/4 When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) Death Baron 1BB Creature - Zombie Wizard 2/2 Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. Deathbringer Thoctar 4BR Creature - Zombie Beast 3/3 Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. Deathgreeter B Creature - Human Shaman 1/1 Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life. Deathmark B Sorcery Destroy target green or white creature. Defiler of Souls 3BBR Creature - Demon 5/5 Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. Deft Duelist WU Creature - Human Rogue 2/1 First strike Shroud (This creature can't be the target of spells or abilities.) Demolish 3R Sorcery Destroy target artifact or land. Demonic Dread 1BR Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn. Demon's Herald B Creature - Human Wizard 1/1 {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. Demon's Horn 2 Artifact Whenever a player casts a black spell, you may gain 1 life. Demonspine Whip BR Artifact - Equipment {X}: Equipped creature gets +X/+0 until end of turn. Equip {1} Deny Reality 3UB Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand. Desecrated Earth 4B Sorcery Destroy target land. Its controller discards a card. Devout Lightcaster WWW Creature - Kor Cleric 2/2 Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Disentomb B Sorcery Return target creature card from your graveyard to your hand. Disfigure B Instant Target creature gets -2/-2 until end of turn. Disorient 3U Instant Target creature gets -7/-0 until end of turn. Dispeller's Capsule W Artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. Divination 2U Sorcery Draw two cards. Divine Verdict 3W Instant Destroy target attacking or blocking creature. Djinn of Wishes 3UU Creature - Djinn 4/4 Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. Doom Blade 1B Instant Destroy target nonblack creature. Double Negative UUR Instant Counter up to two target spells. Drag Down 2B Instant Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. Dragon Appeasement 3BRG Enchantment Skip your draw step. Whenever you sacrifice a creature, you may draw a card. Dragon Broodmother 2RRRG Creature - Dragon 4/4 Flying At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) Dragon Fodder 1R Sorcery Put two 1/1 red Goblin creature tokens onto the battlefield. Dragon Whelp 2RR Creature - Dragon 2/3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Dragon's Claw 2 Artifact Whenever a player casts a red spell, you may gain 1 life. Dragon's Herald R Creature - Goblin Shaman 1/1 {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool. Dragonsoul Knight 2R Creature - Human Knight 2/2 First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. Drastic Revelation 2UBR Sorcery Discard your hand. Draw seven cards, then discard three cards at random. Dread Warlock 1BB Creature - Human Wizard 2/2 Dread Warlock can't be blocked except by black creatures. Dreadwing B Creature - Zombie 1/1 {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. Dreg Reaver 4B Creature - Zombie Beast 4/3 Dregscape Zombie 1B Creature - Zombie 2/1 Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Drowned Catacomb Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B} to your mana pool. Drudge Skeletons 1B Creature - Skeleton 1/1 {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Druid of the Anima 1G Creature - Elf Druid 1/1 {T}: Add {R}, {G}, or {W} to your mana pool. Drumhunter 3G Creature - Human Druid Warrior 2/2 At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {1} to your mana pool. Duress B Sorcery Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. Elder Mastery 3UBR Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. Eldrazi Monument 5 Artifact Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. Electropotence 2R Enchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. Elemental Appeal RRRR Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. Elite Vanguard W Creature - Human Soldier 2/1 Elspeth, Knight-Errant 2WW Planeswalker - Elspeth 4 +1: Put a 1/1 white Soldier creature token onto the battlefield. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. Elvish Archdruid 1GG Creature - Elf Druid 2/2 Other Elf creatures you control get +1/+1. {T}: Add {G} to your mana pool for each Elf you control. Elvish Piper 3G Creature - Elf Shaman 1/1 {G}, {T}: You may put a creature card from your hand onto the battlefield. Elvish Visionary 1G Creature - Elf Shaman 1/1 When Elvish Visionary enters the battlefield, draw a card. Ember Weaver 2G Creature - Spider 2/3 Reach (This can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. Emerald Oryx 3G Creature - Antelope 2/3 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Emeria Angel 2WW Creature - Angel 3/3 Flying Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. Emeria, the Sky Ruin Land Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W} to your mana pool. Empyrial Archangel 4GWWU Creature - Angel 5/8 Flying, shroud All damage that would be dealt to you is dealt to Empyrial Archangel instead. Enigma Sphinx 4WUB Artifact Creature - Sphinx 5/4 Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Enlisted Wurm 4GW Creature - Wurm 5/5 Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Enormous Baloth 6G Creature - Beast 7/7 Entangling Vines 3G Enchantment - Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. Esper Battlemage 2U Artifact Creature - Human Wizard 2/2 {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. Esper Charm WUB Instant Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. Esper Cormorants 2WU Artifact Creature - Bird 3/3 Flying Esper Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. Esper Sojourners WUB Artifact Creature - Vedalken Wizard 2/3 When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) Esper Stormblade (W/B)U Artifact Creature - Vedalken Wizard 2/1 As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. Esperzoa 2U Artifact Creature - Jellyfish 4/3 Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. Essence Scatter 1U Instant Counter target creature spell. Eternity Vessel 6 Artifact Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. Ethercaste Knight WU Artifact Creature - Human Knight 1/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Etherium Abomination 3UB Artifact Creature - Horror 4/3 Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Etherium Astrolabe 2U Artifact Flash {B}, {T}, Sacrifice an artifact: Draw a card. Etherium Sculptor 1U Artifact Creature - Vedalken Artificer 1/2 Artifact spells you cast cost {1} less to cast. Ethersworn Adjudicator 4U Artifact Creature - Vedalken Knight 4/4 Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap Ethersworn Adjudicator. Ethersworn Canonist 1W Artifact Creature - Human Cleric 2/2 Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. Ethersworn Shieldmage 1WU Artifact Creature - Vedalken Wizard 2/2 Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. Etherwrought Page 1WUB Artifact At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. Excommunicate 2W Sorcery Put target creature on top of its owner's library. Executioner's Capsule B Artifact {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. Exotic Orchard Land {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Expedition Map 1 Artifact {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Exploding Borders 2RG Sorcery Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Explorer's Scope 1 Artifact - Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Extractor Demon 4BB Creature - Demon 5/5 Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Exuberant Firestoker 2R Creature - Human Druid Shaman 1/1 At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. {T}: Add {1} to your mana pool. Fabricate 2U Sorcery Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. Faerie Mechanist 3U Artifact Creature - Faerie Artificer 2/2 Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Fatestitcher 3U Creature - Zombie Wizard 1/2 {T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Feast of Blood 1B Sorcery Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. Felidar Sovereign 4WW Creature - Cat Beast 4/6 Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. Feral Hydra XG Creature - Hydra Beast 0/0 Feral Hydra enters the battlefield with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. Fieldmist Borderpost 1WU Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Fiery Fall 5R Instant Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Fiery Hellhound 1RR Creature - Elemental Hound 2/2 {R}: Fiery Hellhound gets +1/+0 until end of turn. Fight to the Death RW Instant Destroy all blocking creatures and all blocked creatures. Filigree Angel 5WWU Artifact Creature - Angel 4/4 Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. Filigree Fracture 2G Instant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. Filigree Sages 3U Artifact Creature - Vedalken Wizard 2/3 {2}{U}: Untap target artifact. Finest Hour 2GWU Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. Fireball XR Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. Firebreathing R Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Fire-Field Ogre 1UBR Creature - Ogre Mutant 4/2 First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Firewild Borderpost 1RG Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. Flameblast Dragon 4RR Creature - Dragon 5/5 Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. Flashfreeze 1U Instant Counter target red or green spell. Fleshbag Marauder 2B Creature - Zombie Warrior 3/1 When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Fleshformer 2B Creature - Human Wizard 2/2 {W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) Flurry of Wings GWU Instant Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. Fog G Instant Prevent all combat damage that would be dealt this turn. Font of Mythos 4 Artifact At the beginning of each player's draw step, that player draws two additional cards. Forest Basic Land - Forest G Frontier Guide 1G Creature - Elf Scout 1/1 {3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Frontline Sage 2U Creature - Human Wizard 0/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. Fusion Elemental WUBRG Creature - Elemental 8/8 Gargoyle Castle Land {T}: Add {1} to your mana pool. {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. Garruk Wildspeaker 2GG Planeswalker - Garruk 3 +1: Untap two target lands. -1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn. Gatekeeper of Malakir BB Creature - Vampire Warrior 2/2 Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. Gather Specimens 3UUU Instant If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. Geyser Glider 3RR Creature - Elemental Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. Giant Ambush Beetle 3(B/G)R Creature - Insect 4/3 Haste When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Scorpion 2B Creature - Scorpion 1/3 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Gift of the Gargantuan 2G Sorcery Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. Gigantiform 3GG Enchantment - Aura Kicker {4} Enchant creature Enchanted creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. Giltspire Avenger GWU Creature - Human Soldier 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. Glacial Fortress Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U} to your mana pool. Glassdust Hulk 3WU Artifact Creature - Golem 3/4 Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) Glaze Fiend 1B Artifact Creature - Illusion 0/1 Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. Gleam of Resistance 4W Instant Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Glorious Charge 1W Instant Creatures you control get +1/+1 until end of turn. Glory of Warfare 2RW Enchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. Gloryscale Viashino 1RGW Creature - Viashino Soldier 3/3 Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. Gluttonous Slime 2G Creature - Ooze 2/2 Flash Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Goblin Artillery 1RR Creature - Goblin Warrior 1/3 {T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. Goblin Assault 2R Enchantment At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblin creatures attack each turn if able. Goblin Bushwhacker R Creature - Goblin Warrior 1/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. Goblin Chieftain 1RR Creature - Goblin 2/2 Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. Goblin Deathraiders BR Creature - Goblin Warrior 3/1 Trample Goblin Guide R Creature - Goblin Scout 2/2 Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. Goblin Mountaineer R Creature - Goblin Scout 1/1 Mountainwalk Goblin Outlander BR Creature - Goblin Scout 2/2 Protection from white Goblin Piker 1R Creature - Goblin Warrior 2/1 Goblin Razerunners 2RR Creature - Goblin Warrior 3/4 {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. Goblin Ruinblaster 2R Creature - Goblin Shaman 2/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. Goblin Shortcutter 1R Creature - Goblin Scout 2/1 When Goblin Shortcutter enters the battlefield, target creature can't block this turn. Goblin War Paint 1R Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has haste. Godsire 4RGGW Creature - Beast 8/8 Vigilance {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. Godtoucher 3G Creature - Elf Cleric 2/2 {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. Godtracker of Jund 1RG Creature - Elf Shaman 2/2 Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. Gomazoa 2U Creature - Jellyfish 0/3 Defender, flying {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. Gorger Wurm 3RG Creature - Wurm 5/5 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Gorgon Flail 2 Artifact - Equipment Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Grappling Hook 4 Artifact - Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} Gravedigger 3B Creature - Zombie 2/2 When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Graypelt Refuge Land Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W} to your mana pool. Grazing Gladehart 2G Creature - Antelope 2/2 Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. Great Sable Stag 1GG Creature - Elk 3/3 Great Sable Stag can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) Greenweaver Druid 2G Creature - Elf Druid 1/1 {T}: Add {G}{G} to your mana pool. Griffin Sentinel 2W Creature - Griffin 1/3 Flying Vigilance (Attacking doesn't cause this creature to tap.) Grim Discovery 1B Sorcery Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. Grixis Battlemage 2B Creature - Human Wizard 2/2 {U}, {T}: Draw a card, then discard a card. {R}, {T}: Target creature can't block this turn. Grixis Charm UBR Instant Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. Grixis Grimblade (U/R)B Creature - Zombie Warrior 2/1 As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Grixis Illusionist U Creature - Human Wizard 1/1 {T}: Target land you control becomes the basic land type of your choice until end of turn. Grixis Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. Grixis Slavedriver 5B Creature - Zombie Giant 4/4 When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Grixis Sojourners 1UBR Creature - Zombie Ogre 4/3 When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) Grizzled Leotau GW Creature - Cat 1/5 Guardian Seraph 2WW Creature - Angel 3/4 Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. Guardians of Akrasa 2W Creature - Human Soldier 0/4 Defender Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Gustrider Exuberant 2W Creature - Human Wizard 1/2 Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. Guul Draz Specter 2BB Creature - Specter 2/2 Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. Guul Draz Vampire B Creature - Vampire Rogue 1/1 As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Gwafa Hazid, Profiteer 1WU Legendary Creature - Human Rogue 2/2 {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. Hagra Crocodile 3B Creature - Crocodile 3/1 Hagra Crocodile can't block. Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. Hagra Diabolist 4B Creature - Ogre Shaman Ally 3/2 Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. Halo Hunter 2BBB Creature - Demon 6/3 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. Harm's Way W Instant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. Harrow 2G Instant As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Haunting Echoes 3BB Sorcery Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. Heartstabber Mosquito 3B Creature - Insect 2/2 Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. Hedron Crab U Creature - Crab 0/2 Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. Hedron Scrabbler 2 Artifact Creature - Construct 1/1 Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. Hellfire Mongrel 2R Creature - Elemental Hound 2/2 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. Hellkite Charger 4RR Creature - Dragon 5/5 Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. Hellkite Hatchling 2RG Creature - Dragon 2/2 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature. Hellkite Overlord 4BRRG Creature - Dragon 8/8 Flying, trample, haste {R}: Hellkite Overlord gets +1/+0 until end of turn. {B}{G}: Regenerate Hellkite Overlord. Hell's Thunder 1RR Creature - Elemental 4/4 Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Hellspark Elemental 1R Creature - Elemental 3/1 Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Hideous End 1BB Instant Destroy target nonblack creature. Its controller loses 2 life. Highland Berserker 1R Creature - Human Berserker Ally 2/1 Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. Hindering Light WU Instant Counter target spell that targets you or a permanent you control. Draw a card. Hissing Iguanar 2R Creature - Lizard 3/1 Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player. Hive Mind 5U Enchantment Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. Holy Strength W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. Honor of the Pure 1W Enchantment White creatures you control get +1/+1. Horned Turtle 2U Creature - Turtle 1/4 Howl of the Night Pack 6G Sorcery Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. Howling Banshee 2BB Creature - Spirit 3/3 Flying When Howling Banshee enters the battlefield, each player loses 3 life. Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Hypnotic Specter 1BB Creature - Specter 2/2 Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Ice Cage 1U Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. Identity Crisis 2WWBB Sorcery Exile all cards from target player's hand and graveyard. Igneous Pouncer 4BR Creature - Elemental 5/1 Haste Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) Ignite Disorder 1R Instant Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures. Illusionary Servant 1UU Creature - Illusion 3/4 Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it. Illusory Demon 1UB Creature - Demon Illusion 4/3 Flying When you cast a spell, sacrifice Illusory Demon. Immortal Coil 2BB Artifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game. Incurable Ogre 3R Creature - Ogre Mutant 5/1 Indestructibility 3W Enchantment - Aura Enchant permanent Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) Infectious Horror 3B Creature - Zombie Horror 2/2 Whenever Infectious Horror attacks, each opponent loses 2 life. Inferno Elemental 4RR Creature - Elemental 4/4 Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. Inferno Trap 3R Instant - Trap If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. Inferno Trap deals 4 damage to target creature. Infest 1BB Sorcery All creatures get -2/-2 until end of turn. Inkwell Leviathan 7UU Artifact Creature - Leviathan 7/11 Islandwalk, trample, shroud Intimidation Bolt 1RW Instant Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. Into the Roil 1U Instant Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. Invincible Hymn 6WW Sorcery Count the number of cards in your library. Your life total becomes that number. Iona, Shield of Emeria 6WWW Legendary Creature - Angel 7/7 Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. Ior Ruin Expedition 1U Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. Island Basic Land - Island U Jace Beleren 1UU Planeswalker - Jace 3 +2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. Jackal Familiar R Creature - Hound 2/2 Jackal Familiar can't attack or block alone. Jenara, Asura of War GWU Legendary Creature - Angel 3/3 Flying {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. Jhessian Balmgiver 1WU Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Target creature is unblockable this turn. Jhessian Infiltrator GU Creature - Human Rogue 2/2 Jhessian Infiltrator is unblockable. Jhessian Lookout 1U Creature - Human Scout 2/1 Jhessian Zombies 4UB Creature - Zombie 2/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) Joraga Bard 3G Creature - Elf Rogue Ally 1/4 Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. Journey to Nowhere 1W Enchantment When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. Jump U Instant Target creature gains flying until end of turn. Jund Battlemage 2R Creature - Human Shaman 2/2 {B}, {T}: Target player loses 1 life. {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. Jund Charm BRG Instant Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. Jund Hackblade (B/G)R Creature - Goblin Berserker 2/1 As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. Jund Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. Jund Sojourners BRG Creature - Viashino Shaman 3/2 When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) Jungle Shrine Land Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W} to your mana pool. Jungle Weaver 5GG Creature - Spider 5/6 Reach (This can block creatures with flying.) Cycling {2} ({2}, Discard this card: Draw a card.) Jwar Isle Refuge Land Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool. Kabira Crossroads Land Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool. Kabira Evangel 2W Creature - Human Cleric Ally 2/3 Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. Kaleidostone 2 Artifact When Kaleidostone enters the battlefield, draw a card. {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. Kalitas, Bloodchief of Ghet 5BB Legendary Creature - Vampire Warrior 5/5 {B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Kalonian Behemoth 5GG Creature - Beast 9/9 Shroud (This creature can't be the target of spells or abilities.) Karrthus, Tyrant of Jund 4BRG Legendary Creature - Dragon 7/7 Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste. Kathari Bomber 1BR Creature - Bird Shaman 2/2 Flying When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Kathari Remnant 2UB Creature - Bird Skeleton 0/1 Flying {B}: Regenerate Kathari Remnant. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Kathari Screecher 2U Creature - Bird Soldier 2/2 Flying Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Kazandu Blademaster WW Creature - Human Soldier Ally 1/1 First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. Kazandu Refuge Land Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool. Kazuul Warlord 4R Creature - Minotaur Warrior Ally 3/3 Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. Kederekt Creeper UBR Creature - Horror 2/3 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Kederekt Creeper can't be blocked except by two or more creatures. Kederekt Leviathan 6UU Creature - Leviathan 5/5 When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Kederekt Parasite B Creature - Horror 1/1 Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. Keeper of Progenitus 3G Creature - Elf Druid 1/3 Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. Kelinore Bat 2B Creature - Bat 2/1 Flying Khalni Gem 4 Artifact When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color to your mana pool. Khalni Heart Expedition 1G Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Kindled Fury R Instant Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) Kiss of the Amesha 4WU Sorcery Target player gains 7 life and draws two cards. Knight of New Alara 2GW Creature - Human Knight 2/2 Each other multicolored creature you control gets +1/+1 for each of its colors. Knight of the Reliquary 1GW Creature - Human Knight 2/2 Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. Knight of the Skyward Eye 1W Creature - Human Knight 2/2 {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. Knight of the White Orchid WW Creature - Human Knight 2/2 First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. Knight-Captain of Eos 4W Creature - Human Knight 2/2 When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. Knotvine Mystic RGW Creature - Elf Druid 2/2 {1}, {T}: Add {R}{G}{W} to your mana pool. Knotvine Paladin GW Creature - Human Knight 2/2 Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. Kor Aeronaut WW Creature - Kor Soldier 2/2 Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. Kor Cartographer 3W Creature - Kor Scout 2/2 When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. Kor Duelist W Creature - Kor Soldier 1/1 As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) Kor Hookmaster 2W Creature - Kor Soldier 2/2 When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Kor Outfitter WW Creature - Kor Soldier 2/2 When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. Kor Sanctifiers 2W Creature - Kor Cleric 2/3 Kicker {W} (You may pay an additional {W} as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. Kor Skyfisher 1W Creature - Kor Soldier 2/3 Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. Kraken Hatchling U Creature - Kraken 0/4 Kraken's Eye 2 Artifact Whenever a player casts a blue spell, you may gain 1 life. Kranioceros 4R Creature - Beast 5/2 {1}{W}: Kranioceros gets +0/+3 until end of turn. Kresh the Bloodbraided 2BRG Legendary Creature - Human Warrior 3/3 Whenever another creature is put into a graveyard from the battlefield, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. Landbind Ritual 3WW Sorcery You gain 2 life for each Plains you control. Lapse of Certainty 2W Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Lava Axe 4R Sorcery Lava Axe deals 5 damage to target player. Lavaball Trap 6RR Instant - Trap If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature. Lavalanche XBRG Sorcery Lavalanche deals X damage to target player and each creature he or she controls. Leonin Armorguard 2GW Creature - Cat Soldier 3/3 When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. Lethargy Trap 3U Instant - Trap If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0 until end of turn. Levitation 2UU Enchantment Creatures you control have flying. Lich Lord of Unx 1UB Creature - Zombie Wizard 2/2 {U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. Lich's Mirror 5 Artifact If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. Lifelink W Enchantment - Aura Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) Lightning Bolt R Instant Lightning Bolt deals 3 damage to target creature or player. Lightning Elemental 3R Creature - Elemental 4/1 Haste (This creature can attack and {T} as soon as it comes under your control.) Lightning Reaver 3BR Creature - Zombie Beast 3/3 Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. Lightning Talons 2R Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. Lightwielder Paladin 3WW Creature - Human Knight 4/4 First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. Liliana Vess 3BB Planeswalker - Liliana 5 +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards onto the battlefield under your control. Living Tsunami 2UU Creature - Elemental 4/4 Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. Llanowar Elves G Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. Looming Shade 2B Creature - Shade 1/1 {B}: Looming Shade gets +1/+1 until end of turn. Lord of Extinction 3BG Creature - Elemental */* Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. Lorescale Coatl 1GU Creature - Snake 2/2 Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. Lorthos, the Tidemaker 5UUU Legendary Creature - Octopus 8/8 Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. Lotus Cobra 1G Creature - Snake 2/1 Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. Lullmage Mentor 1UU Creature - Merfolk Wizard 2/2 Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. Luminarch Ascension 1W Enchantment At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. Lurking Predators 4GG Enchantment Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. Lush Growth G Enchantment - Aura Enchant land Enchanted land is a Mountain, Forest, and Plains. Madrush Cyclops 1BRG Creature - Cyclops Warrior 3/4 Creatures you control have haste. Maelstrom Archangel WUBRG Creature - Angel 5/5 Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost. Maelstrom Nexus WUBRG Enchantment The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Maelstrom Pulse 1BG Sorcery Destroy target nonland permanent and all other permanents with the same name as that permanent. Mage Slayer 1RG Artifact - Equipment Whenever equipped creature attacks, it deals damage equal to its power to defending player. Equip {3} Magebane Armor 3 Artifact - Equipment Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Magefire Wings UR Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and has flying. Magister Sphinx 4WUB Artifact Creature - Sphinx 5/5 Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10. Magma Phoenix 3RR Creature - Phoenix 3/3 Flying When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. Magma Rift 2R Sorcery As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature. Magma Spray R Instant Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead. Magosi, the Waterveil Land Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U} to your mana pool. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. Makindi Shieldmate 2W Creature - Kor Soldier Ally 0/3 Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. Malakir Bloodwitch 3BB Creature - Vampire Shaman 4/4 Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. Malfegor 2BBRR Legendary Creature - Demon Dragon 6/6 Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. Mana Cylix 1 Artifact {1}, {T}: Add one mana of any color to your mana pool. Manabarbs 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Manaforce Mace 4 Artifact - Equipment Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3} Manaplasm 2G Creature - Ooze 1/1 Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. Maniacal Rage 1R Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't block. Marble Chalice 2W Artifact {T}: You gain 1 life. Marisi's Twinclaws 2(R/W)G Creature - Cat Warrior 2/4 Double strike Mark of Asylum 1W Enchantment Prevent all noncombat damage that would be dealt to creatures you control. Mark of Mutiny 2R Sorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. Marrow Chomper 3BG Creature - Zombie Lizard 3/3 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. Marsh Casualties BB Sorcery Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. Marsh Flats Land {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. Martial Coup XWW Sorcery Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures. Mask of Riddles UB Artifact - Equipment Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} Master of Etherium 2U Artifact Creature - Vedalken Wizard */* Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. Master of the Wild Hunt 2GG Creature - Human Shaman 3/3 At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. Master Transmuter 3U Artifact Creature - Human Artificer 1/2 {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. Matca Rioters 2G Creature - Human Warrior */* Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. Mayael the Anima RGW Legendary Creature - Elf Shaman 2/3 {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. Mayael's Aria RGW Enchantment At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. Meddling Mage WU Creature - Human Wizard 2/2 As Meddling Mage enters the battlefield, name a nonland card. The named card can't be cast. Meglonoth 3RGW Creature - Beast 6/6 Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. Megrim 2B Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Memory Erosion 1UU Enchantment Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. Merfolk Looter 1U Creature - Merfolk Rogue 1/1 {T}: Draw a card, then discard a card. Merfolk Seastalkers 3U Creature - Merfolk Scout 2/3 Islandwalk {2}{U}: Tap target creature without flying. Merfolk Sovereign 1UU Creature - Merfolk 2/2 Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature is unblockable this turn. Merfolk Wayfinder 2U Creature - Merfolk Scout 1/2 Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. Mesa Enchantress 1WW Creature - Human Druid 0/2 Whenever you cast an enchantment spell, you may draw a card. Messenger Falcons 2(G/U)W Creature - Bird 2/2 Flying When Messenger Falcons enters the battlefield, draw a card. Metallurgeon 1W Artifact Creature - Human Artificer 1/2 {W}, {T}: Regenerate target artifact. Might of Alara G Instant Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Might of Oaks 3G Instant Target creature gets +7/+7 until end of turn. Mighty Emergence 2G Enchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Mind Control 3UU Enchantment - Aura Enchant creature You control enchanted creature. Mind Funeral 1UB Sorcery Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. Mind Rot 2B Sorcery Target player discards two cards. Mind Shatter XBB Sorcery Target player discards X cards at random. Mind Sludge 4B Sorcery Target player discards a card for each Swamp you control. Mind Spring XUU Sorcery Draw X cards. Mindbreak Trap 2UU Instant - Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. Mindless Null 2B Creature - Zombie 2/2 Mindless Null can't block unless you control a Vampire. Mindlock Orb 3U Artifact Players can't search libraries. Minion Reflector 5 Artifact Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." Mire Blight B Enchantment - Aura Enchant creature When enchanted creature is dealt damage, destroy it. Mirror of Fate 5 Artifact {T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. Mirror-Sigil Sergeant 5W Creature - Rhino Soldier 4/4 Trample At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield. Mist Leopard 3G Creature - Cat 3/2 Shroud (This creature can't be the target of spells or abilities.) Mistvein Borderpost 1UB Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. Mistvein Borderpost enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. Misty Rainforest Land {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. Mold Adder G Creature - Fungus Snake 1/1 Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. Mold Shambler 3G Creature - Fungus Beast 3/3 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. Molten Frame 1R Instant Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.) Molten Ravager 2R Creature - Elemental 0/4 {R}: Molten Ravager gets +1/+0 until end of turn. Monstrous Carabid 3BR Creature - Insect 4/4 Monstrous Carabid attacks each turn if able. Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) Morbid Bloom 4BG Sorcery Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. Mosstodon 4G Creature - Plant Elephant 5/3 {1}: Target creature with power 5 or greater gains trample until end of turn. Mountain Basic Land - Mountain R Murasa Pyromancer 4RR Creature - Human Shaman Ally 3/2 Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. Mycoid Shepherd 1GGW Creature - Fungus 5/4 Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life. Mycoloth 3GG Creature - Fungus 4/4 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. Nacatl Hunt-Pride 5W Creature - Cat Warrior 5/4 Vigilance {R}, {T}: Target creature can't block this turn. {G}, {T}: Target creature blocks this turn if able. Nacatl Outlander RG Creature - Cat Scout 2/2 Protection from blue Nacatl Savage 1G Creature - Cat Warrior 2/1 Protection from artifacts Narrow Escape 2W Instant Return target permanent you control to its owner's hand. You gain 4 life. Naturalize 1G Instant Destroy target artifact or enchantment. Nature's Spiral 1G Sorcery Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) Naya Battlemage 2G Creature - Human Shaman 2/2 {R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature. Naya Charm RGW Instant Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls. Naya Hushblade (R/W)G Creature - Elf Rogue 2/1 As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) Naya Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. Naya Sojourners 2RGW Creature - Elf Shaman 5/3 When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) Necrogenesis BG Enchantment {2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. Necromancer's Covenant 3WBB Enchantment When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. Zombies you control have lifelink. Needlebite Trap 5BB Instant - Trap If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life. Negate 1U Instant Counter target noncreature spell. Nemesis of Reason 3UB Creature - Leviathan Horror 3/7 Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. Nicol Bolas, Planeswalker 4UBBR Planeswalker - Bolas 5 +3: Destroy target noncreature permanent. -2: Gain control of target creature. -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. Nightmare 5B Creature - Nightmare Horse */* Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Nimana Sell-Sword 3B Creature - Human Warrior Ally 2/2 Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. Nimbus Wings 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 and has flying. Nissa Revane 2GG Planeswalker - Nissa 2 +1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. +1: You gain 2 life for each Elf you control. -7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. Nissa's Chosen GG Creature - Elf Warrior 2/3 If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead. Noble Hierarch G Creature - Human Druid 0/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U} to your mana pool. Noble Vestige 2W Creature - Spirit 1/2 Flying {T}: Prevent the next 1 damage that would be dealt to target player this turn. Nulltread Gargantuan 1GU Creature - Beast 5/6 When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. Nyxathid 1BB Creature - Elemental 7/7 As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. Oakenform 2G Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Ob Nixilis, the Fallen 3BB Legendary Creature - Demon 3/3 Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. Obelisk of Alara 6 Artifact {1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Draw a card, then discard a card. {1}{B}, {T}: Target creature gets -2/-2 until end of turn. {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. {1}{G}, {T}: Target creature gets +4/+4 until end of turn. Obelisk of Bant 3 Artifact {T}: Add {G}, {W}, or {U} to your mana pool. Obelisk of Esper 3 Artifact {T}: Add {W}, {U}, or {B} to your mana pool. Obelisk of Grixis 3 Artifact {T}: Add {U}, {B}, or {R} to your mana pool. Obelisk of Jund 3 Artifact {T}: Add {B}, {R}, or {G} to your mana pool. Obelisk of Naya 3 Artifact {T}: Add {R}, {G}, or {W} to your mana pool. Oblivion Ring 2W Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. Obsidian Fireheart 1RRR Creature - Elemental 4/4 {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) Offering to Asha 2WU Instant Counter target spell unless its controller pays {4}. You gain 4 life. Ondu Cleric 1W Creature - Kor Cleric Ally 1/1 Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. Onyx Goblet 2B Artifact {T}: Target player loses 1 life. Ooze Garden 1G Enchantment {1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. Open the Vaults 4WW Sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) Oracle of Mul Daya 3G Creature - Elf Shaman 2/2 You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. Oran-Rief Recluse 2G Creature - Spider 1/3 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. Oran-Rief Survivalist 1G Creature - Human Warrior Ally 1/1 Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. Oran-Rief, the Vastwood Land Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Ornithopter 0 Artifact Creature - Thopter 0/2 Flying Outrider of Jhess 3U Creature - Human Knight 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Overrun 2GGG Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Pacifism 1W Enchantment - Aura Enchant creature Enchanted creature can't attack or block. Palace Guard 2W Creature - Human Soldier 1/4 Palace Guard can block any number of creatures. Pale Recluse 4GW Creature - Spider 4/5 Reach (This can block creatures with flying.) Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.) Paleoloth 4GG Creature - Beast 5/5 Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. Panic Attack 2R Sorcery Up to three target creatures can't block this turn. Paragon of the Amesha 2W Creature - Human Knight 2/2 First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. Paralyzing Grasp 2U Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Parasitic Strix 2U Artifact Creature - Bird 2/2 Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. Path to Exile W Instant Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. Pestilent Kathari 2B Creature - Bird Warrior 1/1 Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) {2}{R}: Pestilent Kathari gains first strike until end of turn. Phantom Warrior 1UU Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. Pillarfield Ox 3W Creature - Ox 2/4 Piranha Marsh Land Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B} to your mana pool. Pitfall Trap 2W Instant - Trap If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. Destroy target attacking creature without flying. Pithing Needle 1 Artifact As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Plains Basic Land - Plains W Planar Cleansing 3WWW Sorcery Destroy all nonland permanents. Plated Geopede 1R Creature - Insect 1/1 First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. Platinum Angel 7 Artifact Creature - Angel 4/4 Flying You can't lose the game and your opponents can't win the game. Polymorph 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. Ponder U Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Predator Dragon 3RRR Creature - Dragon 4/4 Flying, haste Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) Predatory Advantage 3RG Enchantment At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. Predatory Urge 3G Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." Primal Bellow G Instant Target creature gets +1/+1 until end of turn for each Forest you control. Prince of Thralls 4UBBR Creature - Demon 7/7 Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. Prized Unicorn 3G Creature - Unicorn 2/2 All creatures able to block Prized Unicorn do so. Prodigal Pyromancer 2R Creature - Human Wizard 1/1 {T}: Prodigal Pyromancer deals 1 damage to target creature or player. Progenitus WWUUBBRRGG Legendary Creature - Hydra Avatar 10/10 Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. Protean Hydra XG Creature - Hydra 0/0 Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. Protomatter Powder 2U Artifact {4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. Punish Ignorance WUUB Instant Counter target spell. Its controller loses 3 life and you gain 3 life. Punishing Fire 1R Instant Punishing Fire deals 2 damage to target creature or player. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. Puppet Conjurer 1B Artifact Creature - Human Wizard 1/2 {U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. At the beginning of your upkeep, sacrifice a Homunculus. Putrid Leech BG Creature - Zombie Leech 2/2 Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. Pyroclasm 1R Sorcery Pyroclasm deals 2 damage to each creature. Pyromancer Ascension 1R Enchantment Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. Qasali Ambusher 1GW Creature - Cat Warrior 2/3 Reach If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. Qasali Pridemage GW Creature - Cat Wizard 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. Quenchable Fire 3R Sorcery Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. Quest for Ancient Secrets U Enchantment Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. Quest for Pure Flame R Enchantment Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Quest for the Gemblades 1G Enchantment Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. Quest for the Gravelord B Enchantment Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. Quest for the Holy Relic W Enchantment Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. Quietus Spike 3 Artifact - Equipment Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. Equip {3} Rafiq of the Many 1GWU Legendary Creature - Human Knight 3/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. Raging Goblin R Creature - Goblin Berserker 1/1 Haste (This creature can attack and {T} as soon as it comes under your control.) Rakeclaw Gargantuan 2RGW Creature - Beast 5/3 {1}: Target creature with power 5 or greater gains first strike until end of turn. Rakka Mar 2RR Legendary Creature - Human Shaman 2/2 Haste {R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield. Rampaging Baloths 4GG Creature - Beast 6/6 Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Ranger of Eos 3W Creature - Human Soldier 3/2 When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. Ravenous Trap 2BB Instant - Trap If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard. Razorfoot Griffin 3W Creature - Griffin 2/2 Flying First strike (This creature deals combat damage before creatures without first strike.) Realm Razer 3RGW Creature - Beast 4/2 When Realm Razer enters the battlefield, exile all lands. When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. Reborn Hope GW Sorcery Return target multicolored card from your graveyard to your hand. Reckless Scholar 2U Creature - Human Wizard 2/1 {T}: Target player draws a card, then discards a card. Regenerate 1G Instant Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Relentless Rats 1BB Creature - Rat 2/2 Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. Relic Crush 4G Instant Destroy target artifact or enchantment and up to one other target artifact or enchantment. Relic of Progenitus 1 Artifact {T}: Target player exiles a card from his or her graveyard. {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card. Reliquary Tower Land You have no maximum hand size. {T}: Add {1} to your mana pool. Resounding Roar 1G Instant Target creature gets +3/+3 until end of turn. Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. Resounding Scream 2B Sorcery Target player discards a card at random. Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) When you cycle Resounding Scream, target player discards two cards at random. Resounding Silence 3W Instant Exile target attacking creature. Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) When you cycle Resounding Silence, exile up to two target attacking creatures. Resounding Thunder 2R Instant Resounding Thunder deals 3 damage to target creature or player. Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) When you cycle Resounding Thunder, it deals 6 damage to target creature or player. Resounding Wave 2U Instant Return target permanent to its owner's hand. Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) When you cycle Resounding Wave, return two target permanents to their owners' hands. Retaliator Griffin 1RGW Creature - Griffin 2/2 Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. Rhox Bodyguard 3GW Creature - Rhino Monk Soldier 2/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters the battlefield, you gain 3 life. Rhox Brute 2RG Creature - Rhino Warrior 4/4 Rhox Charger 3G Creature - Rhino Soldier 3/3 Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Rhox Meditant 3W Creature - Rhino Monk 2/4 When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. Rhox Pikemaster 2WW Creature - Rhino Soldier 3/3 First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike. Rhox War Monk GWU Creature - Rhino Monk 3/4 Lifelink Ridge Rannet 5RR Creature - Beast 6/4 Cycling {2} ({2}, Discard this card: Draw a card.) Righteousness W Instant Target blocking creature gets +7/+7 until end of turn. Rip-Clan Crasher RG Creature - Human Warrior 2/2 Haste Rise from the Grave 4B Sorcery Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Rite of Replication 2UU Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. River Boa 1G Creature - Snake 2/1 Islandwalk {G}: Regenerate River Boa. Rockcaster Platoon 5WW Creature - Rhino Soldier 5/7 {4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. Rockslide Elemental 2R Creature - Elemental 1/1 First strike Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental. Rod of Ruin 4 Artifact {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Roil Elemental 3UUU Creature - Elemental 3/2 Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. Rootbound Crag Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G} to your mana pool. Rotting Rats 1B Creature - Zombie Rat 1/1 When Rotting Rats enters the battlefield, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Royal Assassin 1BB Creature - Human Assassin 1/1 {T}: Destroy target tapped creature. Ruinous Minotaur 1RR Creature - Minotaur Warrior 5/2 Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. Runeclaw Bear 1G Creature - Bear 2/2 Runeflare Trap 4RR Instant - Trap If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. Rupture Spire Land Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool. Sacellum Archers 2G Creature - Elf Archer 2/3 {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. Sacellum Godspeaker 2G Creature - Elf Druid 2/2 {T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. Sadistic Sacrament BBB Sorcery Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. Safe Passage 2W Instant Prevent all damage that would be dealt to you and creatures you control this turn. Sage Owl 1U Creature - Bird 1/1 Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. Sages of the Anima 3GU Creature - Elf Wizard 3/4 If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. Salvage Slasher 1B Artifact Creature - Human Rogue 1/1 Salvage Slasher gets +1/+0 for each artifact card in your graveyard. Salvage Titan 4BB Artifact Creature - Golem 6/4 You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. Sanctum Gargoyle 3W Artifact Creature - Gargoyle 2/3 Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. Sanctum Plowbeast 4WU Artifact Creature - Beast 3/6 Defender Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.) Sangrite Backlash (B/G)R Enchantment - Aura Enchant creature Enchanted creature gets +3/-3. Sangrite Surge 4RG Sorcery Target creature gets +3/+3 and gains double strike until end of turn. Sanguine Bond 3BB Enchantment Whenever you gain life, target opponent loses that much life. Sanity Gnawers 1BR Creature - Rat 1/1 When Sanity Gnawers enters the battlefield, target player discards a card at random. Sarkhan Vol 2RG Planeswalker - Sarkhan 4 +1: Creatures you control get +1/+1 and gain haste until end of turn. -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield. Savage Hunger 2G Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has trample. Cycling {2} ({2}, Discard this card: Draw a card.) Savage Lands Land Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G} to your mana pool. Savage Silhouette 2G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." Scalding Tarn Land {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. Scarland Thrinax BRG Creature - Lizard 2/2 Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. Scattershot Archer G Creature - Elf Archer 1/2 {T}: Scattershot Archer deals 1 damage to each creature with flying. Scavenger Drake 3B Creature - Drake 1/1 Flying Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake. Scepter of Dominance 1WW Artifact {W}, {T}: Tap target permanent. Scepter of Fugue BB Artifact {1}{B}, {T}: Target player discards a card. Activate this ability only during your turn. Scepter of Insight 1UU Artifact {3}{U}, {T}: Draw a card. Scornful AEther-Lich 3U Artifact Creature - Zombie Wizard 2/4 {W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) Scourge Devil 4R Creature - Devil 3/3 When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Scourglass 3WW Artifact {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. Scute Mob G Creature - Insect 1/1 At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. Scythe Tiger G Creature - Cat 3/2 Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. Sea Gate Loremaster 4U Creature - Merfolk Wizard Ally 1/3 {T}: Draw a card for each Ally you control. Seascape Aerialist 4U Creature - Merfolk Wizard Ally 2/3 Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. Seaside Citadel Land Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U} to your mana pool. Sedraxis Alchemist 2B Creature - Zombie Wizard 2/2 When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. Sedraxis Specter UBR Creature - Specter 3/2 Flying Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Sedris, the Traitor King 3UBR Legendary Creature - Zombie Warrior 5/5 Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Seismic Shudder 1R Instant Seismic Shudder deals 1 damage to each creature without flying. Seismic Strike 2R Instant Seismic Strike deals damage to target creature equal to the number of Mountains you control. Sejiri Refuge Land Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool. Sen Triplets 2WUB Legendary Artifact Creature - Human Wizard 3/3 At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. Serpent of the Endless Sea 4U Creature - Serpent */* Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island. Serra Angel 3WW Creature - Angel 4/4 Flying Vigilance (Attacking doesn't cause this creature to tap.) Sewn-Eye Drake 2(U/R)B Creature - Zombie Drake 3/1 Flying, haste Shadowfeed B Instant Exile target card from a graveyard. You gain 3 life. Shambling Remains 1BR Creature - Zombie Horror 4/3 Shambling Remains can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Shard Convergence 3G Sorcery Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Sharding Sphinx 4UU Artifact Creature - Sphinx 4/4 Flying Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. Sharuum the Hegemon 3WUB Legendary Artifact Creature - Sphinx 5/5 Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. Shatter 1R Instant Destroy target artifact. Shatterskull Giant 2RR Creature - Giant Warrior 4/3 Shepherd of the Lost 4W Creature - Angel 3/3 Flying, first strike, vigilance Shield of the Righteous WU Artifact - Equipment Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip {2} Shieldmate's Blessing W Instant Prevent the next 3 damage that would be dealt to target creature or player this turn. Shivan Dragon 4RR Creature - Dragon 5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Shoal Serpent 5U Creature - Serpent 5/5 Defender Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. Shore Snapper 2B Creature - Beast 2/2 {U}: Shore Snapper gains islandwalk until end of turn. Siege Mastodon 4W Creature - Elephant 3/5 Siege-Gang Commander 3RR Creature - Goblin 2/2 When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. Sighted-Caste Sorcerer 1W Creature - Human Wizard 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) Sigil Blessing GW Instant Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. Sigil Captain 1GWW Creature - Rhino Soldier 3/3 Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. Sigil of Distinction X Artifact - Equipment Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip-Remove a charge counter from Sigil of Distinction. Sigil of the Empty Throne 3WW Enchantment Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. Sigil of the Nayan Gods 1GW Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.) Sigiled Behemoth 4GW Creature - Beast 5/4 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Sigiled Paladin WW Creature - Human Knight 2/2 First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Sign in Blood BB Sorcery Target player draws two cards and loses 2 life. Silence W Instant Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) Silvercoat Lion 1W Creature - Cat 2/2 Singe-Mind Ogre 2BR Creature - Ogre Mutant 3/2 When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost. Skeletal Kathari 4B Creature - Bird Skeleton 3/2 Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari. Skeletonize 4R Instant Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature." Skill Borrower 2U Artifact Creature - Human Wizard 1/3 Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) Skullmulcher 4G Creature - Elemental 3/3 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Skullmulcher enters the battlefield, draw a card for each creature it devoured. Sky Ruin Drake 4U Creature - Drake 2/5 Flying Skyclaw Thrash 3UR Artifact Creature - Viashino Warrior 4/4 Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. Skyward Eye Prophets 3GWU Creature - Human Wizard 3/3 Vigilance {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. Slaughter Cry 2R Instant Target creature gets +3/+0 and gains first strike until end of turn. Slave of Bolas 3(U/R)B Sorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Sleep 2UU Sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. Sludge Strider 1WUB Artifact Creature - Insect 3/3 Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. Snapping Drake 3U Creature - Drake 3/2 Flying Soaring Seacliff Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U} to your mana pool. Solemn Offering 2W Sorcery Destroy target artifact or enchantment. You gain 4 life. Sorin Markov 3BBB Planeswalker - Sorin 4 +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. -3: Target opponent's life total becomes 10. -7: You control target player's next turn. Soul Bleed 2B Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. Soul Manipulation 1UB Instant Choose one or both - Counter target creature spell; and/or return target creature card from your graveyard to your hand. Soul Stair Expedition B Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. Soul Warden W Creature - Human Cleric 1/1 Whenever another creature enters the battlefield, you gain 1 life. Soulquake 3UUBB Sorcery Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. Soul's Fire 2R Instant Target creature you control on the battlefield deals damage equal to its power to target creature or player. Soul's Grace 1W Instant You gain life equal to target creature's power. Soul's Majesty 4G Sorcery Draw cards equal to the power of target creature you control. Soul's Might 4G Sorcery Put X +1/+1 counters on target creature, where X is that creature's power. Sovereigns of Lost Alara 4WU Creature - Spirit 4/5 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library. Sparkmage Apprentice 1R Creature - Human Wizard 1/1 When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. Spearbreaker Behemoth 5GG Creature - Beast 5/5 Spearbreaker Behemoth is indestructible. {1}: Target creature with power 5 or greater is indestructible this turn. Spell Pierce U Instant Counter target noncreature spell unless its controller pays {2}. Spell Snip 2U Instant Counter target spell unless its controller pays {1}. Cycling {2} ({2}, Discard this card: Draw a card.) Spellbook 0 Artifact You have no maximum hand size. Spellbound Dragon 3UR Creature - Dragon 3/5 Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. Spellbreaker Behemoth 1RGG Creature - Beast 5/5 Spellbreaker Behemoth can't be countered. Creature spells you control with power 5 or greater can't be countered. Sphinx Ambassador 5UU Creature - Sphinx 5/5 Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library. Sphinx of Jwar Isle 4UU Creature - Sphinx 5/5 Flying, shroud You may look at the top card of your library. (You may do this at any time.) Sphinx of Lost Truths 3UU Creature - Sphinx 3/5 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. Sphinx of the Steel Wind 5WUB Artifact Creature - Sphinx 6/6 Flying, first strike, vigilance, lifelink, protection from red and from green Sphinx Sovereign 4WUUB Artifact Creature - Sphinx 6/6 Flying At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. Sphinx Summoner 3UB Artifact Creature - Sphinx 3/3 Flying When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. Sphinx's Herald U Artifact Creature - Vedalken Wizard 1/1 {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. Spidersilk Net 0 Artifact - Equipment Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Spire Barrage 4R Sorcery Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. Spore Burst 3G Sorcery Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. Spreading Seas 1U Enchantment - Aura Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. Sprouting Thrinax BRG Creature - Lizard 3/3 When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield. Stampeding Rhino 4G Creature - Rhino 4/4 Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Steelclad Serpent 5U Artifact Creature - Serpent 4/5 Steelclad Serpent can't attack unless you control another artifact. Steppe Lynx W Creature - Cat 0/1 Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Steward of Valeron GW Creature - Human Druid Knight 2/2 Vigilance {T}: Add {G} to your mana pool. Stoic Angel 1GWU Creature - Angel 3/4 Flying, vigilance Players can't untap more than one creature during their untap steps. Stone Giant 2RR Creature - Giant 3/4 {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. Stonework Puma 3 Artifact Creature - Cat Ally 2/2 Stormcaller's Boon 2WU Enchantment Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Stormfront Pegasus 1W Creature - Pegasus 2/1 Flying Stun Sniper RW Creature - Human Archer 1/1 {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. Suicidal Charge 3BR Enchantment Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. Summoner's Bane 2UU Instant Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. Summoning Trap 4GG Instant - Trap If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. Sunpetal Grove Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W} to your mana pool. Sunseed Nurturer 2W Creature - Human Druid Wizard 1/1 At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {1} to your mana pool. Sunspring Expedition W Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. Surrakar Marauder 1B Creature - Surrakar 2/1 Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Swamp Basic Land - Swamp B Swerve UR Instant Change the target of target spell with a single target. Sylvan Bounty 5G Instant Target player gains 8 life. Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Tainted Sigil 1WB Artifact {T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) Tajuru Archer 2G Creature - Elf Archer Ally 1/2 Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. Talon Trooper 1WU Creature - Bird Scout 2/3 Flying Tanglesap 1G Instant Prevent all combat damage that would be dealt this turn by creatures without trample. Tar Fiend 5B Creature - Elemental 4/4 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured. Teetering Peaks Land Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. {T}: Add {R} to your mana pool. Telemin Performance 3UU Sorcery Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control. Telepathy U Enchantment Your opponents play with their hands revealed. Tempest of Light 2W Instant Destroy all enchantments. Tempest Owl 1U Creature - Bird 1/2 Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. Tendrils of Corruption 3B Instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. Terminate BR Instant Destroy target creature. It can't be regenerated. Terra Stomper 3GGG Creature - Beast 8/8 Terra Stomper can't be countered. Trample Terramorphic Expanse Land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Territorial Baloth 4G Creature - Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. Tezzeret the Seeker 3UU Planeswalker - Tezzeret 4 +1: Untap up to two target artifacts. -X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -5: Artifacts you control become 5/5 artifact creatures until end of turn. Thopter Foundry (W/B)U Artifact {1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. Thornling 3GG Creature - Elemental Shapeshifter 4/4 {G}: Thornling gains haste until end of turn. {G}: Thornling gains trample until end of turn. {G}: Thornling is indestructible this turn. {1}: Thornling gets +1/-1 until end of turn. {1}: Thornling gets -1/+1 until end of turn. Thorn-Thrash Viashino 3R Creature - Viashino Warrior 2/2 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) {G}: Thorn-Thrash Viashino gains trample until end of turn. Thought Hemorrhage 2BR Sorcery Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. Thoughtcutter Agent UB Artifact Creature - Human Rogue 1/1 {U}{B}, {T}: Target player loses 1 life and reveals his or her hand. Thraximundar 4UBR Legendary Creature - Zombie Assassin 6/6 Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. Thunder-Thrash Elder 2R Creature - Viashino Warrior 1/1 Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) Tidehollow Sculler WB Artifact Creature - Zombie 2/2 When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. Tidehollow Strix UB Artifact Creature - Bird 2/1 Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Timbermaw Larva 3G Creature - Beast 2/2 Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. Time Sieve UB Artifact {T}, Sacrifice five artifacts: Take an extra turn after this one. Time Warp 3UU Sorcery Target player takes an extra turn after this one. Titanic Ultimatum RRGGGWW Sorcery Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. Tome Scour U Sorcery Target player puts the top five cards of his or her library into his or her graveyard. Topan Ascetic 2G Creature - Human Monk 2/2 Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. Torch Slinger 2R Creature - Goblin Shaman 2/2 Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. Tortoise Formation 3U Instant Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) Tower Gargoyle 1WUB Artifact Creature - Gargoyle 4/4 Flying Toxic Iguanar R Creature - Lizard 1/1 Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Trace of Abundance (R/W)G Enchantment - Aura Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). Trailblazer's Boots 2 Artifact - Equipment Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) Equip {2} Trapfinder's Trick 1U Sorcery Target player reveals his or her hand and discards all Trap cards. Trapmaker's Snare 1U Instant Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. Traumatic Visions 3UU Instant Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Traumatize 3UU Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. Trumpet Blast 2R Instant Attacking creatures get +2/+0 until end of turn. Trusty Machete 1 Artifact - Equipment Equipped creature gets +2/+1. Equip {2} Tukatongue Thallid G Creature - Fungus 1/1 When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield. Tuktuk Grunts 4R Creature - Goblin Warrior Ally 2/2 Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. Turntimber Basilisk 1GG Creature - Basilisk 2/1 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. Turntimber Grove Land Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. {T}: Add {G} to your mana pool. Turntimber Ranger 3GG Creature - Elf Scout Ally 2/2 Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. Twincast UU Instant Copy target instant or sorcery spell. You may choose new targets for the copy. Umara Raptor 2U Creature - Bird Ally 1/1 Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. Unbender Tine 2WU Artifact {T}: Untap another target permanent. Undead Leotau 5B Creature - Zombie Cat 3/4 {R}: Undead Leotau gets +1/-1 until end of turn. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Undead Slayer 2W Creature - Human Cleric 2/2 {W}, {T}: Exile target Skeleton, Vampire, or Zombie. Underworld Dreams BBB Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Unholy Strength B Enchantment - Aura Enchant creature Enchanted creature gets +2/+1. Unscythe, Killer of Kings UBBR Legendary Artifact - Equipment Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. Equip {2} Unstable Footing R Instant Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. Unstable Frontier Land {T}: Add {1} to your mana pool. {T}: Target land you control becomes the basic land type of your choice until end of turn. Unsummon U Instant Return target creature to its owner's hand. Uril, the Miststalker 2RGW Legendary Creature - Beast 5/5 Uril, the Miststalker can't be the target of spells or abilities your opponents control. Uril gets +2/+2 for each Aura attached to it. Vagrant Plowbeasts 5GW Creature - Beast 6/6 {1}: Regenerate target creature with power 5 or greater. Valakut, the Molten Pinnacle Land Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. {T}: Add {R} to your mana pool. Valeron Outlander GW Creature - Human Scout 2/2 Protection from black Valiant Guard W Creature - Human Soldier 0/3 Valley Rannet 4RG Creature - Beast 6/3 Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) Vampire Aristocrat 2B Creature - Vampire Rogue 2/2 Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. Vampire Hexmage BB Creature - Vampire Shaman 2/1 First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. Vampire Lacerator B Creature - Vampire Warrior 2/2 At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. Vampire Nighthawk 1BB Creature - Vampire Shaman 2/3 Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Vampire Nocturnus 1BBB Creature - Vampire 3/3 Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. Vampire's Bite B Instant Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) Vastwood Gorger 5G Creature - Wurm 5/6 Vectis Agents 3UB Artifact Creature - Human Rogue 4/3 {U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. Vectis Dominator 1WB Artifact Creature - Human Wizard 0/2 {T}: Tap target creature unless its controller pays 2 life. Vectis Silencers 2U Artifact Creature - Human Rogue 1/2 {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Vedalken Ghoul UB Creature - Vedalken Zombie 1/1 Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. Vedalken Heretic GU Creature - Vedalken Rogue 1/1 Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. Vedalken Outlander WU Artifact Creature - Vedalken Scout 2/2 Protection from red Vein Drinker 4BB Creature - Vampire 4/4 Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker. Veinfire Borderpost 1BR Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. Veinfire Borderpost enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. Vengeful Rebirth 4RG Sorcery Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. Exile Vengeful Rebirth. Verdant Catacombs Land {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. Veteran Armorsmith WW Creature - Human Soldier 2/3 Other Soldier creatures you control get +0/+1. Veteran Swordsmith 2W Creature - Human Soldier 3/2 Other Soldier creatures you control get +1/+0. Viashino Skeleton 3R Creature - Viashino Skeleton 2/1 {1}{B}, Discard a card: Regenerate Viashino Skeleton. Viashino Slaughtermaster 1R Creature - Viashino Warrior 1/1 Double strike {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn. Viashino Spearhunter 2R Creature - Viashino Warrior 2/1 First strike (This creature deals combat damage before creatures without first strike.) Vicious Shadows 6R Enchantment Whenever a creature is put into a graveyard from the battlefield, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. View from Above 1U Instant Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. Vines of Vastwood G Instant Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. Violent Outburst 1RG Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn. Violent Ultimatum BBRRRGG Sorcery Destroy three target permanents. Viscera Dragger 3B Creature - Zombie Ogre Warrior 3/3 Cycling {2} ({2}, Discard this card: Draw a card.) Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Vithian Renegades 1RG Creature - Human Shaman 3/2 When Vithian Renegades enters the battlefield, destroy target artifact. Vithian Stinger 2R Creature - Human Shaman 0/1 {T}: Vithian Stinger deals 1 damage to target creature or player. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Voices from the Void 4B Sorcery Domain - Target player discards a card for each basic land type among lands you control. Volcanic Fallout 1RR Instant Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. Volcanic Submersion 4R Sorcery Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.) Voracious Dragon 3RR Creature - Dragon 4/4 Flying Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. Wall of Bone 2B Creature - Skeleton Wall 1/4 Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Wall of Denial 1WU Creature - Wall 0/8 Defender, flying, shroud Wall of Faith 3W Creature - Wall 0/5 Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn. Wall of Fire 1RR Creature - Wall 0/5 Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Wall of Frost 1UU Creature - Wall 0/7 Defender (This creature can't attack.) Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. Wall of Reverence 3W Creature - Spirit Wall 1/6 Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. Wandering Goblins 2R Creature - Goblin Warrior 0/3 Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. Wargate XGWU Sorcery Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Warp World 5RRR Sorcery Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. Warpath Ghoul 2B Creature - Zombie 3/2 Warren Instigator RR Creature - Goblin Berserker 1/1 Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. Waveskimmer Aven 2GWU Creature - Bird Soldier 2/4 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Weakness B Enchantment - Aura Enchant creature Enchanted creature gets -2/-1. Welkin Guide 4W Creature - Bird Cleric 2/2 Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. Welkin Tern 1U Creature - Bird 2/1 Flying Welkin Tern can block only creatures with flying. Where Ancients Tread 4R Enchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. Whiplash Trap 3UU Instant - Trap If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands. Whispersilk Cloak 3 Artifact - Equipment Equipped creature is unblockable. Equipped creature has shroud. (It can't be the target of spells or abilities.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) White Knight WW Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Wild Leotau 2GG Creature - Cat 5/4 At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. Wild Nacatl G Creature - Cat Warrior 1/1 Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. Wildfield Borderpost 1GW Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. Wildfield Borderpost enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. Wind Drake 2U Creature - Drake 2/2 Flying Windborne Charge 2WW Sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn. Windrider Eel 3U Creature - Fish 2/2 Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. Windstorm XG Instant Windstorm deals X damage to each creature with flying. Windwright Mage WUB Artifact Creature - Human Wizard 2/2 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Windwright Mage has flying as long as an artifact card is in your graveyard. Winged Coatl 1GU Creature - Snake 1/1 Flash Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Woolly Thoctar RGW Creature - Beast 5/4 World Queller 3WW Creature - Avatar 4/4 At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. Worldheart Phoenix 3R Creature - Phoenix 2/2 Flying You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. Worldly Counsel 1U Instant Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. Wretched Banquet B Sorcery Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. Wurm's Tooth 2 Artifact Whenever a player casts a green spell, you may gain 1 life. Xathrid Demon 3BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. Yawning Fissure 4R Sorcery Each opponent sacrifices a land. Yoke of the Damned 1B Enchantment - Aura Enchant creature When a creature is put into a graveyard from the battlefield, destroy enchanted creature. Yoked Plowbeast 5WW Creature - Beast 5/5 Cycling {2} ({2}, Discard this card: Draw a card.) Zealous Persecution WB Instant Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. Zektar Shrine Expedition 1R Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. Zendikar Farguide 4G Creature - Elemental 3/3 Forestwalk Zephyr Sprite U Creature - Faerie 1/1 Flying Zombie Goliath 4B Creature - Zombie Giant 4/3 Zombie Outlander UB Creature - Zombie Scout 2/2 Protection from green