Abundance 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Academy Researchers 1UU Creature - Human Wizard 2/2 When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers. Academy Ruins Legendary Land T Add 1 to your mana pool. 1U, T Put target artifact card in your graveyard on top of your library. Adarkar Valkyrie 4WW Snow Creature - Angel 4/5 Flying, vigilance T When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control. Adarkar Wastes Land T Add 1 to your mana pool. T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. Adarkar Windform 4U Snow Creature - Illusion 3/3 Flying 1oSi: Target creature loses flying until end of turn. (oSi can be paid with one mana from a snow permanent.) Adder-Staff Boggart 1R Creature - Goblin Warrior 2/1 When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Advice from the Fae (2 / U)(2 / U)(2 / U) Sorcery (o(2/u) can be paid with any two mana or with U. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. Aeon Chronicler 3UU Creature - Avatar */* Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X-X3U. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card. Aerie Ouphes 4G Creature - Ouphe 3/3 Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) AEther Membrane 1RR Creature - Wall 0/5 Defender, reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. AEther Web 1G Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) AEtherflame Wall 1R Creature - Wall 0/4 Defender AEtherflame Wall can block creatures with shadow as though they didn't have shadow. R: AEtherflame Wall gets +1/+0 until end of turn. AEthersnipe 5U Creature - Elemental 4/4 When AEthersnipe comes into play, return target nonland permanent to its owner's hand. Evoke 1UU (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) AEthertow 3(W / U) Instant Put target attacking or blocking creature on top of its owner's library. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Afflict 2B Instant Target creature gets -1/-1 until end of turn. Draw a card. Aggressive Urge 1G Instant Target creature gets +1/+1 until end of turn. Draw a card. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Ajani Goldmane 2WW Planeswalker - Ajani 4 [+1]: You gain 2 life. [-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [-6]: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total." Akroma, Angel of Fury 5RRR Legendary Creature - Angel 6/6 Akroma, Angel of Fury can't be countered. Flying, trample, protection from white, protection from blue R: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph 3RRR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Akroma, Angel of Wrath 5WWW Legendary Creature - Angel 6/6 Flying, first strike, vigilance, trample, haste, protection from black, protection from red Akroma's Memorial 7 Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red. Allosaurus Rider 5GG Creature - Elf Warrior 1+*/1+* You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. Altar Golem 7 Artifact Creature - Golem */* Trample Altar Golem's power and toughness are each equal to the number of creatures in play. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. Ambassador Laquatus 1UU Legendary Creature - Merfolk Wizard 1/3 3: Target player puts the top three cards of his or her library into his or her graveyard. Ambassador Oak 3G Creature - Treefolk Warrior 3/3 When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play. Amoeboid Changeling 1U Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) T Target creature gains all creature types until end of turn. T Target creature loses all creature types until end of turn. Amrou Scout 1W Creature - Kithkin Rebel Scout 2/1 4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library. Amrou Seekers 2W Creature - Kithkin Rebel 2/2 Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. Ana Battlemage 2G Creature - Human Wizard 2/2 Kicker 2U and/or 1B When Ana Battlemage comes into play, if the 2U kicker cost was paid, target player discards three cards. When Ana Battlemage comes into play, if the 1B kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller. Anaba Bodyguard 3R Creature - Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) Ancestor's Chosen 5WW Creature - Human Cleric 4/4 First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard. Ancestral Vision Sorcery Ancestral Vision is blue. Suspend 4-U (Rather than play this card from your hand, pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards. Ancient Amphitheater Land As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped. T Add R or W to your mana pool. Ancient Grudge 1R Instant Destroy target artifact. Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Angel of Mercy 4W Creature - Angel 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. Angel of Salvation 6WW Creature - Angel 5/5 Flash; convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Flying When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Angelic Chorus 3WW Enchantment Whenever a creature comes into play under your control, you gain life equal to its toughness. Angelic Wall 1W Creature - Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) Angel's Feather 2 Artifact Whenever a player plays a white spell, you may gain 1 life. Angel's Grace W Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Antler Skulkin 5 Artifact Creature - Scarecrow 3/3 2: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Aphotic Wisps B Instant Target creature becomes black and gains fear until end of turn. Draw a card. Apothecary Initiate W Creature - Kithkin Cleric 1/1 Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Aquamorph Entity 2UU Creature - Shapeshifter */* As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Aquitect's Will U Tribal Sorcery - Merfolk Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card. Arbiter of Knollridge 6W Creature - Giant Wizard 5/5 Vigilance When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players. Arc Blade 3RR Sorcery Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it. Suspend 3-2R (Rather than play this card from your hand, you may pay 2R and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Arcane Teachings 2R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has "T This creature deals 1 damage to target creature or player." Arcanis the Omnipotent 3UUU Legendary Creature - Wizard 3/4 T Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand. Arcanum Wings 1U Enchantment - Aura Enchant creature Enchanted creature has flying. Aura swap 2U (2U: Exchange this Aura with an Aura card in your hand.) Archon of Justice 3WW Creature - Archon 4/4 Flying When Archon of Justice is put into a graveyard from play, remove target permanent from the game. Arctic Flats Snow Land Arctic Flats comes into play tapped. T Add G or W to your mana pool. Arctic Nishoba 5G Creature - Cat Warrior 6/6 Trample Cumulative upkeep G or W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it. Arcum Dagsson 3U Legendary Creature - Human Artificer 2/2 T Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library. Arena Land 3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. Armored Ascension 3W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. Ascendant Evincar 4BB Legendary Creature - Vampire 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. Ashcoat Bear 1G Creature - Bear 2/2 Flash (You may play this spell any time you could play an instant.) Ashenmoor Cohort 5B Creature - Elemental Warrior 4/3 Ashenmoor Cohort gets +1/+1 as long as you control another black creature. Ashenmoor Gouger (B / R)(B / R)(B / R) Creature - Elemental Warrior 4/4 Ashenmoor Gouger can't block. Ashenmoor Liege 1(B / R)(B / R)(B / R) Creature - Elemental Knight 4/1 Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. Ashling the Pilgrim 1R Legendary Creature - Elemental Shaman 1/1 1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. Ashling, the Extinguisher 2BB Legendary Creature - Elemental Shaman 4/4 Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. Ashling's Prerogative 1R Enchantment As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value comes into play tapped. Aspect of Mongoose 1G Enchantment - Aura Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand. Assassinate 2B Sorcery Destroy target tapped creature. Assassinate 2B Sorcery Destroy target tapped creature. Assault // Battery R / / 3G Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. Assembly-Worker 3 Artifact Creature - Assembly-Worker 2/2 T Target Assembly-Worker creature gets +1/+1 until end of turn. Augur il-Vec 1W Creature - Human Cleric 1/3 Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep. Augur of Skulls 1B Creature - Skeleton Wizard 1/1 1B: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep. Augury Adept 1(W / U)(W / U) Creature - Kithkin Wizard 2/2 Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. Auntie's Hovel Land As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T Add B or R to your mana pool. Auntie's Snitch 2B Creature - Goblin Rogue 3/1 Auntie's Snitch can't block. Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. Aura Graft 1U Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Aura of Silence 1WW Enchantment Artifact and enchantment spells your opponents play cost 2 more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Auramancer's Guise 2UU Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. Auratog 1W Creature - Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Aurochs Herd 5G Creature - Aurochs 4/4 Trample When Aurochs Herd comes into play, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Austere Command 4WW Sorcery Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. Avalanche Riders 3R Creature - Human Nomad 2/2 Haste Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders comes into play, destroy target land. Avatar of Might 6GG Creature - Avatar 8/8 If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play. Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Avatar of Woe 6BB Creature - Avatar 6/5 If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play. Fear T Destroy target creature. It can't be regenerated. Aven Augur 3U Creature - Bird Wizard 2/2 Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Mindcensor 2W Creature - Bird Wizard 2/1 Flash (You may play this spell any time you could play an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead. Aven Riftwatcher 2W Creature - Bird Rebel Soldier 2/3 Flying Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher comes into play or leaves play, you gain 2 life. Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) 1U: Target player reveals the top card of his or her library. Avian Changeling 2W Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) Flying Avoid Fate G Instant Counter target instant or Aura spell that targets a permanent you control. Axegrinder Giant 4RR Creature - Giant Warrior 6/4 Bad Moon 1B Enchantment Black creatures get +1/+1. Balduvian Fallen 3B Creature - Zombie 3/5 Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each B or R spent this way. Balduvian Frostwaker 2U Creature - Human Wizard 1/1 U, T Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. Balduvian Rage XR Instant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Balduvian Warlord 3R Creature - Human Barbarian 3/2 T Remove target blocking creature from combat. Creatures it blocked that no other creature blocked this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step. Balefire Liege 2(R / W)(R / W)(R / W) Creature - Spirit Horror 2/4 Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you play a red spell, Balefire Liege deals 3 damage to target player. Whenever you play a white spell, you gain 3 life. Ballista Squad 3W Creature - Human Rebel 2/2 XW, T Ballista Squad deals X damage to target attacking or blocking creature. Ballynock Cohort 2W Creature - Kithkin Soldier 2/2 First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. Ballynock Trapper 3W Creature - Kithkin Soldier 2/2 T Tap target creature. Whenever you play a white spell, you may untap Ballynock Trapper. Ballyrush Banneret 1W Creature - Kithkin Soldier 2/1 Kithkin spells and Soldier spells you play cost 1 less to play. Bandage W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Banishing Knack U Instant Until end of turn, target creature gains "T Return target nonland permanent to its owner's hand." Barbed Shocker 3R Creature - Insect 2/2 Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. Barkshell Blessing (G / W) Instant Target creature gets +2/+2 until end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Barren Glory 4WW Enchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. Barrenton Cragtreads 2(W / U)(W / U) Creature - Kithkin Scout 3/3 Barrenton Cragtreads can't be blocked by red creatures. Barrenton Medic 4W Creature - Kithkin Cleric 0/4 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. Baru, Fist of Krosa 3GG Legendary Creature - Human Druid 4/4 Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control. Basal Sliver 2B Creature - Sliver 2/2 All Slivers have "Sacrifice this permanent: Add BB to your mana pool." Basalt Gargoyle 2R Creature - Gargoyle 3/2 Flying Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) R: Basalt Gargoyle gets +0/+1 until end of turn. Battering Sliver 5R Creature - Sliver 4/4 All Sliver creatures have trample. Battle Mastery 2W Enchantment - Aura Enchant creature Enchanted creature has double strike. Battlefield Forge Land T Add 1 to your mana pool. T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you. Battlegate Mimic 1(R / W) Creature - Shapeshifter 2/1 Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Battletide Alchemist 3WW Creature - Kithkin Cleric 3/4 If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. Battlewand Oak 2G Creature - Treefolk Warrior 1/3 Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. Batwing Brume 1(W / B) Instant Prevent all combat damage that would be dealt this turn if W was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if B was spent to play Batwing Brume. (Do both if WB was spent.) Beacon of Destruction 3RR Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. Beacon of Immortality 5W Instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. Beacon of Unrest 3BB Sorcery Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library. Beckon Apparition (W / B) Instant Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play. Belligerent Hatchling 3(R / W) Creature - Elemental 6/6 First strike Belligerent Hatchling comes into play with four -1/-1 counters on it. Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling. Benalish Cavalry 1W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Benalish Commander 3W Creature - Human Soldier */* Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X-XWW. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play. Benalish Knight 2W Creature - Human Knight 2/2 Flash (You may play this spell any time you could play an instant.) First strike (This creature deals combat damage before creatures without first strike.) Benthicore 6U Creature - Elemental 5/5 When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) Beseech the Queen (2 / B)(2 / B)(2 / B) Sorcery (o(2/b) can be paid with any two mana or with B. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. Bewilder 2U Instant Target creature gets -3/-0 until end of turn. Draw a card. Big Game Hunter 1BB Creature - Human Rebel Assassin 1/1 When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated. Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Biting Tether 4U Enchantment - Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. Bitter Ordeal 2B Sorcery Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library. Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Bitterblossom 1B Tribal Enchantment - Faerie At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play. Black Poplar Shaman 2B Creature - Treefolk Shaman 1/3 2B: Regenerate target Treefolk. Blade of the Sixth Pride 1W Creature - Cat Rebel 3/1 Blades of Velis Vel 1R Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. Blanchwood Armor 2G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blazethorn Scarecrow 5 Artifact Creature - Scarecrow 3/3 Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Blazing Blade Askari 2R Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2: Blazing Blade Askari becomes colorless until end of turn. Blight Sickle 2 Artifact - Equipment Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip 2 Blightsoil Druid 1B Creature - Elf Druid 1/2 T, Pay 1 life: Add G to your mana pool. Blightspeaker 1B Creature - Human Rebel Cleric 1/1 T Target player loses 1 life. 4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library. Blind Phantasm 2U Creature - Illusion 2/3 Blind-Spot Giant 2R Creature - Giant Warrior 4/3 Blind-Spot Giant can't attack or block unless you control another Giant. Blistering Dieflyn 3R Creature - Imp 0/1 Flying o(b/r): Blistering Dieflyn gets +1/+0 until end of turn. Blizzard Specter 2UB Snow Creature - Specter 2/3 Flying Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. Blood Knight RR Creature - Human Knight 2/2 First strike, protection from white Bloodfire Colossus 6RR Creature - Giant 6/6 R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Bloodied Ghost 1(W / B)(W / B) Creature - Spirit 3/3 Flying Bloodied Ghost comes into play with a -1/-1 counter on it. Bloodmark Mentor 1R Creature - Goblin Warrior 1/1 Red creatures you control have first strike. Bloodrock Cyclops 2R Creature - Cyclops 3/3 Bloodrock Cyclops attacks each turn if able. Bloodshed Fever R Enchantment - Aura Enchant creature Enchanted creature attacks each turn if able. Bloodshot Trainee 3R Creature - Goblin Warrior 2/3 T Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater. Bloom Tender 1G Creature - Elf Druid 1/1 T For each color among permanents you control, add one mana of that color to your mana pool. Blowfly Infestation 2B Enchantment Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Boartusk Liege 1(R / G)(R / G)(R / G) Creature - Goblin Knight 3/4 Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. Body Double 4U Creature - Shapeshifter 0/0 As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card. Bog Hoodlums 5B Creature - Goblin Warrior 4/1 Bog Hoodlums can't block. When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Bog Serpent 5B Creature - Serpent 5/5 Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bogardan Firefiend 2R Creature - Elemental Spirit 2/1 When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature. Bogardan Hellkite 6RR Creature - Dragon 5/5 Flash Flying When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players. Bogardan Lancer 1R Creature - Human Knight 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Bogardan Rager 5R Creature - Elemental 3/4 Flash (You may play this spell any time you could play an instant.) When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn. Boggart Arsonists 2R Creature - Goblin Rogue 2/1 Plainswalk 2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. Boggart Birth Rite B Tribal Sorcery - Goblin Return target Goblin card from your graveyard to your hand. Boggart Forager R Creature - Goblin Rogue 1/1 R, Sacrifice Boggart Forager: Target player shuffles his or her library. Boggart Harbinger 2B Creature - Goblin Shaman 2/1 When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. Boggart Loggers 2B Creature - Goblin Rogue 2/1 Forestwalk 2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. Boggart Mob 3B Creature - Goblin Warrior 5/5 Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play. Boggart Ram-Gang (R / G)(R / G)(R / G) Creature - Goblin Warrior 3/3 Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) Boggart Shenanigans 2R Tribal Enchantment - Goblin Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player. Boggart Sprite-Chaser 1R Creature - Goblin Warrior 1/2 As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. Bog-Strider Ash 3G Creature - Treefolk Shaman 2/4 Swampwalk Whenever a player plays a Goblin spell, you may pay G. If you do, you gain 2 life. Boldwyr Heavyweights 2RR Creature - Giant Warrior 8/8 Trample When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it. Boldwyr Intimidator 5RR Creature - Giant Warrior 5/5 Cowards can't block Warriors. R: Target creature becomes a Coward until end of turn. 2R: Target creature becomes a Warrior until end of turn. Boldwyr Intimidator 5RR Creature - Giant Warrior 5/5 Cowards can't block Warriors. R: Target creature becomes a Coward until end of turn. 2R: Target creature becomes a Warrior until end of turn. Bonded Fetch 2U Creature - Homunculus 0/2 Defender, haste T Draw a card, then discard a card. Bonesplitter Sliver 3R Creature - Sliver 2/2 All Sliver creatures get +2/+0. Boom // Bust 1R / / 5R Sorcery // Sorcery Destroy target land you control and target land you don't control. // Destroy all lands. Boomerang UU Instant Return target permanent to its owner's hand. Boon Reflection 4W Enchantment If you would gain life, you gain twice that much life instead. Borderland Behemoth 5RR Creature - Giant Warrior 4/4 Trample Borderland Behemoth gets +4/+4 for each other Giant you control. Boreal Centaur 1G Snow Creature - Centaur Warrior 2/2 oSi: Boreal Centaur gets +1/+1 until end of turn. Play this ability only once each turn. (oSi can be paid with one mana from a snow permanent.) Boreal Druid G Snow Creature - Elf Druid 1/1 T Add 1 to your mana pool. Boreal Griffin 3WW Snow Creature - Griffin 3/2 Flying oSi: Boreal Griffin gains first strike until end of turn. (oSi can be paid with one mana from a snow permanent.) Boreal Shelf Snow Land Boreal Shelf comes into play tapped. T Add W or U to your mana pool. Bosk Banneret 1G Creature - Treefolk Shaman 1/3 Treefolk spells and Shaman spells you play cost 1 less to play. Bottle Gnomes 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Bound in Silence 2W Tribal Enchantment - Rebel Aura Enchant creature Enchanted creature can't attack or block. Braid of Fire 1R Enchantment Cumulative upkeep-Add R to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Braids, Conjurer Adept 2UU Legendary Creature - Human Wizard 2/2 At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play. Brain Gorgers 3B Creature - Zombie 4/2 When you play Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Bramblewood Paragon 1G Creature - Elf Warrior 2/2 Each other Warrior creature you control comes into play with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. Brass Gnat 1 Artifact Creature - Insect 1/1 Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat. Briarberry Cohort 1U Creature - Faerie Soldier 1/1 Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. Briarhorn 3G Creature - Elemental 3/3 Flash When Briarhorn comes into play, target creature gets +3/+3 until end of turn. Evoke 1G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Bridge from Below BBB Enchantment Whenever a nontoken creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play. When a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game. Brighthearth Banneret 1R Creature - Elemental Warrior 1/1 Elemental spells and Warrior spells you play cost 1 less to play. Reinforce 1-1R (1R, Discard this card: Put a +1/+1 counter on target creature.) Brigid, Hero of Kinsbaile 2WW Legendary Creature - Kithkin Archer 2/3 First strike T Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. Brine Elemental 4UU Creature - Elemental 5/4 Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. Brion Stoutarm 2RW Legendary Creature - Giant Warrior 4/4 Lifelink (Whenever this creature deals damage, you gain that much life.) R, T, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. Broken Ambitions XU Instant Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Brooding Saurian 2GG Creature - Lizard 4/4 At the end of each turn, each player gains control of all nontoken permanents he or she owns. Browbeat 2R Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. Brushland Land T Add 1 to your mana pool. T Add G or W to your mana pool. Brushland deals 1 damage to you. Brute Force R Instant Target creature gets +3/+3 until end of turn. Bull Aurochs 1G Creature - Aurochs 2/1 Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Burn Trail 3R Sorcery Burn Trail deals 3 damage to target creature or player. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Burrenton Bombardier 2W Creature - Kithkin Soldier 2/2 Flying Reinforce 2-2W (2W, Discard this card: Put two +1/+1 counters on target creature.) Burrenton Forge-Tender W Creature - Kithkin Wizard 1/1 Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. Burrenton Shield-Bearers 4W Creature - Kithkin Soldier 3/3 Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. Cache Raiders 3UU Creature - Merfolk Rogue 4/4 At the beginning of your upkeep, return a permanent you control to its owner's hand. Cairn Wanderer 4B Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. Calciderm 2WW Creature - Beast 5/5 Shroud (This permanent can't be the target of spells or abilities.) Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Calciform Pools Land T Add 1 to your mana pool. 1, T Put a storage counter on Calciform Pools. 1, Remove X storage counters from Calciform Pools: Add X mana in any combination of W and/or U to your mana pool. Call of the Herd 2G Sorcery Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Call the Skybreaker 5(U / R)(U / R) Sorcery Put a 5/5 blue and red Elemental creature token with flying into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Call to the Netherworld B Sorcery Return target black creature card from your graveyard to your hand. Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Cancel 1UU Instant Counter target spell. Cancel 1UU Instant Counter target spell. Candles of Leng 2 Artifact 4, T Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. Canker Abomination 2(B / G)(B / G) Creature - Treefolk Horror 6/6 As Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter on it for each creature that player controls. Cankerous Thirst 3(B / G) Instant If B was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If G was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent.) Canopy Spider 1G Creature - Spider 1/3 Reach (This creature can block creatures with flying.) Captivating Glance 2U Enchantment - Aura Enchant creature At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Careful Consideration 2UU Instant Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards. Cascade Bluffs Land T Add 1 to your mana pool. o(u/r), T Add UU, UR, or RR to your mana pool. Castle Raptors 4W Creature - Bird Soldier 3/3 Flying As long as Castle Raptors is untapped, it gets +0/+2. Caterwauling Boggart 3R Creature - Goblin Shaman 2/2 Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. Cauldron Haze 1(W / B) Instant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Cauldron of Souls 5 Artifact T Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Cautery Sliver RW Creature - Sliver 2/2 All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." Cavalry Master 2WW Creature - Human Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) Caves of Koilos Land T Add 1 to your mana pool. T Add W or B to your mana pool. Caves of Koilos deals 1 damage to you. Ceaseless Searblades 3R Creature - Elemental Warrior 2/4 Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. Celestial Crusader 2WW Creature - Spirit 2/2 Flash (You may play this spell any time you could play an instant.) Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. Celestial Dawn 1WW Enchantment Lands you control are Plains. Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Cemetery Puca 1(U / B)(U / B) Creature - Shapeshifter 1/2 Whenever a creature is put into a graveyard from play, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. Cenn's Enlistment 3W Sorcery Put two 1/1 white Kithkin Soldier creature tokens into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Cenn's Heir 1W Creature - Kithkin Soldier 1/1 Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. Cenn's Tactician W Creature - Kithkin Soldier 1/1 W, T Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. Centaur Omenreader 3G Snow Creature - Centaur Shaman 3/3 As long as Centaur Omenreader is tapped, creature spells you play cost 2 less to play. Cephalid Constable 1UU Creature - Cephalid Wizard 1/1 Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Cerulean Wisps U Instant Target creature becomes blue until end of turn. Untap that creature. Draw a card. Chainbreaker 2 Artifact Creature - Scarecrow 3/3 Chainbreaker comes into play with two -1/-1 counters on it. 3, T Remove a -1/-1 counter from target creature. Chameleon Blur 3G Instant Prevent all damage that creatures would deal to players this turn. Chameleon Colossus 2GG Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Protection from black 2GG: Chameleon Colossus gets +X/+X until end of turn, where X is its power. Chandra Nalaar 3RR Planeswalker - Chandra 6 [+1]: Chandra Nalaar deals 1 damage to target player. [-X]: Chandra Nalaar deals X damage to target creature. [-8]: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. Changeling Berserker 3R Creature - Shapeshifter 5/3 Changeling (This card is every creature type at all times.) Haste Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Changeling Hero 4W Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Lifelink (Whenever this creature deals damage, you gain that much life.) Changeling Sentinel 3W Creature - Shapeshifter 3/2 Changeling (This card is every creature type at all times.) Vigilance Changeling Titan 4G Creature - Shapeshifter 7/7 Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Chaotic Backlash 4R Instant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. Char-Rumbler 2RR Creature - Elemental -1/3 Double strike R: Char-Rumbler gets +1/+0 until end of turn. Children of Korlis W Creature - Human Rebel Cleric 1/1 Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) Chill to the Bone 3B Instant Destroy target nonsnow creature. Chilling Shade 2B Snow Creature - Shade 1/1 Flying oSi: Chilling Shade gets +1/+1 until end of turn. (oSi can be paid with one mana from a snow permanent.) Chimeric Staff 4 Artifact X: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. Cho-Manno, Revolutionary 2WW Legendary Creature - Human Rebel 2/2 Prevent all damage that would be dealt to Cho-Manno, Revolutionary. Chromatic Star 1 Artifact 1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from play, draw a card. Chromatic Star 1 Artifact 1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from play, draw a card. Chronatog Totem 3 Artifact T Add U to your mana pool. 1U: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. 0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature. Chronomantic Escape 4WW Sorcery Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it. Suspend 3-2W (Rather than play this card from your hand, you may pay 2W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Chronosavant 5W Creature - Giant 5/5 1W: Return Chronosavant from your graveyard to play tapped. You skip your next turn. Chronozoa 3U Creature - Illusion 3/3 Flying Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it. Cinder Pyromancer 2R Creature - Elemental Shaman 0/1 T Cinder Pyromancer deals 1 damage to target player. Whenever you play a red spell, you may untap Cinder Pyromancer. Cinderbones 2B Creature - Elemental Skeleton 1/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) 1B: Regenerate Cinderbones. Cinderhaze Wretch 4B Creature - Elemental Shaman 3/2 T Target player discards a card. Play this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. Circle of Affliction 1B Enchantment As Circle of Affliction comes into play, choose a color. Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life. Citanul Flute 5 Artifact X, T Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. Citanul Woodreaders 2G Creature - Human Druid 1/4 Kicker 2G (You may pay an additional 2G as you play this spell.) When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards. Civic Wayfinder 2G Creature - Elf Warrior Druid 2/2 When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Claws of Gix 0 Artifact 1, Sacrifice a permanent: You gain 1 life. Cloak and Dagger 2 Tribal Artifact - Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it. Equip 3 Clockspinning U Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. Clockwork Hydra 5 Artifact Creature - Hydra 0/0 Clockwork Hydra comes into play with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. T Put a +1/+1 counter on Clockwork Hydra. Clone 3U Creature - Shapeshifter 0/0 As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. Cloud Elemental 2U Creature - Elemental 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Elemental can block only creatures with flying. Cloud Key 3 Artifact As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery. Spells you play of the chosen type cost 1 less to play. Cloud Sprite U Creature - Faerie 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. Cloudchaser Kestrel 1WW Creature - Bird 2/2 Flying When Cloudchaser Kestrel comes into play, destroy target enchantment. W: Target permanent becomes white until end of turn. Cloudcrown Oak 2GG Creature - Treefolk Warrior 3/4 Reach (This can block creatures with flying.) Cloudgoat Ranger 3WW Creature - Giant Warrior 3/3 When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. Cloudseeder 1U Creature - Faerie Spellshaper 1/1 Flying U, T, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying." Cloudthresher 2GGGG Creature - Elemental 7/7 Flash Reach (This can block creatures with flying.) When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player. Evoke 2GG (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Clout of the Dominus (U / R) Enchantment - Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. Coal Stoker 3R Creature - Elemental 3/3 When Coal Stoker comes into play, if you played it from your hand, add RRR to your mana pool. Coalition Relic 3 Artifact T Add one mana of any color to your mana pool. T Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. Coalition Victory 3WUBRG Sorcery You win the game if you control a land of each basic land type and a creature of each color. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) Cockatrice 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Cold-Eyed Selkie 1(G / U)(G / U) Creature - Merfolk Rogue 1/1 Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Coldsteel Heart 2 Snow Artifact Coldsteel Heart comes into play tapped. As Coldsteel Heart comes into play, choose a color. T Add one mana of the chosen color to your mana pool. Colfenor's Plans 2BB Enchantment When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down. You may look at and play cards removed from the game with Colfenor's Plans. Skip your draw step. You can't play more than one spell each turn. Colfenor's Urn 3 Artifact Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game. At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control. Colossus of Sardia 9 Artifact Creature - Golem 9/9 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Play this ability only during your upkeep. Commandeer 5UU Instant You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent comes into play under your control.) Commune with Nature G Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Composite Golem 6 Artifact Creature - Golem 4/4 Sacrifice Composite Golem: Add WUBRG to your mana pool. Condemn W Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Cone of Flame 3RR Sorcery Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Conflagrate XXR Sorcery Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback-RR, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Consecrate Land W Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. Consign to Dream 2U Instant Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. Conspiracy 3BB Enchantment As Conspiracy comes into play, choose a creature type. Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type. Consume Spirit X1B Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Consuming Bonfire 3RR Tribal Sorcery - Elemental Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. Contaminated Bond 1B Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. Controvert 2UU Instant Counter target spell. Recover 2UU (When a creature is put into your graveyard from play, you may pay 2UU. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) Coordinated Barrage W Instant Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. Coral Trickster 1U Creature - Merfolk Rogue 2/1 Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. Corpulent Corpse 5B Creature - Zombie 3/3 Fear Suspend 5-B (Rather than play this card from your hand, you may pay B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Corrosive Mentor 2B Creature - Elemental Rogue 1/3 Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Corrupt 5B Sorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Counsel of the Soratami 2U Sorcery Draw two cards. Counterbalance UU Enchantment Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. Counterbore 3UU Instant Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library. Countryside Crusher 1RR Creature - Giant Warrior 3/3 At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. Cover of Winter 2W Snow Enchantment Cumulative upkeep oSi (oSi can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. oSi: Put an age counter on Cover of Winter. Crabapple Cohort 4G Creature - Treefolk Warrior 4/4 Crabapple Cohort gets +1/+1 as long as you control another green creature. Crackleburr 1(U / R)(U / R) Creature - Elemental 2/2 o(u/r)o(u/r), T, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. o(u/r)o(u/r), oQ, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (oQ is the untap symbol.) Cradle to Grave 1B Instant Destroy target nonblack creature that came into play this turn. Crafty Pathmage 2U Creature - Human Wizard 1/1 T Target creature with power 2 or less is unblockable this turn. Crag Puca (U / R)(U / R)(U / R) Creature - Shapeshifter 2/4 o(u/r): Switch Crag Puca's power and toughness until end of turn. Cragganwick Cremator 2RR Creature - Giant Shaman 5/4 When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. Craw Giant 3GGGG Creature - Giant 6/4 Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Craw Wurm 4GG Creature - Wurm 6/4 Creakwood Ghoul 4B Creature - Plant Zombie 3/3 o(b/g)o(b/g): Remove target card in a graveyard from the game. You gain 1 life. Creakwood Liege 1(B / G)(B / G)(B / G) Creature - Horror 2/2 Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play. Cream of the Crop 1G Enchantment Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Crib Swap 2W Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play. Crimson Wisps R Instant Target creature becomes red and gains haste until end of turn. Draw a card. Crookclaw Transmuter 3U Creature - Bird Wizard 3/1 Flash (You may play this spell any time you could play an instant.) Flying When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn. Crovax, Ascendant Hero 4WW Legendary Creature - Human 4/4 Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. Crowd of Cinders 3B Creature - Elemental */* Fear Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. Crucible of Worlds 3 Artifact You may play land cards from your graveyard. Cruel Edict 1B Sorcery Target opponent sacrifices a creature. Crumbling Ashes 1B Enchantment At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. Crush Underfoot 1R Tribal Instant - Giant Choose a Giant creature you control. It deals damage equal to its power to target creature. Cryoclasm 2R Sorcery Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. Cryoclasm 2R Sorcery Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. Cryptic Annelid 3U Creature - Worm Beast 1/4 When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Cryptic Command 1UUU Instant Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. Cultbrand Cinder 4(B / R) Creature - Elemental Shaman 3/3 When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature. Curse of Chains 1(W / U) Enchantment - Aura Enchant creature At the beginning of each upkeep, tap enchanted creature. Curse of the Cabal 9B Sorcery Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2-2BB At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. Cursecatcher U Creature - Merfolk Wizard 1/1 Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays 1. Cutthroat il-Dal 3B Creature - Human Rogue 4/1 Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) Cyclical Evolution 3GG Sorcery Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it. Suspend 3-2G (Rather than play this card from your hand, you may pay 2G and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Cyclopean Giant 2BB Creature - Zombie Giant 4/2 When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game. Daily Regimen W Enchantment - Aura Enchant creature 1W: Put a +1/+1 counter on enchanted creature. Dakmor Salvage Land Dakmor Salvage comes into play tapped. T Add B to your mana pool. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Damnation 2BB Sorcery Destroy all creatures. They can't be regenerated. Dandan UU Creature - Fish 4/1 Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. Darien, King of Kjeldor 4WW Legendary Creature - Human Soldier 3/3 Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play. Dark Depths Legendary Snow Land Dark Depths comes into play with ten ice counters on it. 3: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play. Dark Withering 4BB Instant Destroy target nonblack creature. Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Darkheart Sliver BG Creature - Sliver 2/2 All Slivers have "Sacrifice this permanent: You gain 3 life." Darkness B Instant Prevent all combat damage that would be dealt this turn. Darksteel Garrison 2 Artifact - Fortification Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) Dash Hopes BB Instant When you play Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. Dauntless Dourbark 3G Creature - Treefolk Warrior */* Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. Dauthi Slayer BB Creature - Dauthi Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. D'Avenant Healer 1WW Creature - Human Cleric Archer 1/2 T D'Avenant Healer deals 1 damage to target attacking or blocking creature. T Prevent the next 1 damage that would be dealt to target creature or player this turn. Dawn Charm 1W Instant Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. Dawnfluke 3W Creature - Elemental 0/3 Flash When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Dawnglow Infusion X(G / W) Sorcery You gain X life if G was spent to play Dawnglow Infusion and X life if W was spent to play it. (Do both if GW was spent.) Daybreak Coronet WW Enchantment - Aura Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.) Dead // Gone R / / 2R Instant // Instant Dead deals 2 damage to target creature. // Return target creature you don't control to its owner's hand. Deadly Grub 2B Creature - Insect 3/1 Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with shroud. (It can't be the target of spells or abilities.) Deadwood Treefolk 5G Creature - Treefolk 3/6 Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk comes into play or leaves play, return another target creature card from your graveyard to your hand. Death Rattle 5B Instant Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.) Destroy target nongreen creature. It can't be regenerated. Deathbringer Liege 2(W / B)(W / B)(W / B) Creature - Horror 3/4 Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you play a white spell, you may tap target creature. Whenever you play a black spell, you may destroy target creature if it's tapped. Deathmark B Sorcery Destroy target green or white creature. Deathmark B Sorcery Destroy target green or white creature. Deathrender 4 Artifact - Equipment Equipped creature gets +2/+2. Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it. Equip 2 Deathspore Thallid 1B Creature - Zombie Fungus 1/1 At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. Declaration of Naught UU Enchantment As Declaration of Naught comes into play, name a card. U: Counter target spell with the chosen name. Deepcavern Imp 2B Creature - Imp Rebel 2/2 Flying, haste Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Deepchannel Mentor 5U Creature - Merfolk Rogue 2/2 Blue creatures you control are unblockable. Deepfire Elemental 4BR Creature - Elemental 4/4 XX1: Destroy target artifact or creature with converted mana cost X. Deep-Sea Kraken 7UUU Creature - Kraken 6/6 Deep-Sea Kraken is unblockable. Suspend 9-2U Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. Deep-Slumber Titan 2RR Creature - Giant Warrior 7/7 Deep-Slumber Titan comes into play tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. Deeptread Merrow 1U Creature - Merfolk Rogue 2/1 U: Deeptread Merrow gains islandwalk until end of turn. Defiant Vanguard 2W Creature - Human Rebel 2/2 When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. 5, T Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library. Deglamer 1G Instant Choose target artifact or enchantment. Its owner shuffles it into his or her library. Dehydration 3U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Deity of Scars (B / G)(B / G)(B / G)(B / G)(B / G) Creature - Spirit Avatar 7/7 Trample Deity of Scars comes into play with two -1/-1 counters on it. o(b/g), Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. Delay 1U Instant Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) Deluge 2U Instant Tap all creatures without flying. Dementia Sliver 3UB Creature - Sliver 3/3 All Slivers have "T Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn." Demigod of Revenge (B / R)(B / R)(B / R)(B / R)(B / R) Creature - Spirit Avatar 5/4 Flying, haste When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play. Demolish 3R Sorcery Destroy target artifact or land. Demonic Collusion 3BB Sorcery Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library. Demon's Horn 2 Artifact Whenever a player plays a black spell, you may gain 1 life. Demystify W Instant Destroy target enchantment. Denizen of the Deep 6UU Creature - Serpent 11/11 When Denizen of the Deep comes into play, return each other creature you control to its owner's hand. Desecrator Hag 2(B / G)(B / G) Creature - Hag 2/2 When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them. Desert Land - Desert T Add 1 to your mana pool. T Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step. Desolation Giant 2RR Creature - Giant 3/3 Kicker WW (You may pay an additional WW as you play this spell.) When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead. Detainment Spell W Enchantment - Aura Enchant creature Enchanted creature's activated abilities can't be played. 1W: Attach Detainment Spell to target creature. Detritivore 2RR Creature - Lhurgoyf */* Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X-X3R. X can't be 0. Whenever a time counter is removed from Detritivore while it's removed from the game, destroy target nonbasic land. Deus of Calamity (R / G)(R / G)(R / G)(R / G)(R / G) Creature - Spirit Avatar 6/6 Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. Devoted Druid 1G Creature - Elf Druid 0/2 T Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. Dewdrop Spy 1UU Creature - Faerie Rogue 2/2 Flash Flying When Dewdrop Spy comes into play, look at the top card of target player's library. Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Diamond Faerie 2GWU Snow Creature - Faerie 3/3 Flying 1oSi: Snow creatures you control get +1/+1 until end of turn. (oSi can be paid with one mana from a snow permanent.) Dichotomancy 7UU Sorcery For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library. Suspend 3-1UU Din of the Fireherd 5(B / R)(B / R)(B / R) Sorcery Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Dire Undercurrents 3(U / B)(U / B) Enchantment Whenever a blue creature comes into play under your control, you may have target player draw a card. Whenever a black creature comes into play under your control, you may have target player discard a card. Disciple of Tevesh Szat 2BB Creature - Human Cleric 3/1 T Target creature gets -1/-1 until end of turn. 4BB, T, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. Discombobulate 2UU Instant Counter target spell. Look at the top four cards of your library, then put them back in any order. Disenchant 1W Instant Destroy target artifact or enchantment. Disintegrate XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Dismal Failure 2UU Instant Counter target spell. Its controller discards a card. Disperse 1U Instant Return target nonland permanent to its owner's hand. Distant Melody 3U Sorcery Choose a creature type. Draw a card for each permanent you control of that type. Distress BB Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Disturbing Plot 1B Sorcery Return target creature card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Divine Congregation 3W Sorcery You gain 2 life for each creature target player controls. Suspend 5-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Diviner's Wand 3 Tribal Artifact - Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card." Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it. Equip 3 Divinity of Pride (W / B)(W / B)(W / B)(W / B)(W / B) Creature - Spirit Avatar 4/4 Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. Dodecapod 4 Artifact Creature - Golem 3/3 If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard. Dolmen Gate 2 Artifact Prevent all combat damage that would be dealt to attacking creatures you control. Dominus of Fealty (U / R)(U / R)(U / R)(U / R)(U / R) Creature - Spirit Avatar 4/4 Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. Doomed Necromancer 2B Creature - Human Cleric Mercenary 2/2 B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play. Doomgape 4(B / G)(B / G)(B / G) Creature - Elemental 10/10 Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. Door of Destinies 4 Artifact As Door of Destinies comes into play, choose a creature type. Whenever you play a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Doran, the Siege Tower BGW Legendary Creature - Treefolk Shaman 0/5 Each creature assigns combat damage equal to its toughness rather than its power. Dormant Sliver 2GU Creature - Sliver 2/2 All Sliver creatures have defender. All Slivers have "When this permanent comes into play, draw a card." Double Cleave 1(R / W) Instant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Doubling Cube 2 Artifact 3, T Double the amount of each type of mana in your mana pool. Dragon Roost 4RR Enchantment 5RR: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.) Dragon Whelp 2RR Creature - Dragon 2/3 Flying R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp. Dragon's Claw 2 Artifact Whenever a player plays a red spell, you may gain 1 life. Dragonstorm 8R Sorcery Search your library for a Dragon permanent card and put it into play. Then shuffle your library. Storm (When you play this spell, copy it for each spell played before it this turn.) Drain the Well 2(B / G)(B / G) Sorcery Destroy target land. You gain 2 life. Draining Whelk 4UU Creature - Illusion 1/1 Flash (You may play this spell any time you could play an instant.) Flying When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. Dralnu, Lich Lord 3UB Legendary Creature - Zombie 3/3 If damage would be dealt to Dralnu, sacrifice that many permanents instead. T Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.) Dramatic Entrance 3GG Instant You may put a green creature card from your hand into play. Dread 3BBB Creature - Elemental Incarnation 6/6 Fear Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. Dread Return 2BB Sorcery Return target creature card from your graveyard to play. Flashback-Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Dreadship Reef Land T Add 1 to your mana pool. 1, T Put a storage counter on Dreadship Reef. 1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of U and/or B to your mana pool. Dream Fracture 1UU Instant Counter target spell. Its controller draws a card. Draw a card. Dream Salvage (U / B) Instant Draw cards equal to the number of cards target opponent discarded this turn. Dream Stalker 1U Creature - Illusion 1/5 When Dream Stalker comes into play, return a permanent you control to its owner's hand. Dream Thief 2U Creature - Faerie Rogue 2/1 Flying When Dream Thief comes into play, draw a card if you played another blue spell this turn. Dreamborn Muse 2UU Creature - Spirit 2/2 At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. Dreamscape Artist 1U Creature - Human Spellshaper 1/1 2U, T, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library. Dreamspoiler Witches 3B Creature - Faerie Wizard 2/2 Flying Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. Drelnoch 4U Creature - Yeti Mutant 3/3 Whenever Drelnoch becomes blocked, you may draw two cards. Drifter il-Dal U Creature - Human Wizard 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U. Dross Crocodile 3B Creature - Zombie Crocodile 5/1 Drove of Elves 3G Creature - Elf */* Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control. Drowner Initiate U Creature - Merfolk Wizard 1/1 Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard. Drowner of Secrets 2U Creature - Merfolk Wizard 1/3 Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. Drudge Reavers 3B Creature - Skeleton 2/1 Flash (You may play this spell any time you could play an instant.) B: Regenerate Drudge Reavers. Drudge Skeletons 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Dryad Arbor Land Creature - Forest Dryad 1/1 (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "T Add G to your mana pool.") Dryad Arbor is green. Duct Crawler R Creature - Insect 1/1 1R: Target creature can't block Duct Crawler this turn. Duergar Assailant (R / W) Creature - Dwarf Soldier 1/1 Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. Duergar Cave-Guard 3R Creature - Dwarf Warrior 1/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) o(r/w): Duergar Cave-Guard gets +1/+0 until end of turn. Duergar Hedge-Mage 2(R / W) Creature - Dwarf Shaman 2/2 When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment. Duergar Mine-Captain 2(R / W) Creature - Dwarf Soldier 2/1 1o(r/w), oQ: Attacking creatures get +1/+0 until end of turn. (oQ is the untap symbol.) Dunerider Outlaw BB Creature - Human Rebel Rogue 1/1 Protection from green At end of turn, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. Durkwood Baloth 4GG Creature - Beast 5/5 Suspend 5-G (Rather than play this card from your hand, you may pay G and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Durkwood Tracker 4G Creature - Giant 4/3 1G, T If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. Dusk Imp 2B Creature - Imp 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Dusk Urchins 2B Creature - Ouphe 4/3 Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it. Duskdale Wurm 5GG Creature - Wurm 7/7 Trample Duskrider Peregrine 5W Creature - Bird 3/3 Flying, protection from black Suspend 3-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Dust Corona R Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. Dust Elemental 2WW Creature - Elemental 6/6 Flash (You may play this spell any time you could play an instant.) Flying, fear When Dust Elemental comes into play, return three creatures you control to their owner's hand. Dust of Moments 2W Instant Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. Earth Elemental 3RR Creature - Elemental 4/5 Earthbrawn 1G Instant Target creature gets +3/+3 until end of turn. Reinforce 1-1G (1G, Discard this card: Put a +1/+1 counter on target creature.) Earthen Goo 2R Creature - Ooze 2/2 Trample Cumulative upkeep R or G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. Earwig Squad 3BB Creature - Goblin Rogue 5/3 Prowl 2B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library. Edge of Autumn 1G Sorcery If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library. Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) Edge of the Divinity (W / B) Enchantment - Aura Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. Ego Erasure 2U Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. Elemental Mastery 3R Enchantment - Aura Enchant creature Enchanted creature has "T Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn." Elsewhere Flask 2 Artifact When Elsewhere Flask comes into play, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. Elven Riders 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. Elvish Berserker G Creature - Elf Berserker 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Elvish Branchbender 2G Creature - Elf Druid 2/2 T Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. Elvish Champion 1GG Creature - Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Elvish Eulogist G Creature - Elf Shaman 1/1 Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. Elvish Handservant G Creature - Elf Warrior 1/1 Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant. Elvish Harbinger 2G Creature - Elf Druid 1/2 When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. T Add one mana of any color to your mana pool. Elvish Hexhunter (G / W) Creature - Elf Shaman 1/1 o(g/w), T, Sacrifice Elvish Hexhunter: Destroy target enchantment. Elvish Piper 3G Creature - Elf Shaman 1/1 G, T You may put a creature card from your hand into play. Elvish Promenade 3G Tribal Sorcery - Elf Put a 1/1 green Elf Warrior creature token into play for each Elf you control. Elvish Warrior GG Creature - Elf Warrior 2/3 Ember Gale 3R Sorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. Emberstrike Duo 1(B / R) Creature - Elemental Warrior Shaman 1/1 Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn. Emberwilde Augur 1R Creature - Goblin Shaman 2/1 Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep. Emblem of the Warmind 1R Enchantment - Aura Enchant creature you control Creatures you control have haste. Empty the Warrens 3R Sorcery Put two 1/1 red Goblin creature tokens into play. Storm (When you play this spell, copy it for each spell played before it this turn.) Enchanted Evening 3(W / U)(W / U) Enchantment All permanents are enchantments in addition to their other types. Endless Horizons 3W Enchantment When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library. At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand. Endrek Sahr, Master Breeder 4B Legendary Creature - Human Wizard 2/2 Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. Endure 3WW Instant Prevent all damage that would be dealt to you and permanents you control this turn. Enduring Renewal 2WW Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from play, return it to your hand. Enormous Baloth 6G Creature - Beast 7/7 Enslave 4BB Enchantment - Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. Entangling Trap 1W Enchantment Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) Epic Proportions 4GG Enchantment - Aura Flash Enchant creature Enchanted creature gets +5/+5 and has trample. Epochrasite 2 Artifact Creature - Construct 1/1 Epochrasite comes into play with three +1/+1 counters on it if you didn't play it from your hand. When Epochrasite is put into a graveyard from play, remove it from the game with three time counters on it and it gains suspend. Eron the Relentless 3RR Legendary Creature - Human Rogue 5/2 Haste RRR: Regenerate Eron the Relentless. Errant Doomsayers 1W Creature - Human Rebel 1/1 T Tap target creature with toughness 2 or less. Errant Ephemeron 6U Creature - Illusion 4/4 Flying Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Erratic Mutation 2U Instant Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. Essence Drain 4B Sorcery Essence Drain deals 3 damage to target creature or player and you gain 3 life. Essence Sliver 3W Creature - Sliver 3/3 All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gain that much life.) Essence Warden G Creature - Elf Shaman 1/1 Whenever another creature comes into play, you gain 1 life. Eternity Snare 5U Enchantment - Aura Enchant creature When Eternity Snare comes into play, draw a card. Enchanted creature doesn't untap during its controller's untap step. Ethereal Whiskergill 3U Creature - Elemental 4/3 Flying Ethereal Whiskergill can't attack unless defending player controls an Island. Evacuation 3UU Instant Return all creatures to their owners' hands. Evangelize 4W Sorcery Buyback 2WW (You may pay an additional 2WW as you play this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice that he or she controls. Even the Odds 2W Instant Play Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens into play. Everbark Shaman 4G Creature - Treefolk Shaman 3/5 T, Remove a Treefolk card in your graveyard from the game: Search your library for two Forest cards and put them into play tapped. Then shuffle your library. Everlasting Torment 2(B / R) Enchantment Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) Evershrike 3(W / B)(W / B) Creature - Elemental Spirit 2/2 Flying Evershrike gets +2/+2 for each Aura attached to it. Xo(w/b)o(w/b): Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game. Evil Eye of Orms-by-Gore 4B Creature - Eye 3/6 Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Evil Eye of Urborg 4B Creature - Eye 6/3 Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. Evolution Charm 1G Instant Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. Exiled Boggart 1B Creature - Goblin Rogue 2/2 When Exiled Boggart is put into a graveyard from play, discard a card. Extirpate B Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library. Eyeblight's Ending 2B Tribal Instant - Elf Destroy target non-Elf creature. Eyes of the Wisent 1G Tribal Enchantment - Elemental Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play. Fa'adiyah Seer 1G Creature - Human Shaman 1/1 T Draw a card and reveal it. If it isn't a land card, discard it. Fable of Wolf and Owl 3(G / U)(G / U)(G / U) Enchantment Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play. Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play. Faceless Butcher 2BB Creature - Nightmare Horror 2/3 When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control. Faceless Devourer 2B Creature - Nightmare Horror 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer comes into play, remove another target creature with shadow from the game. When Faceless Devourer leaves play, return the removed card to play under its owner's control. Facevaulter B Creature - Goblin Warrior 1/1 B, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. Faerie Conclave Land Faerie Conclave comes into play tapped. T Add U to your mana pool. 1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) Faerie Harbinger 3U Creature - Faerie Wizard 2/2 Flash Flying When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. Faerie Macabre 1BB Creature - Faerie Rogue 2/2 Flying Discard Faerie Macabre: Remove up to two target cards in graveyards from the game. Faerie Swarm 3U Creature - Faerie */* Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. Faerie Tauntings 2B Tribal Enchantment - Faerie Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life. Faerie Trickery 1UU Tribal Instant - Faerie Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Fallen Ideal 2B Enchantment - Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand. Fallowsage 3U Creature - Merfolk Wizard 2/2 Whenever Fallowsage becomes tapped, you may draw a card. Familiar's Ruse UU Instant As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. Fang Skulkin 2 Artifact Creature - Scarecrow 2/1 2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Farhaven Elf 2G Creature - Elf Druid 1/1 When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library. Fatal Attraction 2R Enchantment - Aura Enchant creature When Fatal Attraction comes into play, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. Fatal Frenzy 2R Instant Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn. Fate Transfer 1(U / B) Instant Move all counters from target creature onto another target creature. Fathom Seer 1U Creature - Illusion 1/3 Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. Fathom Trawl 3UU Sorcery Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. Faultgrinder 6R Creature - Elemental 4/4 Trample When Faultgrinder comes into play, destroy target land. Evoke 4R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Favor of the Mighty 1W Tribal Enchantment - Giant Each creature with the highest converted mana cost has protection from all colors. Favor of the Overbeing 1(G / U) Enchantment - Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. Fear BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Feast of Flesh B Sorcery Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. Feebleness 1B Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets -2/-1. Feldon's Cane 1 Artifact T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. Femeref Archers 2G Creature - Human Archer 2/2 T Femeref Archers deals 4 damage to target attacking creature with flying. Fencer Clique 2UU Creature - Faerie Soldier 3/2 Flying U: Put Fencer Clique on top of its owner's library. Fendeep Summoner 4B Creature - Treefolk Shaman 3/5 T Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. Fertile Ground 1G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. Fertilid 2G Creature - Elemental 0/0 Fertilid comes into play with two +1/+1 counters on it. 1G, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library. Festercreep 1B Creature - Elemental 0/0 Festercreep comes into play with a +1/+1 counter on it. 1B, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. Festering Goblin B Creature - Zombie Goblin 1/1 When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn. Festering March 3BB Sorcery Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters on it. Suspend 3-2B (Rather than play this card from your hand, you may pay 2B and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Fetid Heath Land T Add 1 to your mana pool. o(w/b), T Add WW, WB, or BB to your mana pool. Feudkiller's Verdict 4WW Tribal Sorcery - Giant You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play. Field Marshal 1WW Creature - Human Soldier 2/2 Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) Field Marshal 1WW Creature - Human Soldier 2/2 Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) Fiery Bombardment 1R Enchantment Chroma - 2, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. Fiery Justice RGW Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. Fiery Temper 1RR Instant Fiery Temper deals 3 damage to target creature or player. Madness R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Figure of Destiny (R / W) Creature - Kithkin 1/1 o(r/w): Figure of Destiny becomes a 2/2 Kithkin Spirit. o(r/w)o(r/w)o(r/w): If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. o(r/w)o(r/w)o(r/w)o(r/w)o(r/w)o(r/w): If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. Final Revels 4B Sorcery Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. Final-Sting Faerie 3B Creature - Faerie Assassin 2/2 Flying When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn. Fire at Will (R / W)(R / W)(R / W) Instant Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures. Fire Juggler 2R Creature - Goblin Shaman 2/2 Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Fire Whip 1R Enchantment - Aura Enchant creature you control Enchanted creature has "T This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. Fire-Belly Changeling 1R Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) R: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn. Firebreathing R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) R: Enchanted creature gets +1/+0 until end of turn. Firefright Mage R Creature - Goblin Spellshaper 1/1 1R, T, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. Fire-Lit Thicket Land T Add 1 to your mana pool. o(r/g), T Add RR, RG, or GG to your mana pool. Firemaw Kavu 5R Creature - Kavu 4/2 Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu comes into play, it deals 2 damage to target creature. When Firemaw Kavu leaves play, it deals 4 damage to target creature. Firespout 2(R / G) Sorcery Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.) Firewake Sliver 1RG Creature - Sliver 1/1 All Sliver creatures have haste. All Slivers have "1, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." Fistful of Force 1G Instant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Fists of the Anvil 1R Instant Target creature gets +4/+0 until end of turn. Fists of the Demigod 1(B / R) Enchantment - Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. Flagstones of Trokair Legendary Land T Add W to your mana pool. When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library. Flame Jab R Sorcery Flame Jab deals 1 damage to target creature or player. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Flame Javelin (2 / R)(2 / R)(2 / R) Instant (o(2/r) can be paid with any two mana or with R. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player. Flamecore Elemental 2RR Creature - Elemental 5/4 Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Flamekin Bladewhirl R Creature - Elemental Warrior 2/1 As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay 3. Flamekin Brawler R Creature - Elemental Warrior 0/2 R: Flamekin Brawler gets +1/+0 until end of turn. Flamekin Harbinger R Creature - Elemental Shaman 1/1 When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. Flamekin Spitfire 1R Creature - Elemental Shaman 1/1 3R: Flamekin Spitfire deals 1 damage to target creature or player. Flamewave Invoker 2R Creature - Goblin Mutant 2/2 7R: Flamewave Invoker deals 5 damage to target player. Flashfreeze 1U Instant Counter target red or green spell. Flashfreeze 1U Instant Counter target red or green spell. Fledgling Mawcor 3U Creature - Beast 2/2 Flying T Fledgling Mawcor deals 1 damage to target creature or player. Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Fleshwrither 2BB Creature - Horror 3/3 Transfigure 1BB (1BB, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.) Flickering Spirit 3W Creature - Spirit 2/2 Flying 3W: Remove Flickering Spirit from the game, then return it to play under its owner's control. Flickerwisp 1WW Creature - Elemental 3/1 Flying When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn. Floodchaser 5U Creature - Elemental 0/0 Floodchaser comes into play with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. U, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. Flooded Grove Land T Add 1 to your mana pool. o(g/u), T Add GG, GU, or UU to your mana pool. Flourishing Defenses 4G Enchantment Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play. Flow of Ideas 5U Sorcery Draw a card for each Island you control. Flowstone Channeler 2R Creature - Human Spellshaper 2/2 1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. Flowstone Embrace 1R Enchantment - Aura Enchant creature T Enchanted creature gets +2/-2 until end of turn. Flowstone Slide X2RR Sorcery All creatures get +X/-X until end of turn. Flying Men U Creature - Human 1/1 Flying Fodder Launch 3B Tribal Sorcery - Goblin As an additional cost to play Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. Fog Elemental 2U Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. Fomori Nomad 4R Creature - Nomad Giant 4/4 Fool's Demise 4U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand. Footbottom Feast 2B Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card. Forbidding Watchtower Land Forbidding Watchtower comes into play tapped. T Add W to your mana pool. 1W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. Force of Savagery 2G Creature - Elemental 8/0 Trample Forced Fruition 4UU Enchantment Whenever an opponent plays a spell, that player draws seven cards. Foresee 3U Sorcery Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forfend 1W Instant Prevent all damage that would be dealt to creatures this turn. Foriysian Interceptor 3W Creature - Human Soldier 0/5 Flash (You may play this spell any time you could play an instant.) Defender Foriysian Interceptor can block an additional creature. Foriysian Totem 3 Artifact T Add R to your mana pool. 4R: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature. Fortify 2W Instant Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. Fortune Thief 4R Creature - Human Rogue 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Fossil Find (R / G) Sorcery Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. Fountain of Youth 0 Artifact 2, T You gain 1 life. Foxfire Oak 5G Creature - Treefolk Shaman 3/6 o(r/g)o(r/g)o(r/g): Foxfire Oak gets +3/+0 until end of turn. Fracturing Gust 2(G / W)(G / W)(G / W) Instant Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. Frenetic Sliver 1UR Creature - Sliver 2/2 All Slivers have "0: If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it." Frenzy Sliver 1B Creature - Sliver 1/1 All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) Freyalise's Radiance 1G Enchantment Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps. Frogtosser Banneret 1B Creature - Goblin Rogue 1/1 Haste Goblin spells and Rogue spells you play cost 1 less to play. Frost Marsh Snow Land Frost Marsh comes into play tapped. T Add U or B to your mana pool. Frost Raptor 2U Snow Creature - Bird 2/2 Flying oSioSi: Frost Raptor gains shroud until end of turn. (oSi can be paid with one mana from a snow permanent.) Frostweb Spider 2G Snow Creature - Spider 1/3 Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. Frozen AEther 3U Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. Frozen Solid 1UU Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it. Fugitive Wizard U Creature - Human Wizard 1/1 Fulminator Mage 1(B / R)(B / R) Creature - Elemental Shaman 2/2 Sacrifice Fulminator Mage: Destroy target nonbasic land. Funeral Charm B Instant Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. Fungal Behemoth 3G Creature - Fungus */* Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X-XGG. X can't be 0. Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature. Fungal Reaches Land T Add 1 to your mana pool. 1, T Put a storage counter on Fungal Reaches. 1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool. Fungus Sliver 3G Creature - Fungus Sliver 2/2 All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) Furnace of Rath 1RRR Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Furnace Whelp 2RR Creature - Dragon 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) R: Furnace Whelp gets +1/+0 until end of turn. Fury Charm 1R Instant Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. Fury of the Horde 5RR Sorcery You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Fury Sliver 5R Creature - Sliver 3/3 All Sliver creatures have double strike. Furystoke Giant 3RR Creature - Giant Warrior 3/3 When Furystoke Giant comes into play, other creatures you control gain "T This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Gaddock Teeg GW Legendary Creature - Kithkin Advisor 2/2 Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with X in their mana costs can't be played. Gaea's Anthem 1GG Enchantment Creatures you control get +1/+1. Gaea's Blessing 1G Sorcery Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. Gaea's Herald 1G Creature - Elf 1/1 Creature spells can't be countered. Gaea's Liege 3GGG Creature - Avatar */* As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. T Target land becomes a Forest until Gaea's Liege leaves play. Galepowder Mage 3W Creature - Kithkin Wizard 3/3 Flying Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn. Game-Trail Changeling 3GG Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Trample Garruk Wildspeaker 2GG Planeswalker - Garruk 3 [+1]: Untap two target lands. [-1]: Put a 3/3 green Beast creature token into play. [-4]: Creatures you control get +3/+3 and gain trample until end of turn. Garza Zol, Plague Queen 4UBR Legendary Creature - Vampire 5/5 Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card. Garza's Assassin BBB Creature - Human Assassin 2/2 Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from play, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) Gathan Raiders 3RR Creature - Human Warrior 3/3 Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. Morph-Discard a card. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Gauntlet of Power 5 Artifact As Gauntlet of Power comes into play, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool. Gaze of Justice W Sorcery As an additional cost to play Gaze of Justice, tap three untapped white creatures you control. Remove target creature from the game. Flashback 5W (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.) Gelid Shackles W Snow Enchantment - Aura Enchant creature Enchanted creature can't block and its activated abilities can't be played. oSi: Enchanted creature gains defender until end of turn. (oSi can be paid with one mana from a snow permanent.) Gemhide Sliver 1G Creature - Sliver 1/1 All Slivers have "T Add one mana of any color to your mana pool." Gemstone Caverns Legendary Land If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game. T Add 1 to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. Gemstone Mine Land Gemstone Mine comes into play with three mining counters on it. T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. Ghastlord of Fugue (U / B)(U / B)(U / B)(U / B)(U / B) Creature - Spirit Avatar 4/4 Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals