Air Elemental 3UU Creature - Elemental 4/4 Flying Aladdin's Lamp 10 Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0. Aladdin's Ring 8 Artifact {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Animate Artifact 3U Enchantment - Aura Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. Animate Dead 1B Enchantment - Aura Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Animate Wall W Enchantment - Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. Ankh of Mishra 2 Artifact Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Armageddon 3W Sorcery Destroy all lands. Armageddon Clock 6 Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. Aspect of Wolf 1G Enchantment - Aura Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. Atog 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. Bad Moon 1B Enchantment Black creatures get +1/+1. Badlands Land - Swamp Mountain Balance 1W Sorcery Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. Basalt Monolith 3 Artifact Basalt Monolith doesn't untap during your untap step. {3}: Untap Basalt Monolith. {T}: Add {3} to your mana pool. Bayou Land - Swamp Forest Benalish Hero W Creature - Human Soldier 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Birds of Paradise G Creature - Bird 0/1 Flying {T}: Add one mana of any color to your mana pool. Black Knight BB Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Black Vise 1 Artifact As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Black Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blessing WW Enchantment - Aura Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. Blue Elemental Blast U Instant Choose one - Counter target red spell; or destroy target red permanent. Blue Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bottle of Suleiman 4 Artifact {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. Braingeyser XUU Sorcery Target player draws X cards. Brass Man 1 Artifact Creature - Construct 1/3 Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. Burrowing R Enchantment - Aura Enchant creature Enchanted creature has mountainwalk. Castle 3W Enchantment Untapped creatures you control get +0/+2. Celestial Prism 3 Artifact {2}, {T}: Add one mana of any color to your mana pool. Channel GG Sorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. Chaoslace R Instant Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Circle of Protection: Black 1W Enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W Enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W Enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W Enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Clockwork Beast 6 Artifact Creature - Beast 0/4 Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. Clone 3U Creature - Shapeshifter 0/0 You may have Clone enter the battlefield as a copy of any creature on the battlefield. Cockatrice 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Conservator 4 Artifact {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Contract from Below B Sorcery Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. Control Magic 2UU Enchantment - Aura Enchant creature You control enchanted creature. Conversion 2WW Enchantment At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. Copy Artifact 1U Enchantment You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. Counterspell UU Instant Counter target spell. Craw Wurm 4GG Creature - Wurm 6/4 Creature Bond 1U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Crumble G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. Crusade WW Enchantment White creatures get +1/+1. Crystal Rod 1 Artifact Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Cursed Land 2BB Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Dancing Scimitar 4 Artifact Creature - Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying or reach.) Dark Ritual B Instant Add {B}{B}{B} to your mana pool. Darkpact BBB Sorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. Death Ward W Instant Regenerate target creature. Deathgrip BB Enchantment {B}{B}: Counter target green spell. Deathlace B Instant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Demonic Attorney 1BB Sorcery Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. Demonic Hordes 3BBB Creature - Demon 5/5 {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. Demonic Tutor 1B Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Desert Twister 4GG Sorcery Destroy target permanent. Dingus Egg 4 Artifact Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Disenchant 1W Instant Destroy target artifact or enchantment. Disintegrate XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. Disrupting Scepter 3 Artifact {3}, {T}: Target player discards a card. Activate this ability only during your turn. Dragon Engine 3 Artifact Creature - Construct 1/3 {2}: Dragon Engine gets +1/+0 until end of turn. Dragon Whelp 2RR Creature - Dragon 2/3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Drain Life X1B Sorcery Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drain Power UU Sorcery Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Drudge Skeletons 1B Creature - Skeleton 1/1 {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Dwarven Warriors 2R Creature - Dwarf Warrior 1/1 {T}: Target creature with power 2 or less is unblockable this turn. Dwarven Weaponsmith 1R Creature - Dwarf Artificer 1/1 {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. Earth Elemental 3RR Creature - Elemental 4/5 Earthbind R Enchantment - Aura Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. Ebony Horse 3 Artifact {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. El-Hajjaj 1BB Creature - Human Wizard 1/1 Whenever El-Hajjaj deals damage, you gain that much life. Elvish Archers 1G Creature - Elf Archer 2/1 First strike Energy Flux 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." Erg Raiders 1B Creature - Human Warrior 2/3 At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Evil Presence B Enchantment - Aura Enchant land Enchanted land is a Swamp. Eye for an Eye WW Instant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. Farmstead WWW Enchantment - Aura Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." Fastbond G Enchantment You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. Fear BB Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Feedback 2U Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Fire Elemental 3RR Creature - Elemental 5/4 Fireball XR Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. Firebreathing R Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Flashfires 3R Sorcery Destroy all Plains. Flight U Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Flying Carpet 4 Artifact {2}, {T}: Target creature gains flying until end of turn. Fog G Instant Prevent all combat damage that would be dealt this turn. Force of Nature 2GGGG Creature - Elemental 8/8 Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Forest Basic Land - Forest G Fork RR Instant Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. Frozen Shade 2B Creature - Shade 0/1 {B}: Frozen Shade gets +1/+1 until end of turn. Fungusaur 3G Creature - Fungus Lizard 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Gaea's Liege 3GGG Creature - Avatar */* As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Glasses of Urza 1 Artifact {T}: Look at target player's hand. Gloom 2B Enchantment White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. Goblin Balloon Brigade R Creature - Goblin Warrior 1/1 {R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Goblin King 1RR Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Granite Gargoyle 2R Creature - Gargoyle 2/2 Flying {R}: Granite Gargoyle gets +0/+1 until end of turn. Gray Ogre 2R Creature - Ogre 2/2 Green Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. Grizzly Bears 1G Creature - Bear 2/2 Guardian Angel XW Instant Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. Healing Salve W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Helm of Chatzuk 1 Artifact {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Hill Giant 3R Creature - Giant 3/3 Holy Armor W Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. Holy Strength W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. Howl from Beyond XB Instant Target creature gets +X/+0 until end of turn. Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Hurkyl's Recall 1U Instant Return all artifacts target player owns to his or her hand. Hurloon Minotaur 1RR Creature - Minotaur 2/3 Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. Hypnotic Specter 1BB Creature - Specter 2/2 Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Instill Energy G Enchantment - Aura Enchant creature Enchanted creature has haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. Iron Star 1 Artifact Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Ironroot Treefolk 4G Creature - Treefolk 3/5 Island Basic Land - Island U Island Fish Jasconius 4UUU Creature - Fish 6/8 Island Fish Jasconius can't attack unless defending player controls an Island. Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. When you control no Islands, sacrifice Island Fish Jasconius. Island Sanctuary 1W Enchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Ivory Cup 1 Artifact Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Ivory Tower 1 Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. Jade Monolith 4 Artifact {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jandor's Ring 6 Artifact {2}, {T}, Discard the last card you drew this turn: Draw a card. Jandor's Saddlebags 2 Artifact {3}, {T}: Untap target creature. Jayemdae Tome 4 Artifact {4}, {T}: Draw a card. Juggernaut 4 Artifact Creature - Juggernaut 5/3 Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. Jump U Instant Target creature gains flying until end of turn. Karma 2WW Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Keldon Warlord 2RR Creature - Human Barbarian */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Kird Ape R Creature - Ape 1/1 Kird Ape gets +1/+2 as long as you control a Forest. Kormus Bell 4 Artifact All Swamps are 1/1 creatures that are still lands. Kudzu 1GG Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. Lance W Enchantment - Aura Enchant creature Enchanted creature has first strike. Ley Druid 2G Creature - Human Druid 1/1 {T}: Untap target land. Library of Leng 1 Artifact You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Lifeforce GG Enchantment {G}{G}: Counter target black spell. Lifelace G Instant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) Lifetap UU Enchantment Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Lightning Bolt R Instant Lightning Bolt deals 3 damage to target creature or player. Living Artifact G Enchantment - Aura Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Living Lands 3G Enchantment All Forests are 1/1 creatures that are still lands. Living Wall 4 Artifact Creature - Wall 0/6 Defender (This creature can't attack.) {1}: Regenerate Living Wall. Llanowar Elves G Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. Lord of Atlantis UU Creature - Merfolk 2/2 Other Merfolk creatures get +1/+1 and have islandwalk. Lord of the Pit 4BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Magical Hack U Instant Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) Magnetic Mountain 1RR Enchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. Mahamoti Djinn 4UU Creature - Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Flare 2R Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Mana Short 2U Instant Tap all lands target player controls and empty his or her mana pool. Mana Vault 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool. Manabarbs 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Meekstone 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. Merfolk of the Pearl Trident U Creature - Merfolk 1/1 Mesa Pegasus 1W Creature - Pegasus 1/1 Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Mijae Djinn RRR Creature - Djinn 6/3 Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. Millstone 2 Artifact {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Mind Twist XB Sorcery Target player discards X cards at random. Mishra's War Machine 7 Artifact Creature - Juggernaut 5/5 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. Mons's Goblin Raiders R Creature - Goblin 1/1 Mountain Basic Land - Mountain R Nether Shadow BB Creature - Spirit 1/1 Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. Nettling Imp 2B Creature - Imp 1/1 {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. Nevinyrral's Disk 4 Artifact Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Nightmare 5B Creature - Nightmare Horse */* Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Northern Paladin 2WW Creature - Human Knight 3/3 {W}{W}, {T}: Destroy target black permanent. Obsianus Golem 6 Artifact Creature - Golem 4/6 Onulet 3 Artifact Creature - Construct 2/2 When Onulet is put into a graveyard from the battlefield, you gain 2 life. Orcish Artillery 1RR Creature - Orc Warrior 1/3 {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme 3R Enchantment Attacking creatures you control get +1/+0. Ornithopter 0 Artifact Creature - Thopter 0/2 Flying Paralyze B Enchantment - Aura Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. Pearled Unicorn 2W Creature - Unicorn 2/2 Personal Incarnation 3WWW Creature - Avatar Incarnation 6/6 {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up. Pestilence 2BB Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Phantasmal Forces 3U Creature - Illusion 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. Phantasmal Terrain UU Enchantment - Aura Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Phantom Monster 3U Creature - Illusion 3/3 Flying Pirate Ship 4U Creature - Human Pirate 4/3 Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Plague Rats 2B Creature - Rat */* Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. Plains Basic Land - Plains W Plateau Land - Mountain Plains Power Leak 1U Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her. Power Sink XU Instant Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Power Surge RR Enchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. Primal Clay 4 Artifact Creature - Shapeshifter */* As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. Prodigal Sorcerer 2U Creature - Human Wizard 1/1 {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Psychic Venom 1U Enchantment - Aura Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Purelace W Instant Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Reconstruction U Sorcery Return target artifact card from your graveyard to your hand. Red Elemental Blast R Instant Choose one - Counter target blue spell; or destroy target blue permanent. Red Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Regrowth 1G Sorcery Return target card from your graveyard to your hand. Resurrection 2WW Sorcery Return target creature card from your graveyard to the battlefield. Reverse Damage 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Reverse Polarity WW Instant You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. Righteousness W Instant Target blocking creature gets +7/+7 until end of turn. Roc of Kher Ridges 3R Creature - Bird 3/3 Flying Rock Hydra XRR Creature - Hydra 0/0 Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. Rocket Launcher 4 Artifact {2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. Rod of Ruin 4 Artifact {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Royal Assassin 1BB Creature - Human Assassin 1/1 {T}: Destroy target tapped creature. Sacrifice B Instant As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. Samite Healer 1W Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Savannah Land - Forest Plains Savannah Lions W Creature - Cat 2/1 Scathe Zombies 2B Creature - Zombie 2/2 Scavenging Ghoul 3B Creature - Zombie 2/2 At the beginning of the end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. Scrubland Land - Plains Swamp Scryb Sprites G Creature - Faerie 1/1 Flying Sea Serpent 5U Creature - Serpent 5/5 Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Sedge Troll 2R Creature - Troll 2/2 Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. Sengir Vampire 3BB Creature - Vampire 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Serendib Efreet 2U Creature - Efreet 3/4 Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. Serra Angel 3WW Creature - Angel 4/4 Flying Vigilance (Attacking doesn't cause this creature to tap.) Shanodin Dryads G Creature - Dryad 1/1 Forestwalk Shatter 1R Instant Destroy target artifact. Shatterstorm 2RR Sorcery Destroy all artifacts. They can't be regenerated. Shivan Dragon 4RR Creature - Dragon 5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Simulacrum 1B Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. Siren's Call U Instant Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. Sleight of Mind U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) Smoke RR Enchantment Players can't untap more than one creature during their untap steps. Sol Ring 1 Artifact {T}: Add {2} to your mana pool. Sorceress Queen 1BB Creature - Human Wizard 1/1 {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. Soul Net 1 Artifact Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. Spell Blast XU Instant Counter target spell with converted mana cost X. Stasis 1U Enchantment Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. Steal Artifact 2UU Enchantment - Aura Enchant artifact You control enchanted artifact. Stone Giant 2RR Creature - Giant 3/4 {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. Stone Rain 2R Sorcery Destroy target land. Stream of Life XG Sorcery Target player gains X life. Sunglasses of Urza 3 Artifact You may spend white mana as though it were red mana. Swamp Basic Land - Swamp B Swords to Plowshares W Instant Exile target creature. Its controller gains life equal to its power. Taiga Land - Mountain Forest Terror 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. The Hive 5 Artifact {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) The Rack 1 Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Thicket Basilisk 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Thoughtlace U Instant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) Throne of Bone 1 Artifact Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Timber Wolves G Creature - Wolf 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Titania's Song 3G Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. Tranquility 2G Sorcery Destroy all enchantments. Tropical Island Land - Forest Island Tsunami 3G Sorcery Destroy all Islands. Tundra Land - Plains Island Tunnel R Instant Destroy target Wall. It can't be regenerated. Underground Sea Land - Island Swamp Unholy Strength B Enchantment - Aura Enchant creature Enchanted creature gets +2/+1. Unstable Mutation U Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Unsummon U Instant Return target creature to its owner's hand. Uthden Troll 2R Creature - Troll 2/2 {R}: Regenerate Uthden Troll. Verduran Enchantress 1GG Creature - Human Druid 0/2 Whenever you cast an enchantment spell, you may draw a card. Vesuvan Doppelganger 3UU Creature - Shapeshifter 0/0 You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." Veteran Bodyguard 3WW Creature - Human 2/5 As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. Volcanic Eruption XUUU Sorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. Volcanic Island Land - Island Mountain Wall of Air 1UU Creature - Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Bone 2B Creature - Skeleton Wall 1/4 Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Wall of Brambles 2G Creature - Plant Wall 2/3 Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. Wall of Fire 1RR Creature - Wall 0/5 Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Wall of Ice 2G Creature - Wall 0/7 Defender (This creature can't attack.) Wall of Stone 1RR Creature - Wall 0/8 Defender (This creature can't attack.) Wall of Swords 3W Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Water 1UU Creature - Wall 0/5 Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. Wall of Wood G Creature - Wall 0/3 Defender (This creature can't attack.) Wanderlust 2G Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Mammoth 3G Creature - Elephant 3/3 Trample Warp Artifact BB Enchantment - Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Water Elemental 3UU Creature - Elemental 5/4 Weakness B Enchantment - Aura Enchant creature Enchanted creature gets -2/-1. Web G Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Wheel of Fortune 2R Sorcery Each player discards his or her hand and draws seven cards. White Knight WW Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) White Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. Wild Growth G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Will-o'-the-Wisp B Creature - Spirit 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Winter Orb 2 Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Wooden Sphere 1 Artifact Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Zombie Master 1BB Creature - Zombie 2/3 Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent."