Agrus Kos, Wojek Veteran 3RW Legendary Creature - Human Soldier 3/3 Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. Auratouched Mage 5W Creature - Human Wizard 3/3 When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. Autochthon Wurm 10GGGWW Creature - Wurm 9/14 Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Trample Barbarian Riftcutter 4R Creature - Human Barbarian 3/3 R, Sacrifice Barbarian Riftcutter: Destroy target land. Bathe in Light 1W Instant Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. Belltower Sphinx 4U Creature - Sphinx 2/5 Flying Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. Benevolent Ancestor 2W Creature - Spirit 0/4 Defender (This creature can't attack.) T Prevent the next 1 damage that would be dealt to target creature or player this turn. Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Blazing Archon 6WWW Creature - Archon 5/6 Flying Creatures can't attack you. Blockbuster 3RR Enchantment 1R, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. Blood Funnel 1B Enchantment Noncreature spells you play cost 2 less to play. Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature. Bloodbond March 2BG Enchantment Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play. Bloodletter Quill 3 Artifact 2, T, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. UB: Remove a blood counter from Bloodletter Quill. Boros Fury-Shield 2W Instant Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If R was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. Boros Garrison Land Boros Garrison comes into play tapped. When Boros Garrison comes into play, return a land you control to its owner's hand. T Add RW to your mana pool. Boros Guildmage (R / W)(R / W) Creature - Human Wizard 2/2 (o(r/w) can be paid with either R or W.) 1R: Target creature gains haste until end of turn. 1W: Target creature gains first strike until end of turn. Boros Recruit (R / W) Creature - Goblin Soldier 1/1 (o(r/w) can be paid with either R or W.) First strike Boros Signet 2 Artifact 1, T Add RW to your mana pool. Boros Swiftblade RW Creature - Human Soldier 1/2 Double strike Bottled Cloister 4 Artifact At the beginning of each opponent's upkeep, remove your hand from the game face down. At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card. Brainspoil 3BB Sorcery Destroy target creature that isn't enchanted. It can't be regenerated. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Bramble Elemental 3GG Creature - Elemental 4/4 Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play. Breath of Fury 2RR Enchantment - Aura Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. Brightflame XRRWW Sorcery Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. Caregiver W Creature - Human Cleric 1/1 W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. Carrion Howler 3B Creature - Zombie Wolf 2/2 Pay 1 life: Carrion Howler gets +2/-1 until end of turn. Carven Caryatid 1GG Creature - Spirit 2/5 Defender (This creature can't attack.) When Carven Caryatid comes into play, draw a card. Centaur Safeguard 2(G / W) Creature - Centaur Warrior 3/1 (o(g/w) can be paid with either G or W.) When Centaur Safeguard is put into a graveyard from play, you may gain 3 life. Cerulean Sphinx 4UU Creature - Sphinx 5/5 Flying U: Cerulean Sphinx's owner shuffles it into his or her library. Chant of Vitu-Ghazi 6WW Instant Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain 1 life for each damage prevented this way. Char 2R Instant Char deals 4 damage to target creature or player and 2 damage to you. Chord of Calling XGGG Instant Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library. Chorus of the Conclave 4GGWW Legendary Creature - Dryad 3/8 Forestwalk As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it. Circu, Dimir Lobotomist 2UB Legendary Creature - Human Wizard 2/3 Whenever you play a blue spell, remove the top card of target library from the game. Whenever you play a black spell, remove the top card of target library from the game. Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist. Civic Wayfinder 2G Creature - Elf Warrior Druid 2/2 When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Cleansing Beam 4R Instant Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. Clinging Darkness 1B Enchantment - Aura Enchant creature Enchanted creature gets -4/-1. Cloudstone Curio 3 Artifact Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a card type with it to its owner's hand. Clutch of the Undercity 1UUB Instant Return target permanent to its owner's hand. Its controller loses 3 life. Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Coalhauler Swine 4RR Creature - Boar Beast 4/4 Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. Compulsive Research 2U Sorcery Target player draws three cards. Then that player discards two cards unless he or she discards a land card. Concerted Effort 2WW Enchantment At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. Conclave Equenaut 4WW Creature - Human Soldier 3/3 Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Flying Conclave Phalanx 4W Creature - Human Soldier 2/4 Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) When Conclave Phalanx comes into play, you gain 1 life for each creature you control. Conclave's Blessing 3W Enchantment - Aura Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. Congregation at Dawn GGW Instant Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. Consult the Necrosages 1UB Sorcery Choose one - Target player draws two cards; or target player discards two cards. Convolute 2U Instant Counter target spell unless its controller pays 4. Copy Enchantment 2U Enchantment As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment. Courier Hawk 1W Creature - Bird 1/2 Flying, vigilance Crown of Convergence 2 Artifact Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. GW: Put the top card of your library on the bottom of your library. Cyclopean Snare 2 Artifact 3, T Tap target creature, then return Cyclopean Snare to its owner's hand. Dark Confidant 1B Creature - Human Wizard 2/1 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Dark Heart of the Wood BG Enchantment Sacrifice a Forest: You gain 3 life. Darkblast B Instant Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Devouring Light 1WW Instant Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Remove target attacking or blocking creature from the game. Dimir Aqueduct Land Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play, return a land you control to its owner's hand. T Add UB to your mana pool. Dimir Cutpurse 1UB Creature - Spirit 2/2 Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. Dimir Doppelganger 1UB Creature - Shapeshifter 0/2 1UB: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability. Dimir Guildmage (U / B)(U / B) Creature - Human Wizard 2/2 (o(u/b) can be paid with either U or B.) 3U: Target player draws a card. Play this ability only any time you could play a sorcery. 3B: Target player discards a card. Play this ability only any time you could play a sorcery. Dimir House Guard 3B Creature - Skeleton 2/3 Fear Sacrifice a creature: Regenerate Dimir House Guard. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Dimir Infiltrator UB Creature - Spirit 1/3 Dimir Infiltrator is unblockable. Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Dimir Machinations 2B Sorcery Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Dimir Signet 2 Artifact 1, T Add UB to your mana pool. Disembowel XB Instant Destroy target creature with converted mana cost X. Divebomber Griffin 3WW Creature - Griffin 3/2 Flying T, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. Dizzy Spell U Instant Target creature gets -3/-0 until end of turn. Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Dogpile 3R Instant Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. Doubling Season 4G Enchantment If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. Dowsing Shaman 4G Creature - Centaur Shaman 3/4 2G, T Return target enchantment card from your graveyard to your hand. Drake Familiar 1U Creature - Drake 2/1 Flying When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand. Dream Leash 3UU Enchantment - Aura Enchant permanent You may play Dream Leash only on a tapped permanent. You control enchanted permanent. Drift of Phantasms 2U Creature - Spirit 0/5 Defender (This creature can't attack.) Flying Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Dromad Purebred 4W Creature - Camel Beast 1/5 Whenever Dromad Purebred is dealt damage, you gain 1 life. Drooling Groodion 3BBG Creature - Beast 4/3 2BG, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. Dryad's Caress 4GG Instant You gain 1 life for each creature in play. If W was spent to play Dryad's Caress, untap all creatures you control. Duskmantle, House of Shadow Land T Add 1 to your mana pool. UB, T Target player puts the top card of his or her library into his or her graveyard. Elves of Deep Shadow G Creature - Elf Druid 1/1 T Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you. Elvish Skysweeper G Creature - Elf Warrior 1/1 4G, Sacrifice a creature: Destroy target creature with flying. Empty the Catacombs 3B Sorcery Each player returns all creature cards from his or her graveyard to his or her hand. Ethereal Usher 5U Creature - Spirit 2/3 U, T Target creature is unblockable this turn. Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Excruciator 6RR Creature - Avatar 7/7 Damage that would be dealt by Excruciator can't be prevented. Eye of the Storm 5UU Enchantment Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost. Faith's Fetters 3W Enchantment - Aura Enchant permanent When Faith's Fetters comes into play, you gain 4 life. Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. Farseek 1G Sorcery Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library. Festival of the Guildpact XW Instant Prevent the next X damage that would be dealt to you this turn. Draw a card. Fiery Conclusion 1R Instant As an additional cost to play Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. Firemane Angel 3RWW Creature - Angel 4/3 Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life. 6RRWW: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep. Fists of Ironwood 1G Enchantment - Aura Enchant creature When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play. Enchanted creature has trample. Flame Fusillade 3R Sorcery Until end of turn, permanents you control gain "T This permanent deals 1 damage to target creature or player." Flame-Kin Zealot 1RRW Creature - Elemental Berserker 2/2 When Flame-Kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn. Flash Conscription 5R Instant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If W was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. Flickerform 1W Enchantment - Aura Enchant creature 2WW: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature. Flight of Fancy 3U Enchantment - Aura Enchant creature When Flight of Fancy comes into play, draw two cards. Enchanted creature has flying. Flow of Ideas 5U Sorcery Draw a card for each Island you control. Followed Footsteps 3UU Enchantment - Aura Enchant creature At the beginning of your upkeep, put a token into play that's a copy of enchanted creature. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Frenzied Goblin R Creature - Goblin Berserker 1/1 Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn. Galvanic Arc 2R Enchantment - Aura Enchant creature When Galvanic Arc comes into play, it deals 3 damage to target creature or player. Enchanted creature has first strike. Gate Hound 2W Creature - Hound 1/1 Creatures you control have vigilance as long as Gate Hound is enchanted. Gather Courage G Instant Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Target creature gets +2/+2 until end of turn. Gaze of the Gorgon 3(B / G) Instant (o(b/g) can be paid with either B or G.) Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. Ghosts of the Innocent 5WW Creature - Spirit 4/5 If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. Glare of Subdual 2GW Enchantment Tap an untapped creature you control: Tap target artifact or creature. Glass Golem 5 Artifact Creature - Golem 6/2 Gleancrawler 3(B / G)(B / G)(B / G) Creature - Insect Horror 6/6 (o(b/g) can be paid with either B or G.) Trample At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn. Glimpse the Unthinkable UB Sorcery Target player puts the top ten cards of his or her library into his or her graveyard. Goblin Fire Fiend 3R Creature - Goblin Berserker 1/1 Haste Goblin Fire Fiend must be blocked if able. R: Goblin Fire Fiend gets +1/+0 until end of turn. Goblin Spelunkers 2R Creature - Goblin Warrior 2/2 Mountainwalk Golgari Brownscale 1GG Creature - Lizard 2/3 When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Golgari Germination 1BG Enchantment Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play. Golgari Grave-Troll 4G Creature - Skeleton Troll 0/0 Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard. 1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 Golgari Guildmage (B / G)(B / G) Creature - Elf Shaman 2/2 (o(b/g) can be paid with either B or G.) 4B, Sacrifice a creature: Return target creature card from your graveyard to your hand. 4G: Put a +1/+1 counter on target creature. Golgari Rot Farm Land Golgari Rot Farm comes into play tapped. When Golgari Rot Farm comes into play, return a land you control to its owner's hand. T Add BG to your mana pool. Golgari Rotwurm 3BG Creature - Zombie Wurm 5/4 B, Sacrifice a creature: Target player loses 1 life. Golgari Signet 2 Artifact 1, T Add BG to your mana pool. Golgari Thug 1B Creature - Human Warrior 1/1 When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Goliath Spider 6GG Creature - Spider 7/6 Reach (This creature can block creatures with flying.) Grave-Shell Scarab 2BGG Creature - Insect 4/4 1, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Grayscaled Gharial U Creature - Crocodile 1/1 Islandwalk Greater Forgeling 3RR Creature - Elemental 3/4 1R: Greater Forgeling gets +3/-3 until end of turn. Greater Mossdog 3G Creature - Plant Hound 3/3 Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Grifter's Blade 3 Artifact - Equipment Flash As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature. Equipped creature gets +1/+1. Equip 1 Grozoth 6UUU Creature - Leviathan 9/9 Defender (This creature can't attack.) When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. 4: Grozoth loses defender until end of turn. Transmute 1UU Guardian of Vitu-Ghazi 6GW Creature - Elemental 4/7 Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Vigilance Halcyon Glaze 1UU Enchantment Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. Hammerfist Giant 4RR Creature - Giant Warrior 5/4 T Hammerfist Giant deals 4 damage to each creature without flying and each player. Helldozer 3BBB Creature - Zombie Giant 6/5 BBB, T Destroy target land. If that land was nonbasic, untap Helldozer. Hex 4BB Sorcery Destroy six target creatures. Hour of Reckoning 4WWW Sorcery Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Destroy all nontoken creatures. Hunted Dragon 3RR Creature - Dragon 6/6 Flying, haste When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control. Hunted Horror BB Creature - Horror 7/7 Trample When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control. Hunted Lammasu 2WW Creature - Lammasu 5/5 Flying When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control. Hunted Phantasm 1UU Creature - Spirit 4/6 Hunted Phantasm is unblockable. When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control. Hunted Troll 2GG Creature - Troll Warrior 8/4 When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control. G: Regenerate Hunted Troll. Incite Hysteria 2R Sorcery Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." Indentured Oaf 3R Creature - Ogre Warrior 4/3 Prevent all damage that Indentured Oaf would deal to red creatures. Induce Paranoia 2UU Instant Counter target spell. If B was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. Infectious Host 2B Creature - Zombie 1/1 When Infectious Host is put into a graveyard from play, target player loses 2 life. Instill Furor 1R Enchantment - Aura Enchant creature Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn." Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Ivy Dancer 2G Creature - Dryad Shaman 1/2 T Target creature gains forestwalk until end of turn. Junktroller 4 Artifact Creature - Golem 0/6 Defender (This creature can't attack.) T Put target card in a graveyard on the bottom of its owner's library. Keening Banshee 2BB Creature - Spirit 2/2 Flying When Keening Banshee comes into play, target creature gets -2/-2 until end of turn. Last Gasp 1B Instant Target creature gets -3/-3 until end of turn. Leashling 6 Artifact Creature - Hound 3/3 Put a card in your hand on top of your library: Return Leashling to its owner's hand. Leave No Trace 1W Instant Radiance - Destroy target enchantment and each other enchantment that shares a color with it. Life from the Loam 1G Sorcery Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Light of Sanction 1WW Enchantment Prevent all damage that would be dealt to creatures you control by sources you control. Lightning Helix RW Instant Lightning Helix deals 3 damage to target creature or player and you gain 3 life. Lore Broker 1U Creature - Human Rogue 1/2 T Each player draws a card, then discards a card. Loxodon Gatekeeper 2WW Creature - Elephant Soldier 2/3 Artifacts, creatures, and lands your opponents control come into play tapped. Loxodon Hierarch 2GW Creature - Elephant Cleric 4/4 When Loxodon Hierarch comes into play, you gain 4 life. GW, Sacrifice Loxodon Hierarch: Regenerate each creature you control. Lurking Informant 1(U / B) Creature - Human Rogue 1/2 (o(u/b) can be paid with either U or B.) 2, T Look at the top card of target player's library. You may put that card into that player's graveyard. Mark of Eviction U Enchantment - Aura Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. Master Warcraft 2(R / W)(R / W) Instant (o(r/w) can be paid with either R or W.) Play Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose how each creature blocks this turn. Mausoleum Turnkey 3B Creature - Ogre Rogue 3/2 When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand. Mindleech Mass 5UBB Creature - Horror 6/6 Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost. Mindmoil 4R Enchantment Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Mnemonic Nexus 3U Instant Each player shuffles his or her graveyard into his or her library. Moldervine Cloak 2G Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Molten Sentry 3R Creature - Elemental */* As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender. Moonlight Bargain 3BB Instant Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. Moroii 2UB Creature - Vampire 4/4 Flying At the beginning of your upkeep, you lose 1 life. Mortipede 3B Creature - Insect 4/1 2G: All creatures able to block Mortipede this turn do so. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Muddle the Mixture UU Instant Counter target instant or sorcery spell. Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Necromantic Thirst 2BB Enchantment - Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. Necroplasm 1BB Creature - Ooze 1/1 At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. Dredge 2 Netherborn Phalanx 5B Creature - Horror 2/4 When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Nightguard Patrol 2W Creature - Human Soldier 2/1 First strike, vigilance Nightmare Void 3B Sorcery Target player reveals his or her hand. Choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Nullmage Shepherd 3G Creature - Elf Shaman 2/4 Tap four untapped creatures you control: Destroy target artifact or enchantment. Nullstone Gargoyle 9 Artifact Creature - Gargoyle 4/5 Flying Whenever the first noncreature spell of a turn is played, counter that spell. Oathsworn Giant 4WW Creature - Giant Soldier 3/4 Vigilance Other creatures you control get +0/+2 and have vigilance. Ordruun Commando 3R Creature - Minotaur Soldier 4/1 W: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. Overgrown Tomb Land - Swamp Forest (T Add B or G to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped. Overwhelm 5GG Sorcery Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Creatures you control get +3/+3 until end of turn. Pariah's Shield 5 Artifact - Equipment All damage that would be dealt to you is dealt to equipped creature instead. Equip 3 Peel from Reality 1U Instant Return target creature you control and target creature you don't control to their owners' hands. Peregrine Mask 1 Artifact - Equipment Equipped creature has defender, flying, and first strike. Equip 2 Perilous Forays 3GG Enchantment 1, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library. Perplex 1UB Instant Counter target spell unless its controller discards his or her hand. Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Phytohydra 2GWW Creature - Plant Hydra 1/1 If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. Plague Boiler 3 Artifact At the beginning of your upkeep, put a plague counter on Plague Boiler. 1BG: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Pollenbright Wings 4GW Enchantment - Aura Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play. Primordial Sage 4GG Creature - Spirit 4/5 Whenever you play a creature spell, you may draw a card. Privileged Position 2(G / W)(G / W)(G / W) Enchantment (o(g/w) can be paid with either G or W.) Other permanents you control can't be the targets of spells or abilities your opponents control. Psychic Drain XUB Sorcery Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. Putrefy 1BG Instant Destroy target artifact or creature. It can't be regenerated. Quickchange 1U Instant Target creature becomes the color or colors of your choice until end of turn. Draw a card. Rain of Embers 1R Sorcery Rain of Embers deals 1 damage to each creature and each player. Rally the Righteous 1RW Instant Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. Razia, Boros Archangel 4RRWW Legendary Creature - Angel 6/3 Flying, vigilance, haste T The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. Razia's Purification 4RW Sorcery Each player chooses three permanents he or she controls, then sacrifices the rest. Recollect 2G Sorcery Return target card from your graveyard to your hand. Remand 1U Instant Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. Reroute 1R Instant Change the target of target activated ability with a single target. Draw a card. Ribbons of Night 4B Sorcery Ribbons of Night deals 4 damage to target creature and you gain 4 life. If U was spent to play Ribbons of Night, draw a card. Rolling Spoil 2GG Sorcery Destroy target land. If B was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn. Roofstalker Wight 1B Creature - Zombie 2/1 1U: Roofstalker Wight gains flying until end of turn. Root-Kin Ally 4GG Creature - Elemental Warrior 3/3 Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. Sabertooth Alley Cat 1RR Creature - Cat 2/1 Sabertooth Alley Cat attacks each turn if able. 1R: Creatures without defender can't block Sabertooth Alley Cat this turn. Sacred Foundry Land - Mountain Plains (T Add R or W to your mana pool.) As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped. Sadistic Augermage 2B Creature - Human Wizard 3/1 When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library. Sandsower 3W Creature - Spirit 1/3 Tap three untapped creatures you control: Tap target creature. Savra, Queen of the Golgari 2BG Legendary Creature - Elf Shaman 2/2 Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. Scatter the Seeds 3GG Instant Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Put three 1/1 green Saproling creature tokens into play. Scion of the Wild 1GG Creature - Avatar */* Scion of the Wild's power and toughness are each equal to the number of creatures you control. Screeching Griffin 3W Creature - Griffin 2/2 Flying R: Target creature can't block Screeching Griffin this turn. Searing Meditation 1RW Enchantment Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player. Seed Spark 3W Instant Destroy target artifact or enchantment. If G was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play. Seeds of Strength GW Instant Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Seismic Spike 2RR Sorcery Destroy target land. Add RR to your mana pool. Selesnya Evangel GW Creature - Elf Shaman 1/2 1, T, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play. Selesnya Guildmage (G / W)(G / W) Creature - Elf Wizard 2/2 (o(g/w) can be paid with either G or W.) 3G: Put a 1/1 green Saproling creature token into play. 3W: Creatures you control get +1/+1 until end of turn. Selesnya Sagittars 3GW Creature - Elf Archer 2/5 Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature. Selesnya Sanctuary Land Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner's hand. T Add GW to your mana pool. Selesnya Signet 2 Artifact 1, T Add GW to your mana pool. Sell-Sword Brute 1R Creature - Human Mercenary 2/2 When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you. Sewerdreg 3BB Creature - Spirit 3/3 Swampwalk Sacrifice Sewerdreg: Remove target card in a graveyard from the game. Shadow of Doubt (U / B)(U / B) Instant (o(u/b) can be paid with either U or B.) Players can't search libraries this turn. Draw a card. Shambling Shell 1BG Creature - Plant Zombie 3/1 Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Shred Memory 1B Instant Remove up to four target cards in a single graveyard from the game. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Siege Wurm 5GG Creature - Wurm 5/5 Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Trample Sins of the Past 4BB Sorcery Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game. Sisters of Stone Death 4BBGG Legendary Creature - Gorgon 7/5 G: Target creature blocks Sisters of Stone Death this turn if able. BG: Remove from the game target creature blocking or blocked by Sisters of Stone Death. 2B: Put a creature card removed from the game with Sisters of Stone Death into play under your control. Skyknight Legionnaire 1RW Creature - Human Knight 2/2 Flying, haste Smash 2R Instant Destroy target artifact. Draw a card. Snapping Drake 3U Creature - Drake 3/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Sparkmage Apprentice 1R Creature - Human Wizard 1/1 When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player. Spawnbroker 2U Creature - Human Wizard 1/1 When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. Spectral Searchlight 3 Artifact T Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. Stasis Cell 4U Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. 3U: Attach Stasis Cell to target creature. Stinkweed Imp 2B Creature - Imp 1/2 Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Stone-Seeder Hierophant 2GG Creature - Human Druid 1/1 Whenever a land comes into play under your control, untap Stone-Seeder Hierophant. T Untap target land. Stoneshaker Shaman 2R Creature - Human Shaman 1/1 At the end of each player's turn, that player sacrifices an untapped land. Strands of Undeath 3B Enchantment - Aura Enchant creature When Strands of Undeath comes into play, target player discards two cards. B: Regenerate enchanted creature. Sundering Vitae 2G Instant Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Destroy target artifact or enchantment. Sunforger 3 Artifact - Equipment Equipped creature gets +4/+0. RW, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library. Equip 3 Sunhome Enforcer 2RW Creature - Giant Soldier 2/4 Whenever Sunhome Enforcer deals combat damage, you gain that much life. 1R: Sunhome Enforcer gets +1/+0 until end of turn. Sunhome, Fortress of the Legion Land T Add 1 to your mana pool. 2RW, T Target creature gains double strike until end of turn. Suppression Field 1W Enchantment Activated abilities cost 2 more to play unless they're mana abilities. Surge of Zeal R Instant Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. Surveilling Sprite 1U Creature - Faerie Rogue 1/1 Flying When Surveilling Sprite is put into a graveyard from play, you may draw a card. Svogthos, the Restless Tomb Land T Add 1 to your mana pool. 3BG: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Szadek, Lord of Secrets 3UUBB Legendary Creature - Vampire 5/5 Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. Tattered Drake 4U Creature - Zombie Drake 2/2 Flying B: Regenerate Tattered Drake. Telling Time 1U Instant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. Temple Garden Land - Forest Plains (T Add G or W to your mana pool.) As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped. Terraformer 2U Creature - Human Wizard 2/2 1: Choose a basic land type. Each land you control becomes that type until end of turn. Terrarion 1 Artifact Terrarion comes into play tapped. 2, T, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. When Terrarion is put into a graveyard from play, draw a card. Thoughtpicker Witch B Creature - Human Wizard 1/1 1, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game. Three Dreams 4W Sorcery Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. Thundersong Trumpeter RW Creature - Human Soldier 2/1 T Target creature can't attack or block this turn. Tidewater Minion 3UU Creature - Elemental Minion 4/4 Defender (This creature can't attack.) 4: Tidewater Minion loses defender until end of turn. T Untap target permanent. Tolsimir Wolfblood 4GW Legendary Creature - Elf Warrior 3/4 Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. T Put a legendary 2/2 green and white Wolf creature token named Voja into play. Torpid Moloch R Creature - Lizard 3/2 Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn. Transluminant 1G Creature - Dryad Shaman 2/2 W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn. Trophy Hunter 2G Creature - Human Archer 2/3 1G: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter. Tunnel Vision 5U Sorcery Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. Twilight Drover 2W Creature - Spirit 1/1 Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover. 2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play. Twisted Justice 4UB Sorcery Target player sacrifices a creature. You draw cards equal to that creature's power. Undercity Shade 4B Creature - Shade 1/1 Fear B: Undercity Shade gets +1/+1 until end of turn. Ursapine 3GG Creature - Beast 3/3 G: Target creature gets +1/+1 until end of turn. Vedalken Dismisser 5U Creature - Vedalken Wizard 2/2 When Vedalken Dismisser comes into play, put target creature on top of its owner's library. Vedalken Entrancer 3U Creature - Vedalken Wizard 1/4 U, T Target player puts the top two cards of his or her library into his or her graveyard. Veteran Armorer 1W Creature - Human Soldier 2/2 Other creatures you control get +0/+1. Viashino Fangtail 2RR Creature - Viashino Warrior 3/3 T Viashino Fangtail deals 1 damage to target creature or player. Viashino Slasher 1R Creature - Viashino Warrior 1/2 R: Viashino Slasher gets +1/-1 until end of turn. Vigor Mortis 2BB Sorcery Return target creature card from your graveyard to play. If G was spent to play Vigor Mortis, that creature comes into play with an additional +1/+1 counter on it. Vindictive Mob 4BB Creature - Human Berserker 5/5 When Vindictive Mob comes into play, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings. Vinelasher Kudzu 1G Creature - Plant 1/1 Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu. Vitu-Ghazi, the City-Tree Land T Add 1 to your mana pool. 2GW, T Put a 1/1 green Saproling creature token into play. Votary of the Conclave W Creature - Human Soldier 1/1 2G: Regenerate Votary of the Conclave. Voyager Staff 1 Artifact 2, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn. Vulturous Zombie 3BG Creature - Plant Zombie 3/3 Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. Warp World 5RRR Sorcery Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order. War-Torch Goblin R Creature - Goblin Warrior 1/1 R, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. Watchwolf GW Creature - Wolf 3/3 Watery Grave Land - Island Swamp (T Add U or B to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped. Wizened Snitches 3U Creature - Faerie Rogue 1/3 Flying Players play with the top card of their libraries revealed. Woebringer Demon 3BB Creature - Demon 4/4 Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. Wojek Apothecary 2WW Creature - Human Cleric 1/1 Radiance - T Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. Wojek Embermage 3R Creature - Human Wizard 1/2 Radiance - T Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. Wojek Siren W Instant Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. Woodwraith Corrupter 3BBG Creature - Elemental Horror 3/6 1BG, T Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. Woodwraith Strangler 2BG Creature - Plant Zombie 2/2 Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler. Zephyr Spirit 5U Creature - Spirit 0/6 When Zephyr Spirit blocks, return it to its owner's hand.