Abandoned Outpost Land Abandoned Outpost enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. Aboshan, Cephalid Emperor 4UU Legendary Creature - Cephalid 3/3 Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying. Aboshan's Desire U Enchantment - Aura Enchant creature Enchanted creature has flying. Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) Acceptable Losses 3R Sorcery As an additional cost to cast Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. Aegis of Honor W Enchantment {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. AEther Burst 1U Instant Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst. Afflict 2B Instant Target creature gets -1/-1 until end of turn. Draw a card. Amugaba 5UU Creature - Illusion 6/6 Flying {2}{U}, Discard a card: Return Amugaba to its owner's hand. Anarchist 4R Creature - Human Wizard 2/2 When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Ancestral Tribute 5WW Sorcery You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Angelic Wall 1W Creature - Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) Animal Boneyard 2W Enchantment - Aura Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." Ashen Firebeast 6RR Creature - Elemental Beast 6/6 {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. Atogatog WUBRG Legendary Creature - Atog 5/5 Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. Aura Graft 1U Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Auramancer 2W Creature - Human Wizard 2/2 When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. Aven Archer 3WW Creature - Bird Soldier Archer 2/2 Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from the battlefield, you may draw a card. Aven Flock 4W Creature - Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn. Aven Shrine 1WW Enchantment Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. Aven Smokeweaver 2UU Creature - Bird Soldier 2/3 Flying, protection from red Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. Balancing Act 2WW Sorcery Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. Balshan Beguiler 2U Creature - Human Wizard 1/1 Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. Balshan Griffin 3UU Creature - Griffin 3/2 Flying {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. Bamboozle 2U Sorcery Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. Barbarian Lunatic 2R Creature - Human Barbarian 2/1 {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. Barbarian Ring Land {T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. Bash to Bits 3R Instant Destroy target artifact. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Battle of Wits 3UU Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Battle Strain 1R Enchantment Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. Bearscape 1GG Enchantment {1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. Beast Attack 2GGG Instant Put a 4/4 green Beast creature token onto the battlefield. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Beloved Chaplain 1W Creature - Human Cleric 1/1 Protection from creatures Blazing Salvo R Instant Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. Blessed Orator 3W Creature - Human Cleric 1/4 Other creatures you control get +0/+1. Bloodcurdler 1B Creature - Horror 1/1 Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." Bog Wreckage Land Bog Wreckage enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. Bomb Squad 3R Creature - Dwarf 1/1 {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. Braids, Cabal Minion 2BB Legendary Creature - Human Minion 2/2 At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. Buried Alive 2B Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. Burning Sands 3RR Enchantment Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. Cabal Inquisitor 1B Creature - Human Minion 1/1 Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. Cabal Patriarch 3BBB Legendary Creature - Human Wizard 5/5 {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. Cabal Pit Land {T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. Cabal Shrine 1BB Enchantment Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. XXCall of the Herd (Call of the Herd) 2G Sorcery Put a 3/3 green Elephant creature token onto the battlefield. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Cantivore 1WW Creature - Lhurgoyf */* Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. Careful Study U Sorcery Draw two cards, then discard two cards. Cartographer 2G Creature - Human 2/2 When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. Catalyst Stone 2 Artifact Flashback costs you pay cost up to {2} less. Flashback costs your opponents pay cost {2} more. Caustic Tar 4BB Enchantment - Aura Enchant land Enchanted land has "{T}: Target player loses 3 life." Cease-Fire 2W Instant Target player can't cast creature spells this turn. Draw a card. Centaur Garden Land {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. Cephalid Broker 3U Creature - Cephalid 2/2 {T}: Target player draws two cards, then discards two cards. Cephalid Coliseum Land {T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. Cephalid Looter 2U Creature - Cephalid Rogue 2/1 {T}: Target player draws a card, then discards a card. Cephalid Retainer 2UU Creature - Cephalid 2/3 {U}{U}: Tap target creature without flying. Cephalid Scout 1U Creature - Cephalid Wizard Scout 1/1 Flying {2}{U}, Sacrifice a land: Draw a card. Cephalid Shrine 1UU Enchantment Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. Chainflinger 3R Creature - Beast 2/2 {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. Chamber of Manipulation 2UU Enchantment - Aura Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." Chance Encounter 2RR Enchantment Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. Charmed Pendant 4 Artifact {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) Chatter of the Squirrel G Sorcery Put a 1/1 green Squirrel creature token onto the battlefield. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Childhood Horror 3B Creature - Horror 2/2 Flying Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. Chlorophant GGG Creature - Elemental 1/1 At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." Coffin Purge B Instant Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Cognivore 6UU Creature - Lhurgoyf */* Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. Concentrate 2UU Sorcery Draw three cards. Confessor W Creature - Human Cleric 1/1 Whenever a player discards a card, you may gain 1 life. Crashing Centaur 4GG Creature - Centaur 3/4 {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) Crypt Creeper 1B Creature - Zombie 2/1 Sacrifice Crypt Creeper: Exile target card from a graveyard. Crystal Quarry Land {T}: Add {1} to your mana pool. {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. Cultural Exchange 4UU Sorcery Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) Cursed Monstrosity 4B Creature - Horror 4/3 Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. Darkwater Catacombs Land {1}, {T}: Add {U}{B} to your mana pool. Darkwater Egg 1 Artifact {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. Decaying Soil 1BB Enchantment At the beginning of your upkeep, exile a card from your graveyard. Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." Decimate 2RG Sorcery Destroy target artifact, target creature, target enchantment, and target land. Decompose 1B Sorcery Exile up to three target cards from a single graveyard. Dedicated Martyr W Creature - Human Cleric 1/1 {W}, Sacrifice Dedicated Martyr: You gain 3 life. Deep Reconnaissance 2G Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Delaying Shield 3W Enchantment If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. Deluge 2U Instant Tap all creatures without flying. Dematerialize 3U Sorcery Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Demolish 3R Sorcery Destroy target artifact or land. Demoralize 2R Instant Each creature can't be blocked this turn except by two or more creatures. Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. Deserted Temple Land {T}: Add {1} to your mana pool. {1}, {T}: Untap target land. Devoted Caretaker W Creature - Human Cleric 1/2 {W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Diligent Farmhand G Creature - Human Druid 1/1 {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. Dirty Wererat 3B Creature - Human Rat Minion 2/3 {B}, Discard a card: Regenerate Dirty Wererat. Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. Divert U Instant Change the target of target spell with a single target unless that spell's controller pays {2}. Divine Sacrament 1WW Enchantment White creatures get +1/+1. Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. Dogged Hunter 2W Creature - Human Nomad 1/1 {T}: Destroy target creature token. Dreamwinder 3U Creature - Serpent 4/3 Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. Druid Lyrist G Creature - Human Druid 1/1 {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. Druid's Call 1G Enchantment - Aura Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. Dusk Imp 2B Creature - Imp 2/1 Flying Dwarven Grunt R Creature - Dwarf 1/1 Mountainwalk Dwarven Recruiter 2R Creature - Dwarf 2/2 When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. Dwarven Shrine 1RR Enchantment Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. Dwarven Strike Force 4R Creature - Dwarf Berserker 4/3 Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. Earnest Fellowship 1W Enchantment Each creature has protection from its colors. Earth Rift 3R Sorcery Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Elephant Ambush 2GG Instant Put a 3/3 green Elephant creature token onto the battlefield. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ember Beast 2R Creature - Beast 3/4 Ember Beast can't attack or block alone. Embolden 2W Instant Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Engulfing Flames R Instant Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Entomb B Instant Search your library for a card and put that card into your graveyard. Then shuffle your library. Epicenter 4R Sorcery Target player sacrifices a land. Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. Escape Artist 1U Creature - Human Wizard 1/1 Escape Artist is unblockable. {U}, Discard a card: Return Escape Artist to its owner's hand. Execute 2B Instant Destroy target white creature. It can't be regenerated. Draw a card. Extract U Sorcery Search target player's library for a card and exile it. Then that player shuffles his or her library. Face of Fear 5B Creature - Horror 3/4 {2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Famished Ghoul 3B Creature - Zombie 3/2 {1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. Fervent Denial 3UU Instant Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Filthy Cur 1B Creature - Hound 2/2 Whenever Filthy Cur is dealt damage, you lose that much life. Firebolt R Sorcery Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flame Burst 1R Instant Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. Fledgling Imp 2B Creature - Imp 2/2 {B}, Discard a card: Fledgling Imp gains flying until end of turn. Forest Basic Land - Forest G Frenetic Ogre 4R Creature - Ogre 2/3 {R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. Frightcrawler 1B Creature - Horror 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. Gallantry 1W Instant Target blocking creature gets +4/+4 until end of turn. Draw a card. Ghastly Demise B Instant Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. Gorilla Titan 3GG Creature - Ape 4/4 Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. Graceful Antelope 2WW Creature - Antelope 1/4 Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. Gravedigger 3B Creature - Zombie 2/2 When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Gravestorm BBB Enchantment At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. Ground Seal 1G Enchantment When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. Halberdier 3R Creature - Human Barbarian 3/1 First strike Hallowed Healer 2W Creature - Human Cleric 1/1 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. Haunting Echoes 3BB Sorcery Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. Hint of Insanity 2B Sorcery Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. Holistic Wisdom 1GG Enchantment {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Howling Gale 1G Instant Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Immobilizing Ink 1U Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Discard a card: Untap this creature." Impulsive Maneuvers 2RR Enchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. Infected Vermin 2B Creature - Rat 1/1 {2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. Innocent Blood B Sorcery Each player sacrifices a creature. Iridescent Angel 5WU Creature - Angel 4/4 Flying, protection from all colors Island Basic Land - Island U Ivy Elemental XG Creature - Elemental 0/0 Ivy Elemental enters the battlefield with X +1/+1 counters on it. Junk Golem 4 Artifact Creature - Golem 0/0 Junk Golem enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. {1}, Discard a card: Put a +1/+1 counter on Junk Golem. Kamahl, Pit Fighter 4RR Legendary Creature - Human Barbarian 6/1 Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. Kamahl's Desire 1R Enchantment - Aura Enchant creature Enchanted creature has first strike. Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. Karmic Justice 2W Enchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. Kirtar's Desire W Enchantment - Aura Enchant creature Enchanted creature can't attack. Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard. Kirtar's Wrath 4WW Sorcery Destroy all creatures. They can't be regenerated. Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. Krosan Archer 3G Creature - Centaur Archer 2/3 Reach (This creature can block creatures with flying.) {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. Krosan Avenger 2G Creature - Human Druid 3/1 Trample Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. Krosan Beast 3G Creature - Squirrel Beast 1/1 Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. Laquatus's Creativity 4U Sorcery Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. Last Rites 2B Sorcery Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. Lava Blister 1R Sorcery Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. Leaf Dancer 1GG Creature - Centaur 2/2 Forestwalk Lieutenant Kirtar 1WW Legendary Creature - Bird Soldier 2/2 Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. Life Burst 1W Instant Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. Limestone Golem 6 Artifact Creature - Golem 3/4 {2}, Sacrifice Limestone Golem: Target player draws a card. Liquid Fire 4RR Sorcery As an additional cost to cast Liquid Fire, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. Lithatog 1RG Creature - Atog 1/2 Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn. Luminous Guardian 3W Creature - Human Nomad 1/4 {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. Mad Dog 1R Creature - Hound 2/2 At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. Magma Vein 2R Enchantment {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. Magnivore 2RR Creature - Lhurgoyf */* Haste (This creature can attack the turn it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. Malevolent Awakening 1BB Enchantment {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. Master Apothecary WWW Creature - Human Cleric 2/2 Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. Metamorphic Wurm 3GG Creature - Elephant Wurm 3/3 Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. Millikin 2 Artifact Creature - Construct 0/1 {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. Mind Burst 1B Sorcery Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. Mindslicer 2BB Creature - Horror 4/3 When Mindslicer is put into a graveyard from the battlefield, each player discards his or her hand. Mine Layer 3R Creature - Dwarf 1/1 {1}{R}, {T}: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands. Minotaur Explorer 1R Creature - Minotaur Scout 3/3 When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. Mirari 5 Legendary Artifact Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. Molten Influence 1R Instant Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. Moment's Peace 1G Instant Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Morbid Hunger 4BB Sorcery Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Morgue Theft 1B Sorcery Return target creature card from your graveyard to your hand. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Mortivore 2BB Creature - Lhurgoyf */* Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Mossfire Egg 1 Artifact {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. Mossfire Valley Land {1}, {T}: Add {R}{G} to your mana pool. Mountain Basic Land - Mountain R Mudhole 2R Instant Target player exiles all land cards from his or her graveyard. Muscle Burst 1G Instant Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. Mystic Crusader 1WW Creature - Human Nomad Mystic 2/1 Protection from black and from red Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. Mystic Enforcer 2GW Creature - Human Nomad Mystic 3/3 Protection from black Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. Mystic Penitent W Creature - Human Nomad Mystic 1/1 Vigilance Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. Mystic Visionary 1W Creature - Human Nomad Mystic 2/1 Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. Mystic Zealot 3W Creature - Human Nomad Mystic 2/4 Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. Nantuko Disciple 3G Creature - Insect Druid 2/2 {G}, {T}: Target creature gets +2/+2 until end of turn. Nantuko Elder 2G Creature - Insect Druid 1/2 {T}: Add {1}{G} to your mana pool. Nantuko Mentor 2G Creature - Insect Druid 1/1 {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. Nantuko Shrine 1GG Enchantment Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell. Need for Speed R Enchantment Sacrifice a land: Target creature gains haste until end of turn. Nefarious Lich BBBB Enchantment If you would be dealt damage, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game. New Frontiers XG Sorcery Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. Nimble Mongoose G Creature - Mongoose 1/1 Shroud (This permanent can't be the target of spells or abilities.) Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. Nomad Decoy 2W Creature - Human Nomad 1/2 {W}, {T}: Tap target creature. Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard. Nomad Stadium Land {T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. Nut Collector 5G Creature - Human Druid 1/1 At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. Obstinate Familiar R Creature - Lizard 1/1 If you would draw a card, you may skip that draw instead. Otarian Juggernaut 4 Artifact Creature - Juggernaut 2/3 Otarian Juggernaut can't be blocked by Walls. Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. Overeager Apprentice 2B Creature - Human Minion 1/2 Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. Overrun 2GGG Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Painbringer 2BB Creature - Human Minion 1/1 {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. Pardic Firecat 3R Creature - Elemental Cat 2/3 Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. Pardic Miner 1R Creature - Dwarf 1/1 Sacrifice Pardic Miner: Target player can't play lands this turn. Pardic Swordsmith 2R Creature - Dwarf 1/1 {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. Patchwork Gnomes 3 Artifact Creature - Gnome 2/1 Discard a card: Regenerate Patchwork Gnomes. Patriarch's Desire 3B Enchantment - Aura Enchant creature Enchanted creature gets +2/-2. Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. Patrol Hound 1W Creature - Hound 2/2 Discard a card: Patrol Hound gains first strike until end of turn. Patron Wizard UUU Creature - Human Wizard 2/2 Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. Pedantic Learning UU Enchantment Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. Peek U Instant Look at target player's hand. Draw a card. Persuasion 3UU Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature. Petrified Field Land {T}: Add {1} to your mana pool. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. Phantatog 1WU Creature - Atog 1/2 Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn. Phantom Whelp 1U Creature - Illusion Hound 2/2 When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. Pianna, Nomad Captain 1WW Legendary Creature - Human Nomad 2/2 Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. Pilgrim of Justice 2W Creature - Human Cleric 1/3 Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. Pilgrim of Virtue 2W Creature - Human Cleric 1/3 Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. Piper's Melody G Sorcery Shuffle any number of target creature cards from your graveyard into your library. Plains Basic Land - Plains W Predict 1U Instant Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. Price of Glory 2R Enchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. Primal Frenzy G Enchantment - Aura Enchant creature Enchanted creature has trample. Psionic Gift 1U Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Psychatog 1UB Creature - Atog 1/2 Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. Pulsating Illusion 4U Creature - Illusion 0/1 Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. Puppeteer 2U Creature - Human Wizard 1/2 {U}, {T}: You may tap or untap target creature. Rabid Elephant 4G Creature - Elephant 3/4 Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Ravaged Highlands Land Ravaged Highlands enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. Ray of Distortion 3W Instant Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Reckless Charge R Sorcery Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Recoup 1R Sorcery Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Refresh 2G Instant Regenerate target creature. Draw a card. Repel 3U Instant Put target creature on top of its owner's library. Repentant Vampire 3BB Creature - Vampire 3/3 Flying Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." Resilient Wanderer 2WW Creature - Human Nomad 2/3 First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. Rites of Initiation R Instant Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. Rites of Refusal 1U Instant Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. Rites of Spring 1G Sorcery Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. Roar of the Wurm 6G Sorcery Put a 6/6 green Wurm creature token onto the battlefield. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rotting Giant 1B Creature - Zombie Giant 3/3 Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. Sacred Rites W Instant Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. Sadistic Hypnotist 3BB Creature - Human Minion 2/2 Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. Sandstone Deadfall 3 Artifact {T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. Sarcatog 1BR Creature - Atog 1/2 Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. Savage Firecat 3RR Creature - Elemental Cat 0/0 Trample Savage Firecat enters the battlefield with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. Scorching Missile 3R Sorcery Scorching Missile deals 4 damage to target player. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Screams of the Damned 3BB Enchantment {1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. Scrivener 4U Creature - Human Wizard 2/2 When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. Seafloor Debris Land Seafloor Debris enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. Second Thoughts 4W Instant Exile target attacking creature. Draw a card. Seize the Day 3R Sorcery Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Seton, Krosan Protector GGG Legendary Creature - Centaur Druid 2/2 Tap an untapped Druid you control: Add {G} to your mana pool. Seton's Desire 2G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. Shadowblood Egg 1 Artifact {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. Shadowblood Ridge Land {1}, {T}: Add {B}{R} to your mana pool. Shadowmage Infiltrator 1UB Creature - Human Wizard 1/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. Shelter 1W Instant Target creature you control gains protection from the color of your choice until end of turn. Draw a card. Shifty Doppelganger 2U Creature - Shapeshifter 1/1 {3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. Shower of Coals 3RR Sorcery Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. Simplify G Sorcery Each player sacrifices an enchantment. Skeletal Scrying XB Instant As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. You draw X cards and you lose X life. Skull Fracture B Sorcery Target player discards a card. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Skycloud Egg 1 Artifact {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. Skycloud Expanse Land {1}, {T}: Add {W}{U} to your mana pool. Skyshooter 1G Creature - Centaur Archer 1/2 Reach (This creature can block creatures with flying.) {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. Soulcatcher 1W Creature - Bird Soldier 1/1 Flying Whenever a creature with flying is put into a graveyard from the battlefield, put a +1/+1 counter on Soulcatcher. Spark Mage R Creature - Dwarf Wizard 1/1 Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. Spellbane Centaur 2G Creature - Centaur 3/2 Creatures you control can't be the targets of blue spells or abilities from blue sources. Sphere of Duty 3W Enchantment If a green source would deal damage to you, prevent 2 of that damage. Sphere of Grace 3W Enchantment If a black source would deal damage to you, prevent 2 of that damage. Sphere of Law 3W Enchantment If a red source would deal damage to you, prevent 2 of that damage. Sphere of Reason 3W Enchantment If a blue source would deal damage to you, prevent 2 of that damage. Sphere of Truth 3W Enchantment If a white source would deal damage to you, prevent 2 of that damage. Spiritualize 2W Instant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. Springing Tiger 3G Creature - Cat 3/3 Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. Squirrel Mob 1GG Creature - Squirrel 2/2 Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. Squirrel Nest 1GG Enchantment - Aura Enchant land Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." Stalking Bloodsucker 4BB Creature - Vampire 4/4 Flying {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. Standstill 1U Enchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. Steam Vines 1RR Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. Steamclaw 2 Artifact {3}, {T}: Exile target card from a graveyard. {1}, Sacrifice Steamclaw: Exile target card from a graveyard. Still Life 1GG Enchantment {G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. Stone-Tongue Basilisk 4GGG Creature - Basilisk 4/5 Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. Sungrass Egg 1 Artifact {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. Sungrass Prairie Land {1}, {T}: Add {G}{W} to your mana pool. Swamp Basic Land - Swamp B Sylvan Might 1G Instant Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Syncopate XU Instant Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Tainted Pact 1B Instant Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. Tarnished Citadel Land {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. Tattoo Ward 2W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment. Terravore 1GG Creature - Lhurgoyf */* Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. Testament of Faith W Enchantment {X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. Thaumatog 1GW Creature - Atog 1/2 Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. Thermal Blast 4R Instant Thermal Blast deals 3 damage to target creature. Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. Think Tank 2U Enchantment At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Thought Devourer 2UU Creature - Beast 4/4 Flying Your maximum hand size is reduced by four. Thought Eater 1U Creature - Beast 2/2 Flying Your maximum hand size is reduced by three. Thought Nibbler U Creature - Beast 1/1 Flying Your maximum hand size is reduced by two. Timberland Ruins Land Timberland Ruins enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. Time Stretch 8UU Sorcery Target player takes two extra turns after this one. Tireless Tribe W Creature - Human Nomad 1/1 Discard a card: Tireless Tribe gets +0/+4 until end of turn. Tombfire B Sorcery Target player exiles all cards with flashback from his or her graveyard. Touch of Invisibility 3U Sorcery Target creature is unblockable this turn. Draw a card. Traumatize 3UU Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. Traveling Plague 3BB Enchantment - Aura Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield. Treetop Sentinel 2UU Creature - Bird Soldier 2/3 Flying, protection from green Tremble 1R Sorcery Each player sacrifices a land. Twigwalker 2G Creature - Insect 2/2 {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. Unifying Theory 1U Enchantment Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card. Upheaval 4UU Sorcery Return all permanents to their owners' hands. Vampiric Dragon 6BR Creature - Vampire Dragon 5/5 Flying Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. Verdant Succession 4G Enchantment Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she then shuffles his or her library. Vivify 2G Instant Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. Volcanic Spray 1R Sorcery Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Volley of Boulders 8R Sorcery Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Wayward Angel 4WW Creature - Angel Horror 4/4 Flying, vigilance Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." Werebear 1G Creature - Human Bear Druid 1/1 {T}: Add {G} to your mana pool. Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. Whipkeeper 2RR Creature - Dwarf 1/1 {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. Whispering Shade 3B Creature - Shade 1/1 Swampwalk {B}: Whispering Shade gets +1/+1 until end of turn. Wild Mongrel 1G Creature - Hound 2/2 Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. Woodland Druid G Creature - Human Druid 1/2 Words of Wisdom 1U Instant You draw two cards, then each other player draws a card. Zombie Assassin 4B Creature - Zombie Assassin 3/2 {T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. Zombie Cannibal B Creature - Zombie 1/1 Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. Zombie Infestation 1B Enchantment Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. Zombify 3B Sorcery Return target creature card from your graveyard to the battlefield. Zoologist 3G Creature - Human Druid 1/2 {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.