Abyssal Hunter 3B Creature - Human Assassin 1/1 {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. Acidic Dagger 4 Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared. Afiya Grove 1G Enchantment Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. Afterlife 2W Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. Agility 1R Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Alarum 1W Instant Untap target nonattacking creature. It gets +1/+3 until end of turn. Aleatory 1R Instant Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. Amber Prison 4 Artifact You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. Amulet of Unmaking 5 Artifact {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. Ancestral Memories 2UUU Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Armor of Thorns 1G Enchantment - Aura You may cast Armor of Thorns any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2. Armorer Guildmage R Creature - Human Wizard 1/1 {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. Ashen Powder 2BB Sorcery Put target creature card from an opponent's graveyard onto the battlefield under your control. Asmira, Holy Avenger 2GW Legendary Creature - Human Cleric 2/3 Flying At the beginning of the end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. Auspicious Ancestor 3W Creature - Human Cleric 2/3 When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Azimaet Drake 2U Creature - Drake 1/3 Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. Bad River Land Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. Barbed Foliage 2GG Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. Barbed-Back Wurm 4B Creature - Wurm 4/3 {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. Barreling Attack 2RR Instant Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn. Basalt Golem 5 Artifact Creature - Golem 2/4 Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. Bay Falcon 1U Creature - Bird 1/1 Flying, vigilance Bazaar of Wonders 3UU World Enchantment When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. Benevolent Unicorn 1W Creature - Unicorn 1/2 If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. Benthic Djinn 2UB Creature - Djinn 5/3 Islandwalk At the beginning of your upkeep, you lose 2 life. Binding Agony 1B Enchantment - Aura Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. Blighted Shaman 1B Creature - Human Cleric Shaman 1/1 {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Blind Fury 2RR Instant Cast Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. Blinding Light 2W Sorcery Tap all nonwhite creatures. Blistering Barrier 2R Creature - Wall 5/2 Defender (This creature can't attack.) Bone Harvest 2B Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. Bone Mask 4 Artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, exile the top card of your library. Boomerang UU Instant Return target permanent to its owner's hand. Breathstealer 2B Creature - Nightstalker 2/2 {B}: Breathstealer gets +1/-1 until end of turn. Brushwagg 1GG Creature - Brushwagg 3/2 Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. Builder's Bane XXR Sorcery Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. Burning Palm Efreet 2RR Creature - Efreet 2/2 {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. Burning Shield Askari 2R Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. Cadaverous Bloom 3BG Enchantment Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. Cadaverous Knight 2B Creature - Zombie Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. Canopy Dragon 4GG Creature - Dragon 4/4 Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. Carrion 1BB Instant As an additional cost to cast Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. Catacomb Dragon 4BB Creature - Dragon 4/4 Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. Celestial Dawn 1WW Enchantment Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Cerulean Wyvern 4U Creature - Drake 3/3 Flying, protection from green Chaos Charm R Instant Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. Chaosphere 2R World Enchantment Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.) Charcoal Diamond 2 Artifact Charcoal Diamond enters the battlefield tapped. {T}: Add {B} to your mana pool. Chariot of the Sun 3 Artifact {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. Choking Sands 1BB Sorcery Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. Cinder Cloud 3RR Instant Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. Circle of Despair 1WB Enchantment {1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Civic Guildmage W Creature - Human Wizard 1/1 {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. Cloak of Invisibility U Enchantment - Aura Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) Consuming Ferocity 1R Enchantment - Aura Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. Coral Fighters 1U Creature - Merfolk Soldier 1/1 Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. Crash of Rhinos 6GG Creature - Rhino 8/4 Trample Crimson Hellkite 6RRR Creature - Dragon 6/6 Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. Crimson Roc 4R Creature - Bird 2/2 Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. Crypt Cobra 3B Creature - Snake 3/3 Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Crystal Golem 4 Artifact Creature - Golem 3/3 At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. ) Crystal Vein Land {T}: Add {1} to your mana pool. {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. Cursed Totem 2 Artifact Activated abilities of creatures can't be activated. Cycle of Life 1GG Enchantment Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Daring Apprentice 1UU Creature - Human Wizard 1/1 {T}, Sacrifice Daring Apprentice: Counter target spell. Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. Dark Ritual B Instant Add {B}{B}{B} to your mana pool. Dazzling Beauty 2W Instant Cast Dazzling Beauty only during the declare blockers step. Target attacking unblocked creature becomes blocked. Draw a card at the beginning of the next turn's upkeep. Decomposition 1G Enchantment - Aura Enchant black creature Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) When enchanted creature is put into a graveyard, its controller loses 2 life. Delirium 1BR Instant Cast Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. Dirtwater Wraith 3B Creature - Wraith 1/3 Swampwalk {B}: Dirtwater Wraith gets +1/+0 until end of turn. Discordant Spirit 2BR Creature - Spirit 2/2 At the beginning of the end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. Disempower 1W Instant Put target artifact or enchantment on top of its owner's library. Disenchant 1W Instant Destroy target artifact or enchantment. Dissipate 1UU Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Divine Offering 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. Divine Retribution 1W Instant Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. Drain Life X1B Sorcery Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Dread Specter 3B Creature - Specter 2/2 Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Dream Cache 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Dream Fighter 2U Creature - Human Soldier 1/1 Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step. ) Dwarven Miner 1R Creature - Dwarf 1/2 {2}{R}, {T}: Destroy target nonbasic land. Dwarven Nomad 2R Creature - Dwarf Nomad 1/1 {T}: Target creature with power 2 or less is unblockable this turn. Early Harvest 1GG Instant Target player untaps all basic lands he or she controls. Ebony Charm B Instant Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Ekundu Cyclops 3R Creature - Cyclops 3/4 If a creature you control attacks, Ekundu Cyclops also attacks if able. Ekundu Griffin 3W Creature - Griffin 2/2 Flying, first strike Elixir of Vitality 4 Artifact Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. Emberwilde Caliph 2UR Creature - Djinn 4/4 Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. Emberwilde Djinn 2RR Creature - Djinn 5/4 Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. Energy Bolt XRW Sorcery Choose one - Energy Bolt deals X damage to target player; or target player gains X life. Energy Vortex 3UU Enchantment As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. {X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep. Enfeeblement BB Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. Enlightened Tutor W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Ersatz Gnomes 3 Artifact Creature - Gnome 1/1 {T}: Target spell is colorless. {T}: Target permanent becomes colorless until end of turn. Ether Well 3U Instant Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. Ethereal Champion 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. Fallow Earth 2G Sorcery Put target land on top of its owner's library. Favorable Destiny 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) Femeref Archers 2G Creature - Human Archer 2/2 {T}: Femeref Archers deals 4 damage to target attacking creature with flying. Femeref Healer 1W Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Femeref Knight 2W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. Femeref Scouts 2W Creature - Human Scout 1/4 Feral Shadow 2B Creature - Nightstalker 2/1 Flying Fetid Horror 3B Creature - Shade Horror 1/2 {B}: Fetid Horror gets +1/+1 until end of turn. Final Fortune RR Instant Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Fire Diamond 2 Artifact Fire Diamond enters the battlefield tapped. {T}: Add {R} to your mana pool. Firebreathing R Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Flame Elemental 2RR Creature - Elemental 3/2 {R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. Flare 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. Flash 1U Instant You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. Flood Plain Land Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. Floodgate 3U Creature - Wall 0/5 Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals 1 damage for each two Islands you control to each nonblue creature without flying. Fog G Instant Prevent all combat damage that would be dealt this turn. Foratog 2G Creature - Atog 1/2 {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Forbidden Crypt 3BB Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. Forest Basic Land - Forest G Forsaken Wastes 2B World Enchantment Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. Frenetic Efreet 1UR Creature - Efreet 2/1 Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. ) Giant Mantis 3G Creature - Insect 2/4 Reach (This creature can block creatures with flying.) Gibbering Hyenas 2G Creature - Hyena 3/2 Gibbering Hyenas can't block black creatures. Goblin Elite Infantry 1R Creature - Goblin Warrior 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin Scouts 3RR Sorcery Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. Goblin Soothsayer R Creature - Goblin Shaman 1/1 {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. Goblin Tinkerer 1R Creature - Goblin Artificer 1/2 {R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. Granger Guildmage G Creature - Human Wizard 1/1 {W}, {T}: Target creature gains first strike until end of turn. {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. Grasslands Land Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. Grave Servitude 1B Enchantment - Aura You may cast Grave Servitude any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black. Gravebane Zombie 3B Creature - Zombie 3/2 If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead. Grim Feast 1BG Enchantment At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. Grinning Totem 4 Artifact {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. Hakim, Loreweaver 3UU Legendary Creature - Human Wizard 2/4 Flying {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim. Hall of Gemstone 1GG World Enchantment At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. Hammer of Bogardan 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. Harbinger of Night 2BB Creature - Spirit 2/3 At the beginning of your upkeep, put a -1/-1 counter on each creature. Harbor Guardian 2WU Creature - Gargoyle 3/4 Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. Harmattan Efreet 2UU Creature - Efreet 2/2 Flying {1}{U}{U}: Target creature gains flying until end of turn. Haunting Apparition 1UB Creature - Spirit 1+*/2 Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. Hazerider Drake 2WU Creature - Drake 2/3 Flying, protection from red Healing Salve W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Hivis of the Scale 3RR Legendary Creature - Viashino Shaman 3/4 You may choose not to untap Hivis of the Scale during your untap step. {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. Horrible Hordes 3 Artifact Creature - Spirit 2/2 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Igneous Golem 5 Artifact Creature - Golem 3/4 {2}: Igneous Golem gains trample until end of turn. Illicit Auction 3RR Sorcery Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) Illumination WW Instant Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. Incinerate 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Infernal Contract BBB Sorcery Draw four cards. You lose half your life, rounded up. Iron Tusk Elephant 4W Creature - Elephant 3/3 Trample Island Basic Land - Island U Ivory Charm W Instant Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. Jabari's Influence 3WW Instant Cast Jabari's Influence only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. Jolrael's Centaur 1GG Creature - Centaur Archer 2/2 Shroud (This permanent can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jolt 2U Instant You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Jungle Patrol 3G Creature - Human Soldier 3/2 {1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. Sacrifice a Plant Wall token: Add {R} to your mana pool. Jungle Troll 1RG Creature - Troll 2/1 {R}: Regenerate Jungle Troll. {G}: Regenerate Jungle Troll. Jungle Wurm 3GG Creature - Wurm 5/5 Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. Kaervek's Hex 3B Sorcery Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. Kaervek's Purge XBR Sorcery Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. Kaervek's Torch XR Sorcery As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to target creature or player. Karoo Meerkat 1G Creature - Mongoose 2/1 Protection from blue Kukemssa Pirates 3U Creature - Human Pirate 2/2 Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. Kukemssa Serpent 3U Creature - Serpent 4/3 Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. Lead Golem 5 Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. Leering Gargoyle 1WU Creature - Gargoyle 2/2 Flying {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. Lightning Reflexes 1R Enchantment - Aura You may cast Lightning Reflexes any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike. Lion's Eye Diamond 0 Artifact Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. Locust Swarm 3G Creature - Insect 1/1 Flying {G}: Regenerate Locust Swarm. {G}: Untap Locust Swarm. Activate this ability only once each turn. Lure of Prey 2GG Instant Cast Lure of Prey only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield. Malignant Growth 3GU Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. Mana Prism 3 Artifact {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. Mangara's Blessing 2W Instant You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. Mangara's Equity 1WW Enchantment As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. Mangara's Tome 5 Artifact When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. Marble Diamond 2 Artifact Marble Diamond enters the battlefield tapped. {T}: Add {W} to your mana pool. Maro 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. Meddle 1U Instant If target spell has only one target and that target is a creature, change that spell's target to another creature. Melesse Spirit 3WW Creature - Angel Spirit 3/3 Flying, protection from black Memory Lapse 1U Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merfolk Raiders 1U Creature - Merfolk Soldier 2/3 Islandwalk Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Merfolk Seer 2U Creature - Merfolk Wizard 2/2 When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card. Mind Bend U Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) Mind Harness U Enchantment - Aura Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. Mindbender Spores 2G Creature - Fungus Wall 0/1 Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." Mire Shade 1B Creature - Shade 1/1 {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. Misers' Cage 3 Artifact At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. Mist Dragon 4UU Creature - Dragon 4/4 {0}: Mist Dragon gains flying. (This effect lasts indefinitely.) {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. ) Moss Diamond 2 Artifact Moss Diamond enters the battlefield tapped. {T}: Add {G} to your mana pool. Mountain Basic Land - Mountain R Mountain Valley Land Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. Mtenda Griffin 3W Creature - Griffin 2/2 Flying {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. Mtenda Herder W Creature - Human Scout 1/1 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Mtenda Lion G Creature - Cat 2/1 Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. Mystical Tutor U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. Natural Balance 2GG Sorcery Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. Nettletooth Djinn 3G Creature - Djinn 4/4 At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. Noble Elephant 3W Creature - Elephant 2/2 Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Nocturnal Raid 2BB Instant Black creatures get +2/+0 until end of turn. Null Chamber 3W World Enchantment As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. The named cards can't be played. Pacifism 1W Enchantment - Aura Enchant creature Enchanted creature can't attack or block. Painful Memories 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. Patagia Golem 4 Artifact Creature - Golem 2/3 {3}: Patagia Golem gains flying until end of turn. Paupers' Cage 3 Artifact At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. Pearl Dragon 4WW Creature - Dragon 4/4 Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. Phyrexian Dreadnought 1 Artifact Creature - Dreadnought 12/12 Trample When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. Phyrexian Purge 2BR Sorcery Destroy any number of target creatures. Phyrexian Purge costs 3 life more to cast for each target. Phyrexian Tribute 2B Sorcery As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. Destroy target artifact. Phyrexian Vault 3 Artifact {2}, {T}, Sacrifice a creature: Draw a card. Plains Basic Land - Plains W Political Trickery 2U Sorcery Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) Polymorph 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. Power Sink XU Instant Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Preferred Selection 2GG Enchantment At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. Prismatic Boon XWU Instant X target creatures gain protection from the color of your choice until end of turn. Prismatic Circle 2W Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Prismatic Lace U Instant Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) Psychic Transfer 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Purgatory 2WB Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield. Purraj of Urborg 3BB Legendary Creature - Cat Warrior 2/3 Purraj of Urborg has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. Pyric Salamander 1R Creature - Salamander 1/1 {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. Quirion Elves 1G Creature - Elf Druid 1/1 As Quirion Elves enters the battlefield, choose a color. {T}: Add {G} to your mana pool. {T}: Add one mana of the chosen color to your mana pool. Radiant Essence 1GW Creature - Spirit 2/3 Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. Raging Spirit 3R Creature - Spirit 3/3 {2}: Raging Spirit becomes colorless until end of turn. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Rashida Scalebane 3WW Legendary Creature - Human Soldier 3/4 {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. Ravenous Vampire 3BB Creature - Vampire 3/3 Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. Ray of Command 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. Razor Pendulum 4 Artifact At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. Reality Ripple 1U Instant Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. ) Reckless Embermage 3R Creature - Human Wizard 2/2 {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. Reflect Damage 3RW Instant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Reign of Chaos 2RR Sorcery Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature. Reign of Terror 3BB Sorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. Reparations 1WU Enchantment Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. Restless Dead 1B Creature - Skeleton 1/1 {B}: Regenerate Restless Dead. Ritual of Steel 2W Enchantment - Aura Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. Rock Basilisk 4RG Creature - Basilisk 4/5 Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Rocky Tar Pit Land Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. Roots of Life 1GG Enchantment As Roots of Life enters the battlefield, choose Islands or Swamps. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. Sabertooth Cobra 2G Creature - Snake 2/2 Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) Sacred Mesa 2W Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield. Sand Golem 5 Artifact Creature - Golem 3/3 When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. Sandbar Crocodile 4U Creature - Crocodile 6/5 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Sandstorm G Instant Sandstorm deals 1 damage to each attacking creature. Sapphire Charm U Instant Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. ) Savage Twister XRG Sorcery Savage Twister deals X damage to each creature. Sawback Manticore 3RG Creature - Manticore 2/4 {4}: Sawback Manticore gains flying until end of turn. {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn. Sea Scryer 1U Creature - Merfolk Wizard 1/1 {T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. Sealed Fate XUB Sorcery Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. Searing Spear Askari 2R Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. Seedling Charm G Instant Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. Seeds of Innocence 1GG Sorcery Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. Serene Heart 1G Instant Destroy all Auras. Sewer Rats B Creature - Rat 1/1 {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. Shadow Guildmage B Creature - Human Wizard 1/1 {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. Shadowbane 1W Instant The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. Shallow Grave 1B Instant Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Shaper Guildmage U Creature - Human Wizard 1/1 {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. Shauku, Endbringer 5BB Legendary Creature - Vampire 5/5 Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku. Shauku's Minion 1BR Creature - Human Minion 2/2 {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. Shimmer 2UU Enchantment As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) Sidar Jabari 3W Legendary Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls. Sirocco 1R Instant Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. Skulking Ghost 1B Creature - Spirit 2/1 Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it. Sky Diamond 2 Artifact Sky Diamond enters the battlefield tapped. {T}: Add {U} to your mana pool. Soar 1U Enchantment - Aura You may cast Soar any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying. Soul Echo XWW Enchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead. Soul Rend 1B Instant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. Soulshriek B Instant Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. Spatial Binding UB Enchantment Pay 1 life: Until your next upkeep, target permanent can't phase out. Spectral Guardian 2WW Creature - Spirit 2/3 Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) Spirit of the Night 6BBB Legendary Creature - Demon Spirit 6/5 Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. Spitting Earth 1R Sorcery Spitting Earth deals damage equal to the number of Mountains you control to target creature. Stalking Tiger 3G Creature - Cat 3/3 Stalking Tiger can't be blocked by more than one creature. Stone Rain 2R Sorcery Destroy target land. Stupor 2B Sorcery Target opponent discards a card at random, then discards a card. Subterranean Spirit 3RR Creature - Elemental Spirit 3/3 Protection from red {T}: Subterranean Spirit deals 1 damage to each creature without flying. Sunweb 3W Creature - Wall 5/6 Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. Superior Numbers GG Sorcery Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. Suq'Ata Firewalker 1UU Creature - Human Wizard 0/1 Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. Swamp Basic Land - Swamp B Tainted Specter 3B Creature - Specter 2/2 Flying {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. Talruum Minotaur 2RR Creature - Minotaur Berserker 3/3 Haste Taniwha 3UU Legendary Creature - Serpent 7/7 Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) Teeka's Dragon 9 Artifact Creature - Dragon 5/5 Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) Teferi's Curse 1U Enchantment - Aura Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Drake 2U Creature - Drake 3/2 Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Imp 2U Creature - Imp 1/1 Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. Teferi's Isle Legendary Land Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters the battlefield tapped. {T}: Add {U}{U} to your mana pool. Telim'Tor 4R Legendary Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. Telim'Tor's Darts 2 Artifact {2}, {T}: Telim'Tor's Darts deals 1 damage to target player. Telim'Tor's Edict R Instant Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. Teremko Griffin 3W Creature - Griffin 2/2 Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Thirst 2U Enchantment - Aura Enchant creature When Thirst enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. Tidal Wave 2U Instant Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. Tombstone Stairwell 2BB World Enchantment Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. At the beginning of the end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. Torrent of Lava XRR Sorcery Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." Tranquil Domain 1G Instant Destroy all non-Aura enchantments. Tropical Storm XG Sorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. Uktabi Faerie 1G Creature - Faerie 1/1 Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. Uktabi Wildcats 4G Creature - Cat */* Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. Unerring Sling 3 Artifact {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. Unfulfilled Desires 1UB Enchantment {1}, Pay 1 life: Draw a card, then discard a card. Unseen Walker 1G Creature - Dryad 1/1 Forestwalk {1}{G}{G}: Target creature gains forestwalk until end of turn. Unyaro Bee Sting 3G Sorcery Unyaro Bee Sting deals 2 damage to target creature or player. Unyaro Griffin 3W Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. Urborg Panther 2B Creature - Nightstalker Cat 2/2 {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library. Vaporous Djinn 2UU Creature - Djinn 3/4 Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. ) Ventifact Bottle 3 Artifact {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add {1} to your mana pool for each charge counter removed this way. Viashino Warrior 3R Creature - Viashino Warrior 4/2 Vigilant Martyr W Creature - Human Cleric 1/1 Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. Village Elder G Creature - Human Druid 1/1 {G}, {T}, Sacrifice a Forest: Regenerate target creature. Vitalizing Cascade XGW Instant You gain X plus 3 life. Volcanic Dragon 4RR Creature - Dragon 4/4 Flying, haste Volcanic Geyser XRR Instant Volcanic Geyser deals X damage to target creature or player. Waiting in the Weeds 1GG Sorcery Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. Wall of Corpses 1B Creature - Wall 0/2 Defender (This creature can't attack.) {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. Wall of Resistance 1W Creature - Wall 0/3 Defender (This creature can't attack.) Flying At the beginning of the end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. Wall of Roots 1G Creature - Plant Wall 0/5 Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. Ward of Lights WW Enchantment - Aura You may cast Ward of Lights any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. Warping Wurm 2GU Creature - Wurm 1/1 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, you may pay {2}{G}{U}. If you don't, Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it. Wave Elemental 2UU Creature - Elemental 2/3 {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. Wellspring 1GW Enchantment - Aura Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. Wild Elephant 3G Creature - Elephant 3/3 Trample Wildfire Emissary 3R Creature - Efreet 2/4 Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. Windreaper Falcon 1RG Creature - Bird 1/1 Flying, protection from blue Withering Boon 1B Instant As an additional cost to cast Withering Boon, pay 3 life. Counter target creature spell. Worldly Tutor G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. Yare 2W Instant Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. Zebra Unicorn 2GW Creature - Unicorn 2/2 Whenever Zebra Unicorn deals damage, you gain that much life. Zhalfirin Commander 2W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. Zhalfirin Knight 2W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn. Zirilan of the Claw 3RR Legendary Creature - Viashino Shaman 3/4 {1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. Zombie Mob 2BB Creature - Zombie 2/0 Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. Zuberi, Golden Feather 4W Legendary Creature - Griffin 3/3 Flying Other Griffin creatures get +1/+1.