Absolver Thrull 3W Creature - Thrull Cleric 2/3 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts is put into a graveyard, destroy target enchantment. Absorb Vis 6B Sorcery Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Abuna's Chant 3W Instant Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.) Abundance 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Abyssal Nocturnus 1BB Creature - Horror 2/2 Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Academy Researchers 1UU Creature - Human Wizard 2/2 When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. Academy Ruins Legendary Land {T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. Acidic Slime 3GG Creature - Ooze 2/2 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Acolyte of Xathrid B Creature - Human Cleric 0/1 {1}{B}, {T}: Target player loses 1 life. Acquire 3UU Sorcery Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Act of Treason 2R Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) Ad Nauseam 3BB Instant Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. Adamaro, First to Desire 1RR Legendary Creature - Spirit */* Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. Adarkar Valkyrie 4WW Snow Creature - Angel 4/5 Flying, vigilance {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. Adarkar Wastes Land {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. Adarkar Windform 4U Snow Creature - Illusion 3/3 Flying {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Adder-Staff Boggart 1R Creature - Goblin Warrior 2/1 When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Advanced Hoverguard 3U Creature - Drone 2/2 Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) Adventuring Gear 1 Artifact - Equipment Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Advice from the Fae (2/U)(2/U)(2/U) Sorcery ({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. Aeon Chronicler 3UU Creature - Avatar */* Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X-{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. Aerie Mystics 4W Creature - Bird Wizard 3/3 Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. Aerie Ouphes 4G Creature - Ouphe 3/3 Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefieldunder its owner's control with a -1/-1 counter on it.) AEther Figment 1U Creature - Illusion 1/1 Kicker {3} (You may pay an additional {3} as you cast this spell.) AEther Figment is unblockable. If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. AEther Membrane 1RR Creature - Wall 0/5 Defender; reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. AEther Shockwave 3W Instant Choose one - Tap all Spirits; or tap all non-Spirit creatures. AEther Snap 3BB Sorcery Remove all counters from all permanents and exile all tokens. AEther Spellbomb 1 Artifact {U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice AEther Spellbomb: Draw a card. AEther Vial 1 Artifact At the beginning of your upkeep, you may put a charge counter on AEther Vial. {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. AEther Web 1G Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) AEtherflame Wall 1R Creature - Wall 0/4 Defender AEtherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: AEtherflame Wall gets +1/+0 until end of turn. AEthermage's Touch 2WU Instant Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. AEtherplasm 2UU Creature - Illusion 1/1 Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. AEthersnipe 5U Creature - Elemental 4/4 When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) AEthertow 3(W/U) Instant Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Afflict 2B Instant Target creature gets -1/-1 until end of turn. Draw a card. Ageless Entity 3GG Creature - Elemental 4/4 Whenever you gain life, put that many +1/+1 counters on Ageless Entity. Agent of Masks 3WB Creature - Human Advisor 2/3 At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Aggressive Urge 1G Instant Target creature gets +1/+1 until end of turn. Draw a card. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Agony Warp UB Instant Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. Agrus Kos, Wojek Veteran 3RW Legendary Creature - Human Soldier 3/3 Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. Air Elemental 3UU Creature - Elemental 4/4 Flying Ajani Goldmane 2WW Planeswalker - Ajani 4 +1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." Ajani Vengeant 2RW Planeswalker - Ajani 3 +1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls. Akki Avalanchers R Creature - Goblin Warrior 1/1 Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. Akki Blizzard-Herder 1R Creature - Goblin Shaman 1/1 When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land. Akki Coalflinger 1RR Creature - Goblin Shaman 2/2 First strike {R}, {T}: Attacking creatures gain first strike until end of turn. Akki Drillmaster 2R Creature - Goblin Shaman 2/2 {T}: Target creature gains haste until end of turn. Akki Lavarunner 3R Creature - Goblin Warrior 1/1 Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. Akki Raider 1R Creature - Goblin Warrior 2/1 Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. Akki Rockspeaker 1R Creature - Goblin Shaman 1/1 When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. Akki Underling 1R Creature - Goblin Warrior 2/1 As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. Akki Underminer 3R Creature - Goblin Rogue Shaman 1/1 Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. Akoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. Akrasan Squire W Creature - Human Soldier 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Akroma, Angel of Fury 5RRR Legendary Creature - Angel 6/6 Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Akroma, Angel of Wrath 5WWW Legendary Creature - Angel 6/6 Flying, first strike, vigilance, trample, haste, protection from black and from red Akroma's Memorial 7 Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. Akuta, Born of Ash 2BB Legendary Creature - Spirit 3/2 Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. Aladdin's Ring 8 Artifact {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Algae Gharial 3G Creature - Crocodile 1/1 Shroud Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial. All Suns' Dawn 4G Sorcery For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. Allosaurus Rider 5GG Creature - Elf Warrior 1+*/1+* You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. Alluring Siren 1U Creature - Siren 1/1 {T}: Target creature an opponent controls attacks you this turn if able. Alpha Myr 2 Artifact Creature - Myr 2/1 Altar Golem 7 Artifact Creature - Golem */* Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. Altar of Shadows 7 Artifact At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. Altar's Light 2WW Instant Exile target artifact or enchantment. Ambassador Laquatus 1UU Legendary Creature - Merfolk Wizard 1/3 {3}: Target player puts the top three cards of his or her library into his or her graveyard. Ambassador Oak 3G Creature - Treefolk Warrior 3/3 When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. Amoeboid Changeling 1U Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. Amrou Scout 1W Creature - Kithkin Rebel Scout 2/1 {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. Amrou Seekers 2W Creature - Kithkin Rebel 2/2 Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. Ana Battlemage 2G Creature - Human Wizard 2/2 Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. Anaba Bodyguard 3R Creature - Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) Anaba Shaman 3R Creature - Minotaur Shaman 2/2 {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. Anaconda 3G Creature - Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Anarchist 4R Creature - Human Wizard 2/2 When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Anathemancer 1BR Creature - Zombie Wizard 2/2 When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Ancestor's Chosen 5WW Creature - Human Cleric 4/4 First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. Ancestral Vision Sorcery Ancestral Vision is blue. Suspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards. Ancient Amphitheater Land As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W} to your mana pool. Ancient Den Artifact Land (Ancient Den isn't a spell.) {T}: Add {W} to your mana pool. Ancient Grudge 1R Instant Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ancient Silverback 4GG Creature - Ape 6/5 {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Ancient Ziggurat Land {T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells. Angel of Despair 3WWBB Creature - Angel 5/5 Flying When Angel of Despair enters the battlefield, destroy target permanent. Angel of Mercy 4W Creature - Angel 3/3 Flying When Angel of Mercy enters the battlefield, you gain 3 life. Angel of Salvation 6WW Creature - Angel 5/5 Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Angelic Benediction 3W Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Angelic Chorus 3WW Enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. Angelic Wall 1W Creature - Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) Angel's Feather 2 Artifact Whenever a player casts a white spell, you may gain 1 life. Angel's Grace W Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Angel's Herald W Creature - Human Cleric 1/1 {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. Angel's Mercy 2WW Instant You gain 7 life. Angelsong 1W Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) Annex 2UU Enchantment - Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land. Annul U Instant Counter target artifact or enchantment spell. Anodet Lurker 5 Artifact Creature - Construct 3/3 When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life. Ant Queen 3GG Creature - Insect 5/5 {1}{G}: Put a 1/1 green Insect creature token onto the battlefield. Anthem of Rakdos 2BRR Enchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Antler Skulkin 5 Artifact Creature - Scarecrow 3/3 {2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Aphotic Wisps B Instant Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card. Apocalypse Hydra XRG Creature - Hydra 0/0 Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. Apothecary Initiate W Creature - Kithkin Cleric 1/1 Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Aquamorph Entity 2UU Creature - Shapeshifter */* As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Aquastrand Spider 1G Creature - Spider Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) Aquitect's Will U Tribal Sorcery - Merfolk Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. Araba Mothrider 1W Creature - Human Samurai 1/1 Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Arachnoid 6 Artifact Creature - Spider 2/6 Reach (This creature can block creatures with flying.) Arashi, the Sky Asunder 3GG Legendary Creature - Spirit 5/5 {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. Arbiter of Knollridge 6W Creature - Giant Wizard 5/5 Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. Arc Blade 3RR Sorcery Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. Suspend 3-{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Arcane Sanctum Land Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B} to your mana pool. Arcane Spyglass 4 Artifact {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. Arcane Teachings 2R Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." Arcanis the Omnipotent 3UUU Legendary Creature - Wizard 3/4 {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. Arcanum Wings 1U Enchantment - Aura Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) Arcbound Bruiser 5 Artifact Creature - Golem 0/0 Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Crusher 4 Artifact Creature - Juggernaut 0/0 Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Fiend 6 Artifact Creature - Horror 0/0 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Hybrid 4 Artifact Creature - Beast 0/0 Haste Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Lancer 7 Artifact Creature - Beast 0/0 First strike Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Overseer 8 Artifact Creature - Golem 0/0 At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Ravager 2 Artifact Creature - Beast 0/0 Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Reclaimer 4 Artifact Creature - Golem 0/0 Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Slith 2 Artifact Creature - Slith 0/0 Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Stinger 2 Artifact Creature - Insect 0/0 Flying Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Wanderer 6 Artifact Creature - Golem 0/0 Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Worker 1 Artifact Creature - Construct 0/0 Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Archdemon of Unx 5BB Creature - Demon 6/6 Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. Architects of Will 2UB Artifact Creature - Human Wizard 3/3 When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) Archive Trap 3UU Instant - Trap If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. Archivist 2UU Creature - Human Wizard 1/1 {T}: Draw a card. Archmage Ascension 2U Enchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. Archon of Justice 3WW Creature - Archon 4/4 Flying When Archon of Justice is put into a graveyard from the battlefield, exile target permanent. Arc-Slogger 3RR Creature - Beast 4/5 {R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. Arctic Flats Snow Land Arctic Flats enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. Arctic Nishoba 5G Creature - Cat Warrior 6/6 Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it. Arcum Dagsson 3U Legendary Creature - Human Artificer 2/2 {T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. Ardent Plea 1WU Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Arena Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. Arid Mesa Land {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. Armament Master WW Creature - Kor Soldier 2/2 Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. Armed Response 2W Instant Armed Response deals damage to target attacking creature equal to the number of Equipment you control. Armillary Sphere 2 Artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. Armored Ascension 3W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. Arrest 2W Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Arrow Volley Trap 3WW Instant - Trap If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. Arsenal Thresher 2(W/B)U Artifact Creature - Construct 2/2 As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. Artificer's Intuition 1U Enchantment {U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. Ascendant Evincar 4BB Legendary Creature - Vampire 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. Asha's Favor 2W Enchantment - Aura Enchant creature Enchanted creature has flying, first strike, and vigilance. Ashcoat Bear 1G Creature - Bear 2/2 Flash (You may cast this spell any time you could cast an instant.) Ashen Monstrosity 5RR Creature - Spirit 7/4 Haste Ashen Monstrosity attacks each turn if able. Ashenmoor Cohort 5B Creature - Elemental Warrior 4/3 Ashenmoor Cohort gets +1/+1 as long as you control another black creature. Ashenmoor Gouger (B/R)(B/R)(B/R) Creature - Elemental Warrior 4/4 Ashenmoor Gouger can't block. Ashenmoor Liege 1(B/R)(B/R)(B/R) Creature - Elemental Knight 4/1 Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. Ashen-Skin Zubera 1B Creature - Zubera Spirit 1/2 When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. Ashes of the Fallen 2 Artifact As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. Ashling the Pilgrim 1R Legendary Creature - Elemental Shaman 1/1 {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. Ashling, the Extinguisher 2BB Legendary Creature - Elemental Shaman 4/4 Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. Ashling's Prerogative 1R Enchantment As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value enters the battlefield tapped. Aspect of Mongoose 1G Enchantment - Aura Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. Assassinate 2B Sorcery Destroy target tapped creature. Assault // Battery (Assault) R Sorcery Assault deals 2 damage to target creature or player. Assault Zeppelid 2GU Creature - Beast 3/3 Flying, trample Assembly-Worker 3 Artifact Creature - Assembly-Worker 2/2 {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. Assert Authority 5UU Instant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Atog 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. Augur il-Vec 1W Creature - Human Cleric 1/3 Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. Augur of Skulls 1B Creature - Skeleton Wizard 1/1 {1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. Augury Adept 1(W/U)(W/U) Creature - Kithkin Wizard 2/2 Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. Auntie's Hovel Land As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. Auntie's Snitch 2B Creature - Goblin Rogue 3/1 Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. Aura Barbs 2R Instant - Arcane Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. Aura Graft 1U Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Aura of Dominion UU Enchantment - Aura Enchant creature {1}, Tap an untapped creature you control: Untap enchanted creature. Aura of Silence 1WW Enchantment Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Auramancer's Guise 2UU Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. Auratog 1W Creature - Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Auratouched Mage 5W Creature - Human Wizard 3/3 When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. Auriok Bladewarden 1W Creature - Human Soldier 1/1 {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. Auriok Champion WW Creature - Human Cleric 1/1 Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life. Auriok Glaivemaster W Creature - Human Soldier 1/1 As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. Auriok Salvagers 3W Creature - Human Soldier 2/4 {1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. Auriok Siege Sled 6 Artifact Creature - Juggernaut 3/5 {1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. Auriok Steelshaper 1W Creature - Human Soldier 1/1 Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. Auriok Transfixer W Creature - Human Scout 1/1 {W}, {T}: Tap target artifact. Auriok Windwalker 3W Creature - Human Wizard 2/3 Flying {T}: Attach target Equipment you control to target creature you control. Aurochs Herd 5G Creature - Aurochs 4/4 Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Aurora Eidolon 3W Creature - Spirit 2/2 {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. Austere Command 4WW Sorcery Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. Autochthon Wurm 10GGGWW Creature - Wurm 9/14 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Trample Kitsune Mystic (Autumn-Tail, Kitsune Sage) 3W Legendary Creature - Fox Wizard 4/5 {1}: Attach target Aura attached to a creature to another creature. Avalanche Riders 3R Creature - Human Nomad 2/2 Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land. Avarice Totem 1 Artifact {5}: Exchange control of Avarice Totem and target nonland permanent. Avatar of Discord (B/R)(B/R)(B/R) Creature - Avatar 5/3 ({(b/r)} can be paid with either {B} or {R}.) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. Avatar of Might 6GG Creature - Avatar 8/8 If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Avatar of Woe 6BB Creature - Avatar 6/5 If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated. Aven Augur 3U Creature - Bird Wizard 2/2 Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from the battlefield, you may draw a card. Aven Flock 4W Creature - Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn. Aven Mimeomancer 1WU Creature - Bird Wizard 3/1 Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. Aven Mindcensor 2W Creature - Bird Wizard 2/1 Flash (You may cast this spell any time you could cast an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead. Aven Riftwatcher 2W Creature - Bird Rebel Soldier 2/3 Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. Aven Squire 1W Creature - Bird Soldier 1/1 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Aven Trailblazer 2W Creature - Bird Soldier 2/* Flying Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. Avian Changeling 2W Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) Flying Avoid Fate G Instant Counter target instant or Aura spell that targets a permanent you control. Awakener Druid 2G Creature - Human Druid 1/1 When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. Awe Strike W Instant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Axegrinder Giant 4RR Creature - Giant Warrior 6/4 Ayumi, the Last Visitor 3GG Legendary Creature - Spirit 7/3 Legendary landwalk Azami, Lady of Scrolls 2UUU Legendary Creature - Human Wizard 0/2 Tap an untapped Wizard you control: Draw a card. Azorius AEthermage 1WU Creature - Human Wizard 1/1 Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. Azorius Chancery Land Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool. Azorius First-Wing WU Creature - Griffin 2/2 Flying, protection from enchantments Azorius Guildmage (W/U)(W/U) Creature - Vedalken Wizard 2/2 ({(w/u)} can be paid with either {W} or {U}.) {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) Azorius Herald 2W Creature - Spirit 2/1 Azorius Herald is unblockable. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. Azorius Ploy 1WWU Instant Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. Azorius Signet 2 Artifact {1}, {T}: Add {W}{U} to your mana pool. Azure Drake 3U Creature - Drake 2/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Azusa, Lost but Seeking 2G Legendary Creature - Human Monk 1/2 You may play two additional lands on each of your turns. Bad Moon 1B Enchantment Black creatures get +1/+1. Baku Altar 2 Artifact Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. Bala Ged Thief 3B Creature - Human Rogue Ally 2/2 Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. Balduvian Barbarians 1RR Creature - Human Barbarian 3/2 Balduvian Fallen 3B Creature - Zombie 3/5 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. Balduvian Frostwaker 2U Creature - Human Wizard 1/1 {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. Balduvian Rage XR Instant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Balduvian Warlord 3R Creature - Human Barbarian 3/2 {T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. Balefire Liege 2(R/W)(R/W)(R/W) Creature - Spirit Horror 2/4 Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. Whenever you cast a white spell, you gain 3 life. Baleful Stare 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Ball Lightning RRR Creature - Elemental 6/1 Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. Ballista Squad 3W Creature - Human Rebel 2/2 {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. Ballynock Cohort 2W Creature - Kithkin Soldier 2/2 First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. Ballynock Trapper 3W Creature - Kithkin Soldier 2/2 {T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. Ballyrush Banneret 1W Creature - Kithkin Soldier 2/1 Kithkin spells and Soldier spells you cast cost {1} less to cast. Baloth Cage Trap 3GG Instant - Trap If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield. Baloth Woodcrasher 4GG Creature - Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Bandage W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Banefire XR Sorcery Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. Baneslayer Angel 3WW Creature - Angel 5/5 Flying, first strike, lifelink, protection from Demons and from Dragons Banewasp Affliction 1B Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. Banishing Knack U Instant Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." Banshee's Blade 2 Artifact - Equipment Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Bant Battlemage 2W Creature - Human Wizard 2/2 {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. Bant Charm GWU Instant Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. Bant Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. Bant Sojourners 1GWU Creature - Human Soldier 2/4 When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) Bant Sureblade (G/U)W Creature - Human Soldier 2/1 As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Barbarian Riftcutter 4R Creature - Human Barbarian 3/3 {R}, Sacrifice Barbarian Riftcutter: Destroy target land. Barbed Lightning 2R Instant Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine {2} (Choose both if you pay the entwine cost.) Barbed Shocker 3R Creature - Insect 2/2 Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. Barkshell Blessing (G/W) Instant Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Barrel Down Sokenzan 2R Instant - Arcane Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. Barren Glory 4WW Enchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. Barrenton Cragtreads 2(W/U)(W/U) Creature - Kithkin Scout 3/3 Barrenton Cragtreads can't be blocked by red creatures. Barrenton Medic 4W Creature - Kithkin Cleric 0/4 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. Barter in Blood 2BB Sorcery Each player sacrifices two creatures. Baru, Fist of Krosa 3GG Legendary Creature - Human Druid 4/4 Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. Basal Sliver 2B Creature - Sliver 2/2 All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." Basalt Gargoyle 2R Creature - Gargoyle 3/2 Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Basalt Gargoyle gets +0/+1 until end of turn. Bathe in Light 1W Instant Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. Baton of Courage 3 Artifact Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. Battered Golem 3 Artifact Creature - Golem 3/2 Battered Golem doesn't untap during your untap step. Whenever an artifact enters the battlefield, you may untap Battered Golem. Battering Sliver 5R Creature - Sliver 4/4 All Sliver creatures have trample. Battering Wurm 6G Creature - Wurm 4/3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. Assault // Battery (Battery) 3G Sorcery Put a 3/3 green Elephant creature token onto the battlefield. Battle Mastery 2W Enchantment - Aura Enchant creature Enchanted creature has double strike. Battle of Wits 3UU Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Battlefield Forge Land {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. Battlegate Mimic 1(R/W) Creature - Shapeshifter 2/1 Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Battlegrace Angel 3WW Creature - Angel 4/4 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. Battlegrowth G Instant Put a +1/+1 counter on target creature. Battle-Mad Ronin 1R Creature - Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able. Battletide Alchemist 3WW Creature - Kithkin Cleric 3/4 If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. Battlewand Oak 2G Creature - Treefolk Warrior 1/3 Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. Batwing Brume 1(W/B) Instant Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) Beacon Behemoth 3GG Creature - Beast 5/3 {1}: Target creature with power 5 or greater gains vigilance until end of turn. Beacon Hawk 1W Creature - Bird 1/1 Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. {W}: Beacon Hawk gets +0/+1 until end of turn. Beacon of Creation 3G Sorcery Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. Beacon of Destruction 3RR Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. Beacon of Immortality 5W Instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. Beacon of Tomorrows 6UU Sorcery Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. Beacon of Unrest 3BB Sorcery Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. Beast Hunt 3G Sorcery Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. Beast of Burden 6 Artifact Creature - Golem */* Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. Beastmaster Ascension 2G Enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. Beastmaster's Magemark 2G Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Beckon Apparition (W/B) Instant Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. Befoul 2BB Sorcery Destroy target land or nonblack creature. It can't be regenerated. Behemoth Sledge 1GW Artifact - Equipment Equipped creature gets +2/+2 and has lifelink and trample. Equip {3} Behemoth's Herald G Creature - Elf Shaman 1/1 {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. Belfry Spirit 3WW Creature - Spirit 1/1 Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying onto the battlefield. Belligerent Hatchling 3(R/W) Creature - Elemental 6/6 First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. Belltower Sphinx 4U Creature - Sphinx 2/5 Flying Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. Benalish Cavalry 1W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Benalish Commander 3W Creature - Human Soldier */* Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X-{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. Benalish Knight 2W Creature - Human Knight 2/2 Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.) Ben-Ben, Akki Hermit 2RR Legendary Creature - Goblin Shaman 1/1 {T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Benediction of Moons W Sorcery You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player. Benevolent Ancestor 2W Creature - Spirit 0/4 Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Benthicore 6U Creature - Elemental 5/5 When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) Berserkers of Blood Ridge 4R Creature - Human Berserker 4/4 Berserkers of Blood Ridge attacks each turn if able. Beseech the Queen (2/B)(2/B)(2/B) Sorcery ({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. Betrayal of Flesh 5B Instant Choose one - Destroy target creature; or return target creature card from your graveyard to the battlefield. Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.) Bewilder 2U Instant Target creature gets -3/-0 until end of turn. Draw a card. Big Game Hunter 1BB Creature - Human Rebel Assassin 1/1 When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Bile Urchin B Creature - Spirit 1/1 Sacrifice Bile Urchin: Target player loses 1 life. Biomantic Mastery 4(G/U)(G/U)(G/U) Sorcery ({(g/u)} can be paid with either {G} or {U}.) Draw a card for each creature target player controls, then draw a card for each creature another target player controls. Bioplasm 3GG Creature - Ooze 4/4 Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. Biorhythm 6GG Sorcery Each player's life total becomes the number of creatures he or she controls. Birds of Paradise G Creature - Bird 0/1 Flying {T}: Add one mana of any color to your mana pool. Biting Tether 4U Enchantment - Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. Bitter Ordeal 2B Sorcery Search target player's library for a card and exile it. Then that player shuffles his or her library. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Bitterblossom 1B Tribal Enchantment - Faerie At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. Bituminous Blast 3BR Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature. Black Knight BB Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Black Poplar Shaman 2B Creature - Treefolk Shaman 1/3 {2}{B}: Regenerate target Treefolk. Blackmail B Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Blade of the Bloodchief 1 Artifact - Equipment Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} Blade of the Sixth Pride 1W Creature - Cat Rebel 3/1 Blademane Baku 1R Creature - Spirit 1/1 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. Blades of Velis Vel 1R Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. Bladetusk Boar 3R Creature - Boar 3/2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Blanchwood Armor 2G Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Blasting Station 3 Artifact {T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature enters the battlefield, you may untap Blasting Station. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blazethorn Scarecrow 5 Artifact Creature - Scarecrow 3/3 Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Blazing Archon 6WWW Creature - Archon 5/6 Flying Creatures can't attack you. Blazing Blade Askari 2R Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: Blazing Blade Askari becomes colorless until end of turn. Blazing Shoal XRR Instant - Arcane You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. Blazing Torch 1 Artifact - Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip {1} Blessed Breath W Instant - Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Blessed Orator 3W Creature - Human Cleric 1/4 Other creatures you control get +0/+1. Blessing of Leeches 2B Enchantment - Aura Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. Blessing of the Nephilim W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each of its colors. Blight Sickle 2 Artifact - Equipment Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} Blightning 1BR Sorcery Blightning deals 3 damage to target player. That player discards two cards. Blightsoil Druid 1B Creature - Elf Druid 1/2 {T}, Pay 1 life: Add {G} to your mana pool. Blightspeaker 1B Creature - Human Rebel Cleric 1/1 {T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. Blind Creeper 1B Creature - Zombie Beast 3/3 Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. Blind Hunter 2WB Creature - Bat 2/2 Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life. Blind Phantasm 2U Creature - Illusion 2/3 Blind with Anger 3R Instant - Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. Blinding Angel 3WW Creature - Angel 2/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Blinding Beam 2W Instant Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.) Blinding Mage 1W Creature - Human Wizard 1/2 {W}, {T}: Tap target creature. Blinding Powder 1 Artifact - Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Blind-Spot Giant 2R Creature - Giant Warrior 4/3 Blind-Spot Giant can't attack or block unless you control another Giant. Blinking Spirit 3W Creature - Spirit 2/2 {0}: Return Blinking Spirit to its owner's hand. Blinkmoth Infusion 12UU Instant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Untap all artifacts. Blinkmoth Nexus Land {T}: Add {1} to your mana pool. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. Blinkmoth Urn 5 Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. Blinkmoth Well Land {T}: Add {1} to your mana pool. {2}, {T}: Tap target noncreature artifact. Blister Beetle 1B Creature - Insect 1/1 When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. Blistering Dieflyn 3R Creature - Imp 0/1 Flying {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. Blitz Hellion 3RG Creature - Hellion 7/7 Trample, haste At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. Blizzard Specter 2UB Snow Creature - Specter 2/3 Flying Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. Blockbuster 3RR Enchantment {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. Blood Clock 4 Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Blood Crypt Land - Swamp Mountain ({T}: Add {B} or {R} to your mana pool.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. Blood Cultist 1BR Creature - Human Wizard 1/1 {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. Blood Funnel 1B Enchantment Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. Blood Knight RR Creature - Human Knight 2/2 First strike, protection from white Blood Moon 2R Enchantment Nonbasic lands are Mountains. Blood Rites 3RR Enchantment {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. Blood Seeker 1B Creature - Vampire Shaman 1/1 Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. Blood Speaker 3B Creature - Ogre Shaman 3/2 At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. Blood Tribute 4BB Sorcery Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. Blood Tyrant 4UBR Creature - Vampire 5/5 Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. Bloodbond March 2BG Enchantment Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. Bloodbraid Elf 2RG Creature - Elf Berserker 3/2 Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bloodchief Ascension B Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Bloodfire Colossus 6RR Creature - Giant 6/6 {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Bloodghast BB Creature - Vampire Spirit 2/1 Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. Bloodhall Ooze R Creature - Ooze 1/1 At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. Bloodied Ghost 1(W/B)(W/B) Creature - Spirit 3/3 Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. Bloodletter Quill 3 Artifact {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. {U}{B}: Remove a blood counter from Bloodletter Quill. Bloodmark Mentor 1R Creature - Goblin Warrior 1/1 Red creatures you control have first strike. Bloodpyre Elemental 4R Creature - Elemental 4/1 Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. Bloodrock Cyclops 2R Creature - Cyclops 3/3 Bloodrock Cyclops attacks each turn if able. Bloodscale Prowler 2R Creature - Viashino Warrior 3/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Bloodscent 3G Instant All creatures able to block target creature this turn do so. Bloodshed Fever R Enchantment - Aura Enchant creature Enchanted creature attacks each turn if able. Bloodshot Trainee 3R Creature - Goblin Warrior 2/3 {T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. Bloodthirsty Ogre 2B Creature - Ogre Warrior Shaman 3/1 {T}: Put a devotion counter on Bloodthirsty Ogre. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. Bloodthorn Taunter 1R Creature - Human Scout 1/1 Haste {T}: Target creature with power 5 or greater gains haste until end of turn. Bloom Tender 1G Creature - Elf Druid 1/1 {T}: For each color among permanents you control, add one mana of that color to your mana pool. Blowfly Infestation 2B Enchantment Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Boartusk Liege 1(R/G)(R/G)(R/G) Creature - Goblin Knight 3/4 Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. Body Double 4U Creature - Shapeshifter 0/0 You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. Body of Jukai 7GG Creature - Spirit 8/5 Trample Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) Bog Hoodlums 5B Creature - Goblin Warrior 4/1 Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Serpent 5B Creature - Serpent 5/5 Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. Bog Tatters 4B Creature - Wraith 4/2 Swampwalk Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bogardan Firefiend 2R Creature - Elemental Spirit 2/1 When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature. Bogardan Hellkite 6RR Creature - Dragon 5/5 Flash (You may cast this spell any time you could cast an instant.) Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. Bogardan Lancer 1R Creature - Human Knight 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Bogardan Rager 5R Creature - Elemental 3/4 Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. Boggart Arsonists 2R Creature - Goblin Rogue 2/1 Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. Boggart Birth Rite B Tribal Sorcery - Goblin Return target Goblin card from your graveyard to your hand. Boggart Forager R Creature - Goblin Rogue 1/1 {R}, Sacrifice Boggart Forager: Target player shuffles his or her library. Boggart Harbinger 2B Creature - Goblin Shaman 2/1 When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. Boggart Loggers 2B Creature - Goblin Rogue 2/1 Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. Boggart Mob 3B Creature - Goblin Warrior 5/5 Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. Boggart Ram-Gang (R/G)(R/G)(R/G) Creature - Goblin Warrior 3/3 Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) Boggart Shenanigans 2R Tribal Enchantment - Goblin Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player. Boggart Sprite-Chaser 1R Creature - Goblin Warrior 1/2 As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. Bog-Strider Ash 3G Creature - Treefolk Shaman 2/4 Swampwalk Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. Boiling Seas 3R Sorcery Destroy all Islands. Bold Defense 2W Instant Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. Boldwyr Heavyweights 2RR Creature - Giant Warrior 8/8 Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. Boldwyr Intimidator 5RR Creature - Giant Warrior 5/5 Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. Bond of Agony XB Sorcery As an additional cost to cast Bond of Agony, pay X life. Each other player loses X life. Bonded Fetch 2U Creature - Homunculus 0/2 Defender, haste {T}: Draw a card, then discard a card. Bone Saw 0 Artifact - Equipment Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Bone Splinters B Sorcery As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature. Bonesplitter 1 Artifact - Equipment Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Bonesplitter Sliver 3R Creature - Sliver 2/2 All Sliver creatures get +2/+0. Booby Trap 6 Artifact As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. Boom // Bust (Boom) 1R Sorcery Destroy target land you control and target land you don't control. Boomerang UU Instant Return target permanent to its owner's hand. Boon Reflection 4W Enchantment If you would gain life, you gain twice that much life instead. Borborygmos 3RRGG Legendary Creature - Cyclops 6/7 Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. Borderland Behemoth 5RR Creature - Giant Warrior 4/4 Trample Borderland Behemoth gets +4/+4 for each other Giant you control. Borderland Ranger 2G Creature - Human Scout 2/2 When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Boreal Centaur 1G Snow Creature - Centaur Warrior 2/2 {S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) Boreal Druid G Snow Creature - Elf Druid 1/1 {T}: Add {1} to your mana pool. Boreal Griffin 3WW Snow Creature - Griffin 3/2 Flying {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Boreal Shelf Snow Land Boreal Shelf enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Boros Fury-Shield 2W Instant Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. Boros Garrison Land Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W} to your mana pool. Boros Guildmage (R/W)(R/W) Creature - Human Wizard 2/2 ({(r/w)} can be paid with either {R} or {W}.) {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. Boros Recruit (R/W) Creature - Goblin Soldier 1/1 ({(r/w)} can be paid with either {R} or {W}.) First strike Boros Signet 2 Artifact {1}, {T}: Add {R}{W} to your mana pool. Boros Swiftblade RW Creature - Human Soldier 1/2 Double strike Boseiju, Who Shelters All Legendary Land Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. Bosh, Iron Golem 8 Legendary Artifact Creature - Golem 6/7 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. Bosk Banneret 1G Creature - Treefolk Shaman 1/3 Treefolk spells and Shaman spells you cast cost {1} less to cast. Bottle Gnomes 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Bottled Cloister 4 Artifact At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. Bound // Determined (Bound) 3BG Instant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. Bound in Silence 2W Tribal Enchantment - Rebel Aura Enchant creature Enchanted creature can't attack or block. Bounteous Kirin 5GG Legendary Creature - Kirin Spirit 4/4 Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. Bountiful Harvest 4G Sorcery You gain 1 life for each land you control. Brace for Impact 4W Instant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Brackwater Elemental 2U Creature - Elemental 4/4 When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Braid of Fire 1R Enchantment Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Braids, Conjurer Adept 2UU Legendary Creature - Human Wizard 2/2 At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. Brain Gorgers 3B Creature - Zombie 4/2 When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Brain Pry 1B Sorcery Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. Brainbite 2UB Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card. Brainspoil 3BB Sorcery Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Bramble Creeper 4G Creature - Elemental 0/3 Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. Bramble Elemental 3GG Creature - Elemental 4/4 Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. Bramblewood Paragon 1G Creature - Elf Warrior 2/2 Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. Branching Bolt 1RG Instant Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. Brass Gnat 1 Artifact Creature - Insect 1/1 Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. Brave the Elements W Instant Choose a color. White creatures you control gain protection from the chosen color until end of turn. Breath of Fury 2RR Enchantment - Aura Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. Breath of Malfegor 3BR Instant Breath of Malfegor deals 5 damage to each opponent. Breeding Pool Land - Forest Island ({T}: Add {G} or {U} to your mana pool.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. Briarberry Cohort 1U Creature - Faerie Soldier 1/1 Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. Briarhorn 3G Creature - Elemental 3/3 Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Briarknit Kami 3GG Creature - Spirit 3/3 Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. Bridge from Below BBB Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. Brightflame XRRWW Sorcery Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. Brighthearth Banneret 1R Creature - Elemental Warrior 1/1 Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) Brigid, Hero of Kinsbaile 2WW Legendary Creature - Kithkin Archer 2/3 First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. Brilliant Ultimatum WWUUUBB Sorcery Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Brine Elemental 4UU Creature - Elemental 5/4 Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. Bringer of the Black Dawn 7BB Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. Bringer of the Blue Dawn 7UU Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards. Bringer of the Green Dawn 7GG Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. Bringer of the Red Dawn 7RR Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Bringer of the White Dawn 7WW Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. Brion Stoutarm 2RW Legendary Creature - Giant Warrior 4/4 Lifelink (Damage dealt by this creature also causes you to gain that much life.) {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. Broken Ambitions XU Instant Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Bronze Bombshell 4 Artifact Creature - Construct 4/1 When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. Brooding Saurian 2GG Creature - Lizard 4/4 At the beginning of the end step, each player gains control of all nontoken permanents he or she owns. Broodmate Dragon 3BRG Creature - Dragon 4/4 Flying When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. Broodstar 8UU Creature - Beast */* Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. Brothers Yamazaki 2R Legendary Creature - Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Browbeat 2R Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. Brown Ouphe G Creature - Ouphe 1/1 {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) Brushland Land {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. Brutal Deceiver 2R Creature - Spirit 2/2 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. Brute Force R Instant Target creature gets +3/+3 until end of turn. Budoka Gardener 1G Creature - Human Monk 2/1 {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. Budoka Pupil 1GG Creature - Human Monk 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature - Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. Bull Aurochs 1G Creature - Aurochs 2/1 Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Bull Cerodon 4RW Creature - Beast 5/5 Vigilance, haste Burden of Greed 3B Instant Target player loses 1 life for each tapped artifact he or she controls. Burn Trail 3R Sorcery Burn Trail deals 3 damage to target creature or player. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Burning Inquiry R Sorcery Each player draws three cards, then discards three cards at random. Burning-Eye Zubera 2RR Creature - Zubera Spirit 3/3 When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. Burning-Tree Bloodscale 2RG Creature - Viashino Berserker 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. Burning-Tree Shaman 1RG Creature - Centaur Shaman 3/4 Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. Burr Grafter 3G Creature - Spirit 2/2 Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Burrenton Bombardier 2W Creature - Kithkin Soldier 2/2 Flying Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) Burrenton Forge-Tender W Creature - Kithkin Wizard 1/1 Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. Burrenton Shield-Bearers 4W Creature - Kithkin Soldier 3/3 Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. Burst Lightning R Instant Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. Burst of Speed R Sorcery Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) Bushi Tenderfoot W Creature - Human Soldier 1/1 When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. Boom // Bust (Bust) 5R Sorcery Destroy all lands. Cache Raiders 3UU Creature - Merfolk Rogue 4/4 At the beginning of your upkeep, return a permanent you control to its owner's hand. Cackling Flames 3R Instant Cackling Flames deals 3 damage to target creature or player. Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. Cackling Imp 2BB Creature - Imp 2/2 Flying {T}: Target player loses 1 life. Cage of Hands 2W Enchantment - Aura Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand. Cairn Wanderer 4B Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. Calciderm 2WW Creature - Beast 5/5 Shroud (This permanent can't be the target of spells or abilities.) Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Calciform Pools Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. Caldera Hellion 3RR Creature - Hellion 3/3 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. Call for Blood 4B Instant - Arcane As an additional cost to cast Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. XXCall of the Herd (Call of the Herd) 2G Sorcery Put a 3/3 green Elephant creature token onto the battlefield. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Call the Skybreaker 5(U/R)(U/R) Sorcery Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Call to Glory 1W Instant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. Call to Heel 1U Instant Return target creature to its owner's hand. Its controller draws a card. Call to the Netherworld B Sorcery Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Caller of Gales U Creature - Merfolk Wizard 1/1 {1}{U}, {T}: Target creature gains flying until end of turn. Callous Deceiver 2U Creature - Spirit 1/3 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. Callow Jushi 1UU Creature - Human Wizard 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature - Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. Cancel 1UU Instant Counter target spell. Candles' Glow 1W Instant - Arcane Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Candles of Leng 2 Artifact {4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. Canker Abomination 2(B/G)(B/G) Creature - Treefolk Horror 6/6 As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. Cankerous Thirst 3(B/G) Instant If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) Canopy Spider 1G Creature - Spider 1/3 Reach (This creature can block creatures with flying.) Canyon Minotaur 3R Creature - Minotaur Warrior 3/3 Capricious Efreet 4RR Creature - Efreet 6/4 At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. Captain of the Watch 4WW Creature - Human Soldier 3/3 Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. Captivating Glance 2U Enchantment - Aura Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Captive Flame 2R Enchantment {R}: Target creature gets +1/+0 until end of turn. Captured Sunlight 2GW Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life. Caravan Hurda 4W Creature - Giant 1/5 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Careful Consideration 2UU Instant Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. Caregiver W Creature - Human Cleric 1/1 {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. Carnage Altar 2 Artifact {3}, Sacrifice a creature: Draw a card. Carom 1W Instant The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. Carrion Howler 3B Creature - Zombie Wolf 2/2 Pay 1 life: Carrion Howler gets +2/-1 until end of turn. Carrion Thrash 2BRG Creature - Viashino Warrior 4/4 When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. Carry Away UU Enchantment - Aura Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. Carven Caryatid 1GG Creature - Spirit 2/5 Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. Cascade Bluffs Land {T}: Add {1} to your mana pool. {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. Castigate WB Sorcery Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. Castle Raptors 4W Creature - Bird Soldier 3/3 Flying As long as Castle Raptors is untapped, it gets +0/+2. Caterwauling Boggart 3R Creature - Goblin Shaman 2/2 Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. Cathartic Adept U Creature - Human Wizard 1/1 {T}: Target player puts the top card of his or her library into his or her graveyard. Cathodion 3 Artifact Creature - Construct 3/3 When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool. Cauldron Haze 1(W/B) Instant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Cauldron of Souls 5 Artifact {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Caustic Rain 2BB Sorcery Exile target land. Cautery Sliver RW Creature - Sliver 2/2 All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." Cavalry Master 2WW Creature - Human Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) Cavern Thoctar 5G Creature - Beast 5/5 {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. Caves of Koilos Land {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. Ceaseless Searblades 3R Creature - Elemental Warrior 2/4 Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. Celestial Ancient 3WW Creature - Elemental 3/3 Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. Celestial Crusader 2WW Creature - Spirit 2/2 Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. Celestial Dawn 1WW Enchantment Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Celestial Kirin 2WW Legendary Creature - Kirin Spirit 3/3 Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. Celestial Mantle 3WWW Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. Celestial Purge 1W Instant Exile target black or red permanent. Cemetery Puca 1(U/B)(U/B) Creature - Shapeshifter 1/2 Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. Cemetery Reaper 1BB Creature - Zombie 2/2 Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. Cenn's Enlistment 3W Sorcery Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Cenn's Heir 1W Creature - Kithkin Soldier 1/1 Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. Cenn's Tactician W Creature - Kithkin Soldier 1/1 {W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. Centaur Courser 2G Creature - Centaur Warrior 3/3 Centaur Omenreader 3G Snow Creature - Centaur Shaman 3/3 As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. Centaur Safeguard 2(G/W) Creature - Centaur Warrior 3/1 ({(g/w)} can be paid with either {G} or {W}.) When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life. Cephalid Constable 1UU Creature - Cephalid Wizard 1/1 Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Cerebral Vortex 1UR Instant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. Cerodon Yearling RW Creature - Beast 2/2 Vigilance, haste Cerulean Sphinx 4UU Creature - Sphinx 5/5 Flying {U}: Cerulean Sphinx's owner shuffles it into his or her library. Cerulean Wisps U Instant Target creature becomes blue until end of turn. Untap that creature. Draw a card. Chainbreaker 2 Artifact Creature - Scarecrow 3/3 Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. Chalice of the Void XX Artifact Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. Chameleon Blur 3G Instant Prevent all damage that creatures would deal to players this turn. Chameleon Colossus 2GG Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. Chandra Ablaze 4RR Planeswalker - Chandra 5 +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -2: Each player discards his or her hand, then draws three cards. -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. Chandra Nalaar 3RR Planeswalker - Chandra 6 +1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. Changeling Berserker 3R Creature - Shapeshifter 5/3 Changeling (This card is every creature type at all times.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Changeling Hero 4W Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Changeling Sentinel 3W Creature - Shapeshifter 3/2 Changeling (This card is every creature type at all times.) Vigilance Changeling Titan 4G Creature - Shapeshifter 7/7 Changeling (This card is every creature type at all times.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Channel the Suns 3G Sorcery Add {W}{U}{B}{R}{G} to your mana pool. Chant of Vitu-Ghazi 6WW Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. Chaotic Backlash 4R Instant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. Char 2R Instant Char deals 4 damage to target creature or player and 2 damage to you. Charge Across the Araba 4W Instant - Arcane Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. Charnelhoard Wurm 4BRG Creature - Wurm 6/6 Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. Char-Rumbler 2RR Creature - Elemental -1/3 Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. Chastise 3W Instant Destroy target attacking creature. You gain life equal to its power. Child of Alara WUBRG Legendary Creature - Avatar 6/6 Trample When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated. Child of Night 1B Creature - Vampire 2/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Child of Thorns G Creature - Spirit 1/1 Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. Children of Korlis W Creature - Human Rebel Cleric 1/1 Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) Chill to the Bone 3B Instant Destroy target nonsnow creature. Chilling Shade 2B Snow Creature - Shade 1/1 Flying {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Chimeric Coils 1 Artifact {X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. Chimeric Egg 3 Artifact Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. Chimeric Staff 4 Artifact {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. Chimney Imp 4B Creature - Imp 1/2 Flying When Chimney Imp is put into a graveyard from the battlefield, target opponent puts a card from his or her hand on top of his or her library. Chisei, Heart of Oceans 2UU Legendary Creature - Spirit 4/4 Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. Chittering Rats 1BB Creature - Rat 2/2 When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. Choice of Damnations 5B Sorcery - Arcane Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. Cho-Manno, Revolutionary 2WW Legendary Creature - Human Rebel 2/2 Prevent all damage that would be dealt to Cho-Manno, Revolutionary. Chord of Calling XGGG Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. Chorus of the Conclave 4GGWW Legendary Creature - Dryad 3/8 Forestwalk As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. Chromatic Sphere 1 Artifact {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. Chromatic Star 1 Artifact {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from the battlefield, draw a card. Chrome Mox 0 Artifact Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool. Chromescale Drake 6UUU Creature - Drake 3/4 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. Chronatog Totem 3 Artifact {T}: Add {U} to your mana pool. {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. Chronomantic Escape 4WW Sorcery Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3-{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Chronosavant 5W Creature - Giant 5/5 {1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. Chronozoa 3U Creature - Illusion 3/3 Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. Cinder Pyromancer 2R Creature - Elemental Shaman 0/1 {T}: Cinder Pyromancer deals 1 damage to target player. Whenever you cast a red spell, you may untap Cinder Pyromancer. Cinderbones 2B Creature - Elemental Skeleton 1/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. Cinderhaze Wretch 4B Creature - Elemental Shaman 3/2 {T}: Target player discards a card. Activate this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. Circle of Affliction 1B Enchantment As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. Circle of Protection: Artifacts 1W Enchantment {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Black 1W Enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circu, Dimir Lobotomist 2UB Legendary Creature - Human Wizard 2/3 Whenever you cast a blue spell, exile the top card of target library. Whenever you cast a black spell, exile the top card of target library. Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist. Citanul Flute 5 Artifact {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. Citanul Woodreaders 2G Creature - Human Druid 1/4 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. Civic Wayfinder 2G Creature - Elf Warrior Druid 2/2 When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Clarion Ultimatum GGWWWUU Sorcery Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. Clash of Realities 3R Enchantment All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." Claws of Gix 0 Artifact {1}, Sacrifice a permanent: You gain 1 life. Cleanfall 2W Sorcery - Arcane Destroy all enchantments. Cleansing Beam 4R Instant Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. Clearwater Goblet 5 Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet. Cliff Threader 1W Creature - Kor Scout 2/1 Mountainwalk Cliffrunner Behemoth 3G Creature - Rhino Beast 5/3 Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. Clinging Darkness 1B Enchantment - Aura Enchant creature Enchanted creature gets -4/-1. Cloak and Dagger 2 Tribal Artifact - Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3} Clock of Omens 4 Artifact Tap two untapped artifacts you control: Untap target artifact. Clockspinning U Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. Clockwork Beetle 1 Artifact Creature - Insect 0/0 Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. Clockwork Condor 4 Artifact Creature - Bird 0/0 Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. Clockwork Dragon 7 Artifact Creature - Dragon 0/0 Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon. Clockwork Hydra 5 Artifact Creature - Hydra 0/0 Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. {T}: Put a +1/+1 counter on Clockwork Hydra. Clockwork Vorrac 5 Artifact Creature - Boar Beast 0/0 Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. Clone 3U Creature - Shapeshifter 0/0 You may have Clone enter the battlefield as a copy of any creature on the battlefield. Cloud Elemental 2U Creature - Elemental 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Elemental can block only creatures with flying. Cloud Key 3 Artifact As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast. Cloud Sprite U Creature - Faerie 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. Cloudchaser Kestrel 1WW Creature - Bird 2/2 Flying When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. {W}: Target permanent becomes white until end of turn. Cloudcrest Lake Land {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. Cloudcrown Oak 2GG Creature - Treefolk Warrior 3/4 Reach (This can block creatures with flying.) Cloudgoat Ranger 3WW Creature - Giant Warrior 3/3 When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. Cloudheath Drake 4U Artifact Creature - Drake 3/3 Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. Cloudhoof Kirin 3UU Legendary Creature - Kirin Spirit 4/4 Flying Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. Cloudpost Land - Locus Cloudpost enters the battlefield tapped. {T}: Add {1} to your mana pool for each Locus on the battlefield. Cloudseeder 1U Creature - Faerie Spellshaper 1/1 Flying {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." Cloudstone Curio 3 Artifact Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. Cloudthresher 2GGGG Creature - Elemental 7/7 Flash Reach (This can block creatures with flying.) When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Clout of the Dominus (U/R) Enchantment - Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. Cloven Casting 5UR Enchantment Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. Clutch of the Undercity 1UUB Instant Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Coal Stoker 3R Creature - Elemental 3/3 When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. Coalhauler Swine 4RR Creature - Boar Beast 4/4 Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. Coalition Relic 3 Artifact {T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. Coalition Victory 3WUBRG Sorcery You win the game if you control a land of each basic land type and a creature of each color. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Cobalt Golem 4 Artifact Creature - Golem 2/3 {1}{U}: Cobalt Golem gains flying until end of turn. Cobra Trap 4GG Instant - Trap If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield. Cockatrice 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Coercion 2B Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Coiling Oracle GU Creature - Snake Elf Druid 1/1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Cold-Eyed Selkie 1(G/U)(G/U) Creature - Merfolk Rogue 1/1 Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Coldsteel Heart 2 Snow Artifact Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. Colfenor's Plans 2BB Enchantment When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at and play cards exiled with Colfenor's Plans. Skip your draw step. You can't cast more than one spell each turn. Colfenor's Urn 3 Artifact Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. Colossal Might RG Instant Target creature gets +4/+2 and gains trample until end of turn. Colossus of Sardia 9 Artifact Creature - Golem 9/9 Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. Coma Veil 4U Enchantment - Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. Commandeer 5UU Instant You may exile two blue cards from your hand rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) Commune with Nature G Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Composite Golem 6 Artifact Creature - Golem 4/4 Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. Compulsive Research 2U Sorcery Target player draws three cards. Then that player discards two cards unless he or she discards a land card. Concerted Effort 2WW Enchantment At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. Conclave Equenaut 4WW Creature - Human Soldier 3/3 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying Conclave Phalanx 4W Creature - Human Soldier 2/4 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. Conclave's Blessing 3W Enchantment - Aura Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. Condemn W Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Condescend XU Instant Counter target spell unless its controller pays {X}. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Cone of Flame 3RR Sorcery Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Confiscate 4UU Enchantment - Aura Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent. Conflagrate XXR Sorcery Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Conflux 3WUBRG Sorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. Confusion in the Ranks 3RR Enchantment Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. Congregation at Dawn GGW Instant Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. Conjurer's Ban WB Sorcery Name a card. Until your next turn, the named card can't be played. Draw a card. Conjurer's Bauble 1 Artifact {T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. Conqueror's Pledge 2WWW Sorcery Kicker {6} (You may pay an additional {6} as you cast this spell.) Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. Consecrate Land W Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. Consign to Dream 2U Instant Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. Conspiracy 3BB Enchantment As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. Constricting Tendrils U Instant Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Consult the Necrosages 1UB Sorcery Choose one - Target player draws two cards; or target player discards two cards. Consume Spirit X1B Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Consuming Bonfire 3RR Tribal Sorcery - Elemental Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. Consuming Vortex 1U Instant - Arcane Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Contaminated Bond 1B Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. Controlled Instincts U Enchantment - Aura Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step. Controvert 2UU Instant Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Convincing Mirage 1U Enchantment - Aura Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Convolute 2U Instant Counter target spell unless its controller pays {4}. Coordinated Barrage W Instant Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. Copper Myr 2 Artifact Creature - Myr 1/1 {T}: Add {G} to your mana pool. Copperhoof Vorrac 3GG Creature - Boar Beast 2/2 Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. Copy Enchantment 2U Enchantment You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. Coral Eel 1U Creature - Fish 2/1 Coral Merfolk 1U Creature - Merfolk 2/1 Coral Trickster 1U Creature - Merfolk Rogue 2/1 Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. Coretapper 2 Artifact Creature - Myr 1/1 {T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. Corpse Connoisseur 4B Creature - Zombie Wizard 3/3 When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Corpulent Corpse 5B Creature - Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Corrosive Mentor 2B Creature - Elemental Rogue 1/3 Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Corrupt 5B Sorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Corrupted Roots B Enchantment - Aura Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. Cosi's Trickster U Creature - Merfolk Wizard 1/1 Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. Cosmic Larva 1RR Creature - Beast 7/6 Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. Counsel of the Soratami 2U Sorcery Draw two cards. Counterbalance UU Enchantment Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. Counterbore 3UU Instant Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. Countersquall UB Instant Counter target noncreature spell. Its controller loses 2 life. Countryside Crusher 1RR Creature - Giant Warrior 3/3 At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. Courier Hawk 1W Creature - Bird 1/2 Flying, vigilance Courier's Capsule 1U Artifact {1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. Court Archers 2G Creature - Human Archer 1/3 Reach (This can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Court Homunculus W Artifact Creature - Homunculus 1/1 Court Homunculus gets +1/+1 as long as you control another artifact. Court Hussar 2U Creature - Vedalken Knight 1/3 Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. Covenant of Minds 4U Sorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. Cover of Winter 2W Snow Enchantment Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. {S}i}: Put an age counter on Cover of Winter. Cowardice 3UU Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) Cowed by Wisdom W Enchantment - Aura Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. Crabapple Cohort 4G Creature - Treefolk Warrior 4/4 Crabapple Cohort gets +1/+1 as long as you control another green creature. Crack the Earth R Sorcery - Arcane Each player sacrifices a permanent. Crackleburr 1(U/R)(U/R) Creature - Elemental 2/2 {(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) Cradle of Vitality 3W Enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. Cradle to Grave 1B Instant Destroy target nonblack creature that entered the battlefield this turn. Crafty Pathmage 2U Creature - Human Wizard 1/1 {T}: Target creature with power 2 or less is unblockable this turn. Crag Puca (U/R)(U/R)(U/R) Creature - Shapeshifter 2/4 {(u/r)}: Switch Crag Puca's power and toughness until end of turn. Cragganwick Cremator 2RR Creature - Giant Shaman 5/4 When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. Cranial Extraction 3B Sorcery - Arcane Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. Cranial Plating 2 Artifact - Equipment Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Crash Landing 2G Instant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. Craw Giant 3GGGG Creature - Giant 6/4 Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Craw Wurm 4GG Creature - Wurm 6/4 Crawling Filth 5B Creature - Spirit 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Crazed Goblin R Creature - Goblin Warrior 1/1 Crazed Goblin attacks each turn if able. Creakwood Ghoul 4B Creature - Plant Zombie 3/3 {(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. Creakwood Liege 1(B/G)(B/G)(B/G) Creature - Horror 2/2 Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. Cream of the Crop 1G Enchantment Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Cremate B Instant Exile target card from a graveyard. Draw a card. Crib Swap 2W Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. Crime // Punishment (Crime) 3WB Sorcery Put target creature or enchantment card in an opponent's graveyard onto the battlefield under your control. Crimson Wisps R Instant Target creature becomes red and gains haste until end of turn. Draw a card. Crookclaw Transmuter 3U Creature - Bird Wizard 3/1 Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. Crossbow Infantry 1W Creature - Human Soldier Archer 1/1 {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Crovax, Ascendant Hero 4WW Legendary Creature - Human 4/4 Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. Crowd of Cinders 3B Creature - Elemental */* Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. Crown of Convergence 2 Artifact Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library. Crucible of Fire 3R Enchantment Dragon creatures you control get +3/+3. Crucible of Worlds 3 Artifact You may play land cards from your graveyard. Cruel Deceiver 1B Creature - Spirit 2/1 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. Cruel Edict 1B Sorcery Target opponent sacrifices a creature. Cruel Ultimatum UUBBBRR Sorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. Crumbling Ashes 1B Enchantment At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. Crumbling Necropolis Land Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R} to your mana pool. Crush Underfoot 1R Tribal Instant - Giant Choose a Giant creature you control. It deals damage equal to its power to target creature. Crushing Pain 1R Instant - Arcane Crushing Pain deals 6 damage to target creature that was dealt damage this turn. Cry of Contrition B Sorcery Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card. Cryoclasm 2R Sorcery Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. Crypt Champion 3B Creature - Zombie 2/2 Double strike When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. Crypt of Agadeem Land Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. Crypt Ripper 2BB Creature - Shade 2/2 Haste {B}: Crypt Ripper gets +1/+1 until end of turn. Cryptic Annelid 3U Creature - Worm Beast 1/4 When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Cryptic Command 1UUU Instant Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. Cryptwailing 3B Enchantment {1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. Crystal Seer 4U Creature - Vedalken Wizard 2/2 When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Return Crystal Seer to its owner's hand. Crystal Shard 3 Artifact {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Crystallization (G/U)W Enchantment - Aura Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature. Cudgel Troll 2GG Creature - Troll 4/3 {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Culling Scales 3 Artifact At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.) Culling Sun 2WWB Sorcery Destroy each creature with converted mana cost 3 or less. Cultbrand Cinder 4(B/R) Creature - Elemental Shaman 3/3 When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. Cumber Stone 3U Artifact Creatures your opponents control get -1/-0. Cunning Bandit 1RR Creature - Human Warrior 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. ---- Azamuki, Treachery Incarnate Legendary Creature - Spirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. Cunning Lethemancer 2B Creature - Human Wizard 2/2 At the beginning of your upkeep, each player discards a card. Curse of Chains 1(W/U) Enchantment - Aura Enchant creature At the beginning of each upkeep, tap enchanted creature. Curse of the Cabal 9B Sorcery Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2-{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. Cursecatcher U Creature - Merfolk Wizard 1/1 Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. Cursed Ronin 3B Creature - Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: Cursed Ronin gets +1/+1 until end of turn. Curtain of Light 1W Instant Target attacking unblocked creature becomes blocked. Draw a card. Cut the Earthly Bond U Instant - Arcane Return target enchanted permanent to its owner's hand. Cut the Tethers 2UU Sorcery For each Spirit, return it to its owner's hand unless that player pays {3}. Cutthroat il-Dal 3B Creature - Human Rogue 4/1 Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) Cyclical Evolution 3GG Sorcery Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3-{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Cyclopean Giant 2BB Creature - Zombie Giant 4/2 When Cyclopean Giant is put into a graveyard from the battlefield, target land becomes a Swamp. Exile Cyclopean Giant. Cyclopean Snare 2 Artifact {3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. Cylian Elf 1G Creature - Elf Scout 2/2 Cylian Sunsinger 1G Creature - Elf Shaman 2/2 {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. Cytoplast Manipulator 2UU Creature - Human Wizard Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. Cytoplast Root-Kin 2GG Creature - Elemental Mutant 0/0 Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. Cytoshape 1GU Instant Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. Cytospawn Shambler 6G Creature - Elemental Mutant 0/0 Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. Daggerclaw Imp 2B Creature - Imp 3/1 Flying Daggerclaw Imp can't block. Daily Regimen W Enchantment - Aura Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. Dakmor Salvage Land Dakmor Salvage enters the battlefield tapped. {T}: Add {B} to your mana pool. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Damnation 2BB Sorcery Destroy all creatures. They can't be regenerated. Dampen Thought 1U Instant - Arcane Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Damping Matrix 3 Artifact Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. Dance of Shadows 3BB Sorcery - Arcane Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Dancing Scimitar 4 Artifact Creature - Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying or reach.) Dandan UU Creature - Fish 4/1 Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. Darien, King of Kjeldor 4WW Legendary Creature - Human Soldier 3/3 Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. Daring Apprentice 1UU Creature - Human Wizard 1/1 {T}, Sacrifice Daring Apprentice: Counter target spell. Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. Dark Confidant 1B Creature - Human Wizard 2/1 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Dark Depths Legendary Snow Land Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage onto the battlefield. Dark Heart of the Wood BG Enchantment Sacrifice a Forest: You gain 3 life. Dark Temper 2R Instant Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. Dark Withering 4BB Instant Destroy target nonblack creature. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Darkblast B Instant Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Darkheart Sliver BG Creature - Sliver 2/2 All Slivers have "Sacrifice this permanent: You gain 3 life." Darklit Gargoyle 1W Artifact Creature - Gargoyle 1/2 Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. Darkness B Instant Prevent all combat damage that would be dealt this turn. Darksteel Brute 2 Artifact Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. Darksteel Citadel Artifact Land Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool. Darksteel Colossus 11 Artifact Creature - Golem 11/11 Trample Darksteel Colossus is indestructible. If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. Darksteel Forge 9 Artifact Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) Darksteel Gargoyle 7 Artifact Creature - Gargoyle 3/3 Flying Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Darksteel Garrison 2 Artifact - Fortification Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Darksteel Ingot 3 Artifact Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add one mana of any color to your mana pool. Darksteel Pendant 2 Artifact Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. Darksteel Reactor 4 Artifact Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. Dash Hopes BB Instant When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. Dauntless Dourbark 3G Creature - Treefolk Warrior */* Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. Dauntless Escort 1GW Creature - Rhino Soldier 3/3 Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. Dauthi Slayer BB Creature - Dauthi Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. D'Avenant Healer 1WW Creature - Human Cleric Archer 1/2 {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Dawn Charm 1W Instant Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. Dawnfluke 3W Creature - Elemental 0/3 Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Dawnglow Infusion X(G/W) Sorcery You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) Dawnray Archer 2U Creature - Human Archer 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. Dawn's Reflection 3G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). Day of Destiny 3W Legendary Enchantment Legendary creatures you control get +2/+2. Day of Judgment 2WW Sorcery Destroy all creatures. Daybreak Coronet WW Enchantment - Aura Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) Dead // Gone (Dead) R Instant Dead deals 2 damage to target creature. Dead-Iron Sledge 1 Artifact - Equipment Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Deadly Grub 2B Creature - Insect 3/1 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) Deadly Recluse 1G Creature - Spider 1/2 Reach (This creature can block creatures with flying.) Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Deadshot Minotaur 3RG Creature - Minotaur 3/4 When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) Deadwood Treefolk 5G Creature - Treefolk 3/6 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. Death Baron 1BB Creature - Zombie Wizard 2/2 Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. Death Cloud XBBB Sorcery Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. Death Denied XBB Instant - Arcane Return X target creature cards from your graveyard to your hand. Death of a Thousand Stings 4B Instant - Arcane Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. Death Pits of Rath 3BB Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. Death Rattle 5B Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Destroy target nongreen creature. It can't be regenerated. Deathbringer Liege 2(W/B)(W/B)(W/B) Creature - Horror 3/4 Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. Deathbringer Thoctar 4BR Creature - Zombie Beast 3/3 Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. Deathcurse Ogre 5B Creature - Ogre Warrior 3/3 When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life. Deathgazer 3B Creature - Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Deathgreeter B Creature - Human Shaman 1/1 Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life. Deathknell Kami 1B Creature - Spirit 0/1 Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) Deathmark B Sorcery Destroy target green or white creature. Death-Mask Duplicant 7 Artifact Creature - Shapeshifter 5/5 Imprint - {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. Deathmask Nezumi 2B Creature - Rat Shaman 2/2 As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Deathrender 4 Artifact - Equipment Equipped creature gets +2/+2. Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip {2} Deathspore Thallid 1B Creature - Zombie Fungus 1/1 At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. Debtors' Knell 4(W/B)(W/B)(W/B) Enchantment ({(w/b)} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control. Declaration of Naught UU Enchantment As Declaration of Naught enters the battlefield, name a card. {U}: Counter target spell with the chosen name. Deconstruct 2G Sorcery Destroy target artifact. Then add {G}{G}{G} to your mana pool. Deepcavern Imp 2B Creature - Imp Rebel 2/2 Flying, haste Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Deepchannel Mentor 5U Creature - Merfolk Rogue 2/2 Blue creatures you control are unblockable. Deepfire Elemental 4BR Creature - Elemental 4/4 {X}{X}{1}: Destroy target artifact or creature with converted mana cost X. Deep-Sea Kraken 7UUU Creature - Kraken 6/6 Deep-Sea Kraken is unblockable. Suspend 9-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. Deep-Slumber Titan 2RR Creature - Giant Warrior 7/7 Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. Deeptread Merrow 1U Creature - Merfolk Rogue 2/1 {U}: Deeptread Merrow gains islandwalk until end of turn. Defense Grid 2 Artifact Each spell costs {3} more to cast except during its controller's turn. Defiant Vanguard 2W Creature - Human Rebel 2/2 When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. Defiler of Souls 3BBR Creature - Demon 5/5 Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. Deft Duelist WU Creature - Human Rogue 2/1 First strike Shroud (This creature can't be the target of spells or abilities.) Deglamer 1G Instant Choose target artifact or enchantment. Its owner shuffles it into his or her library. Dehydration 3U Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Deity of Scars (B/G)(B/G)(B/G)(B/G)(B/G) Creature - Spirit Avatar 7/7 Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. Delay 1U Instant Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) Delirium Skeins 2B Sorcery Each player discards three cards. Deluge 2U Instant Tap all creatures without flying. Supply // Demand (Demand) 1WU Sorcery Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. Dementia Sliver 3UB Creature - Sliver 3/3 All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn." Demigod of Revenge (B/R)(B/R)(B/R)(B/R)(B/R) Creature - Spirit Avatar 5/4 Flying, haste When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. Demolish 3R Sorcery Destroy target artifact or land. Demonfire XR Sorcery Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. Demonic Collusion 3BB Sorcery Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library. Demonic Dread 1BR Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn. Demon's Herald B Creature - Human Wizard 1/1 {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. Demon's Horn 2 Artifact Whenever a player casts a black spell, you may gain 1 life. Demon's Jester 3B Creature - Imp 2/2 Flying Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. Demonspine Whip BR Artifact - Equipment {X}: Equipped creature gets +X/+0 until end of turn. Equip {1} Demystify W Instant Destroy target enchantment. Denizen of the Deep 6UU Creature - Serpent 11/11 When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. Dense Canopy 1G Enchantment Creatures with flying can block only creatures with flying. Deny Reality 3UB Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand. Descendant of Kiyomaro 1WW Creature - Human Soldier 2/3 As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." Descendant of Masumaro 2G Creature - Human Monk 1/1 At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. Descendant of Soramaro 3U Creature - Human Wizard 2/3 {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. Desecrated Earth 4B Sorcery Destroy target land. Its controller discards a card. Desecration Elemental 3B Creature - Elemental 8/8 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature. Desecrator Hag 2(B/G)(B/G) Creature - Hag 2/2 When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them. Desert Land - Desert {T}: Add {1} to your mana pool. {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. Desolation Giant 2RR Creature - Giant 3/3 Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. Desperate Ritual 1R Instant - Arcane Add {R}{R}{R} to your mana pool. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Detainment Spell W Enchantment - Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature. Bound // Determined (Determined) GU Instant Other spells you control can't be countered by spells or abilities this turn. Draw a card. Detonate XR Sorcery Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Detritivore 2RR Creature - Lhurgoyf */* Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X-{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. Deus of Calamity (R/G)(R/G)(R/G)(R/G)(R/G) Creature - Spirit Avatar 6/6 Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. Research // Development (Development) 3UR Instant Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. Devoted Druid 1G Creature - Elf Druid 0/2 {T}: Add {G} to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. Devoted Retainer W Creature - Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Devour in Shadow BB Instant Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. Devouring Greed 2BB Sorcery - Arcane As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. Devouring Light 1WW Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Exile target attacking or blocking creature. Devouring Rage 4R Instant - Arcane As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. Devout Lightcaster WWW Creature - Kor Cleric 2/2 Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. Dewdrop Spy 1UU Creature - Faerie Rogue 2/2 Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Diamond Faerie 2GWU Snow Creature - Faerie 3/3 Flying {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Dichotomancy 7UU Sorcery For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. Suspend 3-{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Dimir Aqueduct Land Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool. Dimir Cutpurse 1UB Creature - Spirit 2/2 Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. Dimir Doppelganger 1UB Creature - Shapeshifter 0/2 {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. Dimir Guildmage (U/B)(U/B) Creature - Human Wizard 2/2 ({(u/b)} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. Dimir House Guard 3B Creature - Skeleton 2/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Dimir Infiltrator UB Creature - Spirit 1/3 Dimir Infiltrator is unblockable. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Dimir Machinations 2B Sorcery Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Dimir Signet 2 Artifact {1}, {T}: Add {U}{B} to your mana pool. Din of the Fireherd 5(B/R)(B/R)(B/R) Sorcery Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Dire Undercurrents 3(U/B)(U/B) Enchantment Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. Disarm U Instant Unattach all Equipment from target creature. Disciple of Tevesh Szat 2BB Creature - Human Cleric 3/1 {T}: Target creature gets -1/-1 until end of turn. {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. Disciple of the Vault B Creature - Human Cleric 1/1 Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. Discombobulate 2UU Instant Counter target spell. Look at the top four cards of your library, then put them back in any order. Disembowel XB Instant Destroy target creature with converted mana cost X. Disenchant 1W Instant Destroy target artifact or enchantment. Disentomb B Sorcery Return target creature card from your graveyard to your hand. Disfigure B Instant Target creature gets -2/-2 until end of turn. Disintegrate XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. Dismal Failure 2UU Instant Counter target spell. Its controller discards a card. Dismantle 2R Sorcery Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. Disorient 3U Instant Target creature gets -7/-0 until end of turn. Dispeller's Capsule W Artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. Disperse 1U Instant Return target nonland permanent to its owner's hand. Disrupting Scepter 3 Artifact {3}, {T}: Target player discards a card. Activate this ability only during your turn. Disrupting Shoal XUU Instant - Arcane You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X. Disruption Aura 2U Enchantment - Aura Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." Distant Melody 3U Sorcery Choose a creature type. Draw a card for each permanent you control of that type. Distress BB Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Disturbing Plot 1B Sorcery Return target creature card in a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Divebomber Griffin 3WW Creature - Griffin 3/2 Flying {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. Divination 2U Sorcery Draw two cards. Divine Congregation 3W Sorcery You gain 2 life for each creature target player controls. Suspend 5-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Divine Verdict 3W Instant Destroy target attacking or blocking creature. Diviner's Wand 3 Tribal Artifact - Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3} Divinity of Pride (W/B)(W/B)(W/B)(W/B)(W/B) Creature - Spirit Avatar 4/4 Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. Dizzy Spell U Instant Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Djinn Illuminatus 5(U/R)(U/R) Creature - Djinn 3/5 ({(u/r)} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Djinn of Wishes 3UU Creature - Djinn 4/4 Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. Dodecapod 4 Artifact Creature - Golem 3/3 If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. Dogpile 3R Instant Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. Budoka Gardener (Dokai, Weaver of Life) 1G Legendary Creature - Human Monk 3/3 {4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. Dolmen Gate 2 Artifact Prevent all combat damage that would be dealt to attacking creatures you control. Domineer 1UU Enchantment - Aura Enchant artifact creature You control enchanted artifact creature. Dominus of Fealty (U/R)(U/R)(U/R)(U/R)(U/R) Creature - Spirit Avatar 4/4 Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. Doom Blade 1B Instant Destroy target nonblack creature. Doomed Necromancer 2B Creature - Human Cleric Mercenary 2/2 {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. Doomgape 4(B/G)(B/G)(B/G) Creature - Elemental 10/10 Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. Door of Destinies 4 Artifact As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Door to Nothingness 5 Artifact Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. Doran, the Siege Tower BGW Legendary Creature - Treefolk Shaman 0/5 Each creature assigns combat damage equal to its toughness rather than its power. Dormant Sliver 2GU Creature - Sliver 2/2 All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card." Dosan the Falling Leaf 1GG Legendary Creature - Human Monk 2/2 Players can cast spells only during their own turns. Dosan's Oldest Chant 4G Sorcery You gain 6 life. Draw a card. Double Cleave 1(R/W) Instant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Double Negative UUR Instant Counter up to two target spells. Doubling Cube 2 Artifact {3}, {T}: Double the amount of each type of mana in your mana pool. Doubling Season 4G Enchantment If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. Douse in Gloom 2B Instant Douse in Gloom deals 2 damage to target creature and you gain 2 life. Dovescape 3(W/U)(W/U)(W/U) Enchantment ({(w/u)} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. Dowsing Shaman 4G Creature - Centaur Shaman 3/4 {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. Drag Down 2B Instant Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. Dragon Appeasement 3BRG Enchantment Skip your draw step. Whenever you sacrifice a creature, you may draw a card. Dragon Blood 3 Artifact {3}, {T}: Put a +1/+1 counter on target creature. Dragon Broodmother 2RRRG Creature - Dragon 4/4 Flying At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) Dragon Fodder 1R Sorcery Put two 1/1 red Goblin creature tokens onto the battlefield. Dragon Roost 4RR Enchantment {5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) Dragon Whelp 2RR Creature - Dragon 2/3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Dragon's Claw 2 Artifact Whenever a player casts a red spell, you may gain 1 life. Dragon's Herald R Creature - Goblin Shaman 1/1 {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool. Dragonsoul Knight 2R Creature - Human Knight 2/2 First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. Dragonstorm 8R Sorcery Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Drain the Well 2(B/G)(B/G) Sorcery Destroy target land. You gain 2 life. Draining Whelk 4UU Creature - Illusion 1/1 Flash (You may cast this spell any time you could cast an instant.) Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. Drake Familiar 1U Creature - Drake 2/1 Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. Dralnu, Lich Lord 3UB Legendary Creature - Zombie 3/3 If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Dramatic Entrance 3GG Instant You may put a green creature card from your hand onto the battlefield. Drastic Revelation 2UBR Sorcery Discard your hand. Draw seven cards, then discard three cards at random. Dread 3BBB Creature - Elemental Incarnation 6/6 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. Dread Return 2BB Sorcery Return target creature card from your graveyard to the battlefield. Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Dread Slag 3BR Creature - Horror 9/9 Trample Dread Slag gets -4/-4 for each card in your hand. Dread Warlock 1BB Creature - Human Wizard 2/2 Dread Warlock can't be blocked except by black creatures. Dreadship Reef Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. Dreadwing B Creature - Zombie 1/1 {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. Dream Fracture 1UU Instant Counter target spell. Its controller draws a card. Draw a card. Dream Leash 3UU Enchantment - Aura Enchant permanent You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. You control enchanted permanent. Dream Prowler 2UU Creature - Illusion 1/5 Dream Prowler is unblockable as long as it's attacking alone. Dream Salvage (U/B) Instant Draw cards equal to the number of cards target opponent discarded this turn. Dream Stalker 1U Creature - Illusion 1/5 When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. Dream Thief 2U Creature - Faerie Rogue 2/1 Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. Dreamborn Muse 2UU Creature - Spirit 2/2 At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. Dreamcatcher U Creature - Spirit 1/1 Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. Dream's Grip U Instant Choose one - Tap target permanent; or untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.) Dreamscape Artist 1U Creature - Human Spellshaper 1/1 {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Dreamspoiler Witches 3B Creature - Faerie Wizard 2/2 Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. Dreg Reaver 4B Creature - Zombie Beast 4/3 Dregscape Zombie 1B Creature - Zombie 2/1 Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Drekavac 1B Creature - Beast 3/3 When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. Drelnoch 4U Creature - Yeti Mutant 3/3 Whenever Drelnoch becomes blocked, you may draw two cards. Drift of Phantasms 2U Creature - Spirit 0/5 Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Drifter il-Dal U Creature - Human Wizard 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. Drill-Skimmer 4 Artifact Creature - Thopter 2/1 Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) Dripping-Tongue Zubera 1G Creature - Zubera Spirit 1/2 When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. Dromad Purebred 4W Creature - Camel Beast 1/5 Whenever Dromad Purebred is dealt damage, you gain 1 life. Droning Bureaucrats 3W Creature - Human Advisor 1/4 {X}, {T}: Each creature with converted mana cost X can't attack or block this turn. Drooling Groodion 3BBG Creature - Beast 4/3 {2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. Drooling Ogre 1R Creature - Ogre 3/3 Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) Dross Crocodile 3B Creature - Zombie Crocodile 5/1 Dross Golem 5 Artifact Creature - Golem 3/2 Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Dross Harvester 1BB Creature - Horror 4/4 Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature is put into a graveyard from the battlefield, you gain 2 life. Dross Prowler 2B Creature - Zombie 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Dross Scorpion 4 Artifact Creature - Scorpion 3/1 Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact. Drove of Elves 3G Creature - Elf */* Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control. Drowned Catacomb Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B} to your mana pool. Drowned Rusalka U Creature - Spirit 1/1 {U}, Sacrifice a creature: Discard a card, then draw a card. Drowner Initiate U Creature - Merfolk Wizard 1/1 Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. Drowner of Secrets 2U Creature - Merfolk Wizard 1/3 Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. Drudge Reavers 3B Creature - Skeleton 2/1 Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate Drudge Reavers. Drudge Skeletons 1B Creature - Skeleton 1/1 {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Druid of the Anima 1G Creature - Elf Druid 1/1 {T}: Add {R}, {G}, or {W} to your mana pool. Drumhunter 3G Creature - Human Druid Warrior 2/2 At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {1} to your mana pool. Dryad Arbor Land Creature - Forest Dryad 1/1 (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green. Dryad Sophisticate 1G Creature - Dryad 2/1 Nonbasic landwalk Dryad's Caress 4GG Instant You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. Duct Crawler R Creature - Insect 1/1 {1}{R}: Target creature can't block Duct Crawler this turn. Duergar Assailant (R/W) Creature - Dwarf Soldier 1/1 Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. Duergar Cave-Guard 3R Creature - Dwarf Warrior 1/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. Duergar Hedge-Mage 2(R/W) Creature - Dwarf Shaman 2/2 When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. Duergar Mine-Captain 2(R/W) Creature - Dwarf Soldier 2/1 {1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) Dune-Brood Nephilim BRGW Creature - Nephilim 3/3 Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. Dunerider Outlaw BB Creature - Human Rebel Rogue 1/1 Protection from green At the beginning of the end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. Duplicant 6 Artifact Creature - Shapeshifter 2/4 Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. Duress B Sorcery Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Durkwood Baloth 4GG Creature - Beast 5/5 Suspend 5-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Durkwood Tracker 4G Creature - Giant 4/3 {1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. Dusk Imp 2B Creature - Imp 2/1 Flying Dusk Urchins 2B Creature - Ouphe 4/3 Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it. Duskdale Wurm 5GG Creature - Wurm 7/7 Trample Duskmantle, House of Shadow Land {T}: Add {1} to your mana pool. {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. Duskrider Peregrine 5W Creature - Bird 3/3 Flying, protection from black Suspend 3-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Duskworker 4 Artifact Creature - Construct 2/2 Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. Dust Corona R Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. Dust Elemental 2WW Creature - Elemental 6/6 Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. Dust of Moments 2W Instant Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. Eager Cadet W Creature - Human Soldier 1/1 Early Frost 1U Instant Tap up to three target lands. Early Harvest 1GG Instant Target player untaps all basic lands he or she controls. Earth Elemental 3RR Creature - Elemental 4/5 Earth Surge 3G Enchantment Each land gets +2/+2 as long as it's a creature. Earthbrawn 1G Instant Target creature gets +3/+3 until end of turn. Reinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) Earthen Goo 2R Creature - Ooze 2/2 Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. Earthshaker 4RR Creature - Spirit 4/5 Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. Earwig Squad 3BB Creature - Goblin Rogue 5/3 Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. Eater of Days 4 Artifact Creature - Leviathan 9/8 Flying, trample When Eater of Days enters the battlefield, you skip your next two turns. Ebon Drake 2B Creature - Drake 3/3 Flying Whenever a player casts a spell, you lose 1 life. Ebony Owl Netsuke 2 Artifact At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. Echoing Calm 1W Instant Destroy target enchantment and all other enchantments with the same name as that enchantment. Echoing Courage 1G Instant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. Echoing Decay 1B Instant Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. Echoing Ruin 1R Sorcery Destroy target artifact and all other artifacts with the same name as that artifact. Echoing Truth 1U Instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Edge of Autumn 1G Sorcery If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) Edge of the Divinity (W/B) Enchantment - Aura Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. Eerie Procession 2U Sorcery - Arcane Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. Ego Erasure 2U Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. Eiganjo Castle Legendary Land {T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. Eiganjo Free-Riders 3W Creature - Human Soldier 3/4 Flying At the beginning of your upkeep, return a white creature you control to its owner's hand. Eight-and-a-Half-Tails WW Legendary Creature - Fox Cleric 2/2 {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. Elder Mastery 3UBR Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. Elder Pine of Jukai 2G Creature - Spirit 2/1 Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) Eldrazi Monument 5 Artifact Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. Electrolyze 1UR Instant Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card. Electropotence 2R Enchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. Electrostatic Bolt R Instant Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Elemental Appeal RRRR Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. Elemental Mastery 3R Enchantment - Aura Enchant creature Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." Elemental Resonance 2GG Enchantment - Aura Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) Elf Replica 3 Artifact Creature - Elf 2/2 {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. Elite Vanguard W Creature - Human Soldier 2/1 Elsewhere Flask 2 Artifact When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. Elspeth, Knight-Errant 2WW Planeswalker - Elspeth 4 +1: Put a 1/1 white Soldier creature token onto the battlefield. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. Elven Riders 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. Elves of Deep Shadow G Creature - Elf Druid 1/1 {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. Elvish Archdruid 1GG Creature - Elf Druid 2/2 Other Elf creatures you control get +1/+1. {T}: Add {G} to your mana pool for each Elf you control. Elvish Bard 3GG Creature - Elf Shaman 2/4 All creatures able to block Elvish Bard do so. Elvish Berserker G Creature - Elf Berserker 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Elvish Branchbender 2G Creature - Elf Druid 2/2 {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. Elvish Champion 1GG Creature - Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Elvish Eulogist G Creature - Elf Shaman 1/1 Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. Elvish Handservant G Creature - Elf Warrior 1/1 Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. Elvish Harbinger 2G Creature - Elf Druid 1/2 When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. {T}: Add one mana of any color to your mana pool. Elvish Hexhunter (G/W) Creature - Elf Shaman 1/1 {(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. Elvish Piper 3G Creature - Elf Shaman 1/1 {G}, {T}: You may put a creature card from your hand onto the battlefield. Elvish Promenade 3G Tribal Sorcery - Elf Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. Elvish Skysweeper G Creature - Elf Warrior 1/1 {4}{G}, Sacrifice a creature: Destroy target creature with flying. Elvish Visionary 1G Creature - Elf Shaman 1/1 When Elvish Visionary enters the battlefield, draw a card. Elvish Warrior GG Creature - Elf Warrior 2/3 Ember Gale 3R Sorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. Ember Weaver 2G Creature - Spider 2/3 Reach (This can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. Ember-Fist Zubera 1R Creature - Zubera Spirit 1/2 When Ember-Fist Zubera is put into a graveyard from the battlefield, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. Emberstrike Duo 1(B/R) Creature - Elemental Warrior Shaman 1/1 Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. Emberwilde Augur 1R Creature - Goblin Shaman 2/1 Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. Emblem of the Warmind 1R Enchantment - Aura Enchant creature you control Creatures you control have haste. Emerald Oryx 3G Creature - Antelope 2/3 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Emeria Angel 2WW Creature - Angel 3/3 Flying Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. Emeria, the Sky Ruin Land Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W} to your mana pool. Emissary of Despair 1BB Creature - Spirit 2/1 Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. Emissary of Hope 1WW Creature - Spirit 2/1 Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. Emperor Crocodile 3G Creature - Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. Empty the Catacombs 3B Sorcery Each player returns all creature cards from his or her graveyard to his or her hand. Empty the Warrens 3R Sorcery Put two 1/1 red Goblin creature tokens onto the battlefield. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Empty-Shrine Kannushi W Creature - Human Cleric 1/1 Empty-Shrine Kannushi has protection from the colors of permanents you control. Empyrial Archangel 4GWWU Creature - Angel 5/8 Flying, shroud All damage that would be dealt to you is dealt to Empyrial Archangel instead. Empyrial Plate 2 Artifact - Equipment Equipped creature gets +1/+1 for each card in your hand. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Enchanted Evening 3(W/U)(W/U) Enchantment All permanents are enchantments in addition to their other types. Endless Horizons 3W Enchantment When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. Endless Swarm 5GGG Sorcery Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Endless Whispers 2BB Enchantment Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." Endrek Sahr, Master Breeder 4B Legendary Creature - Human Wizard 2/2 Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. Odds // Ends (Ends) 3RW Instant Target player sacrifices two attacking creatures. Endure 3WW Instant Prevent all damage that would be dealt to you and permanents you control this turn. Enduring Ideal 5WW Sorcery Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Enduring Renewal 2WW Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. Enemy of the Guildpact 4B Creature - Spirit 4/2 Protection from multicolored Energy Chamber 2 Artifact At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. Enfeeblement BB Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. Engineered Explosives X Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. Enigma Eidolon 3U Creature - Spirit 2/2 {U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. Enigma Sphinx 4WUB Artifact Creature - Sphinx 5/4 Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Enlisted Wurm 4GW Creature - Wurm 5/5 Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Enormous Baloth 6G Creature - Beast 7/7 Enrage XR Instant Target creature gets +X/+0 until end of turn. Enshrined Memories XG Sorcery Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. Enslave 4BB Enchantment - Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. Ensouled Scimitar 3 Artifact - Equipment {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Entangling Trap 1W Enchantment Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) Entangling Vines 3G Enchantment - Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. Entropic Eidolon 3B Creature - Spirit 2/2 {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. Eon Hub 5 Artifact Players skip their upkeep steps. Epic Proportions 4GG Enchantment - Aura Flash Enchant creature Enchanted creature gets +5/+5 and has trample. Epochrasite 2 Artifact Creature - Construct 1/1 Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite is put into a graveyard from the battlefield, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast tihs card without paying its mana cost. It has haste.) Eradicate 2BB Sorcery Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. Erayo, Soratami Ascendant 1U Legendary Creature - Moonfolk Monk 1/1 Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. Erayo, Soratami Ascendant (Erayo's Essence) 1U Legendary Enchantment Whenever an opponent casts a spell for the first time in a turn, counter that spell. Eron the Relentless 3RR Legendary Creature - Human Rogue 5/2 Haste {R}{R}{R}: Regenerate Eron the Relentless. Errant Doomsayers 1W Creature - Human Rebel 1/1 {T}: Tap target creature with toughness 2 or less. Errant Ephemeron 6U Creature - Illusion 4/4 Flying Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Erratic Mutation 2U Instant Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. Trial // Error (Error) UB Instant Counter target multicolored spell. Esper Battlemage 2U Artifact Creature - Human Wizard 2/2 {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. Esper Charm WUB Instant Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. Esper Cormorants 2WU Artifact Creature - Bird 3/3 Flying Esper Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. Esper Sojourners WUB Artifact Creature - Vedalken Wizard 2/3 When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) Esper Stormblade (W/B)U Artifact Creature - Vedalken Wizard 2/1 As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. Esperzoa 2U Artifact Creature - Jellyfish 4/3 Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. Essence Drain 4B Sorcery Essence Drain deals 3 damage to target creature or player and you gain 3 life. Essence Scatter 1U Instant Counter target creature spell. Essence Sliver 3W Creature - Sliver 3/3 Whenever a Sliver deals damage, its controller gains that much life. Essence Warden G Creature - Elf Shaman 1/1 Whenever another creature enters the battlefield, you gain 1 life. Etched Oracle 4 Artifact Creature - Wizard 0/0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. Eternal Dominion 7UUU Sorcery Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Eternal Witness 1GG Creature - Human Shaman 2/1 When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Eternity Snare 5U Enchantment - Aura Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step. Eternity Vessel 6 Artifact Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. Ethercaste Knight WU Artifact Creature - Human Knight 1/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Ethereal Haze W Instant - Arcane Prevent all damage that would be dealt by creatures this turn. Ethereal Usher 5U Creature - Spirit 2/3 {U}, {T}: Target creature is unblockable this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Ethereal Whiskergill 3U Creature - Elemental 4/3 Flying Ethereal Whiskergill can't attack unless defending player controls an Island. Etherium Abomination 3UB Artifact Creature - Horror 4/3 Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Etherium Astrolabe 2U Artifact Flash {B}, {T}, Sacrifice an artifact: Draw a card. Etherium Sculptor 1U Artifact Creature - Vedalken Artificer 1/2 Artifact spells you cast cost {1} less to cast. Ethersworn Adjudicator 4U Artifact Creature - Vedalken Knight 4/4 Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap Ethersworn Adjudicator. Ethersworn Canonist 1W Artifact Creature - Human Cleric 2/2 Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. Ethersworn Shieldmage 1WU Artifact Creature - Vedalken Wizard 2/2 Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. Etherwrought Page 1WUB Artifact At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. Evacuation 3UU Instant Return all creatures to their owners' hands. Evangelize 4W Sorcery Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice that he or she controls. Even the Odds 2W Instant Cast Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens onto the battlefield. Everbark Shaman 4G Creature - Treefolk Shaman 3/5 {T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. Everlasting Torment 2(B/R) Enchantment Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) Evermind Instant - Arcane (Nonexistent mana costs can't be paid.) Draw a card. Evermind is blue. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Evershrike 3(W/B)(W/B) Creature - Elemental Spirit 2/2 Flying Evershrike gets +2/+2 for each Aura attached to it. {X}{(w/b){(w/b)}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. Evil Eye of Orms-by-Gore 4B Creature - Eye 3/6 Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Evil Eye of Urborg 4B Creature - Eye 6/3 Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. Evolution Charm 1G Instant Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. Evolution Vat 3 Artifact {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." Excommunicate 2W Sorcery Put target creature on top of its owner's library. Excruciator 6RR Creature - Avatar 7/7 Damage that would be dealt by Excruciator can't be prevented. Execute 2B Instant Destroy target white creature. It can't be regenerated. Draw a card. Executioner's Capsule B Artifact {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. Exhaustion 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. Exhumer Thrull 5B Creature - Thrull 3/3 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Exhumer Thrull enters the battlefield or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand. Exile into Darkness 4B Sorcery Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. Exiled Boggart 1B Creature - Goblin Rogue 2/2 When Exiled Boggart is put into a graveyard from the battlefield, discard a card. Exotic Orchard Land {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Expedition Map 1 Artifact {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Experiment Kraj 2GGUU Legendary Creature - Ooze Mutant 4/6 Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. Exploding Borders 2RG Sorcery Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Explorer's Scope 1 Artifact - Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Extirpate B Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. Extractor Demon 4BB Creature - Demon 5/5 Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Extraplanar Lens 3 Artifact Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. Exuberant Firestoker 2R Creature - Human Druid Shaman 1/1 At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. {T}: Add {1} to your mana pool. Eye of Nowhere UU Sorcery - Arcane Return target permanent to its owner's hand. Eye of the Storm 5UU Enchantment Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. Eyeblight's Ending 2B Tribal Instant - Elf Destroy target non-Elf creature. Eyes of the Watcher 2U Enchantment Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Eyes of the Wisent 1G Tribal Enchantment - Elemental Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. Fa'adiyah Seer 1G Creature - Human Shaman 1/1 {T}: Draw a card and reveal it. If it isn't a land card, discard it. Fable of Wolf and Owl 3(G/U)(G/U)(G/U) Enchantment Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. Fabricate 2U Sorcery Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. Faceless Butcher 2BB Creature - Nightmare Horror 2/3 When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. Faceless Devourer 2B Creature - Nightmare Horror 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. Facevaulter B Creature - Goblin Warrior 1/1 {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. Faerie Conclave Land Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) Faerie Harbinger 3U Creature - Faerie Wizard 2/2 Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. Faerie Macabre 1BB Creature - Faerie Rogue 2/2 Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. Faerie Mechanist 3U Artifact Creature - Faerie Artificer 2/2 Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Faerie Swarm 3U Creature - Faerie */* Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. Faerie Tauntings 2B Tribal Enchantment - Faerie Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. Faerie Trickery 1UU Tribal Instant - Faerie Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Faithful Squire 1WW Creature - Human Soldier 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. Faith's Fetters 3W Enchantment - Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. Rise // Fall (Fall) BR Sorcery Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. Fallen Ideal 2B Enchantment - Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. Fallowsage 3U Creature - Merfolk Wizard 2/2 Whenever Fallowsage becomes tapped, you may draw a card. Familiar's Ruse UU Instant As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. Fang Skulkin 2 Artifact Creature - Scarecrow 2/1 {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Fangren Firstborn 1GGG Creature - Beast 4/2 Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. Fangren Hunter 3GG Creature - Beast 4/4 Trample Fangren Pathcutter 4GG Creature - Beast 4/6 Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. Farhaven Elf 2G Creature - Elf Druid 1/1 When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. Farseek 1G Sorcery Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. Farsight Mask 5 Artifact Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. Fatal Attraction 2R Enchantment - Aura Enchant creature When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. Fatal Frenzy 2R Instant Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. Fate Transfer 1(U/B) Instant Move all counters from target creature onto another target creature. Fatespinner 1UU Creature - Human Wizard 1/2 At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. Fatestitcher 3U Creature - Zombie Wizard 1/2 {T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Fathom Seer 1U Creature - Illusion 1/3 Morph-Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. Fathom Trawl 3UU Sorcery Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. Faultgrinder 6R Creature - Elemental 4/4 Trample When Faultgrinder enters the battlefield, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Favor of the Mighty 1W Tribal Enchantment - Giant Each creature with the highest converted mana cost has protection from all colors. Favor of the Overbeing 1(G/U) Enchantment - Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. Fear BB Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Feast of Blood 1B Sorcery Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. Feast of Flesh B Sorcery Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. Feast of Worms 3GG Sorcery - Arcane Destroy target land. If that land was legendary, its controller sacrifices another land. Feebleness 1B Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -2/-1. Feedback Bolt 4R Instant Feedback Bolt deals damage to target player equal to the number of artifacts you control. Feldon's Cane 1 Artifact {T}, Exile Feldon's Cane: Shuffle your graveyard into your library. Felidar Sovereign 4WW Creature - Cat Beast 4/6 Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. Fellwar Stone 2 Artifact {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Femeref Archers 2G Creature - Human Archer 2/2 {T}: Femeref Archers deals 4 damage to target attacking creature with flying. Fencer Clique 2UU Creature - Faerie Soldier 3/2 Flying {U}: Put Fencer Clique on top of its owner's library. Fencer's Magemark 2R Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. Fendeep Summoner 4B Creature - Treefolk Shaman 3/5 {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. Feral Animist 1RG Creature - Goblin Shaman 2/1 {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. Feral Deceiver 3G Creature - Spirit 3/2 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. Feral Hydra XG Creature - Hydra Beast 0/0 Feral Hydra enters the battlefield with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. Feral Lightning 3RRR Sorcery Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. Ferocious Charge 2G Instant Target creature gets +4/+4 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Ferropede 3 Artifact Creature - Insect 1/1 Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. Fertile Ground 1G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). Fertile Imagination 2GG Sorcery Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Fertilid 2G Creature - Elemental 0/0 Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. Festercreep 1B Creature - Elemental 0/0 Festercreep enters the battlefield with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. Festering Goblin B Creature - Zombie Goblin 1/1 When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn. Festering March 3BB Sorcery Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. Suspend 3-{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Festival of the Guildpact XW Instant Prevent the next X damage that would be dealt to you this turn. Draw a card. Fetid Heath Land {T}: Add {1} to your mana pool. {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. Feudkiller's Verdict 4WW Tribal Sorcery - Giant You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. Fiddlehead Kami 4G Creature - Spirit 3/3 Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. Field Marshal 1WW Creature - Human Soldier 2/2 Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) Field of Reality 2U Enchantment - Aura Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand. Fieldmist Borderpost 1WU Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Fiery Bombardment 1R Enchantment Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. Fiery Conclusion 1R Instant As an additional cost to cast Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. Fiery Fall 5R Instant Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Fiery Gambit 2R Sorcery Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. Fiery Hellhound 1RR Creature - Elemental Hound 2/2 {R}: Fiery Hellhound gets +1/+0 until end of turn. Fiery Justice RGW Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. Fiery Temper 1RR Instant Fiery Temper deals 3 damage to target creature or player. Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Fight to the Death RW Instant Destroy all blocking creatures and all blocked creatures. Figure of Destiny (R/W) Creature - Kithkin 1/1 {(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit. {(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. {(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. Filigree Angel 5WWU Artifact Creature - Angel 4/4 Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. Filigree Fracture 2G Instant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. Filigree Sages 3U Artifact Creature - Vedalken Wizard 2/3 {2}{U}: Untap target artifact. Fill with Fright 3B Sorcery Target player discards two cards. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Final Judgment 4WW Sorcery Exile all creatures. Final Punishment 3BB Sorcery Target player loses life equal to the damage already dealt to him or her this turn. Final Revels 4B Sorcery Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. Final-Sting Faerie 3B Creature - Faerie Assassin 2/2 Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. Finest Hour 2GWU Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. Fire at Will (R/W)(R/W)(R/W) Instant Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures. Fire Juggler 2R Creature - Goblin Shaman 2/2 Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Fire Whip 1R Enchantment - Aura Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. Fireball XR Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. Fire-Belly Changeling 1R Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. Firebreathing R Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Fire-Field Ogre 1UBR Creature - Ogre Mutant 4/2 First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Firefright Mage R Creature - Goblin Spellshaper 1/1 {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. Fire-Lit Thicket Land {T}: Add {1} to your mana pool. {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. Firemane Angel 3RWW Creature - Angel 4/3 Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. Firemaw Kavu 5R Creature - Kavu 4/2 Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. Fireshrieker 3 Artifact - Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Firespout 2(R/G) Sorcery Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) Firewake Sliver 1RG Creature - Sliver 1/1 All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." Firewild Borderpost 1RG Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. First Volley 1R Instant - Arcane First Volley deals 1 damage to target creature and 1 damage to that creature's controller. Fishliver Oil 1U Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) Fist of Suns 3 Artifact You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. Fistful of Force 1G Instant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Fists of Ironwood 1G Enchantment - Aura Enchant creature When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. Enchanted creature has trample. Fists of the Anvil 1R Instant Target creature gets +4/+0 until end of turn. Fists of the Demigod 1(B/R) Enchantment - Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. Flagstones of Trokair Legendary Land {T}: Add {W} to your mana pool. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. Flame Fusillade 3R Sorcery Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." Flame Jab R Sorcery Flame Jab deals 1 damage to target creature or player. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Flame Javelin (2/R)(2/R)(2/R) Instant ({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player. Flame Wave 3RRRR Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. Flameblast Dragon 4RR Creature - Dragon 5/5 Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. Flamebreak RRR Sorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. Flamecore Elemental 2RR Creature - Elemental 5/4 Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Flamekin Bladewhirl R Creature - Elemental Warrior 2/1 As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. Flamekin Brawler R Creature - Elemental Warrior 0/2 {R}: Flamekin Brawler gets +1/+0 until end of turn. Flamekin Harbinger R Creature - Elemental Shaman 1/1 When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. Flamekin Spitfire 1R Creature - Elemental Shaman 1/1 {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. Flame-Kin War Scout 3R Creature - Elemental Scout 2/4 When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. Flame-Kin Zealot 1RRW Creature - Elemental Berserker 2/2 When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. Flames of the Blood Hand 2R Instant Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. Flamewave Invoker 2R Creature - Goblin Mutant 2/2 {7}{R}: Flamewave Invoker deals 5 damage to target player. Flaring Flame-Kin 2R Creature - Elemental Warrior 2/2 As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." Flash Conscription 5R Instant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. Flash Foliage 2G Instant Cast Flash Foliage only during combat after blockers are declared. Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. Draw a card. Flashfires 3R Sorcery Destroy all Plains. Flashfreeze 1U Instant Counter target red or green spell. Flayed Nim 3B Creature - Skeleton 2/2 Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate Flayed Nim. Fledgling Mawcor 3U Creature - Beast 2/2 Flying {T}: Fledgling Mawcor deals 1 damage to target creature or player. Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Fleeting Image 2U Creature - Illusion 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. Fleshbag Marauder 2B Creature - Zombie Warrior 3/1 When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Fleshformer 2B Creature - Human Wizard 2/2 {W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) Fleshgrafter 2B Creature - Human Warrior 2/2 Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. Fleshwrither 2BB Creature - Horror 3/3 Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) Flickerform 1W Enchantment - Aura Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature. Flickering Spirit 3W Creature - Spirit 2/2 Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. Flickerwisp 1WW Creature - Elemental 3/1 Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Flight U Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Flight of Fancy 3U Enchantment - Aura Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying. Floating-Dream Zubera 1U Creature - Zubera Spirit 1/2 When Floating-Dream Zubera is put into a graveyard from the battlefield, draw a card for each Zubera put into a graveyard from the battlefield this turn. Floodbringer 1U Creature - Moonfolk Wizard 1/2 Flying {2}, Return a land you control to its owner's hand: Tap target land. Floodchaser 5U Creature - Elemental 0/0 Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. Flooded Grove Land {T}: Add {1} to your mana pool. {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. Flourishing Defenses 4G Enchantment Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. Flow of Ideas 5U Sorcery Draw a card for each Island you control. Flowstone Channeler 2R Creature - Human Spellshaper 2/2 {1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. Flowstone Crusher 3RR Creature - Beast 4/4 {R}: Flowstone Crusher gets +1/-1 until end of turn. Flowstone Embrace 1R Enchantment - Aura Enchant creature {T}: Enchanted creature gets +2/-2 until end of turn. Flowstone Shambler 2R Creature - Beast 2/2 {R}: Flowstone Shambler gets +1/-1 until end of turn. Flowstone Slide X2RR Sorcery All creatures get +X/-X until end of turn. Flurry of Wings GWU Instant Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. Flying Men U Creature - Human 1/1 Flying Fodder Launch 3B Tribal Sorcery - Goblin As an additional cost to cast Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. Fog G Instant Prevent all combat damage that would be dealt this turn. Fog Elemental 2U Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. Fold into AEther 2UU Instant Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. Followed Footsteps 3UU Enchantment - Aura Enchant creature At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. Fomori Nomad 4R Creature - Nomad Giant 4/4 Font of Mythos 4 Artifact At the beginning of each player's draw step, that player draws two additional cards. Fool's Demise 4U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. Foot Soldiers 3W Creature - Human Soldier 2/4 Footbottom Feast 2B Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card. Footsteps of the Goryo 2B Sorcery - Arcane Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. Forbidden Orchard Land {T}: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. Forbidding Watchtower Land Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. Force of Nature 2GGGG Creature - Elemental 8/8 Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Force of Savagery 2G Creature - Elemental 8/0 Trample Forced Fruition 4UU Enchantment Whenever an opponent casts a spell, that player draws seven cards. Foresee 3U Sorcery Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Forest Basic Land - Forest G Forfend 1W Instant Prevent all damage that would be dealt to creatures this turn. Forge Armor 4R Instant As an additional cost to cast Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. Foriysian Interceptor 3W Creature - Human Soldier 0/5 Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature. Foriysian Totem 3 Artifact {T}: Add {R} to your mana pool. {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature. Forked-Branch Garami 3GG Creature - Spirit 4/4 Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) Form of the Dragon 4RRR Enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the beginning of the end step, your life total becomes 5. Creatures without flying can't attack you. Fortify 2W Instant Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. Fortune Thief 4R Creature - Human Rogue 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Fossil Find (R/G) Sorcery Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. Foul Imp BB Creature - Imp 2/2 Flying When Foul Imp enters the battlefield, you lose 2 life. Fountain of Youth 0 Artifact {2}, {T}: You gain 1 life. Foxfire Oak 5G Creature - Treefolk Shaman 3/6 {(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn. Fractured Loyalty 1R Enchantment - Aura Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) Fracturing Gust 2(G/W)(G/W)(G/W) Instant Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. Frazzle 3U Instant Counter target nonblue spell. Freed from the Real 2U Enchantment - Aura Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature. Freewind Equenaut 2W Creature - Human Archer 2/2 Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." Frenetic Sliver 1UR Creature - Sliver 2/2 All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." Frenzied Goblin R Creature - Goblin Berserker 1/1 Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. Frenzy Sliver 1B Creature - Sliver 1/1 All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) Freyalise's Radiance 1G Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps. Frogmite 4 Artifact Creature - Frog 2/2 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Frogtosser Banneret 1B Creature - Goblin Rogue 1/1 Haste Goblin spells and Rogue spells you cast cost {1} less to cast. Frontier Guide 1G Creature - Elf Scout 1/1 {3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Frontline Sage 2U Creature - Human Wizard 0/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. Frost Marsh Snow Land Frost Marsh enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. Frost Ogre 3RR Creature - Ogre Warrior 5/3 Frost Raptor 2U Snow Creature - Bird 2/2 Flying {S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Frostling R Creature - Spirit 1/1 Sacrifice Frostling: Frostling deals 1 damage to target creature. Frostweb Spider 2G Snow Creature - Spider 1/3 Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. Frostwielder 2RR Creature - Human Shaman 1/2 {T}: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would be put into a graveyard, exile it instead. Frozen AEther 3U Enchantment Artifacts, creatures, and lands your opponents control enter the battlefield tapped. Frozen Solid 1UU Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it. Fugitive Wizard U Creature - Human Wizard 1/1 Fulminator Mage 1(B/R)(B/R) Creature - Elemental Shaman 2/2 Sacrifice Fulminator Mage: Destroy target nonbasic land. Fumiko the Lowblood 2RR Legendary Creature - Human Samurai 3/2 Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each turn if able. Funeral Charm B Instant Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. Fungal Behemoth 3G Creature - Fungus */* Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X-{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. Fungal Reaches Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. Fungus Sliver 3G Creature - Fungus Sliver 2/2 All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) Furnace Dragon 6RRR Creature - Dragon 5/5 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. Furnace of Rath 1RRR Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Furnace Whelp 2RR Creature - Dragon 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn. Fury Charm 1R Instant Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. Fury of the Horde 5RR Sorcery You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Fury Sliver 5R Creature - Sliver 3/3 All Sliver creatures have double strike. Furystoke Giant 3RR Creature - Giant Warrior 3/3 When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Fusion Elemental WUBRG Creature - Elemental 8/8 Gaddock Teeg GW Legendary Creature - Kithkin Advisor 2/2 Noncreature spells with converted mana cost 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast. Gaea's Anthem 1GG Enchantment Creatures you control get +1/+1. Gaea's Blessing 1G Sorcery Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. Gaea's Herald 1G Creature - Elf 1/1 Creature spells can't be countered. Gaea's Liege 3GGG Creature - Avatar */* As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. Gale Force 4G Sorcery Gale Force deals 5 damage to each creature with flying. Galepowder Mage 3W Creature - Kithkin Wizard 3/3 Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Galvanic Arc 2R Enchantment - Aura Enchant creature When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. Enchanted creature has first strike. Galvanic Key 2 Artifact Flash {3}, {T}: Untap target artifact. Game-Trail Changeling 3GG Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Trample Gargoyle Castle Land {T}: Add {1} to your mana pool. {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. Garruk Wildspeaker 2GG Planeswalker - Garruk 3 +1: Untap two target lands. -1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn. Garza Zol, Plague Queen 4UBR Legendary Creature - Vampire 5/5 Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card. Garza's Assassin BBB Creature - Human Assassin 2/2 Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Gate Hound 2W Creature - Hound 1/1 Creatures you control have vigilance as long as Gate Hound is enchanted. Gate to the AEther 6 Artifact At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. Gatekeeper of Malakir BB Creature - Vampire Warrior 2/2 Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. Gathan Raiders 3RR Creature - Human Warrior 3/3 Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. Morph-Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Gather Courage G Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Target creature gets +2/+2 until end of turn. Gather Specimens 3UUU Instant If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. Gatherer of Graces 1G Creature - Human Druid 1/2 Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. Gauntlet of Power 5 Artifact As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). Gaze of Adamaro 2RR Instant - Arcane Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. Gaze of Justice W Sorcery As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. Exile target creature. Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) Gaze of the Gorgon 3(B/G) Instant ({(b/g)} can be paid with either {B} or {G}.) Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. Gelectrode 1UR Creature - Weird 0/1 {T}: Gelectrode deals 1 damage to target creature or player. Whenever you cast an instant or sorcery spell, you may untap Gelectrode. Gelid Shackles W Snow Enchantment - Aura Enchant creature Enchanted creature can't block and its activated abilities can't be activated. {S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Gemhide Sliver 1G Creature - Sliver 1/1 All Slivers have "{T}: Add one mana of any color to your mana pool." Gemini Engine 6 Artifact Creature - Construct 3/4 Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. Gemstone Array 4 Artifact {2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. Gemstone Caverns Legendary Land If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. Gemstone Mine Land Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. General's Kabuto 4 Artifact - Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Genesis Chamber 2 Artifact Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. Genju of the Cedars G Enchantment - Aura Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. Genju of the Falls U Enchantment - Aura Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. Genju of the Fens B Enchantment - Aura Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. Genju of the Fields W Enchantment - Aura Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. Genju of the Realm WUBRG Legendary Enchantment - Aura Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. Genju of the Spires R Enchantment - Aura Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. Geth's Grimoire 4 Artifact Whenever an opponent discards a card, you may draw a card. Geyser Glider 3RR Creature - Elemental Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. Ghastlord of Fugue (U/B)(U/B)(U/B)(U/B)(U/B) Creature - Spirit Avatar 4/4 Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. Ghastly Discovery 2U Sorcery Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Ghitu Encampment Land Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) Ghitu Firebreathing 1R Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand. Ghor-Clan Bloodscale 3R Creature - Viashino Warrior 2/1 First strike {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. Ghor-Clan Savage 3GG Creature - Centaur Berserker 2/3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Ghost Council of Orzhova WWBB Legendary Creature - Spirit 4/4 When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. Ghost Quarter Land {T}: Add {1} to your mana pool. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. Ghost Ship 2UU Creature - Spirit 2/4 Flying {U}{U}{U}: Regenerate Ghost Ship. Ghost Tactician 4W Creature - Spirit Spellshaper 2/5 {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. Ghost Warden 1W Creature - Spirit 1/1 {T}: Target creature gets +1/+1 until end of turn. Ghostfire 2R Instant Ghostfire is colorless. Ghostfire deals 3 damage to target creature or player. Ghostflame Sliver BR Creature - Sliver 2/2 All Slivers are colorless. Ghost-Lit Nourisher 2G Creature - Spirit 2/1 {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. Ghost-Lit Raider 2R Creature - Spirit 2/1 {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. Ghost-Lit Redeemer W Creature - Spirit 1/1 {W}, {T}: You gain 2 life. Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. Ghost-Lit Stalker B Creature - Spirit 1/1 {4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. Ghost-Lit Warder 1U Creature - Spirit 1/1 {3}{U}, {T}: Counter target spell unless its controller pays {2}. Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. Ghostly Changeling 2B Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. Ghostly Prison 2W Enchantment Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Ghosts of the Innocent 5WW Creature - Spirit 4/5 If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. Ghostway 2W Instant Exile each creature you control. Return those creatures to the battlefield under their owners' control at the beginning of the next end step. Giant Ambush Beetle 3(B/G)R Creature - Insect 4/3 Haste When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. Giant Cockroach 3B Creature - Insect 4/2 Giant Dustwasp 3GG Creature - Insect 3/3 Flying Suspend 4-{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Harbinger 4R Creature - Giant Shaman 3/4 When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. Giant Octopus 3U Creature - Octopus 3/3 Giant Oyster 2UU Creature - Oyster 0/3 You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. Giant Scorpion 2B Creature - Scorpion 1/3 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Giant Solifuge 2(R/G)(R/G) Creature - Insect 4/1 ({(r/g)} can be paid with either {R} or {G}.) Trample; haste; shroud (This permanent can't be the target of spells or abilities.) Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Giantbaiting 2(R/G) Sorcery Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Giant's Ire 3R Tribal Sorcery - Giant Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. Gibbering Descent 4BB Enchantment At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent - Skip your upkeep step if you have no cards in hand. Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Gibbering Kami 3B Creature - Spirit 2/2 Flying Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Gift of Estates 1W Sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Gift of Granite W Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2. Gift of the Deity 4(B/G) Enchantment - Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. Gift of the Gargantuan 2G Sorcery Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. Gifts Ungiven 3U Instant Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. Gigadrowse U Instant Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent. Gigantiform 3GG Enchantment - Aura Kicker {4} Enchant creature Enchanted creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. Gilded Lotus 5 Artifact {T}: Add three mana of any one color to your mana pool. Gilder Bairn 1(G/U)(G/U) Creature - Ouphe 1/3 {2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) Gilt-Leaf Ambush 2G Tribal Instant - Elf Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Creatures dealt damage by a creature with deathtouch are destroyed. You can divide combat damage from a creature with deathtouch among any of the creatures blocking or blocked by it.) Gilt-Leaf Archdruid 3GG Creature - Elf Druid 3/3 Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. Gilt-Leaf Palace Land As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. {T}: Add {B} or {G} to your mana pool. Gilt-Leaf Seer 2G Creature - Elf Shaman 2/2 {G}, {T}: Look at the top two cards of your library, then put them back in any order. Giltspire Avenger GWU Creature - Human Soldier 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. Glacial Fortress Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U} to your mana pool. Glacial Plating 2WW Snow Enchantment - Aura Enchant creature Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.) Enchanted creature gets +3/+3 for each age counter on Glacial Plating. Glacial Ray 1R Instant - Arcane Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Glamer Spinners 4(W/U) Creature - Faerie Wizard 2/4 Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. Glamerdye 1U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Glare of Subdual 2GW Enchantment Tap an untapped creature you control: Tap target artifact or creature. Glarewielder 4R Creature - Elemental Shaman 3/1 Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Glass Asp 1GG Creature - Snake 2/1 Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. Glass Golem 5 Artifact Creature - Golem 6/2 Glassdust Hulk 3WU Artifact Creature - Golem 3/4 Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) Glaze Fiend 1B Artifact Creature - Illusion 0/1 Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. Gleam of Resistance 4W Instant Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Gleancrawler 3(B/G)(B/G)(B/G) Creature - Insect Horror 6/6 ({(b/g)} can be paid with either {B} or {G}.) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. Gleeful Sabotage 1G Sorcery Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Glen Elendra Archmage 3U Creature - Faerie Wizard 2/2 Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Glen Elendra Liege 1(U/B)(U/B)(U/B) Creature - Faerie Knight 2/3 Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. Glen Elendra Pranksters 3U Creature - Faerie Wizard 1/3 Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. Glimmerdust Nap 2U Enchantment - Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. Glimmervoid Land At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color to your mana pool. Glimpse of Nature G Sorcery Whenever you cast a creature spell this turn, draw a card. Glimpse the Unthinkable UB Sorcery Target player puts the top ten cards of his or her library into his or her graveyard. Glint-Eye Nephilim UBRG Creature - Nephilim 2/2 Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. Glissa Sunseeker 2GG Legendary Creature - Elf 3/2 First strike {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. Glitterfang R Creature - Spirit 1/1 Haste At the beginning of the end step, return Glitterfang to its owner's hand. Glittering Wish GW Sorcery You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. Gloomlance 3BB Sorcery Destroy target creature. If that creature was green or white, its controller discards a card. Gloomwidow 2G Creature - Spider 3/3 Reach Gloomwidow can't block creatures without flying. Gloomwidow's Feast 3G Instant Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.) Glorious Anthem 1WW Enchantment Creatures you control get +1/+1. Glorious Charge 1W Instant Creatures you control get +1/+1 until end of turn. Glory of Warfare 2RW Enchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. Glory Seeker 1W Creature - Human Soldier 2/2 Gloryscale Viashino 1RGW Creature - Viashino Soldier 3/3 Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. Gluttonous Slime 2G Creature - Ooze 2/2 Flash Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Gluttonous Zombie 4B Creature - Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Gnarled Effigy 4 Artifact {4}, {T}: Put a -1/-1 counter on target creature. Gnarled Mass 1GG Creature - Spirit 3/3 Gnat Alley Creeper 2R Creature - Human Rogue 3/1 Gnat Alley Creeper can't be blocked by creatures with flying. Gnat Miser B Creature - Rat Shaman 1/1 Each opponent's maximum hand size is reduced by one. Goatnapper 2R Creature - Goblin Rogue 2/2 When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. Gobhobbler Rats BR Creature - Rat 2/2 Hellbent - As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." Goblin Archaeologist 1R Creature - Goblin Artificer 1/2 {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. Goblin Artillery 1RR Creature - Goblin Warrior 1/3 {T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. Goblin Assault 2R Enchantment At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblin creatures attack each turn if able. Goblin Balloon Brigade R Creature - Goblin Warrior 1/1 {R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Goblin Brawler 2R Creature - Goblin Warrior 2/2 First strike Goblin Brawler can't be equipped. Goblin Brigand 1R Creature - Goblin Warrior 2/2 Goblin Brigand attacks each turn if able. Goblin Bushwhacker R Creature - Goblin Warrior 1/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. Goblin Cannon 4 Artifact {2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. Goblin Charbelcher 4 Artifact {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. Goblin Chariot 2R Creature - Goblin Warrior 2/2 Haste (This creature can attack the turn it comes under your control.) Goblin Chieftain 1RR Creature - Goblin 2/2 Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. Goblin Cohort R Creature - Goblin Warrior 2/2 Goblin Cohort can't attack unless you've cast a creature spell this turn. Goblin Deathraiders BR Creature - Goblin Warrior 3/1 Trample Goblin Dirigible 6 Artifact Creature - Construct 4/4 Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. Goblin Elite Infantry 1R Creature - Goblin Warrior 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin Fire Fiend 3R Creature - Goblin Berserker 1/1 Haste Goblin Fire Fiend must be blocked if able. {R}: Goblin Fire Fiend gets +1/+0 until end of turn. Goblin Flectomancer URR Creature - Goblin Wizard 2/2 Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. Goblin Furrier 1R Creature - Goblin Warrior 2/2 Prevent all damage that Goblin Furrier would deal to snow creatures. Goblin Guide R Creature - Goblin Scout 2/2 Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. Goblin King 1RR Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Lore 1R Sorcery Draw four cards, then discard three cards at random. Goblin Mountaineer R Creature - Goblin Scout 1/1 Mountainwalk Goblin Outlander BR Creature - Goblin Scout 2/2 Protection from white Goblin Piker 1R Creature - Goblin Warrior 2/1 Goblin Raider 1R Creature - Goblin Warrior 2/2 Goblin Raider can't block. Goblin Razerunners 2RR Creature - Goblin Warrior 3/4 {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. Goblin Replica 3 Artifact Creature - Goblin 2/2 {3}{R}, Sacrifice Goblin Replica: Destroy target artifact. Goblin Rimerunner 2R Snow Creature - Goblin Warrior 2/2 {T}: Target creature can't block this turn. {S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Goblin Ruinblaster 2R Creature - Goblin Shaman 2/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. Goblin Shortcutter 1R Creature - Goblin Scout 2/1 When Goblin Shortcutter enters the battlefield, target creature can't block this turn. Goblin Sky Raider 2R Creature - Goblin Warrior 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Goblin Skycutter 1R Creature - Goblin Warrior 2/1 Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. Goblin Snowman 3R Creature - Goblin 1/1 Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. Goblin Spelunkers 2R Creature - Goblin Warrior 2/2 Mountainwalk Goblin Striker 1R Creature - Goblin Berserker 1/1 First strike, haste Goblin War Paint 1R Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has haste. Goblin War Wagon 4 Artifact Creature - Juggernaut 3/3 Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. Godhead of Awe (W/U)(W/U)(W/U)(W/U)(W/U) Creature - Spirit Avatar 4/4 Flying Other creatures are 1/1. Godless Shrine Land - Plains Swamp ({T}: Add {W} or {B} to your mana pool.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. Godo, Bandit Warlord 5R Legendary Creature - Human Barbarian 3/3 When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. Godo's Irregulars R Creature - Human Warrior 1/1 {R}: Godo's Irregulars deals 1 damage to target creature blocking it. Gods' Eye, Gate to the Reikai Legendary Land {T}: Add {1} to your mana pool. When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. Godsire 4RGGW Creature - Beast 8/8 Vigilance {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. Godtoucher 3G Creature - Elf Cleric 2/2 {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. Godtracker of Jund 1RG Creature - Elf Shaman 2/2 Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. Initiate of Blood (Goka the Unjust) 3R Legendary Creature - Ogre Shaman 4/4 {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. Gold Myr 2 Artifact Creature - Myr 1/1 {T}: Add {W} to your mana pool. Goldenglow Moth W Creature - Insect 0/1 Flying Whenever Goldenglow Moth blocks, you may gain 4 life. Goldmeadow Dodger W Creature - Kithkin Rogue 1/1 Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. Goldmeadow Harrier W Creature - Kithkin Soldier 1/1 {W}, {T}: Tap target creature. Goldmeadow Lookout 3W Creature - Kithkin Spellshaper 2/2 {W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature." Goldmeadow Stalwart W Creature - Kithkin Soldier 2/2 As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. Golem-Skin Gauntlets 1 Artifact - Equipment Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Golgari Brownscale 1GG Creature - Lizard 2/3 When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Golgari Germination 1BG Enchantment Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield. Golgari Grave-Troll 4G Creature - Skeleton Troll 0/0 Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Golgari Guildmage (B/G)(B/G) Creature - Elf Shaman 2/2 ({(b/g)} can be paid with either {B} or {G}.) {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature. Golgari Rot Farm Land Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G} to your mana pool. Golgari Rotwurm 3BG Creature - Zombie Wurm 5/4 {B}, Sacrifice a creature: Target player loses 1 life. Golgari Signet 2 Artifact {1}, {T}: Add {B}{G} to your mana pool. Golgari Thug 1B Creature - Human Warrior 1/1 When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Goliath Spider 6GG Creature - Spider 7/6 Reach (This creature can block creatures with flying.) Gomazoa 2U Creature - Jellyfish 0/3 Defender, flying {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. Dead // Gone (Gone) 2R Instant Return target creature you don't control to its owner's hand. Gorger Wurm 3RG Creature - Wurm 5/5 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Gorgon Flail 2 Artifact - Equipment Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Gorgon Recluse 3BB Creature - Gorgon 2/4 Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Goryo's Vengeance 1B Instant - Arcane Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Gossamer Phantasm 1U Creature - Illusion 2/1 Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. Govern the Guildless 5U Sorcery Gain control of target monocolored creature. Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) Grab the Reins 3R Instant Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine {2}{R} (Choose both if you pay the entwine cost.) Graceful Adept 2U Creature - Human Wizard 1/3 You have no maximum hand size. Graceful Reprieve 1W Instant When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. Grafted Wargear 3 Artifact - Equipment Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) Grand Arbiter Augustin IV 2WU Legendary Creature - Human Advisor 2/3 White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast. Granite Shard 3 Artifact {3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. Granulate 2RR Sorcery Destroy each nonland artifact with converted mana cost 4 or less. Grapeshot 1R Sorcery Grapeshot deals 1 damage to target creature or player. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Grappling Hook 4 Artifact - Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} Grave Pact 1BBB Enchantment Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature. Grave Peril 1B Enchantment When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. Grave Scrabbler 3B Creature - Zombie 2/2 Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand. Graveborn Muse 2BB Creature - Zombie Spirit 3/3 At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. Gravedigger 3B Creature - Zombie 2/2 When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Gravelgill Axeshark 4(U/B) Creature - Merfolk Soldier 3/3 Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Gravelgill Duo 2(U/B) Creature - Merfolk Rogue Warrior 2/1 Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Graven Cairns Land {T}: Add {1} to your mana pool. {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. Graven Dominator 4WW Creature - Gargoyle 4/4 Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Graven Dominator enters the battlefield or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn. Grave-Shell Scarab 2BGG Creature - Insect 4/4 {1}, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Graypelt Refuge Land Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W} to your mana pool. Grayscaled Gharial U Creature - Crocodile 1/1 Islandwalk Grazing Gladehart 2G Creature - Antelope 2/2 Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. Grazing Kelpie 3(G/U) Creature - Beast 2/3 {(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Great Furnace Artifact Land (Great Furnace isn't a spell.) {T}: Add {R} to your mana pool. Great Sable Stag 1GG Creature - Elk 3/3 Great Sable Stag can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) Greatbow Doyen 4G Creature - Elf Archer 2/4 Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. Greater Auramancy 1W Enchantment Other enchantments you control have shroud. Enchanted creatures you control have shroud. Greater Forgeling 3RR Creature - Elemental 3/4 {1}{R}: Greater Forgeling gets +3/-3 until end of turn. Greater Gargadon 9R Creature - Beast 9/7 Suspend 10-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. Greater Good 2GG Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Greater Harvester 2BBB Creature - Horror 5/6 At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. Greater Mossdog 3G Creature - Plant Hound 3/3 Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Greater Stone Spirit 4RR Creature - Elemental Spirit 4/4 Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." Greenseeker G Creature - Elf Spellshaper 1/1 {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Greenweaver Druid 2G Creature - Elf Druid 1/1 {T}: Add {G}{G} to your mana pool. Grid Monitor 4 Artifact Creature - Construct 4/6 You can't cast creature spells. Grief Tyrant 5(B/R) Creature - Horror 8/8 Grief Tyrant enters the battlefield with four -1/-1 counters on it. When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. Griffin Guide 2W Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. Griffin Sentinel 2W Creature - Griffin 1/3 Flying Vigilance (Attacking doesn't cause this creature to tap.) Grifter's Blade 3 Artifact - Equipment Flash As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. Equipped creature gets +1/+1. Equip {1} Grim Discovery 1B Sorcery Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. Grim Harvest 1B Instant Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Grim Poppet 7 Artifact Creature - Scarecrow 4/4 Grim Poppet enters the battlefield with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. Grim Reminder 2B Instant Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. Grimclaw Bats 1B Creature - Bat 1/1 Flying {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. Grimoire Thief UU Creature - Merfolk Rogue 2/2 Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. Grinding Station 2 Artifact {T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. Whenever an artifact enters the battlefield, you may untap Grinding Station. Grinning Ignus 2R Creature - Elemental 2/2 {R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. Grinning Totem 4 Artifact {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. Gristle Grinner 4B Creature - Zombie 3/3 Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn. Gristleback 2G Creature - Boar Beast 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power. Grixis Battlemage 2B Creature - Human Wizard 2/2 {U}, {T}: Draw a card, then discard a card. {R}, {T}: Target creature can't block this turn. Grixis Charm UBR Instant Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. Grixis Grimblade (U/R)B Creature - Zombie Warrior 2/1 As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Grixis Illusionist U Creature - Human Wizard 1/1 {T}: Target land you control becomes the basic land type of your choice until end of turn. Grixis Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. Grixis Slavedriver 5B Creature - Zombie Giant 4/4 When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Grixis Sojourners 1UBR Creature - Zombie Ogre 4/3 When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) Grizzled Leotau GW Creature - Cat 1/5 Grizzly Bears 1G Creature - Bear 2/2 Groffskithur 5G Creature - Beast 3/3 Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. Ground Rift R Sorcery Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Groundbreaker GGG Creature - Elemental 6/1 Trample, haste At the beginning of the end step, sacrifice Groundbreaker. Groundling Pouncer 1(G/U) Creature - Faerie 2/1 {(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. Groundskeeper G Creature - Human Druid 1/1 {1}{G}: Return target basic land card from your graveyard to your hand. Grove of the Burnwillows Land {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. Grozoth 6UUU Creature - Leviathan 9/9 Defender (This creature can't attack.) When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. {4}: Grozoth loses defender until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Gruul Guildmage (R/G)(R/G) Creature - Human Shaman 2/2 ({(r/g)} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. {3}{G}: Target creature gets +2/+2 until end of turn. Gruul Nodorog 4GG Creature - Beast 4/4 {R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. Gruul Scrapper 3G Creature - Human Berserker 3/2 When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. Gruul Signet 2 Artifact {1}, {T}: Add {R}{G} to your mana pool. Gruul Turf Land Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G} to your mana pool. Gruul War Plow 4 Artifact Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. Guardian Idol 2 Artifact Guardian Idol enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. Guardian of Cloverdell 5GG Creature - Treefolk Shaman 4/5 When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. {G}, Sacrifice a Kithkin: You gain 1 life. Guardian of Solitude 1U Creature - Spirit 1/2 Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. Guardian of the Guildpact 3W Creature - Spirit 2/3 Protection from monocolored Guardian of Vitu-Ghazi 6GW Creature - Elemental 4/7 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Vigilance Guardian Seraph 2WW Creature - Angel 3/4 Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. Guardian's Magemark 2W Enchantment - Aura Flash Enchant creature Creatures you control that are enchanted get +1/+1. Guardians of Akrasa 2W Creature - Human Soldier 0/4 Defender Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Guerrilla Tactics 1R Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Guile 3UUU Creature - Elemental Incarnation 6/6 Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. Gustcloak Cavalier 3WW Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. Gustrider Exuberant 2W Creature - Human Wizard 1/2 Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. Gutless Ghoul 2B Snow Creature - Zombie 2/2 {1}, Sacrifice a creature: You gain 2 life. Guttural Response (R/G) Instant Counter target blue instant spell. Gutwrencher Oni 3BB Creature - Demon Spirit 5/4 Trample At the beginning of your upkeep, discard a card if you don't control an Ogre. Guul Draz Specter 2BB Creature - Specter 2/2 Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. Guul Draz Vampire B Creature - Vampire Rogue 1/1 As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Gwafa Hazid, Profiteer 1WU Legendary Creature - Human Rogue 2/2 {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. Gwyllion Hedge-Mage 2(W/B) Creature - Hag Wizard 2/2 When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. Haakon, Stromgald Scourge 1BB Legendary Creature - Zombie Knight 3/3 You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. When Haakon is put into a graveyard from the battlefield, you lose 2 life. Haazda Exonerator W Creature - Human Cleric 1/1 {T}, Sacrifice Haazda Exonerator: Destroy target Aura. Haazda Shield Mate 2W Creature - Human Soldier 1/1 At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Hag Hedge-Mage 2(B/G) Creature - Hag Shaman 2/2 When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library. Hagra Crocodile 3B Creature - Crocodile 3/1 Hagra Crocodile can't block. Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. Hagra Diabolist 4B Creature - Ogre Shaman Ally 3/2 Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. Hail of Arrows XW Instant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. Hail Storm 1GG Instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Hair-Strung Koto 6 Artifact Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. Halcyon Glaze 1UU Enchantment Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. Hall of the Bandit Lord Legendary Land Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste. Hallow W Instant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. Hallowed Burial 3WW Sorcery Put all creatures on the bottom of their owners' libraries. Hallowed Fountain Land - Plains Island ({T}: Add {W} or {U} to your mana pool.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. Halo Hunter 2BBB Creature - Demon 6/3 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. Hamletback Goliath 6R Creature - Giant Warrior 6/6 Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. Hammerfist Giant 4RR Creature - Giant Warrior 5/4 {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. Hammerheim Deadeye 3R Creature - Giant Warrior 3/3 Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. Hana Kami G Creature - Spirit 1/1 {1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. Hanabi Blast 1RR Instant Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. Hand of Cruelty BB Creature - Human Samurai 2/2 Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Hand of Honor WW Creature - Human Samurai 2/2 Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Hankyu 1 Artifact - Equipment Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Harbinger of Spring 4G Creature - Spirit 2/1 Protection from non-Spirit creatures Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Harmonic Sliver 1GW Creature - Sliver 1/1 All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." Harmonize 2GG Sorcery Draw three cards. Harm's Way W Instant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. Harpoon Sniper 2W Creature - Merfolk Archer 2/2 {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. Harrier Griffin 5W Creature - Griffin 3/3 Flying At the beginning of your upkeep, tap target creature. Harrow 2G Instant As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Harsh Deceiver 3W Creature - Spirit 1/4 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. Haru-Onna 3G Creature - Spirit 2/1 When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. Harvest Gwyllion 2(W/B)(W/B) Creature - Hag 2/4 Wither (This deals damage to creatures in the form of -1/-1 counters.) Hatchet Bully 3R Creature - Goblin Warrior 3/3 {2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. Hatching Plans 1U Enchantment When Hatching Plans is put into a graveyard from the battlefield, draw three cards. Hate Weaver 1B Creature - Zombie Wizard 2/1 {2}: Target blue or red creature gets +1/+0 until end of turn. Hateflayer 5RR Creature - Elemental 5/5 Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) Haunting Echoes 3BB Sorcery Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. Haunting Hymn 4BB Instant Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. Havenwood Wurm 6G Creature - Wurm 5/6 Flash (You may cast this spell any time you could cast an instant.) Trample Haze of Rage 1R Sorcery Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.) He Who Hungers 4B Legendary Creature - Spirit 3/2 Flying {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Head Games 3BB Sorcery Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. Heal the Scars 3G Instant Regenerate target creature. You gain life equal to that creature's toughness. Healer's Headdress 2 Artifact - Equipment Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Healing Leaves G Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heap Doll 1 Artifact Creature - Scarecrow 1/1 Sacrifice Heap Doll: Exile target card from a graveyard. Heart of Light 2W Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. Heartbeat of Spring 2G Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Hearth Kami 1R Creature - Spirit 2/1 {X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. Hearthcage Giant 6RR Creature - Giant Warrior 5/5 When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. Hearthfire Hobgoblin (R/W)(R/W)(R/W) Creature - Goblin Soldier 2/2 Double strike Heartlash Cinder 1R Creature - Elemental Warrior 1/1 Haste Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. Heartless Hidetsugu 3RR Legendary Creature - Ogre Shaman 4/3 {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. Heartmender 2(G/W)(G/W) Creature - Elemental 2/2 At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Heartseeker 4 Artifact - Equipment Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Heartstabber Mosquito 3B Creature - Insect 2/2 Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. Heartwood Shard 3 Artifact {3}, {T} or {G}, {T}: Target creature gains trample until end of turn. Heartwood Storyteller 1GG Creature - Treefolk 2/3 Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. Heat Shimmer 2R Sorcery Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." Hedge Troll 2G Creature - Troll Cleric 2/2 Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll. Hedron Crab U Creature - Crab 0/2 Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. Hedron Scrabbler 2 Artifact Creature - Construct 1/1 Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. Heed the Mists 3UU Sorcery - Arcane Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. Heidar, Rimewind Master 4U Legendary Creature - Human Wizard 3/3 {2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. Heliophial 5 Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial. Helium Squirter 4U Creature - Beast Mutant 0/0 Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. Helix Pinnacle G Enchantment Shroud {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. Helldozer 3BBB Creature - Zombie Giant 6/5 {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. Hellfire Mongrel 2R Creature - Elemental Hound 2/2 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. Hellhole Rats 2BR Creature - Rat 2/2 Haste When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. Hellkite Charger 4RR Creature - Dragon 5/5 Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. Hellkite Hatchling 2RG Creature - Dragon 2/2 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature. Hellkite Overlord 4BRRG Creature - Dragon 8/8 Flying, trample, haste {R}: Hellkite Overlord gets +1/+0 until end of turn. {B}{G}: Regenerate Hellkite Overlord. Hell's Caretaker 3B Creature - Horror 1/1 {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. Hell's Thunder 1RR Creature - Elemental 4/4 Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Hellspark Elemental 1R Creature - Elemental 3/1 Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Helm of Kaldra 3 Legendary Artifact - Equipment Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. Equip {2} Helm of the Ghastlord 3(U/B) Enchantment - Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." Hematite Golem 4 Artifact Creature - Golem 1/4 {1}{R}: Hematite Golem gets +2/+0 until end of turn. Henchfiend of Ukor 3R Creature - Ogre 3/2 Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. Herald of Leshrac 6B Creature - Avatar 2/4 Flying Cumulative upkeep-Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. Herbal Poultice 0 Artifact {3}, Sacrifice Herbal Poultice: Regenerate target creature. Herd Gnarr 3G Creature - Beast 2/2 Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. Heritage Druid G Creature - Elf Druid 1/1 Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. Heroes Remembered 6WWW Sorcery You gain 20 life. Suspend 10-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Hero's Demise 1B Instant Destroy target legendary creature. Hex 4BB Sorcery Destroy six target creatures. Hibernation's End 4G Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. Hidden Horror 1BB Creature - Horror 4/4 When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. Hide // Seek (Hide) RW Instant Put target artifact or enchantment on the bottom of its owner's library. Hideous End 1BB Instant Destroy target nonblack creature. Its controller loses 2 life. Hideous Laughter 2BB Instant - Arcane All creatures get -2/-2 until end of turn. Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Hidetsugu's Second Rite 3R Instant If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. High Ground W Enchantment Each creature you control can block an additional creature. Highland Berserker 1R Creature - Human Berserker Ally 2/1 Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. Highland Weald Snow Land Highland Weald enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. Highway Robber 2BB Creature - Human Rogue Mercenary 2/2 When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. Higure, the Still Wind 3UU Legendary Creature - Human Ninja 3/4 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature is unblockable this turn. Hikari, Twilight Guardian 3WW Legendary Creature - Spirit 4/4 Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. Hill Giant 3R Creature - Giant 3/3 Hillcomber Giant 2WW Creature - Giant Scout 3/3 Mountainwalk Hinder 1UU Instant Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. Hindering Light WU Instant Counter target spell that targets you or a permanent you control. Draw a card. Hired Muscle 1BB Creature - Human Warrior 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. ---- Scarmaker Legendary Creature - Spirit 4/4 Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Hisoka, Minamo Sensei 2UU Legendary Creature - Human Wizard 1/3 {2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. Hisoka's Defiance 1U Instant Counter target Spirit or Arcane spell. Hisoka's Guard 1U Creature - Human Wizard 1/1 You may choose not to untap Hisoka's Guard during your untap step. {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) Hissing Iguanar 2R Creature - Lizard 3/1 Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player. Hissing Miasma 1BB Enchantment Whenever a creature attacks you, its controller loses 1 life. Hit // Run (Hit) 1BR Instant Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. Hive Mind 5U Enchantment Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. Hivestone 2 Artifact Creatures you control are Slivers in addition to their other creature types. Hoarder's Greed 3B Sorcery You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Hobgoblin Dragoon 2(R/W) Creature - Goblin Knight 1/2 Flying, first strike Hokori, Dust Drinker 2WW Legendary Creature - Spirit 2/2 Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. Hold the Line 1WW Instant Blocking creatures get +7/+7 until end of turn. Hollow Dogs 4B Creature - Zombie Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Hollowborn Barghest 5BB Creature - Demon Hound 7/6 At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. Hollowsage 3B Creature - Merfolk Wizard 2/2 Whenever Hollowsage becomes untapped, you may have target player discard a card. Holy Day W Instant Prevent all combat damage that would be dealt this turn. Holy Strength W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. Homing Sliver 2R Creature - Sliver 2/2 Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.) Homura, Human Ascendant 4RR Legendary Creature - Human Monk 4/4 Homura, Human Ascendant can't block. When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped. Homura, Human Ascendant (Homura's Essence) 4RR Legendary Enchantment 2/2 Honden of Cleansing Fire 3W Legendary Enchantment - Shrine At the beginning of your upkeep, you gain 2 life for each Shrine you control. Honden of Infinite Rage 2R Legendary Enchantment - Shrine At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. Honden of Life's Web 4G Legendary Enchantment - Shrine At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. Honden of Night's Reach 3B Legendary Enchantment - Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control. Honden of Seeing Winds 4U Legendary Enchantment - Shrine At the beginning of your upkeep, draw a card for each Shrine you control. Honor Guard W Creature - Human Soldier 1/1 {W}: Honor Guard gets +0/+1 until end of turn. Honor of the Pure 1W Enchantment White creatures you control get +1/+1. Honorable Passage 1W Instant The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. Honor-Worn Shaku 3 Artifact {T}: Add {1} to your mana pool. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. Hoof Skulkin 3 Artifact Creature - Scarecrow 2/2 {3}: Target green creature gets +1/+1 until end of turn. Hoofprints of the Stag 1W Tribal Enchantment - Elemental Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn. Horde of Boggarts 3R Creature - Goblin */* Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. Horde of Boggarts can't be blocked except by two or more creatures. Horde of Notions WUBRG Legendary Creature - Elemental 5/5 Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. Horizon Canopy Land {T}, Pay 1 life: Add {G} or {W} to your mana pool. {1}, {T}, Sacrifice Horizon Canopy: Draw a card. Horizon Seed 4W Creature - Spirit 2/1 Whenever you cast a Spirit or Arcane spell, regenerate target creature. Horned Helm 2 Artifact - Equipment Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Horned Turtle 2U Creature - Turtle 1/4 Hornet Harasser 2BB Creature - Goblin Shaman 2/2 When Hornet Harasser is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn. Horobi, Death's Wail 2BB Legendary Creature - Spirit 4/4 Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. Horobi's Whisper 1BB Instant - Arcane If you control a Swamp, destroy target nonblack creature. Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Horror of Horrors 3BB Enchantment Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Horseshoe Crab 2U Creature - Crab 1/3 {U}: Untap Horseshoe Crab. Hostile Realm 2R Enchantment - Aura Enchant land Enchanted land has "{T}: Target creature can't block this turn." Hostility 3RRR Creature - Elemental Incarnation 6/6 Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. Hotheaded Giant 3R Creature - Giant Warrior 4/4 Haste Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. Hour of Reckoning 4WWW Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Destroy all nontoken creatures. Hoverguard Observer 2UU Creature - Drone 3/3 Flying Hoverguard Observer can block only creatures with flying. Hoverguard Sweepers 6UU Creature - Drone 5/6 Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. Howl of the Night Pack 6G Sorcery Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. Howling Banshee 2BB Creature - Spirit 3/3 Flying When Howling Banshee enters the battlefield, each player loses 3 life. Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Howltooth Hollow Land Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {B} to your mana pool. {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand. Hum of the Radix 2GG Enchantment Each artifact spell costs {1} more to cast for each artifact its controller controls. Humble Budoka 1G Creature - Human Monk 2/2 Shroud (This permanent can't be the target of spells or abilities.) Hundred-Talon Kami 4W Creature - Spirit 2/3 Flying Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Hundred-Talon Strike W Instant - Arcane Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane-Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Hunger of the Nim 1B Sorcery Target creature gets +1/+0 until end of turn for each artifact you control. Hungry Spriggan 2G Creature - Goblin Warrior 1/1 Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. Hunt Down G Sorcery Target creature blocks target creature this turn if able. Hunted Dragon 3RR Creature - Dragon 6/6 Flying, haste When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. Hunted Horror BB Creature - Horror 7/7 Trample When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control. Hunted Lammasu 2WW Creature - Lammasu 5/5 Flying When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control. Hunted Phantasm 1UU Creature - Spirit 4/6 Hunted Phantasm is unblockable. When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. Hunted Troll 2GG Creature - Troll Warrior 8/4 When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. {G}: Regenerate Hunted Troll. Hunted Wumpus 3G Creature - Beast 6/6 When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. Hunter of Eyeblights 3BB Creature - Elf Assassin 3/3 When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. Hunting Moa 2G Creature - Bird Beast 3/2 Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters the battlefield or is put into a graveyard from the battlefield, put a +1/+1 counter on target creature. Hunting Triad 3G Tribal Sorcery - Elf Put three 1/1 green Elf Warrior creature tokens onto the battlefield. Reinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) Hunting Wilds 3G Sorcery Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. Hurkyl's Recall 1U Instant Return all artifacts target player owns to his or her hand. Hurly-Burly 1R Sorcery Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. Hypergenesis Sorcery Hypergenesis is green. Suspend 3-{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. Hypervolt Grasp 2R Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." {1}{U}: Return Hypervolt Grasp to its owner's hand. Hypnotic Specter 1BB Creature - Specter 2/2 Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Ib Halfheart, Goblin Tactician 3R Legendary Creature - Goblin Advisor 3/2 Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield. Icatian Crier 2W Creature - Human Spellshaper 1/1 {1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield. Icatian Javelineers W Creature - Human Soldier 1/1 Icatian Javelineers enters the battlefield with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. Icatian Priest W Creature - Human Cleric 1/1 {1}{W}{W}: Target creature gets +1/+1 until end of turn. Ice Cage 1U Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. Icefall 2RR Sorcery Destroy target artifact or land. Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Ichor Slick 2B Sorcery Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Icy Manipulator 4 Artifact {1}, {T}: Tap target artifact, creature, or land. Ideas Unbound UU Sorcery - Arcane Draw three cards. Discard three cards at the beginning of the next end step. Identity Crisis 2WWBB Sorcery Exile all cards from target player's hand and graveyard. Idle Thoughts 3U Enchantment {2}: Draw a card if you have no cards in hand. Idyllic Tutor 2W Sorcery Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. Igneous Pouncer 4BR Creature - Elemental 5/1 Haste Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) Ignite Disorder 1R Instant Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures. Ignite Memories 4R Sorcery Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Ignorant Bliss 1R Instant Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. Iizuka the Ruthless 3RR Legendary Creature - Human Samurai 3/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. Illuminated Folio 5 Artifact {1}, {T}, Reveal two cards from your hand that share a color: Draw a card. Illusionary Servant 1UU Creature - Illusion 3/4 Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it. Illusory Demon 1UB Creature - Demon Illusion 4/3 Flying When you cast a spell, sacrifice Illusory Demon. Imaginary Pet 1U Creature - Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. Imi Statue 3 Artifact Players can't untap more than one artifact during their untap steps. Immaculate Magistrate 3G Creature - Elf Shaman 2/2 {T}: Put a +1/+1 counter on target creature for each Elf you control. Immortal Coil 2BB Artifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game. Impelled Giant 4RR Creature - Giant Warrior 3/3 Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. Imperial Mask 4W Enchantment When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. You can't be the target of spells or abilities your opponents control. Imperiosaur 2GG Creature - Lizard 5/5 Spend only mana produced by basic lands to cast Imperiosaur. Imperious Perfect 2G Creature - Elf Warrior 2/2 Other Elf creatures you control get +1/+1. {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield. Impromptu Raid 3(R/G) Enchantment {2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step. Imp's Mischief 1B Instant Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. In the Web of War 3RR Enchantment Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. Iname as One 8BBGG Legendary Creature - Spirit 8/8 When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. When Iname as One is put into a graveyard from the battlefield, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. Iname, Death Aspect 4BB Legendary Creature - Spirit 4/4 When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. Iname, Life Aspect 4GG Legendary Creature - Spirit 4/4 When Iname, Life Aspect is put into a graveyard from the battlefield, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. Incandescent Soulstoke 2R Creature - Elemental Shaman 2/2 Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. Incendiary Command 3RR Sorcery Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. Incinerate 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Incite Hysteria 2R Sorcery Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." Incite War 2R Instant Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.) Incremental Blight 3BB Sorcery Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Incremental Growth 3GG Sorcery Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. Incurable Ogre 3R Creature - Ogre Mutant 5/1 Indebted Samurai 3W Creature - Human Samurai 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Indebted Samurai. Indentured Oaf 3R Creature - Ogre Warrior 4/3 Prevent all damage that Indentured Oaf would deal to red creatures. Indestructibility 3W Enchantment - Aura Enchant permanent Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) Index U Sorcery Look at the top five cards of your library, then put them back in any order. Indigo Faerie 1U Creature - Faerie Wizard 1/1 Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. Indomitable Ancients 2WW Creature - Treefolk Warrior 2/10 Indomitable Will 1W Enchantment - Aura Flash Enchant creature Enchanted creature gets +1/+2. Indrik Stomphowler 4G Creature - Beast 4/4 When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. Induce Paranoia 2UU Instant Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. Inertia Bubble 1U Enchantment - Aura Enchant artifact Enchanted artifact doesn't untap during its controller's untap step. Inescapable Brute 5R Creature - Giant Warrior 3/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able. Infantry Veteran W Creature - Human Soldier 1/1 {T}: Target attacking creature gets +1/+1 until end of turn. Infectious Horror 3B Creature - Zombie Horror 2/2 Whenever Infectious Horror attacks, each opponent loses 2 life. Infectious Host 2B Creature - Zombie 1/1 When Infectious Host is put into a graveyard from the battlefield, target player loses 2 life. Infernal Kirin 2BB Legendary Creature - Kirin Spirit 3/3 Flying Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. Infernal Tutor 1B Sorcery Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. Inferno Elemental 4RR Creature - Elemental 4/4 Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. Inferno Trap 3R Instant - Trap If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. Inferno Trap deals 4 damage to target creature. Infest 1BB Sorcery All creatures get -2/-2 until end of turn. Infested Roothold 4G Creature - Wall 0/3 Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield. Infiltrator il-Kor 4U Creature - Kor Rogue 3/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Infiltrator's Magemark 2U Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. Inflame R Instant Inflame deals 2 damage to each creature dealt damage this turn. Infused Arrows 4 Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. Ingot Chewer 4R Creature - Elemental 3/3 When Ingot Chewer enters the battlefield, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Initiate of Blood 3R Creature - Ogre Shaman 2/2 {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. Ink Dissolver 1U Creature - Merfolk Wizard 2/1 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. Ink-Eyes, Servant of Oni 4BB Legendary Creature - Rat Ninja 5/4 Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes. Inkfathom Divers 3UU Creature - Merfolk Soldier 3/3 Islandwalk When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. Inkfathom Infiltrator (U/B)(U/B) Creature - Merfolk Rogue 2/1 Inkfathom Infiltrator can't block and is unblockable. Inkfathom Witch 1(U/B) Creature - Merfolk Wizard 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. Ink-Treader Nephilim RGWU Creature - Nephilim 3/3 Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. Inkwell Leviathan 7UU Artifact Creature - Leviathan 7/11 Islandwalk, trample, shroud Inner Calm, Outer Strength 2G Instant - Arcane Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. Inner Fire 3R Sorcery Add {R} to your mana pool for each card in your hand. Inner-Chamber Guard 1W Creature - Human Samurai 0/2 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Inner-Flame Acolyte 1RR Creature - Elemental Shaman 2/2 When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Inner-Flame Igniter 2R Creature - Elemental Warrior 2/2 {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. Innocence Kami 3WW Creature - Spirit 2/3 {W}, {T}: Tap target creature. Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. Inquisitor's Snare 1W Instant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. Inside Out 1(U/R) Instant Switch target creature's power and toughness until end of turn. Draw a card. Inspired Sprite 3U Creature - Faerie Wizard 2/2 Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. {T}: Draw a card, then discard a card. Inspirit 2W Instant Untap target creature. It gets +2/+4 until end of turn. Instill Furor 1R Enchantment - Aura Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn." Intervention Pact 0 Instant Intervention Pact is white. The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. Intet, the Dreamer 3URG Legendary Creature - Dragon 6/6 Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. Intimidation Bolt 1RW Instant Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. Intimidator Initiate R Creature - Goblin Shaman 1/1 Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. Into the Fray R Instant - Arcane Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Into the North 1G Sorcery Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. Into the Roil 1U Instant Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. Into Thin Air 5U Instant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Return target artifact to its owner's hand. Inundate 3UUU Sorcery Return all nonblue creatures to their owners' hands. Invert the Skies 3(G/U) Instant Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) Invincible Hymn 6WW Sorcery Count the number of cards in your library. Your life total becomes that number. Invoke the Firemind XUUR Sorcery Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. Ion Storm 2R Enchantment {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. Iona, Shield of Emeria 6WWW Legendary Creature - Angel 7/7 Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. Ior Ruin Expedition 1U Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. Ire of Kaminari 3R Instant - Arcane Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. Iron Myr 2 Artifact Creature - Myr 1/1 {T}: Add {R} to your mana pool. Iron-Barb Hellion 5R Creature - Hellion Beast 5/4 Haste Iron-Barb Hellion can't block. Ironclaw Buzzardiers 2R Creature - Orc Scout 2/2 Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. Irradiate 3B Instant Target creature gets -1/-1 until end of turn for each artifact you control. Isamaru, Hound of Konda W Legendary Creature - Hound 2/2 Isao, Enlightened Bushi 2G Legendary Creature - Human Samurai 2/1 Isao, Enlightened Bushi can't be countered. Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai. Ishi-Ishi, Akki Crackshot 1R Legendary Creature - Goblin Warrior 1/1 Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. Island Basic Land - Island U Isleback Spawn 5UU Creature - Kraken 4/8 Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. Isochron Scepter 2 Artifact Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Isperia the Inscrutable 1WWUU Legendary Creature - Sphinx 3/6 Flying Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. Ith, High Arcanist 5WU Legendary Creature - Human Wizard 3/5 Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4-{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Ivory Crane Netsuke 2 Artifact At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. Ivory Giant 5WW Creature - Giant 3/4 When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Ivory Mask 2WW Enchantment You have shroud. (You can't be the target of spells or abilities.) Ivy Dancer 2G Creature - Dryad Shaman 1/2 {T}: Target creature gains forestwalk until end of turn. Iwamori of the Open Fist 2GG Legendary Creature - Human Monk 5/5 Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield. Ixidron 3UU Creature - Illusion */* As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. Izzet Boilerworks Land Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R} to your mana pool. Izzet Chronarch 3UR Creature - Human Wizard 2/2 When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Izzet Guildmage (U/R)(U/R) Creature - Human Wizard 2/2 ({(u/r)} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. Izzet Signet 2 Artifact {1}, {T}: Add {U}{R} to your mana pool. Jace Beleren 1UU Planeswalker - Jace 3 +2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. Jackal Familiar R Creature - Hound 2/2 Jackal Familiar can't attack or block alone. Jade Idol 4 Artifact Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. Jade Statue 4 Artifact {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. Jagged Poppet 1BR Creature - Ogre Warrior 3/4 Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. Jagged-Scar Archers 1GG Creature - Elf Archer */* Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. Jasmine Boreal 3GW Legendary Creature - Human 4/5 Jawbone Skulkin 1 Artifact Creature - Scarecrow 1/1 {2}: Target red creature gains haste until end of turn. Jaws of Stone 5R Sorcery Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. Jaya Ballard, Task Mage 1RR Legendary Creature - Human Spellshaper 2/2 {R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. Jayemdae Tome 4 Artifact {4}, {T}: Draw a card. Jedit Ojanen of Efrava 3GGG Legendary Creature - Cat Warrior 5/5 Forestwalk Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. Jedit's Dragoons 5W Creature - Cat Soldier 2/5 Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life. Jenara, Asura of War GWU Legendary Creature - Angel 3/3 Flying {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. Jester's Cap 4 Artifact {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. Jester's Scepter 3 Artifact When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. Jetting Glasskite 4UU Creature - Spirit 4/4 Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. Jhessian Balmgiver 1WU Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Target creature is unblockable this turn. Jhessian Infiltrator GU Creature - Human Rogue 2/2 Jhessian Infiltrator is unblockable. Jhessian Lookout 1U Creature - Human Scout 2/1 Jhessian Zombies 4UB Creature - Zombie 2/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) Jhoira of the Ghitu 1UR Legendary Creature - Human Wizard 2/2 {2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.) Jhoira's Timebug 2 Artifact Creature - Insect 1/2 {T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. Jinxed Choker 3 Artifact At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it. Jiwari, the Earth Aflame 3RR Legendary Creature - Spirit 3/3 {X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. Jodah's Avenger 5U Creature - Shapeshifter 4/4 {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) Joiner Adept 1G Creature - Elf Druid 2/1 Lands you control have "{T}: Add one mana of any color to your mana pool." Jokulmorder 4UUU Creature - Leviathan 12/12 Trample Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder. Jolrael, Empress of Beasts 3GG Legendary Creature - Human Spellshaper 3/3 {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. Joraga Bard 3G Creature - Elf Rogue Ally 1/4 Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. Jotun Grunt 1W Creature - Giant Soldier 4/4 Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Jotun Owl Keeper 2W Creature - Giant 3/3 Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jotun Owl Keeper is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. Journey of Discovery 2G Sorcery Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) Journey to Nowhere 1W Enchantment When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. Journeyer's Kite 2 Artifact {3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Joyous Respite 3G Sorcery - Arcane You gain 1 life for each land you control. Judge of Currents 1W Creature - Merfolk Wizard 1/1 Whenever a Merfolk you control becomes tapped, you may gain 1 life. Judge Unworthy 1W Instant Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Jugan, the Rising Star 3GGG Legendary Creature - Dragon Spirit 5/5 Flying When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures. Juggernaut 4 Artifact Creature - Juggernaut 5/3 Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. Jukai Messenger G Creature - Human Monk 1/1 Forestwalk Jump U Instant Target creature gains flying until end of turn. Jund Battlemage 2R Creature - Human Shaman 2/2 {B}, {T}: Target player loses 1 life. {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. Jund Charm BRG Instant Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. Jund Hackblade (B/G)R Creature - Goblin Berserker 2/1 As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. Jund Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. Jund Sojourners BRG Creature - Viashino Shaman 3/2 When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) Jungle Shrine Land Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W} to your mana pool. Jungle Weaver 5GG Creature - Spider 5/6 Reach (This can block creatures with flying.) Cycling {2} ({2}, Discard this card: Draw a card.) Juniper Order Ranger 3GW Creature - Human Knight 2/4 Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. Junktroller 4 Artifact Creature - Golem 0/6 Defender (This creature can't attack.) {T}: Put target card in a graveyard on the bottom of its owner's library. Junkyo Bell 4 Artifact At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. Jushi Apprentice 1U Creature - Human Wizard 1/2 {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. Juvenile Gloomwidow GG Creature - Spider 1/3 Reach (This can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) Jwar Isle Refuge Land Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool. Kabira Crossroads Land Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool. Kabira Evangel 2W Creature - Human Cleric Ally 2/3 Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. Kabuto Moth 2W Creature - Spirit 1/2 Flying {T}: Target creature gets +1/+2 until end of turn. Kaervek the Merciless 5BR Legendary Creature - Human Shaman 5/4 Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. Kagemaro, First to Suffer 3BB Legendary Creature - Demon Spirit */* Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. Kagemaro's Clutch 3B Enchantment - Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand. Kaho, Minamo Historian 2UU Legendary Creature - Human Wizard 2/2 When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. {X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost. Kaijin of the Vanishing Touch 1U Creature - Spirit 0/3 Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) Faithful Squire (Kaiso, Memory of Loyalty) 1WW Legendary Creature - Spirit 3/4 Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. Kaleidostone 2 Artifact When Kaleidostone enters the battlefield, draw a card. {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. Kalitas, Bloodchief of Ghet 5BB Legendary Creature - Vampire Warrior 5/5 {B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Kalonian Behemoth 5GG Creature - Beast 9/9 Shroud (This creature can't be the target of spells or abilities.) Kamahl, Pit Fighter 4RR Legendary Creature - Human Barbarian 6/1 Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. Kami of Ancient Law 1W Creature - Spirit 2/2 Sacrifice Kami of Ancient Law: Destroy target enchantment. Kami of Empty Graves 3B Creature - Spirit 4/1 Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Kami of False Hope W Creature - Spirit 1/1 Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. Kami of Fire's Roar 3R Creature - Spirit 2/3 Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. Kami of Lunacy 4BB Creature - Spirit 4/1 Flying Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Kami of Old Stone 3W Creature - Spirit 1/7 Kami of Tattered Shoji 4W Creature - Spirit 2/5 Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. Kami of the Crescent Moon UU Legendary Creature - Spirit 1/3 At the beginning of each player's draw step, that player draws an additional card. Kami of the Honored Dead 5WW Creature - Spirit 3/5 Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Kami of the Hunt 2G Creature - Spirit 2/2 Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. Kami of the Painted Road 4W Creature - Spirit 3/3 Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. Kami of the Palace Fields 5W Creature - Spirit 3/2 Flying, first strike Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Kami of the Tended Garden 3G Creature - Spirit 4/4 At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Kami of the Waning Moon 2B Creature - Spirit 1/1 Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Kami of Twisted Reflection 1UU Creature - Spirit 2/2 Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. Karplusan Forest Land {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. Karplusan Minotaur 2RR Creature - Minotaur Warrior 3/3 Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. Karplusan Strider 3G Creature - Yeti 3/4 Karplusan Strider can't be the target of blue or black spells. Karplusan Wolverine R Snow Creature - Wolverine Beast 1/1 Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. Karplusan Yeti 3RR Creature - Yeti 3/3 {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. Karrthus, Tyrant of Jund 4BRG Legendary Creature - Dragon 7/7 Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste. Karstoderm 2GG Creature - Beast 0/0 Karstoderm enters the battlefield with five +1/+1 counters on it. Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. Kashi-Tribe Elite 1GG Creature - Snake Warrior 2/3 Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Kashi-Tribe Reaver 3G Creature - Snake Warrior 3/2 Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {1}{G}: Regenerate Kashi-Tribe Reaver. Kashi-Tribe Warriors 3GG Creature - Snake Warrior 2/4 Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Kataki, War's Wage 1W Legendary Creature - Spirit 2/1 All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." Kathari Bomber 1BR Creature - Bird Shaman 2/2 Flying When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Kathari Remnant 2UB Creature - Bird Skeleton 0/1 Flying {B}: Regenerate Kathari Remnant. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Kathari Screecher 2U Creature - Bird Soldier 2/2 Flying Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Kavu Climber 3GG Creature - Kavu 3/3 When Kavu Climber enters the battlefield, draw a card. Kavu Predator 1G Creature - Kavu 2/2 Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. Kavu Primarch 3G Creature - Kavu 3/3 Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) Kicker {4} (You may pay an additional {4} as you cast this spell.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. Kazandu Blademaster WW Creature - Human Soldier Ally 1/1 First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. Kazandu Refuge Land Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool. Kazuul Warlord 4R Creature - Minotaur Warrior Ally 3/3 Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. Kederekt Creeper UBR Creature - Horror 2/3 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Kederekt Creeper can't be blocked except by two or more creatures. Kederekt Leviathan 6UU Creature - Leviathan 5/5 When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Kederekt Parasite B Creature - Horror 1/1 Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. Keen Sense G Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Keening Banshee 2BB Creature - Spirit 2/2 Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. Keeper of Progenitus 3G Creature - Elf Druid 1/3 Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. Keiga, the Tide Star 5U Legendary Creature - Dragon Spirit 5/5 Flying When Keiga, the Tide Star is put into a graveyard from the battlefield, gain control of target creature. Keldon Halberdier 4R Creature - Human Warrior 4/1 First strike Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Keldon Marauders 1R Creature - Human Warrior 3/3 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. Keldon Megaliths Land Keldon Megaliths enters the battlefield tapped. {T}: Add {R} to your mana pool. Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. Kelinore Bat 2B Creature - Bat 2/1 Flying Kemuri-Onna 4B Creature - Spirit 3/3 When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. Kentaro, the Smiling Cat 1W Legendary Creature - Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. Bushi Tenderfoot (Kenzo the Hardhearted) W Legendary Creature - Human Samurai 3/4 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Khalni Gem 4 Artifact When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color to your mana pool. Khalni Heart Expedition 1G Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Kher Keep Legendary Land {T}: Add {1} to your mana pool. {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. Kiki-Jiki, Mirror Breaker 2RRR Legendary Creature - Goblin Shaman 2/2 Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. Kiku, Night's Flower BB Legendary Creature - Human Assassin 1/1 {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. Kiku's Shadow BB Sorcery Target creature deals damage to itself equal to its power. Killer Instinct 4RG Enchantment At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. Kill-Suit Cultist R Creature - Goblin Berserker 1/1 Kill-Suit Cultist attacks each turn if able. {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. Kindle the Carnage 1RR Sorcery Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. Kindled Fury R Instant Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) King Cheetah 3G Creature - Cat 3/2 Flash Kinsbaile Balloonist 3W Creature - Kithkin Soldier 2/2 Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. Kinsbaile Borderguard 1WW Creature - Kithkin Soldier 1/1 Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. Kinsbaile Cavalier 3W Creature - Kithkin Knight 2/2 Knight creatures you control have double strike. Kinsbaile Skirmisher 1W Creature - Kithkin Soldier 2/2 When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. Kinscaer Harpoonist 3U Creature - Kithkin Soldier 2/2 Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. Kira, Great Glass-Spinner 1UU Legendary Creature - Spirit 2/2 Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." Kird Ape R Creature - Ape 1/1 Kird Ape gets +1/+2 as long as you control a Forest. Kiri-Onna 4U Creature - Spirit 2/2 When Kiri-Onna enters the battlefield, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. Kiss of the Amesha 4WU Sorcery Target player gains 7 life and draws two cards. Kitchen Finks 1(G/W)(G/W) Creature - Ouphe 3/2 When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Kithkin Daggerdare 1G Creature - Kithkin Soldier 1/1 {G}, {T}: Target attacking creature gets +2/+2 until end of turn. Kithkin Greatheart 1W Creature - Kithkin Soldier 2/1 As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. Kithkin Harbinger 2W Creature - Kithkin Wizard 1/3 When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. Kithkin Healer 2W Creature - Kithkin Cleric 2/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Kithkin Mourncaller 2G Creature - Kithkin Scout 2/2 Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. Kithkin Rabble 3W Creature - Kithkin */* Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. Kithkin Shielddare 1W Creature - Kithkin Soldier 1/1 {W}, {T}: Target blocking creature gets +2/+2 until end of turn. Kithkin Spellduster 4W Creature - Kithkin Wizard 2/3 Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Kithkin Zealot 1W Creature - Kithkin Cleric 1/3 When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. Kithkin Zephyrnaut 2W Creature - Kithkin Soldier 2/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. Kitsune Blademaster 2W Creature - Fox Samurai 2/2 First strike Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Kitsune Bonesetter 2W Creature - Fox Cleric 0/1 {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. Kitsune Dawnblade 4W Creature - Fox Samurai 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters the battlefield, you may tap target creature. Kitsune Diviner W Creature - Fox Cleric 0/1 {T}: Tap target Spirit. Kitsune Healer 3W Creature - Fox Cleric 2/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn. Kitsune Loreweaver 1W Creature - Fox Cleric 2/1 {1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. Kitsune Mystic 3W Creature - Fox Wizard 2/3 At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. Kitsune Palliator 2W Creature - Fox Cleric 0/2 {T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. Kitsune Riftwalker 1WW Creature - Fox Wizard 2/1 Protection from Spirits and from Arcane Kiyomaro, First to Stand 3WW Legendary Creature - Spirit */* Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. Kjeldoran Gargoyle 5W Creature - Gargoyle 3/3 Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. Kjeldoran Javelineer W Creature - Human Soldier 1/2 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. Kjeldoran Outrider 1W Creature - Human Soldier 2/2 {W}: Kjeldoran Outrider gets +0/+1 until end of turn. Kjeldoran Royal Guard 3WW Creature - Human Soldier 2/5 {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Kjeldoran War Cry 1W Instant Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. Knacksaw Clique 3U Creature - Faerie Rogue 1/4 Flying {1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.) Knight of Dusk 1BB Creature - Human Knight 2/2 {B}{B}: Destroy target creature blocking Knight of Dusk. Knight of Meadowgrain WW Creature - Kithkin Knight 2/2 First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.) Knight of New Alara 2GW Creature - Human Knight 2/2 Each other multicolored creature you control gets +1/+1 for each of its colors. Knight of Sursi 3W Creature - Human Knight 2/2 Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Knight of the Holy Nimbus WW Creature - Human Rebel Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. Knight of the Reliquary 1GW Creature - Human Knight 2/2 Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. Knight of the Skyward Eye 1W Creature - Human Knight 2/2 {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. Knight of the White Orchid WW Creature - Human Knight 2/2 First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. Knight-Captain of Eos 4W Creature - Human Knight 2/2 When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. Knollspine Dragon 5RR Creature - Dragon 7/5 Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. Knollspine Invocation 1RR Enchantment {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. Knotvine Mystic RGW Creature - Elf Druid 2/2 {1}, {T}: Add {R}{G}{W} to your mana pool. Knotvine Paladin GW Creature - Human Knight 2/2 Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. Knowledge Exploitation 5UU Tribal Sorcery - Rogue Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. Knucklebone Witch B Creature - Goblin Shaman 1/1 Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. Kobold Taskmaster 1R Creature - Kobold 1/2 Other Kobold creatures you control get +1/+0. Kodama of the Center Tree 4G Legendary Creature - Spirit */* Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) Kodama of the North Tree 2GGG Legendary Creature - Spirit 6/4 Trample; shroud (This permanent can't be the target of spells or abilities.) Kodama of the South Tree 2GG Legendary Creature - Spirit 4/4 Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. Kodama's Might G Instant - Arcane Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Kodama's Reach 2G Sorcery - Arcane Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Kokusho, the Evening Star 4BB Legendary Creature - Dragon Spirit 5/5 Flying When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way. Konda, Lord of Eiganjo 5WW Legendary Creature - Human Samurai 3/3 Vigilance (Attacking doesn't cause this creature to tap.) Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) Konda, Lord of Eiganjo is indestructible. Konda's Banner 2 Legendary Artifact - Equipment Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2} Konda's Hatamoto 1W Creature - Human Samurai 1/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) Kor Aeronaut WW Creature - Kor Soldier 2/2 Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. Kor Cartographer 3W Creature - Kor Scout 2/2 When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. Kor Dirge 2B Instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. Kor Duelist W Creature - Kor Soldier 1/1 As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) Kor Hookmaster 2W Creature - Kor Soldier 2/2 When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Kor Outfitter WW Creature - Kor Soldier 2/2 When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. Kor Sanctifiers 2W Creature - Kor Cleric 2/3 Kicker {W} (You may pay an additional {W} as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. Kor Skyfisher 1W Creature - Kor Soldier 2/3 Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. Korlash, Heir to Blackblade 2BB Legendary Creature - Zombie Warrior */* Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. Kraken Hatchling U Creature - Kraken 0/4 Kraken's Eye 2 Artifact Whenever a player casts a blue spell, you may gain 1 life. Kranioceros 4R Creature - Beast 5/2 {1}{W}: Kranioceros gets +0/+3 until end of turn. Krark-Clan Engineers 3R Creature - Goblin Artificer 2/2 {R}, Sacrifice two artifacts: Destroy target artifact. Krark-Clan Grunt 2R Creature - Goblin Warrior 2/2 Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. Krark-Clan Ironworks 4 Artifact Sacrifice an artifact: Add {2} to your mana pool. Krark-Clan Ogre 3RR Creature - Ogre 3/3 {R}, Sacrifice an artifact: Target creature can't block this turn. Krark-Clan Shaman R Creature - Goblin Shaman 1/1 Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. Krark-Clan Stoker 2R Creature - Goblin Shaman 2/2 {T}, Sacrifice an artifact: Add {R}{R} to your mana pool. Krark's Thumb 2 Legendary Artifact If you would flip a coin, instead flip two coins and ignore one. Kresh the Bloodbraided 2BRG Legendary Creature - Human Warrior 3/3 Whenever another creature is put into a graveyard from the battlefield, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. Krosan Cloudscraper 7GGG Creature - Beast Mutant 13/13 At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Krosan Grip 2G Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. Krovikan Mist 1U Creature - Illusion */* Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. Krovikan Rot 2B Instant Destroy target creature with power 2 or less. Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Krovikan Scoundrel 1B Creature - Human Rogue 2/1 Krovikan Whispers 3U Enchantment - Aura Enchant creature Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. Kulrath Knight 3(B/R)(B/R) Creature - Elemental Knight 3/3 Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. Kumano, Master Yamabushi 3RR Legendary Creature - Human Shaman 4/4 {1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would be put into a graveyard, exile it instead. Kumano's Blessing 2R Enchantment - Aura Flash Enchant creature If a creature dealt damage by enchanted creature this turn would be put into a graveyard, exile it instead. Kumano's Pupils 4R Creature - Human Shaman 3/3 If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, exile it instead. Kuon, Ogre Ascendant BBB Legendary Creature - Ogre Monk 2/4 At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. Kuon, Ogre Ascendant (Kuon's Essence) BBB Legendary Enchantment At the beginning of each player's upkeep, that player sacrifices a creature. Kuro, Pitlord 6BBB Legendary Creature - Demon Spirit 9/9 At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn. Kuro's Taken 1B Creature - Rat Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate Kuro's Taken. Kusari-Gama 3 Artifact - Equipment Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Kyoki, Sanity's Eclipse 4BB Legendary Creature - Demon Spirit 6/4 Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. Lace with Moonglove 2G Instant Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Draw a card. Lairwatch Giant 5W Creature - Giant Warrior 5/3 Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. Lammastide Weave 1G Instant Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. Draw a card. Landbind Ritual 3WW Sorcery You gain 2 life for each Plains you control. Lantern Kami W Creature - Spirit 1/1 Flying Lantern of Insight 1 Artifact Each player plays with the top card of his or her library revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. Lantern-Lit Graveyard Land {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. Lapse of Certainty 2W Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Lash Out 1R Instant Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Last Breath 1W Instant Exile target creature with power 2 or less. Its controller gains 4 life. Last Gasp 1B Instant Target creature gets -3/-3 until end of turn. Last Word 2UU Instant Last Word can't be countered by spells or abilities. Counter target spell. Latchkey Faerie 3U Creature - Faerie Rogue 3/1 Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. Lava Axe 4R Sorcery Lava Axe deals 5 damage to target player. Lava Spike R Sorcery - Arcane Lava Spike deals 3 damage to target player. Lavaball Trap 6RR Instant - Trap If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature. Lavaborn Muse 3R Creature - Spirit 3/3 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. Lavacore Elemental 2R Creature - Elemental 5/3 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. Lavalanche XBRG Sorcery Lavalanche deals X damage to target player and each creature he or she controls. Leaden Fists 2U Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. Leaden Myr 2 Artifact Creature - Myr 1/1 {T}: Add {B} to your mana pool. Leaf Gilder 1G Creature - Elf Druid 2/1 {T}: Add {G} to your mana pool. Leaf-Crowned Elder 2GG Creature - Treefolk Shaman 3/5 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. Leafdrake Roost 3GU Enchantment - Aura Enchant land Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield." Leap of Flame UR Instant Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. Leashling 6 Artifact Creature - Hound 3/3 Put a card in your hand on top of your library: Return Leashling to its owner's hand. Leave No Trace 1W Instant Radiance - Destroy target enchantment and each other enchantment that shares a color with it. Leech Bonder 2U Creature - Merfolk Soldier 3/3 Leech Bonder enters the battlefield with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.) Leechridden Swamp Land - Swamp ({T}: Add {B} to your mana pool.) Leechridden Swamp enters the battlefield tapped. {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. Leering Emblem 2 Artifact - Equipment Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2} Legacy Weapon 7 Legendary Artifact {W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. Leonin Abunas 3W Creature - Cat Cleric 2/5 Artifacts you control can't be the targets of spells or abilities your opponents control. Leonin Armorguard 2GW Creature - Cat Soldier 3/3 When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. Leonin Battlemage 3W Creature - Cat Wizard 2/3 {T}: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap Leonin Battlemage. Leonin Bladetrap 3 Artifact Flash {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. Leonin Bola 1 Artifact - Equipment Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Leonin Den-Guard 1W Creature - Cat Soldier 1/3 As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. Leonin Elder W Creature - Cat Cleric 1/1 Whenever an artifact enters the battlefield, you may gain 1 life. Leonin Scimitar 1 Artifact - Equipment Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Leonin Shikari 1W Creature - Cat Soldier 2/2 You may activate equip abilities any time you could cast an instant. Leonin Skyhunter WW Creature - Cat Knight 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Leonin Squire 1W Creature - Cat Soldier 2/2 When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. Leonin Sun Standard 2 Artifact {1}{W}: Creatures you control get +1/+1 until end of turn. Lethargy Trap 3U Instant - Trap If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0 until end of turn. Leveler 5 Artifact Creature - Juggernaut 10/10 When Leveler enters the battlefield, exile all cards from your library. Leviathan 5UUUU Creature - Leviathan 10/10 Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. Levitation 2UU Enchantment Creatures you control have flying. Ley Druid 2G Creature - Human Druid 1/1 {T}: Untap target land. Leyline of Lifeforce 2GG Enchantment If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered. Leyline of Lightning 2RR Enchantment If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. Leyline of Singularity 2UU Enchantment If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary. Leyline of the Meek 2WW Enchantment If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1. Leyline of the Void 2BB Enchantment If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. Liar's Pendulum 1 Artifact {2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. Lich Lord of Unx 1UB Creature - Zombie Wizard 2/2 {U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. Lich's Mirror 5 Artifact If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. Lich's Tomb 4 Artifact You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) Liege of the Pit 5BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Life and Limb 3G Enchantment All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. Life from the Loam 1G Sorcery Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Lifegift 2G Enchantment Whenever a land enters the battlefield, you may gain 1 life. Lifelink W Enchantment - Aura Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) Lifespark Spellbomb 1 Artifact {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card. Lifespinner 3G Creature - Spirit 3/3 {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. Lifted by Clouds 2U Instant - Arcane Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Light from Within 2WW Enchantment Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. Light of Sanction 1WW Enchantment Prevent all damage that would be dealt to creatures you control by sources you control. Lightning Angel 1RWU Creature - Angel 3/4 Flying, vigilance, haste Lightning Axe R Instant As an additional cost to cast Lightning Axe, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature. Lightning Bolt R Instant Lightning Bolt deals 3 damage to target creature or player. Lightning Coils 3 Artifact Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. Lightning Crafter 3R Creature - Goblin Shaman 3/3 Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) {T}: Lightning Crafter deals 3 damage to target creature or player. Lightning Elemental 3R Creature - Elemental 4/1 Haste (This creature can attack and {T} as soon as it comes under your control.) Lightning Greaves 2 Artifact - Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Lightning Helix RW Instant Lightning Helix deals 3 damage to target creature or player and you gain 3 life. Lightning Reaver 3BR Creature - Zombie Beast 3/3 Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. Lightning Serpent XR Creature - Elemental Serpent 2/1 Trample, haste Lightning Serpent enters the battlefield with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent. Lightning Storm 1RR Instant Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. Lightning Talons 2R Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. Lightwielder Paladin 3WW Creature - Human Knight 4/4 First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. Lignify 1G Tribal Enchantment - Treefolk Aura Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities. Liliana Vess 3BB Planeswalker - Liliana 5 +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards onto the battlefield under your control. Lim-Dul the Necromancer 5BB Legendary Creature - Human Wizard 4/4 Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie. Linessa, Zephyr Mage 3U Legendary Creature - Human Wizard 3/3 {X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. Lingering Tormentor 3B Creature - Spirit 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Lionheart Maverick W Creature - Human Knight 1/1 Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. Living End Sorcery Living End is black. Suspend 3-{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. Living Hive 6GG Creature - Elemental Insect 6/6 Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield. Living Inferno 6RR Creature - Elemental 8/5 {T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. Living Tsunami 2UU Creature - Elemental 4/4 Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. Llanowar Augur G Creature - Elf Shaman 0/3 Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. Llanowar Behemoth 3GG Creature - Elemental 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Llanowar Elves G Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. Llanowar Empath 3G Creature - Elf Shaman 2/2 When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Llanowar Mentor G Creature - Elf Spellshaper 1/1 {G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool." Llanowar Reborn Land Llanowar Reborn enters the battlefield tapped. {T}: Add {G} to your mana pool. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) Llanowar Sentinel 2G Creature - Elf 2/3 When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. Llanowar Wastes Land {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. Loam Dweller 1G Creature - Spirit 2/2 Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. Loamdragger Giant 4(R/G)(R/G)(R/G) Creature - Giant Warrior 7/6 Loaming Shaman 2G Creature - Centaur Shaman 3/2 When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. Loch Korrigan 3B Creature - Spirit 1/1 {(u/b)}: Loch Korrigan gets +1/+1 until end of turn. Locket of Yesterdays 1 Artifact Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard. Lockjaw Snapper 4 Artifact Creature - Scarecrow 2/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it. Locust Miser 2BB Creature - Rat Shaman 2/2 Each opponent's maximum hand size is reduced by two. Lodestone Myr 4 Artifact Creature - Myr 2/2 Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. Logic Knot XUU Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}. Long-Forgotten Gohei 3 Artifact Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1. Looming Hoverguard 4UU Creature - Drone 3/3 Flying When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. Looming Shade 2B Creature - Shade 1/1 {B}: Looming Shade gets +1/+1 until end of turn. Looter il-Kor 1U Creature - Kor Rogue 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. Lord of Atlantis UU Creature - Merfolk 2/2 Other Merfolk creatures get +1/+1 and have islandwalk. Lord of Extinction 3BG Creature - Elemental */* Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. Lord of the Pit 4BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Lord of the Undead 1BB Creature - Zombie 2/2 Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Lore Broker 1U Creature - Human Rogue 1/2 {T}: Each player draws a card, then discards a card. Lorescale Coatl 1GU Creature - Snake 2/2 Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. Lorthos, the Tidemaker 5UUU Legendary Creature - Octopus 8/8 Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. Lose Hope B Instant Target creature gets -1/-1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Lost Auramancers 2WW Creature - Human Wizard 3/3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers is put into a graveyard from the battlefield, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. Lost Hours 1B Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. Lotus Bloom Artifact Suspend 3-{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. Lotus Cobra 1G Creature - Snake 2/1 Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. Lovisa Coldeyes 3RR Legendary Creature - Human Barbarian 3/3 Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste. Lowland Oaf 3R Creature - Giant Warrior 3/3 {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. Loxodon Anchorite 2WW Creature - Elephant Cleric 2/3 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Loxodon Gatekeeper 2WW Creature - Elephant Soldier 2/3 Artifacts, creatures, and lands your opponents control enter the battlefield tapped. Loxodon Hierarch 2GW Creature - Elephant Cleric 4/4 When Loxodon Hierarch enters the battlefield, you gain 4 life. {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. Loxodon Mender 5W Creature - Elephant Cleric 3/3 {W}, {T}: Regenerate target artifact. Loxodon Mystic 3WW Creature - Elephant Cleric 3/3 {W}, {T}: Tap target creature. Loxodon Peacekeeper 1W Creature - Elephant Soldier 4/4 At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. Loxodon Punisher 3W Creature - Elephant Soldier 2/2 Loxodon Punisher gets +2/+2 for each Equipment attached to it. Loxodon Stalwart 3WW Creature - Elephant Soldier 3/3 Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. Loxodon Warhammer 3 Artifact - Equipment Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Loyal Gyrfalcon 3W Creature - Bird 3/3 Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. Loyal Sentry W Creature - Human Soldier 1/1 When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. Lucent Liminid 3WW Enchantment Creature - Elemental 3/3 Flying Lullmage Mentor 1UU Creature - Merfolk Wizard 2/2 Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. Lumengrid Augur 3U Creature - Vedalken Wizard 2/2 {1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. Lumengrid Sentinel 2U Creature - Human Wizard 1/2 Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. Lumengrid Warden 1U Creature - Human Wizard 1/3 Luminarch Ascension 1W Enchantment At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. Luminesce W Instant Prevent all damage that black sources and red sources would deal this turn. Luminescent Rain 2G Instant Choose a creature type. You gain 2 life for each permanent you control of that type. Luminous Angel 4WWW Creature - Angel 4/4 Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. Lumithread Field 1W Enchantment Creatures you control get +0/+1. Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Lunar Avenger 7 Artifact Creature - Golem 2/2 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. Lunk Errant 5R Creature - Giant Warrior 4/4 Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Lurebound Scarecrow 3 Artifact Creature - Scarecrow 4/4 As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. Lurking Informant 1(U/B) Creature - Human Rogue 1/2 ({(u/b)} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. Lurking Predators 4GG Enchantment Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. Lush Growth G Enchantment - Aura Enchant land Enchanted land is a Mountain, Forest, and Plains. Lymph Sliver 4W Creature - Sliver 3/3 All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) Lys Alana Bowmaster 2G Creature - Elf Archer 2/2 Reach (This can block creatures with flying.) Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. Lys Alana Huntmaster 2GG Creature - Elf Warrior 3/3 Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. Lys Alana Scarblade 2B Creature - Elf Assassin 1/1 {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. Lyzolda, the Blood Witch 1BR Legendary Creature - Human Cleric 3/1 {2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. Macabre Waltz 1B Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. Machinate 1UU Instant Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. Mad Auntie 2B Creature - Goblin Shaman 2/2 Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin. Madblind Mountain Land - Mountain ({T}: Add {R} to your mana pool.) Madblind Mountain enters the battlefield tapped. {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. Madrush Cyclops 1BRG Creature - Cyclops Warrior 3/4 Creatures you control have haste. Maelstrom Archangel WUBRG Creature - Angel 5/5 Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost. Maelstrom Djinn 7U Creature - Djinn 5/6 Flying Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Maelstrom Nexus WUBRG Enchantment The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Maelstrom Pulse 1BG Sorcery Destroy target nonland permanent and all other permanents with the same name as that permanent. Maga, Traitor to Mortals XBBB Legendary Creature - Human Wizard 0/0 Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. Mage Slayer 1RG Artifact - Equipment Whenever equipped creature attacks, it deals damage equal to its power to defending player. Equip {3} Magebane Armor 3 Artifact - Equipment Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Magefire Wings UR Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and has flying. Magewright's Stone 2 Artifact {1}, {T}: Untap target creature that has an activated ability with {T} in its cost. Magister Sphinx 4WUB Artifact Creature - Sphinx 5/5 Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10. Magma Giant 5RR Creature - Giant 5/5 When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. Magma Jet 1R Instant Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Magma Phoenix 3RR Creature - Phoenix 3/3 Flying When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. Magma Rift 2R Sorcery As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature. Magma Spray R Instant Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead. Magmatic Core 2RR Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. Magnetic Flux 2U Instant Artifact creatures you control gain flying until end of turn. Magnetic Theft R Instant Attach target Equipment to target creature. (Control of the Equipment doesn't change.) Magnivore 2RR Creature - Lhurgoyf */* Haste (This creature can attack the turn it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. Magosi, the Waterveil Land Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U} to your mana pool. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. Magus of the Abyss 3B Creature - Human Wizard 4/3 At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. Magus of the Arena 4RR Creature - Human Wizard 5/5 {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. Magus of the Bazaar 1U Creature - Human Wizard 0/1 {T}: Draw two cards, then discard three cards. Magus of the Candelabra G Creature - Human Wizard 1/2 {X}, {T}: Untap X target lands. Magus of the Coffers 4B Creature - Human Wizard 4/4 {2}, {T}: Add {B} to your mana pool for each Swamp you control. Magus of the Disk 2WW Creature - Human Wizard 2/4 Magus of the Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Magus of the Future 2UUU Creature - Human Wizard 2/3 Play with the top card of your library revealed. You may play the top card of your library. Magus of the Jar 3UU Creature - Human Wizard 3/3 {T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. Magus of the Library GG Creature - Human Wizard 1/1 {T}: Add {1} to your mana pool. {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. Magus of the Mirror 4BB Creature - Human Wizard 4/2 {T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. Magus of the Moat 2WW Creature - Human Wizard 0/3 Creatures without flying can't attack. Magus of the Moon 2R Creature - Human Wizard 2/2 Nonbasic lands are Mountains. Magus of the Scroll R Creature - Human Wizard 1/1 {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. Magus of the Tabernacle 3W Creature - Human Wizard 2/6 All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." Magus of the Vineyard G Creature - Human Wizard 1/1 At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. Mahamoti Djinn 4UU Creature - Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) Makeshift Mannequin 3B Instant Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." Makindi Shieldmate 2W Creature - Kor Soldier Ally 0/3 Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. Malach of the Dawn 2WW Creature - Angel 2/4 Flying {W}{W}{W}: Regenerate Malach of the Dawn. Malachite Golem 6 Artifact Creature - Golem 5/3 {1}{G}: Malachite Golem gains trample until end of turn. Malakir Bloodwitch 3BB Creature - Vampire Shaman 4/4 Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. Malfegor 2BBRR Legendary Creature - Demon Dragon 6/6 Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. Mana Clash R Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Cylix 1 Artifact {1}, {T}: Add one mana of any color to your mana pool. Mana Geyser 3RR Sorcery Add {R} to your mana pool for each tapped land your opponents control. Mana Leak 1U Instant Counter target spell unless its controller pays {3}. Mana Reflection 4GG Enchantment If you tap a permanent for mana, it produces twice as much of that mana instead. Mana Seism 1R Sorcery Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. Mana Skimmer 3B Creature - Leech 2/2 Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. Mana Tithe W Instant Counter target spell unless its controller pays {1}. Manabarbs 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Manaforce Mace 4 Artifact - Equipment Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3} Manaforge Cinder (B/R) Creature - Elemental Shaman 1/1 {1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn. Manamorphose 1(R/G) Instant Add two mana in any combination of colors to your mana pool. Draw a card. Manaplasm 2G Creature - Ooze 1/1 Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. Mangara of Corondor 1WW Legendary Creature - Human Wizard 1/1 {T}: Exile Mangara of Corondor and target permanent. Maniacal Rage 1R Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't block. Mannichi, the Fevered Dream 2R Legendary Creature - Spirit 1/2 {1}{R}: Switch each creature's power and toughness until end of turn. Manriki-Gusari 2 Artifact - Equipment Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Mantis Engine 5 Artifact Creature - Insect 3/3 {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) Mantle of Leadership 1W Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. Maralen of the Mornsong 1BB Legendary Creature - Elf Wizard 2/3 Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. Marble Chalice 2W Artifact {T}: You gain 1 life. Marble Titan 3W Creature - Giant 3/3 Creatures with power 3 or greater don't untap during their controllers' untap steps. March of the Machines 3U Enchantment Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) Marisi's Twinclaws 2(R/W)G Creature - Cat Warrior 2/4 Double strike Mark of Asylum 1W Enchantment Prevent all noncombat damage that would be dealt to creatures you control. Mark of Eviction U Enchantment - Aura Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. Mark of Mutiny 2R Sorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. Mark of Sakiko 1G Enchantment - Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end." Mark of the Oni 2B Enchantment - Aura Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. Maro 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. Marrow Chomper 3BG Creature - Zombie Lizard 3/3 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. Marrow-Gnawer 3BB Legendary Creature - Rat Rogue 2/3 Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control. Marsh Casualties BB Sorcery Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. Marsh Flats Land {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. Marsh Flitter 3B Creature - Faerie Rogue 1/1 Flying When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. Marshaling Cry 1WW Sorcery Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Marshdrinker Giant 3GG Creature - Giant Warrior 4/3 When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. Martial Coup XWW Sorcery Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures. Martyr of Ashes R Creature - Human Shaman 1/1 {2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. Martyr of Bones B Creature - Human Wizard 1/1 {1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. Martyr of Frost U Creature - Human Wizard 1/1 {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. Martyr of Sands W Creature - Human Cleric 1/1 {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. Martyr of Spores G Creature - Human Shaman 1/1 {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. Martyred Rusalka W Creature - Spirit 1/1 {W}, Sacrifice a creature: Target creature can't attack this turn. Masako the Humorless 2W Legendary Creature - Human Advisor 2/1 Flash Tapped creatures you control can block as though they were untapped. Mask of Memory 2 Artifact - Equipment Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Mask of Riddles UB Artifact - Equipment Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} Masked Admirers 2GG Creature - Elf Shaman 3/2 When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. Mass Calcify 5WW Sorcery Destroy all nonwhite creatures. Mass Hysteria R Enchantment All creatures have haste. Mass of Ghouls 3BB Creature - Zombie Warrior 5/3 Master Decoy 1W Creature - Human Soldier 1/2 {W}, {T}: Tap target creature. Master Healer 4W Creature - Human Cleric 1/4 {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Master of Etherium 2U Artifact Creature - Vedalken Wizard */* Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. Master of the Wild Hunt 2GG Creature - Human Shaman 3/3 At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. Master Transmuter 3U Artifact Creature - Human Artificer 1/2 {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. Master Warcraft 2(R/W)(R/W) Instant ({(r/w)} can be paid with either {R} or {W}.) Cast Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose how each creature blocks this turn. Masumaro, First to Live 3GGG Legendary Creature - Spirit */* Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. Matca Rioters 2G Creature - Human Warrior */* Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. Matsu-Tribe Birdstalker 2GG Creature - Snake Warrior Archer 2/2 Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) Matsu-Tribe Decoy 2G Creature - Snake Warrior 1/3 {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Matsu-Tribe Sniper 1G Creature - Snake Warrior Archer 1/1 {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Mausoleum Turnkey 3B Creature - Ogre Rogue 3/2 When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. Mayael the Anima RGW Legendary Creature - Elf Shaman 2/3 {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. Mayael's Aria RGW Enchantment At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. Meadowboon 2WW Creature - Elemental 3/3 When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Measure of Wickedness 3B Enchantment At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. Meddling Mage WU Creature - Human Wizard 2/2 As Meddling Mage enters the battlefield, name a nonland card. The named card can't be cast. Medicine Runner 1(G/W) Creature - Elf Cleric 2/1 When Medicine Runner enters the battlefield, you may remove a counter from target permanent. Megatog 4RR Creature - Atog 3/4 Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. Meglonoth 3RGW Creature - Beast 6/6 Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. Megrim 2B Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Meishin, the Mind Cage 4UUU Legendary Enchantment All creatures get -X/-0, where X is the number of cards in your hand. Melancholy 2B Enchantment - Aura Enchant creature When Melancholy enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. Meloku the Clouded Mirror 4U Legendary Creature - Moonfolk Wizard 2/4 Flying {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. Memnarch 7 Legendary Artifact Creature - Wizard 4/5 {1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) Memory Erosion 1UU Enchantment Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. Memory Plunder (U/B)(U/B)(U/B)(U/B) Instant You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. Memory Sluice (U/B) Sorcery Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Mending Hands W Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. Mephidross Vampire 4BB Creature - Vampire 3/4 Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." Mephitic Ooze 4B Creature - Ooze 0/5 Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. Mercy Killing 2(G/W) Instant Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. Merfolk Assassin UU Creature - Merfolk Assassin 1/2 {T}: Destroy target creature with islandwalk. Merfolk Looter 1U Creature - Merfolk Rogue 1/1 {T}: Draw a card, then discard a card. Merfolk Seastalkers 3U Creature - Merfolk Scout 2/3 Islandwalk {2}{U}: Tap target creature without flying. Merfolk Sovereign 1UU Creature - Merfolk 2/2 Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature is unblockable this turn. Merfolk Thaumaturgist 2U Creature - Merfolk Wizard 1/2 {T}: Switch target creature's power and toughness until end of turn. Merfolk Wayfinder 2U Creature - Merfolk Scout 1/2 Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. Merieke Ri Berit WUB Legendary Creature - Human 1/1 Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. Merrow Bonegnawer B Creature - Merfolk Rogue 1/1 {T}: Target player exiles a card from his or her graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer. Merrow Commerce 1U Tribal Enchantment - Merfolk At the beginning of your end step, untap all Merfolk you control. Merrow Grimeblotter 3(U/B) Creature - Merfolk Wizard 2/2 {1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) Merrow Harbinger 3U Creature - Merfolk Wizard 2/3 Islandwalk When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Merrow Levitator 3U Creature - Merfolk Wizard 2/3 {T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator. Merrow Reejerey 2U Creature - Merfolk Soldier 2/2 Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. Merrow Wavebreakers 4U Creature - Merfolk Soldier 3/3 {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) Merrow Witsniper U Creature - Merfolk Rogue 1/1 When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. Mesa Enchantress 1WW Creature - Human Druid 0/2 Whenever you cast an enchantment spell, you may draw a card. Mesmeric Orb 2 Artifact Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. Mesmeric Sliver 3U Creature - Sliver 2/2 All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) Messenger Falcons 2(G/U)W Creature - Bird 2/2 Flying When Messenger Falcons enters the battlefield, draw a card. Metal Fatigue 2W Instant Tap all artifacts. Metallurgeon 1W Artifact Creature - Human Artificer 1/2 {W}, {T}: Regenerate target artifact. Michiko Konda, Truth Seeker 3W Legendary Creature - Human Advisor 2/2 Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. Midnight Banshee 3BBB Creature - Spirit 5/5 Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. Midnight Charm B Instant Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. Midnight Covenant 1B Enchantment - Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." Midnight Ritual X2B Sorcery Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. Might of Alara G Instant Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Might of Oaks 3G Instant Target creature gets +7/+7 until end of turn. Might of Old Krosa G Instant Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. Might of the Nephilim 1G Instant Target creature gets +2/+2 until end of turn for each of its colors. Might Sliver 4G Creature - Sliver 2/2 All Sliver creatures get +2/+2. Might Weaver 1G Creature - Human Wizard 2/1 {2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Mighty Emergence 2G Enchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Mikokoro, Center of the Sea Legendary Land {T}: Add {1} to your mana pool. {2}, {T}: Each player draws a card. Militia's Pride 1W Tribal Enchantment - Kithkin Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. Millstone 2 Artifact {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Mimeofacture 3U Sorcery Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library. Minamo Scrollkeeper 1U Creature - Human Wizard 2/3 Defender (This creature can't attack.) Your maximum hand size is increased by one. Minamo Sightbender 1U Creature - Human Wizard 1/2 {X}, {T}: Target creature with power X or less is unblockable this turn. Minamo, School at Water's Edge Legendary Land {T}: Add {U} to your mana pool. {U}, {T}: Untap target legendary permanent. Minamo's Meddling 2UU Instant Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. Mind Bend U Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) Mind Control 3UU Enchantment - Aura Enchant creature You control enchanted creature. Mind Funeral 1UB Sorcery Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. Mind Rot 2B Sorcery Target player discards two cards. Mind Shatter XBB Sorcery Target player discards X cards at random. Mind Sludge 4B Sorcery Target player discards a card for each Swamp you control. Mind Spring XUU Sorcery Draw X cards. Mind Stone 2 Artifact {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Mind Stone: Draw a card. Mindblaze 5R Sorcery Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. Mindbreak Trap 2UU Instant - Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. Mindlash Sliver B Creature - Sliver 1/1 All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." Mindleech Mass 5UBB Creature - Horror 6/6 Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost. Mindless Automaton 4 Artifact Creature - Construct 0/0 Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. Mindless Null 2B Creature - Zombie 2/2 Mindless Null can't block unless you control a Vampire. Mindlock Orb 3U Artifact Players can't search libraries. Mindmoil 4R Enchantment Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Mind's Eye 5 Artifact Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. Mindslaver 6 Legendary Artifact {4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player.) Mindslicer 2BB Creature - Horror 4/3 When Mindslicer is put into a graveyard from the battlefield, each player discards his or her hand. Mindstab 5B Sorcery Target player discards three cards. Suspend 4-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Mindstorm Crown 3 Artifact At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. Mindwrack Liege 3(U/R)(U/R)(U/R) Creature - Horror 4/4 Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. Mine Excavation 1W Sorcery Return target artifact or enchantment card in a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Minion Reflector 5 Artifact Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." Minions' Murmurs 2BB Sorcery You draw X cards and you lose X life, where X is the number of creatures you control. Minister of Impediments 2(W/U) Creature - Human Advisor 1/1 ({(w/u)} can be paid with either {W} or {U}.) {T}: Tap target creature. Mirari 5 Legendary Artifact Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. Mire Blight B Enchantment - Aura Enchant creature When enchanted creature is dealt damage, destroy it. Mire Boa 1G Creature - Snake 2/1 Swampwalk {G}: Regenerate Mire Boa. Miren, the Moaning Well Legendary Land {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Mirri the Cursed 2BB Legendary Creature - Vampire Cat 3/2 Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. Mirri, Cat Warrior 1GG Legendary Creature - Cat Warrior 2/3 First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) Mirrodin's Core Land {T}: Add {1} to your mana pool. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. Mirror Entity 2W Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) {X}: Creatures you control become X/X and gain all creature types until end of turn. Mirror Gallery 5 Artifact The "legend rule" doesn't apply. Mirror Golem 6 Artifact Creature - Golem 3/4 Imprint - When Mirror Golem enters the battlefield, you may exile target card from a graveyard. Mirror Golem has protection from each of the exiled card's card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Mirror of Fate 5 Artifact {T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. Mirror Sheen 1(U/R)(U/R) Enchantment {1}{(u/r){(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Mirror-Sigil Sergeant 5W Creature - Rhino Soldier 4/4 Trample At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield. Mirrorweave 2(W/U)(W/U) Instant Each other creature becomes a copy of target nonlegendary creature until end of turn. Mishra, Artificer Prodigy 1UBR Legendary Creature - Human Artificer 4/4 Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. Mishra's Bauble 0 Artifact {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. Mist Leopard 3G Creature - Cat 3/2 Shroud (This creature can't be the target of spells or abilities.) Mistbind Clique 3U Creature - Faerie Wizard 4/4 Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. Mistblade Shinobi 2U Creature - Human Ninja 1/1 Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. Mistform Ultimus 3U Legendary Creature - Illusion 3/3 Mistform Ultimus is every creature type (even if this card isn't on the battlefield). Mistmeadow Skulk 1W Creature - Kithkin Rogue 1/1 Lifelink, protection from converted mana cost 3 or greater Mistmeadow Witch 1(W/U) Creature - Kithkin Wizard 1/1 {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Mistral Charger 1W Creature - Pegasus 2/1 Flying Mistveil Plains Land - Plains ({T}: Add {W} to your mana pool.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. Mistvein Borderpost 1UB Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. Mistvein Borderpost enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. Misty Rainforest Land {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. Mizzium Transreliquat 3 Artifact {3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. Mnemonic Nexus 3U Instant Each player shuffles his or her graveyard into his or her library. Mobilization 2W Enchantment Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Mogg Fanatic R Creature - Goblin 1/1 Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. Mogg Sentry R Creature - Goblin Warrior 1/1 Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. Mogg War Marshal 1R Creature - Goblin Warrior 1/1 Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield. Mold Adder G Creature - Fungus Snake 1/1 Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. Mold Shambler 3G Creature - Fungus Beast 3/3 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. Molder XG Instant Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. Molder Slug 3GG Creature - Slug Beast 4/6 At the beginning of each player's upkeep, that player sacrifices an artifact. Moldervine Cloak 2G Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Molimo, Maro-Sorcerer 4GGG Legendary Creature - Elemental */* Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Molten Disaster XRR Sorcery Kicker {R} (You may pay an additional {R} as you cast this spell.) If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player. Molten Firebird 4R Creature - Phoenix 2/2 Flying When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{R}: Exile Molten Firebird. Molten Frame 1R Instant Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.) Molten Rain 1RR Sorcery Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. Molten Ravager 2R Creature - Elemental 0/4 {R}: Molten Ravager gets +1/+0 until end of turn. Molten Sentry 3R Creature - Elemental */* As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. Molten Slagheap Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. Molting Skin 2G Enchantment Return Molting Skin to its owner's hand: Regenerate target creature. Momentary Blink 1W Instant Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Momir Vig, Simic Visionary 3GU Legendary Creature - Elf Wizard 2/2 Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. Monstrify 3G Sorcery Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Monstrous Carabid 3BR Creature - Insect 4/4 Monstrous Carabid attacks each turn if able. Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) Moonbow Illusionist 2U Creature - Moonfolk Wizard 2/1 Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. Moonglove Changeling 2B Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) {B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Moonglove Extract 3 Artifact Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. Moonglove Winnower 3B Creature - Elf Rogue 2/3 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Moonhold 2(R/W) Instant Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) Moonlace U Instant Target spell or permanent becomes colorless. Moonlight Bargain 3BB Instant Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. Moonlit Strider 3W Creature - Spirit 1/4 Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Moonring Island Land - Island ({T}: Add {U} to your mana pool.) Moonring Island enters the battlefield tapped. {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. Moonring Mirror 5 Artifact Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. Moonwing Moth 1WW Creature - Insect 2/1 Flying {W}: Moonwing Moth gets +0/+1 until end of turn. Moorish Cavalry 2WW Creature - Human Knight 3/3 Trample Moratorium Stone 1 Artifact {2}, {T}: Exile target card from a graveyard. {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. Morbid Bloom 4BG Sorcery Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. Moriok Rigger 2B Creature - Human Rogue Rigger 2/2 Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. Moriok Scavenger 3B Creature - Human Rogue 2/3 When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. Moroii 2UB Creature - Vampire 4/4 Flying At the beginning of your upkeep, you lose 1 life. Morsel Theft 2BB Tribal Sorcery - Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. Morselhoarder 4(R/G)(R/G) Creature - Elemental 6/4 Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. Mortal Combat 2BB Enchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. Mortify 1WB Instant Destroy target creature or enchantment. Mortipede 3B Creature - Insect 4/1 {2}{G}: All creatures able to block Mortipede this turn do so. Mortivore 2BB Creature - Lhurgoyf */* Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Mosquito Guard W Creature - Kithkin Soldier 1/1 First strike Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) Moss Kami 5G Creature - Spirit 5/5 Trample Mossbridge Troll 5GG Creature - Troll 5/5 If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. Mosstodon 4G Creature - Plant Elephant 5/3 {1}: Target creature with power 5 or greater gains trample until end of turn. Mosswort Bridge Land Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {G} to your mana pool. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Mothdust Changeling U Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. Mothrider Samurai 3W Creature - Human Samurai 2/2 Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Mountain Basic Land - Mountain R Mourner's Shield 4 Artifact Imprint - When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. Mourning Thrull 1(W/B) Creature - Thrull 1/1 ({(w/b)} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life. Mournwhelk 6B Creature - Elemental 3/3 When Mournwhelk enters the battlefield, target player discards two cards. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Mouth of Ronom Snow Land {T}: Add {1} to your mana pool. {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.) Muck Drubb 3BB Creature - Beast 3/3 Flash (You may cast this spell any time you could cast an instant.) When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Mudbrawler Cohort 1R Creature - Goblin Warrior 1/1 Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. Mudbrawler Raiders 2(R/G)(R/G) Creature - Goblin Warrior 3/3 Mudbrawler Raiders can't be blocked by blue creatures. Mudbutton Clanger R Creature - Goblin Warrior 1/1 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. Mudbutton Torchrunner 2R Creature - Goblin Warrior 1/1 When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. Muddle the Mixture UU Instant Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Mulldrifter 4U Creature - Elemental 2/2 Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Muraganda Petroglyphs 3G Enchantment Creatures with no abilities get +2/+2. Murasa Pyromancer 4RR Creature - Human Shaman Ally 3/2 Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. Murderous Redcap 2(B/R)(B/R) Creature - Goblin Assassin 2/2 When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Murderous Spoils 5B Instant Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) Murkfiend Liege 2(G/U)(G/U)(G/U) Creature - Horror 4/4 Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. Murmuring Bosk Land - Forest ({T}: Add {G} to your mana pool.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. Murmurs from Beyond 2U Instant - Arcane Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. Muse Vessel 4 Artifact {3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. Mutavault Land {T}: Add {1} to your mana pool. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. Mwonvuli Acid-Moss 2GG Sorcery Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. Mycoid Shepherd 1GGW Creature - Fungus 5/4 Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life. Mycologist 1W Creature - Human Druid 0/2 At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: You gain 2 life. Mycoloth 3GG Creature - Fungus 4/4 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. Mycosynth Golem 11 Artifact Creature - Golem 4/5 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) Mycosynth Lattice 6 Artifact All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. Myojin of Cleansing Fire 5WWW Legendary Creature - Spirit 4/6 Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature. Myojin of Infinite Rage 7RRR Legendary Creature - Spirit 7/4 Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. Myojin of Life's Web 6GGG Legendary Creature - Spirit 8/8 Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. Myojin of Night's Reach 5BBB Legendary Creature - Spirit 5/2 Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. Myojin of Seeing Winds 7UUU Legendary Creature - Spirit 3/3 Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. Myr Adapter 3 Artifact Creature - Myr 1/1 Myr Adapter gets +1/+1 for each Equipment attached to it. Myr Enforcer 7 Artifact Creature - Myr 4/4 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Myr Incubator 6 Artifact {6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library. Myr Landshaper 3 Artifact Creature - Myr 1/1 {T}: Target land becomes an artifact in addition to its other types until end of turn. Myr Matrix 5 Artifact Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Myr creatures get +1/+1. {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. Myr Mindservant 1 Artifact Creature - Myr 1/1 {2}, {T}: Shuffle your library. Myr Moonvessel 1 Artifact Creature - Myr 1/1 When Myr Moonvessel is put into a graveyard from the battlefield, add {1} to your mana pool. Myr Prototype 5 Artifact Creature - Myr 2/2 At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. Myr Quadropod 4 Artifact Creature - Myr 1/4 {3}: Switch Myr Quadropod's power and toughness until end of turn. Myr Retriever 2 Artifact Creature - Myr 1/1 When Myr Retriever is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand. Myr Servitor 1 Artifact Creature - Myr 1/1 At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. Mystic Enforcer 2GW Creature - Human Nomad Mystic 3/3 Protection from black Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. Mystic Gate Land {T}: Add {1} to your mana pool. {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. Mystic Melting 3G Instant Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep. Mystic Restraints 2UU Enchantment - Aura Flash Enchant creature When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Mystic Snake 1GUU Creature - Snake 2/2 Flash (You may cast this spell any time you could cast an instant.) When Mystic Snake enters the battlefield, counter target spell. Mystic Speculation U Sorcery Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Mystical Teachings 3U Instant Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Nacatl Hunt-Pride 5W Creature - Cat Warrior 5/4 Vigilance {R}, {T}: Target creature can't block this turn. {G}, {T}: Target creature blocks this turn if able. Nacatl Outlander RG Creature - Cat Scout 2/2 Protection from blue Nacatl Savage 1G Creature - Cat Warrior 2/1 Protection from artifacts Nacatl War-Pride 3GGG Creature - Cat Warrior 3/3 Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. Nagao, Bound by Honor 3W Legendary Creature - Human Samurai 3/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. Nameless Inversion 1B Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn. Nantuko Husk 2B Creature - Zombie Insect 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. Nantuko Shaman 2G Creature - Insect Shaman 3/2 When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1-{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Narcomoeba 1U Creature - Illusion 1/1 Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. Narrow Escape 2W Instant Return target permanent you control to its owner's hand. You gain 4 life. Nath of the Gilt-Leaf 3BG Legendary Creature - Elf Warrior 4/4 At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield. Nath's Buffoon 1B Creature - Goblin Rogue 1/1 Protection from Elves Nath's Elite 4G Creature - Elf Warrior 4/2 All creatures able to block Nath's Elite do so. When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Natural Affinity 2G Instant All lands become 2/2 creatures until end of turn. They're still lands. Natural Spring 3GG Sorcery Target player gains 8 life. Naturalize 1G Instant Destroy target artifact or enchantment. Nature's Spiral 1G Sorcery Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) Nature's Will 2GG Enchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. Naya Battlemage 2G Creature - Human Shaman 2/2 {R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature. Naya Charm RGW Instant Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls. Naya Hushblade (R/W)G Creature - Elf Rogue 2/1 As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) Naya Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. Naya Sojourners 2RGW Creature - Elf Shaman 5/3 When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) Neck Snap 3W Instant Destroy target attacking or blocking creature. Necrogen Mists 2B Enchantment At the beginning of each player's upkeep, that player discards a card. Necrogen Spellbomb 1 Artifact {B}, Sacrifice Necrogen Spellbomb: Target player discards a card. {1}, Sacrifice Necrogen Spellbomb: Draw a card. Necrogenesis BG Enchantment {2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. Necromancer's Covenant 3WBB Enchantment When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. Zombies you control have lifelink. Necromancer's Magemark 2B Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. Necromantic Thirst 2BB Enchantment - Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. Necroplasm 1BB Creature - Ooze 1/1 At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Necroskitter 1BB Creature - Elemental 1/4 Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. Necrotic Sliver 1WB Creature - Sliver 2/2 All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." Nectar Faerie 1B Creature - Faerie Wizard 1/1 Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) Needle Drop R Instant Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card. Needle Specter 1BB Creature - Specter 1/1 Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards. Needle Storm 2G Sorcery Needle Storm deals 4 damage to each creature with flying. Needlebite Trap 5BB Instant - Trap If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life. Needlebug 4 Artifact Creature - Insect 2/2 Flash Protection from artifacts Needlepeak Spider 3R Creature - Spider 4/2 Reach (This creature can block creatures with flying.) Negate 1U Instant Counter target noncreature spell. Neko-Te 3 Artifact - Equipment Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2} Nekrataal 2BB Creature - Human Assassin 2/1 First strike (This creat