Abandoned Outpost Land Abandoned Outpost comes into play tapped. T Add W to your mana pool. T, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. Aboshan, Cephalid Emperor 4UU Legendary Creature - Cephalid 3/3 Tap an untapped Cephalid you control: Tap target permanent. UUU: Tap all creatures without flying. Aboshan's Desire U Enchantment - Aura Enchant creature Enchanted creature has flying. Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) Absolver Thrull 3W Creature - Thrull Cleric 2/3 Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment. Absorb WUU Instant Counter target spell. You gain 3 life. Abuna's Chant 3W Instant Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine 2 (Choose both if you pay the entwine cost.) Abundance 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Abyssal Horror 4BB Creature - Horror 2/2 Flying When Abyssal Horror comes into play, target player discards two cards. Abyssal Nocturnus 1BB Creature - Horror 2/2 Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. Abyssal Specter 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Abyssal Specter 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Academy Researchers 1UU Creature - Human Wizard 2/2 When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers. Academy Ruins Legendary Land T Add 1 to your mana pool. 1U, T Put target artifact card in your graveyard on top of your library. Accelerate 1R Instant Target creature gains haste until end of turn. Draw a card. Accelerated Mutation 3GG Instant Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. Acceptable Losses 3R Sorcery As an additional cost to play Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. Accursed Centaur B Creature - Zombie Centaur 2/2 When Accursed Centaur comes into play, sacrifice a creature. Acorn Harvest 3G Sorcery Put two 1/1 green Squirrel creature tokens into play. Flashback-1G, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Acquire 3UU Sorcery Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library. Adamaro, First to Desire 1RR Legendary Creature - Spirit */* Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. Adarkar Valkyrie 4WW Snow Creature - Angel 4/5 Flying, vigilance T When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control. Adarkar Wastes Land T Add 1 to your mana pool. T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. Adarkar Wastes Land T Add 1 to your mana pool. T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. Adarkar Wastes Land T Add 1 to your mana pool. T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. Adarkar Windform 4U Snow Creature - Illusion 3/3 Flying 1oSi: Target creature loses flying until end of turn. (oSi can be paid with one mana from a snow permanent.) Adder-Staff Boggart 1R Creature - Goblin Warrior 2/1 When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Addle 1B Sorcery Choose a color. Target player reveals his or her hand, then you choose a card of that color from it. That player discards that card. Advanced Hoverguard 3U Creature - Drone 2/2 Flying U: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) Advice from the Fae (2 / U)(2 / U)(2 / U) Sorcery (o(2/u) can be paid with any two mana or with U. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. Aegis of Honor W Enchantment 1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. Aeon Chronicler 3UU Creature - Avatar */* Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X-X3U. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card. AEther Burst 1U Instant Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you play AEther Burst. AEther Charge 4R Enchantment Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent. AEther Flash 2RR Enchantment Whenever a creature comes into play, AEther Flash deals 2 damage to it. AEther Membrane 1RR Creature - Wall 0/5 Defender, reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. AEther Mutation 3GU Sorcery Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. AEther Rift 1RG Enchantment At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card. AEther Shockwave 3W Instant Choose one - Tap all Spirits; or tap all non-Spirit creatures. AEther Snap 3BB Sorcery Remove all counters from all permanents and remove all tokens from the game. AEther Spellbomb 1 Artifact U, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. 1, Sacrifice AEther Spellbomb: Draw a card. AEther Web 1G Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) AEtherflame Wall 1R Creature - Wall 0/4 Defender AEtherflame Wall can block creatures with shadow as though they didn't have shadow. R: AEtherflame Wall gets +1/+0 until end of turn. AEthermage's Touch 2WU Instant Reveal the top four cards of your library. You may put a creature card from among them into play. It has "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. AEtherplasm 2UU Creature - Illusion 1/1 Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature. AEthersnipe 5U Creature - Elemental 4/4 When AEthersnipe comes into play, return target nonland permanent to its owner's hand. Evoke 1UU (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) AEthertow 3(W / U) Instant Put target attacking or blocking creature on top of its owner's library. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Afflict 2B Instant Target creature gets -1/-1 until end of turn. Draw a card. Afflict 2B Instant Target creature gets -1/-1 until end of turn. Draw a card. Ageless Entity 3GG Creature - Elemental 4/4 Whenever you gain life, put that many +1/+1 counters on Ageless Entity. Ageless Sentinels 3W Creature - Wall 4/4 Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect doesn't end at end of turn.) Agent of Masks 3WB Creature - Human Advisor 2/3 At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Aggravated Assault 2R Enchantment 3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery. Aggressive Urge 1G Instant Target creature gets +1/+1 until end of turn. Draw a card. Aggressive Urge 1G Instant Target creature gets +1/+1 until end of turn. Draw a card. Agonizing Demise 3B Instant Kicker 1R (You may pay an additional 1R as you play this spell.) Destroy target nonblack creature. It can't be regenerated. If the kicker cost was paid, Agonizing Demise deals damage equal to that creature's power to the creature's controller. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Agrus Kos, Wojek Veteran 3RW Legendary Creature - Human Soldier 3/3 Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Airborne Aid 3U Sorcery Draw a card for each Bird in play. Airdrop Condor 4R Creature - Bird 2/2 Flying 1R, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. Ajani Goldmane 2WW Planeswalker - Ajani 4 [+1]: You gain 2 life. [-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [-6]: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total." Akki Avalanchers R Creature - Goblin Warrior 1/1 Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn. Akki Blizzard-Herder 1R Creature - Goblin Shaman 1/1 When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land. Akki Coalflinger 1RR Creature - Goblin Shaman 2/2 First strike R, T Attacking creatures gain first strike until end of turn. Akki Drillmaster 2R Creature - Goblin Shaman 2/2 T Target creature gains haste until end of turn. Akki Lavarunner 3R Creature - Goblin Warrior 1/1 Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. ----- Tok-Tok, Volcano Born Legendary Creature - Goblin Shaman 2/2 Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. Akki Raider 1R Creature - Goblin Warrior 2/1 Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn. Akki Rockspeaker 1R Creature - Goblin Shaman 1/1 When Akki Rockspeaker comes into play, add R to your mana pool. Akki Underling 1R Creature - Goblin Warrior 2/1 As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. Akki Underminer 3R Creature - Goblin Rogue Shaman 1/1 Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. Akroma, Angel of Fury 5RRR Legendary Creature - Angel 6/6 Akroma, Angel of Fury can't be countered. Flying, trample, protection from white, protection from blue R: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph 3RRR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Akroma, Angel of Wrath 5WWW Legendary Creature - Angel 6/6 Flying, first strike, vigilance, trample, haste, protection from black, protection from red Akroma, Angel of Wrath 5WWW Legendary Creature - Angel 6/6 Flying, first strike, vigilance, trample, haste, protection from black, protection from red Akroma's Blessing 2W Instant Creatures you control gain protection from the color of your choice until end of turn. Cycling W (W, Discard this card: Draw a card.) Akroma's Devoted 3W Creature - Human Cleric 2/4 Cleric creatures have vigilance. Akroma's Memorial 7 Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red. Akroma's Vengeance 4WW Sorcery Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card: Draw a card.) Akuta, Born of Ash 2BB Legendary Creature - Spirit 3/2 Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play. Alabaster Leech W Creature - Leech 1/3 White spells you play cost W more to play. Aladdin's Ring 8 Artifact 8, T Aladdin's Ring deals 4 damage to target creature or player. Aladdin's Ring 8 Artifact 8, T Aladdin's Ring deals 4 damage to target creature or player. Aladdin's Ring 8 Artifact 8, T Aladdin's Ring deals 4 damage to target creature or player. All Suns' Dawn 4G Sorcery For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game. Allied Strategies 4U Sorcery Target player draws a card for each basic land type among lands he or she controls. Allosaurus Rider 5GG Creature - Elf Warrior 1+*/1+* You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. Alloy Golem 6 Artifact Creature - Golem 4/4 As Alloy Golem comes into play, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) Alpha Kavu 2G Creature - Kavu 2/2 1G: Target Kavu creature gets -1/+1 until end of turn. Alpha Myr 2 Artifact Creature - Myr 2/1 Alpha Status 2G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it. Altar of Shadows 7 Artifact At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, T Destroy target creature. Then put a charge counter on Altar of Shadows. Altar's Light 2WW Instant Remove target artifact or enchantment from the game. Alter Reality 1U Instant Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.) Flashback 1U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Ambassador Laquatus 1UU Legendary Creature - Merfolk Wizard 1/3 3: Target player puts the top three cards of his or her library into his or her graveyard. Ambassador Laquatus 1UU Legendary Creature - Merfolk Wizard 1/3 3: Target player puts the top three cards of his or her library into his or her graveyard. Ambassador Oak 3G Creature - Treefolk Warrior 3/3 When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play. Ambition's Cost 3B Sorcery You draw three cards and you lose 3 life. Ambush Commander 3GG Creature - Elf 2/2 Forests you control are 1/1 green Elf creatures that are still lands. 1G, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. Amoeboid Changeling 1U Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) T Target creature gains all creature types until end of turn. T Target creature loses all creature types until end of turn. Amphibious Kavu 2G Creature - Kavu 2/2 Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. Amrou Scout 1W Creature - Kithkin Rebel Scout 2/1 4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library. Amrou Seekers 2W Creature - Kithkin Rebel 2/2 Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. Amugaba 5UU Creature - Illusion 6/6 Flying 2U, Discard a card: Return Amugaba to its owner's hand. Ana Battlemage 2G Creature - Human Wizard 2/2 Kicker 2U and/or 1B When Ana Battlemage comes into play, if the 2U kicker cost was paid, target player discards three cards. When Ana Battlemage comes into play, if the 1B kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller. Ana Disciple G Creature - Human Wizard 1/1 U, T Target creature gains flying until end of turn. B, T Target creature gets -2/-0 until end of turn. Ana Sanctuary 2G Enchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. Anaba Bodyguard 3R Creature - Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) Anaba Shaman 3R Creature - Minotaur Shaman 2/2 R, T Anaba Shaman deals 1 damage to target creature or player. Anaba Shaman 3R Creature - Minotaur Shaman 2/2 R, T Anaba Shaman deals 1 damage to target creature or player. Anaconda 3G Creature - Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Anaconda 3G Creature - Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Anarchist 4R Creature - Human Wizard 2/2 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Anarchist 4R Creature - Human Wizard 2/2 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Anavolver 3G Creature - Volver 3/3 Kicker 1U and/or B If the 1U kicker cost was paid, Anavolver comes into play with two +1/+1 counters on it and with flying. If the B kicker cost was paid, Anavolver comes into play with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." Ancestor's Chosen 5WW Creature - Human Cleric 4/4 First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard. Ancestor's Chosen 5WW Creature - Human Cleric 4/4 First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard. Ancestor's Prophet 4W Creature - Human Cleric 1/5 Tap five untapped Clerics you control: You gain 10 life. Ancestral Memories 2UUU Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Ancestral Tribute 5WW Sorcery You gain 2 life for each card in your graveyard. Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Ancestral Vision Sorcery Ancestral Vision is blue. Suspend 4-U (Rather than play this card from your hand, pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards. Ancient Amphitheater Land As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped. T Add R or W to your mana pool. Ancient Den Artifact Land (Ancient Den isn't a spell.) T Add W to your mana pool. Ancient Grudge 1R Instant Destroy target artifact. Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Ancient Kavu 3R Creature - Kavu 3/3 2: Ancient Kavu becomes colorless until end of turn. Ancient Ooze 5GG Creature - Ooze */* Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. Ancient Silverback 4GG Creature - Ape 6/5 G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Ancient Silverback 4GG Creature - Ape 6/5 G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Ancient Spider 2GW Creature - Spider 2/5 First strike, reach (This creature can block creatures with flying.) Ancient Spring Land Ancient Spring comes into play tapped. T Add U to your mana pool. T, Sacrifice Ancient Spring: Add WB to your mana pool. Andradite Leech 2B Creature - Leech 2/2 Black spells you play cost B more to play. B: Andradite Leech gets +1/+1 until end of turn. Angel of Despair 3WWBB Creature - Angel 5/5 Flying When Angel of Despair comes into play, destroy target permanent. Angel of Mercy 4W Creature - Angel 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. Angel of Mercy 4W Creature - Angel 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. Angel of Mercy 4W Creature - Angel 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. Angel of Mercy 4W Creature - Angel 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. Angel of Retribution 6W Creature - Angel 5/5 Flying, first strike Angel of Salvation 6WW Creature - Angel 5/5 Flash; convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Flying When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Angelfire Crusader 3W Creature - Human Soldier Knight 2/3 R: Angelfire Crusader gets +1/+0 until end of turn. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Angelic Chorus 3WW Enchantment Whenever a creature comes into play under your control, you gain life equal to its toughness. Angelic Page 1W Creature - Angel Spirit 1/1 Flying T Target attacking or blocking creature gets +1/+1 until end of turn. Angelic Page 1W Creature - Angel Spirit 1/1 Flying T Target attacking or blocking creature gets +1/+1 until end of turn. Angelic Shield WU Enchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. Angelic Wall 1W Creature - Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) Angelic Wall 1W Creature - Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) Angel's Feather 2 Artifact Whenever a player plays a white spell, you may gain 1 life. Angel's Feather 2 Artifact Whenever a player plays a white spell, you may gain 1 life. Angel's Feather 2 Artifact Whenever a player plays a white spell, you may gain 1 life. Angel's Grace W Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Anger 3R Creature - Incarnation 2/2 Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. Animal Boneyard 2W Enchantment - Aura Enchant land Enchanted land has "T, Sacrifice a creature: You gain life equal to that creature's toughness." Animal Magnetism 4G Sorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard. Annex 2UU Enchantment - Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.) You control enchanted land. Annex 2UU Enchantment - Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.) You control enchanted land. Annihilate 3BB Instant Destroy target nonblack creature. It can't be regenerated. Draw a card. Annul U Instant Counter target artifact or enchantment spell. Anodet Lurker 5 Artifact Creature - Construct 3/3 When Anodet Lurker is put into a graveyard from play, you gain 3 life. Anthem of Rakdos 2BRR Enchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Anurid Barkripper 1GG Creature - Frog Beast 2/2 Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. Anurid Brushhopper 1GW Creature - Frog Beast 3/4 Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn. Anurid Murkdiver 4BB Creature - Zombie Frog Beast 4/3 Swampwalk Anurid Scavenger 2G Creature - Frog Beast 3/3 Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. Anurid Swarmsnapper 2G Creature - Frog Beast 1/4 Reach (This creature can block creatures with flying.) 1G: Anurid Swarmsnapper can block an additional creature this turn. Aphetto Alchemist 1U Creature - Human Wizard 1/2 T Untap target artifact or creature. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Aphetto Dredging 3B Sorcery Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. Aphetto Exterminator 2B Creature - Human Wizard 3/1 Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. Aphetto Grifter 2U Creature - Human Wizard 1/1 Tap two untapped Wizards you control: Tap target permanent. Aphetto Runecaster 3U Creature - Human Wizard 2/3 Whenever a permanent is turned face up, you may draw a card. Aphetto Vulture 4BB Creature - Zombie Bird 3/2 Flying When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library. Aphotic Wisps B Instant Target creature becomes black and gains fear until end of turn. Draw a card. Apothecary Initiate W Creature - Kithkin Cleric 1/1 Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Aquamoeba 1U Creature - Elemental Beast 1/3 Discard a card: Switch Aquamoeba's power and toughness until end of turn. Aquamorph Entity 2UU Creature - Shapeshifter */* As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Aquastrand Spider 1G Creature - Spider Mutant 0/0 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) Aquitect's Will U Tribal Sorcery - Merfolk Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card. Araba Mothrider 1W Creature - Human Samurai 1/1 Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Arachnoid 6 Artifact Creature - Spider 2/6 Reach (This creature can block creatures with flying.) Arashi, the Sky Asunder 3GG Legendary Creature - Spirit 5/5 XG, T Arashi, the Sky Asunder deals X damage to target creature with flying. Channel - XGG, Discard Arashi: Arashi deals X damage to each creature with flying. Arbiter of Knollridge 6W Creature - Giant Wizard 5/5 Vigilance When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players. Arc Blade 3RR Sorcery Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it. Suspend 3-2R (Rather than play this card from your hand, you may pay 2R and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Arcane Laboratory 2U Enchantment Each player can't play more than one spell each turn. Arcane Spyglass 4 Artifact 2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. Arcane Teachings 2R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has "T This creature deals 1 damage to target creature or player." Arcane Teachings 2R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has "T This creature deals 1 damage to target creature or player." Arcanis the Omnipotent 3UUU Legendary Creature - Wizard 3/4 T Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand. Arcanis the Omnipotent 3UUU Legendary Creature - Wizard 3/4 T Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand. Arcanum Wings 1U Enchantment - Aura Enchant creature Enchanted creature has flying. Aura swap 2U (2U: Exchange this Aura with an Aura card in your hand.) Arcbound Bruiser 5 Artifact Creature - Golem 0/0 Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Crusher 4 Artifact Creature - Juggernaut 0/0 Trample Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Fiend 6 Artifact Creature - Horror 0/0 Fear At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Hybrid 4 Artifact Creature - Beast 0/0 Haste Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Lancer 7 Artifact Creature - Beast 0/0 First strike Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Overseer 8 Artifact Creature - Golem 0/0 At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Ravager 2 Artifact Creature - Beast 0/0 Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Reclaimer 4 Artifact Creature - Golem 0/0 Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Slith 2 Artifact Creature - Slith 0/0 Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Stinger 2 Artifact Creature - Insect 0/0 Flying Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Wanderer 6 Artifact Creature - Golem 0/0 Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Worker 1 Artifact Creature - Construct 0/0 Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Archaeological Dig Land T Add 1 to your mana pool. T, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. Archivist 2UU Creature - Human Wizard 1/1 T Draw a card. Archivist 2UU Creature - Human Wizard 1/1 T Draw a card. Archivist 2UU Creature - Human Wizard 1/1 T Draw a card. Arc-Slogger 3RR Creature - Beast 4/5 R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player. Arctic Flats Snow Land Arctic Flats comes into play tapped. T Add G or W to your mana pool. Arctic Merfolk 1U Creature - Merfolk 1/1 Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.) If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it. Arctic Nishoba 5G Creature - Cat Warrior 6/6 Trample Cumulative upkeep G or W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it. Arcum Dagsson 3U Legendary Creature - Human Artificer 2/2 T Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library. Ardent Militia 4W Creature - Human Soldier 2/5 Vigilance Ardent Militia 4W Creature - Human Soldier 2/5 Vigilance Ardent Soldier 1W Creature - Human Soldier 1/2 Kicker 2 (You may pay an additional 2 as you play this spell.) Vigilance If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it. Arena Land 3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. Ark of Blight 2 Artifact 3, T, Sacrifice Ark of Blight: Destroy target land. Armadillo Cloak 1GW Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. Armed Response 2W Instant Armed Response deals damage to target attacking creature equal to the number of Equipment you control. Armored Ascension 3W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. Armored Guardian 3WU Creature - Cat Soldier 2/5 1WW: Target creature you control gains protection from the color of your choice until end of turn. 1UU: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) Arrest 2W Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be played. Arrogant Wurm 3GG Creature - Wurm 4/4 Trample Madness 2G (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Artifact Mutation RG Instant Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Artificer's Intuition 1U Enchantment U, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. Artificial Evolution U Instant Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect doesn't end at end of turn.) Ascendant Evincar 4BB Legendary Creature - Vampire 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. Ascending Aven 2UU Creature - Bird Soldier 3/2 Flying Ascending Aven can block only creatures with flying. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Ashcoat Bear 1G Creature - Bear 2/2 Flash (You may play this spell any time you could play an instant.) Ashen Firebeast 6RR Creature - Elemental Beast 6/6 1R: Ashen Firebeast deals 1 damage to each creature without flying. Ashen Monstrosity 5RR Creature - Spirit 7/4 Haste Ashen Monstrosity attacks each turn if able. Ashenmoor Cohort 5B Creature - Elemental Warrior 4/3 Ashenmoor Cohort gets +1/+1 as long as you control another black creature. Ashenmoor Gouger (B / R)(B / R)(B / R) Creature - Elemental Warrior 4/4 Ashenmoor Gouger can't block. Ashenmoor Liege 1(B / R)(B / R)(B / R) Creature - Elemental Knight 4/1 Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. Ashen-Skin Zubera 1B Creature - Zubera Spirit 1/2 When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn. Ashes of the Fallen 2 Artifact As Ashes of the Fallen comes into play, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. Ashling the Pilgrim 1R Legendary Creature - Elemental Shaman 1/1 1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. Ashling's Prerogative 1R Enchantment As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value comes into play tapped. Aspect of Mongoose 1G Enchantment - Aura Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand. Assassinate 2B Sorcery Destroy target tapped creature. Assassinate 2B Sorcery Destroy target tapped creature. Assault // Battery R / / 3G Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. Assault // Battery R / / 3G Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. Assault // Battery R / / 3G Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. Assault Zeppelid 2GU Creature - Beast 3/3 Flying, trample Assembly-Worker 3 Artifact Creature - Assembly-Worker 2/2 T Target Assembly-Worker creature gets +1/+1 until end of turn. Assert Authority 5UU Instant Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Astral Slide 2W Enchantment Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn. Astral Steel 2W Instant Target creature gets +1/+2 until end of turn. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Atalya, Samite Master 3WW Legendary Creature - Human Cleric 2/3 X, T Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. Atog 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. Atogatog WUBRG Legendary Creature - Atog 5/5 Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. Augur il-Vec 1W Creature - Human Cleric 1/3 Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep. Augur of Skulls 1B Creature - Skeleton Wizard 1/1 1B: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep. Augury Adept 1(W / U)(W / U) Creature - Kithkin Wizard 2/2 Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. Auntie's Hovel Land As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T Add B or R to your mana pool. Auntie's Snitch 2B Creature - Goblin Rogue 3/1 Auntie's Snitch can't block. Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. Aura Barbs 2R Instant - Arcane Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. Aura Blast 1W Instant Destroy target enchantment. Draw a card. Aura Extraction 1W Instant Put target enchantment on top of its owner's library. Cycling 2 (2, Discard this card: Draw a card.) Aura Graft 1U Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Aura Graft 1U Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Aura Mutation GW Instant Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Aura of Dominion UU Enchantment - Aura Enchant creature 1, Tap an untapped creature you control: Untap enchanted creature. Aura of Silence 1WW Enchantment Artifact and enchantment spells your opponents play cost 2 more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Aura Shards 1GW Enchantment Whenever a creature comes into play under your control, you may destroy target artifact or enchantment. Auramancer 2W Creature - Human Wizard 2/2 When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand. Auramancer's Guise 2UU Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. Auratog 1W Creature - Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Auratouched Mage 5W Creature - Human Wizard 3/3 When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. Aurification 2WW Enchantment Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it has defender. (Those creatures can't attack.) When Aurification leaves play, remove all gold counters from all creatures. Auriok Bladewarden 1W Creature - Human Soldier 1/1 T Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. Auriok Champion WW Creature - Human Cleric 1/1 Protection from black and from red Whenever another creature comes into play, you may gain 1 life. Auriok Glaivemaster W Creature - Human Soldier 1/1 As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. Auriok Salvagers 3W Creature - Human Soldier 2/4 1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. Auriok Siege Sled 6 Artifact Creature - Juggernaut 3/5 1: Target artifact creature blocks Auriok Siege Sled this turn if able. 1: Target artifact creature can't block Auriok Siege Sled this turn. Auriok Steelshaper 1W Creature - Human Soldier 1/1 Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldier and Knight creatures you control get +1/+1. Auriok Transfixer W Creature - Human Scout 1/1 W, T Tap target artifact. Auriok Windwalker 3W Creature - Human Wizard 2/3 Flying T Attach target Equipment you control to target creature you control. Aurochs Herd 5G Creature - Aurochs 4/4 Trample When Aurochs Herd comes into play, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Aurora Eidolon 3W Creature - Spirit 2/2 W, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. Aurora Griffin 3W Creature - Griffin 2/2 Flying W: Target permanent becomes white until end of turn. Austere Command 4WW Sorcery Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. Autochthon Wurm 10GGGWW Creature - Wurm 9/14 Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Trample Avalanche Riders 3R Creature - Human Nomad 2/2 Haste Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders comes into play, destroy target land. Avarax 3RR Creature - Beast 3/3 Haste When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. 1R: Avarax gets +1/+0 until end of turn. Avarice Totem 1 Artifact 5: Exchange control of Avarice Totem and target nonland permanent. Avatar of Discord (B / R)(B / R)(B / R) Creature - Avatar 5/3 (o(b/r) can be paid with either B or R.) Flying When Avatar of Discord comes into play, sacrifice it unless you discard two cards. Avatar of Hope 6WW Creature - Avatar 4/9 If you have 3 life or less, Avatar of Hope costs 6 less to play. Flying Avatar of Hope can block any number of creatures. Avatar of Might 6GG Creature - Avatar 8/8 If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play. Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Avatar of Woe 6BB Creature - Avatar 6/5 If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play. Fear T Destroy target creature. It can't be regenerated. Aven Archer 3WW Creature - Bird Soldier Archer 2/2 Flying 2W, T Aven Archer deals 2 damage to target attacking or blocking creature. Aven Augur 3U Creature - Bird Wizard 2/2 Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep. Aven Brigadier 3WWW Creature - Bird Soldier 3/5 Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. Aven Envoy U Creature - Bird Soldier 0/2 Flying Aven Farseer 1W Creature - Bird Soldier 1/1 Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. Aven Fateshaper 6U Creature - Bird Wizard 4/5 Flying When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Flock 4W Creature - Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) W: Aven Flock gets +0/+1 until end of turn. Aven Flock 4W Creature - Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) W: Aven Flock gets +0/+1 until end of turn. Aven Flock 4W Creature - Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) W: Aven Flock gets +0/+1 until end of turn. Aven Fogbringer 3U Creature - Bird Wizard 2/1 Flying When Aven Fogbringer comes into play, return target land to its owner's hand. Aven Liberator 2WW Creature - Bird Soldier 2/3 Flying Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. Aven Mindcensor 2W Creature - Bird Wizard 2/1 Flash (You may play this spell any time you could play an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead. Aven Redeemer 3W Creature - Bird Cleric 2/2 Flying T Prevent the next 2 damage that would be dealt to target creature or player this turn. Aven Riftwatcher 2W Creature - Bird Rebel Soldier 2/3 Flying Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher comes into play or leaves play, you gain 2 life. Aven Shrine 1WW Enchantment Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. Aven Smokeweaver 2UU Creature - Bird Soldier 2/3 Flying, protection from red Aven Soulgazer 3WW Creature - Bird Cleric 3/3 Flying 2W: Look at target face-down creature. Aven Trooper 3W Creature - Bird Soldier 1/1 Flying 2W, Discard a card: Aven Trooper gets +1/+2 until end of turn. Aven Warcraft 2W Instant Creatures you control get +0/+2 until end of turn. Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. Aven Warhawk 4W Creature - Bird Soldier 2/2 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) 1U: Target player reveals the top card of his or her library. Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) 1U: Target player reveals the top card of his or her library. Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) 1U: Target player reveals the top card of his or her library. Avian Changeling 2W Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) Flying Avoid Fate G Instant Counter target instant or Aura spell that targets a permanent you control. Awe Strike W Instant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Axegrinder Giant 4RR Creature - Giant Warrior 6/4 Ayumi, the Last Visitor 3GG Legendary Creature - Spirit 7/3 Legendary landwalk Azami, Lady of Scrolls 2UUU Legendary Creature - Human Wizard 0/2 Tap an untapped Wizard you control: Draw a card. Azorius AEthermage 1WU Creature - Human Wizard 1/1 Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card. Azorius Chancery Land Azorius Chancery comes into play tapped. When Azorius Chancery comes into play, return a land you control to its owner's hand. T Add WU to your mana pool. Azorius First-Wing WU Creature - Griffin 2/2 Flying, protection from enchantments Azorius Guildmage (W / U)(W / U) Creature - Vedalken Wizard 2/2 (o(w/u) can be paid with either W or U.) 2W: Tap target creature. 2U: Counter target activated ability. (Mana abilities can't be targeted.) Azorius Herald 2W Creature - Spirit 2/1 Azorius Herald is unblockable. When Azorius Herald comes into play, you gain 4 life. When Azorius Herald comes into play, sacrifice it unless U was spent to play it. Azorius Ploy 1WWU Instant Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. Azorius Signet 2 Artifact 1, T Add WU to your mana pool. Azure Drake 3U Creature - Drake 2/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Azusa, Lost but Seeking 2G Legendary Creature - Human Monk 1/2 You may play two additional lands on each of your turns. Backlash 1BR Instant Tap target untapped creature. That creature deals damage equal to its power to its controller. Backslide 1U Instant Turn target creature with morph face down. Cycling U (U, Discard this card: Draw a card.) Bad Moon 1B Enchantment Black creatures get +1/+1. Baku Altar 2 Artifact Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar. 2, T, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play. Balance of Power 3UU Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. Balancing Act 2WW Sorcery Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. Balduvian Barbarians 1RR Creature - Human Barbarian 3/2 Balduvian Barbarians 1RR Creature - Human Barbarian 3/2 Balduvian Barbarians 1RR Creature - Human Barbarian 3/2 Balduvian Fallen 3B Creature - Zombie 3/5 Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each B or R spent this way. Balduvian Frostwaker 2U Creature - Human Wizard 1/1 U, T Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. Balduvian Rage XR Instant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Balduvian Warlord 3R Creature - Human Barbarian 3/2 T Remove target blocking creature from combat. Creatures it blocked that no other creature blocked this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step. Baleful Stare 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Baleful Stare 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Ballista Squad 3W Creature - Human Rebel 2/2 XW, T Ballista Squad deals X damage to target attacking or blocking creature. Ballista Squad 3W Creature - Human Rebel 2/2 XW, T Ballista Squad deals X damage to target attacking or blocking creature. Ballynock Cohort 2W Creature - Kithkin Soldier 2/2 First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. Ballyrush Banneret 1W Creature - Kithkin Soldier 2/1 Kithkin spells and Soldier spells you play cost 1 less to play. Balshan Beguiler 2U Creature - Human Wizard 1/1 Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. Balshan Collaborator 3U Creature - Bird Soldier 2/2 Flying B: Balshan Collaborator gets +1/+1 until end of turn. Balshan Griffin 3UU Creature - Griffin 3/2 Flying 1U, Discard a card: Return Balshan Griffin to its owner's hand. Balthor the Defiled 2BB Legendary Creature - Zombie Dwarf 2/2 Minion creatures get +1/+1. BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play. Balthor the Stout 1RR Legendary Creature - Dwarf Barbarian 2/2 Other Barbarian creatures get +1/+1. R: Another target Barbarian creature gets +1/+0 until end of turn. Bamboozle 2U Sorcery Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. Bandage W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Bane of the Living 2BB Creature - Insect 4/3 Morph XBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. Banshee's Blade 2 Artifact - Equipment Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Barbarian Bully 2R Creature - Human Barbarian 2/2 Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn. Barbarian Lunatic 2R Creature - Human Barbarian 2/1 2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. Barbarian Outcast 1R Creature - Human Barbarian Beast 2/2 When you control no Swamps, sacrifice Barbarian Outcast. Barbarian Riftcutter 4R Creature - Human Barbarian 3/3 R, Sacrifice Barbarian Riftcutter: Destroy target land. Barbarian Ring Land T Add R to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - R, T, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard. Barbed Lightning 2R Instant Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2 (Choose both if you pay the entwine cost.) Barbed Shocker 3R Creature - Insect 2/2 Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. Barkhide Mauler 4G Creature - Beast 4/4 Cycling 2 (2, Discard this card: Draw a card.) Barkshell Blessing (G / W) Instant Target creature gets +2/+2 until end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Barrel Down Sokenzan 2R Instant - Arcane Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. Barren Glory 4WW Enchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. Barren Moor Land Barren Moor comes into play tapped. T Add B to your mana pool. Cycling B (B, Discard this card: Draw a card.) Barrenton Cragtreads 2(W / U)(W / U) Creature - Kithkin Scout 3/3 Barrenton Cragtreads can't be blocked by red creatures. Barrenton Medic 4W Creature - Kithkin Cleric 0/4 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. Barrin's Spite 2UB Sorcery Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. Barrin's Unmaking 1U Instant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. Barter in Blood 2BB Sorcery Each player sacrifices two creatures. Baru, Fist of Krosa 3GG Legendary Creature - Human Druid 4/4 Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control. Basal Sliver 2B Creature - Sliver 2/2 All Slivers have "Sacrifice this permanent: Add BB to your mana pool." Basalt Gargoyle 2R Creature - Gargoyle 3/2 Flying Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) R: Basalt Gargoyle gets +0/+1 until end of turn. Bash to Bits 3R Instant Destroy target artifact. Flashback 4RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Basking Rootwalla G Creature - Lizard 1/1 1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Bathe in Light 1W Instant Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. Baton of Courage 3 Artifact Flash Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. Battered Golem 3 Artifact Creature - Golem 3/2 Battered Golem doesn't untap during your untap step. Whenever an artifact comes into play, you may untap Battered Golem. Battering Craghorn 2RR Creature - Goat Beast 3/1 First strike Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Battering Sliver 5R Creature - Sliver 4/4 All Sliver creatures have trample. Battering Wurm 6G Creature - Wurm 4/3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. Battle Mastery 2W Enchantment - Aura Enchant creature Enchanted creature has double strike. Battle of Wits 3UU Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Battle of Wits 3UU Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Battle Screech 2WW Sorcery Put two 1/1 white Bird creature tokens with flying into play. Flashback-Tap three untapped white creatures you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Battle Strain 1R Enchantment Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. Battlefield Forge Land T Add 1 to your mana pool. T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you. Battlefield Forge Land T Add 1 to your mana pool. T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you. Battlefield Forge Land T Add 1 to your mana pool. T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you. Battlefield Medic 1W Creature - Human Cleric 1/1 T Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play. Battlefield Scrounger 3GG Creature - Centaur 3/3 Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn, and only if seven or more cards are in your graveyard. Battlegrowth G Instant Put a +1/+1 counter on target creature. Battle-Mad Ronin 1R Creature - Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able. Battletide Alchemist 3WW Creature - Kithkin Cleric 3/4 If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. Battlewand Oak 2G Creature - Treefolk Warrior 1/3 Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. Battlewise Aven 3W Creature - Bird Soldier 2/2 Flying Threshold - Battlewise Aven gets +1/+1 and has first strike as long as seven or more cards are in your graveyard. Beacon Hawk 1W Creature - Bird 1/1 Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. W: Beacon Hawk gets +0/+1 until end of turn. Beacon of Creation 3G Sorcery Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library. Beacon of Destiny 1W Creature - Human Cleric 1/3 T The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. Beacon of Destruction 3RR Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. Beacon of Destruction 3RR Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. Beacon of Immortality 5W Instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. Beacon of Immortality 5W Instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. Beacon of Tomorrows 6UU Sorcery Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. Beacon of Unrest 3BB Sorcery Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library. Beacon of Unrest 3BB Sorcery Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library. Bearscape 1GG Enchantment 1G, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play. Beast Attack 2GGG Instant Put a 4/4 green Beast creature token into play. Flashback 2GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Beast of Burden 6 Artifact Creature - Golem */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Beast of Burden 6 Artifact Creature - Golem */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Beast of Burden 6 Artifact Creature - Golem */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Beastmaster's Magemark 2G Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Bedlam 2RR Enchantment Creatures can't block. Befoul 2BB Sorcery Destroy target land or nonblack creature. It can't be regenerated. Befoul 2BB Sorcery Destroy target land or nonblack creature. It can't be regenerated. Belfry Spirit 3WW Creature - Spirit 1/1 Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play. Bellowing Fiend 4B Creature - Spirit 3/3 Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. Belltower Sphinx 4U Creature - Sphinx 2/5 Flying Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. Beloved Chaplain 1W Creature - Human Cleric 1/1 Protection from creatures Benalish Cavalry 1W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Benalish Commander 3W Creature - Human Soldier */* Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X-XWW. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play. Benalish Emissary 2W Creature - Human Wizard 1/4 Kicker 1G (You may pay an additional 1G as you play this spell.) When Benalish Emissary comes into play, if the kicker cost was paid, destroy target land. Benalish Heralds 3W Creature - Human Soldier 2/4 3U, T Draw a card. Benalish Knight 2W Creature - Human Knight 2/2 Flash (You may play this spell any time you could play an instant.) First strike (This creature deals combat damage before creatures without first strike.) Benalish Lancer 2W Creature - Human Knight 2/2 Kicker 2W (You may pay an additional 2W as you play this spell.) If the kicker cost was paid, Benalish Lancer comes into play with two +1/+1 counters on it and with first strike. Benalish Trapper 1W Creature - Human Soldier 1/2 W, T Tap target creature. Ben-Ben, Akki Hermit 2RR Legendary Creature - Goblin Shaman 1/1 T Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Bend or Break 3R Sorcery Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles. Benediction of Moons W Sorcery You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.) When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player. Benevolent Ancestor 2W Creature - Spirit 0/4 Defender (This creature can't attack.) T Prevent the next 1 damage that would be dealt to target creature or player this turn. Benevolent Bodyguard W Creature - Human Cleric 1/1 Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. Benthic Behemoth 5UUU Creature - Serpent 7/6 Islandwalk Benthicore 6U Creature - Elemental 5/5 When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) Bereavement 1B Enchantment Whenever a green creature is put into a graveyard from play, its controller discards a card. Berserk Murlodont 4G Creature - Beast 3/3 Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Beseech the Queen (2 / B)(2 / B)(2 / B) Sorcery (o(2/b) can be paid with any two mana or with B. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. Betrayal of Flesh 5B Instant Choose one - Destroy target creature; or return target creature card from your graveyard to play. Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.) Bewilder 2U Instant Target creature gets -3/-0 until end of turn. Draw a card. Big Game Hunter 1BB Creature - Human Rebel Assassin 1/1 When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated. Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Bile Urchin B Creature - Spirit 1/1 Sacrifice Bile Urchin: Target player loses 1 life. Bind 1G Instant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. Biomantic Mastery 4(G / U)(G / U)(G / U) Sorcery (o(g/u) can be paid with either G or U.) Draw a card for each creature target player controls, then draw a card for each creature another target player controls. Bioplasm 3GG Creature - Ooze 4/4 Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness. Biorhythm 6GG Sorcery Each player's life total becomes the number of creatures he or she controls. Biorhythm 6GG Sorcery Each player's life total becomes the number of creatures he or she controls. Birchlore Rangers G Creature - Elf Druid 1/1 Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Biting Tether 4U Enchantment - Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. Bitter Ordeal 2B Sorcery Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library. Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Bitterblossom 1B Tribal Enchantment - Faerie At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play. Black Poplar Shaman 2B Creature - Treefolk Shaman 1/3 2B: Regenerate target Treefolk. Blackmail B Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Blackmail B Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Blade of the Sixth Pride 1W Creature - Cat Rebel 3/1 Blade Sliver 2R Creature - Sliver 2/2 All Sliver creatures get +1/+0. Blademane Baku 1R Creature - Spirit 1/1 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. 1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. Blades of Velis Vel 1R Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. Bladewing the Risen 3BBRR Legendary Creature - Zombie Dragon 4/4 Flying When Bladewing the Risen comes into play, you may return target Dragon permanent card from your graveyard to play. BR: Dragon creatures get +1/+1 until end of turn. Bladewing's Thrall 2BB Creature - Zombie 3/3 Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play. Blanchwood Armor 2G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Blanchwood Armor 2G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Blanchwood Armor 2G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Blanchwood Armor 2G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Blasting Station 3 Artifact T, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature comes into play, you may untap Blasting Station. Blatant Thievery 4UUU Sorcery For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.) Blaze XR Sorcery Blaze deals X damage to target creature or player. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blazethorn Scarecrow 5 Artifact Creature - Scarecrow 3/3 Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Blazing Archon 6WWW Creature - Archon 5/6 Flying Creatures can't attack you. Blazing Blade Askari 2R Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2: Blazing Blade Askari becomes colorless until end of turn. Blazing Salvo R Instant Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. Blazing Shoal XRR Instant - Arcane You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. Blazing Specter 2BR Creature - Specter 2/2 Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. Blessed Breath W Instant - Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Blessed Orator 3W Creature - Human Cleric 1/4 Other creatures you control get +0/+1. Blessed Orator 3W Creature - Human Cleric 1/4 Other creatures you control get +0/+1. Blessed Reversal 1W Instant You gain 3 life for each creature attacking you. Blessed Reversal 1W Instant You gain 3 life for each creature attacking you. Blessing of Leeches 2B Enchantment - Aura Flash Enchant creature At the beginning of your upkeep, you lose 1 life. 0: Regenerate enchanted creature. Blessing of the Nephilim W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each of its colors. Blight Sickle 2 Artifact - Equipment Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip 2 Blightsoil Druid 1B Creature - Elf Druid 1/2 T, Pay 1 life: Add G to your mana pool. Blightspeaker 1B Creature - Human Rebel Cleric 1/1 T Target player loses 1 life. 4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library. Blind Creeper 1B Creature - Zombie Beast 3/3 Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn. Blind Hunter 2WB Creature - Bat 2/2 Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life. Blind Phantasm 2U Creature - Illusion 2/3 Blind Seer 2UU Legendary Creature - Human Wizard 3/3 1U: Target spell or permanent becomes the color of your choice until end of turn. Blind with Anger 3R Instant - Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. Blinding Angel 3WW Creature - Angel 2/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Blinding Angel 3WW Creature - Angel 2/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Blinding Beam 2W Instant Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine 1 (Choose both if you pay the entwine cost.) Blinding Light 2W Sorcery Tap all nonwhite creatures. Blinding Powder 1 Artifact - Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Blind-Spot Giant 2R Creature - Giant Warrior 4/3 Blind-Spot Giant can't attack or block unless you control another Giant. Blinking Spirit 3W Creature - Spirit 2/2 0: Return Blinking Spirit to its owner's hand. Blinkmoth Infusion 12UU Instant Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Untap all artifacts. Blinkmoth Nexus Land T Add 1 to your mana pool. 1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T Target Blinkmoth creature gets +1/+1 until end of turn. Blinkmoth Urn 5 Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls. Blinkmoth Well Land T Add 1 to your mana pool. 2, T Tap target noncreature artifact. Blistering Dieflyn 3R Creature - Imp 0/1 Flying o(b/r): Blistering Dieflyn gets +1/+0 until end of turn. Blistering Firecat 1RRR Creature - Elemental Cat 7/1 Trample, haste At end of turn, sacrifice Blistering Firecat. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Blizzard Specter 2UB Snow Creature - Specter 2/3 Flying Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. Blockbuster 3RR Enchantment 1R, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. Blood Celebrant B Creature - Human Cleric 1/1 B, Pay 1 life: Add one mana of any color to your mana pool. Blood Clock 4 Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Blood Crypt Land - Swamp Mountain (T Add B or R to your mana pool.) As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Crypt comes into play tapped. Blood Funnel 1B Enchantment Noncreature spells you play cost 2 less to play. Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature. Blood Knight RR Creature - Human Knight 2/2 First strike, protection from white Blood Moon 2R Enchantment Nonbasic lands are Mountains. Blood Moon 2R Enchantment Nonbasic lands are Mountains. Blood Pet B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. Blood Rites 3RR Enchantment 1R, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. Blood Speaker 3B Creature - Ogre Shaman 3/2 At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand. Bloodbond March 2BG Enchantment Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play. Bloodcurdler 1B Creature - Horror 1/1 Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." Bloodfire Colossus 6RR Creature - Giant 6/6 R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Bloodfire Colossus 6RR Creature - Giant 6/6 R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Bloodfire Colossus 6RR Creature - Giant 6/6 R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Bloodfire Dwarf R Creature - Dwarf 1/1 R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. Bloodfire Infusion 2R Enchantment - Aura Enchant creature you control R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. Bloodfire Kavu 2RR Creature - Kavu 2/2 R, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. Bloodletter Quill 3 Artifact 2, T, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. UB: Remove a blood counter from Bloodletter Quill. Bloodline Shaman 1G Creature - Elf Wizard Shaman 1/1 T Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. Bloodmark Mentor 1R Creature - Goblin Warrior 1/1 Red creatures you control have first strike. Bloodrock Cyclops 2R Creature - Cyclops 3/3 Bloodrock Cyclops attacks each turn if able. Bloodscale Prowler 2R Creature - Viashino Warrior 3/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Bloodscent 3G Instant All creatures able to block target creature this turn do so. Bloodshed Fever R Enchantment - Aura Enchant creature Enchanted creature attacks each turn if able. Bloodshot Cyclops 5R Creature - Cyclops Giant 4/4 T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Bloodshot Cyclops 5R Creature - Cyclops Giant 4/4 T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Bloodshot Trainee 3R Creature - Goblin Warrior 2/3 T Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater. Bloodstained Mire Land T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library. Bloodstoke Howler 5R Creature - Beast 3/4 Morph 6R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. Bloodstone Cameo 3 Artifact T Add B or R to your mana pool. Bloodthirsty Ogre 2B Creature - Ogre Warrior Shaman 3/1 T Put a devotion counter on Bloodthirsty Ogre. T Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon. Blowfly Infestation 2B Enchantment Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Blurred Mongoose 1G Creature - Mongoose 2/1 Shroud (This permanent can't be the target of spells or abilities.) Blurred Mongoose can't be countered. Boartusk Liege 1(R / G)(R / G)(R / G) Creature - Goblin Knight 3/4 Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. Body Double 4U Creature - Shapeshifter 0/0 As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card. Body of Jukai 7GG Creature - Spirit 8/5 Trample Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) Bog Down 2B Sorcery Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.) Target player discards two cards. If the kicker cost was paid, that player discards three cards instead. Bog Gnarr 4G Creature - Beast 2/2 Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn. Bog Hoodlums 5B Creature - Goblin Warrior 4/1 Bog Hoodlums can't block. When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Initiate 1B Creature - Human Wizard 1/1 1: Add B to your mana pool. Bog Serpent 5B Creature - Serpent 5/5 Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bog Wreckage Land Bog Wreckage comes into play tapped. T Add B to your mana pool. T, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. Bogardan Firefiend 2R Creature - Elemental Spirit 2/1 When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature. Bogardan Hellkite 6RR Creature - Dragon 5/5 Flash (You may play this spell any time you could play an instant.) Flying When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players. Bogardan Lancer 1R Creature - Human Knight 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Bogardan Rager 5R Creature - Elemental 3/4 Flash (You may play this spell any time you could play an instant.) When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn. Boggart Arsonists 2R Creature - Goblin Rogue 2/1 Plainswalk 2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. Boggart Birth Rite B Tribal Sorcery - Goblin Return target Goblin card from your graveyard to your hand. Boggart Forager R Creature - Goblin Rogue 1/1 R, Sacrifice Boggart Forager: Target player shuffles his or her library. Boggart Harbinger 2B Creature - Goblin Shaman 2/1 When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. Boggart Loggers 2B Creature - Goblin Rogue 2/1 Forestwalk 2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. Boggart Mob 3B Creature - Goblin Warrior 5/5 Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play. Boggart Ram-Gang (R / G)(R / G)(R / G) Creature - Goblin Warrior 3/3 Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) Boggart Shenanigans 2R Tribal Enchantment - Goblin Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player. Boggart Sprite-Chaser 1R Creature - Goblin Warrior 1/2 As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. Bog-Strider Ash 3G Creature - Treefolk Shaman 2/4 Swampwalk Whenever a player plays a Goblin spell, you may pay G. If you do, you gain 2 life. Boil 3R Instant Destroy all Islands. Boil 3R Instant Destroy all Islands. Boiling Seas 3R Sorcery Destroy all Islands. Boldwyr Heavyweights 2RR Creature - Giant Warrior 8/8 Trample When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it. Boldwyr Intimidator 5RR Creature - Giant Warrior 5/5 Cowards can't block Warriors. R: Target creature becomes a Coward until end of turn. 2R: Target creature becomes a Warrior until end of turn. Boldwyr Intimidator 5RR Creature - Giant Warrior 5/5 Cowards can't block Warriors. R: Target creature becomes a Coward until end of turn. 2R: Target creature becomes a Warrior until end of turn. Bomb Squad 3R Creature - Dwarf 1/1 T Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. Bond of Agony XB Sorcery As an additional cost to play Bond of Agony, pay X life. Each other player loses X life. Bonded Fetch 2U Creature - Homunculus 0/2 Defender, haste T Draw a card, then discard a card. Boneknitter 1B Creature - Zombie Cleric 1/1 1B: Regenerate target Zombie. Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Boneshard Slasher 1B Creature - Horror 1/1 Flying Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." Bonesplitter 1 Artifact - Equipment Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Bonesplitter Sliver 3R Creature - Sliver 2/2 All Sliver creatures get +2/+0. Bonethorn Valesk 4R Creature - Beast 4/2 Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. Booby Trap 6 Artifact As Booby Trap comes into play, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. Book Burning 1R Sorcery Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Boom // Bust 1R / / 5R Sorcery // Sorcery Destroy target land you control and target land you don't control. // Destroy all lands. Boomerang UU Instant Return target permanent to its owner's hand. Boomerang UU Instant Return target permanent to its owner's hand. Boomerang UU Instant Return target permanent to its owner's hand. Boomerang UU Instant Return target permanent to its owner's hand. Boon Reflection 4W Enchantment If you would gain life, you gain twice that much life instead. Borborygmos 3RRGG Legendary Creature - Cyclops 6/7 Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. Border Patrol 4W Creature - Human Nomad 1/6 Vigilance Borderland Behemoth 5RR Creature - Giant Warrior 4/4 Trample Borderland Behemoth gets +4/+4 for each other Giant you control. Boreal Centaur 1G Snow Creature - Centaur Warrior 2/2 oSi: Boreal Centaur gets +1/+1 until end of turn. Play this ability only once each turn. (oSi can be paid with one mana from a snow permanent.) Boreal Druid G Snow Creature - Elf Druid 1/1 T Add 1 to your mana pool. Boreal Griffin 3WW Snow Creature - Griffin 3/2 Flying oSi: Boreal Griffin gains first strike until end of turn. (oSi can be paid with one mana from a snow permanent.) Boreal Shelf Snow Land Boreal Shelf comes into play tapped. T Add W or U to your mana pool. Boros Fury-Shield 2W Instant Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If R was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. Boros Garrison Land Boros Garrison comes into play tapped. When Boros Garrison comes into play, return a land you control to its owner's hand. T Add RW to your mana pool. Boros Guildmage (R / W)(R / W) Creature - Human Wizard 2/2 (o(r/w) can be paid with either R or W.) 1R: Target creature gains haste until end of turn. 1W: Target creature gains first strike until end of turn. Boros Recruit (R / W) Creature - Goblin Soldier 1/1 (o(r/w) can be paid with either R or W.) First strike Boros Signet 2 Artifact 1, T Add RW to your mana pool. Boros Swiftblade RW Creature - Human Soldier 1/2 Double strike Boseiju, Who Shelters All Legendary Land Boseiju, Who Shelters All comes into play tapped. T, Pay 2 life: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. Bosh, Iron Golem 8 Legendary Artifact Creature - Golem 6/7 Trample 3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. Bosk Banneret 1G Creature - Treefolk Shaman 1/3 Treefolk spells and Shaman spells you play cost 1 less to play. Bottle Gnomes 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Bottle Gnomes 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Bottle Gnomes 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Bottled Cloister 4 Artifact At the beginning of each opponent's upkeep, remove your hand from the game face down. At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card. Bound // Determined 3BG / / GU Instant // Instant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game. // Other spells you control can't be countered by spells or abilities this turn. Draw a card. Bound in Silence 2W Tribal Enchantment - Rebel Aura Enchant creature Enchanted creature can't attack or block. Bounteous Kirin 5GG Legendary Creature - Kirin Spirit 4/4 Flying Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. Brace for Impact 4W Instant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Braid of Fire 1R Enchantment Cumulative upkeep-Add R to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Braids, Cabal Minion 2BB Legendary Creature - Human Minion 2/2 At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. Braids, Conjurer Adept 2UU Legendary Creature - Human Wizard 2/2 At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play. Brain Freeze 1U Instant Target player puts the top three cards of his or her library into his or her graveyard. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Brain Gorgers 3B Creature - Zombie 4/2 When you play Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Brain Pry 1B Sorcery Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. Brainspoil 3BB Sorcery Destroy target creature that isn't enchanted. It can't be regenerated. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Bramble Elemental 3GG Creature - Elemental 4/4 Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play. Bramblewood Paragon 1G Creature - Elf Warrior 2/2 Each other Warrior creature you control comes into play with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. Branchsnap Lorian 1GG Creature - Beast 4/1 Trample Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Brass Gnat 1 Artifact Creature - Insect 1/1 Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat. Brass Herald 6 Artifact Creature - Golem 2/2 As Brass Herald comes into play, choose a creature type. When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. Brass Herald 6 Artifact Creature - Golem 2/2 As Brass Herald comes into play, choose a creature type. When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. Brawn 3G Creature - Incarnation 3/3 Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. Break Asunder 2GG Sorcery Destroy target artifact or enchantment. Cycling 2 (2, Discard this card: Draw a card.) Break Open 1R Instant Turn target face-down creature an opponent controls face up. Breaking Point 1RR Sorcery Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated. Breaking Wave 2UU Sorcery You may play Breaking Wave any time you could play an instant if you pay 2 more to play it. Simultaneously untap all tapped creatures and tap all untapped creatures. Breakthrough XU Sorcery Draw four cards, then choose X cards in your hand and discard the rest. Breath of Darigaaz 1R Sorcery Kicker 2 (You may pay an additional 2 as you play this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If the kicker cost was paid, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead. Breath of Fury 2RR Enchantment - Aura Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. Breath of Life 3W Sorcery Return target creature card from your graveyard to play. Breeding Pool Land - Forest Island (T Add G or U to your mana pool.) As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped. Briarberry Cohort 1U Creature - Faerie Soldier 1/1 Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. Briarhorn 3G Creature - Elemental 3/3 Flash When Briarhorn comes into play, target creature gets +3/+3 until end of turn. Evoke 1G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Briarknit Kami 3GG Creature - Spirit 3/3 Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature. Bribery 3UU Sorcery Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library. Bridge from Below BBB Enchantment Whenever a nontoken creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play. When a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game. Brightflame XRRWW Sorcery Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. Brighthearth Banneret 1R Creature - Elemental Warrior 1/1 Elemental spells and Warrior spells you play cost 1 less to play. Reinforce 1-1R (1R, Discard this card: Put a +1/+1 counter on target creature.) Brightstone Ritual R Instant Add R to your mana pool for each Goblin in play. Brigid, Hero of Kinsbaile 2WW Legendary Creature - Kithkin Archer 2/3 First strike T Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. Brine Elemental 4UU Creature - Elemental 5/4 Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. Bringer of the Black Dawn 7BB Creature - Bringer 5/5 You may pay WUBRG rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. Bringer of the Blue Dawn 7UU Creature - Bringer 5/5 You may pay WUBRG rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards. Bringer of the Green Dawn 7GG Creature - Bringer 5/5 You may pay WUBRG rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play. Bringer of the Red Dawn 7RR Creature - Bringer 5/5 You may pay WUBRG rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Bringer of the White Dawn 7WW Creature - Bringer 5/5 You may pay WUBRG rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to play. Brion Stoutarm 2RW Legendary Creature - Giant Warrior 4/4 Lifelink (Whenever this creature deals damage, you gain that much life.) R, T, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. Broken Ambitions XU Instant Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Brontotherium 4GG Creature - Beast 5/3 Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Bronze Bombshell 4 Artifact Creature - Construct 4/1 When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. Brood Sliver 4G Creature - Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play. Broodhatch Nantuko 1G Creature - Insect Druid 1/1 Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Brooding Saurian 2GG Creature - Lizard 4/4 At the end of each turn, each player gains control of all nontoken permanents he or she owns. Broodstar 8UU Creature - Beast */* Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. Brothers Yamazaki 2R Legendary Creature - Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Brothers Yamazaki 2R Legendary Creature - Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Browbeat 2R Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. Browbeat 2R Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. Brown Ouphe G Creature - Ouphe 1/1 1G, T Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) Brushland Land T Add 1 to your mana pool. T Add G or W to your mana pool. Brushland deals 1 damage to you. Brushland Land T Add 1 to your mana pool. T Add G or W to your mana pool. Brushland deals 1 damage to you. Brushland Land T Add 1 to your mana pool. T Add G or W to your mana pool. Brushland deals 1 damage to you. Brutal Deceiver 2R Creature - Spirit 2/2 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn. Brute Force R Instant Target creature gets +3/+3 until end of turn. Budoka Gardener 1G Creature - Human Monk 2/1 T You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. ----- Dokai, Weaver of Life Legendary Creature - Human Monk 3/3 4GG, T Put an X/X green Elemental creature token into play, where X is the number of lands you control. Budoka Pupil 1GG Creature - Human Monk 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature - Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. Bull Aurochs 1G Creature - Aurochs 2/1 Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Bull Hippo 3G Creature - Hippo 3/3 Islandwalk Burden of Greed 3B Instant Target player loses 1 life for each tapped artifact he or she controls. Buried Alive 2B Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. Burn Trail 3R Sorcery Burn Trail deals 3 damage to target creature or player. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Burning Sands 3RR Enchantment Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. Burning Wish 1R Sorcery You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game. Burning-Eye Zubera 2RR Creature - Zubera Spirit 3/3 When Burning-Eye Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. Burning-Tree Bloodscale 2RG Creature - Viashino Berserker 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) 2R: Target creature can't block Burning-Tree Bloodscale this turn. 2G: Target creature blocks Burning-Tree Bloodscale this turn if able. Burning-Tree Shaman 1RG Creature - Centaur Shaman 3/4 Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. Burr Grafter 3G Creature - Spirit 2/2 Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Burrenton Bombardier 2W Creature - Kithkin Soldier 2/2 Flying Reinforce 2-2W (2W, Discard this card: Put two +1/+1 counters on target creature.) Burrenton Forge-Tender W Creature - Kithkin Wizard 1/1 Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. Burrenton Shield-Bearers 4W Creature - Kithkin Soldier 3/3 Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. Bushi Tenderfoot W Creature - Human Soldier 1/1 When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. ----- Kenzo the Hardhearted Legendary Creature - Human Samurai 3/4 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Butcher Orgg 4RRR Creature - Orgg 6/6 You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls. Cabal Archon 2B Creature - Human Cleric 2/2 B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. Cabal Coffers Land 2, T Add B to your mana pool for each Swamp you control. Cabal Conditioning 6B Sorcery Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control. Cabal Executioner 2BB Creature - Human Cleric 2/2 Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Cabal Inquisitor 1B Creature - Human Minion 1/1 Threshold - 1B, T, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard. Cabal Interrogator 1B Creature - Zombie Wizard 1/1 XB, T Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery. Cabal Patriarch 3BBB Legendary Creature - Human Wizard 5/5 2B, Sacrifice a creature: Target creature gets -2/-2 until end of turn. 2B, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn. Cabal Pit Land T Add B to your mana pool. Cabal Pit deals 1 damage to you. Threshold - B, T, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard. Cabal Ritual 1B Instant Add BBB to your mana pool. Threshold - Add BBBBB to your mana pool instead if seven or more cards are in your graveyard. Cabal Shrine 1BB Enchantment Whenever a player plays a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. Cabal Slaver 2B Creature - Human Cleric 2/1 Whenever a Goblin deals combat damage to a player, that player discards a card. Cabal Surgeon 2BB Creature - Human Minion 2/1 2BB, T, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand. Cabal Therapy B Sorcery Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Cabal Torturer 1BB Creature - Human Minion 1/1 B, T Target creature gets -1/-1 until end of turn. Threshold - 3BB, T Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard. Cabal Trainee B Creature - Human Minion 1/1 Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. Cackling Flames 3R Instant Cackling Flames deals 3 damage to target creature or player. Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. Cackling Imp 2BB Creature - Imp 2/2 Flying T Target player loses 1 life. Cage of Hands 2W Enchantment - Aura Enchant creature Enchanted creature can't attack or block. 1W: Return Cage of Hands to its owner's hand. Cagemail 1W Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't attack. Cairn Wanderer 4B Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. Calciderm 2WW Creature - Beast 5/5 Shroud (This permanent can't be the target of spells or abilities.) Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Calciform Pools Land T Add 1 to your mana pool. 1, T Put a storage counter on Calciform Pools. 1, Remove X storage counters from Calciform Pools: Add X mana in any combination of W and/or U to your mana pool. Caldera Kavu 2R Creature - Kavu 2/2 1B: Caldera Kavu gets +1/+1 until end of turn. G: Caldera Kavu becomes the color of your choice until end of turn. Call for Blood 4B Instant - Arcane As an additional cost to play Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. Call of the Herd 2G Sorcery Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Call of the Herd 2G Sorcery Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Call of the Wild 2GG Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. Call to Glory 1W Instant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. Call to the Grave 4B Enchantment At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At end of turn, if no creatures are in play, sacrifice Call to the Grave. Call to the Netherworld B Sorcery Return target black creature card from your graveyard to your hand. Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Caller of the Claw 2G Creature - Elf 2/2 Flash When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn. Callous Deceiver 2U Creature - Spirit 1/3 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn. Callous Giant 4RR Creature - Giant 4/4 If a source would deal 3 damage or less to Callous Giant, prevent that damage. Callous Oppressor 1UU Creature - Cephalid 1/2 You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. T Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped. Callow Jushi 1UU Creature - Human Wizard 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature - Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2. Caltrops 3 Artifact Whenever a creature attacks, Caltrops deals 1 damage to it. Cancel 1UU Instant Counter target spell. Cancel 1UU Instant Counter target spell. Candles' Glow 1W Instant - Arcane Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each damage prevented this way. Splice onto Arcane 1W (As you play an Arcane spell,