Aerie Ouphes 4G Creature - Ouphe 3/3 Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefieldunder its owner's control with a -1/-1 counter on it.) Altar Golem 7 Artifact Creature - Golem */* Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. Antler Skulkin 5 Artifact Creature - Scarecrow 3/3 {2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Archon of Justice 3WW Creature - Archon 4/4 Flying When Archon of Justice is put into a graveyard from the battlefield, exile target permanent. Ashling, the Extinguisher 2BB Legendary Creature - Elemental Shaman 4/4 Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. Balefire Liege 2(R/W)(R/W)(R/W) Creature - Spirit Horror 2/4 Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. Whenever you cast a white spell, you gain 3 life. Ballynock Trapper 3W Creature - Kithkin Soldier 2/2 {T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. Banishing Knack U Instant Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." Battlegate Mimic 1(R/W) Creature - Shapeshifter 2/1 Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Batwing Brume 1(W/B) Instant Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) Beckon Apparition (W/B) Instant Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. Belligerent Hatchling 3(R/W) Creature - Elemental 6/6 First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. Bloodied Ghost 1(W/B)(W/B) Creature - Spirit 3/3 Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. Bloom Tender 1G Creature - Elf Druid 1/1 {T}: For each color among permanents you control, add one mana of that color to your mana pool. Cache Raiders 3UU Creature - Merfolk Rogue 4/4 At the beginning of your upkeep, return a permanent you control to its owner's hand. Call the Skybreaker 5(U/R)(U/R) Sorcery Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Canker Abomination 2(B/G)(B/G) Creature - Treefolk Horror 6/6 As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. Cankerous Thirst 3(B/G) Instant If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) Cascade Bluffs Land {T}: Add {1} to your mana pool. {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. Cauldron Haze 1(W/B) Instant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Cenn's Enlistment 3W Sorcery Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Chaotic Backlash 4R Instant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. Cinder Pyromancer 2R Creature - Elemental Shaman 0/1 {T}: Cinder Pyromancer deals 1 damage to target player. Whenever you cast a red spell, you may untap Cinder Pyromancer. Clout of the Dominus (U/R) Enchantment - Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. Cold-Eyed Selkie 1(G/U)(G/U) Creature - Merfolk Rogue 1/1 Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Crackleburr 1(U/R)(U/R) Creature - Elemental 2/2 {(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) Crag Puca (U/R)(U/R)(U/R) Creature - Shapeshifter 2/4 {(u/r)}: Switch Crag Puca's power and toughness until end of turn. Creakwood Ghoul 4B Creature - Plant Zombie 3/3 {(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. Creakwood Liege 1(B/G)(B/G)(B/G) Creature - Horror 2/2 Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. Crumbling Ashes 1B Enchantment At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. Deathbringer Liege 2(W/B)(W/B)(W/B) Creature - Horror 3/4 Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. Deity of Scars (B/G)(B/G)(B/G)(B/G)(B/G) Creature - Spirit Avatar 7/7 Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. Desecrator Hag 2(B/G)(B/G) Creature - Hag 2/2 When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them. Divinity of Pride (W/B)(W/B)(W/B)(W/B)(W/B) Creature - Spirit Avatar 4/4 Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. Dominus of Fealty (U/R)(U/R)(U/R)(U/R)(U/R) Creature - Spirit Avatar 4/4 Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. Doomgape 4(B/G)(B/G)(B/G) Creature - Elemental 10/10 Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. Double Cleave 1(R/W) Instant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Drain the Well 2(B/G)(B/G) Sorcery Destroy target land. You gain 2 life. Dream Fracture 1UU Instant Counter target spell. Its controller draws a card. Draw a card. Dream Thief 2U Creature - Faerie Rogue 2/1 Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. Duergar Assailant (R/W) Creature - Dwarf Soldier 1/1 Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. Duergar Cave-Guard 3R Creature - Dwarf Warrior 1/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. Duergar Hedge-Mage 2(R/W) Creature - Dwarf Shaman 2/2 When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. Duergar Mine-Captain 2(R/W) Creature - Dwarf Soldier 2/1 {1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) Duskdale Wurm 5GG Creature - Wurm 7/7 Trample Edge of the Divinity (W/B) Enchantment - Aura Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. Endless Horizons 3W Enchantment When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. Endure 3WW Instant Prevent all damage that would be dealt to you and permanents you control this turn. Evershrike 3(W/B)(W/B) Creature - Elemental Spirit 2/2 Flying Evershrike gets +2/+2 for each Aura attached to it. {X}{(w/b){(w/b)}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. Fable of Wolf and Owl 3(G/U)(G/U)(G/U) Enchantment Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. Fang Skulkin 2 Artifact Creature - Scarecrow 2/1 {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Favor of the Overbeing 1(G/U) Enchantment - Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. Fetid Heath Land {T}: Add {1} to your mana pool. {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. Fiery Bombardment 1R Enchantment Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. Figure of Destiny (R/W) Creature - Kithkin 1/1 {(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit. {(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. {(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. Fire at Will (R/W)(R/W)(R/W) Instant Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures. Flame Jab R Sorcery Flame Jab deals 1 damage to target creature or player. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Flickerwisp 1WW Creature - Elemental 3/1 Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Flooded Grove Land {T}: Add {1} to your mana pool. {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. Gift of the Deity 4(B/G) Enchantment - Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. Gilder Bairn 1(G/U)(G/U) Creature - Ouphe 1/3 {2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) Glamerdye 1U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Glen Elendra Archmage 3U Creature - Faerie Wizard 2/2 Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Grazing Kelpie 3(G/U) Creature - Beast 2/3 {(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Groundling Pouncer 1(G/U) Creature - Faerie 2/1 {(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. Gwyllion Hedge-Mage 2(W/B) Creature - Hag Wizard 2/2 When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. Hag Hedge-Mage 2(B/G) Creature - Hag Shaman 2/2 When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library. Hallowed Burial 3WW Sorcery Put all creatures on the bottom of their owners' libraries. Harvest Gwyllion 2(W/B)(W/B) Creature - Hag 2/4 Wither (This deals damage to creatures in the form of -1/-1 counters.) Hatchet Bully 3R Creature - Goblin Warrior 3/3 {2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. Hateflayer 5RR Creature - Elemental 5/5 Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) Hearthfire Hobgoblin (R/W)(R/W)(R/W) Creature - Goblin Soldier 2/2 Double strike Heartlash Cinder 1R Creature - Elemental Warrior 1/1 Haste Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. Helix Pinnacle G Enchantment Shroud {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. Hobgoblin Dragoon 2(R/W) Creature - Goblin Knight 1/2 Flying, first strike Hoof Skulkin 3 Artifact Creature - Scarecrow 2/2 {3}: Target green creature gets +1/+1 until end of turn. Hotheaded Giant 3R Creature - Giant Warrior 4/4 Haste Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. Idle Thoughts 3U Enchantment {2}: Draw a card if you have no cards in hand. Impelled Giant 4RR Creature - Giant Warrior 3/3 Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. Indigo Faerie 1U Creature - Faerie Wizard 1/1 Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. Inside Out 1(U/R) Instant Switch target creature's power and toughness until end of turn. Draw a card. Inundate 3UUU Sorcery Return all nonblue creatures to their owners' hands. Invert the Skies 3(G/U) Instant Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) Jawbone Skulkin 1 Artifact Creature - Scarecrow 1/1 {2}: Target red creature gains haste until end of turn. Kithkin Spellduster 4W Creature - Kithkin Wizard 2/3 Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Kithkin Zealot 1W Creature - Kithkin Cleric 1/3 When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. Leering Emblem 2 Artifact - Equipment Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2} Light from Within 2WW Enchantment Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. Lingering Tormentor 3B Creature - Spirit 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Loyal Gyrfalcon 3W Creature - Bird 3/3 Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. Marshdrinker Giant 3GG Creature - Giant Warrior 4/3 When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. Merrow Bonegnawer B Creature - Merfolk Rogue 1/1 {T}: Target player exiles a card from his or her graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer. Merrow Levitator 3U Creature - Merfolk Wizard 2/3 {T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator. Mindwrack Liege 3(U/R)(U/R)(U/R) Creature - Horror 4/4 Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. Mirror Sheen 1(U/R)(U/R) Enchantment {1}{(u/r){(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Monstrify 3G Sorcery Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Moonhold 2(R/W) Instant Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) Murkfiend Liege 2(G/U)(G/U)(G/U) Creature - Horror 4/4 Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. Necroskitter 1BB Creature - Elemental 1/4 Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. Needle Specter 1BB Creature - Specter 1/1 Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards. Nettle Sentinel G Creature - Elf Warrior 2/2 Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. Nightmare Incursion 5B Sorcery Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. Nightsky Mimic 1(W/B) Creature - Shapeshifter 2/1 Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. Nip Gwyllion (W/B) Creature - Hag 1/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Nobilis of War (R/W)(R/W)(R/W)(R/W)(R/W) Creature - Spirit Avatar 3/4 Flying Attacking creatures you control get +2/+0. Noggle Bandit 1(U/R)(U/R) Creature - Noggle Rogue 2/2 Noggle Bandit can't be blocked except by creatures with defender. Noggle Bridgebreaker 2(U/R)(U/R) Creature - Noggle Rogue 4/3 When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. Noggle Hedge-Mage 2(U/R) Creature - Noggle Wizard 2/2 When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. Noggle Ransacker 2(U/R) Creature - Noggle Rogue 2/1 When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. Noxious Hatchling 3(B/G) Creature - Elemental 6/6 Noxious Hatchling enters the battlefield with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. Nucklavee 4(U/R)(U/R) Creature - Beast 4/4 When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. Odious Trow (B/G) Creature - Troll 1/1 {1}{(b/g)}: Regenerate Odious Trow. Oona's Grace 2U Instant Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Outrage Shaman 3RR Creature - Goblin Shaman 2/2 Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. Overbeing of Myth (G/U)(G/U)(G/U)(G/U)(G/U) Creature - Spirit Avatar */* Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. Patrol Signaler 1W Creature - Kithkin Soldier 1/1 {1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.) Phosphorescent Feast 2GGG Sorcery Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. Primalcrux GGGGGG Creature - Elemental */* Trample Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. Puncture Blast 2R Instant Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to target creature or player. Pyrrhic Revival 3(W/B)(W/B)(W/B) Sorcery Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it. Quillspike 2(B/G) Creature - Beast 1/1 {(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. Raven's Crime B Sorcery Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Razorfin Abolisher 2U Creature - Merfolk Wizard 2/2 {1}{U}, {T}: Return target creature with a counter on it to its owner's hand. Recumbent Bliss 2W Enchantment - Aura Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. Regal Force 4GGG Creature - Elemental 5/5 When Regal Force enters the battlefield, draw a card for each green creature you control. Rekindled Flame 2RR Sorcery Rekindled Flame deals 4 damage to target creature or player. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. Rendclaw Trow 2(B/G) Creature - Troll 2/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Restless Apparition (W/B)(W/B)(W/B) Creature - Spirit 2/2 {(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rise of the Hobgoblins (R/W)(R/W) Enchantment When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. Riverfall Mimic 1(U/R) Creature - Shapeshifter 2/1 Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. Rugged Prairie Land {T}: Add {1} to your mana pool. {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. Sanity Grinding UUU Sorcery Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. Sapling of Colfenor 3(B/G)(B/G) Legendary Creature - Treefolk Shaman 2/5 Sapling of Colfenor is indestructible. Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. Savage Conception 3GG Sorcery Put a 3/3 green Beast creature token onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Scarecrone 3 Artifact Creature - Scarecrow 1/2 {1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. Scourge of the Nobilis 2(R/W) Enchantment - Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) Selkie Hedge-Mage 2(G/U) Creature - Merfolk Wizard 2/2 When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. Shell Skulkin 4 Artifact Creature - Scarecrow 3/2 {3}: Target blue creature gains shroud until end of turn. Shorecrasher Mimic 1(G/U) Creature - Shapeshifter 2/1 Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. Shrewd Hatchling 3(U/R) Creature - Elemental 6/6 Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. {(u/r)}: Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. Slippery Bogle (G/U) Creature - Beast 1/1 Slippery Bogle can't be the target of spells or abilities your opponents control. Smoldering Butcher 3B Creature - Elemental Warrior 4/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) Snakeform 2(G/U) Instant Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card. Soot Imp 1BB Creature - Imp 1/2 Flying Whenever a player casts a nonblack spell, that player loses 1 life. Soul Reap 1B Sorcery Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. Soul Snuffers 2BB Creature - Elemental Shaman 3/3 When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. Spirit of the Hearth 4WW Creature - Cat Spirit 4/5 Flying You can't be the target of spells or abilities your opponents control. Spitemare 2(R/W)(R/W) Creature - Elemental 3/3 Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. Spitting Image 4(G/U)(G/U) Sorcery Put a token that's a copy of target creature onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Springjack Pasture Land {T}: Add {1} to your mana pool. {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. Springjack Shepherd 3W Creature - Kithkin Wizard 1/2 Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. Stalker Hag (B/G)(B/G)(B/G) Creature - Hag 3/2 Swampwalk, forestwalk Stigma Lasher RR Creature - Elemental Shaman 2/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. Stillmoon Cavalier 1(W/B)(W/B) Creature - Zombie Knight 2/1 Protection from white and from black {(w/b)}: Stillmoon Cavalier gains flying until end of turn. {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. Stream Hopper (U/R) Creature - Goblin 1/1 {(u/r)}: Stream Hopper gains flying until end of turn. Sturdy Hatchling 3(G/U) Creature - Elemental 6/6 Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. {(g/u)}: Sturdy Hatchling gains shroud until end of turn. Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. Suture Spirit 1W Creature - Spirit 1/1 Flying {(w/b){(w/b){(w/b)}: Regenerate target creature. Swirling Spriggan 2GG Creature - Goblin Shaman 3/3 {(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn. Syphon Life 1BB Sorcery Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Talara's Bane 1B Sorcery Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. Talara's Battalion 1G Creature - Elf Warrior 4/3 Trample Cast Talara's Battalion only if you've cast another green spell this turn. Talonrend 4U Creature - Elemental 0/5 Flying {(u/r)}: Talonrend gets +1/-1 until end of turn. Thunderblust 2RRR Creature - Elemental 7/2 Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Tilling Treefolk 2G Creature - Treefolk Druid 1/3 When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. Trapjaw Kelpie 4(G/U)(G/U) Creature - Beast 3/3 Flash Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Twilight Mire Land {T}: Add {1} to your mana pool. {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. Twinblade Slasher G Creature - Elf Warrior 1/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. Umbra Stalker 4BBB Creature - Elemental */* Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. Unmake (W/B)(W/B)(W/B) Instant Exile target creature. Unnerving Assault 2(U/R) Instant Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) Unwilling Recruit XRRR Sorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Voracious Hatchling 3(W/B) Creature - Elemental 6/6 Lifelink Voracious Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. Wake Thrasher 2U Creature - Merfolk Soldier 1/1 Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. Ward of Bones 6 Artifact Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Waves of Aggression 3(R/W)(R/W) Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Wickerbough Elder 3G Creature - Treefolk Shaman 4/4 Wickerbough Elder enters the battlefield with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. Wilderness Hypnotist 2UU Creature - Merfolk Wizard 1/3 {T}: Target red or green creature gets -2/-0 until end of turn. Wistful Selkie (G/U)(G/U)(G/U) Creature - Merfolk Wizard 2/2 When Wistful Selkie enters the battlefield, draw a card. Woodlurker Mimic 1(B/G) Creature - Shapeshifter 2/1 Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Worm Harvest 2(B/G)(B/G)(B/G) Sorcery Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)