"Ach! Hans, Run!" 2RRGG Enchantment At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn. _____ 1U Creature - Shapeshifter 1/1 {1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime. Abandon Hope X1B Sorcery As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. Abandoned Outpost Land Abandoned Outpost enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. Abbey Gargoyles 2WWW Creature - Gargoyle 3/4 Flying, protection from red Abbey Matron 2W Creature - Human Cleric 1/3 {W}, {T}: Abbey Matron gets +0/+3 until end of turn. Abduction 2UU Enchantment - Aura Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control. Abeyance 1W Instant Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card. Abjure U Instant As an additional cost to cast Abjure, sacrifice a blue permanent. Counter target spell. Abolish 1WW Instant You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. Abomination 3BB Creature - Horror 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. Aboroth 4GG Creature - Elemental 9/9 Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Aboshan, Cephalid Emperor 4UU Legendary Creature - Cephalid 3/3 Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying. Aboshan's Desire U Enchantment - Aura Enchant creature Enchanted creature has flying. Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) About Face R Instant Switch target creature's power and toughness until end of turn. Absolute Grace 1W Enchantment All creatures have protection from black. Absolute Law 1W Enchantment All creatures have protection from red. Absolver Thrull 3W Creature - Thrull Cleric 2/3 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts is put into a graveyard, destroy target enchantment. Absorb WUU Instant Counter target spell. You gain 3 life. Absorb Vis 6B Sorcery Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Abu Ja'far W Creature - Human 0/1 When Abu Ja'far is put into a graveyard from the battlefield, destroy all creatures blocking or blocked by it. They can't be regenerated. Abuna's Chant 3W Instant Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.) Abundance 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Abyssal Gatekeeper 1B Creature - Horror 1/1 When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature. Abyssal Horror 4BB Creature - Horror 2/2 Flying When Abyssal Horror enters the battlefield, target player discards two cards. Abyssal Hunter 3B Creature - Human Assassin 1/1 {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. Abyssal Nightstalker 3B Creature - Nightstalker 2/2 Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. Abyssal Nocturnus 1BB Creature - Horror 2/2 Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Abyssal Specter 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Academy at Tolaria West Plane - Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever you roll {C}, discard your hand. Academy Rector 3W Creature - Human Cleric 1/2 When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card and put that card onto the battlefield. Then shuffle your library. Academy Researchers 1UU Creature - Human Wizard 2/2 When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. Academy Ruins Legendary Land {T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. Accelerate 1R Instant Target creature gains haste until end of turn. Draw a card. Accelerated Mutation 3GG Instant Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. Acceptable Losses 3R Sorcery As an additional cost to cast Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. Accumulated Knowledge 1U Instant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. Accursed Centaur B Creature - Zombie Centaur 2/2 When Accursed Centaur enters the battlefield, sacrifice a creature. Acid Rain 3U Sorcery Destroy all Forests. Acidic Dagger 4 Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared. Acidic Slime 3GG Creature - Ooze 2/2 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Acidic Sliver BR Creature - Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." Acidic Soil 2R Sorcery Acidic Soil deals damage to each player equal to the number of lands he or she controls. Acolyte of Xathrid B Creature - Human Cleric 0/1 {1}{B}, {T}: Target player loses 1 life. Acorn Harvest 3G Sorcery Put two 1/1 green Squirrel creature tokens onto the battlefield. Flashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Acquire 3UU Sorcery Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Acridian 1G Creature - Insect 2/4 Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Act of Treason 2R Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) Active Volcano R Instant Choose one - Destroy target blue permanent; or return target Island to its owner's hand. Ad Nauseam 3BB Instant Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. Adamaro, First to Desire 1RR Legendary Creature - Spirit */* Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. Adarkar Sentinel 5 Artifact Creature - Soldier 3/3 {1}: Adarkar Sentinel gets +0/+1 until end of turn. Adarkar Unicorn 1WW Creature - Unicorn 2/2 {T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. Adarkar Valkyrie 4WW Snow Creature - Angel 4/5 Flying, vigilance {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. Adarkar Wastes Land {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. Adarkar Windform 4U Snow Creature - Illusion 3/3 Flying {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Adder-Staff Boggart 1R Creature - Goblin Warrior 2/1 When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Addle 1B Sorcery Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. Adun Oakenshield BRG Legendary Creature - Human Knight 1/2 {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. Advance Scout 1W Creature - Human Soldier Scout 1/1 First strike {W}: Target creature gains first strike until end of turn. Advanced Hoverguard 3U Creature - Drone 2/2 Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) Adventurers' Guildhouse Land Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Adventuring Gear 1 Artifact - Equipment Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Advice from the Fae (2/U)(2/U)(2/U) Sorcery ({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. Aegis of Honor W Enchantment {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. Aegis of the Meek 3 Artifact {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. Aeolipile 2 Artifact {1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. Aeon Chronicler 3UU Creature - Avatar */* Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X-{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. rathi Berserker (AErathi Berserker) 2RRR Creature - Human Berserker 2/4 Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) Aerial Caravan 4UU Creature - Human Soldier 4/3 Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) Aerie Mystics 4W Creature - Bird Wizard 3/3 Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. Aerie Ouphes 4G Creature - Ouphe 3/3 Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefieldunder its owner's control with a -1/-1 counter on it.) Aesthetic Consultation B Instant Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game. Aesthir Glider 3 Artifact Creature - Bird 2/1 Flying Aesthir Glider can't block. AEther Barrier 2U Enchantment Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. AEther Burst 1U Instant Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst. AEther Charge 4R Enchantment Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. AEther Figment 1U Creature - Illusion 1/1 Kicker {3} (You may pay an additional {3} as you cast this spell.) AEther Figment is unblockable. If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. AEther Flash 2RR Enchantment Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. AEther Membrane 1RR Creature - Wall 0/5 Defender; reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. AEther Mutation 3GU Sorcery Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. AEther Rift 1RG Enchantment At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. AEther Shockwave 3W Instant Choose one - Tap all Spirits; or tap all non-Spirit creatures. AEther Snap 3BB Sorcery Remove all counters from all permanents and exile all tokens. AEther Spellbomb 1 Artifact {U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice AEther Spellbomb: Draw a card. AEther Sting 3R Enchantment Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player. AEther Storm 3U Enchantment Creature spells can't be cast. Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may activate this ability. AEther Tide XU Sorcery As an additional cost to cast AEther Tide, discard X creature cards. Return X target creatures to their owners' hands. AEther Vial 1 Artifact At the beginning of your upkeep, you may put a charge counter on AEther Vial. {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. AEther Web 1G Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) AEtherflame Wall 1R Creature - Wall 0/4 Defender AEtherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: AEtherflame Wall gets +1/+0 until end of turn. AEthermage's Touch 2WU Instant Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. AEtherplasm 2UU Creature - Illusion 1/1 Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. AEthersnipe 5U Creature - Elemental 4/4 When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) AEthertow 3(W/U) Instant Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Afflict 2B Instant Target creature gets -1/-1 until end of turn. Draw a card. Afiya Grove 1G Enchantment Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. Afterlife 2W Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. Aftershock 2RR Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Ageless Entity 3GG Creature - Elemental 4/4 Whenever you gain life, put that many +1/+1 counters on Ageless Entity. Ageless Sentinels 3W Creature - Wall 4/4 Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) Agent of Masks 3WB Creature - Human Advisor 2/3 At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Agent of Shauku 1B Creature - Human Mercenary 1/1 {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. Agent of Stromgald R Creature - Human Knight 1/1 {R}: Add {B} to your mana pool. Aggravated Assault 2R Enchantment {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. Aggression 2R Enchantment - Aura Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. Aggressive Urge 1G Instant Target creature gets +1/+1 until end of turn. Draw a card. Agility 1R Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Agonizing Demise 3B Instant Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Agony Warp UB Instant Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. Agrus Kos, Wojek Veteran 3RW Legendary Creature - Human Soldier 3/3 Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. Agyrem Plane - Ravnica Whenever a white creature is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature is put into a graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step. Whenever you roll {C}, creatures can't attack you until a player planeswalks. Air Bladder U Enchantment - Aura Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. Air Elemental 3UU Creature - Elemental 4/4 Flying Airborne Aid 3U Sorcery Draw a card for each Bird on the battlefield. Airdrop Condor 4R Creature - Bird 2/2 Flying {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. Aisling Leprechaun G Creature - Faerie 1/1 Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) Ajani Goldmane 2WW Planeswalker - Ajani 4 +1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." Ajani Vengeant 2RW Planeswalker - Ajani 3 +1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls. Akki Avalanchers R Creature - Goblin Warrior 1/1 Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. Akki Blizzard-Herder 1R Creature - Goblin Shaman 1/1 When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land. Akki Coalflinger 1RR Creature - Goblin Shaman 2/2 First strike {R}, {T}: Attacking creatures gain first strike until end of turn. Akki Drillmaster 2R Creature - Goblin Shaman 2/2 {T}: Target creature gains haste until end of turn. Akki Lavarunner 3R Creature - Goblin Warrior 1/1 Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. Akki Raider 1R Creature - Goblin Warrior 2/1 Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. Akki Rockspeaker 1R Creature - Goblin Shaman 1/1 When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. Akki Underling 1R Creature - Goblin Warrior 2/1 As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. Akki Underminer 3R Creature - Goblin Rogue Shaman 1/1 Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. Akoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. Akrasan Squire W Creature - Human Soldier 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Akroma, Angel of Fury 5RRR Legendary Creature - Angel 6/6 Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Akroma, Angel of Wrath 5WWW Legendary Creature - Angel 6/6 Flying, first strike, vigilance, trample, haste, protection from black and from red Akroma's Blessing 2W Instant Creatures you control gain protection from the color of your choice until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.) Akroma's Devoted 3W Creature - Human Cleric 2/4 Cleric creatures have vigilance. Akroma's Memorial 7 Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. Akroma's Vengeance 4WW Sorcery Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.) Akron Legionnaire 6WW Creature - Giant Soldier 8/4 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. Aku Djinn 3BB Creature - Djinn 5/6 Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. Akuta, Born of Ash 2BB Legendary Creature - Spirit 3/2 Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. Al-abara's Carpet 5 Artifact {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. Alabaster Dragon 4WW Creature - Dragon 4/4 Flying When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library. Alabaster Leech W Creature - Leech 1/3 White spells you cast cost {W} more to cast. Alabaster Potion XWW Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Alabaster Wall 2W Creature - Wall 0/4 Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Alaborn Cavalier 2WW Creature - Human Knight 2/2 Whenever Alaborn Cavalier attacks, you may tap target creature. Alaborn Grenadier WW Creature - Human Soldier 2/2 Vigilance Alaborn Musketeer 1W Creature - Human Soldier 2/1 Reach (This creature can block creatures with flying.) Alaborn Trooper 2W Creature - Human Soldier 2/3 Alaborn Veteran 2W Creature - Human Knight 2/2 {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. Alaborn Zealot W Creature - Human Soldier 1/1 When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. Aladdin 2RR Creature - Human Rogue 1/1 {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. Aladdin's Lamp 10 Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0. Aladdin's Ring 8 Artifact {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Alarum 1W Instant Untap target nonattacking creature. It gets +1/+3 until end of turn. Albino Troll 1G Creature - Troll 3/3 Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll. Alchor's Tomb 4 Artifact {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) Aleatory 1R Instant Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. Alert Shu Infantry 2W Creature - Human Soldier 2/2 Vigilance Alexi, Zephyr Mage 3UU Legendary Creature - Human Spellshaper 3/3 {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. Alexi's Cloak 1U Enchantment - Aura Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) Algae Gharial 3G Creature - Crocodile 1/1 Shroud Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial. Ali Baba R Creature - Human Rogue 1/1 {R}: Tap target Wall. Ali from Cairo 2RR Creature - Human 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. Aliban's Tower 1R Instant Target blocking creature gets +3/+1 until end of turn. All Hallow's Eve 2BB Sorcery Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. All Suns' Dawn 4G Sorcery For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. Allay 1W Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. Alley Grifters 1BB Creature - Human Mercenary 2/2 Whenever Alley Grifters becomes blocked, defending player discards a card. Allied Strategies 4U Sorcery Domain - Target player draws a card for each basic land type among lands he or she controls. Allosaurus Rider 5GG Creature - Elf Warrior 1+*/1+* You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. Alloy Golem 6 Artifact Creature - Golem 4/4 As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) Alluring Scent 1GG Sorcery All creatures able to block target creature this turn do so. Alluring Siren 1U Creature - Siren 1/1 {T}: Target creature an opponent controls attacks you this turn if able. Alms W Enchantment {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. Alpha Kavu 2G Creature - Kavu 2/2 {1}{G}: Target Kavu creature gets -1/+1 until end of turn. Alpha Myr 2 Artifact Creature - Myr 2/1 Alpha Status 2G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. Altar Golem 7 Artifact Creature - Golem */* Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. Altar of Bone GW Sorcery As an additional cost to cast Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Altar Of Dementia (Altar of Dementia) 2 Artifact Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. Altar of Shadows 7 Artifact At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. Altar's Light 2WW Instant Exile target artifact or enchantment. Alter Reality 1U Instant Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Aluren 2GG Enchantment Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. Ambassador Laquatus 1UU Legendary Creature - Merfolk Wizard 1/3 {3}: Target player puts the top three cards of his or her library into his or her graveyard. Ambassador Oak 3G Creature - Treefolk Warrior 3/3 When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. Amber Prison 4 Artifact You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. Ambiguity 2UU Enchantment Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. Ambition's Cost 3B Sorcery You draw three cards and you lose 3 life. Ambush 3R Instant Blocking creatures gain first strike until end of turn. Ambush Commander 3GG Creature - Elf 2/2 Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. Ambush Party 4R Creature - Human Rogue 3/1 First strike, haste Amnesia 3UUU Sorcery Target player reveals his or her hand and discards all nonland cards. Amoeboid Changeling 1U Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. Amok 1R Enchantment {1}, Discard a card at random: Put a +1/+1 counter on target creature. Amphibious Kavu 2G Creature - Kavu 2/2 Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. Amrou Kithkin WW Creature - Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. Amrou Scout 1W Creature - Kithkin Rebel Scout 2/1 {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. Amrou Seekers 2W Creature - Kithkin Rebel 2/2 Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. Amugaba 5UU Creature - Illusion 6/6 Flying {2}{U}, Discard a card: Return Amugaba to its owner's hand. Amulet of Kroog 2 Artifact {2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Amulet of Quoz 6 Artifact Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. Amulet of Unmaking 5 Artifact {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. Ana Battlemage 2G Creature - Human Wizard 2/2 Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. Ana Disciple G Creature - Human Wizard 1/1 {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. Ana Sanctuary 2G Enchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. Anaba Ancestor 1R Creature - Minotaur Spirit 1/1 {T}: Another target Minotaur creature gets +1/+1 until end of turn. Anaba Bodyguard 3R Creature - Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) Anaba Shaman 3R Creature - Minotaur Shaman 2/2 {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. Anaba Spirit Crafter 2RR Creature - Minotaur Shaman 1/3 Minotaur creatures get +1/+0. Anaconda 3G Creature - Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Anarchist 4R Creature - Human Wizard 2/2 When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Anarchy 2RR Sorcery Destroy all white permanents. Anathemancer 1BR Creature - Zombie Wizard 2/2 When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Anavolver 3G Creature - Volver 3/3 Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." Ancestor's Chosen 5WW Creature - Human Cleric 4/4 First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. Ancestor's Prophet 4W Creature - Human Cleric 1/5 Tap five untapped Clerics you control: You gain 10 life. Ancestral Knowledge 1U Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library. Ancestral Mask 2G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. Ancestral Memories 2UUU Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Ancestral Recall U Instant Target player draws three cards. Ancestral Tribute 5WW Sorcery You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ancestral Vision Sorcery Ancestral Vision is blue. Suspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards. Ancient Amphitheater Land As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W} to your mana pool. Ancient Craving 3B Sorcery You draw three cards and you lose 3 life. Ancient Den Artifact Land (Ancient Den isn't a spell.) {T}: Add {W} to your mana pool. Ancient Grudge 1R Instant Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ancient Hydra 4R Creature - Hydra 5/1 Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. Ancient Kavu 3R Creature - Kavu 3/3 {2}: Ancient Kavu becomes colorless until end of turn. Ancient Ooze 5GG Creature - Ooze */* Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. Ancient Runes 2R Enchantment At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. Ancient Silverback 4GG Creature - Ape 6/5 {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Ancient Spider 2GW Creature - Spider 2/5 First strike; reach (This creature can block creatures with flying.) Ancient Spring Land Ancient Spring enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. Ancient Tomb Land {T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. Ancient Ziggurat Land {T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells. Andradite Leech 2B Creature - Leech 2/2 Black spells you cast cost {B} more to cast. {B}: Andradite Leech gets +1/+1 until end of turn. Angel of Despair 3WWBB Creature - Angel 5/5 Flying When Angel of Despair enters the battlefield, destroy target permanent. Angel of Fury 4WW Creature - Angel 3/5 Flying When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. Angel of Light 4W Creature - Angel 3/3 Flying, vigilance Angel of Mercy 4W Creature - Angel 3/3 Flying When Angel of Mercy enters the battlefield, you gain 3 life. Angel of Retribution 6W Creature - Angel 5/5 Flying, first strike Angel of Salvation 6WW Creature - Angel 5/5 Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Angelfire Crusader 3W Creature - Human Soldier Knight 2/3 {R}: Angelfire Crusader gets +1/+0 until end of turn. Angelic Benediction 3W Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Angelic Chorus 3WW Enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. Angelic Curator 1W Creature - Angel Spirit 1/1 Flying, protection from artifacts Angelic Favor 3W Instant If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. Angelic Page 1W Creature - Angel Spirit 1/1 Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Angelic Protector 3W Creature - Angel 2/2 Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. Angelic Renewal 1W Enchantment Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. Angelic Shield WU Enchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. Angelic Voices 2WW Enchantment Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. Angelic Wall 1W Creature - Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) Angel's Feather 2 Artifact Whenever a player casts a white spell, you may gain 1 life. Angel's Grace W Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Angel's Herald W Creature - Human Cleric 1/1 {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. Angel's Mercy 2WW Instant You gain 7 life. Angel's Trumpet 3 Artifact All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. Angelsong 1W Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) Anger 3R Creature - Incarnation 2/2 Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. Angry Mob 2WW Creature - Human 2+*/2+* Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. Angus Mackenzie GWU Legendary Creature - Human Cleric 2/2 {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. An-Havva Constable 1GG Creature - Human 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. An-Havva Inn 1GG Sorcery You gain X plus 1 life, where X is the number of green creatures on the battlefield. An-Havva Township Land {T}: Add {1} to your mana pool. {1}, {T}: Add {G} to your mana pool. {2}, {T}: Add {R} or {W} to your mana pool. Animal Boneyard 2W Enchantment - Aura Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." Animal Magnetism 4G Sorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. Animate Artifact 3U Enchantment - Aura Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. Animate Dead 1B Enchantment - Aura Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Animate Land G Instant Until end of turn, target land becomes a 3/3 creature that's still a land. Animate Wall W Enchantment - Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. Ankh of Mishra 2 Artifact Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Annex 2UU Enchantment - Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land. Annihilate 3BB Instant Destroy target nonblack creature. It can't be regenerated. Draw a card. Annul U Instant Counter target artifact or enchantment spell. Anodet Lurker 5 Artifact Creature - Construct 3/3 When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life. Anoint W Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. Ant Queen 3GG Creature - Insect 5/5 {1}{G}: Put a 1/1 green Insect creature token onto the battlefield. Antagonism 3R Enchantment At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. Anthem of Rakdos 2BRR Enchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Anthroplasm 2UU Creature - Shapeshifter 0/0 Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. Anti-Magic Aura 2U Enchantment - Aura Enchant creature Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. Antler Skulkin 5 Artifact Creature - Scarecrow 3/3 {2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Anurid Barkripper 1GG Creature - Frog Beast 2/2 Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. Anurid Brushhopper 1GW Creature - Frog Beast 3/4 Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. Anurid Murkdiver 4BB Creature - Zombie Frog Beast 4/3 Swampwalk Anurid Scavenger 2G Creature - Frog Beast 3/3 Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. Anurid Swarmsnapper 2G Creature - Frog Beast 1/4 Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. Anvil of Bogardan 2 Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. An-Zerrin Ruins 2RR Enchantment As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. Apathy U Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. Apes of Rath 2GG Creature - Ape 5/4 Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. Aphetto Alchemist 1U Creature - Human Wizard 1/2 {T}: Untap target artifact or creature. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Aphetto Dredging 3B Sorcery Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. Aphetto Exterminator 2B Creature - Human Wizard 3/1 Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. Aphetto Grifter 2U Creature - Human Wizard 1/1 Tap two untapped Wizards you control: Tap target permanent. Aphetto Runecaster 3U Creature - Human Wizard 2/3 Whenever a permanent is turned face up, you may draw a card. Aphetto Vulture 4BB Creature - Zombie Bird 3/2 Flying When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library. Aphotic Wisps B Instant Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card. Apocalypse 2RRR Sorcery Exile all permanents. You discard your hand. Apocalypse Chime 2 Artifact {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. Apocalypse Hydra XRG Creature - Hydra 0/0 Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. Apothecary Initiate W Creature - Kithkin Cleric 1/1 Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Apprentice Necromancer 1B Creature - Zombie Wizard 1/1 {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. Apprentice Sorcerer 2U Creature - Human Wizard 1/1 {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Apprentice Wizard 1UU Creature - Human Wizard 0/1 {U}, {T}: Add {3} to your mana pool. Aquamoeba 1U Creature - Elemental Beast 1/3 Discard a card: Switch Aquamoeba's power and toughness until end of turn. Aquamorph Entity 2UU Creature - Shapeshifter */* As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Aquastrand Spider 1G Creature - Spider Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) Aquitect's Will U Tribal Sorcery - Merfolk Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. Araba Mothrider 1W Creature - Human Samurai 1/1 Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Arachnoid 6 Artifact Creature - Spider 2/6 Reach (This creature can block creatures with flying.) Arashi, the Sky Asunder 3GG Legendary Creature - Spirit 5/5 {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. Arbiter of Knollridge 6W Creature - Giant Wizard 5/5 Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. Arboria 2GG World Enchantment Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. Arc Blade 3RR Sorcery Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. Suspend 3-{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Arc Lightning 2R Sorcery Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players. Arc Mage 2R Creature - Human Spellshaper 2/2 {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players. Arcades Sabboth 2GGWWUU Legendary Creature - Elder Dragon 7/7 Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn. Arcane Denial 1U Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. Arcane Laboratory 2U Enchantment Each player can't cast more than one spell each turn. Arcane Sanctum Land Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B} to your mana pool. Arcane Spyglass 4 Artifact {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. Arcane Teachings 2R Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." Arcanis the Omnipotent 3UUU Legendary Creature - Wizard 3/4 {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. Arcanum Wings 1U Enchantment - Aura Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) Arcbound Bruiser 5 Artifact Creature - Golem 0/0 Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Crusher 4 Artifact Creature - Juggernaut 0/0 Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Fiend 6 Artifact Creature - Horror 0/0 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Hybrid 4 Artifact Creature - Beast 0/0 Haste Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Lancer 7 Artifact Creature - Beast 0/0 First strike Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Overseer 8 Artifact Creature - Golem 0/0 At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Ravager 2 Artifact Creature - Beast 0/0 Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Reclaimer 4 Artifact Creature - Golem 0/0 Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Slith 2 Artifact Creature - Slith 0/0 Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Stinger 2 Artifact Creature - Insect 0/0 Flying Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Wanderer 6 Artifact Creature - Golem 0/0 Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Worker 1 Artifact Creature - Construct 0/0 Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Archaeological Dig Land {T}: Add {1} to your mana pool. {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. Archangel 5WW Creature - Angel 5/5 Flying, vigilance Archdemon of Unx 5BB Creature - Demon 6/6 Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. Archery Training W Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." Architects of Will 2UB Artifact Creature - Human Wizard 3/3 When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) Archive Trap 3UU Instant - Trap If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. Archivist 2UU Creature - Human Wizard 1/1 {T}: Draw a card. Archmage Ascension 2U Enchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. Archon of Justice 3WW Creature - Archon 4/4 Flying When Archon of Justice is put into a graveyard from the battlefield, exile target permanent. Arc-Slogger 3RR Creature - Beast 4/5 {R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. Arctic Flats Snow Land Arctic Flats enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. Arctic Foxes 1W Creature - Fox 1/1 Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. Arctic Merfolk 1U Creature - Merfolk 1/1 Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. Arctic Nishoba 5G Creature - Cat Warrior 6/6 Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it. Arctic Wolves 3GG Creature - Wolf 4/5 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. Arcum Dagsson 3U Legendary Creature - Human Artificer 2/2 {T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. Arcum's Sleigh 1 Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. Arcum's Weathervane 2 Artifact {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. Arcum's Whistle 3 Artifact {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. Ardent Militia 4W Creature - Human Soldier 2/5 Vigilance Ardent Plea 1WU Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Ardent Soldier 1W Creature - Human Soldier 1/2 Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. Arena Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. Arena of the Ancients 3 Artifact Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures. Arenson's Aura 2W Enchantment {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. Argivian Archaeologist 1WW Creature - Human Artificer 1/1 {W}{W}, {T}: Return target artifact card from your graveyard to your hand. Argivian Blacksmith 1WW Creature - Human Artificer 2/2 {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. Argivian Find W Instant Return target artifact or enchantment card from your graveyard to your hand. Argivian Restoration 2UU Sorcery Return target artifact card from your graveyard to the battlefield. Argothian Elder 3G Creature - Elf Druid 2/2 {T}: Untap two target lands. Argothian Enchantress 1G Creature - Human Druid 0/1 Shroud (This permanent can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. Argothian Pixies 1G Creature - Faerie 2/1 Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. Argothian Swine 3G Creature - Boar 3/3 Trample Argothian Treefolk 3GG Creature - Treefolk 3/5 Prevent all damage that would be dealt to Argothian Treefolk by artifacts. Argothian Wurm 3G Creature - Wurm 6/6 Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. Arid Mesa Land {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. Ark of Blight 2 Artifact {3}, {T}, Sacrifice Ark of Blight: Destroy target land. Armadillo Cloak 1GW Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. Armageddon 3W Sorcery Destroy all lands. Armageddon Clock 6 Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. Armament Master WW Creature - Kor Soldier 2/2 Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. Armed Response 2W Instant Armed Response deals damage to target attacking creature equal to the number of Equipment you control. Armillary Sphere 2 Artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. Armistice 2W Enchantment {3}{W}{W}: You draw a card and target opponent gains 3 life. Armor of Faith W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn. Armor of Thorns 1G Enchantment - Aura You may cast Armor of Thorns any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2. Armor Sliver 2W Creature - Sliver 2/2 All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." Armor Thrull 2B Creature - Thrull 1/3 {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. Armored Ascension 3W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. Armored Galleon 4U Creature - Human Pirate 5/4 Armored Galleon can't attack unless defending player controls an Island. Armored Griffin 3W Creature - Griffin 2/3 Flying, vigilance Armored Guardian 3WU Creature - Cat Soldier 2/5 {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) Armored Pegasus 1W Creature - Pegasus 1/2 Flying Armorer Guildmage R Creature - Human Wizard 1/1 {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. Arms Dealer 2R Creature - Goblin Rogue 1/1 {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. Army Ants 1BR Creature - Insect 1/1 {T}, Sacrifice a land: Destroy target land. Army of Allah 1WW Instant Attacking creatures get +2/+0 until end of turn. Arnjlot's Ascent 1UU Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. Arrest 2W Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Arrogant Vampire 3BB Creature - Vampire 4/3 Flying Arrogant Wurm 3GG Creature - Wurm 4/4 Trample Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Arrow Volley Trap 3WW Instant - Trap If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. Arsenal Thresher 2(W/B)U Artifact Creature - Construct 2/2 As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. Artful Looter 2U Creature - Human Wizard 1/2 {T}: Draw a card, then discard a card. Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter. Artifact Blast R Instant Counter target artifact spell. Artifact Mutation RG Instant Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. Artifact Possession 2B Enchantment - Aura Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. Artifact Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward. Artificer's Intuition 1U Enchantment {U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. Artificial Evolution U Instant Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) Ascendant Evincar 4BB Legendary Creature - Vampire 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. Ascending Aven 2UU Creature - Bird Soldier 3/2 Flying Ascending Aven can block only creatures with flying. Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Asha's Favor 2W Enchantment - Aura Enchant creature Enchanted creature has flying, first strike, and vigilance. Ashcoat Bear 1G Creature - Bear 2/2 Flash (You may cast this spell any time you could cast an instant.) Ashen Firebeast 6RR Creature - Elemental Beast 6/6 {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. Ashen Ghoul 3B Creature - Zombie 3/1 Haste {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. Ashen Monstrosity 5RR Creature - Spirit 7/4 Haste Ashen Monstrosity attacks each turn if able. Ashen Powder 2BB Sorcery Put target creature card from an opponent's graveyard onto the battlefield under your control. Ashenmoor Cohort 5B Creature - Elemental Warrior 4/3 Ashenmoor Cohort gets +1/+1 as long as you control another black creature. Ashenmoor Gouger (B/R)(B/R)(B/R) Creature - Elemental Warrior 4/4 Ashenmoor Gouger can't block. Ashenmoor Liege 1(B/R)(B/R)(B/R) Creature - Elemental Knight 4/1 Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. Ashen-Skin Zubera 1B Creature - Zubera Spirit 1/2 When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. Ashes of the Fallen 2 Artifact As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. Ashes to Ashes 1BB Sorcery Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. Ashling the Pilgrim 1R Legendary Creature - Elemental Shaman 1/1 {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. Ashling, the Extinguisher 2BB Legendary Creature - Elemental Shaman 4/4 Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. Ashling's Prerogative 1R Enchantment As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value enters the battlefield tapped. Ashnod's Altar 3 Artifact Sacrifice a creature: Add {2} to your mana pool. Ashnod's Battle Gear 2 Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. Ashnod's Coupon 0 Artifact ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink. Errata: You pay any costs for the drink. Ashnod's Cylix 2 Artifact {3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. Ashnod's Transmogrant 1 Artifact {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. Asmira, Holy Avenger 2GW Legendary Creature - Human Cleric 2/3 Flying At the beginning of the end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. Aspect of Mongoose 1G Enchantment - Aura Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. Aspect of Wolf 1G Enchantment - Aura Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. Ass Whuppin' 1WB Sorcery Destroy target silver-bordered permanent in any game you can see from your seat. Assassinate 2B Sorcery Destroy target tapped creature. Assassin's Blade 1B Instant Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature. Assault // Battery (Assault) R Sorcery Assault deals 2 damage to target creature or player. Assault Zeppelid 2GU Creature - Beast 3/3 Flying, trample Assembly Hall 5 Artifact {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. Assembly-Worker 3 Artifact Creature - Assembly-Worker 2/2 {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. Assert Authority 5UU Instant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Assquatch 4R Creature - Donkey Lord 3{1/2}/3{1/2} Each other Donkey gets +1{1/2}/+1{1/2}. Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Astral Slide 2W Enchantment Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step. Astral Steel 2W Instant Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Astrolabe 3 Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Atalya, Samite Master 3WW Legendary Creature - Human Cleric 2/3 {X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. Atinlay Igpay 5W Eaturecray - Igpay 3/3 Oubleday ikestray Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay. Atog 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. Atogatog WUBRG Legendary Creature - Atog 5/5 Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. Attrition 1BB Enchantment {B}, Sacrifice a creature: Destroy target nonblack creature. Attunement 2U Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards. Augur il-Vec 1W Creature - Human Cleric 1/3 Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. Augur of Skulls 1B Creature - Skeleton Wizard 1/1 {1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. Augury Adept 1(W/U)(W/U) Creature - Kithkin Wizard 2/2 Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. Auntie's Hovel Land As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. Auntie's Snitch 2B Creature - Goblin Rogue 3/1 Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. Aura Barbs 2R Instant - Arcane Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. Aura Blast 1W Instant Destroy target enchantment. Draw a card. Aura Extraction 1W Instant Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.) Aura Flux 2U Enchantment Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." Aura Fracture 2W Enchantment Sacrifice a land: Destroy target enchantment. Aura Graft 1U Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Aura Mutation GW Instant Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. Aura of Dominion UU Enchantment - Aura Enchant creature {1}, Tap an untapped creature you control: Untap enchanted creature. Aura of Silence 1WW Enchantment Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Aura Shards 1GW Enchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. Aura Thief 3U Creature - Illusion 2/2 Flying When Aura Thief is put into a graveyard from the battlefield, you gain control of all enchantments. (You don't get to move Auras.) Auramancer 2W Creature - Human Wizard 2/2 When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. Auramancer's Guise 2UU Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. Auratog 1W Creature - Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Auratouched Mage 5W Creature - Human Wizard 3/3 When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. Aurification 2WW Enchantment Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures. Auriok Bladewarden 1W Creature - Human Soldier 1/1 {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. Auriok Champion WW Creature - Human Cleric 1/1 Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life. Auriok Glaivemaster W Creature - Human Soldier 1/1 As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. Auriok Salvagers 3W Creature - Human Soldier 2/4 {1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. Auriok Siege Sled 6 Artifact Creature - Juggernaut 3/5 {1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. Auriok Steelshaper 1W Creature - Human Soldier 1/1 Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. Auriok Transfixer W Creature - Human Scout 1/1 {W}, {T}: Tap target artifact. Auriok Windwalker 3W Creature - Human Wizard 2/3 Flying {T}: Attach target Equipment you control to target creature you control. Aurochs 3G Creature - Aurochs 2/3 Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Aurochs Herd 5G Creature - Aurochs 4/4 Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Aurora Eidolon 3W Creature - Spirit 2/2 {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. Aurora Griffin 3W Creature - Griffin 2/2 Flying {W}: Target permanent becomes white until end of turn. Auspicious Ancestor 3W Creature - Human Cleric 2/3 When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Austere Command 4WW Sorcery Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. Autochthon Wurm 10GGGWW Creature - Wurm 9/14 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Trample Autumn Willow 4GG Legendary Creature - Avatar 4/4 Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. Kitsune Mystic (Autumn-Tail, Kitsune Sage) 3W Legendary Creature - Fox Wizard 4/5 {1}: Attach target Aura attached to a creature to another creature. Avalanche X2RR Sorcery Destroy X target snow lands. Avalanche Riders 3R Creature - Human Nomad 2/2 Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land. Avarax 3RR Creature - Beast 3/3 Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn. Avarice Totem 1 Artifact {5}: Exchange control of Avarice Totem and target nonland permanent. Avatar of Discord (B/R)(B/R)(B/R) Creature - Avatar 5/3 ({(b/r)} can be paid with either {B} or {R}.) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. Avatar of Fury 6RR Creature - Avatar 6/6 If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. Avatar of Hope 6WW Creature - Avatar 4/9 If you have 3 or less life, Avatar of Hope costs {6} less to cast. Flying Avatar of Hope can block any number of creatures. Avatar of Me 2UU Creature - Avatar */* Avatar of Me costs {1} more to play for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest {1/2}. Avatar of Me's color is the color of your eyes. Avatar of Might 6GG Creature - Avatar 8/8 If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Avatar of Will 6UU Creature - Avatar 5/6 If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. Flying Avatar of Woe 6BB Creature - Avatar 6/5 If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated. Aven Archer 3WW Creature - Bird Soldier Archer 2/2 Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. Aven Augur 3U Creature - Bird Wizard 2/2 Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. Aven Brigadier 3WWW Creature - Bird Soldier 3/5 Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment. Aven Envoy U Creature - Bird Soldier 0/2 Flying Aven Farseer 1W Creature - Bird Soldier 1/1 Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. Aven Fateshaper 6U Creature - Bird Wizard 4/5 Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from the battlefield, you may draw a card. Aven Flock 4W Creature - Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn. Aven Fogbringer 3U Creature - Bird Wizard 2/1 Flying When Aven Fogbringer enters the battlefield, return target land to its owner's hand. Aven Liberator 2WW Creature - Bird Soldier 2/3 Flying Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. Aven Mimeomancer 1WU Creature - Bird Wizard 3/1 Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. Aven Mindcensor 2W Creature - Bird Wizard 2/1 Flash (You may cast this spell any time you could cast an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead. Aven Redeemer 3W Creature - Bird Cleric 2/2 Flying {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Aven Riftwatcher 2W Creature - Bird Rebel Soldier 2/3 Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. Aven Shrine 1WW Enchantment Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. Aven Smokeweaver 2UU Creature - Bird Soldier 2/3 Flying, protection from red Aven Soulgazer 3WW Creature - Bird Cleric 3/3 Flying {2}{W}: Look at target face-down creature. Aven Squire 1W Creature - Bird Soldier 1/1 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Aven Trailblazer 2W Creature - Bird Soldier 2/* Flying Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. Aven Trooper 3W Creature - Bird Soldier 1/1 Flying {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. Aven Warcraft 2W Instant Creatures you control get +0/+2 until end of turn. Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. Aven Warhawk 4W Creature - Bird Soldier 2/2 Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. Avenger en-Dal 1W Creature - Human Spellshaper 1/1 {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. Avenging Angel 3WW Creature - Angel 3/3 Flying When Avenging Angel is put into a graveyard from the battlefield, you may put Avenging Angel on top of its owner's library. Avenging Druid 2G Creature - Human Druid 1/3 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. Avian Changeling 2W Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) Flying Avizoa 3U Creature - Jellyfish 2/2 Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. Avoid Fate G Instant Counter target instant or Aura spell that targets a permanent you control. Awakener Druid 2G Creature - Human Druid 1/1 When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. Awakening 2GG Enchantment At the beginning of each upkeep, untap all creatures and lands. Awe Strike W Instant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Awesome Presence U Enchantment - Aura Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. AWOL 2W Instant Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone. Axegrinder Giant 4RR Creature - Giant Warrior 6/4 Axelrod Gunnarson 4BBRR Legendary Creature - Giant 5/5 Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. Ayesha Tanaka WWUU Legendary Creature - Human Artificer 2/2 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. Aysen Abbey Land {T}: Add {1} to your mana pool. {1}, {T}: Add {W} to your mana pool. {2}, {T}: Add {G} or {U} to your mana pool. Aysen Bureaucrats 1W Creature - Human Advisor 1/1 {T}: Tap target creature with power 2 or less. Aysen Crusader 2WW Creature - Human Knight 2+*/2+* Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. Aysen Highway 3WWW Enchantment White creatures have plainswalk. Ayumi, the Last Visitor 3GG Legendary Creature - Spirit 7/3 Legendary landwalk Azami, Lady of Scrolls 2UUU Legendary Creature - Human Wizard 0/2 Tap an untapped Wizard you control: Draw a card. Azimaet Drake 2U Creature - Drake 1/3 Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. Azorius AEthermage 1WU Creature - Human Wizard 1/1 Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. Azorius Chancery Land Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool. Azorius First-Wing WU Creature - Griffin 2/2 Flying, protection from enchantments Azorius Guildmage (W/U)(W/U) Creature - Vedalken Wizard 2/2 ({(w/u)} can be paid with either {W} or {U}.) {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) Azorius Herald 2W Creature - Spirit 2/1 Azorius Herald is unblockable. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. Azorius Ploy 1WWU Instant Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. Azorius Signet 2 Artifact {1}, {T}: Add {W}{U} to your mana pool. Azure Drake 3U Creature - Drake 2/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Azusa, Lost but Seeking 2G Legendary Creature - Human Monk 1/2 You may play two additional lands on each of your turns. B.F.M. (Big Furry Monster) BBBBBBBBBBBBBBB Scariest Creature You'll Ever See 99/99 B.F.M. into play. If either B.F.M. card more creatures. Back to Basics 2U Enchantment Nonbasic lands don't untap during their controllers' untap steps. Backdraft 1R Instant This turn, whenever target sorcery spell deals damage, Backdraft deals half that much damage, rounded down, to that spell's controller. Backfire U Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. Backlash 1BR Instant Tap target untapped creature. That creature deals damage equal to its power to its controller. Backslide 1U Instant Turn target creature with morph face down. Cycling {U} ({U}, Discard this card: Draw a card.) Bad Ass 2BB Creature - Donkey Zombie 3{1/2}/1 {1B}, Growl: Regenerate Bad Ass. Bad Moon 1B Enchantment Black creatures get +1/+1. Bad River Land Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. Badlands Land - Swamp Mountain Baki's Curse 2UU Sorcery Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. Baku Altar 2 Artifact Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. Bala Ged Thief 3B Creature - Human Rogue Ally 2/2 Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. Balance 1W Sorcery Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. Balance of Power 3UU Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. Balancing Act 2WW Sorcery Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. Balduvian Barbarians 1RR Creature - Human Barbarian 3/2 Balduvian Bears 1G Creature - Bear 2/2 Balduvian Conjurer 1U Creature - Human Wizard 0/2 {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. Balduvian Dead 3B Creature - Zombie 2/3 {2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. Balduvian Fallen 3B Creature - Zombie 3/5 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. Balduvian Frostwaker 2U Creature - Human Wizard 1/1 {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. Balduvian Horde 2RR Creature - Human Barbarian 5/5 When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. Balduvian Hydra XRR Creature - Hydra 0/1 Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. Balduvian Rage XR Instant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Balduvian Shaman U Creature - Human Cleric Shaman 1/1 {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "counters black spells" to "counters blue spells.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) Balduvian Trading Post Land If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. Balduvian Warlord 3R Creature - Human Barbarian 3/2 {T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. Balduvian War-Makers 4R Creature - Human Barbarian 3/3 Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Balefire Liege 2(R/W)(R/W)(R/W) Creature - Spirit Horror 2/4 Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. Whenever you cast a white spell, you gain 3 life. Baleful Stare 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Ball Lightning RRR Creature - Elemental 6/1 Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. Ballista Squad 3W Creature - Human Rebel 2/2 {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. Balloon Peddler 2U Creature - Human Spellshaper 2/2 {U}, {T}, Discard a card: Target creature gains flying until end of turn. Ballynock Cohort 2W Creature - Kithkin Soldier 2/2 First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. Ballynock Trapper 3W Creature - Kithkin Soldier 2/2 {T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. Ballyrush Banneret 1W Creature - Kithkin Soldier 2/1 Kithkin spells and Soldier spells you cast cost {1} less to cast. Balm of Restoration 2 Artifact {1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. Baloth Cage Trap 3GG Instant - Trap If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield. Baloth Woodcrasher 4GG Creature - Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Balshan Beguiler 2U Creature - Human Wizard 1/1 Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. Balshan Collaborator 3U Creature - Bird Soldier 2/2 Flying {B}: Balshan Collaborator gets +1/+1 until end of turn. Balshan Griffin 3UU Creature - Griffin 3/2 Flying {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. Balthor the Defiled 2BB Legendary Creature - Zombie Dwarf 2/2 Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. Balthor the Stout 1RR Legendary Creature - Dwarf Barbarian 2/2 Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn. Bamboozle 2U Sorcery Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. Bandage W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Bane of the Living 2BB Creature - Insect 4/3 Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. Banefire XR Sorcery Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. Baneslayer Angel 3WW Creature - Angel 5/5 Flying, first strike, lifelink, protection from Demons and from Dragons Banewasp Affliction 1B Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. Banishing Knack U Instant Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." Banshee 2BB Creature - Spirit 0/1 {X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. Banshee's Blade 2 Artifact - Equipment Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Bant Plane - Alara All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever you roll {C}, put a divinity counter on target green, white, or blue creature. That creature is indestructible as long as it has a divinity counter on it. Bant Battlemage 2W Creature - Human Wizard 2/2 {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. Bant Charm GWU Instant Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. Bant Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. Bant Sojourners 1GWU Creature - Human Soldier 2/4 When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) Bant Sureblade (G/U)W Creature - Human Soldier 2/1 As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Barbarian Bully 2R Creature - Human Barbarian 2/2 Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. Barbarian General 4R Creature - Human Barbarian Soldier 3/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Barbarian Guides 2R Creature - Human Barbarian 1/2 {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. Barbarian Horde 3R Creature - Human Barbarian Soldier 3/3 Barbarian Lunatic 2R Creature - Human Barbarian 2/1 {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. Barbarian Outcast 1R Creature - Human Barbarian Beast 2/2 When you control no Swamps, sacrifice Barbarian Outcast. Barbarian Riftcutter 4R Creature - Human Barbarian 3/3 {R}, Sacrifice Barbarian Riftcutter: Destroy target land. Barbarian Ring Land {T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. Barbary Apes 1G Creature - Ape 2/2 Barbed Field 2RR Enchantment - Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to target creature or player." Barbed Foliage 2GG Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. Barbed Lightning 2R Instant Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine {2} (Choose both if you pay the entwine cost.) Barbed Sextant 1 Artifact {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Barbed Shocker 3R Creature - Insect 2/2 Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. Barbed Sliver 2R Creature - Sliver 2/2 All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." Barbed Wire 3 Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. Barbed-Back Wurm 4B Creature - Wurm 4/3 {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. Barbtooth Wurm 5G Creature - Wurm 6/4 Bargain 2W Sorcery Target opponent draws a card. You gain 7 life. Bargaining Table 5 Artifact {X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability. Barishi 2GG Creature - Elemental 4/3 When Barishi is put into a graveyard from the battlefield, exile Barishi, then shuffle all creature cards from your graveyard into your library. Barkhide Mauler 4G Creature - Beast 4/4 Cycling {2} ({2}, Discard this card: Draw a card.) Barkshell Blessing (G/W) Instant Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Barktooth Warbeard 4BRR Legendary Creature - Human Warrior 6/5 Barl's Cage 4 Artifact {3}: Target creature doesn't untap during its controller's next untap step. Baron Sengir 5BBB Legendary Creature - Vampire 5/5 Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. Barrel Down Sokenzan 2R Instant - Arcane Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. Barreling Attack 2RR Instant Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn. Barren Glory 4WW Enchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. Barren Moor Land Barren Moor enters the battlefield tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.) Barrenton Cragtreads 2(W/U)(W/U) Creature - Kithkin Scout 3/3 Barrenton Cragtreads can't be blocked by red creatures. Barrenton Medic 4W Creature - Kithkin Cleric 0/4 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. Barrin, Master Wizard 1UU Legendary Creature - Human Wizard 1/1 {2}, Sacrifice a permanent: Return target creature to its owner's hand. Barrin's Codex 4 Artifact At the beginning of your upkeep, you may put a page counter on Barrin's Codex. {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. Barrin's Spite 2UB Sorcery Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. Barrin's Unmaking 1U Instant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. Barrow Ghoul 1B Creature - Zombie 4/4 At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. Bartel Runeaxe 3BRG Legendary Creature - Giant Warrior 6/5 Vigilance Bartel Runeaxe can't be the target of Aura spells. Barter in Blood 2BB Sorcery Each player sacrifices two creatures. Baru, Fist of Krosa 3GG Legendary Creature - Human Druid 4/4 Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. Basal Sliver 2B Creature - Sliver 2/2 All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." Basal Thrull BB Creature - Thrull 1/2 {T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. Basalt Gargoyle 2R Creature - Gargoyle 3/2 Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Basalt Gargoyle gets +0/+1 until end of turn. Basalt Golem 5 Artifact Creature - Golem 2/4 Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. Basalt Monolith 3 Artifact Basalt Monolith doesn't untap during your untap step. {3}: Untap Basalt Monolith. {T}: Add {3} to your mana pool. Bash to Bits 3R Instant Destroy target artifact. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Basking Rootwalla G Creature - Lizard 1/1 {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Bathe in Light 1W Instant Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. Baton of Courage 3 Artifact Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. Baton of Morale 2 Artifact {2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Battered Golem 3 Artifact Creature - Golem 3/2 Battered Golem doesn't untap during your untap step. Whenever an artifact enters the battlefield, you may untap Battered Golem. Battering Craghorn 2RR Creature - Goat Beast 3/1 First strike Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Battering Ram 2 Artifact Creature - Construct 1/1 At the beginning of your combat phase, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. Battering Sliver 5R Creature - Sliver 4/4 All Sliver creatures have trample. Battering Wurm 6G Creature - Wurm 4/3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. Assault // Battery (Battery) 3G Sorcery Put a 3/3 green Elephant creature token onto the battlefield. Battle Cry 2W Instant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. Battle Frenzy 2R Instant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. Battle Mastery 2W Enchantment - Aura Enchant creature Enchanted creature has double strike. Battle of Wits 3UU Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Battle Rampart 2R Creature - Wall 1/3 Defender (This creature can't attack.) {T}: Target creature gains haste until end of turn. Battle Screech 2WW Sorcery Put two 1/1 white Bird creature tokens with flying onto the battlefield. Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Battle Squadron 3RR Creature - Goblin */* Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. Battle Strain 1R Enchantment Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. Battlefield Forge Land {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. Battlefield Medic 1W Creature - Human Cleric 1/1 {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. Battlefield Percher 3BB Creature - Bird 2/2 Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. Battlefield Scrounger 3GG Creature - Centaur 3/3 Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. Battlegate Mimic 1(R/W) Creature - Shapeshifter 2/1 Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Battlegrace Angel 3WW Creature - Angel 4/4 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. Battlegrowth G Instant Put a +1/+1 counter on target creature. Battle-Mad Ronin 1R Creature - Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able. Battletide Alchemist 3WW Creature - Kithkin Cleric 3/4 If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. Battlewand Oak 2G Creature - Treefolk Warrior 1/3 Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. Battlewise Aven 3W Creature - Bird Soldier 2/2 Flying Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. Batwing Brume 1(W/B) Instant Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) Bay Falcon 1U Creature - Bird 1/1 Flying, vigilance Bayou Land - Swamp Forest Bayou Dragonfly 1G Creature - Insect 1/1 Flying, swampwalk Bazaar of Baghdad Land {T}: Draw two cards, then discard three cards. Bazaar of Wonders 3UU World Enchantment When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. Beacon Behemoth 3GG Creature - Beast 5/3 {1}: Target creature with power 5 or greater gains vigilance until end of turn. Beacon Hawk 1W Creature - Bird 1/1 Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. {W}: Beacon Hawk gets +0/+1 until end of turn. Beacon of Creation 3G Sorcery Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. Beacon of Destiny 1W Creature - Human Cleric 1/3 {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. Beacon of Destruction 3RR Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. Beacon of Immortality 5W Instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. Beacon of Tomorrows 6UU Sorcery Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. Beacon of Unrest 3BB Sorcery Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. Bear Cub 1G Creature - Bear 2/2 Bearscape 1GG Enchantment {1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. Beast Attack 2GGG Instant Put a 4/4 green Beast creature token onto the battlefield. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Beast Hunt 3G Sorcery Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. Beast of Burden 6 Artifact Creature - Golem */* Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. Beast Walkers 1WW Creature - Human Beast Soldier 2/2 {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Beastmaster Ascension 2G Enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. Beastmaster's Magemark 2G Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Beasts of Bogardan 4R Creature - Beast 3/3 Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. Beckon Apparition (W/B) Instant Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. Bedlam 2RR Enchantment Creatures can't block. Bee Sting 3G Sorcery Bee Sting deals 2 damage to target creature or player. Befoul 2BB Sorcery Destroy target land or nonblack creature. It can't be regenerated. Behemoth Sledge 1GW Artifact - Equipment Equipped creature gets +2/+2 and has lifelink and trample. Equip {3} Behemoth's Herald G Creature - Elf Shaman 1/1 {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. Belbe's Armor 3 Artifact {X}, {T}: Target creature gets -X/+X until end of turn. Belbe's Percher 2B Creature - Bird 2/2 Flying Belbe's Percher can block only creatures with flying. Belbe's Portal 5 Artifact As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. Belfry Spirit 3WW Creature - Spirit 1/1 Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying onto the battlefield. Belligerent Hatchling 3(R/W) Creature - Elemental 6/6 First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. Bellowing Fiend 4B Creature - Spirit 3/3 Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. Belltower Sphinx 4U Creature - Sphinx 2/5 Flying Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. Beloved Chaplain 1W Creature - Human Cleric 1/1 Protection from creatures Benalish Cavalry 1W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Benalish Commander 3W Creature - Human Soldier */* Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X-{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. Benalish Emissary 2W Creature - Human Wizard 1/4 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. Benalish Heralds 3W Creature - Human Soldier 2/4 {3}{U}, {T}: Draw a card. Benalish Hero W Creature - Human Soldier 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Benalish Infantry 2W Creature - Human Soldier 1/3 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Benalish Knight 2W Creature - Human Knight 2/2 Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.) Benalish Lancer 2W Creature - Human Knight 2/2 Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. Benalish Missionary W Creature - Human Cleric 1/1 {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. Benalish Trapper 1W Creature - Human Soldier 1/2 {W}, {T}: Tap target creature. Ben-Ben, Akki Hermit 2RR Legendary Creature - Goblin Shaman 1/1 {T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Bend or Break 3R Sorcery Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles. Benediction of Moons W Sorcery You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player. Benevolent Ancestor 2W Creature - Spirit 0/4 Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Benevolent Bodyguard W Creature - Human Cleric 1/1 Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. Benevolent Unicorn 1W Creature - Unicorn 1/2 If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. Benthic Behemoth 5UUU Creature - Serpent 7/6 Islandwalk Benthic Djinn 2UB Creature - Djinn 5/3 Islandwalk At the beginning of your upkeep, you lose 2 life. Benthic Explorers 3U Creature - Merfolk Scout 2/4 {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. Benthicore 6U Creature - Elemental 5/5 When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) Bequeathal G Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, you draw two cards. Bereavement 1B Enchantment Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card. Berserk G Instant Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Berserk Murlodont 4G Creature - Beast 3/3 Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Berserkers of Blood Ridge 4R Creature - Human Berserker 4/4 Berserkers of Blood Ridge attacks each turn if able. Beseech the Queen (2/B)(2/B)(2/B) Sorcery ({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. Bestial Fury 2R Enchantment - Aura Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. Betrayal U Enchantment - Aura Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. Betrayal of Flesh 5B Instant Choose one - Destroy target creature; or return target creature card from your graveyard to the battlefield. Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.) Betrothed of Fire 1R Enchantment - Aura Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. Bewilder 2U Instant Target creature gets -3/-0 until end of turn. Draw a card. Bifurcate 3G Sorcery Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. Big Game Hunter 1BB Creature - Human Rebel Assassin 1/1 When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Bile Urchin B Creature - Spirit 1/1 Sacrifice Bile Urchin: Target player loses 1 life. Bind 1G Instant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. Binding Agony 1B Enchantment - Aura Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. Binding Grasp 3U Enchantment - Aura Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1. B-I-N-G-O 1G Creature - Hound 1/1 Trample Whenever a player plays a spell, put a chip counter on its converted mana cost. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. Biomantic Mastery 4(G/U)(G/U)(G/U) Sorcery ({(g/u)} can be paid with either {G} or {U}.) Draw a card for each creature target player controls, then draw a card for each creature another target player controls. Bioplasm 3GG Creature - Ooze 4/4 Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. Biorhythm 6GG Sorcery Each player's life total becomes the number of creatures he or she controls. Birchlore Rangers G Creature - Elf Druid 1/1 Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Bird Maiden 2R Creature - Human Bird 1/2 Flying Birds of Paradise G Creature - Bird 0/1 Flying {T}: Add one mana of any color to your mana pool. Biting Tether 4U Enchantment - Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. Bitter Ordeal 2B Sorcery Search target player's library for a card and exile it. Then that player shuffles his or her library. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Bitterblossom 1B Tribal Enchantment - Faerie At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. Bituminous Blast 3BR Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature. Black Carriage 3BB Creature - Horse 4/4 Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. Black Knight BB Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Black Lotus 0 Artifact {T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. Black Mana Battery 4 Artifact {2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. Black Market 3BB Enchantment Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. Black Poplar Shaman 2B Creature - Treefolk Shaman 1/3 {2}{B}: Regenerate target Treefolk. Black Scarab W Enchantment - Aura Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. Black Vise 1 Artifact As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Black Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blacker Lotus 0 Artifact ocT: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards. Blackmail B Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Blade of the Bloodchief 1 Artifact - Equipment Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} Blade of the Sixth Pride 1W Creature - Cat Rebel 3/1 Blade Sliver 2R Creature - Sliver 2/2 All Sliver creatures get +1/+0. Blademane Baku 1R Creature - Spirit 1/1 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. Blades of Velis Vel 1R Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. Bladetusk Boar 3R Creature - Boar 3/2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Bladewing the Risen 3BBRR Legendary Creature - Zombie Dragon 4/4 Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn. Bladewing's Thrall 2BB Creature - Zombie 3/3 Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. Blanchwood Armor 2G Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Blanchwood Treefolk 4G Creature - Treefolk 4/5 Blanket of Night 1BB Enchantment Each land is a Swamp in addition to its other land types. Blast from the Past 2R Instant Madness {R}, cycling {1R}, kicker {2R}, flashback {3R}, buyback {4R} Blast from the Past deals 2 damage to target creature or player. If the kicker cost was paid, put a 1/1 red Goblin creature token into play. Blasted Landscape Land {T}: Add {1} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) Blaster Mage 2R Creature - Human Spellshaper 2/2 {R}, {T}, Discard a card: Destroy target Wall. Blasting Station 3 Artifact {T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature enters the battlefield, you may untap Blasting Station. Blastoderm 2GG Creature - Beast 5/5 Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blatant Thievery 4UUU Sorcery For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) Blaze XR Sorcery Blaze deals X damage to target creature or player. Blaze of Glory W Instant Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able. Blazethorn Scarecrow 5 Artifact Creature - Scarecrow 3/3 Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Blazing Archon 6WWW Creature - Archon 5/6 Flying Creatures can't attack you. Blazing Blade Askari 2R Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: Blazing Blade Askari becomes colorless until end of turn. Blazing Effigy 1R Creature - Elemental 0/3 When Blazing Effigy is put into a graveyard from the battlefield, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. Blazing Salvo R Instant Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. Blazing Shoal XRR Instant - Arcane You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. Blazing Specter 2BR Creature - Specter 2/2 Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. Blazing Torch 1 Artifact - Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip {1} Blessed Breath W Instant - Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Blessed Orator 3W Creature - Human Cleric 1/4 Other creatures you control get +0/+1. Blessed Reversal 1W Instant You gain 3 life for each creature attacking you. Blessed Wind 7WW Sorcery Target player's life total becomes 20. Blessed Wine 1W Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Blessing WW Enchantment - Aura Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. Blessing of Leeches 2B Enchantment - Aura Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. Blessing of the Nephilim W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each of its colors. Blight BB Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. Blight Sickle 2 Artifact - Equipment Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} Blighted Shaman 1B Creature - Human Cleric Shaman 1/1 {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Blightning 1BR Sorcery Blightning deals 3 damage to target player. That player discards two cards. Blightsoil Druid 1B Creature - Elf Druid 1/2 {T}, Pay 1 life: Add {G} to your mana pool. Blightspeaker 1B Creature - Human Rebel Cleric 1/1 {T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. Blind Creeper 1B Creature - Zombie Beast 3/3 Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. Blind Fury 2RR Instant Cast Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. Blind Hunter 2WB Creature - Bat 2/2 Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life. Blind Phantasm 2U Creature - Illusion 2/3 Blind Seer 2UU Legendary Creature - Human Wizard 3/3 {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. Blind with Anger 3R Instant - Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. Blinding Angel 3WW Creature - Angel 2/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Blinding Beam 2W Instant Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.) Blinding Light 2W Sorcery Tap all nonwhite creatures. Blinding Mage 1W Creature - Human Wizard 1/2 {W}, {T}: Tap target creature. Blinding Powder 1 Artifact - Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Blind-Spot Giant 2R Creature - Giant Warrior 4/3 Blind-Spot Giant can't attack or block unless you control another Giant. Blinking Spirit 3W Creature - Spirit 2/2 {0}: Return Blinking Spirit to its owner's hand. Blinkmoth Infusion 12UU Instant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Untap all artifacts. Blinkmoth Nexus Land {T}: Add {1} to your mana pool. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. Blinkmoth Urn 5 Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. Blinkmoth Well Land {T}: Add {1} to your mana pool. {2}, {T}: Tap target noncreature artifact. Blister Beetle 1B Creature - Insect 1/1 When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. Blistering Barrier 2R Creature - Wall 5/2 Defender (This creature can't attack.) Blistering Dieflyn 3R Creature - Imp 0/1 Flying {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. Blistering Firecat 1RRR Creature - Elemental Cat 7/1 Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Blitz Hellion 3RG Creature - Hellion 7/7 Trample, haste At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. Blizzard GG Enchantment Cast Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. Blizzard Elemental 5UU Creature - Elemental 5/5 Flying {3}{U}: Untap Blizzard Elemental. Blizzard Specter 2UB Snow Creature - Specter 2/3 Flying Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. Bloated Toad 2G Creature - Frog 2/2 Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.) Blockade Runner 3U Creature - Merfolk 2/2 {U}: Blockade Runner is unblockable this turn. Blockbuster 3RR Enchantment {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. Blood Celebrant B Creature - Human Cleric 1/1 {B}, Pay 1 life: Add one mana of any color to your mana pool. Blood Clock 4 Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Blood Crypt Land - Swamp Mountain ({T}: Add {B} or {R} to your mana pool.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. Blood Cultist 1BR Creature - Human Wizard 1/1 {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. Blood Frenzy 1R Instant Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. Blood Funnel 1B Enchantment Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. Blood Hound 2R Creature - Hound 1/1 Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. Blood Knight RR Creature - Human Knight 2/2 First strike, protection from white Blood Lust 1R Instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. Blood Moon 2R Enchantment Nonbasic lands are Mountains. Blood Oath 3R Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Blood of the Martyr WWW Instant Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. Blood Pet B Creature - Thrull 1/1 Sacrifice Blood Pet: Add {B} to your mana pool. Blood Rites 3RR Enchantment {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. Blood Seeker 1B Creature - Vampire Shaman 1/1 Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. Blood Speaker 3B Creature - Ogre Shaman 3/2 At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. Blood Tribute 4BB Sorcery Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. Blood Tyrant 4UBR Creature - Vampire 5/5 Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. Blood Vassal 2B Creature - Thrull 2/2 Sacrifice Blood Vassal: Add {B}{B} to your mana pool. Bloodbond March 2BG Enchantment Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. Bloodbraid Elf 2RG Creature - Elf Berserker 3/2 Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bloodchief Ascension B Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Bloodcurdler 1B Creature - Horror 1/1 Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." Bloodcurdling Scream XB Sorcery Target creature gets +X/+0 until end of turn. Bloodfire Colossus 6RR Creature - Giant 6/6 {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Bloodfire Dwarf R Creature - Dwarf 1/1 {R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. Bloodfire Infusion 2R Enchantment - Aura Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. Bloodfire Kavu 2RR Creature - Kavu 2/2 {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. Bloodghast BB Creature - Vampire Spirit 2/1 Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. Bloodhall Ooze R Creature - Ooze 1/1 At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. Bloodied Ghost 1(W/B)(W/B) Creature - Spirit 3/3 Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. Bloodletter 2B Creature - Zombie 2/3 When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player. Bloodletter Quill 3 Artifact {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. {U}{B}: Remove a blood counter from Bloodletter Quill. Bloodline Shaman 1G Creature - Elf Wizard Shaman 1/1 {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. Bloodmark Mentor 1R Creature - Goblin Warrior 1/1 Red creatures you control have first strike. Bloodpyre Elemental 4R Creature - Elemental 4/1 Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. Bloodrock Cyclops 2R Creature - Cyclops 3/3 Bloodrock Cyclops attacks each turn if able. Bloodscale Prowler 2R Creature - Viashino Warrior 3/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Bloodscent 3G Instant All creatures able to block target creature this turn do so. Bloodshed Fever R Enchantment - Aura Enchant creature Enchanted creature attacks each turn if able. Bloodshot Cyclops 5R Creature - Cyclops Giant 4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Bloodshot Trainee 3R Creature - Goblin Warrior 2/3 {T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. Bloodstained Mire Land {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. Bloodstoke Howler 5R Creature - Beast 3/4 Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. Bloodstone Cameo 3 Artifact {T}: Add {B} or {R} to your mana pool. Bloodthirsty Ogre 2B Creature - Ogre Warrior Shaman 3/1 {T}: Put a devotion counter on Bloodthirsty Ogre. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. Bloodthorn Taunter 1R Creature - Human Scout 1/1 Haste {T}: Target creature with power 5 or greater gains haste until end of turn. Bloom Tender 1G Creature - Elf Druid 1/1 {T}: For each color among permanents you control, add one mana of that color to your mana pool. Blossoming Wreath G Instant You gain life equal to the number of creature cards in your graveyard. Blowfly Infestation 2B Enchantment Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Blue Elemental Blast U Instant Choose one - Counter target red spell; or destroy target red permanent. Blue Mana Battery 4 Artifact {2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. Blue Scarab W Enchantment - Aura Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. Blue Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Blurred Mongoose 1G Creature - Mongoose 2/1 Blurred Mongoose can't be countered. Shroud (This permanent can't be the target of spells or abilities.) Boa Constrictor 4G Creature - Snake 3/3 {T}: Boa Constrictor gets +3/+3 until end of turn. Boartusk Liege 1(R/G)(R/G)(R/G) Creature - Goblin Knight 3/4 Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. Body Double 4U Creature - Shapeshifter 0/0 You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. Body of Jukai 7GG Creature - Spirit 8/5 Trample Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) Body Snatcher 2BB Creature - Minion 2/2 When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher. When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield. Bog Down 2B Sorcery Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. Bog Elemental 3BB Creature - Elemental 5/4 Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. Bog Glider 2B Creature - Human Mercenary 1/1 Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. Bog Gnarr 4G Creature - Beast 2/2 Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. Bog Hoodlums 5B Creature - Goblin Warrior 4/1 Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Initiate 1B Creature - Human Wizard 1/1 {1}: Add {B} to your mana pool. Bog Raiders 2B Creature - Zombie 2/2 Swampwalk Bog Rats B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. Bog Serpent 5B Creature - Serpent 5/5 Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. Bog Smugglers 1BB Creature - Human Mercenary 2/2 Swampwalk Bog Tatters 4B Creature - Wraith 4/2 Swampwalk Bog Witch 2B Creature - Human Spellshaper 1/1 {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bog Wreckage Land Bog Wreckage enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. Bogardan Firefiend 2R Creature - Elemental Spirit 2/1 When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature. Bogardan Hellkite 6RR Creature - Dragon 5/5 Flash (You may cast this spell any time you could cast an instant.) Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. Bogardan Lancer 1R Creature - Human Knight 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Bogardan Phoenix 2RRR Creature - Phoenix 3/3 Flying When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. Bogardan Rager 5R Creature - Elemental 3/4 Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. Boggart Arsonists 2R Creature - Goblin Rogue 2/1 Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. Boggart Birth Rite B Tribal Sorcery - Goblin Return target Goblin card from your graveyard to your hand. Boggart Forager R Creature - Goblin Rogue 1/1 {R}, Sacrifice Boggart Forager: Target player shuffles his or her library. Boggart Harbinger 2B Creature - Goblin Shaman 2/1 When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. Boggart Loggers 2B Creature - Goblin Rogue 2/1 Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. Boggart Mob 3B Creature - Goblin Warrior 5/5 Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. Boggart Ram-Gang (R/G)(R/G)(R/G) Creature - Goblin Warrior 3/3 Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) Boggart Shenanigans 2R Tribal Enchantment - Goblin Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player. Boggart Sprite-Chaser 1R Creature - Goblin Warrior 1/2 As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. Bog-Strider Ash 3G Creature - Treefolk Shaman 2/4 Swampwalk Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. Boil 3R Instant Destroy all Islands. Boiling Blood 2R Instant Target creature attacks this turn if able. Draw a card. Boiling Seas 3R Sorcery Destroy all Islands. Bola Warrior 1R Creature - Human Spellshaper Warrior 1/1 {R}, {T}, Discard a card: Target creature can't block this turn. Bold Defense 2W Instant Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. Boldwyr Heavyweights 2RR Creature - Giant Warrior 8/8 Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. Boldwyr Intimidator 5RR Creature - Giant Warrior 5/5 Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. Bomb Squad 3R Creature - Dwarf 1/1 {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. Bond of Agony XB Sorcery As an additional cost to cast Bond of Agony, pay X life. Each other player loses X life. Bonded Fetch 2U Creature - Homunculus 0/2 Defender, haste {T}: Draw a card, then discard a card. Bone Dancer 1BB Creature - Zombie 2/2 Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. Bone Flute 3 Artifact {2}, {T}: All creatures get -1/-0 until end of turn. Bone Harvest 2B Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. Bone Mask 4 Artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, exile the top card of your library. Bone Saw 0 Artifact - Equipment Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Bone Shaman 2RR Creature - Giant Shaman 3/3 {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." Bone Shredder 2B Creature - Minion 1/1 Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. Bone Splinters B Sorcery As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature. Boneknitter 1B Creature - Zombie Cleric 1/1 {1}{B}: Regenerate target Zombie. Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Boneshard Slasher 1B Creature - Horror 1/1 Flying Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." Bonesplitter 1 Artifact - Equipment Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Bonesplitter Sliver 3R Creature - Sliver 2/2 All Sliver creatures get +2/+0. Bonethorn Valesk 4R Creature - Beast 4/2 Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. Booby Trap 6 Artifact As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. Book Burning 1R Sorcery Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Book of Rass 6 Artifact {2}, Pay 2 life: Draw a card. Boom // Bust (Boom) 1R Sorcery Destroy target land you control and target land you don't control. Boomerang UU Instant Return target permanent to its owner's hand. Boon Reflection 4W Enchantment If you would gain life, you gain twice that much life instead. Booster Tutor B Instant Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.) Borborygmos 3RRGG Legendary Creature - Cyclops 6/7 Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. Border Guard 2W Creature - Human Soldier 1/4 Border Patrol 4W Creature - Human Nomad 1/6 Vigilance Borderland Behemoth 5RR Creature - Giant Warrior 4/4 Trample Borderland Behemoth gets +4/+4 for each other Giant you control. Borderland Ranger 2G Creature - Human Scout 2/2 When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Boreal Centaur 1G Snow Creature - Centaur Warrior 2/2 {S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) Boreal Druid G Snow Creature - Elf Druid 1/1 {T}: Add {1} to your mana pool. Boreal Griffin 3WW Snow Creature - Griffin 3/2 Flying {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Boreal Shelf Snow Land Boreal Shelf enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Boris Devilboon 3BR Legendary Creature - Zombie Wizard 2/2 {2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. Boros Fury-Shield 2W Instant Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. Boros Garrison Land Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W} to your mana pool. Boros Guildmage (R/W)(R/W) Creature - Human Wizard 2/2 ({(r/w)} can be paid with either {R} or {W}.) {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. Boros Recruit (R/W) Creature - Goblin Soldier 1/1 ({(r/w)} can be paid with either {R} or {W}.) First strike Boros Signet 2 Artifact {1}, {T}: Add {R}{W} to your mana pool. Boros Swiftblade RW Creature - Human Soldier 1/2 Double strike Borrowing 100,000 Arrows 2U Sorcery Draw a card for each tapped creature target opponent controls. Borrowing the East Wind XGG Sorcery Borrowing the East Wind deals X damage to each creature with horsemanship and each player. Boseiju, Who Shelters All Legendary Land Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. Bosh, Iron Golem 8 Legendary Artifact Creature - Golem 6/7 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. Bosium Strip 3 Artifact {3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. Bosk Banneret 1G Creature - Treefolk Shaman 1/3 Treefolk spells and Shaman spells you cast cost {1} less to cast. Bosom Buddy 3W Creature - Elephant Townsfolk 1/4 Whenever you play a spell, you may gain {1/2} life for each word in that spell's name. Bottle Gnomes 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Bottle of Suleiman 4 Artifact {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. Bottled Cloister 4 Artifact At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. Bottomless Pit 1BB Enchantment At the beginning of each player's upkeep, that player discards a card at random. Bottomless Vault Land Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. Bouncing Beebles 2U Creature - Beeble 2/2 Bouncing Beebles is unblockable as long as defending player controls an artifact. Bound // Determined (Bound) 3BG Instant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. Bound in Silence 2W Tribal Enchantment - Rebel Aura Enchant creature Enchanted creature can't attack or block. Bounteous Kirin 5GG Legendary Creature - Kirin Spirit 4/4 Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. Bountiful Harvest 4G Sorcery You gain 1 life for each land you control. Bounty Hunter 2BB Creature - Human Archer Minion 2/2 {T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. Bounty of the Hunt 3GG Instant You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1. Brace for Impact 4W Instant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Brackwater Elemental 2U Creature - Elemental 4/4 When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Braid of Fire 1R Enchantment Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Braids, Cabal Minion 2BB Legendary Creature - Human Minion 2/2 At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. Braids, Conjurer Adept 2UU Legendary Creature - Human Wizard 2/2 At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. Braidwood Cup 3 Artifact {T}: You gain 1 life. Braidwood Sextant 1 Artifact {2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Brain Freeze 1U Instant Target player puts the top three cards of his or her library into his or her graveyard. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Brain Gorgers 3B Creature - Zombie 4/2 When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Brain Pry 1B Sorcery Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. Brainbite 2UB Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card. Braingeyser XUU Sorcery Target player draws X cards. Brainspoil 3BB Sorcery Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Brainstorm U Instant Draw three cards, then put two cards from your hand on top of your library in any order. Brainwash W Enchantment - Aura Enchant creature Enchanted creature can't attack unless its controller pays {3}. Bramble Creeper 4G Creature - Elemental 0/3 Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. Bramble Elemental 3GG Creature - Elemental 4/4 Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. Bramblewood Paragon 1G Creature - Elf Warrior 2/2 Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. Branching Bolt 1RG Instant Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. Branchsnap Lorian 1GG Creature - Beast 4/1 Trample Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Brand R Instant Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.) Brand of Ill Omen 3R Enchantment - Aura Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells. Branded Brawlers R Creature - Human Soldier 2/2 Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. Brass Gnat 1 Artifact Creature - Insect 1/1 Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. Brass Herald 6 Artifact Creature - Golem 2/2 As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. Brass Man 1 Artifact Creature - Construct 1/3 Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. Brass Secretary 3 Artifact Creature - Construct 2/1 {2}, Sacrifice Brass Secretary: Draw a card. Brassclaw Orcs 2R Creature - Orc 3/2 Brassclaw Orcs can't block creatures with power 2 or greater. Brass-Talon Chimera 4 Artifact Creature - Chimera 2/2 First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) Bravado 1R Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each other creature you control. Brave the Elements W Instant Choose a color. White creatures you control gain protection from the chosen color until end of turn. Brawl 3RR Instant Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." Brawn 3G Creature - Incarnation 3/3 Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. Breach 2B Instant Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Break Asunder 2GG Sorcery Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) Break Open 1R Instant Turn target face-down creature an opponent controls face up. Breaking Point 1RR Sorcery Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated. Breaking Wave 2UU Sorcery You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. Simultaneously untap all tapped creatures and tap all untapped creatures. Breakthrough XU Sorcery Draw four cards, then choose X cards in your hand and discard the rest. Breath of Darigaaz 1R Sorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. Breath of Dreams 2UU Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}." Breath of Fury 2RR Enchantment - Aura Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. Breath of Life 3W Sorcery Return target creature card from your graveyard to the battlefield. Breath of Malfegor 3BR Instant Breath of Malfegor deals 5 damage to each opponent. Breathstealer 2B Creature - Nightstalker 2/2 {B}: Breathstealer gets +1/-1 until end of turn. Breathstealer's Crypt 2UB Enchantment If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. Breeding Pit 3B Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. Breeding Pool Land - Forest Island ({T}: Add {G} or {U} to your mana pool.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. Breezekeeper 3U Creature - Djinn 4/4 Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Briar Patch 1GG Enchantment Whenever a creature attacks you, it gets -1/-0 until end of turn. Briar Shield G Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. Briarberry Cohort 1U Creature - Faerie Soldier 1/1 Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. Briarhorn 3G Creature - Elemental 3/3 Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Briarknit Kami 3GG Creature - Spirit 3/3 Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. Bribery 3UU Sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Bridge from Below BBB Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. Brightflame XRRWW Sorcery Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. Brighthearth Banneret 1R Creature - Elemental Warrior 1/1 Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) Brightstone Ritual R Instant Add {R} to your mana pool for each Goblin on the battlefield. Brigid, Hero of Kinsbaile 2WW Legendary Creature - Kithkin Archer 2/3 First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. Brilliant Halo 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand. Brilliant Plan 4U Sorcery Draw three cards. Brilliant Ultimatum WWUUUBB Sorcery Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Brimstone Dragon 6RR Creature - Dragon 6/6 Flying, haste Brine Elemental 4UU Creature - Elemental 5/4 Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. Brine Hag 2UU Creature - Hag 2/2 When Brine Hag is put into a graveyard from the battlefield, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) Brine Seer 3U Creature - Human Wizard 1/1 {2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. Brine Shaman 1B Creature - Human Cleric Shaman 1/1 {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. Bringer of the Black Dawn 7BB Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. Bringer of the Blue Dawn 7UU Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards. Bringer of the Green Dawn 7GG Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. Bringer of the Red Dawn 7RR Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Bringer of the White Dawn 7WW Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. Brink of Madness 2BB Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. Brion Stoutarm 2RW Legendary Creature - Giant Warrior 4/4 Lifelink (Damage dealt by this creature also causes you to gain that much life.) {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. Broken Ambitions XU Instant Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Broken Dam U Sorcery Tap one or two target creatures without horsemanship. Broken Fall 2G Enchantment Return Broken Fall to its owner's hand: Regenerate target creature. Broken Visage 4B Instant Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. Brontotherium 4GG Creature - Beast 5/3 Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Bronze Bombshell 4 Artifact Creature - Construct 4/1 When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. Bronze Calendar 4 Artifact Your spells cost o1 less to play as long as you speak in a voice other than your normal voice. If you speak in your normal voice, sacrifice Bronze Calendar. Bronze Horse 7 Artifact Creature - Horse 4/4 Trample If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. Bronze Tablet 6 Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. Brood of Cockroaches 1B Creature - Insect 1/1 When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. Brood Sliver 4G Creature - Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. Broodhatch Nantuko 1G Creature - Insect Druid 1/1 Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Brooding Saurian 2GG Creature - Lizard 4/4 At the beginning of the end step, each player gains control of all nontoken permanents he or she owns. Broodmate Dragon 3BRG Creature - Dragon 4/4 Flying When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. Broodstar 8UU Creature - Beast */* Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. Brothers of Fire 1RR Creature - Human Shaman 2/2 {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Brothers Yamazaki 2R Legendary Creature - Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Browbeat 2R Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. Brown Ouphe G Creature - Ouphe 1/1 {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) Browse 2UU Enchantment {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. Brush with Death 2B Sorcery Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. Brushland Land {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. Brushstroke Paintermage 3U Creature - Human Wizard 2/3 {T}: Target permanent's artist becomes the artist of your choice until end of turn. Brushwagg 1GG Creature - Brushwagg 3/2 Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. Brutal Deceiver 2R Creature - Spirit 2/2 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. Brutal Nightstalker 3BB Creature - Nightstalker 3/2 When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. Brutal Suppression R Enchantment Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. Brute Force R Instant Target creature gets +3/+3 until end of turn. Bubble Matrix 4 Artifact Prevent all damage that would be dealt to creatures. Bubbling Beebles 4U Creature - Beeble 3/3 Bubbling Beebles is unblockable as long as defending player controls an enchantment. Bubbling Muck B Sorcery Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). Budoka Gardener 1G Creature - Human Monk 2/1 {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. Budoka Pupil 1GG Creature - Human Monk 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature - Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. Builder's Bane XXR Sorcery Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. Bull Aurochs 1G Creature - Aurochs 2/1 Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Bull Cerodon 4RW Creature - Beast 5/5 Vigilance, haste Bull Elephant 3G Creature - Elephant 4/4 When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. Bull Hippo 3G Creature - Hippo 3/3 Islandwalk Bullwhip 4 Artifact {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. Bulwark 3RR Enchantment At the beginning of your upkeep, Bulwark deals damage to target opponent equal to the number of cards in your hand greater than the number of cards in his or her hand. Buoyancy 1U Enchantment - Aura Flash Enchant creature Enchanted creature has flying. Burden of Greed 3B Instant Target player loses 1 life for each tapped artifact he or she controls. Bureaucracy 3UU Enchantment Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering(R) trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND"). Burgeoning G Enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. Buried Alive 2B Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. Burn Trail 3R Sorcery Burn Trail deals 3 damage to target creature or player. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Burning Cinder Fury of Crimson Chaos Fire 3R Enchantment Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn. Burning Cloak R Sorcery Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. Burning Fields 4R Sorcery Burning Fields deals 5 damage to target opponent. Burning Inquiry R Sorcery Each player draws three cards, then discards three cards at random. Burning of Xinye 4RR Sorcery You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. Burning Palm Efreet 2RR Creature - Efreet 2/2 {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. Burning Sands 3RR Enchantment Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. Burning Shield Askari 2R Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. Burning Wish 1R Sorcery You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. Burning-Eye Zubera 2RR Creature - Zubera Spirit 3/3 When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. Burning-Tree Bloodscale 2RG Creature - Viashino Berserker 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. Burning-Tree Shaman 1RG Creature - Centaur Shaman 3/4 Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. Burnout 1R Instant Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. Burnt Offering B Instant As an additional cost to cast Burnt Offering, sacrifice a creature. Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. Burr Grafter 3G Creature - Spirit 2/2 Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Burrenton Bombardier 2W Creature - Kithkin Soldier 2/2 Flying Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) Burrenton Forge-Tender W Creature - Kithkin Wizard 1/1 Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. Burrenton Shield-Bearers 4W Creature - Kithkin Soldier 3/3 Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. Burrowing R Enchantment - Aura Enchant creature Enchanted creature has mountainwalk. Burst Lightning R Instant Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. Burst of Energy W Instant Untap target permanent. Burst of Speed R Sorcery Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) Bursting Beebles 2U Creature - Beeble 2/2 Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist. Bushi Tenderfoot W Creature - Human Soldier 1/1 When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. Boom // Bust (Bust) 5R Sorcery Destroy all lands. Butcher Orgg 4RRR Creature - Orgg 6/6 You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls. Cabal Archon 2B Creature - Human Cleric 2/2 {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. Cabal Coffers Land {2}, {T}: Add {B} to your mana pool for each Swamp you control. Cabal Conditioning 6B Sorcery Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control. Cabal Executioner 2BB Creature - Human Cleric 2/2 Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Cabal Inquisitor 1B Creature - Human Minion 1/1 Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. Cabal Interrogator 1B Creature - Zombie Wizard 1/1 {X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. Cabal Patriarch 3BBB Legendary Creature - Human Wizard 5/5 {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. Cabal Pit Land {T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. Cabal Ritual 1B Instant Add {B}{B}{B} to your mana pool. Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. Cabal Shrine 1BB Enchantment Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. Cabal Slaver 2B Creature - Human Cleric 2/1 Whenever a Goblin deals combat damage to a player, that player discards a card. Cabal Surgeon 2BB Creature - Human Minion 2/1 {2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. Cabal Therapy B Sorcery Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Cabal Torturer 1BB Creature - Human Minion 1/1 {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. Cabal Trainee B Creature - Human Minion 1/1 Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. Cache Raiders 3UU Creature - Merfolk Rogue 4/4 At the beginning of your upkeep, return a permanent you control to its owner's hand. Cackling Fiend 2BB Creature - Zombie 2/1 When Cackling Fiend enters the battlefield, each opponent discards a card. Cackling Flames 3R Instant Cackling Flames deals 3 damage to target creature or player. Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. Cackling Imp 2BB Creature - Imp 2/2 Flying {T}: Target player loses 1 life. Cackling Witch 1B Creature - Human Spellshaper 1/1 {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. Cadaverous Bloom 3BG Enchantment Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. Cadaverous Knight 2B Creature - Zombie Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. Cage of Hands 2W Enchantment - Aura Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand. Cagemail 1W Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't attack. Cairn Wanderer 4B Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. Calciderm 2WW Creature - Beast 5/5 Shroud (This permanent can't be the target of spells or abilities.) Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Calciform Pools Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. Caldera Hellion 3RR Creature - Hellion 3/3 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. Caldera Kavu 2R Creature - Kavu 2/2 {1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn. Caldera Lake Land Caldera Lake enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. Call for Blood 4B Instant - Arcane As an additional cost to cast Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. XXCall of the Herd (Call of the Herd) 2G Sorcery Put a 3/3 green Elephant creature token onto the battlefield. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Call of the Wild 2GG Enchantment {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. Call the Skybreaker 5(U/R)(U/R) Sorcery Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Call to Arms 1W Enchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. Call to Glory 1W Instant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. Call to Heel 1U Instant Return target creature to its owner's hand. Its controller draws a card. Call to the Grave 4B Enchantment At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. Call to the Netherworld B Sorcery Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Caller of Gales U Creature - Merfolk Wizard 1/1 {1}{U}, {T}: Target creature gains flying until end of turn. Caller of the Claw 2G Creature - Elf 2/2 Flash When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. Caller of the Hunt 2G Creature - Human */* As Caller of the Hunt enters the battlefield, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. Callous Deceiver 2U Creature - Spirit 1/3 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. Callous Giant 4RR Creature - Giant 4/4 If a source would deal 3 or less damage to Callous Giant, prevent that damage. Callous Oppressor 1UU Creature - Cephalid 1/2 You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor enters the battlefield, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. Callow Jushi 1UU Creature - Human Wizard 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature - Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. Calming Licid 2W Creature - Licid 2/2 {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. Calming Verse 3G Sorcery Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. Caltrops 3 Artifact Whenever a creature attacks, Caltrops deals 1 damage to it. Camel W Creature - Camel 0/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts. Camouflage G Instant Cast Camouflage only during the declare attackers step. This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty.) Cancel 1UU Instant Counter target spell. Candelabra of Tawnos 1 Artifact {X}, {T}: Untap X target lands. Candles' Glow 1W Instant - Arcane Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Candles of Leng 2 Artifact {4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. Canker Abomination 2(B/G)(B/G) Creature - Treefolk Horror 6/6 As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. Cankerous Thirst 3(B/G) Instant If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) Cannibalize 1B Sorcery Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. Canopy Claws G Instant Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Canopy Crawler 3G Creature - Beast 2/2 Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. Canopy Dragon 4GG Creature - Dragon 4/4 Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. Canopy Spider 1G Creature - Spider 1/3 Reach (This creature can block creatures with flying.) Canopy Surge 1G Sorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. Cantivore 1WW Creature - Lhurgoyf */* Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. Canyon Drake 2RR Creature - Drake 1/2 Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. Canyon Minotaur 3R Creature - Minotaur Warrior 3/3 Canyon Wildcat 1R Creature - Cat 2/1 Mountainwalk Cao Cao, Lord of Wei 3BB Legendary Creature - Human Soldier 3/3 {T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. Cao Ren, Wei Commander 2BB Legendary Creature - Human Soldier Warrior 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. Capashen Knight 1W Creature - Human Knight 1/1 First strike {1}{W}: Capashen Knight gets +1/+0 until end of turn. Capashen Standard W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card. Capashen Templar 2W Creature - Human Knight 2/2 {W}: Capashen Templar gets +0/+1 until end of turn. Capashen Unicorn 1W Creature - Unicorn 1/2 {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. Capricious Efreet 4RR Creature - Efreet 6/4 At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. Capricious Sorcerer 2U Creature - Human Wizard 1/1 {T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Capsize 1UU Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. Captain of the Watch 4WW Creature - Human Soldier 3/3 Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. Captain Sisay 2GW Legendary Creature - Human Soldier 2/2 {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. Captain's Maneuver XRW Instant The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. Captivating Glance 2U Enchantment - Aura Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Captive Flame 2R Enchantment {R}: Target creature gets +1/+0 until end of turn. Capture of Jingzhou 3UU Sorcery Take an extra turn after this one. Captured Sunlight 2GW Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life. Carapace G Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. Caravan Hurda 4W Creature - Giant 1/5 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Carbonize 2R Instant Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. Cardboard Carapace 5G Enchant Creature For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library. Cardpecker 1W Creature - Bird 1{1/2}/1 Flying Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand. Careful Consideration 2UU Instant Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. Careful Study U Sorcery Draw two cards, then discard two cards. Caregiver W Creature - Human Cleric 1/1 {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. Caribou Range 2WW Enchantment - Aura Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." Sacrifice a Caribou token: You gain 1 life. Carnage Altar 2 Artifact {3}, Sacrifice a creature: Draw a card. Carnassid 4GG Creature - Beast 5/4 Trample {1}{G}: Regenerate Carnassid. Carnival of Souls 1B Enchantment Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. Carnivorous Death-Parrot 1U Creature - Bird 2/2 Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. Carnivorous Plant 3G Creature - Plant Wall 4/5 Defender Carnophage B Creature - Zombie 2/2 At the beginning of your upkeep, tap Carnophage unless you pay 1 life. Carom 1W Instant The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. Carpet of Flowers G Enchantment At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. Carrier Pigeons 3W Creature - Bird 1/1 Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. Carrion 1BB Instant As an additional cost to cast Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. Carrion Ants 2BB Creature - Insect 0/1 {1}: Carrion Ants gets +1/+1 until end of turn. Carrion Beetles B Creature - Insect 1/1 {2}{B}, {T}: Exile up to three target cards from a single graveyard. Carrion Feeder B Creature - Zombie 1/1 Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. Carrion Howler 3B Creature - Zombie Wolf 2/2 Pay 1 life: Carrion Howler gets +2/-1 until end of turn. Carrion Rats B Creature - Rat 2/1 Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. Carrion Thrash 2BRG Creature - Viashino Warrior 4/4 When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. Carrion Wall 1BB Creature - Wall 3/2 Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. Carrion Wurm 3BB Creature - Zombie Wurm 6/5 Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. Carrionette 1B Creature - Skeleton 1/1 {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. Carry Away UU Enchantment - Aura Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. Cartographer 2G Creature - Human 2/2 When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. Carven Caryatid 1GG Creature - Spirit 2/5 Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. Cascade Bluffs Land {T}: Add {1} to your mana pool. {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. Castigate WB Sorcery Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. Casting of Bones 2B Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. Castle 3W Enchantment Untapped creatures you control get +0/+2. Castle Raptors 4W Creature - Bird Soldier 3/3 Flying As long as Castle Raptors is untapped, it gets +0/+2. Castle Sengir Land {T}: Add {1} to your mana pool. {1}, {T}: Add {B} to your mana pool. {2}, {T}: Add {U} or {R} to your mana pool. Cat Burglar 3B Creature - Kor Rogue Minion 2/2 {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. Cat Warriors 1GG Creature - Cat Warrior 2/2 Forestwalk Cataclysm 2WW Sorcery Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. Catacomb Dragon 4BB Creature - Dragon 4/4 Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. Catalog 2U Instant Draw two cards, then discard a card. Catalyst Stone 2 Artifact Flashback costs you pay cost up to {2} less. Flashback costs your opponents pay cost {2} more. Catapult Master 3WW Creature - Human Soldier 3/3 Tap five untapped Soldiers you control: Exile target creature. Catapult Squad 1W Creature - Human Soldier 2/1 Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. Catastrophe 4WW Sorcery Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. Cateran Brute 2B Creature - Horror Mercenary 2/2 {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. Cateran Enforcer 3BB Creature - Horror Mercenary 4/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. Cateran Kidnappers 2BB Creature - Human Mercenary 4/2 {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. Cateran Overlord 4BBB Creature - Horror Mercenary 7/5 Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. Cateran Persuader BB Creature - Human Mercenary 2/1 {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library. Cateran Slaver 4BB Creature - Horror Mercenary 5/5 Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. Cateran Summons B Sorcery Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Caterwauling Boggart 3R Creature - Goblin Shaman 2/2 Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. Cathartic Adept U Creature - Human Wizard 1/1 {T}: Target player puts the top card of his or her library into his or her graveyard. Cathedral of Serra Land White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cathodion 3 Artifact Creature - Construct 3/3 When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool. Cauldron Dance 4BR Instant Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. Cauldron Haze 1(W/B) Instant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Cauldron of Souls 5 Artifact {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Caustic Rain 2BB Sorcery Exile target land. Caustic Tar 4BB Enchantment - Aura Enchant land Enchanted land has "{T}: Target player loses 3 life." Caustic Wasps 2G Creature - Insect 1/1 Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. Cautery Sliver RW Creature - Sliver 2/2 All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." Cavalry Master 2WW Creature - Human Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) Cave People 1RR Creature - Human 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. Cave Sense 1R Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. Cave Tiger 2G Creature - Cat 2/2 Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Cave-In 3RR Sorcery You may exile a red card from your hand rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. Cavern Crawler 2R Creature - Insect 0/3 Mountainwalk {R}: Cavern Crawler gets +1/-1 until end of turn. Cavern Harpy UB Creature - Harpy Beast 2/1 Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. Cavern Thoctar 5G Creature - Beast 5/5 {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. Caverns of Despair 2RR World Enchantment No more than two creatures can attack each combat. No more than two creatures can block each combat. Caves of Koilos Land {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. Cease-Fire 2W Instant Target player can't cast creature spells this turn. Draw a card. Ceaseless Searblades 3R Creature - Elemental Warrior 2/4 Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. Celestial Ancient 3WW Creature - Elemental 3/3 Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. Celestial Convergence 2WW Enchantment Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. Celestial Crusader 2WW Creature - Spirit 2/2 Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. Celestial Dawn 1WW Enchantment Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Celestial Gatekeeper 3WW Creature - Bird Cleric 2/2 Flying When Celestial Gatekeeper is put into a graveyard from the battlefield, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. Celestial Kirin 2WW Legendary Creature - Kirin Spirit 3/3 Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. Celestial Mantle 3WWW Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. Celestial Prism 3 Artifact {2}, {T}: Add one mana of any color to your mana pool. Celestial Purge 1W Instant Exile target black or red permanent. Celestial Sword 6 Artifact {3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated. Cemetery Gate 2B Creature - Wall 0/5 Defender (This creature can't attack.) Protection from black Cemetery Puca 1(U/B)(U/B) Creature - Shapeshifter 1/2 Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. Cemetery Reaper 1BB Creature - Zombie 2/2 Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. Cenn's Enlistment 3W Sorcery Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Cenn's Heir 1W Creature - Kithkin Soldier 1/1 Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. Cenn's Tactician W Creature - Kithkin Soldier 1/1 {W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. Censorship U Enchantment When Censorship comes into play, choose a CENSORED word. Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her. Centaur Archer 1RG Creature - Centaur Archer 3/2 {T}: Centaur Archer deals 1 damage to target creature with flying. Centaur Chieftain 3G Creature - Centaur 3/3 Haste Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." Centaur Courser 2G Creature - Centaur Warrior 3/3 Centaur Garden Land {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. Centaur Glade 3GG Enchantment {2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. Centaur Omenreader 3G Snow Creature - Centaur Shaman 3/3 As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. Centaur Rootcaster 3G Creature - Centaur Druid 2/2 Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. Centaur Safeguard 2(G/W) Creature - Centaur Warrior 3/1 ({(g/w)} can be paid with either {G} or {W}.) When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life. Centaur Veteran 5G Creature - Centaur 3/3 Trample {G}, Discard a card: Regenerate Centaur Veteran. Cephalid Aristocrat 4U Creature - Cephalid 3/3 Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. Cephalid Broker 3U Creature - Cephalid 2/2 {T}: Target player draws two cards, then discards two cards. Cephalid Coliseum Land {T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. Cephalid Constable 1UU Creature - Cephalid Wizard 1/1 Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Cephalid Illusionist 1U Creature - Cephalid Wizard 1/1 Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. Cephalid Inkshrouder 2U Creature - Cephalid 2/1 Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) Cephalid Looter 2U Creature - Cephalid Rogue 2/1 {T}: Target player draws a card, then discards a card. Cephalid Pathmage 2U Creature - Cephalid Wizard 1/2 Cephalid Pathmage is unblockable. {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. Cephalid Retainer 2UU Creature - Cephalid 2/3 {U}{U}: Tap target creature without flying. Cephalid Sage 3U Creature - Cephalid 2/3 Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." Cephalid Scout 1U Creature - Cephalid Wizard Scout 1/1 Flying {2}{U}, Sacrifice a land: Draw a card. Cephalid Shrine 1UU Enchantment Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. Cephalid Snitch 1U Creature - Cephalid Wizard 1/1 Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. Cephalid Vandal 1U Creature - Cephalid Rogue 1/1 At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. Cerebral Vortex 1UR Instant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. Ceremonial Guard 2R Creature - Human Soldier 3/4 When Ceremonial Guard attacks or blocks, destroy it at end of combat. Cerodon Yearling RW Creature - Beast 2/2 Vigilance, haste Cerulean Sphinx 4UU Creature - Sphinx 5/5 Flying {U}: Cerulean Sphinx's owner shuffles it into his or her library. Cerulean Wisps U Instant Target creature becomes blue until end of turn. Untap that creature. Draw a card. Cerulean Wyvern 4U Creature - Drake 3/3 Flying, protection from green Cessation 2W Enchantment - Aura Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. Ceta Disciple U Creature - Merfolk Wizard 1/1 {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color to your mana pool. Ceta Sanctuary 2U Enchantment At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. Cetavolver 1U Creature - Volver 1/1 Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. Chain Lightning R Sorcery Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain of Acid 3G Sorcery Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. Chain of Plasma 1R Instant Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain of Silence 1W Instant Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain of Smog 1B Sorcery Target player discards two cards. That player may copy this spell and may choose a new target for that copy. Chain of Vapor U Instant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain Stasis U Instant You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. Chainbreaker 2 Artifact Creature - Scarecrow 3/3 Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. Chainer, Dementia Master 3BB Legendary Creature - Human Minion 3/3 Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. Chainer's Edict 1B Sorcery Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Chainflinger 3R Creature - Beast 2/2 {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. Chains of Mephistopheles 1B Enchantment If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. Chalice of the Void XX Artifact Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. Chamber of Manipulation 2UU Enchantment - Aura Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." Chambered Nautilus 2U Creature - Nautilus Beast 2/2 Whenever Chambered Nautilus becomes blocked, you may draw a card. Chameleon Blur 3G Instant Prevent all damage that creatures would deal to players this turn. Chameleon Colossus 2GG Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. Chameleon Spirit 3U Creature - Illusion Spirit */* As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. Champion Lancer 4WW Creature - Human Knight 3/3 Prevent all damage that would be dealt to Champion Lancer by creatures. Champion's Victory U Instant Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. Chance Encounter 2RR Enchantment Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. Chandler 4R Legendary Creature - Human Rogue 3/3 {R}{R}{R}, {T}: Destroy target artifact creature. Chandra Ablaze 4RR Planeswalker - Chandra 5 +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -2: Each player discards his or her hand, then draws three cards. -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. Chandra Nalaar 3RR Planeswalker - Chandra 6 +1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. Change of Heart W Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. Changeling Berserker 3R Creature - Shapeshifter 5/3 Changeling (This card is every creature type at all times.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Changeling Hero 4W Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Changeling Sentinel 3W Creature - Shapeshifter 3/2 Changeling (This card is every creature type at all times.) Vigilance Changeling Titan 4G Creature - Shapeshifter 7/7 Changeling (This card is every creature type at all times.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Channel GG Sorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. Channel the Suns 3G Sorcery Add {W}{U}{B}{R}{G} to your mana pool. Chant of Vitu-Ghazi 6WW Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. Order // Chaos (Chaos) 2R Instant Creatures can't block this turn. Chaos Charm R Instant Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. Chaos Confetti 4 Artifact o4, ocT: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards. Chaos Harlequin 2RR Creature - Human 2/4 {R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. Chaos Lord 4RRR Creature - Human 7/7 First strike, haste At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord. When Chaos Lord enters the battlefield, it loses haste until end of turn. Chaos Moon 3R Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. Chaos Orb 2 Artifact {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. Chaoslace R Instant Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Chaosphere 2R World Enchantment Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.) Chaotic Backlash 4R Instant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. Chaotic Goo 2RR Creature - Ooze 0/0 Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. Chaotic Strike 1R Instant Cast Chaotic Strike only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card. Char 2R Instant Char deals 4 damage to target creature or player and 2 damage to you. Charcoal Diamond 2 Artifact Charcoal Diamond enters the battlefield tapped. {T}: Add {B} to your mana pool. Charge Across the Araba 4W Instant - Arcane Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. Charging Bandits 4B Creature - Human Rogue 3/3 Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. Charging Paladin 2W Creature - Human Knight 2/2 Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Charging Rhino 3GG Creature - Rhino 4/4 Charging Rhino can't be blocked by more than one creature. Charging Slateback 4R Creature - Beast 4/3 Charging Slateback can't block. Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Charging Troll 2GW Creature - Troll 3/3 Vigilance {G}: Regenerate Charging Troll. Chariot of the Sun 3 Artifact {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. Charisma UUU Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control of that creature for as long as Charisma remains on the battlefield. Charm Peddler W Creature - Human Spellshaper 1/1 {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. Charm School 2W Enchant Player When Charm School comes into play, choose a color and balance Charm School on your head. Prevent all damage to you of the chosen color. If Charm School falls off your head, sacrifice Charm School. Charmed Griffin 3W Creature - Griffin 3/3 Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. Charmed Pendant 4 Artifact {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) Charnelhoard Wurm 4BRG Creature - Wurm 6/6 Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. Char-Rumbler 2RR Creature - Elemental -1/3 Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. Chartooth Cougar 5R Creature - Cat Beast 4/4 {R}: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) Chastise 3W Instant Destroy target attacking creature. You gain life equal to its power. Chatter of the Squirrel G Sorcery Put a 1/1 green Squirrel creature token onto the battlefield. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Cheap Ass 1W Creature - Donkey Townsfolk 1/3{1/2} Spells you play cost {o{1/2}} less to play. Cheatyface UUU Creature - Efreet 2/2 You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. Flying Checks and Balances 2U Enchantment Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. Checks and Balances may be played only in a game with three or more players. Chicken a la King 1UU Summon - Chicken 2/2 Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) Tap a Chicken you control: Roll a six-sided die. Chicken Egg 1R Summon - Egg 0/1 During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken. Chieftain en-Dal 1WW Creature - Human Knight 2/2 Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. Child of Alara WUBRG Legendary Creature - Avatar 6/6 Trample When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated. Child of Gaea 3GGG Creature - Elemental 7/7 Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. {1}{G}: Regenerate Child of Gaea. Child of Night 1B Creature - Vampire 2/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Child of Thorns G Creature - Spirit 1/1 Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. Childhood Horror 3B Creature - Horror 2/2 Flying Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. Children of Korlis W Creature - Human Rebel Cleric 1/1 Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) Chill 1U Enchantment Red spells cost {2} more to cast. Chill Haunting 1B Instant As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn. Chill to the Bone 3B Instant Destroy target nonsnow creature. Chilling Apparition 2B Creature - Spirit 1/1 {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. Chilling Shade 2B Snow Creature - Shade 1/1 Flying {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Chime of Night 1B Enchantment - Aura Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. Chimeric Coils 1 Artifact {X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. Chimeric Egg 3 Artifact Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. Chimeric Idol 3 Artifact {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. Chimeric Sphere 3 Artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. Chimeric Staff 4 Artifact {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. Chimney Imp 4B Creature - Imp 1/2 Flying When Chimney Imp is put into a graveyard from the battlefield, target opponent puts a card from his or her hand on top of his or her library. Chisei, Heart of Oceans 2UU Legendary Creature - Spirit 4/4 Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. Chittering Rats 1BB Creature - Rat 2/2 When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. Chlorophant GGG Creature - Elemental 1/1 At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." Cho-Arrim Alchemist W Creature - Human Spellshaper 1/1 {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Cho-Arrim Bruiser 5W Creature - Ogre Rebel 3/4 Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. Cho-Arrim Legate 2W Creature - Human Soldier 1/2 Protection from black If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. Choice of Damnations 5B Sorcery - Arcane Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. Choke 2G Enchantment Islands don't untap during their controllers' untap steps. Choking Sands 1BB Sorcery Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. Choking Tethers 3U Instant Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature. Choking Vines XG Instant Cast Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) Cho-Manno, Revolutionary 2WW Legendary Creature - Human Rebel 2/2 Prevent all damage that would be dealt to Cho-Manno, Revolutionary. Cho-Manno's Blessing WW Enchantment - Aura Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. Chord of Calling XGGG Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. Chorus of the Conclave 4GGWW Legendary Creature - Dryad 3/8 Forestwalk As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. Chorus of Woe B Sorcery Creatures you control get +1/+0 until end of turn. Chromatic Armor 1WU Enchantment - Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. Chromatic Sphere 1 Artifact {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. Chromatic Star 1 Artifact {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from the battlefield, draw a card. Chrome Mox 0 Artifact Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool. Chromescale Drake 6UUU Creature - Drake 3/4 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. Chromeshell Crab 4U Creature - Crab Beast 3/3 Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. Chromium 2WWUUBB Legendary Creature - Elder Dragon 7/7 Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. Chronatog 1U Creature - Atog 1/2 {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. Chronatog Totem 3 Artifact {T}: Add {U} to your mana pool. {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. Chronomantic Escape 4WW Sorcery Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3-{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Chronosavant 5W Creature - Giant 5/5 {1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. Chronozoa 3U Creature - Illusion 3/3 Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. Chub Toad 2G Creature - Frog 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. Churning Eddy 3U Sorcery Return target creature and target land to their owners' hands. Cinder Cloud 3RR Instant Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. Cinder Crawler 1R Creature - Salamander 1/2 {R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. Cinder Elemental 3R Creature - Elemental 2/2 {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. Cinder Giant 3R Creature - Giant 5/3 At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. Cinder Marsh Land {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. Cinder Pyromancer 2R Creature - Elemental Shaman 0/1 {T}: Cinder Pyromancer deals 1 damage to target player. Whenever you cast a red spell, you may untap Cinder Pyromancer. Cinder Seer 3R Creature - Human Wizard 1/1 {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. Cinder Shade 1BR Creature - Shade 1/1 {B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. Cinder Storm 6R Sorcery Cinder Storm deals 7 damage to target creature or player. Cinder Wall R Creature - Wall 3/3 Defender (This creature can't attack.) When Cinder Wall blocks, destroy it at end of combat. Cinderbones 2B Creature - Elemental Skeleton 1/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. Cinderhaze Wretch 4B Creature - Elemental Shaman 3/2 {T}: Target player discards a card. Activate this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. Circle of Affliction 1B Enchantment As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. Circle of Despair 1WB Enchantment {1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Circle of Protection: Art 1W Enchantment As Circle of Protection: Art comes into play, choose an artist. {1W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage. {1W}: Return Circle of Protection: Art to its owner's hand. Circle of Protection: Artifacts 1W Enchantment {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Black 1W Enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W Enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W Enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Shadow 1W Enchantment {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W Enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Circle of Solace 3W Enchantment As Circle of Solace enters the battlefield, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. Circling Vultures B Creature - Bird 3/2 Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. Circu, Dimir Lobotomist 2UB Legendary Creature - Human Wizard 2/3 Whenever you cast a blue spell, exile the top card of target library. Whenever you cast a black spell, exile the top card of target library. Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist. Circular Logic 2U Instant Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Citadel of Pain 2R Enchantment At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. Citanul Centaurs 3G Creature - Centaur 6/3 Shroud (This permanent can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Citanul Druid 1G Creature - Human Druid 1/1 Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. Citanul Flute 5 Artifact {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. Citanul Hierophants 3G Creature - Human Druid 3/2 Creatures you control have "{T}: Add {G} to your mana pool." Citanul Woodreaders 2G Creature - Human Druid 1/4 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. City in a Bottle 2 Artifact Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. City of Ass Land City of Ass comes into play tapped. {T}: Add one and one-half mana of any one color to your mana pool. City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. City of Shadows Land {T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. City of Solitude 2G Enchantment Players can cast spells and activate abilities only during their own turns. City of Traitors Land When you play another land, sacrifice City of Traitors. {T}: Add {2} to your mana pool. Civic Guildmage W Creature - Human Wizard 1/1 {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. Civic Wayfinder 2G Creature - Elf Warrior Druid 2/2 When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Clairvoyance U Instant Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. Clam Session 1UU Summon - Clamfolk 2/5 When Clam Session comes into play, choose a word. During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song. Clambassadors 3U Summon - Clamfolk 4/4 If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land. Clam-I-Am 2U Summon - Clamfolk 2/2 Whenever you roll a 3 on a six-sided die, you may reroll that die. Clarion Ultimatum GGWWWUU Sorcery Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. Clash of Realities 3R Enchantment All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." Claws of Gix 0 Artifact {1}, Sacrifice a permanent: You gain 1 life. Claws of Wirewood 3G Sorcery Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.) Clay Pigeon 3 Artifact Creature 1/1 Flying o1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it. Clay Statue 4 Artifact Creature - Golem 3/1 {2}: Regenerate Clay Statue. Cleanfall 2W Sorcery - Arcane Destroy all enchantments. Cleanse 2WW Sorcery Destroy all black creatures. Cleansing WWW Sorcery For each land, destroy that land unless any player pays 1 life. Cleansing Beam 4R Instant Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. Cleansing Meditation 1WW Sorcery Destroy all enchantments. Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. Clear 1W Instant Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) Clear the Land 2G Sorcery Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. Clearwater Goblet 5 Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet. Clergy en-Vec 1W Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Clergy of the Holy Nimbus W Creature - Human Cleric 1/1 If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. Clickslither 1RRR Creature - Insect 3/3 Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. Cliff Threader 1W Creature - Kor Scout 2/1 Mountainwalk Cliffrunner Behemoth 3G Creature - Rhino Beast 5/3 Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. Cliffside Market Plane - Mercadia When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. Whenever you roll {C}, exchange control of two target permanents that share a card type. Clinging Darkness 1B Enchantment - Aura Enchant creature Enchanted creature gets -4/-1. Cloak and Dagger 2 Tribal Artifact - Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3} Cloak of Confusion 1B Enchantment - Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. Cloak of Feathers U Sorcery Target creature gains flying until end of turn. Draw a card. Cloak of Invisibility U Enchantment - Aura Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) Cloak of Mists 1U Enchantment - Aura Enchant creature Enchanted creature is unblockable. Clock of Omens 4 Artifact Tap two untapped artifacts you control: Untap target artifact. Clockspinning U Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. Clockwork Avian 5 Artifact Creature - Bird 0/4 Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. Clockwork Beast 6 Artifact Creature - Beast 0/4 Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. Clockwork Beetle 1 Artifact Creature - Insect 0/0 Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. Clockwork Condor 4 Artifact Creature - Bird 0/0 Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. Clockwork Dragon 7 Artifact Creature - Dragon 0/0 Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon. Clockwork Gnomes 4 Artifact Creature - Gnome 2/2 {3}, {T}: Regenerate target artifact creature. Clockwork Hydra 5 Artifact Creature - Hydra 0/0 Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. {T}: Put a +1/+1 counter on Clockwork Hydra. Clockwork Steed 4 Artifact Creature - Horse 0/3 Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. Clockwork Swarm 4 Artifact Creature - Insect 0/3 Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. Clockwork Vorrac 5 Artifact Creature - Boar Beast 0/0 Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. Clone 3U Creature - Shapeshifter 0/0 You may have Clone enter the battlefield as a copy of any creature on the battlefield. Close Quarters 2RR Enchantment Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. Clot Sliver 1B Creature - Sliver 1/1 All Slivers have "{2}: Regenerate this permanent." Cloud Cover 2WU Enchantment Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. Cloud Djinn 5U Creature - Djinn 5/4 Flying Cloud Djinn can block only creatures with flying. Cloud Dragon 5U Creature - Illusion Dragon 5/4 Flying Cloud Dragon can block only creatures with flying. Cloud Elemental 2U Creature - Elemental 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Elemental can block only creatures with flying. Cloud Key 3 Artifact As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast. Cloud of Faeries 1U Creature - Faerie 1/1 Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) Cloud Pirates U Creature - Human Pirate 1/1 Flying Cloud Pirates can block only creatures with flying. Cloud Spirit 2U Creature - Spirit 3/1 Flying Cloud Spirit can block only creatures with flying. Cloud Sprite U Creature - Faerie 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. Cloudchaser Eagle 3W Creature - Bird 2/2 Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment. Cloudchaser Kestrel 1WW Creature - Bird 2/2 Flying When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. {W}: Target permanent becomes white until end of turn. Cloudcrest Lake Land {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. Cloudcrown Oak 2GG Creature - Treefolk Warrior 3/4 Reach (This can block creatures with flying.) Cloudgoat Ranger 3WW Creature - Giant Warrior 3/3 When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. Cloudheath Drake 4U Artifact Creature - Drake 3/3 Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. Cloudhoof Kirin 3UU Legendary Creature - Kirin Spirit 4/4 Flying Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. Cloudpost Land - Locus Cloudpost enters the battlefield tapped. {T}: Add {1} to your mana pool for each Locus on the battlefield. Cloudreach Cavalry 1W Creature - Human Soldier 1/1 As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. Cloudseeder 1U Creature - Faerie Spellshaper 1/1 Flying {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." Cloudskate 1U Creature - Illusion 2/2 Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Cloudstone Curio 3 Artifact Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. Cloudthresher 2GGGG Creature - Elemental 7/7 Flash Reach (This can block creatures with flying.) When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Clout of the Dominus (U/R) Enchantment - Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. Cloven Casting 5UR Enchantment Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. Clutch of the Undercity 1UUB Instant Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Clutch of Undeath 3BB Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. Coal Golem 5 Artifact Creature - Golem 3/3 {3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. Coal Stoker 3R Creature - Elemental 3/3 When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. Coalhauler Swine 4RR Creature - Boar Beast 4/4 Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. Coalition Flag W Enchantment - Aura Enchant creature you control Enchanted creature is a Flagbearer. Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer. Coalition Honor Guard 3W Creature - Human Flagbearer 2/4 Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer. Coalition Relic 3 Artifact {T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. Coalition Victory 3WUBRG Sorcery You win the game if you control a land of each basic land type and a creature of each color. Coast Watcher 1U Creature - Bird Soldier 1/1 Flying, protection from green Coastal Drake 2U Creature - Drake 2/1 Flying {1}{U}, {T}: Return target Kavu to its owner's hand. Coastal Hornclaw 4U Creature - Bird 3/3 Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Coastal Piracy 2UU Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. Coastal Tower Land Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Coastal Wizard 2UU Creature - Human Wizard 1/1 {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Cobalt Golem 4 Artifact Creature - Golem 2/3 {1}{U}: Cobalt Golem gains flying until end of turn. Cobra Trap 4GG Instant - Trap If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield. Cockatrice 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Cocoon G Enchantment - Aura Enchant creature you control Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect lasts indefinitely.) Coercion 2B Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Coffin Puppets 3BB Creature - Zombie 3/3 Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. Coffin Purge B Instant Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Coffin Queen 2B Creature - Zombie Wizard 1/1 You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. Cognivore 6UU Creature - Lhurgoyf */* Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. Coiled Tinviper 3 Artifact Creature - Snake 2/1 First strike Coiling Oracle GU Creature - Snake Elf Druid 1/1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Coiling Woodworm 2G Creature - Insect Worm */1 Coiling Woodworm's power is equal to the number of Forests on the battlefield. Coils of the Medusa 1B Enchantment - Aura Enchant creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. Cold Snap 2W Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. Cold Storage 4 Artifact {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. Cold-Eyed Selkie 1(G/U)(G/U) Creature - Merfolk Rogue 1/1 Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Coldsteel Heart 2 Snow Artifact Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. Colfenor's Plans 2BB Enchantment When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at and play cards exiled with Colfenor's Plans. Skip your draw step. You can't cast more than one spell each turn. Colfenor's Urn 3 Artifact Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. Collapsing Borders 3R Enchantment Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. Collective Restraint 3U Enchantment Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. Collective Unconscious 4GG Sorcery Draw a card for each creature you control. Collector Protector 3WW Creature - Human Gamer 2/5 {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. Colos Yearling 2R Creature - Goat Beast 1/1 Mountainwalk {R}: Colos Yearling gets +1/+0 until end of turn. Colossal Might RG Instant Target creature gets +4/+2 and gains trample until end of turn. Colossus of Sardia 9 Artifact Creature - Golem 9/9 Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. Coma Veil 4U Enchantment - Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. Combat Medic 2W Creature - Human Cleric Soldier 0/2 {1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Command of Unsummoning 2U Instant Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand. Commandeer 5UU Instant You may exile two blue cards from your hand rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) Commander Eesha 2WW Legendary Creature - Bird Soldier 2/4 Flying, protection from creatures Commander Greven il-Vec 3BBB Legendary Creature - Human Warrior 7/5 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature. Commando Raid 2R Instant Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." Common Cause 2W Enchantment Nonartifact creatures get +2/+2 as long as they all share a color. Common Courtesy 2UU Enchantment Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. Commune with Nature G Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Complex Automaton 4 Artifact Creature - Golem 4/4 At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. Complicate 2U Instant Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays {1}. Composite Golem 6 Artifact Creature - Golem 4/4 Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. Compost 1G Enchantment Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. Compulsion 1U Enchantment {1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card. Compulsive Research 2U Sorcery Target player draws three cards. Then that player discards two cards unless he or she discards a land card. Concentrate 2UU Sorcery Draw three cards. Concerted Effort 2WW Enchantment At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. Conch Horn 2 Artifact {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. Conclave Equenaut 4WW Creature - Human Soldier 3/3 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying Conclave Phalanx 4W Creature - Human Soldier 2/4 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. Conclave's Blessing 3W Enchantment - Aura Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. Concordant Crossroads G World Enchantment All creatures have haste. Condemn W Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Condescend XU Instant Counter target spell unless its controller pays {X}. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Cone of Flame 3RR Sorcery Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Confessor W Creature - Human Cleric 1/1 Whenever a player discards a card, you may gain 1 life. Confiscate 4UU Enchantment - Aura Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent. Conflagrate XXR Sorcery Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Conflux 3WUBRG Sorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. Confound 1U Instant Counter target spell that targets one or more creatures. Draw a card. Confusion in the Ranks 3RR Enchantment Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. Congregate 3W Instant Target player gains 2 life for each creature on the battlefield. Congregation at Dawn GGW Instant Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. Conjurer's Ban WB Sorcery Name a card. Until your next turn, the named card can't be played. Draw a card. Conjurer's Bauble 1 Artifact {T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. Conquer 3RR Enchantment - Aura Enchant land You control enchanted land. Conqueror's Pledge 2WWW Sorcery Kicker {6} (You may pay an additional {6} as you cast this spell.) Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. Consecrate Land W Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. Conservator 4 Artifact {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Consign to Dream 2U Instant Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. Conspiracy 3BB Enchantment As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. Constant Mists 1G Instant Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. Constricting Tendrils U Instant Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Consult the Necrosages 1UB Sorcery Choose one - Target player draws two cards; or target player discards two cards. Consume Spirit X1B Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Consume Strength 1BG Instant Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. Consuming Bonfire 3RR Tribal Sorcery - Elemental Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. Consuming Ferocity 1R Enchantment - Aura Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. Consuming Vortex 1U Instant - Arcane Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Consumptive Goo BB Creature - Ooze 1/1 {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. Contagion 3BB Instant You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. Contaminated Bond 1B Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. Contamination 2B Enchantment At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount. Contemplation 1WW Enchantment Whenever you cast a spell, you gain 1 life. Contempt 1U Enchantment - Aura Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. Contested Cliffs Land {T}: Add {1} to your mana pool. {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other. Contract from Below B Sorcery Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. Control Magic 2UU Enchantment - Aura Enchant creature You control enchanted creature. Control of the Court 1R Sorcery Draw four cards, then discard three cards at random. Controlled Instincts U Enchantment - Aura Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step. Controvert 2UU Instant Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Convalescence 1W Enchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. Convalescent Care 1WW Enchantment At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. Conversion 2WW Enchantment At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. Conviction 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. Convincing Mirage 1U Enchantment - Aura Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Convolute 2U Instant Counter target spell unless its controller pays {4}. Convulsing Licid 2R Creature - Licid 2/2 {R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature can't block. Cooperation 2W Enchantment - Aura Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Coordinated Barrage W Instant Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. Copper Gnomes 2 Artifact Creature - Gnome 1/1 {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. Copper Myr 2 Artifact Creature - Myr 1/1 {T}: Add {G} to your mana pool. Copper Tablet 2 Artifact At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. Copperhoof Vorrac 3GG Creature - Boar Beast 2/2 Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. Copper-Leaf Angel 5 Artifact Creature - Angel 2/2 Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. Copy Artifact 1U Enchantment You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. Copy Enchantment 2U Enchantment You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. Coral Atoll Land Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {1}{U} to your mana pool. Coral Eel 1U Creature - Fish 2/1 Coral Fighters 1U Creature - Merfolk Soldier 1/1 Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. Coral Helm 3 Artifact {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. Coral Merfolk 1U Creature - Merfolk 2/1 Coral Net U Enchantment - Aura Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." Coral Reef UU Enchantment Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. Coral Trickster 1U Creature - Merfolk Rogue 2/1 Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. Coretapper 2 Artifact Creature - Myr 1/1 {T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. Cornered Market 2W Enchantment Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent. Corpse Connoisseur 4B Creature - Zombie Wizard 3/3 When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Corpse Dance 2B Instant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Corpse Harvester 3BB Creature - Zombie Wizard 3/3 {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. Corpulent Corpse 5B Creature - Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Corrosion 1BR Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents. Corrosive Mentor 2B Creature - Elemental Rogue 1/3 Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Corrupt 5B Sorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Corrupt Court Official 1B Creature - Human Advisor 1/1 When Corrupt Court Official enters the battlefield, target opponent discards a card. Corrupt Eunuchs 3R Creature - Human Advisor 2/2 When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. Corrupt Official 4B Creature - Human Minion 3/1 {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. Corrupted Roots B Enchantment - Aura Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. Corrupting Licid 2B Creature - Licid 2/2 {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Cosi's Trickster U Creature - Merfolk Wizard 1/1 Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. Cosmic Horror 3BBB Creature - Horror 7/7 First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. Cosmic Larva 1RR Creature - Beast 7/6 Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. Council of Advisors 2U Creature - Human Advisor 1/1 When Council of Advisors enters the battlefield, draw a card. Counsel of the Soratami 2U Sorcery Draw two cards. Counterbalance UU Enchantment Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. Counterbore 3UU Instant Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. Counterintelligence 2UU Sorcery Return one or two target creatures to their owners' hands. Counterspell UU Instant Counter target spell. Countersquall UB Instant Counter target noncreature spell. Its controller loses 2 life. Countryside Crusher 1RR Creature - Giant Warrior 3/3 At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. Courier Hawk 1W Creature - Bird 1/2 Flying, vigilance Courier's Capsule 1U Artifact {1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. Court Archers 2G Creature - Human Archer 1/3 Reach (This can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Court Homunculus W Artifact Creature - Homunculus 1/1 Court Homunculus gets +1/+1 as long as you control another artifact. Court Hussar 2U Creature - Vedalken Knight 1/3 Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. Covenant of Minds 4U Sorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. Cover of Darkness 1B Enchantment As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) Cover of Winter 2W Snow Enchantment Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. {S}i}: Put an age counter on Cover of Winter. Covert Operative 4U Creature - Human Wizard 3/2 Covert Operative is unblockable. Covetous Dragon 4R Creature - Dragon 6/5 Flying When you control no artifacts, sacrifice Covetous Dragon. Cowardice 3UU Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) Cowed by Wisdom W Enchantment - Aura Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. Crabapple Cohort 4G Creature - Treefolk Warrior 4/4 Crabapple Cohort gets +1/+1 as long as you control another green creature. Crack the Earth R Sorcery - Arcane Each player sacrifices a permanent. Crackdown 2W Enchantment Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. Crackleburr 1(U/R)(U/R) Creature - Elemental 2/2 {(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) Crackling Club R Enchantment - Aura Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. Cradle Guard 1GG Creature - Treefolk 4/4 Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Cradle of Vitality 3W Enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. Cradle to Grave 1B Instant Destroy target nonblack creature that entered the battlefield this turn. Crafty Pathmage 2U Creature - Human Wizard 1/1 {T}: Target creature with power 2 or less is unblockable this turn. Crag Puca (U/R)(U/R)(U/R) Creature - Shapeshifter 2/4 {(u/r)}: Switch Crag Puca's power and toughness until end of turn. Crag Saurian RRR Creature - Lizard 4/4 Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. Cragganwick Cremator 2RR Creature - Giant Shaman 5/4 When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. Cranial Extraction 3B Sorcery - Arcane Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. Cranial Plating 2 Artifact - Equipment Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Crash 2R Instant You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact. Crash Landing 2G Instant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. Crash of Rhinos 6GG Creature - Rhino 8/4 Trample Crashing Boars 3GG Creature - Boar 4/4 Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. Crashing Centaur 4GG Creature - Centaur 3/4 {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) Crater Hellion 4RR Creature - Hellion Beast 6/6 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. Craven Giant 2R Creature - Giant 4/1 Craven Giant can't block. Craven Knight 1B Creature - Human Knight 2/2 Craven Knight can't block. Craw Giant 3GGGG Creature - Giant 6/4 Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Craw Wurm 4GG Creature - Wurm 6/4 Crawling Filth 5B Creature - Spirit 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Crawlspace 3 Artifact No more than two creatures can attack you each combat. Crazed Armodon 2GG Creature - Elephant 3/3 {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. Crazed Firecat 5RR Creature - Elemental Cat 4/4 When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. Crazed Goblin R Creature - Goblin Warrior 1/1 Crazed Goblin attacks each turn if able. Crazed Skirge 3B Creature - Imp 2/2 Flying, haste Creakwood Ghoul 4B Creature - Plant Zombie 3/3 {(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. Creakwood Liege 1(B/G)(B/G)(B/G) Creature - Horror 2/2 Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. Cream of the Crop 1G Enchantment Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. Creature Bond 1U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Creature Guy 3G Creature - Beast 3/3 Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand. Credit Voucher 2 Artifact {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Cremate B Instant Exile target card from a graveyard. Draw a card. Crenellated Wall 4 Artifact Creature - Wall 0/4 Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. Crested Craghorn 4R Creature - Goat Beast 4/1 Haste Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Crevasse 2R Enchantment Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. Crib Swap 2W Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. Crime // Punishment (Crime) 3WB Sorcery Put target creature or enchantment card in an opponent's graveyard onto the battlefield under your control. Crimson Acolyte 1W Creature - Human Cleric 1/1 Protection from red {W}: Target creature gains protection from red until end of turn. Crimson Hellkite 6RRR Creature - Dragon 6/6 Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. Crimson Kobolds 0 Creature - Kobold 0/1 Crimson Kobolds is red. Crimson Manticore 2RR Creature - Manticore 2/2 Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. Crimson Roc 4R Creature - Bird 2/2 Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. Crimson Wisps R Instant Target creature becomes red and gains haste until end of turn. Draw a card. Crippling Fatigue 1BB Sorcery Target creature gets -2/-2 until end of turn. Flashback-{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Cromat WUBRG Legendary Creature - Illusion 5/5 {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. Crookclaw Elder 5U Creature - Bird Wizard 3/2 Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. Crookclaw Transmuter 3U Creature - Bird Wizard 3/1 Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. Crooked Scales 4 Artifact {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. Crookshank Kobolds 0 Creature - Kobold 0/1 Crookshank Kobolds is red. Crop Rotation G Instant As an additional cost to cast Crop Rotation, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library. Crosis, the Purger 3UBR Legendary Creature - Dragon 6/6 Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color. That player reveals his or her hand and discards all cards of that color. Crosis's Attendant 5 Artifact Creature - Golem 3/3 {1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. Crosis's Catacombs Land - Lair When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R} to your mana pool. Crosis's Charm UBR Instant Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. Crossbow Ambush G Instant Creatures you control gain reach until end of turn. (They can block creatures with flying.) Crossbow Infantry 1W Creature - Human Soldier Archer 1/1 {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Crosswinds 1G Enchantment Creatures with flying get -2/-0. Crovax the Cursed 2BB Legendary Creature - Vampire 0/0 Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. Crovax, Ascendant Hero 4WW Legendary Creature - Human 4/4 Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. Crowd Favorites 6W Creature - Human Soldier 4/4 {3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. Crowd of Cinders 3B Creature - Elemental */* Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. Crown of Ascension 1U Enchantment - Aura Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. Crown of Awe 1W Enchantment - Aura Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. Crown of Convergence 2 Artifact Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library. Crown of Flames R Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand. Crown of Fury 1R Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. Crown of Suspicion 1B Enchantment - Aura Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. Crown of the Ages 2 Artifact {4}, {T}: Attach target Aura attached to a creature to another creature. Crown of Vigor 1G Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. Crucible of Fire 3R Enchantment Dragon creatures you control get +3/+3. Crucible of Worlds 3 Artifact You may play land cards from your graveyard. Crude Rampart 3W Creature - Wall 4/5 Defender (This creature can't attack.) Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Cruel Bargain BBB Sorcery Draw four cards. You lose half your life, rounded up. Cruel Deceiver 1B Creature - Spirit 2/1 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. Cruel Edict 1B Sorcery Target opponent sacrifices a creature. Cruel Fate 4U Sorcery Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. Cruel Revival 4B Instant Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. Cruel Tutor 2B Sorcery Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Cruel Ultimatum UUBBBRR Sorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. Crumble G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. Crumbling Ashes 1B Enchantment At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. Crumbling Necropolis Land Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R} to your mana pool. Crumbling Sanctuary 5 Artifact For each 1 damage that would be dealt to a player, that player exiles the top card of his or her library instead. Crusade WW Enchantment White creatures get +1/+1. Crusading Knight 2WW Creature - Human Knight 2/2 Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. Crush of Wurms 6GGG Sorcery Put three 6/6 green Wurm creature tokens onto the battlefield. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Crush Underfoot 1R Tribal Instant - Giant Choose a Giant creature you control. It deals damage equal to its power to target creature. Crushing Pain 1R Instant - Arcane Crushing Pain deals 6 damage to target creature that was dealt damage this turn. Cry of Contrition B Sorcery Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card. Cryoclasm 2R Sorcery Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. Crypt Angel 4B Creature - Angel 3/3 Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. Crypt Champion 3B Creature - Zombie 2/2 Double strike When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. Crypt Cobra 3B Creature - Snake 3/3 Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Crypt Creeper 1B Creature - Zombie 2/1 Sacrifice Crypt Creeper: Exile target card from a graveyard. Crypt of Agadeem Land Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. Crypt Rats 2B Creature - Rat 1/1 {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. Crypt Ripper 2BB Creature - Shade 2/2 Haste {B}: Crypt Ripper gets +1/+1 until end of turn. Crypt Sliver 1B Creature - Sliver 1/1 All Slivers have "{T}: Regenerate target Sliver." Cryptic Annelid 3U Creature - Worm Beast 1/4 When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Cryptic Command 1UUU Instant Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. Cryptic Gateway 5 Artifact Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. Cryptwailing 3B Enchantment {1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. Crystal Chimes 3 Artifact {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. Crystal Golem 4 Artifact Creature - Golem 3/3 At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. ) Crystal Quarry Land {T}: Add {1} to your mana pool. {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. Crystal Rod 1 Artifact Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Crystal Seer 4U Creature - Vedalken Wizard 2/2 When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Return Crystal Seer to its owner's hand. Crystal Shard 3 Artifact {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Crystal Spray 2U Instant Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. Draw a card. Crystal Vein Land {T}: Add {1} to your mana pool. {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. Crystalline Sliver WU Creature - Sliver 2/2 All Slivers have shroud. (They can't be the targets of spells or abilities.) Crystallization (G/U)W Enchantment - Aura Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature. Cudgel Troll 2GG Creature - Troll 4/3 {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Culling Scales 3 Artifact At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.) Culling Sun 2WWB Sorcery Destroy each creature with converted mana cost 3 or less. Culling the Weak B Instant As an additional cost to cast Culling the Weak, sacrifice a creature. Add {B}{B}{B}{B} to your mana pool. Cultbrand Cinder 4(B/R) Creature - Elemental Shaman 3/3 When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. Cultural Exchange 4UU Sorcery Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) Cumber Stone 3U Artifact Creatures your opponents control get -1/-0. Cunning 1U Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next end step. Cunning Advisor 3B Creature - Human Advisor 1/1 {T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. Cunning Bandit 1RR Creature - Human Warrior 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. ---- Azamuki, Treachery Incarnate Legendary Creature - Spirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. Cunning Giant 5R Creature - Giant 4/4 If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. Cunning Lethemancer 2B Creature - Human Wizard 2/2 At the beginning of your upkeep, each player discards a card. Cunning Wish 2U Instant You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. Cuombajj Witches BB Creature - Human Wizard 1/3 {T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. Curfew U Instant Each player returns a creature he or she controls to its owner's hand. Curiosity U Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Curse Artifact 2BB Enchantment - Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. Curse of Chains 1(W/U) Enchantment - Aura Enchant creature At the beginning of each upkeep, tap enchanted creature. Curse of Marit Lage 3RR Enchantment When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps. Curse of the Cabal 9B Sorcery Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2-{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. Curse of the Fire Penguin 4RR Enchant Creature Curse of the Fire Penquin consumes and confuses enchanted creature. ----- Creature Penguin Trample When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play. 6/5 Cursecatcher U Creature - Merfolk Wizard 1/1 Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. Cursed Flesh B Enchantment - Aura Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Cursed Land 2BB Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Cursed Monstrosity 4B Creature - Horror 4/3 Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. Cursed Rack 4 Artifact As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. Cursed Ronin 3B Creature - Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: Cursed Ronin gets +1/+1 until end of turn. Cursed Scroll 1 Artifact {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. Cursed Totem 2 Artifact Activated abilities of creatures can't be activated. Curtain of Light 1W Instant Target attacking unblocked creature becomes blocked. Draw a card. Custody Battle 1R Enchantment - Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." Customs Depot 1U Enchantment Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. Cut the Earthly Bond U Instant - Arcane Return target enchanted permanent to its owner's hand. Cut the Tethers 2UU Sorcery For each Spirit, return it to its owner's hand unless that player pays {3}. Cutthroat il-Dal 3B Creature - Human Rogue 4/1 Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) Cycle of Life 1GG Enchantment Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Cyclical Evolution 3GG Sorcery Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3-{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Cyclone 2GG Enchantment At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. Cyclopean Giant 2BB Creature - Zombie Giant 4/2 When Cyclopean Giant is put into a graveyard from the battlefield, target land becomes a Swamp. Exile Cyclopean Giant. Cyclopean Mummy 1B Creature - Zombie 2/1 When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy. Cyclopean Snare 2 Artifact {3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. Cyclopean Tomb 4 Artifact {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. Cylian Elf 1G Creature - Elf Scout 2/2 Cylian Sunsinger 1G Creature - Elf Shaman 2/2 {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. Cytoplast Manipulator 2UU Creature - Human Wizard Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. Cytoplast Root-Kin 2GG Creature - Elemental Mutant 0/0 Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. Cytoshape 1GU Instant Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. Cytospawn Shambler 6G Creature - Elemental Mutant 0/0 Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. Daggerclaw Imp 2B Creature - Imp 3/1 Flying Daggerclaw Imp can't block. Daily Regimen W Enchantment - Aura Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. Dakkon Blackblade 2WUUB Legendary Creature - Human Warrior */* Dakkon Blackblade's power and toughness are each equal to the number of lands you control. Dakmor Bat 1B Creature - Bat 1/1 Flying Dakmor Ghoul 2BB Creature - Zombie 2/2 When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. Dakmor Lancer 4BB Creature - Human Knight 3/3 When Dakmor Lancer enters the battlefield, destroy target nonblack creature. Dakmor Plague 3BB Sorcery Dakmor Plague deals 3 damage to each creature and each player. Dakmor Salvage Land Dakmor Salvage enters the battlefield tapped. {T}: Add {B} to your mana pool. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Dakmor Scorpion 1B Creature - Scorpion 2/1 Dakmor Sorceress 5B Creature - Human Wizard */4 Dakmor Sorceress's power is equal to the number of Swamps you control. Damnation 2BB Sorcery Destroy all creatures. They can't be regenerated. Dampen Thought 1U Instant - Arcane Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Damping Engine 4 Artifact A player who controls more permanents than any other can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. Damping Field 2W Enchantment Players can't untap more than one artifact during their untap steps. Damping Matrix 3 Artifact Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. Dance of Many UU Enchantment When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. Dance of Shadows 3BB Sorcery - Arcane Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Dance of the Dead 1B Enchantment - Aura Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. Dancing Scimitar 4 Artifact Creature - Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying or reach.) Dandan UU Creature - Fish 4/1 Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. Daraja Griffin 3W Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. Darba 3G Creature - Bird Beast 5/4 At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. Darien, King of Kjeldor 4WW Legendary Creature - Human Soldier 3/3 Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. Darigaaz, the Igniter 3BRG Legendary Creature - Dragon 6/6 Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color. Darigaaz's Attendant 5 Artifact Creature - Golem 3/3 {1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. Darigaaz's Caldera Land - Lair When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G} to your mana pool. Darigaaz's Charm BRG Instant Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. Daring Apprentice 1UU Creature - Human Wizard 1/1 {T}, Sacrifice Daring Apprentice: Counter target spell. Daring Leap 1WU Instant Target creature gets +1/+1 and gains flying and first strike until end of turn. Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. Dark Confidant 1B Creature - Human Wizard 2/1 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Dark Depths Legendary Snow Land Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage onto the battlefield. Dark Hatchling 4BB Creature - Horror 3/3 Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. Dark Heart of the Wood BG Enchantment Sacrifice a Forest: You gain 3 life. Dark Maze 4U Creature - Wall 4/5 Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. Dark Offering 4BB Sorcery Destroy target nonblack creature. You gain 3 life. Dark Privilege 1B Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. Dark Ritual B Instant Add {B}{B}{B} to your mana pool. Dark Sphere 0 Artifact {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. Dark Supplicant B Creature - Human Cleric 1/1 {T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. Dark Suspicions 2BB Enchantment At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand. Dark Temper 2R Instant Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. Dark Triumph 4B Instant If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn. Dark Withering 4BB Instant Destroy target nonblack creature. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Darkblast B Instant Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Darkest Hour B Enchantment All creatures are black. Darkheart Sliver BG Creature - Sliver 2/2 All Slivers have "Sacrifice this permanent: You gain 3 life." Darkling Stalker 3B Creature - Shade Spirit 1/1 {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn. Darklit Gargoyle 1W Artifact Creature - Gargoyle 1/2 Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. Darkness B Instant Prevent all combat damage that would be dealt this turn. Darkpact BBB Sorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. Darksteel Brute 2 Artifact Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. Darksteel Citadel Artifact Land Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool. Darksteel Colossus 11 Artifact Creature - Golem 11/11 Trample Darksteel Colossus is indestructible. If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. Darksteel Forge 9 Artifact Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) Darksteel Gargoyle 7 Artifact Creature - Gargoyle 3/3 Flying Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Darksteel Garrison 2 Artifact - Fortification Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Darksteel Ingot 3 Artifact Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add one mana of any color to your mana pool. Darksteel Pendant 2 Artifact Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. Darksteel Reactor 4 Artifact Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. Darkwatch Elves 2G Creature - Elf 2/2 Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) Darkwater Catacombs Land {1}, {T}: Add {U}{B} to your mana pool. Darkwater Egg 1 Artifact {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. Darting Merfolk 1U Creature - Merfolk 1/1 {U}: Return Darting Merfolk to its owner's hand. Daru Cavalier 3W Creature - Human Soldier 2/2 First strike When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. Daru Encampment Land {T}: Add {1} to your mana pool. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. Daru Healer 2W Creature - Human Cleric 1/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Daru Lancer 4WW Creature - Human Soldier 3/4 First strike Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Daru Mender W Creature - Human Cleric 1/1 Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. Daru Sanctifier 3W Creature - Human Cleric 1/4 Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. Daru Spiritualist 1W Creature - Human Cleric 1/1 Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. Daru Stinger 3W Creature - Human Soldier 1/1 Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. Daru Warchief 2WW Creature - Human Soldier 1/1 Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2. Dash Hopes BB Instant When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. Daughter of Autumn 2GG Legendary Creature - Avatar 2/4 {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. Daunting Defender 4W Creature - Human Cleric 3/3 If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. Dauntless Dourbark 3G Creature - Treefolk Warrior */* Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. Dauntless Escort 1GW Creature - Rhino Soldier 3/3 Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. Dauthi Cutthroat 1B Creature - Dauthi Minion 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. Dauthi Embrace 2B Enchantment {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Dauthi Ghoul 1B Creature - Dauthi Zombie 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from the battlefield, put a +1/+1 counter on Dauthi Ghoul. Dauthi Horror 1B Creature - Dauthi Horror 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. Dauthi Jackal 2B Creature - Dauthi Hound 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. Dauthi Marauder 2B Creature - Dauthi Minion 3/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Mercenary 2B Creature - Dauthi Knight Mercenary 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. Dauthi Mindripper 3B Creature - Dauthi Minion 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Dauthi Slayer BB Creature - Dauthi Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. Dauthi Trapper 2B Creature - Dauthi Minion 1/1 {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Dauthi Warlord 1B Creature - Dauthi Soldier */1 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. D'Avenant Archer 2W Creature - Human Soldier Archer 1/2 {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. D'Avenant Healer 1WW Creature - Human Cleric Archer 1/2 {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Dawn Charm 1W Instant Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. Dawn Elemental WWWW Creature - Elemental 3/3 Flying Prevent all damage that would be dealt to Dawn Elemental. Dawn of the Dead 2BBB Enchantment At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Dawnfluke 3W Creature - Elemental 0/3 Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Dawnglow Infusion X(G/W) Sorcery You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) Dawning Purist 2W Creature - Human Cleric 2/2 Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Dawnray Archer 2U Creature - Human Archer 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. Dawn's Reflection 3G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). Dawnstrider 1G Creature - Dryad Spellshaper 1/1 {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. Night // Day (Day) 2W Instant Creatures target player controls get +1/+1 until end of turn. Day of Destiny 3W Legendary Enchantment Legendary creatures you control get +2/+2. Day of Judgment 2WW Sorcery Destroy all creatures. Day of the Dragons 4UUU Enchantment When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. Daybreak Coronet WW Enchantment - Aura Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) Daze 1U Instant You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays {1}. Dazzling Beauty 2W Instant Cast Dazzling Beauty only during the declare blockers step. Target attacking unblocked creature becomes blocked. Draw a card at the beginning of the next turn's upkeep. Dead // Gone (Dead) R Instant Dead deals 2 damage to target creature. Dead Ringers 4B Sorcery Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. Deadapult 2R Enchantment {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. Deadfall 2G Enchantment Creatures with forestwalk can be blocked as though they didn't have forestwalk. Deadhead 3B Summon - Zombie 3/3 Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard. Dead-Iron Sledge 1 Artifact - Equipment Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Deadly Grub 2B Creature - Insect 3/1 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) Deadly Insect 4G Creature - Insect 6/1 Shroud (This permanent can't be the target of spells or abilities.) Deadly Recluse 1G Creature - Spider 1/2 Reach (This creature can block creatures with flying.) Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Deadshot 3R Sorcery Tap target creature. It deals damage equal to its power to another target creature. Deadshot Minotaur 3RG Creature - Minotaur 3/4 When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) Deadwood Treefolk 5G Creature - Treefolk 3/6 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. Deal Damage 2RR Instant Deal Damage deals 4 damage to target creature or player. Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand. Life // Death (Death) 1B Sorcery Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. Death Baron 1BB Creature - Zombie Wizard 2/2 Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. Death Bomb 3B Instant As an additional cost to cast Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. Death Charmer 2B Creature - Worm Mercenary 2/2 Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. Death Cloud XBBB Sorcery Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. Death Denied XBB Instant - Arcane Return X target creature cards from your graveyard to your hand. Death Grasp XWB Sorcery Death Grasp deals X damage to target creature or player. You gain X life. Death Match 3B Enchantment Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. Death Mutation 6BG Sorcery Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. Death of a Thousand Stings 4B Instant - Arcane Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. Death or Glory 4W Sorcery Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. Death Pit Offering 2BB Enchantment When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. Death Pits of Rath 3BB Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. Death Pulse 2BB Instant Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. Death Rattle 5B Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Destroy target nongreen creature. It can't be regenerated. Death Spark R Instant Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. Death Speakers W Creature - Human Cleric 1/1 Protection from black Death Stroke BB Sorcery Destroy target tapped creature. Death Ward W Instant Regenerate target creature. Death Watch B Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. Death Wish 1BB Sorcery You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. Deathbringer Liege 2(W/B)(W/B)(W/B) Creature - Horror 3/4 Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. Deathbringer Thoctar 4BR Creature - Zombie Beast 3/3 Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. Deathcoil Wurm 6GG Creature - Wurm 7/6 You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. Deathcurse Ogre 5B Creature - Ogre Warrior 3/3 When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life. Deathgazer 3B Creature - Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Deathgreeter B Creature - Human Shaman 1/1 Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life. Deathgrip BB Enchantment {B}{B}: Counter target green spell. Deathknell Kami 1B Creature - Spirit 0/1 Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) Deathlace B Instant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Deathmark B Sorcery Destroy target green or white creature. Deathmark Prelate 3B Creature - Human Cleric 2/3 {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. Death-Mask Duplicant 7 Artifact Creature - Shapeshifter 5/5 Imprint - {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. Deathmask Nezumi 2B Creature - Rat Shaman 2/2 As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Deathrender 4 Artifact - Equipment Equipped creature gets +2/+2. Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip {2} Death's Duet 2B Sorcery Return two target creature cards from your graveyard to your hand. Death's-Head Buzzard 1BB Creature - Bird 2/1 Flying When Death's-Head Buzzard is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn. Deathspore Thallid 1B Creature - Zombie Fungus 1/1 At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. Debt of Loyalty 1WW Instant Regenerate target creature. You gain control of that creature if it regenerates this way this turn. Debtors' Knell 4(W/B)(W/B)(W/B) Enchantment ({(w/b)} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control. Decaying Soil 1BB Enchantment At the beginning of your upkeep, exile a card from your graveyard. Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." Deception 2B Sorcery Target opponent discards two cards. Decimate 2RG Sorcery Destroy target artifact, target creature, target enchantment, and target land. Declaration of Naught UU Enchantment As Declaration of Naught enters the battlefield, name a card. {U}: Counter target spell with the chosen name. Decompose 1B Sorcery Exile up to three target cards from a single graveyard. Decomposition 1G Enchantment - Aura Enchant black creature Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) When enchanted creature is put into a graveyard, its controller loses 2 life. Deconstruct 2G Sorcery Destroy target artifact. Then add {G}{G}{G} to your mana pool. Decree of Annihilation 8RR Sorcery Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands. Decree of Justice XX2WW Sorcery Put X 4/4 white Angel creature tokens with flying onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. Decree of Pain 6BB Sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. Decree of Savagery 7GG Instant Put four +1/+1 counters on each creature you control. Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. Decree of Silence 6UU Enchantment Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell. Dedicated Martyr W Creature - Human Cleric 1/1 {W}, Sacrifice Dedicated Martyr: You gain 3 life. Deep Analysis 3U Sorcery Target player draws two cards. Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Deep Reconnaissance 2G Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Deep Spawn 5UUU Creature - Homarid 6/6 Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) Deep Water UU Enchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. Deep Wood 1G Instant Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. Deepcavern Imp 2B Creature - Imp Rebel 2/2 Flying, haste Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Deepchannel Mentor 5U Creature - Merfolk Rogue 2/2 Blue creatures you control are unblockable. Deepfire Elemental 4BR Creature - Elemental 4/4 {X}{X}{1}: Destroy target artifact or creature with converted mana cost X. Deep-Sea Kraken 7UUU Creature - Kraken 6/6 Deep-Sea Kraken is unblockable. Suspend 9-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. Deep-Sea Serpent 4UU Creature - Serpent 5/5 Deep-Sea Serpent can't attack unless defending player controls an Island. Deep-Slumber Titan 2RR Creature - Giant Warrior 7/7 Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. Deeptread Merrow 1U Creature - Merfolk Rogue 2/1 {U}: Deeptread Merrow gains islandwalk until end of turn. Deepwood Drummer 1G Creature - Human Spellshaper 1/1 {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. Deepwood Elder GG Creature - Dryad Spellshaper 2/2 {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. Deepwood Ghoul 2B Creature - Zombie 2/1 Pay 2 life: Regenerate Deepwood Ghoul. Deepwood Legate 3B Creature - Shade 1/1 If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn. Deepwood Tantiv 4G Creature - Beast 2/4 Whenever Deepwood Tantiv becomes blocked, you gain 2 life. Deepwood Wolverine G Creature - Wolverine 1/1 Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. Defender en-Vec 3W Creature - Human Cleric 2/4 Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. Defender of Chaos 2R Creature - Human Knight 2/1 Flash Protection from white Defender of Law 2W Creature - Human Knight 2/1 Flash Protection from red Defender of the Order 3W Creature - Human Cleric 2/4 Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. Defense Grid 2 Artifact Each spell costs {3} more to cast except during its controller's turn. Defense of the Heart 3G Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures onto the battlefield. Then shuffle your library. Defensive Formation W Enchantment Instead of the attacking player, you assign the combat damage of creatures attacking you. Defensive Maneuvers 3W Instant Creatures of the creature type of your choice get +0/+4 until end of turn. Defiant Elf G Creature - Elf 1/1 Trample Defiant Falcon 1W Creature - Rebel Bird 1/1 Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. Defiant Stand 1W Instant Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. Defiant Vanguard 2W Creature - Human Rebel 2/2 When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. Defiler of Souls 3BBR Creature - Demon 5/5 Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. Defiling Tears 2B Instant Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." Deflection 3U Instant Change the target of target spell with a single target. Deft Duelist WU Creature - Human Rogue 2/1 First strike Shroud (This creature can't be the target of spells or abilities.) Deftblade Elite W Creature - Human Soldier 1/1 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. Defy Gravity U Instant Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Dega Disciple W Creature - Human Wizard 1/1 {B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn. Dega Sanctuary 2W Enchantment At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. Degavolver 1W Creature - Volver 1/1 Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) If Degavolver was kicked with its {1}{B} kicker, Degavolver enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its {R} kicker, Degavolver enters the battlefield with a +1/+1 counter on it and with first strike. Deglamer 1G Instant Choose target artifact or enchantment. Its owner shuffles it into his or her library. Dehydration 3U Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Deity of Scars (B/G)(B/G)(B/G)(B/G)(B/G) Creature - Spirit Avatar 7/7 Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. Deja Vu 2U Sorcery Return target sorcery card from your graveyard to your hand. Delay 1U Instant Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) Delaying Shield 3W Enchantment If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. Delif's Cone 0 Artifact {T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. Delif's Cube 1 Artifact {2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. Delirium 1BR Instant Cast Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. Delirium Skeins 2B Sorcery Each player discards three cards. Stand // Deliver (Deliver) 2U Instant Return target permanent to its owner's hand. Delraich 6B Creature - Horror 6/6 Trample You may sacrifice three black creatures rather than pay Delraich's mana cost. Deluge 2U Instant Tap all creatures without flying. Delusions of Mediocrity 3U Enchantment When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life. Supply // Demand (Demand) 1WU Sorcery Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. Dematerialize 3U Sorcery Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Dementia Sliver 3UB Creature - Sliver 3/3 All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn." Demigod of Revenge (B/R)(B/R)(B/R)(B/R)(B/R) Creature - Spirit Avatar 5/4 Flying, haste When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. Demolish 3R Sorcery Destroy target artifact or land. Demon Creature - Demon */* Flying Demonfire XR Sorcery Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. Demonic Attorney 1BB Sorcery Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. Demonic Collusion 3BB Sorcery Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library. Demonic Consultation B Instant Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. Demonic Dread 1BR Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn. Demonic Hordes 3BBB Creature - Demon 5/5 {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. Demonic Torment 2B Enchantment - Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature. Demonic Tutor 1B Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Demon's Herald B Creature - Human Wizard 1/1 {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. Demon's Horn 2 Artifact Whenever a player casts a black spell, you may gain 1 life. Demon's Jester 3B Creature - Imp 2/2 Flying Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. Demonspine Whip BR Artifact - Equipment {X}: Equipped creature gets +X/+0 until end of turn. Equip {1} Demoralize 2R Instant Each creature can't be blocked this turn except by two or more creatures. Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. Demystify W Instant Destroy target enchantment. Denied! U Interrupt Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell. Denizen of the Deep 6UU Creature - Serpent 11/11 When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. Dense Canopy 1G Enchantment Creatures with flying can block only creatures with flying. Dense Foliage 2G Enchantment Creatures can't be the targets of spells. Deny Reality 3UB Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand. Denying Wind 7UU Sorcery Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. Deranged Hermit 3GG Creature - Elf 1/1 Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. Squirrel creatures get +1/+1. Derelor 3B Creature - Thrull 4/4 Black spells you cast cost {B} more to cast. Dermoplasm 2U Creature - Shapeshifter 1/1 Flying Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. Descendant of Kiyomaro 1WW Creature - Human Soldier 2/3 As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." Descendant of Masumaro 2G Creature - Human Monk 1/1 At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. Descendant of Soramaro 3U Creature - Human Wizard 2/3 {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. Desecrated Earth 4B Sorcery Destroy target land. Its controller discards a card. Desecration Elemental 3B Creature - Elemental 8/8 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature. Desecrator Hag 2(B/G)(B/G) Creature - Hag 2/2 When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them. Desert Land - Desert {T}: Add {1} to your mana pool. {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. Desert Drake 3R Creature - Drake 2/2 Flying Desert Nomads 2R Creature - Human Nomad 2/2 Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. Desert Sandstorm 2R Sorcery Desert Sandstorm deals 1 damage to each creature. Desert Twister 4GG Sorcery Destroy target permanent. Deserted Temple Land {T}: Add {1} to your mana pool. {1}, {T}: Untap target land. Desertion 3UU Instant Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. Desolation 1BB Enchantment At the beginning of the end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. Desolation Angel 3BB Creature - Angel 5/4 Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. Desolation Giant 2RR Creature - Giant 3/3 Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. Desperate Charge 2B Sorcery Creatures you control get +2/+0 until end of turn. Desperate Gambit R Instant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. Desperate Research 1B Sorcery Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. Desperate Ritual 1R Instant - Arcane Add {R}{R}{R} to your mana pool. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Despoil 3B Sorcery Destroy target land. Its controller loses 2 life. Despondency 1B Enchantment - Aura Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. Despotic Scepter 1 Artifact {T}: Destroy target permanent you own. It can't be regenerated. Destructive Flow BRG Enchantment At the beginning of each player's upkeep, that player sacrifices a nonbasic land. Destructive Urge 1RR Enchantment - Aura Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. Detainment Spell W Enchantment - Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature. Bound // Determined (Determined) GU Instant Other spells you control can't be countered by spells or abilities this turn. Draw a card. Detonate XR Sorcery Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Detritivore 2RR Creature - Lhurgoyf */* Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X-{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. Deus of Calamity (R/G)(R/G)(R/G)(R/G)(R/G) Creature - Spirit Avatar 6/6 Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. Devastate 3RR Sorcery Destroy target land. Devastate deals 1 damage to each creature and each player. Devastating Dreams RR Sorcery As an additional cost to cast Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. Devastation 5RR Sorcery Destroy all creatures and lands. Research // Development (Development) 3UR Instant Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. Devoted Caretaker W Creature - Human Cleric 1/2 {W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. Devoted Druid 1G Creature - Elf Druid 0/2 {T}: Add {G} to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. Devoted Hero W Creature - Elf Soldier 1/2 Devoted Retainer W Creature - Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Devour in Shadow BB Instant Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. Devouring Deep 2U Creature - Fish 1/2 Islandwalk Devouring Greed 2BB Sorcery - Arcane As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. Devouring Light 1WW Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Exile target attacking or blocking creature. Devouring Rage 4R Instant - Arcane As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. Devouring Strossus 5BBB Creature - Horror 9/9 Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus. Devout Harpist W Creature - Human 1/1 {T}: Destroy target Aura attached to a creature. Devout Lightcaster WWW Creature - Kor Cleric 2/2 Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. Devout Monk W Creature - Human Monk Cleric 1/1 When Devout Monk enters the battlefield, you gain 1 life. Devout Witness 2W Creature - Human Spellshaper 2/2 {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. Dewdrop Spy 1UU Creature - Faerie Rogue 2/2 Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. Diabolic Edict 1B Instant Target player sacrifices a creature. Diabolic Intent 1B Sorcery As an additional cost to cast Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library. Diabolic Machine 7 Artifact Creature - Construct 4/4 {3}: Regenerate Diabolic Machine. Diabolic Servitude 3B Enchantment When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the returned creature is put into a graveyard, exile that creature and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile that creature. Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Diabolic Vision UB Sorcery Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. Diamond Faerie 2GWU Snow Creature - Faerie 3/3 Flying {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Diamond Kaleidoscope 4 Artifact {3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. Sacrifice a Prism token: Add one mana of any color to your mana pool. Diamond Valley Land {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Diaochan, Artful Beauty 3R Legendary Creature - Human Advisor 1/1 {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. Dichotomancy 7UU Sorcery For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. Suspend 3-{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Didgeridoo 1 Artifact {3}: You may put a Minotaur permanent card from your hand onto the battlefield. Diligent Farmhand G Creature - Human Druid 1/1 {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. Dimensional Breach 5WW Sorcery Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. Diminishing Returns 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. Dimir Aqueduct Land Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool. Dimir Cutpurse 1UB Creature - Spirit 2/2 Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. Dimir Doppelganger 1UB Creature - Shapeshifter 0/2 {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. Dimir Guildmage (U/B)(U/B) Creature - Human Wizard 2/2 ({(u/b)} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. Dimir House Guard 3B Creature - Skeleton 2/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Dimir Infiltrator UB Creature - Spirit 1/3 Dimir Infiltrator is unblockable. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Dimir Machinations 2B Sorcery Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Dimir Signet 2 Artifact {1}, {T}: Add {U}{B} to your mana pool. Din of the Fireherd 5(B/R)(B/R)(B/R) Sorcery Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Dingus Egg 4 Artifact Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Dingus Staff 4 Artifact Whenever a creature is put into a graveyard from the battlefield, Dingus Staff deals 2 damage to that creature's controller. Diplomatic Escort 1U Creature - Human Spellshaper 1/1 {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. Diplomatic Immunity 1U Enchantment - Aura Enchant creature Shroud (This permanent can't be the target of spells or abilities.) Enchanted creature has shroud. Dire Undercurrents 3(U/B)(U/B) Enchantment Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. Dire Wolves 2G Creature - Wolf 2/2 Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Dirge of Dread 2B Sorcery All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. Dirtcowl Wurm 4G Creature - Wurm 3/4 Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. Dirtwater Wraith 3B Creature - Wraith 1/3 Swampwalk {B}: Dirtwater Wraith gets +1/+0 until end of turn. Dirty Wererat 3B Creature - Human Rat Minion 2/3 {B}, Discard a card: Regenerate Dirty Wererat. Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. Disappear 2UU Enchantment - Aura Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands. Disarm U Instant Unattach all Equipment from target creature. Disciple of Grace 1W Creature - Human Cleric 1/2 Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) Disciple of Kangee 2W Creature - Human Wizard 2/2 {U}, {T}: Target creature gains flying and becomes blue until end of turn. Disciple of Law 1W Creature - Human Cleric 1/2 Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) Disciple of Malice 1B Creature - Human Cleric 1/2 Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) Disciple of Tevesh Szat 2BB Creature - Human Cleric 3/1 {T}: Target creature gets -1/-1 until end of turn. {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. Disciple of the Vault B Creature - Human Cleric 1/1 Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. Discombobulate 2UU Instant Counter target spell. Look at the top four cards of your library, then put them back in any order. Discordant Dirge 3BB Enchantment At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. Discordant Spirit 2BR Creature - Spirit 2/2 At the beginning of the end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. Disease Carriers 2BB Creature - Rat 2/2 When Disease Carriers is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn. Diseased Vermin 2B Creature - Rat 1/1 Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. Disembowel XB Instant Destroy target creature with converted mana cost X. Disempower 1W Instant Put target artifact or enchantment on top of its owner's library. Disenchant 1W Instant Destroy target artifact or enchantment. Disentomb B Sorcery Return target creature card from your graveyard to your hand. Disfigure B Instant Target creature gets -2/-2 until end of turn. Disharmony 2R Instant Cast Disharmony only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. Disintegrate XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. Dismal Failure 2UU Instant Counter target spell. Its controller discards a card. Dismantle 2R Sorcery Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. Dismantling Blow 2W Instant Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If Dismantling Blow was kicked, draw two cards. Dismiss 2UU Instant Counter target spell. Draw a card. Disorder 1R Sorcery Disorder deals 2 damage to each white creature and each player who controls a white creature. Disorient 3U Instant Target creature gets -7/-0 until end of turn. Dispeller's Capsule W Artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. Dispersal Shield 1U Instant Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. Disperse 1U Instant Return target nonland permanent to its owner's hand. Dispersing Orb 3UU Enchantment {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. Disrupt U Instant Counter target instant or sorcery spell unless its controller pays {1}. Draw a card. Disrupting Scepter 3 Artifact {3}, {T}: Target player discards a card. Activate this ability only during your turn. Disrupting Shoal XUU Instant - Arcane You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X. Disruption Aura 2U Enchantment - Aura Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." Disruptive Pitmage 2U Creature - Human Wizard 1/1 {T}: Counter target spell unless its controller pays {1}. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Disruptive Student 2U Creature - Human Wizard 1/1 {T}: Counter target spell unless its controller pays {1}. Dissipate 1UU Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Distant Melody 3U Sorcery Choose a creature type. Draw a card for each permanent you control of that type. Distorting Lens 2 Artifact {T}: Target permanent becomes the color of your choice until end of turn. Distorting Wake XUUU Sorcery Return X target nonland permanents to their owners' hands. Distress BB Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Disturbed Burial 1B Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. Disturbing Plot 1B Sorcery Return target creature card in a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Dive Bomber 3W Creature - Bird Soldier 2/2 Flying {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. Divebomber Griffin 3WW Creature - Griffin 3/2 Flying {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. Divergent Growth G Instant Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." Diversionary Tactics 3W Enchantment Tap two untapped creatures you control: Tap target creature. Divert U Instant Change the target of target spell with a single target unless that spell's controller pays {2}. Divination 2U Sorcery Draw two cards. Divine Congregation 3W Sorcery You gain 2 life for each creature target player controls. Suspend 5-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Divine Intervention 6WW Enchantment Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. Divine Light W Sorcery Prevent all damage that would be dealt this turn to creatures you control. Divine Offering 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. Divine Presence 2W Enchantment If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. Divine Retribution 1W Instant Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. Divine Sacrament 1WW Enchantment White creatures get +1/+1. Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. Divine Transformation 2WW Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Divine Verdict 3W Instant Destroy target attacking or blocking creature. Diviner's Wand 3 Tribal Artifact - Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3} Diving Griffin 1WW Creature - Griffin 2/2 Flying, vigilance Divining Witch 1B Creature - Human Spellshaper 1/1 {1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. Divinity of Pride (W/B)(W/B)(W/B)(W/B)(W/B) Creature - Spirit Avatar 4/4 Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. Dizzy Spell U Instant Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Dizzying Gaze R Enchantment - Aura Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying. Djinn Illuminatus 5(U/R)(U/R) Creature - Djinn 3/5 ({(u/r)} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Djinn of the Lamp 5UU Creature - Djinn 5/6 Flying Djinn of Wishes 3UU Creature - Djinn 4/4 Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. Do or Die 1B Sorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. Dodecapod 4 Artifact Creature - Golem 3/3 If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. Dogged Hunter 2W Creature - Human Nomad 1/1 {T}: Destroy target creature token. Dogpile 3R Instant Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. Budoka Gardener (Dokai, Weaver of Life) 1G Legendary Creature - Human Monk 3/3 {4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. Dolmen Gate 2 Artifact Prevent all combat damage that would be dealt to attacking creatures you control. Dominaria's Judgment 2W Instant Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. Dominate X1UU Instant Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) Dominating Licid 1UU Creature - Licid 1/1 {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. Domineer 1UU Enchantment - Aura Enchant artifact creature You control enchanted artifact creature. Dominus of Fealty (U/R)(U/R)(U/R)(U/R)(U/R) Creature - Spirit Avatar 4/4 Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. Donate 2U Sorcery Target player gains control of target permanent you control. Dong Zhou, the Tyrant 4R Legendary Creature - Human Soldier 3/3 When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. Doom Blade 1B Instant Destroy target nonblack creature. Doom Cannon 6 Artifact As Doom Cannon enters the battlefield, choose a creature type. {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. Doomed Necromancer 2B Creature - Human Cleric Mercenary 2/2 {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. Doomgape 4(B/G)(B/G)(B/G) Creature - Elemental 10/10 Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. Doomsday BBB Sorcery Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Doomsday Specter 2UB Creature - Specter 2/3 Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. Door of Destinies 4 Artifact As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Door to Nothingness 5 Artifact Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. Doran, the Siege Tower BGW Legendary Creature - Treefolk Shaman 0/5 Each creature assigns combat damage equal to its toughness rather than its power. Dormant Sliver 2GU Creature - Sliver 2/2 All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card." Dormant Volcano Land Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {1}{R} to your mana pool. Dosan the Falling Leaf 1GG Legendary Creature - Human Monk 2/2 Players can cast spells only during their own turns. Dosan's Oldest Chant 4G Sorcery You gain 6 life. Draw a card. Double Cleave 1(R/W) Instant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Double Cross 3BB Sorcery Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. Double Deal 4R Sorcery Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. Double Dip 4W Instant Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player. Double Header 3UU Creature - Drake 2/3 Flying When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand. Double Negative UUR Instant Counter up to two target spells. Double Play 3GG Sorcery Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. Double Take 3UU Instant Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player. Doubling Cube 2 Artifact {3}, {T}: Double the amount of each type of mana in your mana pool. Doubling Season 4G Enchantment If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. Doubtless One 3W Creature - Cleric Avatar */* Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. Douse 2U Enchantment {1}{U}: Counter target red spell. Douse in Gloom 2B Instant Douse in Gloom deals 2 damage to target creature and you gain 2 life. Dovescape 3(W/U)(W/U)(W/U) Enchantment ({(w/u)} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. Downdraft 2G Enchantment {G}: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. Downhill Charge 2R Instant You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. Dowsing Shaman 4G Creature - Centaur Shaman 3/4 {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. Draco 16 Artifact Creature - Dragon 9/9 Domain - Draco costs {2} less to cast for each basic land type among lands you control. Flying Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control. Draconian Cylix 3 Artifact {2}, {T}, Discard a card at random: Regenerate target creature. Dracoplasm UR Creature - Shapeshifter 0/0 Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. Drafna's Restoration U Sorcery Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. Drag Down 2B Instant Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. Dragon Appeasement 3BRG Enchantment Skip your draw step. Whenever you sacrifice a creature, you may draw a card. Dragon Arch 5 Artifact {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. Dragon Blood 3 Artifact {3}, {T}: Put a +1/+1 counter on target creature. Dragon Breath 1R Enchantment - Aura Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. Dragon Broodmother 2RRRG Creature - Dragon 4/4 Flying At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) Dragon Engine 3 Artifact Creature - Construct 1/3 {2}: Dragon Engine gets +1/+0 until end of turn. Dragon Fangs 1G Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. Dragon Fodder 1R Sorcery Put two 1/1 red Goblin creature tokens onto the battlefield. Dragon Mage 5RR Creature - Dragon Wizard 5/5 Flying Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. Dragon Mask 3 Artifact {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. Dragon Roost 4RR Enchantment {5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) Dragon Scales 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. Dragon Shadow 1B Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. Dragon Tyrant 8RR Creature - Dragon 6/6 Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. {R}: Dragon Tyrant gets +1/+0 until end of turn. Dragon Whelp 2RR Creature - Dragon 2/3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Dragon Wings 1U Enchantment - Aura Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. Dragon's Claw 2 Artifact Whenever a player casts a red spell, you may gain 1 life. Dragon's Herald R Creature - Goblin Shaman 1/1 {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool. Dragonsoul Knight 2R Creature - Human Knight 2/2 First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. Dragonspeaker Shaman 1RR Creature - Human Barbarian Shaman 2/2 Dragon spells you cast cost {2} less to cast. Dragonstalker 4W Creature - Bird Soldier 3/3 Flying, protection from Dragons Dragonstorm 8R Sorcery Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Drain Life X1B Sorcery Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drain Power UU Sorcery Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Drain the Well 2(B/G)(B/G) Sorcery Destroy target land. You gain 2 life. Draining Whelk 4UU Creature - Illusion 1/1 Flash (You may cast this spell any time you could cast an instant.) Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. Drake Familiar 1U Creature - Drake 2/1 Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. Drake Hatchling 2U Creature - Drake 1/3 Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. Drake-Skull Cameo 3 Artifact {T}: Add {U} or {B} to your mana pool. Dralnu, Lich Lord 3UB Legendary Creature - Zombie 3/3 If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Dralnu's Crusade 1BR Enchantment Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. Dralnu's Pet 1UU Creature - Shapeshifter 2/2 Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. Dramatic Entrance 3GG Instant You may put a green creature card from your hand onto the battlefield. Drastic Revelation 2UBR Sorcery Discard your hand. Draw seven cards, then discard three cards at random. Drawn Together 2WW Enchantment As Drawn Together comes into play, choose an artist. Creatures by the chosen artist get +2/+2. Dread 3BBB Creature - Elemental Incarnation 6/6 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. Dread Charge 3B Sorcery Until end of turn, black creatures you control can be blocked only by black creatures. Dread of Night B Enchantment White creatures get -1/-1. Dread Reaper 3BBB Creature - Horror 6/5 Flying When Dread Reaper enters the battlefield, you lose 5 life. Dread Return 2BB Sorcery Return target creature card from your graveyard to the battlefield. Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Dread Slag 3BR Creature - Horror 9/9 Trample Dread Slag gets -4/-4 for each card in your hand. Dread Specter 3B Creature - Specter 2/2 Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Dread Warlock 1BB Creature - Human Wizard 2/2 Dread Warlock can't be blocked except by black creatures. Dread Wight 3BB Creature - Zombie 3/4 At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." Dreadship Reef Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. Dreadwing B Creature - Zombie 1/1 {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. Dream Cache 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Dream Chisel 2 Artifact Face-down creature spells you cast cost {1} less to cast. Dream Coat U Enchantment - Aura Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. Dream Fighter 2U Creature - Human Soldier 1/1 Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step. ) Dream Fracture 1UU Instant Counter target spell. Its controller draws a card. Draw a card. Dream Halls 3UU Enchantment Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Dream Leash 3UU Enchantment - Aura Enchant permanent You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. You control enchanted permanent. Dream Prowler 2UU Creature - Illusion 1/5 Dream Prowler is unblockable as long as it's attacking alone. Dream Salvage (U/B) Instant Draw cards equal to the number of cards target opponent discarded this turn. Dream Stalker 1U Creature - Illusion 1/5 When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. Dream Thief 2U Creature - Faerie Rogue 2/1 Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. Dream Thrush 1U Creature - Bird 1/1 Flying {T}: Target land becomes the basic land type of your choice until end of turn. Dream Tides 2UU Enchantment Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. Dreamborn Muse 2UU Creature - Spirit 2/2 At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. Dreamcatcher U Creature - Spirit 1/1 Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. Dream's Grip U Instant Choose one - Tap target permanent; or untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.) Dreams of the Dead 3U Enchantment {1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) Dreamscape Artist 1U Creature - Human Spellshaper 1/1 {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Dreamspoiler Witches 3B Creature - Faerie Wizard 2/2 Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. Dreamwinder 3U Creature - Serpent 4/3 Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. Dredge B Instant Sacrifice a creature or land. Draw a card. Dreg Reaver 4B Creature - Zombie Beast 4/3 Dregs of Sorrow X4B Sorcery Destroy X target nonblack creatures. Draw X cards. Dregscape Zombie 1B Creature - Zombie 2/1 Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Drekavac 1B Creature - Beast 3/3 When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. Drelnoch 4U Creature - Yeti Mutant 3/3 Whenever Drelnoch becomes blocked, you may draw two cards. Drift of Phantasms 2U Creature - Spirit 0/5 Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Drift of the Dead 3B Creature - Wall */* Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. Drifter il-Dal U Creature - Human Wizard 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. Drifting Djinn 4UU Creature - Djinn 5/5 Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.) Drifting Meadow Land Drifting Meadow enters the battlefield tapped. {T}: Add {W} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) Drill-Skimmer 4 Artifact Creature - Thopter 2/1 Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) Drinker of Sorrow 2B Creature - Horror 5/3 Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. Dripping Dead 4BB Creature - Zombie 4/1 Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. Dripping-Tongue Zubera 1G Creature - Zubera Spirit 1/2 When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. Dromad Purebred 4W Creature - Camel Beast 1/5 Whenever Dromad Purebred is dealt damage, you gain 1 life. Dromar, the Banisher 3WUB Legendary Creature - Dragon 6/6 Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color. Return all creatures of that color to their owners' hands. Dromar's Attendant 5 Artifact Creature - Golem 3/3 {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. Dromar's Cavern Land - Lair When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B} to your mana pool. Dromar's Charm WUB Instant Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. Dromosaur 2R Creature - Lizard 2/3 Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. Droning Bureaucrats 3W Creature - Human Advisor 1/4 {X}, {T}: Each creature with converted mana cost X can't attack or block this turn. Drooling Groodion 3BBG Creature - Beast 4/3 {2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. Drooling Ogre 1R Creature - Ogre 3/3 Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) Drop of Honey G Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. Dross Crocodile 3B Creature - Zombie Crocodile 5/1 Dross Golem 5 Artifact Creature - Golem 3/2 Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Dross Harvester 1BB Creature - Horror 4/4 Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature is put into a graveyard from the battlefield, you gain 2 life. Dross Prowler 2B Creature - Zombie 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Dross Scorpion 4 Artifact Creature - Scorpion 3/1 Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact. Drought 2WW Enchantment At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. Drove of Elves 3G Creature - Elf */* Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control. Drowned 1U Creature - Zombie 1/1 {B}: Regenerate Drowned. Drowned Catacomb Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B} to your mana pool. Drowned Rusalka U Creature - Spirit 1/1 {U}, Sacrifice a creature: Discard a card, then draw a card. Drowner Initiate U Creature - Merfolk Wizard 1/1 Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. Drowner of Secrets 2U Creature - Merfolk Wizard 1/3 Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. Drudge Reavers 3B Creature - Skeleton 2/1 Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate Drudge Reavers. Drudge Skeletons 1B Creature - Skeleton 1/1 {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Drudge Spell BB Enchantment {B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. Druid Lyrist G Creature - Human Druid 1/1 {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. Druid of the Anima 1G Creature - Elf Druid 1/1 {T}: Add {R}, {G}, or {W} to your mana pool. Druid's Call 1G Enchantment - Aura Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. Drumhunter 3G Creature - Human Druid Warrior 2/2 At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {1} to your mana pool. Dry Spell 1B Sorcery Dry Spell deals 1 damage to each creature and each player. Dryad Arbor Land Creature - Forest Dryad 1/1 (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green. Dryad Sophisticate 1G Creature - Dryad 2/1 Nonbasic landwalk Dryad's Caress 4GG Instant You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. Dual Nature 4GG Enchantment Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. Duct Crawler R Creature - Insect 1/1 {1}{R}: Target creature can't block Duct Crawler this turn. Dueling Grounds 1GW Enchantment No more than one creature can attack each turn. No more than one creature can block each turn. Duergar Assailant (R/W) Creature - Dwarf Soldier 1/1 Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. Duergar Cave-Guard 3R Creature - Dwarf Warrior 1/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. Duergar Hedge-Mage 2(R/W) Creature - Dwarf Shaman 2/2 When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. Duergar Mine-Captain 2(R/W) Creature - Dwarf Soldier 2/1 {1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) Duh B Instant Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) Dumb Ass 2R Creature - Donkey Barbarian 3{1/2}/2 At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. Dune-Brood Nephilim BRGW Creature - Nephilim 3/3 Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. Dunerider Outlaw BB Creature - Human Rebel Rogue 1/1 Protection from green At the beginning of the end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. Dungeon Shade 3B Creature - Shade Spirit 1/1 Flying {B}: Dungeon Shade gets +1/+1 until end of turn. Duplicant 6 Artifact Creature - Shapeshifter 2/4 Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. Duplicity 3UU Enchantment When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owners' graveyards. Duress B Sorcery Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Durkwood Baloth 4GG Creature - Beast 5/5 Suspend 5-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Durkwood Boars 4G Creature - Boar 4/4 Durkwood Tracker 4G Creature - Giant 4/3 {1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. Dusk Imp 2B Creature - Imp 2/1 Flying Dusk Urchins 2B Creature - Ouphe 4/3 Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it. Duskdale Wurm 5GG Creature - Wurm 7/7 Trample Duskmantle, House of Shadow Land {T}: Add {1} to your mana pool. {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. Duskrider Falcon 1W Creature - Bird 1/1 Flying, protection from black Duskrider Peregrine 5W Creature - Bird 3/3 Flying, protection from black Suspend 3-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Duskwalker B Creature - Human Minion 1/1 Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) Duskworker 4 Artifact Creature - Construct 2/2 Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. Dust Bowl Land {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a land: Destroy target nonbasic land. Dust Corona R Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. Dust Elemental 2WW Creature - Elemental 6/6 Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. Dust of Moments 2W Instant Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. Dust to Dust 1WW Sorcery Exile two target artifacts. Dwarven Armorer R Creature - Dwarf 0/2 {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. Dwarven Armory 2RR Enchantment {2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. Dwarven Berserker 1R Creature - Dwarf Berserker 1/1 Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. Dwarven Blastminer 1R Creature - Dwarf 1/1 {2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Dwarven Bloodboiler RRR Creature - Dwarf 2/2 Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. Dwarven Catapult XR Instant Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. Dwarven Demolition Team 2R Creature - Dwarf 1/1 {T}: Destroy target Wall. Dwarven Driller 3R Creature - Dwarf 2/2 {T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. Dwarven Grunt R Creature - Dwarf 1/1 Mountainwalk Dwarven Hold Land Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. Dwarven Landslide 3R Sorcery Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If Dwarven Landslide was kicked, destroy another target land. Dwarven Lieutenant RR Creature - Dwarf Soldier 1/2 {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. Dwarven Miner 1R Creature - Dwarf 1/2 {2}{R}, {T}: Destroy target nonbasic land. Dwarven Nomad 2R Creature - Dwarf Nomad 1/1 {T}: Target creature with power 2 or less is unblockable this turn. Dwarven Patrol 2R Creature - Dwarf 4/2 Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol. Dwarven Pony R Creature - Horse 1/1 {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. Dwarven Recruiter 2R Creature - Dwarf 2/2 When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. Dwarven Ruins Land Dwarven Ruins enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. Dwarven Scorcher R Creature - Dwarf 1/1 Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. Dwarven Sea Clan 2R Creature - Dwarf 1/1 {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. Dwarven Shrine 1RR Enchantment Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. Dwarven Soldier 1R Creature - Dwarf Soldier 2/1 Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. Dwarven Song R Instant Any number of target creatures become red until end of turn. Dwarven Strike Force 4R Creature - Dwarf Berserker 4/3 Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. Dwarven Thaumaturgist 2R Creature - Dwarf Shaman 1/2 {T}: Switch target creature's power and toughness until end of turn. Dwarven Trader R Creature - Dwarf 1/1 Dwarven Vigilantes 2R Creature - Dwarf 2/2 Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. Dwarven Warriors 2R Creature - Dwarf Warrior 1/1 {T}: Target creature with power 2 or less is unblockable this turn. Dwarven Weaponsmith 1R Creature - Dwarf Artificer 1/1 {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. Dwell on the Past G Sorcery Target player shuffles up to four target cards from his or her graveyard into his or her library. Dying Wail 1B Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, target player discards two cards. Dystopia 1BB Enchantment Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent. Eager Cadet W Creature - Human Soldier 1/1 Early Frost 1U Instant Tap up to three target lands. Early Harvest 1GG Instant Target player untaps all basic lands he or she controls. Earnest Fellowship 1W Enchantment Each creature has protection from its colors. Earsplitting Rats 3B Creature - Rat 2/1 When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats. Earth Elemental 3RR Creature - Elemental 4/5 Earth Rift 3R Sorcery Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Earth Surge 3G Enchantment Each land gets +2/+2 as long as it's a creature. Earthbind R Enchantment - Aura Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." Earthblighter 1B Creature - Human Cleric 1/1 {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. Earthbrawn 1G Instant Target creature gets +3/+3 until end of turn. Reinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) Earthcraft 1G Enchantment Tap an untapped creature you control: Untap target basic land. Earthen Goo 2R Creature - Ooze 2/2 Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. Earthlink 3BRG Enchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. Earthlore G Enchantment - Aura Enchant land you control Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. Earthshaker 4RR Creature - Spirit 4/5 Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. Earwig Squad 3BB Creature - Goblin Rogue 5/3 Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. Eastern Paladin 2BB Creature - Zombie Knight 3/3 {B}{B}, {T}: Destroy target green creature. Eater of Days 4 Artifact Creature - Leviathan 9/8 Flying, trample When Eater of Days enters the battlefield, you skip your next two turns. Eater of the Dead 4B Creature - Horror 3/4 {0}: If Eater of the Dead is tapped, untap it and exile target creature card from a graveyard. Ebon Dragon 5BB Creature - Dragon 5/4 Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. Ebon Drake 2B Creature - Drake 3/3 Flying Whenever a player casts a spell, you lose 1 life. Ebon Praetor 4BB Creature - Avatar 5/5 First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. Ebon Stronghold Land Ebon Stronghold enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. Ebonblade Reaper 2B Creature - Human Cleric 1/1 Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Ebony Charm B Instant Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Ebony Horse 3 Artifact {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Ebony Owl Netsuke 2 Artifact At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. Ebony Rhino 7 Artifact Creature - Rhino 4/5 Trample Ebony Treefolk 1BG Creature - Treefolk 3/3 {B}{G}: Ebony Treefolk gets +1/+1 until end of turn. Echo Chamber 4 Artifact {4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. Echo Tracer 2U Creature - Human Wizard 2/2 Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner's hand. Echoing Calm 1W Instant Destroy target enchantment and all other enchantments with the same name as that enchantment. Echoing Courage 1G Instant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. Echoing Decay 1B Instant Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. Echoing Ruin 1R Sorcery Destroy target artifact and all other artifacts with the same name as that artifact. Echoing Truth 1U Instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Edge of Autumn 1G Sorcery If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) Edge of the Divinity (W/B) Enchantment - Aura Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. Edgewalker 1WB Creature - Human Cleric 2/2 Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) Eerie Procession 2U Sorcery - Arcane Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. Ego Erasure 2U Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. Eiganjo Castle Legendary Land {T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. Eiganjo Free-Riders 3W Creature - Human Soldier 3/4 Flying At the beginning of your upkeep, return a white creature you control to its owner's hand. Eight-and-a-Half-Tails WW Legendary Creature - Fox Cleric 2/2 {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. Eightfold Maze 2W Instant Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. Ekundu Cyclops 3R Creature - Cyclops 3/4 If a creature you control attacks, Ekundu Cyclops also attacks if able. Ekundu Griffin 3W Creature - Griffin 2/2 Flying, first strike Eladamri, Lord of Leaves GG Legendary Creature - Elf Warrior 2/2 Other Elf creatures have forestwalk. Other Elves have shroud. (They can't be the targets of spells or abilities.) Eladamri's Call GW Instant Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Eladamri's Vineyard G Enchantment At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. Elder Druid 3G Creature - Elf Cleric Druid 2/2 {3}{G}, {T}: You may tap or untap target artifact, creature, or land. Elder Land Wurm 4WWW Creature - Dragon Wurm 5/5 Defender, trample When Elder Land Wurm blocks, it loses defender. Elder Mastery 3UBR Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. Elder Pine of Jukai 2G Creature - Spirit 2/1 Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) Elder Spawn 4UUU Creature - Elemental 6/6 At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. Eldrazi Monument 5 Artifact Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. Electric Eel U Creature - Fish 1/1 When Electric Eel enters the battlefield, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. Electrolyze 1UR Instant Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card. Electropotence 2R Enchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. Electrostatic Bolt R Instant Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Electryte 3RR Creature - Beast 3/3 Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. Elemental Creature - Elemental 7/7 Trample Elemental Appeal RRRR Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. Elemental Augury UBR Enchantment {3}: Look at the top three cards of target player's library, then put them back in any order. Elemental Mastery 3R Enchantment - Aura Enchant creature Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." Elemental Resonance 2GG Enchantment - Aura Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) Elemental Shaman Creature - Elemental Shaman 3/1 Elephant Ambush 2GG Instant Put a 3/3 green Elephant creature token onto the battlefield. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Elephant Grass G Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Elephant Graveyard Land {T}: Add {1} to your mana pool. {T}: Regenerate target Elephant. Elephant Guide 2G Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield. Elephant Resurgence 1G Sorcery Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." Elf Replica 3 Artifact Creature - Elf 2/2 {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. Elf Warrior Creature - Elf Warrior 1/1 Elfhame Palace Land Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. Elfhame Sanctuary 1G Enchantment At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. El-Hajjaj 1BB Creature - Human Wizard 1/1 Whenever El-Hajjaj deals damage, you gain that much life. Elite Archers 5W Creature - Human Soldier Archer 3/3 {T}: Elite Archers deals 3 damage to target attacking or blocking creature. Elite Cat Warrior 2G Creature - Cat Warrior 2/3 Forestwalk Elite Javelineer 2W Creature - Human Soldier 2/2 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. Elite Vanguard W Creature - Human Soldier 2/1 Elixir of Vitality 4 Artifact Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. Elkin Bottle 3 Artifact {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. Elkin Lair 3R World Enchantment At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. Eloren Wilds Plane - Shandalar Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced. Whenever you roll {C}, target player can't cast spells until a player planeswalks. Elsewhere Flask 2 Artifact When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. Elspeth, Knight-Errant 2WW Planeswalker - Elspeth 4 +1: Put a 1/1 white Soldier creature token onto the battlefield. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. Elven Cache 2GG Sorcery Return target card from your graveyard to your hand. Elven Fortress G Enchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn. Elven Lyre 2 Artifact {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. Elven Palisade G Enchantment Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. Elven Riders 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. Elven Rite 1G Sorcery Distribute two +1/+1 counters among one or two target creatures. Elven Warhounds 3G Creature - Hound 2/2 Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. Elves of Deep Shadow G Creature - Elf Druid 1/1 {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. Elvish Aberration 5G Creature - Elf Mutant 4/5 {T}: Add {G}{G}{G} to your mana pool. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) Elvish Archdruid 1GG Creature - Elf Druid 2/2 Other Elf creatures you control get +1/+1. {T}: Add {G} to your mana pool for each Elf you control. Elvish Archers 1G Creature - Elf Archer 2/1 First strike Elvish Bard 3GG Creature - Elf Shaman 2/4 All creatures able to block Elvish Bard do so. Elvish Berserker G Creature - Elf Berserker 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Elvish Branchbender 2G Creature - Elf Druid 2/2 {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. Elvish Champion 1GG Creature - Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Elvish Eulogist G Creature - Elf Shaman 1/1 Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. Elvish Farmer 1G Creature - Elf 0/2 At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: You gain 2 life. Elvish Fury G Instant Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. Elvish Guidance 2G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). Elvish Handservant G Creature - Elf Warrior 1/1 Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. Elvish Harbinger 2G Creature - Elf Druid 1/2 When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. {T}: Add one mana of any color to your mana pool. Elvish Healer 2W Creature - Elf Cleric 1/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. Elvish Herder G Creature - Elf 1/1 {G}: Target creature gains trample until end of turn. Elvish Hexhunter (G/W) Creature - Elf Shaman 1/1 {(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. Elvish House Party 4GG Creature - Elf Rogue */* Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system. Elvish Hunter 1G Creature - Elf Archer 1/1 {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. Elvish Impersonators 3G Summon - Elves */* When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second. Elvish Lookout G Creature - Elf 1/1 Shroud (This permanent can't be the target of spells or abilities.) Elvish Lyrist G Creature - Elf 1/1 {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. Elvish Pathcutter 3G Creature - Elf Scout 1/2 {2}{G}: Target Elf creature gains forestwalk until end of turn. Elvish Pioneer G Creature - Elf Druid 1/1 When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. Elvish Piper 3G Creature - Elf Shaman 1/1 {G}, {T}: You may put a creature card from your hand onto the battlefield. Elvish Promenade 3G Tribal Sorcery - Elf Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. Elvish Ranger 2G Creature - Elf 4/1 Elvish Scout G Creature - Elf Scout 1/1 {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. Elvish Scrapper G Creature - Elf 1/1 {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. Elvish Skysweeper G Creature - Elf Warrior 1/1 {4}{G}, Sacrifice a creature: Destroy target creature with flying. Elvish Soultiller 3GG Creature - Elf Mutant 5/4 When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. Elvish Spirit Guide 2G Creature - Elf Spirit 2/2 Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. Elvish Vanguard 1G Creature - Elf Warrior 1/1 Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. Elvish Visionary 1G Creature - Elf Shaman 1/1 When Elvish Visionary enters the battlefield, draw a card. Elvish Warrior GG Creature - Elf Warrior 2/3 Embalmed Brawler 2B Creature - Zombie 2/2 Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. Embargo 3U Enchantment Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. Ember Beast 2R Creature - Beast 3/4 Ember Beast can't attack or block alone. Ember Gale 3R Sorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. Ember Shot 6R Instant Ember Shot deals 3 damage to target creature or player. Draw a card. Ember Weaver 2G Creature - Spider 2/3 Reach (This can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. Ember-Fist Zubera 1R Creature - Zubera Spirit 1/2 When Ember-Fist Zubera is put into a graveyard from the battlefield, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. Embermage Goblin 3R Creature - Goblin Wizard 1/1 When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player. Emberstrike Duo 1(B/R) Creature - Elemental Warrior Shaman 1/1 Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. Emberwilde Augur 1R Creature - Goblin Shaman 2/1 Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. Emberwilde Caliph 2UR Creature - Djinn 4/4 Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. Emberwilde Djinn 2RR Creature - Djinn 5/4 Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. Emblazoned Golem 2 Artifact Creature - Golem 1/2 Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. Emblem of the Warmind 1R Enchantment - Aura Enchant creature you control Creatures you control have haste. Embolden 2W Instant Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Emcee 2W Creature - Human Rogue 0/1 Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature. Emerald Charm G Instant Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. Emerald Dragonfly 1G Creature - Insect 1/1 Flying {G}{G}: Emerald Dragonfly gains first strike until end of turn. Emerald Medallion 2 Artifact Green spells you cast cost {1} less to cast. Emerald Oryx 3G Creature - Antelope 2/3 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Emeria Angel 2WW Creature - Angel 3/3 Flying Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. Emeria, the Sky Ruin Land Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W} to your mana pool. Emissary of Despair 1BB Creature - Spirit 2/1 Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. Emissary of Hope 1WW Creature - Spirit 2/1 Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. Emmessi Tome 4 Artifact {5}, {T}: Draw two cards, then discard a card. Emperor Crocodile 3G Creature - Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. Empress Galina 3UU Legendary Creature - Merfolk 1/3 {U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) Empty City Ruse W Sorcery Target opponent skips all combat phases of his or her next turn. Empty the Catacombs 3B Sorcery Each player returns all creature cards from his or her graveyard to his or her hand. Empty the Warrens 3R Sorcery Put two 1/1 red Goblin creature tokens onto the battlefield. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Empty-Shrine Kannushi W Creature - Human Cleric 1/1 Empty-Shrine Kannushi has protection from the colors of permanents you control. Empyrial Archangel 4GWWU Creature - Angel 5/8 Flying, shroud All damage that would be dealt to you is dealt to Empyrial Archangel instead. Empyrial Armor 1WW Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each card in your hand. Empyrial Plate 2 Artifact - Equipment Equipped creature gets +1/+1 for each card in your hand. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Enchanted Being 1WW Creature - Human 2/2 Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. Enchanted Evening 3(W/U)(W/U) Enchantment All permanents are enchantments in addition to their other types. Enchantment Alteration U Instant Attach target Aura attached to a creature or land to another permanent of that type. Enchantress's Presence 2G Enchantment Whenever you cast an enchantment spell, draw a card. Encroach B Sorcery Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. Endangered Armodon 2GG Creature - Elephant 4/5 When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. Endbringer's Revel 2B Enchantment {4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. Endemic Plague 3B Sorcery As an additional cost to cast Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. Endless Cockroaches 1BB Creature - Insect 1/1 When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand. Endless Horizons 3W Enchantment When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. Endless Scream XB Enchantment - Aura Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. Endless Swarm 5GGG Sorcery Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Endless Whispers 2BB Enchantment Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." Endless Wurm 3GG Creature - Wurm 9/9 Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. Endoskeleton 2 Artifact You may choose not to untap Endoskeleton during your untap step. {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. Endrek Sahr, Master Breeder 4B Legendary Creature - Human Wizard 2/2 Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. Odds // Ends (Ends) 3RW Instant Target player sacrifices two attacking creatures. Endure 3WW Instant Prevent all damage that would be dealt to you and permanents you control this turn. Enduring Ideal 5WW Sorcery Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Enduring Renewal 2WW Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. Enemy of the Guildpact 4B Creature - Spirit 4/2 Protection from multicolored Energizer 4 Artifact Creature - Juggernaut 2/2 {2}, {T}: Put a +1/+1 counter on Energizer. Energy Arc WU Instant Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. Energy Bolt XRW Sorcery Choose one - Energy Bolt deals X damage to target player; or target player gains X life. Energy Chamber 2 Artifact At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. Energy Field 1U Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. Energy Flux 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." Energy Storm 1W Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. Energy Tap U Sorcery Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. Energy Vortex 3UU Enchantment As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. {X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep. Enervate 1U Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Enfeeblement BB Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. Engineered Explosives X Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. Engineered Plague 2B Enchantment As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1. Engulfing Flames R Instant Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Enigma Eidolon 3U Creature - Spirit 2/2 {U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. Enigma Sphinx 4WUB Artifact Creature - Sphinx 5/4 Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Enlightened Tutor W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Enlisted Wurm 4GW Creature - Wurm 5/5 Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Enlistment Officer 3W Creature - Human Soldier 2/3 First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. Enormous Baloth 6G Creature - Beast 7/7 Enrage XR Instant Target creature gets +X/+0 until end of turn. Enraging Licid 1R Creature - Licid 1/1 {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste. Enshrined Memories XG Sorcery Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. Enslave 4BB Enchantment - Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. Enslaved Dwarf R Creature - Dwarf 1/1 {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. Enslaved Horror 3B Creature - Horror 4/4 When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. Enslaved Scout 2R Creature - Goblin Scout 2/2 {2}: Enslaved Scout gains mountainwalk until end of turn. Ensnare 3U Instant You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. Ensnaring Bridge 3 Artifact Creatures with power greater than the number of cards in your hand can't attack. Ensouled Scimitar 3 Artifact - Equipment {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Entangler 2WW Enchantment - Aura Enchant creature Enchanted creature can block any number of creatures. Entangling Trap 1W Enchantment Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) Entangling Vines 3G Enchantment - Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. Enter the Dungeon BB Sorcery Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library. Entomb B Instant Search your library for a card and put that card into your graveyard. Then shuffle your library. Entrails Feaster B Creature - Zombie Cat 1/1 At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. Entropic Eidolon 3B Creature - Spirit 2/2 {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. Entropic Specter 3BB Creature - Specter Spirit */* Flying As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. Envelop U Instant Counter target sorcery spell. Eon Hub 5 Artifact Players skip their upkeep steps. Ephemeron 4UU Creature - Illusion 4/4 Flying Discard a card: Return Ephemeron to its owner's hand. Epic Proportions 4GG Enchantment - Aura Flash Enchant creature Enchanted creature gets +5/+5 and has trample. Epic Struggle 2GG Enchantment At the beginning of your upkeep, if you control twenty or more creatures, you win the game. Epicenter 4R Sorcery Target player sacrifices a land. Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. Epochrasite 2 Artifact Creature - Construct 1/1 Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite is put into a graveyard from the battlefield, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast tihs card without paying its mana cost. It has haste.) Equal Treatment 1W Instant If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card. Equilibrium 1UU Enchantment Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. Equinox W Enchantment - Aura Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control." Equipoise 2W Enchantment At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step. ) Eradicate 2BB Sorcery Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. Erase W Instant Exile target enchantment. Erase (Not the Urza's Legacy One) 2W Instant If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost. Remove target enchantment from the game. Erayo, Soratami Ascendant 1U Legendary Creature - Moonfolk Monk 1/1 Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. Erayo, Soratami Ascendant (Erayo's Essence) 1U Legendary Enchantment Whenever an opponent casts a spell for the first time in a turn, counter that spell. Erg Raiders 1B Creature - Human Warrior 2/3 At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Erhnam Djinn 3G Creature - Djinn 4/5 At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. Erithizon 2GG Creature - Beast 4/4 Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. Eron the Relentless 3RR Legendary Creature - Human Rogue 5/2 Haste {R}{R}{R}: Regenerate Eron the Relentless. Erosion UUU Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. Errand of Duty 1W Instant Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Errant Doomsayers 1W Creature - Human Rebel 1/1 {T}: Tap target creature with toughness 2 or less. Errant Ephemeron 6U Creature - Illusion 4/4 Flying Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Errant Minion 2U Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {1} or {2}. Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way. Errantry 1R Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and can only attack alone. Erratic Explosion 2R Sorcery Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. Erratic Mutation 2U Instant Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. Erratic Portal 4 Artifact {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Trial // Error (Error) UB Instant Counter target multicolored spell. Ersatz Gnomes 3 Artifact Creature - Gnome 1/1 {T}: Target spell is colorless. {T}: Target permanent becomes colorless until end of turn. Ertai, the Corrupted 2WUB Legendary Creature - Human Wizard 3/4 {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. Ertai, Wizard Adept 2U Legendary Creature - Human Wizard 1/1 {2}{U}{U}, {T}: Counter target spell. Ertai's Familiar 1U Creature - Illusion 2/2 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. {U}: Until your next upkeep, Ertai's Familiar can't phase out. Ertai's Meddling XU Instant X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. Ertai's Trickery U Instant Counter target spell if it was kicked. Escape Artist 1U Creature - Human Wizard 1/1 Escape Artist is unblockable. {U}, Discard a card: Return Escape Artist to its owner's hand. Escape Routes 2U Enchantment {2}{U}: Return target white or black creature you control to its owner's hand. Escaped Shapeshifter 3UU Creature - Shapeshifter 3/4 As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. Esper Battlemage 2U Artifact Creature - Human Wizard 2/2 {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. Esper Charm WUB Instant Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. Esper Cormorants 2WU Artifact Creature - Bird 3/3 Flying Esper Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. Esper Sojourners WUB Artifact Creature - Vedalken Wizard 2/3 When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) Esper Stormblade (W/B)U Artifact Creature - Vedalken Wizard 2/1 As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. Esperzoa 2U Artifact Creature - Jellyfish 4/3 Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. Essence Bottle 2 Artifact {3}, {T}: Put an elixir counter on Essence Bottle. {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. Essence Drain 4B Sorcery Essence Drain deals 3 damage to target creature or player and you gain 3 life. Essence Filter 1GG Sorcery Destroy all enchantments or all nonwhite enchantments. Essence Flare U Enchantment - Aura Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. Essence Fracture 3UU Sorcery Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) Essence Leak U Enchantment - Aura Enchant permanent If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." Essence Scatter 1U Instant Counter target creature spell. Essence Sliver 3W Creature - Sliver 3/3 Whenever a Sliver deals damage, its controller gains that much life. Essence Vortex 1UB Instant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. Essence Warden G Creature - Elf Shaman 1/1 Whenever another creature enters the battlefield, you gain 1 life. Etched Oracle 4 Artifact Creature - Wizard 0/0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. Eternal Dominion 7UUU Sorcery Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Eternal Dragon 5WW Creature - Dragon Spirit 5/5 Flying {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) Eternal Flame 2RR Sorcery Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. Eternal Warrior R Enchantment - Aura Enchant creature Enchanted creature has vigilance. Eternal Witness 1GG Creature - Human Shaman 2/1 When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Eternity Snare 5U Enchantment - Aura Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step. Eternity Vessel 6 Artifact Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. Ether Well 3U Instant Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. Ethercaste Knight WU Artifact Creature - Human Knight 1/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Ethereal Champion 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. Ethereal Haze W Instant - Arcane Prevent all damage that would be dealt by creatures this turn. Ethereal Usher 5U Creature - Spirit 2/3 {U}, {T}: Target creature is unblockable this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Ethereal Whiskergill 3U Creature - Elemental 4/3 Flying Ethereal Whiskergill can't attack unless defending player controls an Island. Etherium Abomination 3UB Artifact Creature - Horror 4/3 Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Etherium Astrolabe 2U Artifact Flash {B}, {T}, Sacrifice an artifact: Draw a card. Etherium Sculptor 1U Artifact Creature - Vedalken Artificer 1/2 Artifact spells you cast cost {1} less to cast. Ethersworn Adjudicator 4U Artifact Creature - Vedalken Knight 4/4 Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap Ethersworn Adjudicator. Ethersworn Canonist 1W Artifact Creature - Human Cleric 2/2 Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. Ethersworn Shieldmage 1WU Artifact Creature - Vedalken Wizard 2/2 Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. Etherwrought Page 1WUB Artifact At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. Eunuchs' Intrigues 2R Sorcery Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Eureka 2GG Sorcery Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. Evacuation 3UU Instant Return all creatures to their owners' hands. Evangelize 4W Sorcery Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice that he or she controls. Evaporate 2R Sorcery Evaporate deals 1 damage to each creature that's white or blue. Evasive Action 1U Instant Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control. Even the Odds 2W Instant Cast Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens onto the battlefield. Everbark Shaman 4G Creature - Treefolk Shaman 3/5 {T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. Everglades Land Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {1}{B} to your mana pool. Everglove Courier 2G Creature - Elf 2/1 You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. Everlasting Torment 2(B/R) Enchantment Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) Evermind Instant - Arcane (Nonexistent mana costs can't be paid.) Draw a card. Evermind is blue. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Evershrike 3(W/B)(W/B) Creature - Elemental Spirit 2/2 Flying Evershrike gets +2/+2 for each Aura attached to it. {X}{(w/b){(w/b)}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. Evil Eye of Orms-by-Gore 4B Creature - Eye 3/6 Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Evil Eye of Urborg 4B Creature - Eye 6/3 Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. Evil Presence B Enchantment - Aura Enchant land Enchanted land is a Swamp. Evincar's Justice 2BB Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. Eviscerator 3BB Creature - Horror 5/5 Protection from white When Eviscerator enters the battlefield, you lose 5 life. Evolution Charm 1G Instant Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. Evolution Vat 3 Artifact {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." Exalted Angel 4WW Creature - Angel 4/5 Flying Whenever Exalted Angel deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Exalted Dragon 4WW Creature - Dragon 5/5 Flying Exalted Dragon can't attack unless you sacrifice a land. Excavation 1U Enchantment {1}, Sacrifice a land: Draw a card. Any player may activate this ability. Excavator 2 Artifact {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. Excise XW Instant Exile target attacking creature unless its controller pays {X}. Exclude 2U Instant Counter target creature spell. Draw a card. Excommunicate 2W Sorcery Put target creature on top of its owner's library. Excruciator 6RR Creature - Avatar 7/7 Damage that would be dealt by Excruciator can't be prevented. Execute 2B Instant Destroy target white creature. It can't be regenerated. Draw a card. Executioner's Capsule B Artifact {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. Exhaustion 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. Exhume 1B Sorcery Each player puts a creature card from his or her graveyard onto the battlefield. Exhumer Thrull 5B Creature - Thrull 3/3 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Exhumer Thrull enters the battlefield or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand. Exile 2W Instant Exile target nonwhite attacking creature. You gain life equal to its toughness. Exile into Darkness 4B Sorcery Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. Exiled Boggart 1B Creature - Goblin Rogue 2/2 When Exiled Boggart is put into a graveyard from the battlefield, discard a card. Exiled Doomsayer 1W Creature - Human Cleric 1/2 All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) Exorcist WW Creature - Human Cleric 1/1 {1}{W}, {T}: Destroy target black creature. Exoskeletal Armor 1G Enchantment - Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. Exotic Curse 2B Enchantment - Aura Enchant creature Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. Exotic Disease 4B Sorcery Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. Exotic Orchard Land {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Expedition Map 1 Artifact {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Expendable Troops 1W Creature - Human Soldier 2/1 {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. Experiment Kraj 2GGUU Legendary Creature - Ooze Mutant 4/6 Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. Exploding Borders 2RG Sorcery Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Exploration G Enchantment You may play an additional land on each of your turns. Explorer's Scope 1 Artifact - Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Explosive Growth G Instant Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. Explosive Vegetation 3G Sorcery Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Expunge 2B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.) Extinction 4B Sorcery Destroy all creatures of the creature type of your choice. Extinguish 1U Instant Counter target sorcery spell. Extirpate B Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. Extortion 3BB Sorcery Look at target player's hand and choose up to two cards from it. That player discards those cards. Extra Arms 4R Enchantment - Aura Enchant creature Whenever enchanted creature attacks, it deals 2 damage to target creature or player. Extract U Sorcery Search target player's library for a card and exile it. Then that player shuffles his or her library. Extractor Demon 4BB Creature - Demon 5/5 Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Extraplanar Lens 3 Artifact Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. Extravagant Spirit 3U Creature - Spirit 4/4 Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. Extruder 4 Artifact Creature - Juggernaut 4/3 Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. Exuberant Firestoker 2R Creature - Human Druid Shaman 1/1 At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. {T}: Add {1} to your mana pool. Eye for an Eye WW Instant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. Eye of Nowhere UU Sorcery - Arcane Return target permanent to its owner's hand. Eye of Ramos 3 Artifact {T}: Add {U} to your mana pool. Sacrifice Eye of Ramos: Add {U} to your mana pool. Eye of Singularity 3W World Enchantment When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. Eye of the Storm 5UU Enchantment Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. Eye of Yawgmoth 3 Artifact {3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. Eye Spy U Sorcery Look at the top card of target player's library. You may put that card into his or her graveyard. Eye to Eye 2B Instant You and target creature's controller have a staring contest. If you win, destroy that creature. Eyeblight's Ending 2B Tribal Instant - Elf Destroy target non-Elf creature. Eyes of the Watcher 2U Enchantment Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Eyes of the Wisent 1G Tribal Enchantment - Elemental Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. Fa'adiyah Seer 1G Creature - Human Shaman 1/1 {T}: Draw a card and reveal it. If it isn't a land card, discard it. Fable of Wolf and Owl 3(G/U)(G/U)(G/U) Enchantment Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. Fabricate 2U Sorcery Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. Face of Fear 5B Creature - Horror 3/4 {2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Face to Face 1R Sorcery You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. Faceless Butcher 2BB Creature - Nightmare Horror 2/3 When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. Faceless Devourer 2B Creature - Nightmare Horror 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. Faces of the Past 2U Enchantment Whenever a creature is put into a graveyard from the battlefield, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. Facevaulter B Creature - Goblin Warrior 1/1 {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. Fact or Fiction 3U Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Fade Away 2U Sorcery For each creature, that creature's controller pays {1} or sacrifices a permanent. Fade from Memory B Instant Exile target card from a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.) Faerie Conclave Land Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) Faerie Harbinger 3U Creature - Faerie Wizard 2/2 Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. Faerie Macabre 1BB Creature - Faerie Rogue 2/2 Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. Faerie Mechanist 3U Artifact Creature - Faerie Artificer 2/2 Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Faerie Noble 2G Creature - Faerie 1/2 Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. Faerie Squadron U Creature - Faerie 1/1 Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. Faerie Swarm 3U Creature - Faerie */* Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. Faerie Tauntings 2B Tribal Enchantment - Faerie Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. Faerie Trickery 1UU Tribal Instant - Faerie Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Faith Healer 1W Creature - Human Cleric 1/1 Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. Faithful Squire 1WW Creature - Human Soldier 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. Faith's Fetters 3W Enchantment - Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. Rise // Fall (Fall) BR Sorcery Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. Fallen Angel 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fallen Askari 1B Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. Fallen Cleric 4B Creature - Zombie Cleric 4/2 Protection from Clerics Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Fallen Ideal 2B Enchantment - Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. Falling Star 2R Sorcery Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. Falling Timber 2G Instant Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. Fallow Earth 2G Sorcery Put target land on top of its owner's library. Fallow Wurm 2G Creature - Wurm 4/4 When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. Fallowsage 3U Creature - Merfolk Wizard 2/2 Whenever Fallowsage becomes tapped, you may draw a card. False Cure BB Instant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. False Dawn 1W Sorcery Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. False Defeat 3W Sorcery Return target creature card from your graveyard to the battlefield. False Demise 2U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. False Memories 1U Instant Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. False Mourning G Sorcery Put target card from your graveyard on top of your library. False Orders R Instant Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. You may have it block an attacking creature of your choice. False Peace W Sorcery Target player skips all combat phases of his or her next turn. False Prophet 2WW Creature - Human Cleric 2/2 When False Prophet is put into a graveyard from the battlefield, exile all creatures. False Summoning 1U Instant Counter target creature spell. Falter 1R Instant Creatures without flying can't block this turn. Familiar Ground 2G Enchantment Each creature you control can't be blocked by more than one creature. Familiar's Ruse UU Instant As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. Famine 3BB Sorcery Famine deals 3 damage to each creature and each player. Famished Ghoul 3B Creature - Zombie 3/2 {1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. Fanatical Devotion 2W Enchantment Sacrifice a creature: Regenerate target creature. Fanatical Fever 2GG Instant Target creature gets +3/+0 and gains trample until end of turn. Fang Skulkin 2 Artifact Creature - Scarecrow 2/1 {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Fangren Firstborn 1GGG Creature - Beast 4/2 Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. Fangren Hunter 3GG Creature - Beast 4/4 Trample Fangren Pathcutter 4GG Creature - Beast 4/6 Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. Fanning the Flames XRR Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. Far Wanderings 2G Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. Farewell to Arms 1BB Enchantment As Farewell to Arms comes into play, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.) Farhaven Elf 2G Creature - Elf Druid 1/1 When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. Farmstead WWW Enchantment - Aura Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." Farrelite Priest 1WW Creature - Human Cleric 1/3 {1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. Farrel's Mantle 2W Enchantment - Aura Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. Farrel's Zealot 1WW Creature - Human 2/2 Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. Farseek 1G Sorcery Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. Farsight Mask 5 Artifact Whenever a source an opponent controls deals damage t