Abyssal Horror 4BB Creature - Horror 2/2 Flying When Abyssal Horror comes into play, target player discards two cards. Abyssal Specter 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Adarkar Wastes Land T Add 1 to your mana pool. T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. AEther Flash 2RR Enchantment Whenever a creature comes into play, AEther Flash deals 2 damage to it. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Aladdin's Ring 8 Artifact 8, T Aladdin's Ring deals 4 damage to target creature or player. Anaconda 3G Creature - Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Ancestral Memories 2UUU Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Ancient Silverback 4GG Creature - Ape 6/5 G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Angelic Page 1W Creature - Angel Spirit 1/1 Flying T Target attacking or blocking creature gets +1/+1 until end of turn. Arcane Laboratory 2U Enchantment Each player can't play more than one spell each turn. Archivist 2UU Creature - Human Wizard 1/1 T Draw a card. Ardent Militia 4W Creature - Human Soldier 2/5 Vigilance Balduvian Barbarians 1RR Creature - Human Barbarian 3/2 Baleful Stare 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Beast of Burden 6 Artifact Creature - Golem */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Bedlam 2RR Enchantment Creatures can't block. Befoul 2BB Sorcery Destroy target land or nonblack creature. It can't be regenerated. Bellowing Fiend 4B Creature - Spirit 3/3 Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. Benthic Behemoth 5UUU Creature - Serpent 7/6 Islandwalk Bereavement 1B Enchantment Whenever a green creature is put into a graveyard from play, its controller discards a card. Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Blanchwood Armor 2G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blessed Reversal 1W Instant You gain 3 life for each creature attacking you. Blood Pet B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. Bloodshot Cyclops 5R Creature - Cyclops Giant 4/4 T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Boil 3R Instant Destroy all Islands. Boomerang UU Instant Return target permanent to its owner's hand. Breath of Life 3W Sorcery Return target creature card from your graveyard to play. Brushland Land T Add 1 to your mana pool. T Add G or W to your mana pool. Brushland deals 1 damage to you. Bull Hippo 3G Creature - Hippo 3/3 Islandwalk Caltrops 3 Artifact Whenever a creature attacks, Caltrops deals 1 damage to it. Canopy Spider 1G Creature - Spider 1/3 Reach (This creature can block creatures with flying.) Castle 3W Enchantment Untapped creatures you control get +0/+2. Charcoal Diamond 2 Artifact Charcoal Diamond comes into play tapped. T Add B to your mana pool. Circle of Protection: Black 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T Add one mana of any color to your mana pool. Cloudchaser Eagle 3W Creature - Bird 2/2 Flying When Cloudchaser Eagle comes into play, destroy target enchantment. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) Compost 1G Enchantment Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. Confiscate 4UU Enchantment - Aura Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.) You control enchanted permanent. Coral Merfolk 1U Creature - Merfolk 2/1 Corrupt 5B Sorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Counterspell UU Instant Counter target spell. Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Crimson Hellkite 6RRR Creature - Dragon 6/6 Flying X, T Crimson Hellkite deals X damage to target creature. Spend only red mana this way. Crossbow Infantry 1W Creature - Human Soldier Archer 1/1 T Crossbow Infantry deals 1 damage to target attacking or blocking creature. Crypt Rats 2B Creature - Rat 1/1 X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. Crystal Rod 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. Dakmor Lancer 4BB Creature - Human Knight 3/3 When Dakmor Lancer comes into play, destroy target nonblack creature. Daring Apprentice 1UU Creature - Human Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. Darkest Hour B Enchantment All creatures are black. Deflection 3U Instant Change the target of target spell with a single target. Delusions of Mediocrity 3U Enchantment When Delusions of Mediocrity comes into play, you gain 10 life. When Delusions of Mediocrity leaves play, you lose 10 life. Dingus Egg 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Disenchant 1W Instant Destroy target artifact or enchantment. Disorder 1R Sorcery Disorder deals 2 damage to each white creature and each player who controls a white creature. Disrupting Scepter 3 Artifact 3, T Target player discards a card. Play this ability only during your turn. Dregs of Sorrow X4B Sorcery Destroy X target nonblack creatures. Draw X cards. Drudge Skeletons 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Duress B Sorcery Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card. Eager Cadet W Creature - Human Soldier 1/1 Early Harvest 1GG Instant Target player untaps all basic lands he or she controls. Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. Eastern Paladin 2BB Creature - Zombie Knight 3/3 BB, T Destroy target green creature. Elder Druid 3G Creature - Elf Cleric Druid 2/2 3G, T You may tap or untap target artifact, creature, or land. Elite Archers 5W Creature - Human Soldier Archer 3/3 T Elite Archers deals 3 damage to target attacking or blocking creature. Elvish Archers 1G Creature - Elf Archer 2/1 First strike Elvish Champion 1GG Creature - Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Elvish Lyrist G Creature - Elf 1/1 G, T, Sacrifice Elvish Lyrist: Destroy target enchantment. Elvish Piper 3G Creature - Elf Shaman 1/1 G, T You may put a creature card from your hand into play. Engineered Plague 2B Enchantment As Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1. Ensnaring Bridge 3 Artifact Creatures with power greater than the number of cards in your hand can't attack. Equilibrium 1UU Enchantment Whenever you play a creature spell, you may pay 1. If you do, return target creature to its owner's hand. Evacuation 3UU Instant Return all creatures to their owners' hands. Fallen Angel 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Familiar Ground 2G Enchantment Each creature you control can't be blocked by more than one creature. Fear BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Femeref Archers 2G Creature - Human Archer 2/2 T Femeref Archers deals 4 damage to target attacking creature with flying. Feroz's Ban 6 Artifact Creature spells cost 2 more to play. Fervor 2R Enchantment Creatures you control have haste. Fighting Drake 2UU Creature - Drake 2/4 Flying Final Fortune RR Instant Take an extra turn after this one. At the end of that turn, you lose the game. Fire Diamond 2 Artifact Fire Diamond comes into play tapped. T Add R to your mana pool. Fire Elemental 3RR Creature - Elemental 5/4 Fleeting Image 2U Creature - Illusion 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) 1U: Return Fleeting Image to its owner's hand. Flight U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Flying Carpet 4 Artifact 2, T Target creature gains flying until end of turn. Fog G Instant Prevent all combat damage that would be dealt this turn. Force Spike U Instant Counter target spell unless its controller pays 1. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Foul Imp BB Creature - Imp 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Foul Imp comes into play, you lose 2 life. Fugue 3BB Sorcery Target player discards three cards. Fyndhorn Elder 2G Creature - Elf Druid 1/1 T Add GG to your mana pool. Gang of Elk 5G Creature - Elk Beast 5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Gerrard's Wisdom 2WW Sorcery You gain 2 life for each card in your hand. Ghitu Fire-Eater 2R Creature - Human Nomad 2/2 T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. Giant Cockroach 3B Creature - Insect 4/2 Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Octopus 3U Creature - Octopus 3/3 Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Glacial Wall 2U Creature - Wall 0/7 Defender (This creature can't attack.) Glorious Anthem 1WW Enchantment Creatures you control get +1/+1. Goblin Chariot 2R Creature - Goblin Warrior 2/2 Haste (This creature can attack the turn it comes under your control.) Goblin Digging Team R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. Goblin Elite Infantry 1R Creature - Goblin Warrior 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin Gardener 3R Creature - Goblin 2/1 When Goblin Gardener is put into a graveyard from play, destroy target land. Goblin Glider 1R Creature - Goblin 1/1 Flying Goblin Glider can't block. Goblin King 1RR Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Matron 2R Creature - Goblin 1/1 When Goblin Matron comes into play, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. Goblin Raider 1R Creature - Goblin Warrior 2/2 Goblin Raider can't block. Goblin Spelunkers 2R Creature - Goblin Warrior 2/2 Mountainwalk Goblin War Drums 2R Enchantment Each creature you control can't be blocked except by two or more creatures. Gorilla Chieftain 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. Grafted Skullcap 4 Artifact At the beginning of your draw step, draw a card. At the end of your turn, discard your hand. Granite Grip 2R Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. Grapeshot Catapult 4 Artifact Creature - Construct 2/3 T Grapeshot Catapult deals 1 damage to target creature with flying. Gravedigger 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Greed 3B Enchantment B, Pay 2 life: Draw a card. Grizzly Bears 1G Creature - Bear 2/2 Healing Salve W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heavy Ballista 3W Creature - Human Soldier 2/3 T Heavy Ballista deals 2 damage to target attacking or blocking creature. Hibernation 2U Instant Return all green permanents to their owners' hands. Hill Giant 3R Creature - Giant 3/3 Hollow Dogs 4B Creature - Zombie Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Holy Strength W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+2. Honor Guard W Creature - Human Soldier 1/1 W: Honor Guard gets +0/+1 until end of turn. Horned Turtle 2U Creature - Turtle 1/4 Howl from Beyond XB Instant Target creature gets +X/+0 until end of turn. Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. Impatience 2R Enchantment At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her. Infernal Contract BBB Sorcery Draw four cards. You lose half your life, rounded up. Inferno 5RR Instant Inferno deals 6 damage to each creature and each player. Inspiration 3U Instant Target player draws two cards. Intrepid Hero 2W Creature - Human Soldier 1/1 T Destroy target creature with power 4 or greater. Iron Star 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Ivory Cup 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Jalum Tome 3 Artifact 2, T Draw a card, then discard a card. Jandor's Saddlebags 2 Artifact 3, T Untap target creature. Jayemdae Tome 4 Artifact 4, T Draw a card. Karplusan Forest Land T Add 1 to your mana pool. T Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. Kjeldoran Royal Guard 3WW Creature - Human Soldier 2/5 T All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Knight Errant 1W Creature - Human Knight 2/2 Knighthood 2W Enchantment Creatures you control have first strike. Lava Axe 4R Sorcery Lava Axe deals 5 damage to target player. Leshrac's Rite B Enchantment - Aura Enchant creature Enchanted creature has swampwalk. Levitation 2UU Enchantment Creatures you control have flying. (They can't be blocked except by creatures with flying or reach.) Lightning Blast 3R Instant Lightning Blast deals 4 damage to target creature or player. Lightning Elemental 3R Creature - Elemental 4/1 Haste (This creature can attack and T as soon as it comes under your control.) Llanowar Elves G Creature - Elf Druid 1/1 T Add G to your mana pool. Lone Wolf 2G Creature - Wolf 2/2 You may have Lone Wolf assign its combat damage as though it weren't blocked. Longbow Archer WW Creature - Human Soldier Archer 2/2 First strike, reach (This creature can block creatures with flying.) Looming Shade 2B Creature - Shade 1/1 B: Looming Shade gets +1/+1 until end of turn. Lord of Atlantis UU Creature - Merfolk 2/2 Other Merfolk creatures get +1/+1 and have islandwalk. Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. Mahamoti Djinn 4UU Creature - Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Breach 2U Enchantment Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand. Mana Clash R Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Short 2U Instant Tap all lands target player controls and empty his or her mana pool. Marble Diamond 2 Artifact Marble Diamond comes into play tapped. T Add W to your mana pool. Maro 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. Master Healer 4W Creature - Human Cleric 1/4 T Prevent the next 4 damage that would be dealt to target creature or player this turn. Mawcor 3UU Creature - Beast 3/3 Flying T Mawcor deals 1 damage to target creature or player. Meekstone 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. Megrim 2B Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Memory Lapse 1U Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merfolk Looter 1U Creature - Merfolk Rogue 1/1 T Draw a card, then discard a card. Merfolk of the Pearl Trident U Creature - Merfolk 1/1 Might of Oaks 3G Instant Target creature gets +7/+7 until end of turn. Millstone 2 Artifact 2, T Target player puts the top two cards of his or her library into his or her graveyard. Mind Rot 2B Sorcery Target player discards two cards. Monstrous Growth 1G Sorcery Target creature gets +4/+4 until end of turn. Moss Diamond 2 Artifact Moss Diamond comes into play tapped. T Add G to your mana pool. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Nature's Resurgence 2GG Sorcery Each player draws a card for each creature card in his or her graveyard. Nature's Revolt 3GG Enchantment All lands are 2/2 creatures that are still lands. Nausea 1B Sorcery All creatures get -1/-1 until end of turn. Necrologia 3BB Instant Play Necrologia only during your end of turn step. As an additional cost to play Necrologia, pay any amount of life. Draw cards equal to the life paid this way. Nightmare 5B Creature - Nightmare Horse */* Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. Nocturnal Raid 2BB Instant Black creatures get +2/+0 until end of turn. Northern Paladin 2WW Creature - Human Knight 3/3 WW, T Destroy target black permanent. Ogre Taskmaster 3R Creature - Ogre 4/3 Ogre Taskmaster can't block. Okk 1R Creature - Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. Opportunity 4UU Instant Target player draws four cards. Opposition 2UU Enchantment Tap an untapped creature you control: Tap target artifact, creature, or land. Oppression 1BB Enchantment Whenever a player plays a spell, that player discards a card. Orcish Artillery 1RR Creature - Orc Warrior 1/3 T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme 3R Enchantment Attacking creatures you control get +1/+0. Ostracize B Sorcery Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card. Pacifism 1W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can't attack or block. Pariah 2W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead. Patagia Golem 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. Persecute 2BB Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color. Phantom Warrior 1UU Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. Phyrexian Colossus 7 Artifact Creature - Golem 8/8 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. Phyrexian Hulk 6 Artifact Creature - Golem 5/4 Pillage 1RR Sorcery Destroy target artifact or land. It can't be regenerated. Pit Trap 2 Artifact 2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. Plague Beetle B Creature - Insect 1/1 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Pride of Lions 3GG Creature - Cat 4/4 You may have Pride of Lions assign its combat damage as though it weren't blocked. Prodigal Sorcerer 2U Creature - Human Wizard 1/1 T Prodigal Sorcerer deals 1 damage to target creature or player. Purify 3WW Sorcery Destroy all artifacts and enchantments. Pygmy Pyrosaur 1R Creature - Lizard 1/1 Pygmy Pyrosaur can't block. R: Pygmy Pyrosaur gets +1/+0 until end of turn. Pyroclasm 1R Sorcery Pyroclasm deals 2 damage to each creature. Pyrotechnics 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Rag Man 2BB Creature - Human Minion 2/1 BBB, T Target opponent reveals his or her hand and discards a creature card at random. Play this ability only during your turn. Raging Goblin R Creature - Goblin Berserker 1/1 Haste (This creature can attack and T as soon as it comes under your control.) Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Razorfoot Griffin 3W Creature - Griffin 2/2 Flying, first strike Razortooth Rats 2B Creature - Rat 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Reckless Embermage 3R Creature - Human Wizard 2/2 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. Reclaim G Instant Put target card from your graveyard on top of your library. Redwood Treefolk 4G Creature - Treefolk 3/6 Reflexes R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Remove Soul 1U Instant Counter target creature spell. Reprisal 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. Reprocess 2BB Sorcery Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. Revenant 4B Creature - Spirit */* Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. Reverse Damage 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Rod of Ruin 4 Artifact 3, T Rod of Ruin deals 1 damage to target creature or player. Rolling Stones 1W Enchantment Wall creatures can attack as though they didn't have defender. Rowen 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. Sabretooth Tiger 2R Creature - Cat 2/1 First strike Sacred Ground 1W Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play. Sacred Nectar 1W Sorcery You gain 4 life. Sage Owl 1U Creature - Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. Samite Healer 1W Creature - Human Cleric 1/1 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Sanctimony 1W Enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life. Scathe Zombies 2B Creature - Zombie 2/2 Scavenger Folk G Creature - Human 1/1 G, T, Sacrifice Scavenger Folk: Destroy target artifact. Sea Monster 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. Seasoned Marshal 2WW Creature - Human Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. Seeker of Skybreak 1G Creature - Elf 2/1 T Untap target creature. Seismic Assault RRR Enchantment Discard a land card: Seismic Assault deals 2 damage to target creature or player. Serpent Warrior 2B Creature - Snake Warrior 3/3 When Serpent Warrior comes into play, you lose 3 life. Serra Advocate 3W Creature - Angel 2/2 Flying T Target attacking or blocking creature gets +2/+2 until end of turn. Serra Angel 3WW Creature - Angel 4/4 Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Serra's Embrace 2WW Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has flying and vigilance. (It can't be blocked except by creatures with flying or reach, and attacking doesn't cause it to tap.) Shanodin Dryads G Creature - Dryad 1/1 Forestwalk Shatter 1R Instant Destroy target artifact. Shield Wall 1W Instant Creatures you control get +0/+2 until end of turn. Shivan Dragon 4RR Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) R: Shivan Dragon gets +1/+0 until end of turn. Shock R Instant Shock deals 2 damage to target creature or player. Sisay's Ring 4 Artifact T Add 2 to your mana pool. Sky Diamond 2 Artifact Sky Diamond comes into play tapped. T Add U to your mana pool. Skyshroud Falcon 1W Creature - Bird 1/1 Flying, vigilance Sleight of Hand U Sorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Soul Feast 3BB Sorcery Target player loses 4 life and you gain 4 life. Soul Net 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. Southern Paladin 2WW Creature - Human Knight 3/3 WW, T Destroy target red permanent. Spellbook 0 Artifact You have no maximum hand size. Spined Wurm 4G Creature - Wurm 5/4 Spineless Thug 1B Creature - Zombie Mercenary 2/2 Spineless Thug can't block. Spirit Link W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Spitting Earth 1R Sorcery Spitting Earth deals damage equal to the number of Mountains you control to target creature. Squall 2G Sorcery Squall deals 2 damage to each creature with flying. Standing Troops 2W Creature - Human Soldier 1/4 Vigilance Starlight 1W Sorcery You gain 3 life for each black creature target opponent controls. Static Orb 3 Artifact If Static Orb is untapped, players can't untap more than two permanents during their untap steps. Staunch Defenders 3WW Creature - Human Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. Steal Artifact 2UU Enchantment - Aura Enchant artifact You control enchanted artifact. Stone Rain 2R Sorcery Destroy target land. Storm Cauldron 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. Storm Crow 1U Creature - Bird 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Storm Shaman 2R Creature - Human Cleric Shaman 0/4 R: Storm Shaman gets +1/+0 until end of turn. Strands of Night 2BB Enchantment BB, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play. Stream of Life XG Sorcery Target player gains X life. Stronghold Assassin 1BB Creature - Zombie Assassin 2/1 T, Sacrifice a creature: Destroy target nonblack creature. Sudden Impact 3R Instant Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Sulfurous Springs Land T Add 1 to your mana pool. T Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. Sunweb 3W Creature - Wall 5/6 Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. Sustainer of the Realm 2WW Creature - Angel 2/3 Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Tainted AEther 2BB Enchantment Whenever a creature comes into play, its controller sacrifices a creature or land. Teferi's Puzzle Box 4 Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Telepathic Spies 2U Creature - Human Wizard 2/2 When Telepathic Spies comes into play, look at target opponent's hand. Telepathy U Enchantment Your opponents play with their hands revealed. Temporal Adept 1UU Creature - Human Wizard 1/1 UUU, T Return target permanent to its owner's hand. Thieving Magpie 2UU Creature - Bird 1/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card. Thorn Elemental 5GG Creature - Elemental 7/7 You may have Thorn Elemental assign its combat damage as though it weren't blocked. Thoughtleech GG Enchantment Whenever an Island an opponent controls becomes tapped, you may gain 1 life. Throne of Bone 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. Tolarian Winds 1U Instant Discard all the cards in your hand, then draw that many cards. Trained Armodon 1GG Creature - Elephant 3/3 Trained Orgg 6R Creature - Orgg 6/6 Tranquility 2G Sorcery Destroy all enchantments. Treasure Trove 2UU Enchantment 2UU: Draw a card. Treefolk Seedlings 2G Creature - Treefolk 2/* Treefolk Seedlings's toughness is equal to the number of Forests you control. Tremor R Sorcery Tremor deals 1 damage to each creature without flying. Twiddle U Instant You may tap or untap target artifact, creature, or land. Uktabi Wildcats 4G Creature - Cat */* Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. G, Sacrifice a Forest: Regenerate Uktabi Wildcats. Underground River Land T Add 1 to your mana pool. T Add U or B to your mana pool. Underground River deals 1 damage to you. Unholy Strength B Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+1. Unsummon U Instant Return target creature to its owner's hand. Untamed Wilds 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Venerable Monk 2W Creature - Human Monk Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Vengeance 3W Sorcery Destroy target tapped creature. Verduran Enchantress 1GG Creature - Human Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Vernal Bloom 3G Enchantment Whenever a Forest is tapped for mana, its controller adds G to his or her mana pool. Vigilant Drake 4U Creature - Drake 3/3 Flying 2U: Untap Vigilant Drake. Vizzerdrix 6U Creature - Rabbit Beast 6/6 Volcanic Hammer 1R Sorcery Volcanic Hammer deals 3 damage to target creature or player. Wall of Air 1UU Creature - Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Bone 2B Creature - Skeleton Wall 1/4 Defender (This creature can't attack.) B: Regenerate Wall of Bone. Wall of Fire 1RR Creature - Wall 0/5 Defender (This creature can't attack.) R: Wall of Fire gets +1/+0 until end of turn. Wall of Spears 3 Artifact Creature - Wall 2/3 Defender (This creature can't attack.) First strike Wall of Swords 3W Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Wonder 2UU Creature - Wall 1/5 Defender (This creature can't attack.) 2UU: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. Western Paladin 2BB Creature - Zombie Knight 3/3 BB, T Destroy target white creature. Wild Growth G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool. Wildfire 4RR Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Wind Dancer 1U Creature - Faerie 1/1 Flying T Target creature gains flying until end of turn. Wind Drake 2U Creature - Drake 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Wing Snare 2G Sorcery Destroy target creature with flying. Wood Elves 2G Creature - Elf Scout 1/1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Wooden Sphere 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. Worship 3W Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Yavimaya Enchantress 2G Creature - Human Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. Yawgmoth's Edict 1B Enchantment Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.