============================================================================== Card Rulings Summary Updated 2009/08/09 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by Magic 2010. Complete text is included for cards from all expansions. These rulings have been updated monthly with the most recent version available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules A '+' is used to mark changes since the 2009/05/31 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast NetRep ============================================================================== - - * - * - A - * - * - - Acidic Slime: + Note - Also see Deathtouch, Rule 702.2. Act of Treason: + Note - Also see Haste, Rule 702.10. Alluring Siren: + Note - Also see Must Attack, Rule 508.1d. Ant Queen: + Note - Also see Tokens, Rule 110.5. - - * - * - B - * - * - - Baneslayer Angel: + Note - Also see First Strike, Rule 702.7. + Note - Also see Lifelink, Rule 702.13. + Note - Also see Protection, Rule 702.14. Berserkers of Blood Ridge: + Note - Also see Must Attack, Rule 508.1d. Bond of Agony: + If this is played without paying the mana cost (as with Cascade, X is zero. [D'Angelo 2009/07/19] Borderland Ranger: + Note - Also see Search, Rule 701.14. Burst of Speed: + Note - Also see Haste, Rule 702.10. - - * - * - C - * - * - - Captain of the Watch: + Note - Also see Tokens, Rule 110.5. + Note - Also see Vigilance, Rule 702.18. Cemetery Reaper: + Note - Also see Exile, Rule 406. + Note - Also see Tokens, Rule 110.5. Child of Night: + Note - Also see Lifelink, Rule 702.13. Convincing Mirage: + Note - Also see Aura, Rule G1.31. Cudgel Troll: + Note - Also see Rule 701.11. - - * - * - D - * - * - - Deadly Recluse: + Note - Also see Deathtouch, Rule 702.2. + Note - Also see Reach, Ruel 702.15. Djinn of Wishes: + Note - Also see Exile, Rule 406. - - * - * - E - * - * - - Entangling Vines: + Note - Also see Aura, Rule G1.31. - - * - * - F - * - * - - - - * - * - G - * - * - - Gargoyle Castle: + Note - Also see Tokens, Rule 110.5. Goblin Chieftain: + Note - Also see Haste, Rule 702.10. Gorgon Flail: + Note - Also see Deathtouch, Rule 702.2. + Note - Also see Equip, Rule 702.6. + Note - Also see Equipment, Rule G5.16. Great Sable Stag: + Note - Also see Protection, Rule 702.14. Griffin Sentinel: + Note - Also see Vigilance, Rule 702.18. - - * - * - H - * - * - - - - * - * - I - * - * - - Ice Cage: + Note - Also see Aura, Rule G1.31. Indestructibility: + Note - Also see Aura, Rule G1.31. + Note - Also see Indestructible, Rule 700.4. - - * - * - J - * - * - - - - * - * - K - * - * - - Kalonian Behemoth: + Note - Also see Shroud, Rule 702.16. - - * - * - L - * - * - - Lifelink: + Note - Also see Aura, Rule G1.31. + Note - Also see Lifelink, Rule 702.13. Lightwielder Paladin: + Note - Also see Exile, Rule 406. + Note - Also see First Strike, Rule 702.7. - - * - * - M - * - * - - Magebane Armor: + Note - Also see Equip, Rule 702.6. + Note - Also see Equipment, Rule G5.16. Mana Echoes: + It counts up creatures of that type when the triggered ability resolves. The number of creatures of that type may change before the ability resolves. [D'Angelo 2009/07/19] Master of the Wild Hunt: + Note - Also see Tokens, Rule 110.5. Mind Control: + Note - Also see Aura, Rule G1.31. Mirror of Fate: + Note - Also see Exile, Rule 406. Mist Leopard: + Note - Also see Shroud, Rule 702.16. - - * - * - N - * - * - - - - * - * - O - * - * - - Oakenform: + Note - Also see Aura, Rule G1.31. Open the Vaults: + Note - Also see Aura, Rule G1.31. - - * - * - P - * - * - - - - * - * - Q - * - * - - - - * - * - R - * - * - - Regenerate: + Note - Also see Rule 701.11. Rhox Pikemaster: + Note - Also see First Strike, Rule 702.7. - - * - * - S - * - * - - Soul Bleed: + Note - Also see Aura, Rule G1.31. Sphinx Ambassador: + Note - Also see Search, Rule 701.14. Stampeding Rhino: + Note - Also see Trample, Rule 702.17. - - * - * - T - * - * - - - - * - * - U - * - * - - Undead Slayer: + Note - Also see Exile, Rule 406. - - * - * - V - * - * - - Viashino Spearhunter: + Note - Also see First Strike, Rule 702.7. - - * - * - W - * - * - - Warp World: + The cards put on the bottom of the library can go in any order. [D'Angelo 2009/07/19] - - * - * - X - * - * - - Xathrid Demon: + Note - Also see Trample, Rule 702.17. - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. 9 = Ninth Edition. 10= Tenth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AR= Alara Reborn. AT= Anthologies. BD= Beatdown. BK= Betrayers of Kamigawa. BR= Battle Royale. CF= Conflux. CH= Chronicles. CK= Champions of Kamigawa. CS= Cold Snap. DI= Dissension. DK= The Dark. DS= Darksteel. ET= Eventide. EX= Exodus. FD= Fifth Dawn. FE= Fallen Empires. FS= Future Sight. GP= Guildpact. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. LO= Lorwyn. M10= Magic 2010. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. MT= Morningtide. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PC= Planar Chaos. PS= Planeshift. PT= Portal. PY= Prophecy. RA= Ravnica. S2= Starter 2000 (deck and sampler pack). SA= Shards of Alara. SC= Scourge. SH= Stronghold. SK= Saviors of Kamigawa. SM= Shadowmoor. ST= Starter. TE= Tempest. TO= Torment. TS= Timeshift. UD= Urza's Destiny. UG= Unglued. UH= Unhinged. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck, S= Timeshifted. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. An "S" following a letter indicates that it is a Timeshifted card of that rarity. Note that on some expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, was the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, and was the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, and was the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, and was the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.