============================================================================== Card Rulings Summary Updated 2009/02/10 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by TENTH EDITION. Complete text is included for cards from all expansions. These rulings have been updated monthly with the most recent version available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules A '+' is used to mark changes since the 2009/01/19 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast NetRep ============================================================================== - - * - * - A - * - * - - Abeyance: + Text(WL+errata): Until end of turn, target player can't play instant spells, sorcery spells, or activated abilities that aren't mana abilities. ; Draw a card. [Oracle 2009/02/01] Absorb Vis: + Note - Also see Landcycling, Rule 502.18d. Adarkar Unicorn: + Text(IA+errata): 2/2. ; {Tap}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep abilities. [Oracle 2009/02/01] Aerie Mystics: + Note - Also see Shroud, Rule 502.36. Allied Strategies: + Text(PS+errata): Domain - Target player draws a card for each basic land type among lands he or she controls. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Ancient Ziggurat: + This can be used to pay alternate and additional costs when playing a creature spell. [Conflux FAQ 2008/12/16] Apocalypse Hydra: + Note - Also see X Costs, Rule G24.1. Armillary Sphere: + You do not have to find any basic land cards even if you have some in your library. [D'Angelo 2009/02/07] Asha's Favor: + Note - Also see Aura, Rule G1.30. + Note - Also see First Strike, Rule 502.2. + Note - Also see Vigilance, Rule 502.14. Aven Squire: + Note - Also see Exalted, Rule 502.83. Aven Trailblazer: + Note - Also see Domain, Rule 703.8. + Note - Also see Variable Power/Toughness, Rule 208.2. Awakening: + Text(SH+errata): At the beginning of each upkeep, untap all creatures and lands. [Oracle 2009/02/01] + This includes all creatures and lands controlled by all players. [D'Angelo 2009/02/07] - - * - * - B - * - * - - Balance: + Text(4th+errata): Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. [Oracle 2009/02/01] Banefire: + It can be countered by game rules, such as if its targets become illegal. [Conflux FAQ 2008/12/16] + Note - Also see X Costs, Rule G24.1. Beacon Behemoth: + Note - Also see Vigilance, Rule 502.14. Blood Tyrant: + The loss of life applies to all players, including yourself. [Conflux FAQ 2008/12/16] + The last ability is only useful in games with more than two players. [D'Angelo 2009/02/07] + Note - Also see Trample, Rule 502.9. Bone Saw: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.15. Bottled Cloister: + Text(RA+errata): At the beginning of each opponent's upkeep, remove all cards in your hand from the game face down. ; At the beginning of your upkeep, return all cards you own removed from the game with ~this~ to your hand, then draw a card. [Oracle 2009/02/01] Brackwater Elemental: + Note - Also see Unearth, Rule 502.84. Bubbling Muck: + Text(UD+errata): Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). [Oracle 2009/02/01] - - * - * - C - * - * - - Castigate: + Text(GP+errata): Target opponent reveals his or her hand. You choose a nonland card from it. Remove that card from the game. [Oracle 2009/02/01] Channel: + Text(4th+errata): Until end of turn, any time you could play a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. [Oracle 2009/02/01] Chaos Moon: + Text(IA+errata): At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. [Oracle 2009/02/01] Charnelhoard Wurm: + If this card is dealt lethal damage at the same time it deals damage to an opponent, it can be in your graveyard at the time its triggered ability goes on the stack. In this case, you can target it with its own ability. [Conflux FAQ 2008/12/16] + Note - Also see Trample, Rule 502.9. Child of Alara: + Note - Also see Legendary, Rule G12.9. + Note - Also see Trample, Rule 502.9. Cliffrunner Behemoth: + Note - Also see Haste, Rule 502.5. + Note - Also see Lifelink, Rule 502.68. Coercion: + Text(8th/9th+errata): Target opponent reveals his or her hand. You choose a card from it. That player discards that card. [Oracle 2009/02/01] Collapsing Borders: + Text(IN+errata): Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then ~this~ deals 3 damage to him or her. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Collective Restraint: + Text(IN+errata): Domain - Creatures can't attack you unless their controller pays X for each creature attacking you, where X is the number of basic land types among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Conflux: + You do not have to find any of the listed cards even if you have matching ones in your library. See Rule G19.4. [Conflux FAQ 2008/12/16] Constricting Tendrils: + Note - Also see Cycling, Rule 502.18. Controlled Instincts: + This can be placed on an untapped creature. [Conflux FAQ 2008/12/16] + Note - Also see Aura, Rule G1.30. Corrupted Roots: + It enchants a land with Forest or Plains type, even if the land isn't of that name. [Conflux FAQ 2008/12/16] + The ability triggers no matter how the land becomes tapped. [Conflux FAQ 2008/12/16] + Note - Also see Aura, Rule G1.30. Cruel Ultimatum: + You can play this if you have no creature cards in your graveyard. If you have no creature cards in your graveyard on resolution, then ignore than part and continue with the rest of the effect. [D'Angelo 2009/02/07] - - * - * - D - * - * - - Dark Temper: + The second sentence is a self-replacement so it applies before any other replacements. See Rule 419.6d. [Conflux FAQ 2008/12/16] Dawn's Reflection: + Text(FD+errata): Enchant land. ; Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). [Oracle 2009/02/01] Draco: + Text(PS+errata): 9/9, Flying. ; Domain - ~this~ costs {2} less to play for each basic land type among lands you control. ; At the beginning of your upkeep, sacrifice ~this~ unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control. + Note - Also see Domain, Rule 703.8. Drag Down: + The number of basic land types is counted when this resolves and does not get rechecked later in the turn. [Conflux FAQ 2008/12/16] + Note - Also see Domain, Rule 703.8. Dragonsoul Knight: + While it is a Dragon, it is not a Human Knight. [Conflux FAQ 2008/12/16] + You can play the ability more than once. The second time it likely won't have any effect other than to give it an additional +5/+3. [Conflux FAQ 2008/12/16] + Gaining flying after blockers are declared won't cause any of those blocks to become illegal. [Conflux FAQ 2008/12/16] + Note - Also see First Strike, Rule 502.2. + Note - Also see Trample, Rule 502.9. Dreams of the Dead: + Text(IA+errata): {1}{U}: Return target white or black creature card from your graveyard to play. That creature gains "Cumulative Upkeep {2}." If the creature would leave play, remove it from the game instead of putting it anywhere else. [Oracle 2009/02/01] Duplicity: + Text(TE+errata): When ~this~ comes into play, remove the top five cards of your library from the game face down. ; At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you rmoved from the game with ~this~. ; At the end of your turn, discard a card. ; When you lose control of ~this~, put all cards removed from the game with ~this~ into their owners' graveyards. [Oracle 2009/02/01] Duress: + Text(7th+errata): Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. [Oracle 2009/02/01] Dystopia: + Text(AL+errata): Cumulative Upkeep - Pay 1 life. ; At the beginning of each player's upkeep, that player sacrifices a green or white permanent. [Oracle 2009/02/01] - - * - * - E - * - * - - Echoing Decay: + If the target creature is not a legal target on resolution, this spell is countered and does not do anything to any other creatures. [D'Angelo 2009/02/07] Elder Mastery: + The last ability applies to all damage dealt, not just combat damage. [Conflux FAQ 2008/12/16] + Note - Also see Aura, Rule G1.30. Elvish Guidance: + Text(ON+errata): Enchant land. ; Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play (in addition to the mana the land produces). [Oracle 2009/02/01] Ember Weaver: + Note - Also see First Strike, Rule 502.2. + Note - Also see Reach, Rule 502.70. Encroach: + Text(UD+errata): Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. [Oracle 2009/02/01] Esperzoa: + If you control no other artifacts, you may be forced to return this card to your hand. [Conflux FAQ 2008/12/16] Evasive Action: + Text(AP+errata): Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Exotic Curse: + Text(IN+errata): Enchant creature. ; Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Exotic Disease: + Text(PS+errata): Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Exotic Orchard: + The mana does not have any restrictions the opponent's land might have. It just has the color. [Conflux FAQ 2008/12/16] + It checks what the opponents lands could produce if any costs could be paid, but does not require that the costs be payable right then. So the land could be tapped, or have none of the required counters on it, or so on. [Conflux FAQ 2008/12/16] + It checks what the opponents lands could produce at the time this is tapped, including any applicable replacement effects. If there are more than one replacement, consider them in any possible order. [Conflux FAQ 2008/12/16] + If the opponent has an Exotic Orchard, it can't produce any color unless you control some land that can produce a color. [Conflux FAQ 2008/12/16] Experiment Kraj: + If an activated ability is added to a creature through an effect, that ability will still be copied. For example, Fire Whip gives the creature it enchants an activated ability, and so Experiment Kraj will get that same ability. [D'Angelo 2009/02/07] + As a weird case, Shuriken grants an ability that refers back to itself. So Experiment Kraj will end up with an ability that can be used to unattach Shuriken from whatever it currently equips. [D'Angelo 2009/02/07] Exploding Borders: + You do not have to find a basic land even if you have one in your library. See Rule G19.4. [D'Angelo 2009/02/07] + It will still deal damage even if you don't put a land into play. [Conflux FAQ 2008/12/16] + You do the steps in order, so you put the land into play before you determine the value of X. [Conflux FAQ 2008/12/16] + Note - Also see Domain, Rule 703.8. Extractor Demon: + If this card leaves play at the same time as another creature, the ability will still trigger. [Conflux FAQ 2008/12/16] + You can target any play with the ability. It doesn't have to be the player that controlled the creature. [Conflux FAQ 2008/12/16] + Note - Also see Unearth, Rule 502.84. Eye for an Eye: + Text(5th+errata): The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and ~this~ deals that much damage to that source's controller. [Oracle 2009/02/01] - - * - * - F - * - * - - Fertile Ground: + Text(LO+errata): Enchant land. ; Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). [Oracle 2009/02/01] Fiery Fall: + Note - Also see Landcycling, Rule 502.18d. Fleshformer: + If the target creature is not a legal target on resolution, the ability is countered. [Conflux FAQ 2008/12/16] + If it targets itself, it will gain fear, but the +2/+2 and -2/-2 will cancel each other out. [Conflux FAQ 2008/12/16] + Note - Also see Fear, Rule 502.25. Freyalise's Winds: + Text(IA+errata): Whenever a permanent becomes tapped, put a wind counter on it. ; If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. [Oracle 2009/02/01] Frontline Sage: + Note - Also see Exalted, Rule 502.83. - - * - * - G - * - * - - Gaea's Might: + Text(PS+errata): Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Gauntlet of Might: + Text(ABU+errata): Red creatures get +1/+1. ; Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). [Oracle 2009/02/01] Gauntlet of Power: + Text(TS+errata): As ~this~ comes into play, choose a color. ; Creatures of the chosen color get +1/+1. ; Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). [Oracle 2009/02/01] Ghastlord of Fugue: + Text(SM+errata): 4/4. ; ~this~ is unblockable. ; Whenever ~this~ deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player removes that card from the game. [Oracle 2009/02/01] Gilded Drake: + Text(US+errata): 3/3, Flying. ; When ~this~ comes into play, exchange control of ~this~ and up to one target creature an opponent controls. If you don't make an exchange, sacrifice ~this~. This ability can't be countered. (This effect doesn't end at end of turn.) [Oracle 2009/02/01] Giltspire Avenger: + Note - Also see Exalted, Rule 502.83. Gleam of Resistance: + Note - Also see Landcycling, Rule 502.18d. Gluttonous Slime: + Note - Also see Devour, Rule 502.82. + Note - Also see Flash, Rule 502.57. Goblin Outlander: + Note - Also see Protection, Rule 502.7. Grip of Amnesia: + Text(JU+errata): Counter target spell unless its controller removes all cards in his or her graveyard from the game. Draw a card. [Oracle 2009/02/01] Grixis Illusionist: + You choose the land type when the ability resolves. [Conflux FAQ 2008/12/16] Grixis Slavedriver: + Note - Also see Token Creatures, Rule 216. + Note - Also see Unearth, Rule 502.84. Guardian Beast: + Text(AN+errata): 2/4. ; As long as ~this~ is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. [Oracle 2009/02/01] Guile: + With the second ability, you get to play that spell immediately even if it normally would not be legal to play that spell at the current time. If you choose not to play the spell, it remains removed from the game and cannot be played later. [D'Angelo 2009/02/07] Gwafa Hazid, Profiteer: + If this card leaves play, any bribery counters remain where they are, but they don't do anything. If another copy of this card enters play, the last ability will see bribery counters even if they were placed by a previous copy. [Conflux FAQ 2008/12/16] + Putting a bribery counter on a creature that is already declared as an attacker or blocker will not remove the creature from combat or otherwise stop it from attacking or blocking. [Conflux FAQ 2008/12/16] + Note - Also see Legendary, Rule G12.9. - - * - * - H - * - * - - Hand to Hand: + Text(TE+errata): Instant spells and activated abilities that aren't mana abilities, can't be played during the combat phase. [Oracle 2009/02/01] Hanna's Custody: + Text(TE+errata): All artifacts have shroud. [Oracle 2009/02/01] Heartstone: + Text(SH+errata): Activated abilities of creatures cost {1} less to play. This effect can't reduce the amount of mana an ability costs to play to less than 1 mana. [Oracle 2009/02/01] Hellkite Hatchling: + Note - Also see Devour, Rule 502.82. + Note - Also see Trample, Rule 502.9. Hellspark Elemental: + Note - Also see Haste, Rule 502.5. + Note - Also see Trample, Rule 502.9. + Note - Also see Unearth, Rule 502.84. He Who Hungers: + Text(CK+errata): 3/2, Flying. ; Soulshift 4. ; {1},Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. [Oracle 2009/02/01] High Tide: + Text(FE+errata): Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). [Oracle 2009/02/01] Hull Breach: + Text(PS+errata): Choose one or both - Destroy target artifact; or destroy target enchantment. [Oracle 2009/02/01] - - * - * - I - * - * - - Ignite Disorder: + You can choose between 1 and 3 targets. [Conflux FAQ 2008/12/16] + The damage is divided when playing this spell. Each target must receive at least one damage. [Conflux FAQ 2008/12/16] Inkwell Leviathan: + Note - Also see Landwalk, Rule 502.6. + Note - Also see Shroud, Rule 502.36. + Note - Also see Trample, Rule 502.9. Invasion Plans: + Text(SH+errata): All creatures block each turn if able. ; The attacking player chooses how each creature blocks. [Oracle 2009/02/01] - - * - * - J - * - * - - Jhessian Balmgiver: + Making a creature unblockable after blockers have been declared won't undo any blocks. [Conflux FAQ 2008/12/16] Jund Charm: + Text(SA+errata): Choose one - Remove all cards in target player's graveyard from the game; or ~this~ deals 2 damage to each creature; or put two +1/+1 counters on target creature. [Oracle 2009/02/01] - - * - * - K - * - * - - Kavu Scout: + Text(IN): 0/2. ; Domain - ~this~ gets +1/+0 for each basic land type among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Knight of the Reliquary: + The cost requires the Forest or Plains land subtype, not card name. [Conflux FAQ 2008/12/16] + You do not have to find a land card even if you have one in your library. See Rule G19.4. [D'Angelo 2009/02/07] + You can find a non-basic land with this card. [Conflux FAQ 2008/12/16] Konda's Banner: + The equipped creature can get +2/+2 since it shares both color and type with itself. It's only +1/+1 if it does not have a type or does not have a color, and it's +0/+0 if it has no type or color. [D'Angelo 2009/02/07] - - * - * - L - * - * - - Leveler: + Text(MR+errata): 10/10. ; When ~this~ comes into play, remove your all cards in your library from the game. [Oracle 2009/02/01] Lost Hours: + Text(FS+errata): Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. [Oracle 2009/02/01] Lost Order of Jarkeld: + Text(IA+errata): 1+*/1+*. ; As ~this~ comes into play, choose an opponent. ; ~this~'s power and toughness are each equal to 1 plus the number of creatures the chosen player controls. [Oracle 2009/02/01] - - * - * - M - * - * - - Maelstrom Archangel: + The card is played during the resolution of the triggered ability. Timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other play restrictions (such as "play only before attackers are declared) are not ignored. [Conflux FAQ 2008/12/16] + Any X in the cost of the spell must be zero. [Conflux FAQ 2008/12/16] + You can't choose any alternate costs when playing a card this way. If there are any additional costs (mandatory ones or optional ones that are chosen when playing the card), you do pay those. [Conflux FAQ 2008/12/16] Magister Sphinx: + The player gains or loses an amount of life so that their total would become 10. This can be replaced or modified by effects, and can trigger abilities. [Conflux FAQ 2008/12/16] Magnetic Web: + Text(TE+errata): If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. ; Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. ; {1},{Tap}: Put a magnet counter on target creature. [Oracle 2009/02/01] Magnigoth Treefolk: + Text(PS+errata): 2/6. ; Domain - For each basic land type among lands you control, ~this~ has landwalk of that type. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Magus of the Jar: + Text(TS+errata): 3/3. ; {Tap},Sacrifice ~this~: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. [Oracle 2009/02/01] Malfegor: + You always discard all cards in your hand. If your opponents have less than that many creatures, they sacrifice all the ones they have. [Conflux FAQ 2008/12/16] + Note - Also see Legendary, Rule G12.9. Manaforce Mace: + Note - Also see Domain, Rule 703.8. + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.15. Mark of Asylum: + Combat damage is the damage dealt as part of combat. Non-combat damage is the result of spells, ablities, and rules... even if during the combat phase. [D'Angelo 2009/02/07] Martial Coup: + No one can play spells or abilities between the time when the Soldier tokens are put into play and the destroy effect happens. For example, you can't sacrifice one of the Soldier tokens to regenerate a Skeletal Kathari. [Conflux FAQ 2008/12/16] + Note - Also see Token Creatures, Rule 216. + Note - Also see X Costs, Rule G24.1. Master Transmuter: + You can put the same card that was returned to your hand back into play. If you do, it's considered a new copy of that card. [Conflux FAQ 2008/12/16] + It can return itself to your hand. [Conflux FAQ 2008/12/16] + Returning an artifact is a cost and it cannot be responded to or interrupted. [Conflux FAQ 2008/12/16] Matca Rioters: + Note - Also see Domain, Rule 703.8. + Note - Also see Variable Power/Toughness, Rule 208.2. Meglonoth: + If it somehow blocks more than one creature, its ability will trigger separately for each blocker. [Conflux FAQ 2008/12/16] + Note - Also see Trample, Rule 502.9. + Note - Also see Vigilance, Rule 502.14. Memory Jar: + Text(UL+errata): {Tap},Sacrifice ~this~: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. [Oracle 2009/02/01] Might of Alara: + Note - Also see Domain, Rule 703.8. Mind Slash: + Text(8th+errata): {B},Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. [Oracle 2009/02/01] Mirror-Sigil Sergeant: + Normally, when a token is created by this ability, it will simply be a Mirror-Sigil Sergeant, so it'll also have the token-creating ability. At the beginning of your next upkeep, if you still control the original Sergeant, the token copy, and a blue permanent, you'll get two more token copies; the turn after that you'll get four; then eight; and so on. [Conflux FAQ 2008/12/16] + Here's the detailed version of what happens. As the token is created, it checks the printed values of the Mirror-Sigil Sergeant it's copying (or, if the Mirror-Sigil Sergeant whose ability triggered was itself a token, the original characteristics of that token as stated by the effect that put it into play) as well as any copy effects that have been applied to it. It won't copy counters on the Mirror-Sigil Sergeant, nor will it copy other effects that have changed Mirror-Sigil Sergeant's power, toughness, types, color, or so on. [Conflux FAQ 2008/12/16] + If this card (or token) has left play by the time its triggered ability resolves, you'll still put a token into play. That token has the copiable values of the characteristics of this card (or token) as it last existed in play. [Conflux FAQ 2008/12/16] + If Mirror-Sigil Sergeant's ability triggers, then it temporarily becomes a copy of another creature before its ability resolves (due to Mirrorweave, perhaps), the token will be a copy of whatever creature the Mirror-Sigil Sergeant is currently a copy of. After the turn ends, the Mirrorweaved Mirror-Sigil Sergeant reverts back to what it was, but the token will stay as it is. [Conflux FAQ 2008/12/16] + If the copy ability of a creature (such as Cemetery Puca, perhaps) makes it become a copy of Mirror-Sigil Sergeant and gain another ability, the token created by this creature at the beginning of your upkeep will be a Mirror-Sigil Sergeant with that additional ability. [Conflux FAQ 2008/12/16] + Note - Also see Copying Objects, Rule 503. + Note - Also see Token Creatures, Rule 216. + Note - Also see Trample, Rule 502.9. Molten Frame: + Note - Also see Cycling, Rule 502.18. Moonring Mirror: + Text(CK+errata): Whenever you draw a card, remove the top card of your library from the game face down. ; At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with ~this~. [Oracle 2009/02/01] - - * - * - N - * - * - - Nacatl Hunt-Pride: + If you attack with this card, you can play one of the abilities before blockers are declared. [Conflux FAQ 2008/12/16] + If the abilities are played after blockers are declared, it won't cause any blocks to change. [Conflux FAQ 2008/12/16] + Note - Also see Vigilance, Rule 502.14. Nacatl Outlander: + Note - Also see Protection, Rule 502.7. Nacatl Savage: + Note - Also see Protection, Rule 502.7. Nicol Bolas, Planeswalker: + The control change does not wear off. [Conflux FAQ 2008/12/16] + Note - Also see Planeswalkers, Rule 212.9. Nightmare Void: + Text(RA+errata): Dredge 2. ; Target player reveals his or her hand. You choose a card from it. That player discards that card. [Oracle 2009/02/01] Noble Hierarch: + Note - Also see Exalted, Rule 502.83. Nyxathid: + It tracks the chosen player even if that player stops being an opponent. [Conflux FAQ 2008/12/16] + In a multiplayer game, if the chosen player leaves the game, their hand size is considered to be zero. [Conflux FAQ 2008/12/16] - - * - * - O - * - * - - Ordered Migration: + Text(IN+errata): Domain - Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Ostracize: + Text(7th+errata): Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. [Oracle 2009/02/01] Overgrowth: + Text(9th/10): Enchant land. ; Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). [Oracle 2009/02/01] - - * - * - P - * - * - - Paleoloth: + If another creature of power 5 or more comes into play at the same time as this card, this card's ability will trigger. [Conflux FAQ 2008/12/16] Pallid Mycoderm: + Text(PC+errata): 2/4. ; At the beginning of your upkeep, put a spore counter on ~this~. ; Remove three spore counters from ~this~: Put a 1/1 green Saproling creature token into play. ; Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. [Oracle 2009/02/01] Paragon of the Amesha: + While it is an Angel, it is not a Human Knight. [Conflux FAQ 2008/12/16] + You can play the ability more than once in a turn. If you do, it gets another +3/+3 and a second copy of lifelink that will trigger independently of the first copy of that ability. [Conflux FAQ 2008/12/16] + Note - Also see First Strike, Rule 502.2. + Note - Also see Lifelink, Rule 502.68. Path to Exile: + If the targeted creature is not a legal target at resolution, this spell is countered. [Conflux FAQ 2008/12/16] + The player does not have to find a land card even if they have one in their library. See Rule G19.4. [D'Angelo 2009/02/07] Pestilent Kathari: + Note - Also see Deathtouch, Rule 502.63. + Note - Also see First Strike, Rule 502.2. Pillar of the Paruns: + Text(DI+errata): {Tap}: Add one mana of any color to your mana pool. Spend this mana only to play multicolored spells. [Oracle 2009/02/01] Planar Despair: + Text(AP+errata): Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Power Armor: + Text(IN+errata): Domain - {3},{Tap}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Progenitus: + Note - Also see Legendary, Rule G12.9. + Note - Also see Protection, Rule 502.7. Promise of Bunrei: + Text(SK+errata): When a creature you control is put into a graveyard from play, sacrifice ~this~. If you do, put four 1/1 colorless Spirit creature tokens into play. [Oracle 2009/02/01] Psychic Spear: + Text(BK+errata): Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. [Oracle 2009/02/01] Psychic Theft: + Text(PY+errata): Target player reveals his or her hand. You choose an instant or sorcery card from it, and remove that card from the game. As long as the card remains removed from the game, you may play it. At end of turn, if you haven't played the card, return it to its owner's hand. [Oracle 2009/02/01] Putrefaction: + Text(MM+errata): Whenever a player plays a green or white spell, that player discards a card. [Oracle 2009/02/01] Pyramids: + Text(AN+errata): {2}: Choose one - Destroy target Aura attached to a land. ; or the next time target land would be destroyed this turn, remove all damage from it instead. [Oracle 2009/02/01] + Removing all damage from the land can prevent it from dying due to damage exceeding toughness, but it does not prevent an effect that destroys the land. This is not regeneration. [D'Angelo 2009/02/07] - - * - * - Q - * - * - - Quenchable Fire: + The player pays {U} as a special action at any time the player has priority that does not use the stack. [Conflux FAQ 2008/12/16] - - * - * - R - * - * - - Rakka Mar: + Note - Also see Haste, Rule 502.5. + Note - Also see Legendary, Rule G12.9. + Note - Also see Token Creatures, Rule 216. Rebound: + Text(SH+errata): Change the target of target spell that targets only a player. The new target must be a player. [Oracle 2009/02/01] Reign of Terror: + Text(MI+errata): Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. [Oracle 2009/02/01] Relic of Progenitus: + Text(SA+errata): {Tap}: Target player removes a card in his or her graveyard from the game. ; {1},Remove ~this~ from the game: Remove all cards in all graveyards from the game. Draw a card. [Oracle 2009/02/01] Reliquary Tower: + If multiple effects alter your hand size, apply them in timestamp order. [Conflux FAQ 2008/12/16] Rhox Bodyguard: + Note - Also see Exalted, Rule 502.83. Rotting Rats: + All players discard at the same time. No one sees what the other players are discarding before they choose what to discard. [Conflux FAQ 2008/12/16] + Note - Also see Unearth, Rule 502.84. - - * - * - S - * - * - - Samite Pilgrim: + Text(PS+errata): 1/1. ; Domain - {Tap}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Scornful Ęther-Lich: + Note - Also see Fear, Rule 502.25. + Note - Also see Vigilance, Rule 502.14. Sedraxis Alchemist: + The triggered ability is not optional. [Conflux FAQ 2008/12/16] Seize the Soul: + Text(GP+errata): Haunt. ; Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play. ; When the creature ~this~ haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. [Oracle 2009/02/01] Shaman en-Kor: + Text(SH+errata): 1/2. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. ; {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to ~this~ instead. [Oracle 2009/02/01] Shambling Remains: + Note - Also see Unearth, Rule 502.84. Shard Convergence: + It looks for cards with the land subtypes, not the land names. So a non-basic land with the appropriate subtype can be found. [Conflux FAQ 2008/12/16] + You do not have to find any of the listed cards even if you have matching ones in your library. See Rule G19.4. [Conflux FAQ 2008/12/16] Shattered Dreams: + Text(FD+errata): Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. [Oracle 2009/02/01] Shimian Specter: + Text(FS+errata): 2/2, Flying. ; Whenever ~this~ deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library. [Oracle 2009/02/01] Shuriken: + The ability given to the creature specifically refers to the instance of the Shuriken card that is granting the ability to the creature. [D'Angelo 2009/02/07] Sigil of the Empty Throne: + When you play an Aura, you pick a target for it before the triggered ability from this card gets put on the stack. [Conflux FAQ 2008/12/16] + Playing this card won't trigger its own ability. [Conflux FAQ 2008/12/16] + Note - Also see Token Creatures, Rule 216. Silver Wyvern: + Text(SH+errata): 4/3, Flying. ; {U}: Change the target of target spell or ability that targets only ~this~. The new target must be a creature. [Oracle 2009/02/01] Skyward Eye Prophets: + Note - Also see Vigilance, Rule 502.14. Sludge Strider: + If another artifact comes into play at the same time this card does, it will trigger the ability. [Conflux FAQ 2008/12/16] + If an artifact creature with zero toughness comes into play, it will immediately get put into the graveyard. Then this card will put two triggered abilities on the stack--one for entering and one for leaving. [Conflux FAQ 2008/12/16] Snowfall: + Text(IA+errata): Cumulative Upkeep - {U}. ; Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep costs. [Oracle 2009/02/01] Snow Hound: + Text(IA+errata): 1/1. ; {1},{Tap}: Return ~this~ and target green or blue creature you control to their owner's hand. [Oracle 2009/02/01] Sorrow's Path: + Text(DK+errata): {Tap}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. ; Whenever ~this~ becomes tapped, it deals 2 damage to you and to each creature you control. [Oracle 2009/02/01] + The second ability triggers if the land is tapped for the ability or if it is tapped by some effect. [D'Angelo 2009/02/07] Soul's Majesty: + If the targeted creature is not a legal target on resolution, this spell will be countered. [Conflux FAQ 2008/12/16] Sphinx Summoner: + You do not have to find an artifact creature cards even if you have one in your library. See Rule G19.4. [D'Angelo 2009/02/07] Spore Burst: + Note - Also see Domain, Rule 703.8. + Note - Also see Token Creatures, Rule 216. Stratadon: + Text(PS+errata): 5/5, Trample. ; Domain - ~this~ costs {1} less to play for each basic land type among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Strength of Unity: + Text(IN+errata): Enchant creature. ; Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Suicidal Charge: + The creatures the ability affects are determined when the ability resolves. [Conflux FAQ 2008/12/16] Sylvan Bounty: + Note - Also see Landcycling, Rule 502.18d. - - * - * - T - * - * - - Tainted Specter: + Text(MI+errata): 2/2, Flying. ; {1}{B}{B},{Tap}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, ~this~ deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery. [Oracle 2009/02/01] Talara's Bane: + Text(ET+errata): Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. [Oracle 2009/02/01] Telemin Performance: + If there are no creature cards in the player's library, their entire library will end up in their graveyard. [Conflux FAQ 2008/12/16] Temporal Aperture: + Text(US+errata): {5},{Tap}: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If the spell has X in its mana cost, X is 0.) [Oracle 2009/02/01] Thalakos Deceiver: + Text(SH+errata): 1/1, Shadow. ; Whenever ~this~ attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.) [Oracle 2009/02/01] Thornling: + Note - Also see Haste, Rule 502.5. + Note - Also see Indestructible, Rule G9.10. + Note - Also see Trample, Rule 502.9. Thought Lash: + Text(AL+errata): Cumulative Upkeep - Remove the top card of your library from the game. If you don't pay the cumulative upkeep, remove all cards in your library from the game. ; Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. [Oracle 2009/02/01] Tormod's Crypt: + Text(TS+errata): {Tap},Sacrifice ~this~: Remove all cards in target player's graveyard from the game. [Oracle 2009/02/01] Toxic Iguanar: + Note - Also see Deathtouch, Rule 502.63. Traumatic Visions: + Note - Also see Landcycling, Rule 502.18d. Tribal Flames: + Text(IN/TS+errata): Domain - ~this~ deals X damage to target creature or player, where X is the number of basic land types among lands you control. [Oracle 2009/02/01] Tromp the Domains: + Text(TS+errata): Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Tukatongue Thallid: + Note - Also see Token Creatures, Rule 216. - - * - * - U - * - * - - Unmask: + Text(MM+errata): You may remove a black card in your hand from the game rather than pay ~this~'s mana cost. ; Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. [Oracle 2009/02/01] Unstable Frontier: + You pick the basic land type during resolution of the ability. [Conflux FAQ 2008/12/16] Unstable Shapeshifter: + Text(TE+errata): 0/1. ; Whenever another creature comes into play, ~this~ becomes a copy of that creature and gains this ability. [Oracle 2009/02/01] Utopia Sprawl: + Text(DI+errata): Enchant Forest. ; As ~this~ comes into play, choose a color. ; Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). [Oracle 2009/02/01] - - * - * - V - * - * - - Vagrant Plowbeasts: + It checks the power of the creature on resolution. If it is not still 5 or greater, the ability is countered. [Conflux FAQ 2008/12/16] + Note - Also see Regenerate, Rule G18.7. Valeron Outlander: + Note - Also see Protection, Rule 502.7. Vedalken Outlander: + Note - Also see Protection, Rule 502.7. Venarian Glimmer: + Text(PC+errata): Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. [Oracle 2009/02/01] Vernal Bloom: + Text(8th+errata): Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). [Oracle 2009/02/01] View from Above: + If you control a white permanent, this card goes to your hand without ever going to the graveyard. [Conflux FAQ 2008/12/16] + If this spell is countered, it goes to your grayvard as normal. [Conflux FAQ 2008/12/16] Voices from the Void: + Note - Also see Domain, Rule 703.8. Volcanic Fallout: + It can be targeted by spells and abilities that try to counter it, but they won't actually counter it. [Conflux FAQ 2008/12/16] Volrath's Laboratory: + Text(SH+errata): As ~this~ comes into play, choose a color and a creature type. ; {5},{Tap}: Put a 2/2 creature token of the chosen color and type into play. [Oracle 2009/02/01] Volrath's Shapeshifter: + Text(SH+errata): 0/1. ; As long as the top card of your graveyard is a creature card, ~this~ has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) [Oracle 2009/02/01] Voracious Dragon: + It can devour any type of creatures, not just Goblins. [Conflux FAQ 2008/12/16] + Note - Also see Devour, Rule 502.82. - - * - * - W - * - * - - Wall of Reverence: + The ability triggers and resolves before "until end of turn" effects have worn off. [Conflux FAQ 2008/12/16] Wandering Goblins: + Note - Also see Domain, Rule 703.8. Wandering Stream: + Text(IN+errata): Domain - You gain 2 life for each basic land type among lands you control. + Note - Also see Domain, Rule 703.8. Ward of Bones: + This does not stop effects from putting cards or tokens into play. It just prevents them from being played onto the stack (or in the case of land, simply being played). [D'Angelo 2009/02/07] Wayfaring Giant: + Text(IN+errata): 1/3. ; Domain - ~this~ gets +1/+1 for each basic land type among lands you control. [Oracle 2009/02/01] + Note - Also see Domain, Rule 703.8. Wild Growth: + Text(5th/7th+errata): Enchant land. ; Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). [Oracle 2009/02/01] Worldheart Phoenix: + Playing it from the graveyard does not change when it can be played. It's the same as if it was in your hand. [Conflux FAQ 2008/12/16] + As soon as you start playing it from the graveyard, it moves to the stack. So it won't be possible for someone to remove it from the graveyard in response. [Conflux FAQ 2008/12/16] Worldly Counsel: + Text(CF): Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. + Note - Also see Domain, Rule 703.8. Wretched Banquet: + It can target any creature. The power of that creature is not checked until this spell resolves. [Conflux FAQ 2008/12/16] - - * - * - X - * - * - - - - * - * - Y - * - * - - Yawgmoth's Agenda: + Text(IN+errata): You can't play more than one spell each turn. ; You may play cards in your graveyard. ; If a card would be put into your graveyard from anywhere, remove it from the game instead. [Oracle 2009/02/01] Yoke of the Damned: + Note - Also see Aura, Rule G1.30. - - * - * - Z - * - * - - Zombie Outlander: + Note - Also see Protection, Rule 502.7. Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. 9 = Ninth Edition. 10= Tenth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BK= Betrayers of Kamigawa. BR= Battle Royale. CF= Conflux. CH= Chronicles. CK= Champions of Kamigawa. CS= Cold Snap. DI= Dissension. DK= The Dark. DS= Darksteel. ET= Eventide. EX= Exodus. FD= Fifth Dawn. FE= Fallen Empires. FS= Future Sight. GP= Guildpact. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. LO= Lorwyn. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. MT= Morningtide. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PC= Planar Chaos. PS= Planeshift. PT= Portal. PY= Prophecy. RA= Ravnica. S2= Starter 2000 (deck and sampler pack). SA= Shards of Alara. SC= Scourge. SH= Stronghold. SK= Saviors of Kamigawa. SM= Shadowmoor. ST= Starter. TE= Tempest. TO= Torment. TS= Timeshift. UD= Urza's Destiny. UG= Unglued. UH= Unhinged. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck, S= Timeshifted. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. An "S" following a letter indicates that it is a Timeshifted card of that rarity. Note that on some expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, was the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, and was the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, and was the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, and was the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.