============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2008/02/11 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by TENTH EDITION. Complete text is included for cards from all expansions. These rulings have been updated monthly with the most recent version available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules A '+' is used to mark changes since the 2008/01/21 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast NetRep ============================================================================== - - * - * - A - * - * - - Ambassador Oak: + Note - Also see Token Creatures, Rule 216. Auntie's Snitch: + The last ability triggers only if it is in your graveyard. [D'Angelo 2008/02/05] + Note - Also see Prowl, Rule 502.76. - - * - * - B - * - * - - Battletide Alchemist: + The ability applies to every source of damage, and applies separately to each player (you can choose for each player) if a source would damage more than one player. [Morningtide FAQ 2008/01/15] Bitterblossom: + The loss of life isn't a payment. Your life total can go below zero. [D'Angelo 2008/02/05] + Note - Also see Tribal, Rule 212.8. + Note - Also see Token Creatures, Rule 216. Bloodline Shaman: + You choose the creature type during resolution. [D'Angelo 2008/02/05] Boldwyr Heavyweights: + You do not have to find a creature if you don't want to. See Rule G19.4. [D'Angelo 2008/02/05] + Note - Also see Trample, Rule 502.9. Borderland Behemoth: + Note - Also see Trample, Rule 502.9. Bramblewood Paragon: + Note - Also see Trample, Rule 502.9. Brighthearth Banneret: + Note - Also see Reinforce, Rule 502.77. Burrenton Bombardier: + Note - Also see Reinforce, Rule 502.77. - - * - * - C - * - * - - Cenn's Tactician: + A creature with three +1/+1 counters can still only block one additional creature. [Morningtide FAQ 2008/01/15] Chameleon Colossus: + Note - Also see Changeling, Rule 502.73. + Note - Also see Protection, Rule 502.7. Changeling Sentinel: + Note - Also see Changeling, Rule 502.73. + Note - Also see Vigilance, Rule 502.14. Cloak and Dagger: + It can end up equipping a creature you don't control via the triggered ability. [Morningtide FAQ 2008/01/15] + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.15. + Note - Also see Shroud, Rule 502.36. + Note - Also see Tribal, Rule 212.8. Coordinated Barrage: + You choose the creature type during resolution. [Morningtide FAQ 2008/01/15] + Any spell or ability used to prevent damage would have to be played prior to resolution, which means prior to knowing which creature type will be chosen. [Morningtide FAQ 2008/01/15] Countryside Crusher: + The first ability will keep putting cards from the top of your library into your graveyard until you reveal a nonland card. That nonland card remains on top of your library. [Morningtide FAQ 2008/01/15] Cream of the Crop: + The creature's power is checked as this ability resolves. If the creature has left play, use its last known information. [Morningtide FAQ 2008/01/15] - - * - * - D - * - * - - Daily Regimen: + Note - Also see Aura, Rule G1.30. Dewdrop Spy: + Note - Also see Flash, Rule 502.57. Distant Melody: + You choose the creature type during resolution, so there is no chance for someone to take an action between you choosing the type and the drawing of the cards. [D'Angelo 2008/02/05] Diviner's Wand: + It can end up equipping a creature you don't control via the triggered ability. [Morningtide FAQ 2008/01/15] + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.15. + Note - Also see Tribal, Rule 212.8. Door of Destinies: + This card gets a counter when the spell is played, even if it is later countered. [D'Angelo 2008/02/05] - - * - * - E - * - * - - Earthbrawn: + Note - Also see Reinforce, Rule 502.77. Earwig Squad: + Note - Also see Prowl, Rule 502.76. Everbark Shaman: + You do not have to find any Forests (or just one Forest) if you don't want to. See Rule G19.4. [D'Angelo 2008/02/05] - - * - * - F - * - * - - Fendeep Summoner: + You can choose to target zero swamps and do nothing except tap this card. [Morningtide FAQ 2008/01/15] + Remember that when this becomes a creature, it is subject to "summoning sickness" and cannot attack unless you controlled it since the start of the turn. [Morningtide FAQ 2008/01/15] Fertilid: + That player does not have to find any basic lands if they don't want to. See Rule G19.4. [D'Angelo 2008/02/05] Feudkiller's Verdict: + Note - Also see Token Creatures, Rule 216. + Note - Also see Tribal, Rule 212.8. Final-Sting Faerie: + The ability must target a creature if possible. This means you might have to target one of your own creatures. [Morningtide FAQ 2008/01/15] Fire Juggler: + Note - Also see Clash, Rule 501.10. Frogtosser Banneret: + Note - Also see Haste, Rule 502.5. - - * - * - G - * - * - - Game-Trail Changeling: + Note - Also see Changeling, Rule 502.73. + Note - Also see Trample, Rule 502.9. Gemini Engine: + In a multiplayer game, you can declare which player the new tokens are attacking as per the rules of that multiplayer variant. This may mean the same player or it may allow a separate player to be attacked. [D'Angelo 2008/02/10] Gilt-Leaf Archdruid: + It can tap creatures that you gained control of this turn. [Morningtide FAQ 2008/01/15] Graceful Reprieve: + When the card returns, it is a new permanent and no longer affected by this spell's effect. [Morningtide FAQ 2008/01/15] + A token creature targeted by this won't return to play. [Morningtide FAQ 2008/01/15] Greatbow Doyen: + The second ability triggers only when an Archer permanent you control deals damage to a creature. It won't trigger when an Archer spell you control deals damage. [Morningtide FAQ 2008/01/15] Grimoire Thief: + If more than one of these is in play, each one tracks its cards separately. [D'Angelo 2008/02/05] - - * - * - H - * - * - - Heritage Druid: + It can tap creatures you gained control of this turn. [Morningtide FAQ 2008/01/15] Hostile Realm: + Note - Also see Aura, Rule G1.30. Hunting Triad: + Note - Also see Reinforce, Rule 502.77. + Note - Also see Token Creatures, Rule 216. + Note - Also see Tribal, Rule 212.8. - - * - * - I - * - * - - Idyllic Tutor: + You do not have to find an enchantment if you don't want to. See Rule G19.4. [D'Angelo 2008/02/05] Imagecrafter: + You choose the creature type during resolution. [D'Angelo 2008/02/05] Ink Dissolver: + Note - Also see Kinship, Rule 703.6. Inspired Sprite: + Note - Also see Flash, Rule 502.57. - - * - * - J - * - * - - - - * - * - K - * - * - - Kindled Fury: + Note - Also see First Strike, Rule 502.2. Kinsbaile Borderguard: + The last ability puts a token creature into play for each counter of any kind that was on Kinsbaile Borderguard when it left play, not just for each +1/+1 counter that was on it. [Morningtide FAQ 2008/01/15] + Note - Also see Token Creatures, Rule 216. Kinsbaile Cavalier: + Note - Also see Double Strike, Rule 502.28. Kithkin Zephyrnaut: + Note - Also see Kinship, Rule 703.6. + Note - Also see Vigilance, Rule 502.14. Knowledge Exploitation: + You do not have to find an instant or sorcery if you don't want to. See Rule G19.4. [D'Angelo 2008/02/05] + Note - Also see Prowl, Rule 502.76. + Note - Also see Tribal, Rule 212.8. - - * - * - L - * - * - - Latchkey Faerie: + Note - Also see Prowl, Rule 502.76. Leaf-Crowned Elder: + The card is played during the resolution of the ability. [Morningtide FAQ 2008/01/15] + It's played from your library, not your hand. You choose modes, pay additional costs, choose targets, etc. for the spell as normal when playing it. [Morningtide FAQ 2008/01/15] + Any X in the mana cost will be 0. Alternative costs can't be paid. [Morningtide FAQ 2008/01/15] + Note - Also see Kinship, Rule 703.6. Lightning Crafter: + Note - Also see Champion, Rule 502.72. Luminescent Rain: + You choose the creature type during resolution. [D'Angelo 2008/02/05] Lunk Errant: + Note - Also see Trample, Rule 502.9. Lys Alana Bowmaster: + Note - Also see Reach, Rule 502.70. - - * - * - M - * - * - - Maralen of the Mornsong: + Maralen prevents players from drawing cards for any reason, including as a cost, as an effect, and as a result of the "draw a card" game action during the draw step. [Morningtide FAQ 2008/01/15] + While Maralen is in play, replacement effects that instruct a player to do something instead of drawing a card won't work. [Morningtide FAQ 2008/01/15] + In a Two-Headed Giant game, Maralen's triggered ability will trigger twice per draw step (once for each player on the active team). Maralen's controller chooses the order to put the abilities on the stack. [Morningtide FAQ 2008/01/15] + Note - Also see Legendary, Rule G12.9. Meadowboon: + Note - Also see Evoke, Rule 502.74. Militia's Pride: + In a multiplayer game, you can declare which player the new tokens are attacking as per the rules of that multiplayer variant. This may mean the same player or it may allow a separate player to be attacked. [D'Angelo 2008/02/10] Mind Shatter: + Note - Also see X Costs, Rule G24.1. Mind Spring: + Note - Also see X Costs, Rule G24.1. Mistform Mutant: + You choose the creature type during resolution. [D'Angelo 2008/02/05] Mistform Wakecaster: + You choose the creature type during resolution. [D'Angelo 2008/02/05] Moonglove Changeling: + Note - Also see Changeling, Rule 502.73. + Note - Also see Deathtouch, Rule 502.63. Morsel Theft: + Note - Also see Prowl, Rule 502.76. + Note - Also see Tribal, Rule 212.8. Mosquito Guard: + Note - Also see First Strike, Rule 502.2. + Note - Also see Reinforce, Rule 502.77. Mothdust Changeling: + It can tap a creature you gained control of this turn. [Morningtide FAQ 2008/01/15] + Note - Also see Changeling, Rule 502.73. Mudbutton Clanger: + Note - Also see Kinship, Rule 703.6. Murmuring Bosk: + Murmuring Bosk is a Forest, but it isn't a basic land. Things that affect basic lands don't affect it. Things that affect basic land types do. [Morningtide FAQ 2008/01/15] - - * - * - N - * - * - - Nevermaker: + Note - Also see Evoke, Rule 502.74. Nightshade Schemers: + Note - Also see Kinship, Rule 703.6. Noggin Whack: + Note - Also see Prowl, Rule 502.76. + Note - Also see Tribal, Rule 212.8. Notorious Throng: + To determine the value of X, this spell looks back over the course of the turn and counts all damage dealt by all sources to players who are currently your opponents, as well as damage dealt by all sources to players who were your opponents at the time they left the game. [Morningtide FAQ 2008/01/15] + Note - Also sse Extra Turn, Rule 300.6. + Note - Also see Prowl, Rule 502.76. + Note - Also see Token Creatures, Rule 216. + Note - Also see Tribal, Rule 212.8. - - * - * - O - * - * - - Obsidian Battle-Axe: + It can end up equipping a creature you don't control via the triggered ability. [Morningtide FAQ 2008/01/15] + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.15. + Note - Also see Haste, Rule 502.5. + Note - Also see Tribal, Rule 212.8. Offalsnout: + Note - Also see Evoke, Rule 502.74. + Note - Also see Flash, Rule 502.57. Outbreak: + You choose the creature type during resolution. [D'Angelo 2008/02/05] - - * - * - P - * - * - - Pack's Disdain: + You choose the creature type during resolution. [D'Angelo 2008/02/05] Peer Pressure: + You choose the creature type during resolution. [D'Angelo 2008/02/05] Preeminent Captain: + In a multiplayer game, you can declare which player the new token is attacking as per the rules of that multiplayer variant. This may mean the same player or it may allow a separate player to be attacked. [Morningtide FAQ 2008/01/15] + If you use the ability, the Soldier creature enters play attacking. It doesn't trigger "when a creature attacks" triggers and is not subject to restrictions on declaring attackers. [Morningtide 2008/01/15] + Note - Also see First Strike, Rule 502.2. Prickly Boggart: + Note - Also see Fear, Rule 502.25. Primal Beyond: + You can use the mana produced by Primal Beyond's last ability to pay an alternative cost (such as evoke) or additional cost incurred while playing an Elemental spell. It's not limited to just that spell's mana cost. [Morningtide FAQ 2008/01/15] + The mana can't be spent to play activated abilities of Elemental sources that aren't in play (such as the reinforce ability of an Elemental card in your hand). [Morningtide FAQ 2008/01/15] Pulling Teeth: + In a multi-player game you can clash with a different opponent than the one you target. [Morningtide FAQ 2008/01/15] + Note - Also see Clash, Rule 501.10. Pyroclast Consul: + Note - Also see Kinship, Rule 703.6. - - * - * - Q - * - * - - - - * - * - R - * - * - - Reach of Branches: + The last ability only triggers when this card is in the graveyard. [D'Angelo 2008/02/05] + Note - Also see Token Creatures, Rule 216. + Note - Also see Tribal, Rule 212.8. Recross the Paths: + If you have no land cards, you will reveal your whole library, put the library in any order you want, then clash. [Morningtide FAQ 2008/01/15] + Note - Also see Clash, Rule 501.10. Redeem the Lost: + Note - Also see Clash, Rule 501.10. + Note - Also see Protection, Rule 502.7. Reins of the Vinesteed: + The last ability triggers if this card goes to the graveyard at the same time as the creature it's attached to. [Morningtide FAQ 2008/01/15] + This triggered ability doesn't target a creature. You may return it to play attached to a creature that has shroud, for example. However, the creature must be able to be legally enchanted by this card. You can't return this card to play attached to a creature that has protection from green, for example. [Morningtide FAQ 2008/01/15] + Note - Also see Aura, Rule G1.30. Release the Ants: + Note - Also see Clash, Rule 501.10. Research the Deep: + Note - Also see Clash, Rule 501.10. Reveillark: + Note - Also see Evoke, Rule 502.74. Revive the Fallen: + Note - Also see Clash, Rule 501.10. Rhys the Exiled: + You can sacrifice it to pay for its own regeneration ability, but this will not regenerate it because a sacrificed creature cannot be regenerated. [Morningtide FAQ 2008/01/15] + Note - Also see Legendary, Rule G12.9. Riptide Shapeshifter: + You choose the creature type during resolution. [D'Angelo 2008/02/05] Rivals' Duel: + Both creatures can be controlled by the same player. [Morningtide FAQ 2008/01/15] + If, by the time Rivals' Duel resolves, an effect has caused the two target creatures to share a creature type, it is countered for having no legal targets. [Morningtide FAQ 2008/01/15] Roar of the Crowd: + You choose the creature type during resolution. [Morningtide FAQ 2008/01/15] Rustic Clachan: + Note - Also see Reinforce, Rule 502.77. - - * - * - S - * - * - - Sage's Dousing: + If you control a wizard, you draw a card regardless of which choice takes place for the first part of the spell. [Morningtide FAQ 2008/01/15] + If the target of this spell becomes illegal, however, this spell is countered and the card drawing does not occur. [D'Angelo 2008/02/05] + Note - Also see Tribal, Rule 212.8. Scapeshift: + The lands are sacrificed during resolution. This is not a cost. [Morningtide FAQ 2008/01/15] Scarblade Elite: + You cannot play the ability unless you have an Assassin card in your graveyard that can be removed. [D'Angelo 2008/02/05] Sensation Gorger: + Note - Also see Kinship, Rule 703.6. Shared Animosity: + Each creature is counted once even if it shares more than one creature type. [Morningtide FAQ 2008/01/15] + In a Two-Headed Giant game, only creatures you control trigger the ability and get the bonus, but your teammate's attacking creatures are included in the calculation of those bonuses. [Morningtide FAQ 2008/01/15] Sigil Tracer: + You can tap creatures you gained control of this turn. [Morningtide FAQ 2008/01/15] + Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first. Slithermuse: + You choose an opponent during resolution. [Morningtide FAQ 2008/01/15] + Note - Also see Evoke, Rule 502.74. Spitebellows: + Note - Also see Evoke, Rule 502.74. Squeaking Pie Grubfellows: + Note - Also see Kinship, Rule 703.6. Standardize: + You choose the creature type during resolution. [D'Angelo 2008/02/05] Stinkdrinker Bandit: + The ability triggers when blockers are declared. The bonus is kept even if an ability later causes it to become blocked. [Morningtide FAQ 2008/01/15] + Note - Also see Prowl, Rule 502.76. Stomping Slabs: + If no card named Stomping Slabs is revealed, no damage is dealt. [Morningtide FAQ 2008/01/15] Stonehewer Giant: + You do not have to find an equipment card if you don't want to. See Rule G19.4. [D'Angelo 2008/02/05] + If there is no legal creature to attach the Equipment to, it just stays in play unattached. [Morningtide FAQ 2008/01/15] + Note - Also see Vigilance, Rule 502.14. Stonybrook Schoolmaster: + Note - Also see Token Creatures, Rule 216. Stream of Unconsciousness: + Note - Also see Tribal, Rule 212.8. Supreme Exemplar: + Note - Also see Champion, Rule 502.72. Swell of Courage: + Note - Also see Reinforce, Rule 502.77. + Note - Also see X Costs, Rule G24.1. - - * - * - T - * - * - - Tamanoa: + If this creature is killed by the source of the damage, this card's ability will trigger before it goes to the graveyard. So the ability will go on the stack and you will still gain life even though this card may be in the graveyard by then. [D'Angelo 2008/02/10] Taurean Mauler: + Note - Also see Changeling, Rule 502.73. Terramorphic Expanse: + No, this land does not have any ability to generate mana. [D'Angelo 2008/02/10] Thieves' Fortune: + Note - Also see Prowl, Rule 502.76. + Note - Also see Tribal, Rule 212.8. Thornbite Staff: + It can end up equipping a creature you don't control via the triggered ability. [Morningtide FAQ 2008/01/15] + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.15. + Note - Also see Tribal, Rule 212.8. Titan's Revenge: + If you win the clash, this card goes to your hand instead of the graveyard. [Morningtide FAQ 2008/01/15] + Note - Also see Clash, Rule 501.10. + Note - Also see X Costs, Rule G24.1. Tsabo's Decree: + You choose the creature type during resolution. [D'Angelo 2008/02/05] - - * - * - U - * - * - - Unnatural Selection: + You choose the creature type during resolution. [D'Angelo 2008/02/05] Unstoppable Ash: + Note - Also see Champion, Rule 502.72. + Note - Also see Trample, Rule 502.9. - - * - * - V - * - * - - Vendilion Clique: + Note - Also see Flash, Rule 502.57. + Note - Also see Legendary, Rule G12.9. Vengeful Firebrand: + Note - Also see Haste, Rule 502.5. Veteran's Armaments: + It can end up equipping a creature you don't control via the triggered ability. [Morningtide FAQ 2008/01/15] + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.15. + Note - Also see Tribal, Rule 212.8. Violet Pall: + You get the token, even if another player's creature was destroyed. [Morningtide FAQ 2008/01/15] + Note - Also see Token Creatures, Rule 216. + Note - Also see Tribal, Rule 212.8. - - * - * - W - * - * - - Walker of the Grove: + Note - Also see Evoke, Rule 502.74. + Note - Also see Token Creatures, Rule 216. Wandering Graybeard: + Note - Also see Kinship, Rule 703.6. Warren Weirding: + Note - Also see Haste, Rule 502.5. + Note - Also see Token Creatures, Rule 216. + Note - Also see Tribal, Rule 212.8. War-Spike Changeling: + Note - Also see Changeling, Rule 502.73. + Note - Also see First Strike, Rule 502.2. Waterspout Weavers: + Note - Also see Kinship, Rule 703.6. Weed-Pruner Poplar: + You must target a creature, which means you may be forced to target one of your own. [Morningtide FAQ 2008/01/15] Weight of Conscience: + It can tap a creature you gained control of this turn. [Morningtide FAQ 2008/01/15] + Note - Also see Aura, Rule G1.30. Weirding Shaman: + Note - Also see Token Creatures, Rule 216. Wild Pair: + See Rule 208.2 to see how to treat a '*' on a card. [D'Angelo 2008/02/10] Winnower Patrol: + Note - Also see Kinship, Rule 703.6. Wolf-Skull Shaman: + Note - Also see Kinship, Rule 703.6. + Note - Also see Token Creatures, Rule 216. - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. 9 = Ninth Edition. 10= Tenth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BK= Betrayers of Kamigawa. BR= Battle Royale. CH= Chronicles. CK= Champions of Kamigawa. CS= Cold Snap. DI= Dissension. DK= The Dark. DS= Darksteel. EX= Exodus. FD= Fifth Dawn. FE= Fallen Empires. FS= Future Sight. GP= Guildpact. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. LO= Lorwyn. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. MT= Morningtide. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PC= Planar Chaos. PS= Planeshift. PT= Portal. PY= Prophecy. RA= Ravnica. S2= Starter 2000 (deck and sampler pack). SC= Scourge. SH= Stronghold. SK= Saviors of Kamigawa. ST= Starter. TE= Tempest. TO= Torment. TS= Timeshift. UD= Urza's Destiny. UG= Unglued. UH= Unhinged. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck, S= Timeshifted. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. An "S" following a letter indicates that it is a Timeshifted card of that rarity. Note that on some expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, was the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, and was the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, and was the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, and was the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.