Name: Adventuring Gear Cost: 1 Type: Artifact — Equipment Pow/Tgh: Rules Text: Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Set/Rarity: Zendikar Common Name: Ζther Figment Cost: 1U Type: Creature — Illusion Pow/Tgh: (1/1) Rules Text: Kicker {3} (You may pay an additional {3} as you cast this spell.) Ζther Figment is unblockable. If Ζther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. Set/Rarity: Zendikar Uncommon Name: Akoum Refuge Cost: Type: Land Pow/Tgh: Rules Text: Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. Set/Rarity: Zendikar Uncommon Name: Archive Trap Cost: 3UU Type: Instant — Trap Pow/Tgh: Rules Text: If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. Set/Rarity: Zendikar Rare Name: Archmage Ascension Cost: 2U Type: Enchantment Pow/Tgh: Rules Text: At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. Set/Rarity: Zendikar Rare Name: Arid Mesa Cost: Type: Land Pow/Tgh: Rules Text: {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. Set/Rarity: Zendikar Rare Name: Armament Master Cost: WW Type: Creature — Kor Soldier Pow/Tgh: (2/2) Rules Text: Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. Set/Rarity: Zendikar Rare Name: Arrow Volley Trap Cost: 3WW Type: Instant — Trap Pow/Tgh: Rules Text: If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. Set/Rarity: Zendikar Uncommon Name: Bala Ged Thief Cost: 3B Type: Creature — Human Rogue Ally Pow/Tgh: (2/2) Rules Text: Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. Set/Rarity: Zendikar Rare Name: Baloth Cage Trap Cost: 3GG Type: Instant — Trap Pow/Tgh: Rules Text: If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield. Set/Rarity: Zendikar Uncommon Name: Baloth Woodcrasher Cost: 4GG Type: Creature — Beast Pow/Tgh: (4/4) Rules Text: Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Set/Rarity: Zendikar Uncommon Name: Beast Hunt Cost: 3G Type: Sorcery Pow/Tgh: Rules Text: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. Set/Rarity: Zendikar Common, Planechase Common Name: Beastmaster Ascension Cost: 2G Type: Enchantment Pow/Tgh: Rules Text: Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. Set/Rarity: Zendikar Rare Name: Blade of the Bloodchief Cost: 1 Type: Artifact — Equipment Pow/Tgh: Rules Text: Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} Set/Rarity: Zendikar Rare Name: Bladetusk Boar Cost: 3R Type: Creature — Boar Pow/Tgh: (3/2) Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Set/Rarity: Zendikar Common Name: Blazing Torch Cost: 1 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip {1} Set/Rarity: Zendikar Uncommon Name: Blood Seeker Cost: 1B Type: Creature — Vampire Shaman Pow/Tgh: (1/1) Rules Text: Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. Set/Rarity: Zendikar Common Name: Blood Tribute Cost: 4BB Type: Sorcery Pow/Tgh: Rules Text: Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. Set/Rarity: Zendikar Rare Name: Bloodchief Ascension Cost: B Type: Enchantment Pow/Tgh: Rules Text: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Set/Rarity: Zendikar Rare Name: Bloodghast Cost: BB Type: Creature — Vampire Spirit Pow/Tgh: (2/1) Rules Text: Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. Set/Rarity: Zendikar Rare Name: Bog Tatters Cost: 4B Type: Creature — Wraith Pow/Tgh: (4/2) Rules Text: Swampwalk Set/Rarity: Zendikar Common Name: Bold Defense Cost: 2W Type: Instant Pow/Tgh: Rules Text: Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. Set/Rarity: Zendikar Common Name: Brave the Elements Cost: W Type: Instant Pow/Tgh: Rules Text: Choose a color. White creatures you control gain protection from the chosen color until end of turn. Set/Rarity: Zendikar Uncommon Name: Burst Lightning Cost: R Type: Instant Pow/Tgh: Rules Text: Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. Set/Rarity: Zendikar Common Name: Caller of Gales Cost: U Type: Creature — Merfolk Wizard Pow/Tgh: (1/1) Rules Text: {1}{U}, {T}: Target creature gains flying until end of turn. Set/Rarity: Zendikar Common Name: Cancel Cost: 1UU Type: Instant Pow/Tgh: Rules Text: Counter target spell. Set/Rarity: Zendikar Common, Magic 2010 Common, Shards of Alara Common, Tenth Edition Common, Time Spiral Common Name: Caravan Hurda Cost: 4W Type: Creature — Giant Pow/Tgh: (1/5) Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.) Set/Rarity: Zendikar Common Name: Carnage Altar Cost: 2 Type: Artifact Pow/Tgh: Rules Text: {3}, Sacrifice a creature: Draw a card. Set/Rarity: Zendikar Uncommon Name: Celestial Mantle Cost: 3WWW Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. Set/Rarity: Zendikar Rare Name: Chandra Ablaze Cost: 4RR Type: Planeswalker — Chandra Loyalty: (5) Rules Text: +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -2: Each player discards his or her hand, then draws three cards. -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. Set/Rarity: Zendikar Mythic Rare Name: Cliff Threader Cost: 1W Type: Creature — Kor Scout Pow/Tgh: (2/1) Rules Text: Mountainwalk Set/Rarity: Zendikar Common Name: Cobra Trap Cost: 4GG Type: Instant — Trap Pow/Tgh: Rules Text: If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield. Set/Rarity: Zendikar Uncommon Name: Conqueror's Pledge Cost: 2WWW Type: Sorcery Pow/Tgh: Rules Text: Kicker {6} (You may pay an additional {6} as you cast this spell.) Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. Set/Rarity: Zendikar Rare Name: Cosi's Trickster Cost: U Type: Creature — Merfolk Wizard Pow/Tgh: (1/1) Rules Text: Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. Set/Rarity: Zendikar Rare Name: Crypt of Agadeem Cost: Type: Land Pow/Tgh: Rules Text: Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. Set/Rarity: Zendikar Rare Name: Crypt Ripper Cost: 2BB Type: Creature — Shade Pow/Tgh: (2/2) Rules Text: Haste {B}: Crypt Ripper gets +1/+1 until end of turn. Set/Rarity: Zendikar Common Name: Day of Judgment Cost: 2WW Type: Sorcery Pow/Tgh: Rules Text: Destroy all creatures. Set/Rarity: Zendikar Rare Name: Demolish Cost: 3R Type: Sorcery Pow/Tgh: Rules Text: Destroy target artifact or land. Set/Rarity: Zendikar Common, Tenth Edition Common, Ninth Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon Name: Desecrated Earth Cost: 4B Type: Sorcery Pow/Tgh: Rules Text: Destroy target land. Its controller discards a card. Set/Rarity: Zendikar Common Name: Devout Lightcaster Cost: WWW Type: Creature — Kor Cleric Pow/Tgh: (2/2) Rules Text: Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. Set/Rarity: Zendikar Rare Name: Disfigure Cost: B Type: Instant Pow/Tgh: Rules Text: Target creature gets -2/-2 until end of turn. Set/Rarity: Zendikar Common Name: Eldrazi Monument Cost: 5 Type: Artifact Pow/Tgh: Rules Text: Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. Set/Rarity: Zendikar Mythic Rare Name: Electropotence Cost: 2R Type: Enchantment Pow/Tgh: Rules Text: Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. Set/Rarity: Zendikar Rare Name: Elemental Appeal Cost: RRRR Type: Sorcery Pow/Tgh: Rules Text: Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. Set/Rarity: Zendikar Rare Name: Emeria Angel Cost: 2WW Type: Creature — Angel Pow/Tgh: (3/3) Rules Text: Flying Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. Set/Rarity: Zendikar Rare Name: Emeria, the Sky Ruin Cost: Type: Land Pow/Tgh: Rules Text: Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W} to your mana pool. Set/Rarity: Zendikar Rare Name: Eternity Vessel Cost: 6 Type: Artifact Pow/Tgh: Rules Text: Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. Set/Rarity: Zendikar Mythic Rare Name: Expedition Map Cost: 1 Type: Artifact Pow/Tgh: Rules Text: {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Set/Rarity: Zendikar Common Name: Explorer's Scope Cost: 1 Type: Artifact — Equipment Pow/Tgh: Rules Text: Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Set/Rarity: Zendikar Common Name: Feast of Blood Cost: 1B Type: Sorcery Pow/Tgh: Rules Text: Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. Set/Rarity: Zendikar Uncommon Name: Felidar Sovereign Cost: 4WW Type: Creature — Cat Beast Pow/Tgh: (4/6) Rules Text: Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. Set/Rarity: Zendikar Mythic Rare Name: Forest Cost: Type: Basic Land — Forest Pow/Tgh: Rules Text: G Set/Rarity: Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land Name: Frontier Guide Cost: 1G Type: Creature — Elf Scout Pow/Tgh: (1/1) Rules Text: {3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Set/Rarity: Zendikar Uncommon Name: Gatekeeper of Malakir Cost: BB Type: Creature — Vampire Warrior Pow/Tgh: (2/2) Rules Text: Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. Set/Rarity: Zendikar Uncommon Name: Geyser Glider Cost: 3RR Type: Creature — Elemental Beast Pow/Tgh: (4/4) Rules Text: Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. Set/Rarity: Zendikar Uncommon Name: Giant Scorpion Cost: 2B Type: Creature — Scorpion Pow/Tgh: (1/3) Rules Text: Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Set/Rarity: Zendikar Common Name: Gigantiform Cost: 3GG Type: Enchantment — Aura Pow/Tgh: Rules Text: Kicker {4} Enchant creature Enchanted creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. Set/Rarity: Zendikar Rare Name: Goblin Bushwhacker Cost: R Type: Creature — Goblin Warrior Pow/Tgh: (1/1) Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. Set/Rarity: Zendikar Common Name: Goblin Guide Cost: R Type: Creature — Goblin Scout Pow/Tgh: (2/2) Rules Text: Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. Set/Rarity: Zendikar Rare Name: Goblin Ruinblaster Cost: 2R Type: Creature — Goblin Shaman Pow/Tgh: (2/1) Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. Set/Rarity: Zendikar Uncommon Name: Goblin Shortcutter Cost: 1R Type: Creature — Goblin Scout Pow/Tgh: (2/1) Rules Text: When Goblin Shortcutter enters the battlefield, target creature can't block this turn. Set/Rarity: Zendikar Common Name: Goblin War Paint Cost: 1R Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature gets +2/+2 and has haste. Set/Rarity: Zendikar Common Name: Gomazoa Cost: 2U Type: Creature — Jellyfish Pow/Tgh: (0/3) Rules Text: Defender, flying {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. Set/Rarity: Zendikar Uncommon Name: Grappling Hook Cost: 4 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} Set/Rarity: Zendikar Rare Name: Graypelt Refuge Cost: Type: Land Pow/Tgh: Rules Text: Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W} to your mana pool. Set/Rarity: Zendikar Uncommon Name: Grazing Gladehart Cost: 2G Type: Creature — Antelope Pow/Tgh: (2/2) Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. Set/Rarity: Zendikar Common Name: Greenweaver Druid Cost: 2G Type: Creature — Elf Druid Pow/Tgh: (1/1) Rules Text: {T}: Add {G}{G} to your mana pool. Set/Rarity: Zendikar Uncommon Name: Grim Discovery Cost: 1B Type: Sorcery Pow/Tgh: Rules Text: Choose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. Set/Rarity: Zendikar Common Name: Guul Draz Specter Cost: 2BB Type: Creature — Specter Pow/Tgh: (2/2) Rules Text: Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. Set/Rarity: Zendikar Rare Name: Guul Draz Vampire Cost: B Type: Creature — Vampire Rogue Pow/Tgh: (1/1) Rules Text: As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Set/Rarity: Zendikar Common Name: Hagra Crocodile Cost: 3B Type: Creature — Crocodile Pow/Tgh: (3/1) Rules Text: Hagra Crocodile can't block. Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. Set/Rarity: Zendikar Common Name: Hagra Diabolist Cost: 4B Type: Creature — Ogre Shaman Ally Pow/Tgh: (3/2) Rules Text: Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. Set/Rarity: Zendikar Uncommon Name: Halo Hunter Cost: 2BBB Type: Creature — Demon Pow/Tgh: (6/3) Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. Set/Rarity: Zendikar Rare Name: Harrow Cost: 2G Type: Instant Pow/Tgh: Rules Text: As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Set/Rarity: Zendikar Common, Invasion Common, Tempest Uncommon Name: Heartstabber Mosquito Cost: 3B Type: Creature — Insect Pow/Tgh: (2/2) Rules Text: Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. Set/Rarity: Zendikar Common Name: Hedron Crab Cost: U Type: Creature — Crab Pow/Tgh: (0/2) Rules Text: Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. Set/Rarity: Zendikar Uncommon Name: Hedron Scrabbler Cost: 2 Type: Artifact Creature — Construct Pow/Tgh: (1/1) Rules Text: Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. Set/Rarity: Zendikar Common Name: Hellfire Mongrel Cost: 2R Type: Creature — Elemental Hound Pow/Tgh: (2/2) Rules Text: At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. Set/Rarity: Zendikar Uncommon Name: Hellkite Charger Cost: 4RR Type: Creature — Dragon Pow/Tgh: (5/5) Rules Text: Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. Set/Rarity: Zendikar Rare Name: Hideous End Cost: 1BB Type: Instant Pow/Tgh: Rules Text: Destroy target nonblack creature. Its controller loses 2 life. Set/Rarity: Zendikar Common, Planechase Common Name: Highland Berserker Cost: 1R Type: Creature — Human Berserker Ally Pow/Tgh: (2/1) Rules Text: Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. Set/Rarity: Zendikar Common Name: Inferno Trap Cost: 3R Type: Instant — Trap Pow/Tgh: Rules Text: If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. Inferno Trap deals 4 damage to target creature. Set/Rarity: Zendikar Uncommon Name: Into the Roil Cost: 1U Type: Instant Pow/Tgh: Rules Text: Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. Set/Rarity: Zendikar Common Name: Iona, Shield of Emeria Cost: 6WWW Type: Legendary Creature — Angel Pow/Tgh: (7/7) Rules Text: Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. Set/Rarity: Zendikar Mythic Rare Name: Ior Ruin Expedition Cost: 1U Type: Enchantment Pow/Tgh: Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. Set/Rarity: Zendikar Common Name: Island Cost: Type: Basic Land — Island Pow/Tgh: Rules Text: U Set/Rarity: Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land Name: Joraga Bard Cost: 3G Type: Creature — Elf Rogue Ally Pow/Tgh: (1/4) Rules Text: Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. Set/Rarity: Zendikar Common Name: Journey to Nowhere Cost: 1W Type: Enchantment Pow/Tgh: Rules Text: When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. Set/Rarity: Zendikar Common Name: Jwar Isle Refuge Cost: Type: Land Pow/Tgh: Rules Text: Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool. Set/Rarity: Zendikar Uncommon Name: Kabira Crossroads Cost: Type: Land Pow/Tgh: Rules Text: Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool. Set/Rarity: Zendikar Common Name: Kabira Evangel Cost: 2W Type: Creature — Human Cleric Ally Pow/Tgh: (2/3) Rules Text: Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. Set/Rarity: Zendikar Rare Name: Kalitas, Bloodchief of Ghet Cost: 5BB Type: Legendary Creature — Vampire Warrior Pow/Tgh: (5/5) Rules Text: {B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Set/Rarity: Zendikar Mythic Rare Name: Kazandu Blademaster Cost: WW Type: Creature — Human Soldier Ally Pow/Tgh: (1/1) Rules Text: First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. Set/Rarity: Zendikar Uncommon Name: Kazandu Refuge Cost: Type: Land Pow/Tgh: Rules Text: Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool. Set/Rarity: Zendikar Uncommon Name: Kazuul Warlord Cost: 4R Type: Creature — Minotaur Warrior Ally Pow/Tgh: (3/3) Rules Text: Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. Set/Rarity: Zendikar Rare Name: Khalni Gem Cost: 4 Type: Artifact Pow/Tgh: Rules Text: When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color to your mana pool. Set/Rarity: Zendikar Uncommon Name: Khalni Heart Expedition Cost: 1G Type: Enchantment Pow/Tgh: Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Set/Rarity: Zendikar Common Name: Kor Aeronaut Cost: WW Type: Creature — Kor Soldier Pow/Tgh: (2/2) Rules Text: Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. Set/Rarity: Zendikar Uncommon Name: Kor Cartographer Cost: 3W Type: Creature — Kor Scout Pow/Tgh: (2/2) Rules Text: When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. Set/Rarity: Zendikar Common Name: Kor Duelist Cost: W Type: Creature — Kor Soldier Pow/Tgh: (1/1) Rules Text: As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) Set/Rarity: Zendikar Uncommon Name: Kor Hookmaster Cost: 2W Type: Creature — Kor Soldier Pow/Tgh: (2/2) Rules Text: When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Set/Rarity: Zendikar Common Name: Kor Outfitter Cost: WW Type: Creature — Kor Soldier Pow/Tgh: (2/2) Rules Text: When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. Set/Rarity: Zendikar Common Name: Kor Sanctifiers Cost: 2W Type: Creature — Kor Cleric Pow/Tgh: (2/3) Rules Text: Kicker {W} (You may pay an additional {W} as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. Set/Rarity: Zendikar Common, Planechase Common Name: Kor Skyfisher Cost: 1W Type: Creature — Kor Soldier Pow/Tgh: (2/3) Rules Text: Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. Set/Rarity: Zendikar Common Name: Kraken Hatchling Cost: U Type: Creature — Kraken Pow/Tgh: (0/4) Rules Text: Set/Rarity: Zendikar Common Name: Landbind Ritual Cost: 3WW Type: Sorcery Pow/Tgh: Rules Text: You gain 2 life for each Plains you control. Set/Rarity: Zendikar Uncommon Name: Lavaball Trap Cost: 6RR Type: Instant — Trap Pow/Tgh: Rules Text: If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature. Set/Rarity: Zendikar Rare Name: Lethargy Trap Cost: 3U Type: Instant — Trap Pow/Tgh: Rules Text: If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0 until end of turn. Set/Rarity: Zendikar Common Name: Living Tsunami Cost: 2UU Type: Creature — Elemental Pow/Tgh: (4/4) Rules Text: Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. Set/Rarity: Zendikar Uncommon Name: Lorthos, the Tidemaker Cost: 5UUU Type: Legendary Creature — Octopus Pow/Tgh: (8/8) Rules Text: Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. Set/Rarity: Zendikar Mythic Rare Name: Lotus Cobra Cost: 1G Type: Creature — Snake Pow/Tgh: (2/1) Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. Set/Rarity: Zendikar Mythic Rare Name: Lullmage Mentor Cost: 1UU Type: Creature — Merfolk Wizard Pow/Tgh: (2/2) Rules Text: Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. Set/Rarity: Zendikar Rare Name: Luminarch Ascension Cost: 1W Type: Enchantment Pow/Tgh: Rules Text: At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. Set/Rarity: Zendikar Rare Name: Magma Rift Cost: 2R Type: Sorcery Pow/Tgh: Rules Text: As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature. Set/Rarity: Zendikar Common Name: Magosi, the Waterveil Cost: Type: Land Pow/Tgh: Rules Text: Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U} to your mana pool. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. Set/Rarity: Zendikar Rare Name: Makindi Shieldmate Cost: 2W Type: Creature — Kor Soldier Ally Pow/Tgh: (0/3) Rules Text: Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. Set/Rarity: Zendikar Common Name: Malakir Bloodwitch Cost: 3BB Type: Creature — Vampire Shaman Pow/Tgh: (4/4) Rules Text: Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. Set/Rarity: Zendikar Rare Name: Mark of Mutiny Cost: 2R Type: Sorcery Pow/Tgh: Rules Text: Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. Set/Rarity: Zendikar Uncommon Name: Marsh Casualties Cost: BB Type: Sorcery Pow/Tgh: Rules Text: Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. Set/Rarity: Zendikar Uncommon Name: Marsh Flats Cost: Type: Land Pow/Tgh: Rules Text: {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. Set/Rarity: Zendikar Rare Name: Merfolk Seastalkers Cost: 3U Type: Creature — Merfolk Scout Pow/Tgh: (2/3) Rules Text: Islandwalk {2}{U}: Tap target creature without flying. Set/Rarity: Zendikar Uncommon Name: Merfolk Wayfinder Cost: 2U Type: Creature — Merfolk Scout Pow/Tgh: (1/2) Rules Text: Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. Set/Rarity: Zendikar Uncommon Name: Mind Sludge Cost: 4B Type: Sorcery Pow/Tgh: Rules Text: Target player discards a card for each Swamp you control. Set/Rarity: Zendikar Uncommon, Eighth Edition Uncommon, Torment Uncommon Name: Mindbreak Trap Cost: 2UU Type: Instant — Trap Pow/Tgh: Rules Text: If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. Set/Rarity: Zendikar Mythic Rare Name: Mindless Null Cost: 2B Type: Creature — Zombie Pow/Tgh: (2/2) Rules Text: Mindless Null can't block unless you control a Vampire. Set/Rarity: Zendikar Common Name: Mire Blight Cost: B Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature When enchanted creature is dealt damage, destroy it. Set/Rarity: Zendikar Common Name: Misty Rainforest Cost: Type: Land Pow/Tgh: Rules Text: {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. Set/Rarity: Zendikar Rare Name: Mold Shambler Cost: 3G Type: Creature — Fungus Beast Pow/Tgh: (3/3) Rules Text: Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. Set/Rarity: Zendikar Common Name: Molten Ravager Cost: 2R Type: Creature — Elemental Pow/Tgh: (0/4) Rules Text: {R}: Molten Ravager gets +1/+0 until end of turn. Set/Rarity: Zendikar Common Name: Mountain Cost: Type: Basic Land — Mountain Pow/Tgh: Rules Text: R Set/Rarity: Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Arabian Nights Common, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land Name: Murasa Pyromancer Cost: 4RR Type: Creature — Human Shaman Ally Pow/Tgh: (3/2) Rules Text: Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. Set/Rarity: Zendikar Uncommon Name: Narrow Escape Cost: 2W Type: Instant Pow/Tgh: Rules Text: Return target permanent you control to its owner's hand. You gain 4 life. Set/Rarity: Zendikar Common Name: Needlebite Trap Cost: 5BB Type: Instant — Trap Pow/Tgh: Rules Text: If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life. Set/Rarity: Zendikar Uncommon Name: Nimana Sell-Sword Cost: 3B Type: Creature — Human Warrior Ally Pow/Tgh: (2/2) Rules Text: Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. Set/Rarity: Zendikar Common Name: Nimbus Wings Cost: 1W Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature gets +1/+2 and has flying. Set/Rarity: Zendikar Common Name: Nissa Revane Cost: 2GG Type: Planeswalker — Nissa Loyalty: (2) Rules Text: +1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. +1: You gain 2 life for each Elf you control. -7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. Set/Rarity: Zendikar Mythic Rare Name: Nissa's Chosen Cost: GG Type: Creature — Elf Warrior Pow/Tgh: (2/3) Rules Text: If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead. Set/Rarity: Zendikar Common Name: Noble Vestige Cost: 2W Type: Creature — Spirit Pow/Tgh: (1/2) Rules Text: Flying {T}: Prevent the next 1 damage that would be dealt to target player this turn. Set/Rarity: Zendikar Common Name: Ob Nixilis, the Fallen Cost: 3BB Type: Legendary Creature — Demon Pow/Tgh: (3/3) Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. Set/Rarity: Zendikar Mythic Rare Name: Obsidian Fireheart Cost: 1RRR Type: Creature — Elemental Pow/Tgh: (4/4) Rules Text: {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) Set/Rarity: Zendikar Mythic Rare Name: Ondu Cleric Cost: 1W Type: Creature — Kor Cleric Ally Pow/Tgh: (1/1) Rules Text: Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. Set/Rarity: Zendikar Common Name: Oracle of Mul Daya Cost: 3G Type: Creature — Elf Shaman Pow/Tgh: (2/2) Rules Text: You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. Set/Rarity: Zendikar Rare Name: Oran-Rief Recluse Cost: 2G Type: Creature — Spider Pow/Tgh: (1/3) Rules Text: Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. Set/Rarity: Zendikar Common Name: Oran-Rief Survivalist Cost: 1G Type: Creature — Human Warrior Ally Pow/Tgh: (1/1) Rules Text: Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. Set/Rarity: Zendikar Common Name: Oran-Rief, the Vastwood Cost: Type: Land Pow/Tgh: Rules Text: Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Set/Rarity: Zendikar Rare Name: Paralyzing Grasp Cost: 2U Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature doesn't untap during its controller's untap step. Set/Rarity: Zendikar Common Name: Pillarfield Ox Cost: 3W Type: Creature — Ox Pow/Tgh: (2/4) Rules Text: Set/Rarity: Zendikar Common Name: Piranha Marsh Cost: Type: Land Pow/Tgh: Rules Text: Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B} to your mana pool. Set/Rarity: Zendikar Common Name: Pitfall Trap Cost: 2W Type: Instant — Trap Pow/Tgh: Rules Text: If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. Destroy target attacking creature without flying. Set/Rarity: Zendikar Uncommon Name: Plains Cost: Type: Basic Land — Plains Pow/Tgh: Rules Text: W Set/Rarity: Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land Name: Plated Geopede Cost: 1R Type: Creature — Insect Pow/Tgh: (1/1) Rules Text: First strike Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. Set/Rarity: Zendikar Common Name: Predatory Urge Cost: 3G Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." Set/Rarity: Zendikar Rare Name: Primal Bellow Cost: G Type: Instant Pow/Tgh: Rules Text: Target creature gets +1/+1 until end of turn for each Forest you control. Set/Rarity: Zendikar Uncommon Name: Punishing Fire Cost: 1R Type: Instant Pow/Tgh: Rules Text: Punishing Fire deals 2 damage to target creature or player. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. Set/Rarity: Zendikar Uncommon Name: Pyromancer Ascension Cost: 1R Type: Enchantment Pow/Tgh: Rules Text: Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. Set/Rarity: Zendikar Rare Name: Quest for Ancient Secrets Cost: U Type: Enchantment Pow/Tgh: Rules Text: Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. Set/Rarity: Zendikar Uncommon Name: Quest for Pure Flame Cost: R Type: Enchantment Pow/Tgh: Rules Text: Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Set/Rarity: Zendikar Uncommon Name: Quest for the Gemblades Cost: 1G Type: Enchantment Pow/Tgh: Rules Text: Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. Set/Rarity: Zendikar Uncommon Name: Quest for the Gravelord Cost: B Type: Enchantment Pow/Tgh: Rules Text: Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. Set/Rarity: Zendikar Uncommon Name: Quest for the Holy Relic Cost: W Type: Enchantment Pow/Tgh: Rules Text: Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. Set/Rarity: Zendikar Uncommon Name: Rampaging Baloths Cost: 4GG Type: Creature — Beast Pow/Tgh: (6/6) Rules Text: Trample Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. Set/Rarity: Zendikar Mythic Rare Name: Ravenous Trap Cost: 2BB Type: Instant — Trap Pow/Tgh: Rules Text: If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard. Set/Rarity: Zendikar Uncommon Name: Reckless Scholar Cost: 2U Type: Creature — Human Wizard Pow/Tgh: (2/1) Rules Text: {T}: Target player draws a card, then discards a card. Set/Rarity: Zendikar Common Name: Relic Crush Cost: 4G Type: Instant Pow/Tgh: Rules Text: Destroy target artifact or enchantment and up to one other target artifact or enchantment. Set/Rarity: Zendikar Common Name: Rite of Replication Cost: 2UU Type: Sorcery Pow/Tgh: Rules Text: Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. Set/Rarity: Zendikar Rare Name: River Boa Cost: 1G Type: Creature — Snake Pow/Tgh: (2/1) Rules Text: Islandwalk {G}: Regenerate River Boa. Set/Rarity: Zendikar Uncommon, Battle Royale Box Set Uncommon, Classic Sixth Edition Uncommon, Visions Common Name: Roil Elemental Cost: 3UUU Type: Creature — Elemental Pow/Tgh: (3/2) Rules Text: Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. Set/Rarity: Zendikar Rare Name: Ruinous Minotaur Cost: 1RR Type: Creature — Minotaur Warrior Pow/Tgh: (5/2) Rules Text: Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. Set/Rarity: Zendikar Common Name: Runeflare Trap Cost: 4RR Type: Instant — Trap Pow/Tgh: Rules Text: If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. Set/Rarity: Zendikar Uncommon Name: Sadistic Sacrament Cost: BBB Type: Sorcery Pow/Tgh: Rules Text: Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. Set/Rarity: Zendikar Rare Name: Savage Silhouette Cost: 2G Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." Set/Rarity: Zendikar Common Name: Scalding Tarn Cost: Type: Land Pow/Tgh: Rules Text: {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. Set/Rarity: Zendikar Rare Name: Scute Mob Cost: G Type: Creature — Insect Pow/Tgh: (1/1) Rules Text: At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. Set/Rarity: Zendikar Rare Name: Scythe Tiger Cost: G Type: Creature — Cat Pow/Tgh: (3/2) Rules Text: Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. Set/Rarity: Zendikar Common Name: Sea Gate Loremaster Cost: 4U Type: Creature — Merfolk Wizard Ally Pow/Tgh: (1/3) Rules Text: {T}: Draw a card for each Ally you control. Set/Rarity: Zendikar Rare Name: Seascape Aerialist Cost: 4U Type: Creature — Merfolk Wizard Ally Pow/Tgh: (2/3) Rules Text: Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. Set/Rarity: Zendikar Uncommon Name: Seismic Shudder Cost: 1R Type: Instant Pow/Tgh: Rules Text: Seismic Shudder deals 1 damage to each creature without flying. Set/Rarity: Zendikar Common Name: Sejiri Refuge Cost: Type: Land Pow/Tgh: Rules Text: Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool. Set/Rarity: Zendikar Uncommon Name: Shatterskull Giant Cost: 2RR Type: Creature — Giant Warrior Pow/Tgh: (4/3) Rules Text: Set/Rarity: Zendikar Common Name: Shepherd of the Lost Cost: 4W Type: Creature — Angel Pow/Tgh: (3/3) Rules Text: Flying, first strike, vigilance Set/Rarity: Zendikar Uncommon Name: Shieldmate's Blessing Cost: W Type: Instant Pow/Tgh: Rules Text: Prevent the next 3 damage that would be dealt to target creature or player this turn. Set/Rarity: Zendikar Common Name: Shoal Serpent Cost: 5U Type: Creature — Serpent Pow/Tgh: (5/5) Rules Text: Defender Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. Set/Rarity: Zendikar Common Name: Sky Ruin Drake Cost: 4U Type: Creature — Drake Pow/Tgh: (2/5) Rules Text: Flying Set/Rarity: Zendikar Common Name: Slaughter Cry Cost: 2R Type: Instant Pow/Tgh: Rules Text: Target creature gets +3/+0 and gains first strike until end of turn. Set/Rarity: Zendikar Common Name: Soaring Seacliff Cost: Type: Land Pow/Tgh: Rules Text: Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U} to your mana pool. Set/Rarity: Zendikar Common Name: Sorin Markov Cost: 3BBB Type: Planeswalker — Sorin Loyalty: (4) Rules Text: +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. -3: Target opponent's life total becomes 10. -7: You control target player's next turn. Set/Rarity: Zendikar Mythic Rare Name: Soul Stair Expedition Cost: B Type: Enchantment Pow/Tgh: Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. Set/Rarity: Zendikar Common Name: Spell Pierce Cost: U Type: Instant Pow/Tgh: Rules Text: Counter target noncreature spell unless its controller pays {2}. Set/Rarity: Zendikar Common Name: Sphinx of Jwar Isle Cost: 4UU Type: Creature — Sphinx Pow/Tgh: (5/5) Rules Text: Flying, shroud You may look at the top card of your library. (You may do this at any time.) Set/Rarity: Zendikar Rare Name: Sphinx of Lost Truths Cost: 3UU Type: Creature — Sphinx Pow/Tgh: (3/5) Rules Text: Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. Set/Rarity: Zendikar Rare Name: Spidersilk Net Cost: 0 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Set/Rarity: Zendikar Common Name: Spire Barrage Cost: 4R Type: Sorcery Pow/Tgh: Rules Text: Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. Set/Rarity: Zendikar Common Name: Spreading Seas Cost: 1U Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. Set/Rarity: Zendikar Common Name: Steppe Lynx Cost: W Type: Creature — Cat Pow/Tgh: (0/1) Rules Text: Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Set/Rarity: Zendikar Common Name: Stonework Puma Cost: 3 Type: Artifact Creature — Cat Ally Pow/Tgh: (2/2) Rules Text: Set/Rarity: Zendikar Common Name: Summoner's Bane Cost: 2UU Type: Instant Pow/Tgh: Rules Text: Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. Set/Rarity: Zendikar Uncommon Name: Summoning Trap Cost: 4GG Type: Instant — Trap Pow/Tgh: Rules Text: If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. Set/Rarity: Zendikar Rare Name: Sunspring Expedition Cost: W Type: Enchantment Pow/Tgh: Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. Set/Rarity: Zendikar Common Name: Surrakar Marauder Cost: 1B Type: Creature — Surrakar Pow/Tgh: (2/1) Rules Text: Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Set/Rarity: Zendikar Common Name: Swamp Cost: Type: Basic Land — Swamp Pow/Tgh: Rules Text: B Set/Rarity: Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land Name: Tajuru Archer Cost: 2G Type: Creature — Elf Archer Ally Pow/Tgh: (1/2) Rules Text: Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. Set/Rarity: Zendikar Uncommon Name: Tanglesap Cost: 1G Type: Instant Pow/Tgh: Rules Text: Prevent all combat damage that would be dealt this turn by creatures without trample. Set/Rarity: Zendikar Common Name: Teetering Peaks Cost: Type: Land Pow/Tgh: Rules Text: Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. {T}: Add {R} to your mana pool. Set/Rarity: Zendikar Common Name: Tempest Owl Cost: 1U Type: Creature — Bird Pow/Tgh: (1/2) Rules Text: Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. Set/Rarity: Zendikar Common Name: Terra Stomper Cost: 3GGG Type: Creature — Beast Pow/Tgh: (8/8) Rules Text: Terra Stomper can't be countered. Trample Set/Rarity: Zendikar Rare Name: Territorial Baloth Cost: 4G Type: Creature — Beast Pow/Tgh: (4/4) Rules Text: Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. Set/Rarity: Zendikar Common Name: Timbermaw Larva Cost: 3G Type: Creature — Beast Pow/Tgh: (2/2) Rules Text: Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. Set/Rarity: Zendikar Common Name: Torch Slinger Cost: 2R Type: Creature — Goblin Shaman Pow/Tgh: (2/2) Rules Text: Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. Set/Rarity: Zendikar Common Name: Trailblazer's Boots Cost: 2 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) Equip {2} Set/Rarity: Zendikar Uncommon Name: Trapfinder's Trick Cost: 1U Type: Sorcery Pow/Tgh: Rules Text: Target player reveals his or her hand and discards all Trap cards. Set/Rarity: Zendikar Common Name: Trapmaker's Snare Cost: 1U Type: Instant Pow/Tgh: Rules Text: Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. Set/Rarity: Zendikar Uncommon Name: Trusty Machete Cost: 1 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature gets +2/+1. Equip {2} Set/Rarity: Zendikar Uncommon Name: Tuktuk Grunts Cost: 4R Type: Creature — Goblin Warrior Ally Pow/Tgh: (2/2) Rules Text: Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. Set/Rarity: Zendikar Common Name: Turntimber Basilisk Cost: 1GG Type: Creature — Basilisk Pow/Tgh: (2/1) Rules Text: Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. Set/Rarity: Zendikar Uncommon Name: Turntimber Grove Cost: Type: Land Pow/Tgh: Rules Text: Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. {T}: Add {G} to your mana pool. Set/Rarity: Zendikar Common Name: Turntimber Ranger Cost: 3GG Type: Creature — Elf Scout Ally Pow/Tgh: (2/2) Rules Text: Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. Set/Rarity: Zendikar Rare Name: Umara Raptor Cost: 2U Type: Creature — Bird Ally Pow/Tgh: (1/1) Rules Text: Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. Set/Rarity: Zendikar Common Name: Unstable Footing Cost: R Type: Instant Pow/Tgh: Rules Text: Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. Set/Rarity: Zendikar Uncommon Name: Valakut, the Molten Pinnacle Cost: Type: Land Pow/Tgh: Rules Text: Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. {T}: Add {R} to your mana pool. Set/Rarity: Zendikar Rare Name: Vampire Hexmage Cost: BB Type: Creature — Vampire Shaman Pow/Tgh: (2/1) Rules Text: First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. Set/Rarity: Zendikar Uncommon Name: Vampire Lacerator Cost: B Type: Creature — Vampire Warrior Pow/Tgh: (2/2) Rules Text: At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. Set/Rarity: Zendikar Common Name: Vampire Nighthawk Cost: 1BB Type: Creature — Vampire Shaman Pow/Tgh: (2/3) Rules Text: Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Set/Rarity: Zendikar Uncommon Name: Vampire's Bite Cost: B Type: Instant Pow/Tgh: Rules Text: Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) Set/Rarity: Zendikar Common Name: Vastwood Gorger Cost: 5G Type: Creature — Wurm Pow/Tgh: (5/6) Rules Text: Set/Rarity: Zendikar Common Name: Verdant Catacombs Cost: Type: Land Pow/Tgh: Rules Text: {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. Set/Rarity: Zendikar Rare Name: Vines of Vastwood Cost: G Type: Instant Pow/Tgh: Rules Text: Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. Set/Rarity: Zendikar Common Name: Warren Instigator Cost: RR Type: Creature — Goblin Berserker Pow/Tgh: (1/1) Rules Text: Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. Set/Rarity: Zendikar Mythic Rare Name: Welkin Tern Cost: 1U Type: Creature — Bird Pow/Tgh: (2/1) Rules Text: Flying Welkin Tern can block only creatures with flying. Set/Rarity: Zendikar Common Name: Whiplash Trap Cost: 3UU Type: Instant — Trap Pow/Tgh: Rules Text: If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands. Set/Rarity: Zendikar Common, Planechase Common Name: Windborne Charge Cost: 2WW Type: Sorcery Pow/Tgh: Rules Text: Two target creatures you control each get +2/+2 and gain flying until end of turn. Set/Rarity: Zendikar Uncommon Name: Windrider Eel Cost: 3U Type: Creature — Fish Pow/Tgh: (2/2) Rules Text: Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. Set/Rarity: Zendikar Common Name: World Queller Cost: 3WW Type: Creature — Avatar Pow/Tgh: (4/4) Rules Text: At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. Set/Rarity: Zendikar Rare Name: Zektar Shrine Expedition Cost: 1R Type: Enchantment Pow/Tgh: Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. Set/Rarity: Zendikar Common Name: Zendikar Farguide Cost: 4G Type: Creature — Elemental Pow/Tgh: (3/3) Rules Text: Forestwalk Set/Rarity: Zendikar Common