CardName: Aerie Ouphes Cost: 4G Type: Creature - Ouphe Pow/Tgh: 3/3 Rules Text: Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Eventide Common CardName: Altar Golem Cost: 7 Type: Artifact Creature - Golem Pow/Tgh: */* Rules Text: Trample Altar Golem's power and toughness are each equal to the number of creatures in play. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. Set/Rarity: Eventide Rare CardName: Antler Skulkin Cost: 5 Type: Artifact Creature - Scarecrow Pow/Tgh: 3/3 Rules Text: 2: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Eventide Common CardName: Archon of Justice Cost: 3WW Type: Creature - Archon Pow/Tgh: 4/4 Rules Text: Flying When Archon of Justice is put into a graveyard from play, remove target permanent from the game. Set/Rarity: Eventide Rare CardName: Ashling, the Extinguisher Cost: 2BB Type: Legendary Creature - Elemental Shaman Pow/Tgh: 4/4 Rules Text: Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. Set/Rarity: Eventide Rare CardName: Balefire Liege Cost: 2(R/W)(R/W)(R/W) Type: Creature - Spirit Horror Pow/Tgh: 2/4 Rules Text: Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you play a red spell, Balefire Liege deals 3 damage to target player. Whenever you play a white spell, you gain 3 life. Set/Rarity: Eventide Rare CardName: Ballynock Trapper Cost: 3W Type: Creature - Kithkin Soldier Pow/Tgh: 2/2 Rules Text: T Tap target creature. Whenever you play a white spell, you may untap Ballynock Trapper. Set/Rarity: Eventide Common CardName: Banishing Knack Cost: U Type: Instant Pow/Tgh: / Rules Text: Until end of turn, target creature gains "T Return target nonland permanent to its owner's hand." Set/Rarity: Eventide Common CardName: Battlegate Mimic Cost: 1(R/W) Type: Creature - Shapeshifter Pow/Tgh: 2/1 Rules Text: Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Set/Rarity: Eventide Common CardName: Batwing Brume Cost: 1(W/B) Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt this turn if W was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if B was spent to play Batwing Brume. (Do both if WB was spent.) Set/Rarity: Eventide Uncommon CardName: Beckon Apparition Cost: (W/B) Type: Instant Pow/Tgh: / Rules Text: Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play. Set/Rarity: Eventide Common CardName: Belligerent Hatchling Cost: 3(R/W) Type: Creature - Elemental Pow/Tgh: 6/6 Rules Text: First strike Belligerent Hatchling comes into play with four -1/-1 counters on it. Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling. Set/Rarity: Eventide Uncommon CardName: Bloodied Ghost Cost: 1(W/B)(W/B) Type: Creature - Spirit Pow/Tgh: 3/3 Rules Text: Flying Bloodied Ghost comes into play with a -1/-1 counter on it. Set/Rarity: Eventide Uncommon CardName: Bloom Tender Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: T For each color among permanents you control, add one mana of that color to your mana pool. Set/Rarity: Eventide Rare CardName: Cache Raiders Cost: 3UU Type: Creature - Merfolk Rogue Pow/Tgh: 4/4 Rules Text: At the beginning of your upkeep, return a permanent you control to its owner's hand. Set/Rarity: Eventide Uncommon CardName: Call the Skybreaker Cost: 5(U/R)(U/R) Type: Sorcery Pow/Tgh: / Rules Text: Put a 5/5 blue and red Elemental creature token with flying into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Rare CardName: Canker Abomination Cost: 2(B/G)(B/G) Type: Creature - Treefolk Horror Pow/Tgh: 6/6 Rules Text: As Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter on it for each creature that player controls. Set/Rarity: Eventide Uncommon CardName: Cankerous Thirst Cost: 3(B/G) Type: Instant Pow/Tgh: / Rules Text: If B was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If G was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent.) Set/Rarity: Eventide Uncommon CardName: Cascade Bluffs Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. o(u/r), T Add UU, UR, or RR to your mana pool. Set/Rarity: Eventide Rare CardName: Cauldron Haze Cost: 1(W/B) Type: Instant Pow/Tgh: / Rules Text: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Eventide Uncommon CardName: Cenn's Enlistment Cost: 3W Type: Sorcery Pow/Tgh: / Rules Text: Put two 1/1 white Kithkin Soldier creature tokens into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Common CardName: Chaotic Backlash Cost: 4R Type: Instant Pow/Tgh: / Rules Text: Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. Set/Rarity: Eventide Uncommon CardName: Cinder Pyromancer Cost: 2R Type: Creature - Elemental Shaman Pow/Tgh: 0/1 Rules Text: T Cinder Pyromancer deals 1 damage to target player. Whenever you play a red spell, you may untap Cinder Pyromancer. Set/Rarity: Eventide Common CardName: Clout of the Dominus Cost: (U/R) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. Set/Rarity: Eventide Common CardName: Cold-Eyed Selkie Cost: 1(G/U)(G/U) Type: Creature - Merfolk Rogue Pow/Tgh: 1/1 Rules Text: Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Set/Rarity: Eventide Rare CardName: Crackleburr Cost: 1(U/R)(U/R) Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: o(u/r)o(u/r), T, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. o(u/r)o(u/r), oQ, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (oQ is the untap symbol.) Set/Rarity: Eventide Rare CardName: Crag Puca Cost: (U/R)(U/R)(U/R) Type: Creature - Shapeshifter Pow/Tgh: 2/4 Rules Text: o(u/r): Switch Crag Puca's power and toughness until end of turn. Set/Rarity: Eventide Uncommon CardName: Creakwood Ghoul Cost: 4B Type: Creature - Plant Zombie Pow/Tgh: 3/3 Rules Text: o(b/g)o(b/g): Remove target card in a graveyard from the game. You gain 1 life. Set/Rarity: Eventide Uncommon CardName: Creakwood Liege Cost: 1(B/G)(B/G)(B/G) Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play. Set/Rarity: Eventide Rare CardName: Crumbling Ashes Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. Set/Rarity: Eventide Uncommon CardName: Deathbringer Liege Cost: 2(W/B)(W/B)(W/B) Type: Creature - Horror Pow/Tgh: 3/4 Rules Text: Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you play a white spell, you may tap target creature. Whenever you play a black spell, you may destroy target creature if it's tapped. Set/Rarity: Eventide Rare CardName: Deity of Scars Cost: (B/G)(B/G)(B/G)(B/G)(B/G) Type: Creature - Spirit Avatar Pow/Tgh: 7/7 Rules Text: Trample Deity of Scars comes into play with two -1/-1 counters on it. o(b/g), Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. Set/Rarity: Eventide Rare CardName: Desecrator Hag Cost: 2(B/G)(B/G) Type: Creature - Hag Pow/Tgh: 2/2 Rules Text: When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them. Set/Rarity: Eventide Common CardName: Divinity of Pride Cost: (W/B)(W/B)(W/B)(W/B)(W/B) Type: Creature - Spirit Avatar Pow/Tgh: 4/4 Rules Text: Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. Set/Rarity: Eventide Rare CardName: Dominus of Fealty Cost: (U/R)(U/R)(U/R)(U/R)(U/R) Type: Creature - Spirit Avatar Pow/Tgh: 4/4 Rules Text: Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. Set/Rarity: Eventide Rare CardName: Doomgape Cost: 4(B/G)(B/G)(B/G) Type: Creature - Elemental Pow/Tgh: 10/10 Rules Text: Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. Set/Rarity: Eventide Rare CardName: Double Cleave Cost: 1(R/W) Type: Instant Pow/Tgh: / Rules Text: Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Set/Rarity: Eventide Common CardName: Drain the Well Cost: 2(B/G)(B/G) Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. You gain 2 life. Set/Rarity: Eventide Common CardName: Dream Fracture Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Its controller draws a card. Draw a card. Set/Rarity: Eventide Uncommon CardName: Dream Thief Cost: 2U Type: Creature - Faerie Rogue Pow/Tgh: 2/1 Rules Text: Flying When Dream Thief comes into play, draw a card if you played another blue spell this turn. Set/Rarity: Eventide Common CardName: Duergar Assailant Cost: (R/W) Type: Creature - Dwarf Soldier Pow/Tgh: 1/1 Rules Text: Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. Set/Rarity: Eventide Common CardName: Duergar Cave-Guard Cost: 3R Type: Creature - Dwarf Warrior Pow/Tgh: 1/3 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) o(r/w): Duergar Cave-Guard gets +1/+0 until end of turn. Set/Rarity: Eventide Uncommon CardName: Duergar Hedge-Mage Cost: 2(R/W) Type: Creature - Dwarf Shaman Pow/Tgh: 2/2 Rules Text: When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment. Set/Rarity: Eventide Uncommon CardName: Duergar Mine-Captain Cost: 2(R/W) Type: Creature - Dwarf Soldier Pow/Tgh: 2/1 Rules Text: 1o(r/w), oQ: Attacking creatures get +1/+0 until end of turn. (oQ is the untap symbol.) Set/Rarity: Eventide Uncommon CardName: Duskdale Wurm Cost: 5GG Type: Creature - Wurm Pow/Tgh: 7/7 Rules Text: Trample Set/Rarity: Eventide Uncommon CardName: Edge of the Divinity Cost: (W/B) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. Set/Rarity: Eventide Common CardName: Endless Horizons Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library. At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand. Set/Rarity: Eventide Rare CardName: Endure Cost: 3WW Type: Instant Pow/Tgh: / Rules Text: Prevent all damage that would be dealt to you and permanents you control this turn. Set/Rarity: Eventide Uncommon CardName: Evershrike Cost: 3(W/B)(W/B) Type: Creature - Elemental Spirit Pow/Tgh: 2/2 Rules Text: Flying Evershrike gets +2/+2 for each Aura attached to it. Xo(w/b)o(w/b): Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game. Set/Rarity: Eventide Rare CardName: Fable of Wolf and Owl Cost: 3(G/U)(G/U)(G/U) Type: Enchantment Pow/Tgh: / Rules Text: Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play. Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play. Set/Rarity: Eventide Rare CardName: Fang Skulkin Cost: 2 Type: Artifact Creature - Scarecrow Pow/Tgh: 2/1 Rules Text: 2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Eventide Common CardName: Favor of the Overbeing Cost: 1(G/U) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. Set/Rarity: Eventide Common CardName: Fetid Heath Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. o(w/b), T Add WW, WB, or BB to your mana pool. Set/Rarity: Eventide Rare CardName: Fiery Bombardment Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: Chroma - 2, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. Set/Rarity: Eventide Rare CardName: Figure of Destiny Cost: (R/W) Type: Creature - Kithkin Pow/Tgh: 1/1 Rules Text: o(r/w): Figure of Destiny becomes a 2/2 Kithkin Spirit. o(r/w)o(r/w)o(r/w): If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. o(r/w)o(r/w)o(r/w)o(r/w)o(r/w)o(r/w): If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. Set/Rarity: Eventide Rare CardName: Fire at Will Cost: (R/W)(R/W)(R/W) Type: Instant Pow/Tgh: / Rules Text: Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures. Set/Rarity: Eventide Common CardName: Flame Jab Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Flame Jab deals 1 damage to target creature or player. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Common CardName: Flickerwisp Cost: 1WW Type: Creature - Elemental Pow/Tgh: 3/1 Rules Text: Flying When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn. Set/Rarity: Eventide Uncommon CardName: Flooded Grove Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. o(g/u), T Add GG, GU, or UU to your mana pool. Set/Rarity: Eventide Rare CardName: Gift of the Deity Cost: 4(B/G) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. Set/Rarity: Eventide Common CardName: Gilder Bairn Cost: 1(G/U)(G/U) Type: Creature - Ouphe Pow/Tgh: 1/3 Rules Text: 2o(g/u), oQ: For each counter on target permanent, put another of those counters on that permanent. (oQ is the untap symbol.) Set/Rarity: Eventide Uncommon CardName: Glamerdye Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Rare CardName: Glen Elendra Archmage Cost: 3U Type: Creature - Faerie Wizard Pow/Tgh: 2/2 Rules Text: Flying U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Eventide Rare CardName: Grazing Kelpie Cost: 3(G/U) Type: Creature - Beast Pow/Tgh: 2/3 Rules Text: o(g/u), Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Eventide Common CardName: Groundling Pouncer Cost: 1(G/U) Type: Creature - Faerie Pow/Tgh: 2/1 Rules Text: o(g/u): Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying. Set/Rarity: Eventide Uncommon CardName: Gwyllion Hedge-Mage Cost: 2(W/B) Type: Creature - Hag Wizard Pow/Tgh: 2/2 Rules Text: When Gwyllion Hedge-Mage comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play. When Gwyllion Hedge-Mage comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature. Set/Rarity: Eventide Uncommon CardName: Hag Hedge-Mage Cost: 2(B/G) Type: Creature - Hag Shaman Pow/Tgh: 2/2 Rules Text: When Hag Hedge-Mage comes into play, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage comes into play, if you control two or more Forests, you may put target card in your graveyard on top of your library. Set/Rarity: Eventide Uncommon CardName: Hallowed Burial Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Put all creatures on the bottom of their owners' libraries. Set/Rarity: Eventide Rare CardName: Harvest Gwyllion Cost: 2(W/B)(W/B) Type: Creature - Hag Pow/Tgh: 2/4 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Eventide Common CardName: Hatchet Bully Cost: 3R Type: Creature - Goblin Warrior Pow/Tgh: 3/3 Rules Text: 2R, T, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. Set/Rarity: Eventide Uncommon CardName: Hateflayer Cost: 5RR Type: Creature - Elemental Pow/Tgh: 5/5 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) 2R, oQ: Hateflayer deals damage equal to its power to target creature or player. (oQ is the untap symbol.) Set/Rarity: Eventide Rare CardName: Hearthfire Hobgoblin Cost: (R/W)(R/W)(R/W) Type: Creature - Goblin Soldier Pow/Tgh: 2/2 Rules Text: Double strike Set/Rarity: Eventide Uncommon CardName: Heartlash Cinder Cost: 1R Type: Creature - Elemental Warrior Pow/Tgh: 1/1 Rules Text: Haste Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. Set/Rarity: Eventide Common CardName: Helix Pinnacle Cost: G Type: Enchantment Pow/Tgh: / Rules Text: Shroud X: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. Set/Rarity: Eventide Rare CardName: Hobgoblin Dragoon Cost: 2(R/W) Type: Creature - Goblin Knight Pow/Tgh: 1/2 Rules Text: Flying, first strike Set/Rarity: Eventide Common CardName: Hoof Skulkin Cost: 3 Type: Artifact Creature - Scarecrow Pow/Tgh: 2/2 Rules Text: 3: Target green creature gets +1/+1 until end of turn. Set/Rarity: Eventide Common CardName: Hotheaded Giant Cost: 3R Type: Creature - Giant Warrior Pow/Tgh: 4/4 Rules Text: Haste Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn. Set/Rarity: Eventide Common CardName: Idle Thoughts Cost: 3U Type: Enchantment Pow/Tgh: / Rules Text: 2: Draw a card if you have no cards in hand. Set/Rarity: Eventide Uncommon CardName: Impelled Giant Cost: 4RR Type: Creature - Giant Warrior Pow/Tgh: 3/3 Rules Text: Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. Set/Rarity: Eventide Uncommon CardName: Indigo Faerie Cost: 1U Type: Creature - Faerie Wizard Pow/Tgh: 1/1 Rules Text: Flying U: Target permanent becomes blue in addition to its other colors until end of turn. Set/Rarity: Eventide Uncommon CardName: Inside Out Cost: 1(U/R) Type: Instant Pow/Tgh: / Rules Text: Switch target creature's power and toughness until end of turn. Draw a card. Set/Rarity: Eventide Common CardName: Inundate Cost: 3UUU Type: Sorcery Pow/Tgh: / Rules Text: Return all nonblue creatures to their owners' hands. Set/Rarity: Eventide Rare CardName: Invert the Skies Cost: 3(G/U) Type: Instant Pow/Tgh: / Rules Text: Creatures your opponents control lose flying until end of turn if G was spent to play Invert the Skies, and creatures you control gain flying until end of turn if U was spent to play it. (Do both if GU was spent.) Set/Rarity: Eventide Uncommon CardName: Jawbone Skulkin Cost: 1 Type: Artifact Creature - Scarecrow Pow/Tgh: 1/1 Rules Text: 2: Target red creature gains haste until end of turn. Set/Rarity: Eventide Common CardName: Kithkin Spellduster Cost: 4W Type: Creature - Kithkin Wizard Pow/Tgh: 2/3 Rules Text: Flying 1W, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Eventide Common CardName: Kithkin Zealot Cost: 1W Type: Creature - Kithkin Cleric Pow/Tgh: 1/3 Rules Text: When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls. Set/Rarity: Eventide Common CardName: Leering Emblem Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever you play a spell, equipped creature gets +2/+2 until end of turn. Equip 2 Set/Rarity: Eventide Rare CardName: Light from Within Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. Set/Rarity: Eventide Rare CardName: Lingering Tormentor Cost: 3B Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: Fear Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Eventide Uncommon CardName: Loyal Gyrfalcon Cost: 3W Type: Creature - Bird Pow/Tgh: 3/3 Rules Text: Defender, flying Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn. Set/Rarity: Eventide Uncommon CardName: Marshdrinker Giant Cost: 3GG Type: Creature - Giant Warrior Pow/Tgh: 4/3 Rules Text: When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls. Set/Rarity: Eventide Uncommon CardName: Merrow Bonegnawer Cost: B Type: Creature - Merfolk Rogue Pow/Tgh: 1/1 Rules Text: T Target player removes a card in his or her graveyard from the game. Whenever you play a black spell, you may untap Merrow Bonegnawer. Set/Rarity: Eventide Common CardName: Merrow Levitator Cost: 3U Type: Creature - Merfolk Wizard Pow/Tgh: 2/3 Rules Text: T Target creature gains flying until end of turn. Whenever you play a blue spell, you may untap Merrow Levitator. Set/Rarity: Eventide Common CardName: Mindwrack Liege Cost: 3(U/R)(U/R)(U/R) Type: Creature - Horror Pow/Tgh: 4/4 Rules Text: Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. o(u/r)o(u/r)o(u/r)o(u/r): You may put a blue or red creature card from your hand into play. Set/Rarity: Eventide Rare CardName: Mirror Sheen Cost: 1(U/R)(U/R) Type: Enchantment Pow/Tgh: / Rules Text: 1o(u/r)o(u/r): Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Set/Rarity: Eventide Rare CardName: Monstrify Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +4/+4 until end of turn. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Common CardName: Moonhold Cost: 2(R/W) Type: Instant Pow/Tgh: / Rules Text: Target player can't play land cards this turn if R was spent to play Moonhold and can't play creature cards this turn if W was spent to play it. (Do both if RW was spent.) Set/Rarity: Eventide Uncommon CardName: Murkfiend Liege Cost: 2(G/U)(G/U)(G/U) Type: Creature - Horror Pow/Tgh: 4/4 Rules Text: Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. Set/Rarity: Eventide Rare CardName: Necroskitter Cost: 1BB Type: Creature - Elemental Pow/Tgh: 1/4 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control. Set/Rarity: Eventide Rare CardName: Needle Specter Cost: 1BB Type: Creature - Specter Pow/Tgh: 1/1 Rules Text: Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards. Set/Rarity: Eventide Rare CardName: Nettle Sentinel Cost: G Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: Nettle Sentinel doesn't untap during your untap step. Whenever you play a green spell, you may untap Nettle Sentinel. Set/Rarity: Eventide Common CardName: Nightmare Incursion Cost: 5B Type: Sorcery Pow/Tgh: / Rules Text: Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library. Set/Rarity: Eventide Rare CardName: Nightsky Mimic Cost: 1(W/B) Type: Creature - Shapeshifter Pow/Tgh: 2/1 Rules Text: Whenever you play a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. Set/Rarity: Eventide Common CardName: Nip Gwyllion Cost: (W/B) Type: Creature - Hag Pow/Tgh: 1/1 Rules Text: Lifelink (Whenever this creature deals damage, you gain that much life.) Set/Rarity: Eventide Common CardName: Nobilis of War Cost: (R/W)(R/W)(R/W)(R/W)(R/W) Type: Creature - Spirit Avatar Pow/Tgh: 3/4 Rules Text: Flying Attacking creatures you control get +2/+0. Set/Rarity: Eventide Rare CardName: Noggle Bandit Cost: 1(U/R)(U/R) Type: Creature - Noggle Rogue Pow/Tgh: 2/2 Rules Text: Noggle Bandit can't be blocked except by creatures with defender. Set/Rarity: Eventide Common CardName: Noggle Bridgebreaker Cost: 2(U/R)(U/R) Type: Creature - Noggle Rogue Pow/Tgh: 4/3 Rules Text: When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand. Set/Rarity: Eventide Common CardName: Noggle Hedge-Mage Cost: 2(U/R) Type: Creature - Noggle Wizard Pow/Tgh: 2/2 Rules Text: When Noggle Hedge-Mage comes into play, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage comes into play, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. Set/Rarity: Eventide Uncommon CardName: Noggle Ransacker Cost: 2(U/R) Type: Creature - Noggle Rogue Pow/Tgh: 2/1 Rules Text: When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random. Set/Rarity: Eventide Uncommon CardName: Noxious Hatchling Cost: 3(B/G) Type: Creature - Elemental Pow/Tgh: 6/6 Rules Text: Noxious Hatchling comes into play with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling. Set/Rarity: Eventide Uncommon CardName: Nucklavee Cost: 4(U/R)(U/R) Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand. Set/Rarity: Eventide Uncommon CardName: Odious Trow Cost: (B/G) Type: Creature - Troll Pow/Tgh: 1/1 Rules Text: 1o(b/g): Regenerate Odious Trow. Set/Rarity: Eventide Common CardName: Oona's Grace Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Target player draws a card. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Common CardName: Outrage Shaman Cost: 3RR Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. Set/Rarity: Eventide Uncommon CardName: Overbeing of Myth Cost: (G/U)(G/U)(G/U)(G/U)(G/U) Type: Creature - Spirit Avatar Pow/Tgh: */* Rules Text: Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw a card. Set/Rarity: Eventide Rare CardName: Patrol Signaler Cost: 1W Type: Creature - Kithkin Soldier Pow/Tgh: 1/1 Rules Text: 1W, oQ: Put a 1/1 white Kithkin Soldier creature token into play. (oQ is the untap symbol.) Set/Rarity: Eventide Uncommon CardName: Phosphorescent Feast Cost: 2GGG Type: Sorcery Pow/Tgh: / Rules Text: Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. Set/Rarity: Eventide Uncommon, Future Sight Uncommon CardName: Primalcrux Cost: GGGGGG Type: Creature - Elemental Pow/Tgh: */* Rules Text: Trample Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. Set/Rarity: Eventide Rare CardName: Puncture Blast Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to target creature or player. Set/Rarity: Eventide Common CardName: Pyrrhic Revival Cost: 3(W/B)(W/B)(W/B) Type: Sorcery Pow/Tgh: / Rules Text: Each player returns each creature card in his or her graveyard to play with an additional -1/-1 counter on it. Set/Rarity: Eventide Rare CardName: Quillspike Cost: 2(B/G) Type: Creature - Beast Pow/Tgh: 1/1 Rules Text: o(b/g), Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. Set/Rarity: Eventide Uncommon CardName: Raven's Crime Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target player discards a card. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Common CardName: Razorfin Abolisher Cost: 2U Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: 1U, T Return target creature with a counter on it to its owner's hand. Set/Rarity: Eventide Uncommon CardName: Recumbent Bliss Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. Set/Rarity: Eventide Common CardName: Regal Force Cost: 4GGG Type: Creature - Elemental Pow/Tgh: 5/5 Rules Text: When Regal Force comes into play, draw a card for each green creature you control. Set/Rarity: Eventide Rare CardName: Rekindled Flame Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Rekindled Flame deals 4 damage to target creature or player. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. Set/Rarity: Eventide Rare CardName: Rendclaw Trow Cost: 2(B/G) Type: Creature - Troll Pow/Tgh: 2/2 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Eventide Common CardName: Restless Apparition Cost: (W/B)(W/B)(W/B) Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: o(w/b)o(w/b)o(w/b): Restless Apparition gets +3/+3 until end of turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Eventide Uncommon CardName: Rise of the Hobgoblins Cost: (R/W)(R/W) Type: Enchantment Pow/Tgh: / Rules Text: When Rise of the Hobgoblins comes into play, you may pay X. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play. o(r/w): Red creatures and white creatures you control gain first strike until end of turn. Set/Rarity: Eventide Rare CardName: Riverfall Mimic Cost: 1(U/R) Type: Creature - Shapeshifter Pow/Tgh: 2/1 Rules Text: Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. Set/Rarity: Eventide Common CardName: Rugged Prairie Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. o(r/w), T Add RR, RW, or WW to your mana pool. Set/Rarity: Eventide Rare CardName: Sanity Grinding Cost: UUU Type: Sorcery Pow/Tgh: / Rules Text: Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. Set/Rarity: Eventide Rare CardName: Sapling of Colfenor Cost: 3(B/G)(B/G) Type: Legendary Creature - Treefolk Shaman Pow/Tgh: 2/5 Rules Text: Sapling of Colfenor is indestructible. Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. Set/Rarity: Eventide Rare CardName: Savage Conception Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Put a 3/3 green Beast creature token into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Uncommon CardName: Scarecrone Cost: 3 Type: Artifact Creature - Scarecrow Pow/Tgh: 1/2 Rules Text: 1, Sacrifice a Scarecrow: Draw a card. 4, T Return target artifact creature card from your graveyard to play. Set/Rarity: Eventide Rare CardName: Scourge of the Nobilis Cost: 2(R/W) Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "o(r/w): This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.) Set/Rarity: Eventide Common CardName: Selkie Hedge-Mage Cost: 2(G/U) Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: When Selkie Hedge-Mage comes into play, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand. Set/Rarity: Eventide Uncommon CardName: Shell Skulkin Cost: 4 Type: Artifact Creature - Scarecrow Pow/Tgh: 3/2 Rules Text: 3: Target blue creature gains shroud until end of turn. Set/Rarity: Eventide Common CardName: Shorecrasher Mimic Cost: 1(G/U) Type: Creature - Shapeshifter Pow/Tgh: 2/1 Rules Text: Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. Set/Rarity: Eventide Common CardName: Shrewd Hatchling Cost: 3(U/R) Type: Creature - Elemental Pow/Tgh: 6/6 Rules Text: Shrewd Hatchling comes into play with four -1/-1 counters on it. o(u/r): Target creature can't block Shrewd Hatchling this turn. Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling. Set/Rarity: Eventide Uncommon CardName: Slippery Bogle Cost: (G/U) Type: Creature - Beast Pow/Tgh: 1/1 Rules Text: Slippery Bogle can't be the target of spells or abilities your opponents control. Set/Rarity: Eventide Common CardName: Smoldering Butcher Cost: 3B Type: Creature - Elemental Warrior Pow/Tgh: 4/2 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Eventide Common CardName: Snakeform Cost: 2(G/U) Type: Instant Pow/Tgh: / Rules Text: Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card. Set/Rarity: Eventide Common CardName: Soot Imp Cost: 1BB Type: Creature - Imp Pow/Tgh: 1/2 Rules Text: Flying Whenever a player plays a nonblack spell, that player loses 1 life. Set/Rarity: Eventide Uncommon CardName: Soul Reap Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Destroy target nongreen creature. Its controller loses 3 life if you played another black spell this turn. Set/Rarity: Eventide Common CardName: Soul Snuffers Cost: 2BB Type: Creature - Elemental Shaman Pow/Tgh: 3/3 Rules Text: When Soul Snuffers comes into play, put a -1/-1 counter on each creature. Set/Rarity: Eventide Uncommon CardName: Spirit of the Hearth Cost: 4WW Type: Creature - Cat Spirit Pow/Tgh: 4/5 Rules Text: Flying You can't be the target of spells or abilities your opponents control. Set/Rarity: Eventide Rare CardName: Spitemare Cost: 2(R/W)(R/W) Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. Set/Rarity: Eventide Uncommon CardName: Spitting Image Cost: 4(G/U)(G/U) Type: Sorcery Pow/Tgh: / Rules Text: Put a token into play that's a copy of target creature. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Rare CardName: Springjack Pasture Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. 4, T Put a 0/1 white Goat creature token into play. T, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. Set/Rarity: Eventide Rare CardName: Springjack Shepherd Cost: 3W Type: Creature - Kithkin Wizard Pow/Tgh: 1/2 Rules Text: Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature token into play for each white mana symbol in the mana costs of permanents you control. Set/Rarity: Eventide Uncommon CardName: Stalker Hag Cost: (B/G)(B/G)(B/G) Type: Creature - Hag Pow/Tgh: 3/2 Rules Text: Swampwalk, forestwalk Set/Rarity: Eventide Uncommon CardName: Stigma Lasher Cost: RR Type: Creature - Elemental Shaman Pow/Tgh: 2/2 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. Set/Rarity: Eventide Rare CardName: Stillmoon Cavalier Cost: 1(W/B)(W/B) Type: Creature - Zombie Knight Pow/Tgh: 2/1 Rules Text: Protection from white and from black o(w/b): Stillmoon Cavalier gains flying until end of turn. o(w/b): Stillmoon Cavalier gains first strike until end of turn. o(w/b)o(w/b): Stillmoon Cavalier gets +1/+0 until end of turn. Set/Rarity: Eventide Rare CardName: Stream Hopper Cost: (U/R) Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: o(u/r): Stream Hopper gains flying until end of turn. Set/Rarity: Eventide Common CardName: Sturdy Hatchling Cost: 3(G/U) Type: Creature - Elemental Pow/Tgh: 6/6 Rules Text: Sturdy Hatchling comes into play with four -1/-1 counters on it. o(g/u): Sturdy Hatchling gains shroud until end of turn. Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling. Set/Rarity: Eventide Uncommon CardName: Suture Spirit Cost: 1W Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying o(w/b)o(w/b)o(w/b): Regenerate target creature. Set/Rarity: Eventide Uncommon CardName: Swirling Spriggan Cost: 2GG Type: Creature - Goblin Shaman Pow/Tgh: 3/3 Rules Text: o(g/u)o(g/u): Target creature you control becomes the color or colors of your choice until end of turn. Set/Rarity: Eventide Uncommon CardName: Syphon Life Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Target player loses 2 life and you gain 2 life. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Uncommon CardName: Talara's Bane Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. Set/Rarity: Eventide Common CardName: Talara's Battalion Cost: 1G Type: Creature - Elf Warrior Pow/Tgh: 4/3 Rules Text: Trample Play Talara's Battalion only if you played another green spell this turn. Set/Rarity: Eventide Rare CardName: Talonrend Cost: 4U Type: Creature - Elemental Pow/Tgh: 0/5 Rules Text: Flying o(u/r): Talonrend gets +1/-1 until end of turn. Set/Rarity: Eventide Uncommon CardName: Thunderblust Cost: 2RRR Type: Creature - Elemental Pow/Tgh: 7/2 Rules Text: Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Eventide Rare CardName: Tilling Treefolk Cost: 2G Type: Creature - Treefolk Druid Pow/Tgh: 1/3 Rules Text: When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand. Set/Rarity: Eventide Common CardName: Trapjaw Kelpie Cost: 4(G/U)(G/U) Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Flash Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Set/Rarity: Eventide Common CardName: Twilight Mire Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. o(b/g), T Add BB, BG, or GG to your mana pool. Set/Rarity: Eventide Rare CardName: Twinblade Slasher Cost: G Type: Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) 1G: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn. Set/Rarity: Eventide Uncommon CardName: Umbra Stalker Cost: 4BBB Type: Creature - Elemental Pow/Tgh: */* Rules Text: Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. Set/Rarity: Eventide Rare CardName: Unmake Cost: (W/B)(W/B)(W/B) Type: Instant Pow/Tgh: / Rules Text: Remove target creature from the game. Set/Rarity: Eventide Common CardName: Unnerving Assault Cost: 2(U/R) Type: Instant Pow/Tgh: / Rules Text: Creatures your opponents control get -1/-0 until end of turn if U was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if R was spent to play it. (Do both if UR was spent.) Set/Rarity: Eventide Uncommon CardName: Unwilling Recruit Cost: XRRR Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Set/Rarity: Eventide Uncommon CardName: Voracious Hatchling Cost: 3(W/B) Type: Creature - Elemental Pow/Tgh: 6/6 Rules Text: Lifelink Voracious Hatchling comes into play with four -1/-1 counters on it. Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling. Set/Rarity: Eventide Uncommon CardName: Wake Thrasher Cost: 2U Type: Creature - Merfolk Soldier Pow/Tgh: 1/1 Rules Text: Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. Set/Rarity: Eventide Rare CardName: Ward of Bones Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Set/Rarity: Eventide Rare CardName: Waves of Aggression Cost: 3(R/W)(R/W) Type: Sorcery Pow/Tgh: / Rules Text: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Rare CardName: Wickerbough Elder Cost: 3G Type: Creature - Treefolk Shaman Pow/Tgh: 4/4 Rules Text: Wickerbough Elder comes into play with a -1/-1 counter on it. G, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. Set/Rarity: Eventide Common CardName: Wilderness Hypnotist Cost: 2UU Type: Creature - Merfolk Wizard Pow/Tgh: 1/3 Rules Text: T Target red or green creature gets -2/-0 until end of turn. Set/Rarity: Eventide Common CardName: Wistful Selkie Cost: (G/U)(G/U)(G/U) Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: When Wistful Selkie comes into play, draw a card. Set/Rarity: Eventide Uncommon CardName: Woodlurker Mimic Cost: 1(B/G) Type: Creature - Shapeshifter Pow/Tgh: 2/1 Rules Text: Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Set/Rarity: Eventide Common CardName: Worm Harvest Cost: 2(B/G)(B/G)(B/G) Type: Sorcery Pow/Tgh: / Rules Text: Put a 1/1 black and green Worm creature token into play for each land card in your graveyard. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Set/Rarity: Eventide Rare