CardName: Aerie Mystics Cost: 4W Type: Creature - Bird Wizard Pow/Tgh: 3/3 Rules Text: Flying 1GU: Creatures you control gain shroud until end of turn. Set/Rarity: Conflux Uncommon CardName: Asha's Favor Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has flying, first strike, and vigilance. Set/Rarity: Conflux Common CardName: Aven Squire Cost: 1W Type: Creature - Bird Soldier Pow/Tgh: 1/1 Rules Text: Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Set/Rarity: Conflux Common CardName: Aven Trailblazer Cost: 2W Type: Creature - Bird Soldier Pow/Tgh: 2/* Rules Text: Flying Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. Set/Rarity: Conflux Common CardName: Celestial Purge Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Remove target black or red permanent from the game. Set/Rarity: Conflux Uncommon CardName: Court Homunculus Cost: W Type: Artifact Creature - Homunculus Pow/Tgh: 1/1 Rules Text: Court Homunculus gets +1/+1 as long as you control another artifact. Set/Rarity: Conflux Common CardName: Darklit Gargoyle Cost: 1W Type: Artifact Creature - Gargoyle Pow/Tgh: 1/2 Rules Text: Flying B: Darklit Gargoyle gets +2/-1 until end of turn. Set/Rarity: Conflux Common CardName: Gleam of Resistance Cost: 4W Type: Instant Pow/Tgh: / Rules Text: Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling 1W (1W, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Set/Rarity: Conflux Common CardName: Lapse of Certainty Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Set/Rarity: Conflux Common CardName: Mark of Asylum Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Prevent all noncombat damage that would be dealt to creatures you control. Set/Rarity: Conflux Rare CardName: Martial Coup Cost: XWW Type: Sorcery Pow/Tgh: / Rules Text: Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures. Set/Rarity: Conflux Rare CardName: Mirror-Sigil Sergeant Cost: 5W Type: Creature - Rhino Soldier Pow/Tgh: 4/4 Rules Text: Trample At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant. Set/Rarity: Conflux MythicRare CardName: Nacatl Hunt-Pride Cost: 5W Type: Creature - Cat Warrior Pow/Tgh: 5/4 Rules Text: Vigilance R, T Target creature can't block this turn. G, T Target creature blocks this turn if able. Set/Rarity: Conflux Uncommon CardName: Paragon of the Amesha Cost: 2W Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike WUBRG: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. Set/Rarity: Conflux Uncommon CardName: Path to Exile Cost: W Type: Instant Pow/Tgh: / Rules Text: Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library. Set/Rarity: Conflux Uncommon CardName: Rhox Meditant Cost: 3W Type: Creature - Rhino Monk Pow/Tgh: 2/4 Rules Text: When Rhox Meditant comes into play, if you control a green permanent, draw a card. Set/Rarity: Conflux Common CardName: Scepter of Dominance Cost: 1WW Type: Artifact Pow/Tgh: / Rules Text: W, T Tap target permanent. Set/Rarity: Conflux Rare CardName: Sigil of the Empty Throne Cost: 3WW Type: Enchantment Pow/Tgh: / Rules Text: Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play. Set/Rarity: Conflux Rare CardName: Valiant Guard Cost: W Type: Creature - Human Soldier Pow/Tgh: 0/3 Rules Text: Set/Rarity: Conflux Common CardName: Wall of Reverence Cost: 3W Type: Creature - Spirit Wall Pow/Tgh: 1/6 Rules Text: Defender, flying At the end of your turn, you may gain life equal to the power of target creature you control. Set/Rarity: Conflux Rare CardName: Brackwater Elemental Cost: 2U Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: When Brackwater Elemental attacks or blocks, sacrifice it at end of turn. Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Set/Rarity: Conflux Common CardName: Constricting Tendrils Cost: U Type: Instant Pow/Tgh: / Rules Text: Target creature gets -3/-0 until end of turn. Cycling 2 (2, Discard this card: Draw a card.) Set/Rarity: Conflux Common CardName: Controlled Instincts Cost: U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step. Set/Rarity: Conflux Uncommon CardName: Cumber Stone Cost: 3U Type: Artifact Pow/Tgh: / Rules Text: Creatures your opponents control get -1/-0. Set/Rarity: Conflux Uncommon CardName: Esperzoa Cost: 2U Type: Artifact Creature - Jellyfish Pow/Tgh: 4/3 Rules Text: Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. Set/Rarity: Conflux Uncommon CardName: Ethersworn Adjudicator Cost: 4U Type: Artifact Creature - Vedalken Knight Pow/Tgh: 4/4 Rules Text: Flying 1WB, T Destroy target creature or enchantment. 2U: Untap Ethersworn Adjudicator. Set/Rarity: Conflux MythicRare CardName: Faerie Mechanist Cost: 3U Type: Artifact Creature - Faerie Artificer Pow/Tgh: 2/2 Rules Text: Flying When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Set/Rarity: Conflux Common CardName: Frontline Sage Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 0/1 Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) U, T Draw a card, then discard a card. Set/Rarity: Conflux Common CardName: Grixis Illusionist Cost: U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: T Target land you control becomes the basic land type of your choice until end of turn. Set/Rarity: Conflux Common CardName: Inkwell Leviathan Cost: 7UU Type: Artifact Creature - Leviathan Pow/Tgh: 7/11 Rules Text: Islandwalk, trample, shroud Set/Rarity: Conflux Rare CardName: Master Transmuter Cost: 3U Type: Artifact Creature - Human Artificer Pow/Tgh: 1/2 Rules Text: U, T, Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play. Set/Rarity: Conflux Rare CardName: Parasitic Strix Cost: 2U Type: Artifact Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life. Set/Rarity: Conflux Common CardName: Scepter of Insight Cost: 1UU Type: Artifact Pow/Tgh: / Rules Text: 3U, T Draw a card. Set/Rarity: Conflux Rare CardName: Scornful Ęther-Lich Cost: 3U Type: Artifact Creature - Zombie Wizard Pow/Tgh: 2/4 Rules Text: WB: Scornful AEther-Lich gains fear and vigilance until end of turn. Set/Rarity: Conflux Uncommon CardName: Telemin Performance Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control. Set/Rarity: Conflux Rare CardName: Traumatic Visions Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Basic landcycling 1U (1U, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Set/Rarity: Conflux Common CardName: Unsummon Cost: U Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner's hand. Set/Rarity: Conflux Common, Tenth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common CardName: View from Above Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. Set/Rarity: Conflux Uncommon CardName: Worldly Counsel Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. Set/Rarity: Conflux Common, Invasion Common CardName: Absorb Vis Cost: 6B Type: Sorcery Pow/Tgh: / Rules Text: Target player loses 4 life and you gain 4 life. Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Set/Rarity: Conflux Common CardName: Corrupted Roots Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. Set/Rarity: Conflux Uncommon CardName: Drag Down Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. Set/Rarity: Conflux Common CardName: Dreadwing Cost: B Type: Creature - Zombie Pow/Tgh: 1/1 Rules Text: 1UR: Dreadwing gets +3/+0 and gains flying until end of turn. Set/Rarity: Conflux Uncommon CardName: Extractor Demon Cost: 4BB Type: Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth 2B (2B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Set/Rarity: Conflux Rare CardName: Fleshformer Cost: 2B Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: WUBRG: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn. Set/Rarity: Conflux Uncommon CardName: Grixis Slavedriver Cost: 5B Type: Creature - Zombie Giant Pow/Tgh: 4/4 Rules Text: When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play. Unearth 3B (3B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Set/Rarity: Conflux Uncommon CardName: Infectious Horror Cost: 3B Type: Creature - Zombie Horror Pow/Tgh: 2/2 Rules Text: Whenever Infectious Horror attacks, each opponent loses 2 life. Set/Rarity: Conflux Common CardName: Kederekt Parasite Cost: B Type: Creature - Horror Pow/Tgh: 1/1 Rules Text: Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. Set/Rarity: Conflux Rare CardName: Nyxathid Cost: 1BB Type: Creature - Elemental Pow/Tgh: 7/7 Rules Text: As Nyxathid comes into play, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. Set/Rarity: Conflux Rare CardName: Pestilent Kathari Cost: 2B Type: Creature - Bird Warrior Pow/Tgh: 1/1 Rules Text: Flying Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) 2R: Pestilent Kathari gains first strike until end of turn. Set/Rarity: Conflux Common CardName: Rotting Rats Cost: 1B Type: Creature - Zombie Rat Pow/Tgh: 1/1 Rules Text: When Rotting Rats comes into play, each player discards a card. Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Set/Rarity: Conflux Common CardName: Salvage Slasher Cost: 1B Type: Artifact Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Salvage Slasher gets +1/+0 for each artifact card in your graveyard. Set/Rarity: Conflux Common CardName: Scepter of Fugue Cost: BB Type: Artifact Pow/Tgh: / Rules Text: 1B, T Target player discards a card. Play this ability only during your turn. Set/Rarity: Conflux Rare CardName: Sedraxis Alchemist Cost: 2B Type: Creature - Zombie Wizard Pow/Tgh: 2/2 Rules Text: When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner's hand. Set/Rarity: Conflux Common CardName: Voices from the Void Cost: 4B Type: Sorcery Pow/Tgh: / Rules Text: Domain - Target player discards a card for each basic land type among lands you control. Set/Rarity: Conflux Uncommon CardName: Wretched Banquet Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature if it has the least power or is tied for least power among creatures in play. Set/Rarity: Conflux Common CardName: Yoke of the Damned Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When a creature is put into a graveyard from play, destroy enchanted creature. Set/Rarity: Conflux Common CardName: Banefire Cost: XR Type: Sorcery Pow/Tgh: / Rules Text: Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. Set/Rarity: Conflux Rare CardName: Bloodhall Ooze Cost: R Type: Creature - Ooze Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. Set/Rarity: Conflux Rare CardName: Canyon Minotaur Cost: 3R Type: Creature - Minotaur Warrior Pow/Tgh: 3/3 Rules Text: Set/Rarity: Conflux Common CardName: Dark Temper Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. Set/Rarity: Conflux Common CardName: Dragonsoul Knight Cost: 2R Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike WUBRG: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. Set/Rarity: Conflux Uncommon CardName: Fiery Fall Cost: 5R Type: Instant Pow/Tgh: / Rules Text: Fiery Fall deals 5 damage to target creature. Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Set/Rarity: Conflux Common CardName: Goblin Razerunners Cost: 2RR Type: Creature - Goblin Warrior Pow/Tgh: 3/4 Rules Text: 1R, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. Set/Rarity: Conflux Rare CardName: Hellspark Elemental Cost: 1R Type: Creature - Elemental Pow/Tgh: 3/1 Rules Text: Trample, haste At end of turn, sacrifice Hellspark Elemental. Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Set/Rarity: Conflux Uncommon CardName: Ignite Disorder Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures. Set/Rarity: Conflux Uncommon CardName: Kranioceros Cost: 4R Type: Creature - Beast Pow/Tgh: 5/2 Rules Text: 1W: Kranioceros gets +0/+3 until end of turn. Set/Rarity: Conflux Common CardName: Maniacal Rage Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and can't block. Set/Rarity: Conflux Common, Invasion Common, Battle Royale Box Set Common, Exodus Common CardName: Molten Frame Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact creature. Cycling 2 (2, Discard this card: Draw a card.) Set/Rarity: Conflux Common CardName: Quenchable Fire Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays U before that step. Set/Rarity: Conflux Common CardName: Rakka Mar Cost: 2RR Type: Legendary Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Haste R, T Put a 3/1 red Elemental creature token with haste into play. Set/Rarity: Conflux Rare CardName: Toxic Iguanar Cost: R Type: Creature - Lizard Pow/Tgh: 1/1 Rules Text: Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.) Set/Rarity: Conflux Common CardName: Viashino Slaughtermaster Cost: 1R Type: Creature - Viashino Warrior Pow/Tgh: 1/1 Rules Text: Double strike BG: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn. Set/Rarity: Conflux Uncommon CardName: Volcanic Fallout Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. Set/Rarity: Conflux Uncommon CardName: Voracious Dragon Cost: 3RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured. Set/Rarity: Conflux Rare CardName: Wandering Goblins Cost: 2R Type: Creature - Goblin Warrior Pow/Tgh: 0/3 Rules Text: Domain - 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. Set/Rarity: Conflux Common CardName: Worldheart Phoenix Cost: 3R Type: Creature - Phoenix Pow/Tgh: 2/2 Rules Text: Flying You may play Worldheart Phoenix from your graveyard by paying WUBRG rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it. Set/Rarity: Conflux Rare CardName: Beacon Behemoth Cost: 3GG Type: Creature - Beast Pow/Tgh: 5/3 Rules Text: 1: Target creature with power 5 or greater gains vigilance until end of turn. Set/Rarity: Conflux Common CardName: Cliffrunner Behemoth Cost: 3G Type: Creature - Rhino Beast Pow/Tgh: 5/3 Rules Text: Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. Set/Rarity: Conflux Rare CardName: Cylian Sunsinger Cost: 1G Type: Creature - Elf Shaman Pow/Tgh: 2/2 Rules Text: RGW: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. Set/Rarity: Conflux Rare CardName: Ember Weaver Cost: 2G Type: Creature - Spider Pow/Tgh: 2/3 Rules Text: Reach (This can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. Set/Rarity: Conflux Common CardName: Filigree Fracture Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. Set/Rarity: Conflux Uncommon CardName: Gluttonous Slime Cost: 2G Type: Creature - Ooze Pow/Tgh: 2/2 Rules Text: Flash Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) Set/Rarity: Conflux Uncommon CardName: Matca Rioters Cost: 2G Type: Creature - Human Warrior Pow/Tgh: */* Rules Text: Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. Set/Rarity: Conflux Common CardName: Might of Alara Cost: G Type: Instant Pow/Tgh: / Rules Text: Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Set/Rarity: Conflux Common CardName: Nacatl Savage Cost: 1G Type: Creature - Cat Warrior Pow/Tgh: 2/1 Rules Text: Protection from artifacts Set/Rarity: Conflux Common CardName: Noble Hierarch Cost: G Type: Creature - Human Druid Pow/Tgh: 0/1 Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) T Add G, W, or U to your mana pool. Set/Rarity: Conflux Rare CardName: Paleoloth Cost: 4GG Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand. Set/Rarity: Conflux Rare CardName: Sacellum Archers Cost: 2G Type: Creature - Elf Archer Pow/Tgh: 2/3 Rules Text: RW, T Sacellum Archers deals 2 damage to target attacking or blocking creature. Set/Rarity: Conflux Uncommon CardName: Scattershot Archer Cost: G Type: Creature - Elf Archer Pow/Tgh: 1/2 Rules Text: T Scattershot Archer deals 1 damage to each creature with flying. Set/Rarity: Conflux Common CardName: Shard Convergence Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Set/Rarity: Conflux Uncommon CardName: Soul's Majesty Cost: 4G Type: Sorcery Pow/Tgh: / Rules Text: Draw cards equal to the power of target creature you control. Set/Rarity: Conflux Rare CardName: Spore Burst Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Domain - Put a 1/1 green Saproling creature token into play for each basic land type among lands you control. Set/Rarity: Conflux Uncommon CardName: Sylvan Bounty Cost: 5G Type: Instant Pow/Tgh: / Rules Text: Target player gains 8 life. Basic landcycling 1G (1G, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Set/Rarity: Conflux Common CardName: Thornling Cost: 3GG Type: Creature - Elemental Shapeshifter Pow/Tgh: 4/4 Rules Text: G: Thornling gains haste until end of turn. G: Thornling gains trample until end of turn. G: Thornling is indestructible this turn. 1: Thornling gets +1/-1 until end of turn. 1: Thornling gets -1/+1 until end of turn. Set/Rarity: Conflux MythicRare CardName: Tukatongue Thallid Cost: G Type: Creature - Fungus Pow/Tgh: 1/1 Rules Text: When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play. Set/Rarity: Conflux Common CardName: Wild Leotau Cost: 2GG Type: Creature - Cat Pow/Tgh: 5/4 Rules Text: At the beginning of your upkeep, sacrifice Wild Leotau unless you pay G. Set/Rarity: Conflux Common CardName: Armillary Sphere Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: 2, T, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. Set/Rarity: Conflux Common CardName: Bone Saw Cost: 0 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Set/Rarity: Conflux Common CardName: Font of Mythos Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of each player's draw step, that player draws two additional cards. Set/Rarity: Conflux Rare CardName: Kaleidostone Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: When Kaleidostone comes into play, draw a card. 5, T, Sacrifice Kaleidostone: Add WUBRG to your mana pool. Set/Rarity: Conflux Common CardName: Mana Cylix Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: 1, T Add one mana of any color to your mana pool. Set/Rarity: Conflux Common, Planeshift Uncommon CardName: Manaforce Mace Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. Equip 3 Set/Rarity: Conflux Uncommon CardName: Obelisk of Alara Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: 1W, T You gain 5 life. 1U, T Draw a card, then discard a card. 1B, T Target creature gets -2/-2 until end of turn. 1R, T Obelisk of Alara deals 3 damage to target player. 1G, T Target creature gets +4/+4 until end of turn. Set/Rarity: Conflux Rare CardName: Apocalypse Hydra Cost: XRG Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. Set/Rarity: Conflux MythicRare CardName: Blood Tyrant Cost: 4UBR Type: Creature - Vampire Pow/Tgh: 5/5 Rules Text: Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. Set/Rarity: Conflux Rare CardName: Charnelhoard Wurm Cost: 4BRG Type: Creature - Wurm Pow/Tgh: 6/6 Rules Text: Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. Set/Rarity: Conflux Rare CardName: Child of Alara Cost: WUBRG Type: Legendary Creature - Avatar Pow/Tgh: 6/6 Rules Text: Trample When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated. Set/Rarity: Conflux MythicRare CardName: Conflux Cost: 3WUBRG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. Set/Rarity: Conflux MythicRare CardName: Countersquall Cost: UB Type: Instant Pow/Tgh: / Rules Text: Counter target noncreature spell. Its controller loses 2 life. Set/Rarity: Conflux Uncommon CardName: Elder Mastery Cost: 3UBR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. Set/Rarity: Conflux Uncommon CardName: Esper Cormorants Cost: 2WU Type: Artifact Creature - Bird Pow/Tgh: 3/3 Rules Text: Flying Set/Rarity: Conflux Common CardName: Exploding Borders Cost: 2RG Type: Sorcery Pow/Tgh: / Rules Text: Domain - Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Set/Rarity: Conflux Common CardName: Fusion Elemental Cost: WUBRG Type: Creature - Elemental Pow/Tgh: 8/8 Rules Text: Set/Rarity: Conflux Uncommon CardName: Giltspire Avenger Cost: GWU Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) T Destroy target creature that dealt damage to you this turn. Set/Rarity: Conflux Rare CardName: Goblin Outlander Cost: BR Type: Creature - Goblin Scout Pow/Tgh: 2/2 Rules Text: Protection from white Set/Rarity: Conflux Common CardName: Gwafa Hazid, Profiteer Cost: 1WU Type: Legendary Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: WU, T Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. Set/Rarity: Conflux Rare CardName: Hellkite Hatchling Cost: 2RG Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature. Set/Rarity: Conflux Uncommon CardName: Jhessian Balmgiver Cost: 1WU Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: T Prevent the next 1 damage that would be dealt to target creature or player this turn. T Target creature is unblockable this turn. Set/Rarity: Conflux Uncommon CardName: Knight of the Reliquary Cost: 1GW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Knight of the Reliquary gets +1/+1 for each land card in your graveyard. T, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library. Set/Rarity: Conflux Rare CardName: Knotvine Mystic Cost: RGW Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: 1, T Add RGW to your mana pool. Set/Rarity: Conflux Uncommon CardName: Maelstrom Archangel Cost: WUBRG Type: Creature - Angel Pow/Tgh: 5/5 Rules Text: Flying Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost. Set/Rarity: Conflux MythicRare CardName: Magister Sphinx Cost: 4WUB Type: Artifact Creature - Sphinx Pow/Tgh: 5/5 Rules Text: Flying When Magister Sphinx comes into play, target player's life total becomes 10. Set/Rarity: Conflux Rare CardName: Malfegor Cost: 2BBRR Type: Legendary Creature - Demon Dragon Pow/Tgh: 6/6 Rules Text: Flying When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way. Set/Rarity: Conflux MythicRare CardName: Meglonoth Cost: 3RGW Type: Creature - Beast Pow/Tgh: 6/6 Rules Text: Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. Set/Rarity: Conflux Rare CardName: Nacatl Outlander Cost: RG Type: Creature - Cat Scout Pow/Tgh: 2/2 Rules Text: Protection from blue Set/Rarity: Conflux Common CardName: Nicol Bolas, Planeswalker Cost: 4UBBR Type: Planeswalker - Bolas Pow/Tgh: /5 Rules Text: +3: Destroy target noncreature permanent. -2: Gain control of target creature. -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. Set/Rarity: Conflux MythicRare CardName: Progenitus Cost: WWUUBBRRGG Type: Legendary Creature - Hydra Avatar Pow/Tgh: 10/10 Rules Text: Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. Set/Rarity: Conflux MythicRare CardName: Rhox Bodyguard Cost: 3GW Type: Creature - Rhino Monk Soldier Pow/Tgh: 2/3 Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard comes into play, you gain 3 life. Set/Rarity: Conflux Common CardName: Scarland Thrinax Cost: BRG Type: Creature - Lizard Pow/Tgh: 2/2 Rules Text: Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. Set/Rarity: Conflux Uncommon CardName: Shambling Remains Cost: 1BR Type: Creature - Zombie Horror Pow/Tgh: 4/3 Rules Text: Shambling Remains can't block. Unearth BR (BR: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Set/Rarity: Conflux Uncommon CardName: Skyward Eye Prophets Cost: 3GWU Type: Creature - Human Wizard Pow/Tgh: 3/3 Rules Text: Vigilance T Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand. Set/Rarity: Conflux Uncommon CardName: Sludge Strider Cost: 1WUB Type: Artifact Creature - Insect Pow/Tgh: 3/3 Rules Text: Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life. Set/Rarity: Conflux Uncommon CardName: Sphinx Summoner Cost: 3UB Type: Artifact Creature - Sphinx Pow/Tgh: 3/3 Rules Text: Flying When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. Set/Rarity: Conflux Rare CardName: Suicidal Charge Cost: 3BR Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. Set/Rarity: Conflux Common CardName: Vagrant Plowbeasts Cost: 5GW Type: Creature - Beast Pow/Tgh: 6/6 Rules Text: 1: Regenerate target creature with power 5 or greater. Set/Rarity: Conflux Uncommon CardName: Valeron Outlander Cost: GW Type: Creature - Human Scout Pow/Tgh: 2/2 Rules Text: Protection from black Set/Rarity: Conflux Common CardName: Vectis Agents Cost: 3UB Type: Artifact Creature - Human Rogue Pow/Tgh: 4/3 Rules Text: UB: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. Set/Rarity: Conflux Common CardName: Vedalken Outlander Cost: WU Type: Artifact Creature - Vedalken Scout Pow/Tgh: 2/2 Rules Text: Protection from red Set/Rarity: Conflux Common CardName: Zombie Outlander Cost: UB Type: Creature - Zombie Scout Pow/Tgh: 2/2 Rules Text: Protection from green Set/Rarity: Conflux Common CardName: Ancient Ziggurat Cost: Type: Land Pow/Tgh: / Rules Text: T Add one mana of any color to your mana pool. Spend this mana only to play creature spells. Set/Rarity: Conflux Uncommon CardName: Exotic Orchard Cost: Type: Land Pow/Tgh: / Rules Text: T Add to your mana pool one mana of any color that a land an opponent controls could produce. Set/Rarity: Conflux Rare CardName: Reliquary Tower Cost: Type: Land Pow/Tgh: / Rules Text: You have no maximum hand size. T Add 1 to your mana pool. Set/Rarity: Conflux Uncommon CardName: Rupture Spire Cost: Type: Land Pow/Tgh: / Rules Text: Rupture Spire comes into play tapped. When Rupture Spire comes into play, sacrifice it unless you pay 1. T Add one mana of any color to your mana pool. Set/Rarity: Conflux Common CardName: Unstable Frontier Cost: Type: Land Pow/Tgh: / Rules Text: T Add 1 to your mana pool. T Target land you control becomes the basic land type of your choice until end of turn. Set/Rarity: Conflux Uncommon